What changed in 2nd Throne: Gracia Part 1 and 2

The main changes of the two Gracia updates: vitality, new dwarven skills and buffs, masterwork craft, common items, jewelry augmentation, Kamaloka, Pailaka, fame points and a number of smaller things.

Little by little we have reached the update "Gracia Part 1 and 2" too. These are two different updates, the first and the second part, but I combined them into one, since although the updates are quite serious in gameplay, in volume they do not take so much space as to split them into two different articles. When the talk concerns some one question where there were changes in both the first and the second part, I will be sure to note it in the text.

Vitality

It was in the Gracia Part 1 update that the vitality system was added to the game (in detail: Vitality: levels, experience bonus and how the points come back). In the standard bars of CP, HP and mana, the very last bar, which showed how much was left to the next level, has changed: now the vitality level is shown in this place. Pay attention to the four horizontal dashes to the left of the main bar. When all four dashes are filled, you get 300% of the usual experience, three dashes 250%, two 200%, one 150%, no dashes the standard experience. The problem is that when you pick at ordinary mobs, vitality constantly goes down, and if you just stand dully on a spot and beat mobs, it will quickly drop to the zero level, and you will get no extra experience.

It grows only when you are in a peace zone (it accumulates gradually) or when you beat raid bosses (after each successful raid it grows in a jump). It is clear that the Koreans wanted players to level as fast as possible, but already by the Gracia Part 2 update they understood that for restless players sitting and waiting for vitality to grow at least somehow is no fun at all, so in the second part they added a new herb dropping from mobs: Vitality Replenishing Herb. This herb lasts 5 minutes, and while the buff hangs on you, the vitality bar will grow even when you pick at ordinary mobs. As applied to dwarves: as soon as you pick up this herb, take a pike in your hands and start leading big trains, so as to restore the bar to the maximum in 5 minutes. From experience I will say that vitality bottles drop quite often.

New skills

As always in updates, the Koreans piled up a heap of new skills, and the dwarves got their share too, especially the crafters. First, these are skills for golems: the cheating skill Repair Golem, which acts like the bishops' Restore Life. Just imagine: at a siege you summon a Siege Golem, which has a heap of HP as it is, the enemies pounce on it, and when the HP is almost gone, with an elegant movement of the mouse you restore its HP almost to the maximum. The no less cheating skills Armor Plate and Strengthen Golem raise our golems' P. Def. plus max HP and P. Atk. plus attack speed respectively.

They strengthened us quite a lot. And they also added the crazy skill Summon Merchant Golem, the summon of a trader golem. I never used it; it is easier to seat level 1 dwarves. Reality turned out to be even more prosaic: I simply did not understand the functions of this trading golem. It turns out it sells nothing of your things, as I thought at first; it simply duplicates the functions of an ordinary grocery shop, to sell or buy all sorts of stuff there, and disappears after 3 minutes.

Changes in existing skills

Changes in craft

In Gracia Part 1 the masterwork craft system was introduced. When crafting things you can get either a double craft, that is, craft two identical things with one craft, or the so-called Foundation Item. It has to be taken to the Blacksmith of Mammon and, with a certain amount of Mammon's Varnish Enhancer, turned into a Masterwork Item. A masterwork is the same thing, but one property, strictly defined for each thing, is added to it. For example, if you craft a Foundation Tallum Blade, then on converting it into a masterwork sword it will be called Tallum Blade - Destruction, and the effect of raised physical attack will be added to it. That is, in this way you can strengthen weapons, armor (each part of the armor can get the masterwork status and its own strengthening accordingly) and jewelry.

Once I was chatting with a crafter girl, a clan leader, and she complained that she does nothing but sit in her clan hall: the whole clan drags recipes, key materials and resources to her, and she crafts and crafts all day long in the hope of getting masterwork things. And once the admins of one server and I locked ourselves in a castle for two days and crafted weapons to stupefaction to understand what the chance of getting masterwork weapons is. We agreed that it does not exceed 3-4%.

In one of the following updates the Koreans understood that armor sets consisting of an upper and a lower part get a great advantage in masterwork things compared with armor whose body is one piece (two masterwork effects against one), and they removed the craft of masterwork things for the upper part of any armor. In which chronicle that happened I no longer remember.

Common items, shops and augmentation

Locations and Hellbound

New instances

Changes in PvP

Other changes

And the most interesting thing about these updates is that, although they are called Gracia, not a word is said in them about the continent of Gracia.

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