Treasure Hunter
Treasure Hunter is a Human fighter class in Lineage 2 BoHPTS, available after the 2nd class transfer at level 40. It advances from Rogue. It advances to Adventurer. The class learns 34 skills of its own between levels 40 and 74.
Skill list 34
Backstab 37
Bleed 6
Critical Blow 10
Dash 2
Deadly Blow 37
Escape Shackle 1
Fake Death 1
Find Trap 1
Lure 1
Remove Trap 1
Sand Bomb 10
Shadow Step 1
Silent Move 1
Stealth 3
Summon Treasure Key 4
Switch 14
Trick 12
Ultimate Evasion 2
Unlock 14
Veil 14
Vicious Stance 20
Acrobatic Move 3
Acrobatics 2
Boost Attack Speed 3
Boost Breath 2
Boost Evasion 3
Critical Chance 3
Critical Damage 6
Dagger Mastery 45
Esprit 8
Evasion Haste 1
Light Armor Mastery 47
Quick Step 2
Vital Force 8
How to play Treasure Hunter
What the class is
The Treasure Hunter is the human dagger class and the most balanced of the three. He has more health than the elven and dark elven daggers, passives for both critical rate and critical power, and a wide set of tricks: a dash, a false death, a way to make an enemy lose his target. His damage comes in blows, single dagger skills that either land hard or miss, so the class rewards patience and a good sense of position.
Key skills
Backstab: the strongest blow, usable only from behind. Everything else in the kit exists to show you the enemy's back.
Deadly Blow and
Critical Blow: blows that work from any side. Critical Blow lands more reliably and belongs to the human dagger alone; both can make a lethal strike that takes away most of the target's health at once.
Switch and
Trick: the enemy loses his target, and a monster turns away. That second is your Backstab.
Sand Bomb: a cloud of sand that sharply lowers the accuracy of the enemies it hits.
Bleed adds a bleeding wound.
Ultimate Evasion: a short time of very high evasion and resistance to buff removal.
Dash is a burst of speed,
Escape Shackle frees you from a hold.
Stealth and
Silent Move: monsters do not attack you first, so you choose the fight.
Fake Death drops the attention of monsters when the fight goes wrong.
Critical Chance,
Critical Damage and
Boost Attack Speed: critical rate, critical power and attack speed, the passives that make the human dagger even on every count.
Unlock and
Summon Treasure Key: doors and treasure chests. Chests in the high-level hunting grounds are a small income of their own.- From level 76 the Adventurer gets
Lethal Blow, the heaviest blow,
Bluff to turn and stun an enemy,
Focus Chance and
Focus Power for the success and power of blows, and
Mirage, which makes enemies lose him as a target. - High Five adds
Shadow Step, a jump behind the target's back, from level 40, and at 74
Evasion Haste, attack speed after a dodge, together with
Find Trap and
Remove Trap for traps.
How to level
Alone, approach a monster under
Silent Move, open with
Backstab in its back and continue with
Deadly Blow and
Critical Blow while it turns to you; a monster that survives the opening is finished with ordinary hits. Blows cost a lot of MP, so the pace of leveling is the pace at which your mana returns, and
Vital Force with a rest between fights is part of the routine. In a party the class is much stronger: the tank holds the monster's face and you stand behind it with Backstab on reuse. Choose monsters without a strong physical defence and avoid packs, you have nothing for them.
Equipment and dyes
- Weapon: the best dagger of your grade; the damage of blows grows from its P. Atk. The special ability for critical damage is the usual choice. See Special abilities (SA): soul crystals, stages and gemstones.
- Armor: light sets with evasion, speed or attack bonuses. You survive by not being hit, not by absorbing blows.
- Dyes: STR and DEX at the cost of CON is the usual set. The human has health to spare compared with the other daggers, but do not take CON to the floor if you fight players. The rules are in Dyes and symbols: kinds of dyes, how to apply them and where to get them.
In PvP and sieges
The dagger kills robes and archers and avoids tanks. Reach the target from the side of the fight, throw
Sand Bomb or drop its target with
Switch, land the blows and leave before the enemy group turns on you;
Ultimate Evasion and
Dash are your way out,
Fake Death sometimes works even on players who are not looking. From level 77
Bluff gives you the back of any single enemy for a few seconds. A fight in the open against several opponents is not yours: strike, vanish, come back.
Second-profession quests for the Treasure Hunter
To get the second profession, the Treasure Hunter needs three marks:
Mark of Seeker,
Mark of Trust and
Mark of Searcher.
All the second-profession quests have something in common, namely: To get the second profession every class must have three marks in the quest inventory, and a separate quest has to be done for each mark. The quests are taken at levels 35, 37 and 39. Some of the quests are shared by several classes, some are individual. To get the second profession the Treasure Hunter has to do at level 35 the same quest as all the dagger classes and archers, at 37 the same quest as all humans, and at 39 the same as all the other dagger classes and the spoiler.
General remarks on doing all three quests: It is better to do all the second-profession quests when you are already level 40 or higher, although you can also start running them by level: at 35, 37 and 39 respectively. But it may happen that during the first or the second quest the NPCs tell you that you are still too inexperienced and send you off to level up a little. In that case you have to gain the next level and come to the NPC for the task again.
- The first quest for a mark: Trial of the Seeker.
- The second quest for a mark: Testimony of Trust.
- The third quest for a mark: Test of the Searcher.
After passing all three quests and getting the three marks, you have to go to the warriors guild in Giran to Grand Master Hannavalt, choose the top line of the dialogue, the one about asking for a change of profession, pick our profession, namely Treasure Hunter, and click the line "change profession to Treasure Hunter". Congratulations, you have got the second profession.
On reaching level 76 you can do the third-profession quest: Saga of the Adventurer.
Quests to become Treasure Hunter
All three marks step by step: Treasure Hunter class transfer quest →
| Quest | Level | Start NPC | Location |
|---|---|---|---|
| Trial of the Seeker | 35+ | Dufner | Town of Giran |
| Testimony of Trust | 37+ | Hollint | Town of Oren |
| Test of the Searcher | 39+ | Luther | Hunters Village |
Treasure Hunter skills by level
Level 40 12 · SP 396,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 1–3 Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 54–57 | 33,000 |
Deadly Blow skill lv. 1–3 Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 33–35 | 33,000 |
Fake Death skill lv. 1 Plays dead to keep a monster from attacking. Consumes 10 MP per second. | toggle | 200 | 33,000 |
Shadow Step skill lv. 1 Allows user to stealthily approach an enemy from behind. Target cancel is possible. | active | 50 | 33,000 |
Silent Move skill lv. 1 Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. | toggle | 7 | 33,000 |
Unlock skill lv. 6 There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys. | active | 35 | 33,000 |
Vicious Stance skill lv. 6 Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level. | toggle | 7 | 33,000 |
Critical Chance skill lv. 2 Increases Critical Rate by 30%. | passive | — | 33,000 |
Critical Damage skill lv. 3 Increases Critical Damages by 93. | passive | — | 33,000 |
Dagger Mastery skill lv. 9–11 Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 33,000 |
Light Armor Mastery skill lv. 11–13 Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 33,000 |
Vital Force skill lv. 3 Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting. | passive | — | 33,000 |
Level 43 11 · SP 504,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 4–6 Supplements P. Atk. with 1325 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 57–61 | 42,000 |
Deadly Blow skill lv. 4–6 Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 35–37 | 42,000 |
Switch skill lv. 1 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 19 | 42,000 |
Unlock skill lv. 7 There is a 100% chance to open a level 2 door, a 5% chance to open a level 3 door, and 90% chance to open a level 44 treasure chest. Requires 6 Thief Keys. | active | 39 | 42,000 |
Veil skill lv. 1 Creates an illusion of nearby monsters for 2 minutes. | active | 19 | 42,000 |
Vicious Stance skill lv. 7 Increases Critical Damages by 166. Continuously consumes MP proportionately to the user's level. | toggle | 8 | 42,000 |
Acrobatic Move skill lv. 2 Increases Evasion by 5 when running. | passive | — | 42,000 |
Dagger Mastery skill lv. 12–14 Increases P. Atk. by 25 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 42,000 |
Esprit skill lv. 2 Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running. | passive | — | 42,000 |
Light Armor Mastery skill lv. 14–16 Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 42,000 |
Quick Step skill lv. 1–2 Increases Speed by 7. | passive | — | 84,000 |
Level 46 14 · SP 641,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 7–9 Supplements P. Atk. with 1574 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 63–66 | 42,000 |
Dash skill lv. 1–2 Increases Speed by 40 for 15 seconds. | active | 10–21 | 86,000 |
Deadly Blow skill lv. 7–9 Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 38–40 | 42,000 |
Summon Treasure Key skill lv. 1 Creates 1 Maestro's Key. Consumes 2 Thief Keys. | active | 122 | 43,000 |
Switch skill lv. 2 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 21 | 43,000 |
Unlock skill lv. 8 There is a 100% chance to open a level 2 door, a 30% chance to open a level 3 door, and 90% chance to open a level 48 treasure chest. Requires 7 Thief Keys. | active | 43 | 43,000 |
Veil skill lv. 2 Creates an illusion of nearby monsters for 2 minutes. | active | 21 | 43,000 |
Vicious Stance skill lv. 8 Increases Critical Damages by 196. Continuously consumes MP proportionately to the user's level. | toggle | 9 | 43,000 |
Boost Attack Speed skill lv. 2 Increases Atk. Spd. by 7%. | passive | — | 43,000 |
Boost Evasion skill lv. 2 Increases Evasion by 3. | passive | — | 43,000 |
Dagger Mastery skill lv. 15–17 Increases P. Atk. by 30.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 42,000 |
Esprit skill lv. 3 Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running. | passive | — | 43,000 |
Light Armor Mastery skill lv. 17–19 Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 42,000 |
Vital Force skill lv. 4 Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting. | passive | — | 43,000 |
Level 49 11 · SP 983,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 10–12 Supplements P. Atk. with 1853 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 68–72 | 90,000 |
Bleed skill lv. 3 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second. | active | 60 | 89,000 |
Deadly Blow skill lv. 10–12 Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 41–43 | 90,000 |
Switch skill lv. 3 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 22 | 89,000 |
Trick skill lv. 1 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 22 | 89,000 |
Veil skill lv. 3 Creates an illusion of nearby monsters for 2 minutes. | active | 22 | 89,000 |
Vicious Stance skill lv. 9 Increases Critical Damages by 229. Continuously consumes MP proportionately to the user's level. | toggle | 9 | 89,000 |
Critical Chance skill lv. 3 Increases Critical Rate by 40%. | passive | — | 89,000 |
Dagger Mastery skill lv. 18–20 Increases P. Atk. by 36.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 90,000 |
Esprit skill lv. 4 Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running. | passive | — | 89,000 |
Light Armor Mastery skill lv. 20–22 Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 90,000 |
Level 52 13 · SP 1,491,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 13–15 Supplements P. Atk. with 2164 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 74–76 | 114,000 |
Deadly Blow skill lv. 13–15 Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 45–46 | 114,000 |
Lure skill lv. 1 Quietly lures an enemy. | active | 44 | 115,000 |
Switch skill lv. 4 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 24 | 115,000 |
Trick skill lv. 2 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 24 | 115,000 |
Unlock skill lv. 9 There is a 100% chance to open a level 2 door, a 75% chance to open a level 3 door, and 90% chance to open a level 52 treasure chest. Requires 8 Thief Keys. | active | 47 | 115,000 |
Veil skill lv. 4 Creates an illusion of nearby monsters for 2 minutes. | active | 24 | 115,000 |
Vicious Stance skill lv. 10 Increases Critical Damages by 266. Continuously consumes MP proportionately to the user's level. | toggle | 10 | 115,000 |
Critical Damage skill lv. 4 Increases Critical Damages by 177. | passive | — | 115,000 |
Dagger Mastery skill lv. 21–23 Increases P. Atk. by 42.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 114,000 |
Esprit skill lv. 5 Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running. | passive | — | 115,000 |
Light Armor Mastery skill lv. 23–25 Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 114,000 |
Vital Force skill lv. 5 Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting. | passive | — | 115,000 |
Level 55 15 · SP 2,499,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 16–18 Supplements P. Atk. with 2505 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 78–82 | 147,000 |
Critical Blow skill lv. 1 Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. | active | 52 | 147,000 |
Deadly Blow skill lv. 16–18 Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 47–49 | 147,000 |
Sand Bomb skill lv. 1 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 25 | 147,000 |
Switch skill lv. 5 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 25 | 147,000 |
Trick skill lv. 3 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 25 | 147,000 |
Ultimate Evasion skill lv. 2 For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and resistance to buff-canceling attacks by 80. | active | 25 | 147,000 |
Unlock skill lv. 10 There is a 100% chance to open a door below level 3, and 90% chance to open a level 56 treasure chest. Requires 10 Thief Keys. | active | 51 | 147,000 |
Veil skill lv. 5 Creates an illusion of nearby monsters for 2 minutes. | active | 25 | 147,000 |
Vicious Stance skill lv. 11 Increases Critical Damages by 306. Continuously consumes MP proportionately to the user's level. | toggle | 10 | 147,000 |
Acrobatic Move skill lv. 3 Increases Evasion by 6 when running. | passive | — | 147,000 |
Acrobatics skill lv. 1–2 Increases the maximum height user can fall without taking damage by 60. | passive | — | 294,000 |
Boost Breath skill lv. 1–2 Increases lung capacity by 180. | passive | — | 294,000 |
Dagger Mastery skill lv. 24–26 Increases P. Atk. by 49.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 147,000 |
Light Armor Mastery skill lv. 26–28 Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 147,000 |
Level 58 16 · SP 2,400,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 19–21 Supplements P. Atk. with 2875 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 84–87 | 150,000 |
Bleed skill lv. 4 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 54 HP every second. | active | 73 | 150,000 |
Critical Blow skill lv. 2 Attacks the target's vital points with 2091 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. | active | 56 | 150,000 |
Deadly Blow skill lv. 19–21 Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 50–53 | 150,000 |
Sand Bomb skill lv. 2 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 27 | 150,000 |
Stealth skill lv. 1 Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 12, P. Def. by 45%, M. Def. by 45%, Accuracy by 12 and P. Atk. by 45%. | active | 27 | 150,000 |
Summon Treasure Key skill lv. 2 Creates 1-2 Maestro's Key(s). Consumes 2 Thief Keys. | active | 159 | 150,000 |
Switch skill lv. 6 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 27 | 150,000 |
Trick skill lv. 4 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 27 | 150,000 |
Veil skill lv. 6 Creates an illusion of nearby monsters for 2 minutes. | active | 27 | 150,000 |
Vicious Stance skill lv. 12 Increases Critical Damages by 349. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 150,000 |
Boost Attack Speed skill lv. 3 Increases Atk. Spd. by 10%. | passive | — | 150,000 |
Boost Evasion skill lv. 3 Increases Evasion by 4. | passive | — | 150,000 |
Dagger Mastery skill lv. 27–29 Increases P. Atk. by 57.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 150,000 |
Light Armor Mastery skill lv. 29–31 Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 150,000 |
Vital Force skill lv. 6 Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting. | passive | — | 150,000 |
Level 60 12 · SP 2,904,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 22–23 Supplements P. Atk. with 3271 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 89–91 | 242,000 |
Critical Blow skill lv. 3 Attacks the target's vital points with 2272 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. | active | 58 | 242,000 |
Deadly Blow skill lv. 22–23 Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 54–55 | 242,000 |
Escape Shackle skill lv. 1 Allows you to escape from a captured state. | active | 60 | 242,000 |
Sand Bomb skill lv. 3 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 28 | 242,000 |
Switch skill lv. 7 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 28 | 242,000 |
Trick skill lv. 5 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 28 | 242,000 |
Unlock skill lv. 11 There is a 100% chance to open a door below level 3, and 90% chance to open a level 60 treasure chest. Requires 11 Thief Keys. | active | 55 | 242,000 |
Veil skill lv. 7 Creates an illusion of nearby monsters for 2 minutes. | active | 28 | 242,000 |
Vicious Stance skill lv. 13 Increases Critical Damages by 379. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 242,000 |
Dagger Mastery skill lv. 30–31 Increases P. Atk. by 66.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 242,000 |
Light Armor Mastery skill lv. 32–33 Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 242,000 |
Level 62 11 · SP 3,960,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 24–25 Supplements P. Atk. with 3548 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 91–93 | 360,000 |
Critical Blow skill lv. 4 Attacks the target's vital points with 2460 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill. | active | 60 | 360,000 |
Deadly Blow skill lv. 24–25 Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 55–56 | 360,000 |
Sand Bomb skill lv. 4 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 29 | 360,000 |
Switch skill lv. 8 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 29 | 360,000 |
Trick skill lv. 6 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 29 | 360,000 |
Veil skill lv. 8 Creates an illusion of nearby monsters for 2 minutes. | active | 29 | 360,000 |
Vicious Stance skill lv. 14 Increases Critical Damages by 410. Continuously consumes MP proportionately to the user's level. | toggle | 12 | 360,000 |
Dagger Mastery skill lv. 32–33 Increases P. Atk. by 71.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 360,000 |
Esprit skill lv. 6 Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running. | passive | — | 360,000 |
Light Armor Mastery skill lv. 34–35 Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 360,000 |
Level 64 13 · SP 4,770,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 26–27 Supplements P. Atk. with 3834 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 95–97 | 360,000 |
Critical Blow skill lv. 5 Attacks the target's vital points with 2653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill. | active | 62 | 370,000 |
Deadly Blow skill lv. 26–27 Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 57–58 | 360,000 |
Sand Bomb skill lv. 5 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 30 | 370,000 |
Switch skill lv. 9 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 30 | 370,000 |
Trick skill lv. 7 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 30 | 370,000 |
Unlock skill lv. 12 There is a 100% chance to open a door below level 3, and 90% chance to open a level 64 treasure chest. Requires 13 Thief Keys. | active | 59 | 370,000 |
Veil skill lv. 9 Creates an illusion of nearby monsters for 2 minutes. | active | 30 | 370,000 |
Vicious Stance skill lv. 15 Increases Critical Damages by 443. Continuously consumes MP proportionately to the user's level. | toggle | 12 | 370,000 |
Critical Damage skill lv. 5 Increases Critical Damages by 295. | passive | — | 370,000 |
Dagger Mastery skill lv. 34–35 Increases P. Atk. by 78 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 360,000 |
Light Armor Mastery skill lv. 36–37 Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 360,000 |
Vital Force skill lv. 7 Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting. | passive | — | 370,000 |
Level 66 13 · SP 7,020,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 28–29 Supplements P. Atk. with 4127 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 98–100 | 540,000 |
Bleed skill lv. 5 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 62 HP every second. | active | 83 | 540,000 |
Critical Blow skill lv. 6 Attacks the target's vital points with 2850 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit. Half-kill. | active | 64 | 540,000 |
Deadly Blow skill lv. 28–29 Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 59–60 | 540,000 |
Sand Bomb skill lv. 6 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. | active | 31 | 540,000 |
Stealth skill lv. 2 Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 8, P. Def. by 30%, M. Def. by 30%, Accuracy by 12 and P. Atk. by 45%. | active | 31 | 540,000 |
Summon Treasure Key skill lv. 3 Creates 1-3 Maestro's Key(s). Consumes 2 Thief Keys. | active | 183 | 540,000 |
Switch skill lv. 10 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 31 | 540,000 |
Trick skill lv. 8 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 31 | 540,000 |
Veil skill lv. 10 Creates an illusion of nearby monsters for 2 minutes. | active | 31 | 540,000 |
Vicious Stance skill lv. 16 Increases Critical Damages by 475. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 540,000 |
Dagger Mastery skill lv. 36–37 Increases P. Atk. by 84.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 540,000 |
Light Armor Mastery skill lv. 38–39 Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 540,000 |
Level 68 12 · SP 7,840,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 30–31 Supplements P. Atk. with 4425 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 102–103 | 660,000 |
Critical Blow skill lv. 7 Attacks the target's vital points with 3050 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit. Half-kill. | active | 66 | 650,000 |
Deadly Blow skill lv. 30–31 Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 61–62 | 660,000 |
Sand Bomb skill lv. 7 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. | active | 32 | 650,000 |
Switch skill lv. 11 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 32 | 650,000 |
Trick skill lv. 9 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 32 | 650,000 |
Unlock skill lv. 13 There is a 100% chance to open a door below level 3, and 90% chance to open a level 68 treasure chest. Requires 15 Thief Keys. | active | 63 | 650,000 |
Veil skill lv. 11 Creates an illusion of nearby monsters for 2 minutes. | active | 32 | 650,000 |
Vicious Stance skill lv. 17 Increases Critical Damages by 509. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 650,000 |
Dagger Mastery skill lv. 38–39 Increases P. Atk. by 90.5 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 660,000 |
Esprit skill lv. 7 Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running. | passive | — | 650,000 |
Light Armor Mastery skill lv. 40–41 Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 660,000 |
Level 70 11 · SP 9,310,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 32–33 Supplements P. Atk. with 4726 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 105–106 | 840,000 |
Bleed skill lv. 6 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second. | active | 89 | 850,000 |
Critical Blow skill lv. 8 Attacks the target's vital points with 3252 Power added to P. Atk. Increases the user's success rate of vital point attacks by 25% for 15 seconds. Requires a dagger. Over-hit. Half-kill. | active | 68 | 850,000 |
Deadly Blow skill lv. 32–33 Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 63–64 | 840,000 |
Sand Bomb skill lv. 8 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. | active | 33 | 850,000 |
Switch skill lv. 12 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 33 | 850,000 |
Trick skill lv. 10 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 33 | 850,000 |
Veil skill lv. 12 Creates an illusion of nearby monsters for 2 minutes. | active | 33 | 850,000 |
Vicious Stance skill lv. 18 Increases Critical Damages by 542. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 850,000 |
Dagger Mastery skill lv. 40–41 Increases P. Atk. by 96.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 840,000 |
Light Armor Mastery skill lv. 42–43 Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 840,000 |
Level 72 13 · SP 11,960,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 34–35 Supplements P. Atk. with 5029 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 108–109 | 920,000 |
Critical Blow skill lv. 9 Attacks the target's vital points with 3453 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill. | active | 70 | 920,000 |
Deadly Blow skill lv. 34–35 Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 65–66 | 920,000 |
Sand Bomb skill lv. 9 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. | active | 34 | 920,000 |
Switch skill lv. 13 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 34 | 920,000 |
Trick skill lv. 11 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 34 | 920,000 |
Unlock skill lv. 14 There is a 100% chance to open a door below level 3, and 90% chance to open alevel 72 treasure chest. Requires 17 Thief Keys. | active | 67 | 920,000 |
Veil skill lv. 13 Creates an illusion of nearby monsters for 2 minutes. | active | 34 | 920,000 |
Vicious Stance skill lv. 19 Increases Critical Damages by 576. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 920,000 |
Critical Damage skill lv. 6 Increases Critical Damages by 384. | passive | — | 920,000 |
Dagger Mastery skill lv. 42–43 Increases P. Atk. by 103.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 920,000 |
Light Armor Mastery skill lv. 44–45 Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 920,000 |
Vital Force skill lv. 8 Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting. | passive | — | 920,000 |
Level 74 16 · SP 25,990,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 36–37 Supplements P. Atk. with 5330 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 111–112 | 1,740,000 |
Critical Blow skill lv. 10 Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. | active | 72 | 1,730,000 |
Deadly Blow skill lv. 36–37 Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 67–68 | 1,740,000 |
Find Trap skill lv. 1 Detects traps below Level 78. | active | 67 | 1,730,000 |
Remove Trap skill lv. 1 Disarms traps below Level 78. | active | 17 | 1,730,000 |
Sand Bomb skill lv. 10 Detonates a sand bomb to decrease an enemy's Accuracy by 12 for 30 seconds. | active | 34 | 1,730,000 |
Stealth skill lv. 3 Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 4, P. Def. by 15%, M. Def. by 15%, Accuracy by 12 and P. Atk. by 45%. | active | 34 | 1,730,000 |
Summon Treasure Key skill lv. 4 Creates 1-4 Maestro's Key(s). Consumes 2 Thief Keys. | active | 204 | 1,730,000 |
Switch skill lv. 14 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 34 | 1,730,000 |
Trick skill lv. 12 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 34 | 1,730,000 |
Veil skill lv. 14 Creates an illusion of nearby monsters for 2 minutes. | active | 34 | 1,730,000 |
Vicious Stance skill lv. 20 Increases Critical Damages by 609. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 1,730,000 |
Dagger Mastery skill lv. 44–45 Increases P. Atk. by 109.6 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 1,740,000 |
Esprit skill lv. 8 Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running. | passive | — | 1,730,000 |
Evasion Haste skill lv. 1 During Evasion, increases your Atk. Spd. | passive | — | — |
Light Armor Mastery skill lv. 46–47 Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 1,740,000 |
Total SP for all skills: 82,668,000
Class tree
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Human Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Elven Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Dark Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
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