Lineage 2 BoHPTS Guides
305 step-by-step guides for Lineage 2 BoHPTS: first class transfer quests, second class transfer quests, third class transfer quests, subclass and noblesse quests, epic boss quests, pet quests, clan quests and other useful quests. Every NPC, monster and item mentioned in a guide links to its page in the database, so levels, locations and drop are one click away.
Beginner's guide to Lineage 2: first steps, newbie help and what to do nextA new character gets more help than the game explains: free buffs, borrowed weapons, protection from player killers and cheap travel. This page…
Freya quest: the six quests of the Ice Queen chainSix quests lead to the raid on Freya: one story quest from level 53 and five from level 82, all given by the ice merchant Rafforty. This page shows…
Frintezza quest: the full chain to the Last Imperial TombThree quests stand between a character and Frintezza: four goblets from the sepulchers, a visit to a nurse in Rune and a scroll made from an…
First class transfer quest for every classAt level 20 a character leaves the starting class. Each future class has one quest of its own for that, taken shortly before level 20. This page…
Second class transfer quest: the three marks of every classThe second class change at level 40 costs three marks. Each mark is the reward of a long quest, open from levels 35, 37 and 39. This page shows…
Third class transfer quest: the sagas of every classAt level 76 every class completes its path with a saga, one long quest across the whole continent. All sagas follow the same route with a different…
How to get to Hellbound: the two ways to open the warpgateHellbound is reached through a warpgate in Heine, and the gate lets through only characters of level 78 or higher who finished one of two quest…
Noblesse questthe Possessor of a Precious Soul chain. Noblesse status is earned on a subclass through four quests in a row, taken at levels 50, 60, 65 and 75…
Hellbound stages 1-6: what to do at each stageA clear guide to the six stages of Hellbound: which mobs must never be killed, how trust points are earned at each stage, what to hand in to whom…
What changed in 1st Throne: HellboundThe main changes of the Hellbound update: level 85 for the main class and certification skills from subclasses, the pet era with Fenrir and improved…
What changed in 2nd Throne: Gracia Part 1 and 2The main changes of the two Gracia updates: vitality, new dwarven skills and buffs, masterwork craft, common items, jewelry augmentation, Kamaloka…
What changed in 1st Throne: The KamaelThe main changes of the Kamael update: the new race and its classes, the party level gap penalty, transformations, the attribute system, instances…
Giant's Codex in High Five: the four books for skill enchantingWhat the four giant's codices do in High Five, the ordinary one, Mastery, Discipline and Oblivion, and where each of them is knocked out or spoiled…
Subclass questFate's Whisper and Mimir's Elixir. A subclass is a second class on the same character, and it opens at level 75 after two quests in a row. This page…
All quests of the Varka Silenos and the Ketra Orcs: the alliance, its levels and rewardsTwo tribes north of Goddard take allies of level 74–80. This page compares the two sides, lists what every alliance level costs and explains what…
Game systems
How the systems of the game work: clans and sieges, the Olympiad, special abilities, augmentation, fishing, the manor and more.
Special abilities (SA): soul crystals, stages and gemstonesA special ability is a bonus built into a weapon of C grade or higher with a soul crystal. This page explains which stage of crystal each grade…
Weapon augmentation: Life Stones, gemstones and possible bonusesAugmentation adds random bonuses to a weapon, from a few points of attack to an extra skill, and binds the weapon to its owner. This page explains…
Clan hall: auction, upkeep, decorations and contested hallsA clan hall is the home of a clan: free recovery, a warehouse, teleports and functions bought for adena. This page explains who may bid, how the…
Fortress siege: registration, barracks, flags and what a fortress givesTwenty-one fortresses stand between the castles, and any of them can be taken in a one-hour battle at almost any time of the day. This page explains…
Elemental attributes: stones, crystals and how much they change damageSix elements can be put into S-grade weapons and armor: a weapon then hits harder, an armor piece resists the opposite element. This page explains…
Vitality: levels, experience bonus and how the points come backVitality multiplies the experience from ordinary monsters and is spent while you hunt. This page gives the bonus of each level, the size of the…
Instanced dungeons: entry rules, time limits and cooldownsAn instanced dungeon is a private copy of a zone opened for one party or one raid, with a timer inside and a cooldown after it. This page explains…
Cursed swords Zariche and Akamanah: how they workTwo cursed weapons wander the server: only one copy of each exists, any monster may drop it, and its owner becomes a marked killer whom everyone can…
Grand Olympiad and Hero status: rules, points and rewardsThe Grand Olympiad is a monthly series of duels between Noblesse characters, and the best of every class becomes a Hero for the next month. This…
Party hunting: experience bonus, level gap and loot distributionA full party earns far more experience from every kill than its members would alone, but only when their levels are close. This page gives the bonus…
PvP, karma and PK: name colors, penalties and how to clear karmaOutside wars and sieges every fight between players follows one system of name colors. This page explains what a white, a purple and a red name…
Clan wars and alliances: rules, penalties and commandsA war lets two clans fight anywhere without karma, and an alliance joins up to three clans under one name and one chat. This page explains how a war…
Seven Signs: Dawn and Dusk, seal stones and the Festival of DarknessSeven Signs is a server-wide contest in two-week cycles: the lords of castles fight for Dawn, everyone else for Dusk, and the winner opens the…
Castle siege: registration, rules and how a castle is takenNine castles change hands in two-hour battles between clans. This page explains who may register and when, what the attackers have to do, what the…
Skill enchanting: requirements, routes and what happens on failureAfter the third class change the skills themselves can be improved: more power, a shorter reuse, a lower cost or a better chance. This page explains…- Subclass skills in High Five: certificates and what they giveIn High Five a levelled subclass rewards the main class: at subclass levels 65 and 70 you receive Emergent certificates, at 75 a Master or a class…
Territory Wars: registration, wards, badges and rewardsTerritory Wars are the battles of nine territories in which, unlike a castle siege, anyone can fight: a clan for its lord or a single player as a…
All about spoil in Lineage 2What spoil is, how to tell that it landed, why you spoil by the level of the mob and why it pays to keep dwarf girls of different levels.
Levelling a spoiler: from the first mobs to level 60How to level a dwarf spoiler fast: where to go, which weapons to carry, when to take the classes and where the tasty spoil is.
Command Channel: how to create and use itHow to join several parties into a command channel, how to write to party leaders and to everyone, and the loot priority a channel gives on raid…
Spoil of resources: what each resource is forThe crafting resources of Lineage 2 that can be spoiled, with a note on what each one is needed for; the mobs and chances are on the page of each…
Macros in Lineage 2: limits, the /delay command and ready examplesWhat macros are and how to write them: the limit of lines, dragging skills and shortcuts into a macro, the /delay command, and examples for the…
Fishing: rules, skills, lures and fishing shotsFishing told by someone who fishes for the sake of recipe book slots: what the fishermen sell, how the four skills work and why they must be…
Clans and alliances: creation, levels and structureHow to create a clan and raise it level by level: what each level costs and gives, the clan hall auction trap, how to set the clan and alliance…
All about manor: sowing, harvesting and handing in cropsManor from the player's side, told by a crafter who lives on it: where the managers stand, how to choose monsters for the seeds, a table of all…
Dyes and symbols: kinds of dyes, how to apply them and where to get themHow dyes raise one base stat and lower another: the +5 limit, the three kinds of bottles, shop and Mammon dyes, three ways to get the balanced ones…
Transformations in the Freya update: the types and the Transform SealbooksWhat transformations are, how they are learned and when they are cancelled, and where every Transform Sealbook comes from: monsters, raid bosses…
Class guides
How to play a class: its role, key skills, leveling, equipment and dyes. The text sits on the page of the class, next to its full skill list.
- Hawkeye
- Spellhowler
- Berserker
- Soul Breaker
- Arbalester
- Inspector
- Phantom Ranger
- Silver Ranger
- Treasure Hunter
- Abyss Walker
- Plainswalker
- Bounty Hunter
- Warsmith
- Warlord
- Shillien Knight
- Gladiator
- Destroyer
- Tyrant
- Paladin
- Dark Avenger
- Temple Knight
- Sorcerer
- Spellsinger
- Necromancer
- Warlock
- Phantom Summoner
- Elemental Summoner
- Bishop
- Swordsinger
- Bladedancer
- Warcryer
- Overlord
- Prophet
- Elven Elder
- Shillien Elder
- First class transfer quest (20)
- Second class transfer quest: the three marks (26)
- Third class transfer quest (sagas) (34)
- Subclass and Noblesse quests (7)
- Epic boss quests (20)
- Pet quests (6)
- Clan quests (2)
- Other useful quests (148)
First class transfer quest
One quest per first class. You take it shortly before level 20 from a master of the future class and finish with a token that the Grand Master exchanges for the new class.
Second class transfer quest: the three marks
The second class change at level 40 asks for three marks. Each mark is the reward of a separate quest, open from levels 35, 37 and 39.
| Quest | Race |
|---|---|
| Gladiator class transfer questTrial of the Challenger · Testimony of Trust · Test of the Duelist | Human |
| Warlord class transfer questTrial of the Challenger · Testimony of Trust · Test of the Champion | Human |
| Paladin class transfer questTrial of Duty · Testimony of Trust · Test of the Healer | Human |
| Dark Avenger class transfer questTrial of Duty · Testimony of Trust · Test of Witchcraft | Human |
| Treasure Hunter class transfer questTrial of the Seeker · Testimony of Trust · Test of the Searcher | Human |
| Hawkeye class transfer questTrial of the Seeker · Testimony of Trust · Test of Sagittarius | Human |
| Sorcerer class transfer questTrial of the Scholar · Testimony of Trust · Test of Magus | Human |
| Necromancer class transfer questTrial of the Scholar · Testimony of Trust · Test of Witchcraft | Human |
| Warlock class transfer questTrial of the Scholar · Testimony of Trust · Test of the Summoner | Human |
| Bishop class transfer questTrial of the Pilgrim · Testimony of Trust · Test of the Healer | Human |
| Prophet class transfer questTrial of the Pilgrim · Testimony of Trust · Test of the Reformer | Human |
| Temple Knight class transfer questTrial of Duty · Testimony of Life · Test of the Healer | Elf |
| Swordsinger class transfer questTrial of the Challenger · Testimony of Life · Test of the Duelist | Elf |
| Plainswalker class transfer questTrial of the Seeker · Testimony of Life · Test of the Searcher | Elf |
| Silver Ranger class transfer questTrial of the Seeker · Testimony of Life · Test of Sagittarius | Elf |
| Spellsinger class transfer questTrial of the Scholar · Testimony of Life · Test of Magus | Elf |
| Elemental Summoner class transfer questTrial of the Scholar · Testimony of Life · Test of the Summoner | Elf |
| Elven Elder class transfer questTrial of the Pilgrim · Testimony of Life · Test of the Healer | Elf |
| Shillien Knight class transfer questTrial of Duty · Testimony of Fate · Test of Witchcraft | Dark Elf |
| Bladedancer class transfer questTrial of the Challenger · Testimony of Fate · Test of the Duelist | Dark Elf |
| Abyss Walker class transfer questTrial of the Seeker · Testimony of Fate · Test of the Searcher | Dark Elf |
| Phantom Ranger class transfer questTrial of the Seeker · Testimony of Fate · Test of Sagittarius | Dark Elf |
| Spellhowler class transfer questTrial of the Scholar · Testimony of Fate · Test of Magus | Dark Elf |
| Phantom Summoner class transfer questTrial of the Scholar · Testimony of Fate · Test of the Summoner | Dark Elf |
| Shillien Elder class transfer questTrial of the Pilgrim · Testimony of Fate · Test of the Reformer | Dark Elf |
| Destroyer class transfer questTrial of the Challenger · Testimony of Glory · Test of the Champion | Orc |
| Tyrant class transfer questTrial of the Challenger · Testimony of Glory · Test of the Duelist | Orc |
| Overlord class transfer questTrial of the Pilgrim · Testimony of Glory · Test of the Lord | Orc |
| Warcryer class transfer questTrial of the Pilgrim · Testimony of Glory · Test of the War Spirit | Orc |
| Bounty Hunter class transfer questTrial of the Guildsman · Testimony of Prosperity · Test of the Searcher | Dwarf |
| Warsmith class transfer questTrial of the Guildsman · Testimony of Prosperity · Test of the Maestro | Dwarf |
| Berserker class transfer questCertified Berserker | Kamael |
| Soul Breaker class transfer questCertified Soul Breaker | Kamael |
| Female Soul Breaker class transfer questCertified Soul Breaker | Kamael |
| Arbalester class transfer questCertified Arbalester | Kamael |
Third class transfer quest (sagas)
From level 76 every class has a saga of its own. All sagas share one route: allies in several towns, the Tablets of Vision across the continent and three fights along the way.
Subclass and Noblesse quests
The quests that unlock a subclass at level 75 and the chain of four that makes a character a Noblesse.
Epic boss quests
Quests that open the way into the lairs of the epic bosses.
Pet quests
How to get a wolf, a hatchling, a strider and the baby pets.
Clan quests
Quests a clan leader has to finish to raise the clan level.
| Quest | Level | Start NPC | Location |
|---|---|---|---|
| Proof of Clan Alliance | — | Sir Kristof Rodemai | Town of Giran |
| Pursuit of Clan Ambition! | — | Sir Gustav Athebaldt | Town of Oren |