Warsmith
Warsmith is a Dwarf fighter class in Lineage 2 BoHPTS, available after the 2nd class transfer at level 40. It advances from Artisan. It advances to Maestro. The class learns 34 skills of its own between levels 40 and 74.
Skill list 34
Bandage 3
Battle Cry 5
Case Harden 1
Embroider 1
Fatal Strike 37
Golem Reinforcement 3
Hammer Crush 37
Hard Tanning 1
Polearm Accuracy 3
Repair Golem 3
Restring 1
Rush 1
Sharp Edge 1
Spike 1
Strengthen Golem 3
Summon Big Boom 5
Summon Mechanic Golem 9
Summon Merchant Golem 1
Summon Siege Golem 1
Summon Swoop Cannon 1
Summon Wild Hog Cannon 1
War Frenzy 3
Whirlwind 37
Wrath 10
Boost HP 10
Create Item 9
Crystallize 5
Fast HP Recovery 8
Heavy Armor Mastery 50
Light Armor Mastery 50
Polearm Mastery 45
Sword/Blunt Weapon Mastery 45
Vital Force 8
Weight Limit 3
How to play Warsmith
What the class is
The Warsmith is the dwarf who makes things. Weapons, armor, jewelry, shots, almost every valuable item in the game comes out of a recipe, and only a dwarf can use the dwarven ones; the Warsmith is the one who reaches the highest craft level. He is the last link of the chain that the spoiler begins. Outside the workshop he is a heavy fighter with a stun and a polearm, and the owner of mechanical golems, from a small helper for leveling to the siege machines that break castle walls.
Key skills
Create Item: the craft itself. Its level decides which recipes you can use, and the Warsmith takes it to the top. A recipe is first registered in your recipe book, then each craft spends the materials and MP.
Crystallize: breaks an item of a grade into crystals of that grade. Crystals are needed for enchanting, for summoning and for many recipes, and failed or unwanted gear is where they come from.
Summon Mechanic Golem: a golem with a cannon that fights at your side while you level. It takes 15% of the experience and crystals to keep.
Summon Siege Golem,
Summon Wild Hog Cannon and
Summon Swoop Cannon: siege machines. The Siege Golem breaks gates and walls, the Wild Hog Cannon and the Swoop Cannon shoot from a distance. They cost a great deal of crystals and gemstones every minute, and a clan pays for them gladly.
Summon Big Boom: a small machine that runs to the enemy and blows itself up.
Hammer Crush: a stun with a blunt weapon.
Whirlwind is the wide swing of a polearm,
Polearm Accuracy makes those swings land, and
Wrath takes CP from every enemy around you.
Weight Limit: four times the weight limit, for a class that carries materials by the thousand.- From level 76 the Maestro adds
Armor Crush, a blow that stuns and sharply lowers both defences,
Earthquake, a polearm strike that makes enemies lose their targets,
Braveheart to restore CP and
Symbol of Honor, a signet that speeds up the recovery of HP and CP for everyone inside it. - High Five turns the smith into a small buffer:
Sharp Edge,
Spike and
Restring improve an ally's blade, blunt weapon or bow for twenty minutes,
Case Harden,
Hard Tanning and
Embroider do the same for heavy armor, light armor and robes. The golem gets
Repair Golem,
Strengthen Golem and
Golem Reinforcement, and you get
Battle Cry and
Rush.
How to level
A Warsmith levels like a fighter with fewer skills. Call
Summon Mechanic Golem, stun the monster with
Hammer Crush and work with a hammer while the golem shoots; with a polearm and a healer he can also hold a crowd and swing through it. It is not fast. Most smiths make peace with that early: they level in parties that do not mind a slow damage dealer, or alone at their own pace, because the class is played for what happens at the anvil. Every level of
Create Item opens a higher grade of recipes, and the day the top recipes open is the day the long road pays off.
Crafting as a trade
A recipe names a product, a list of materials, the craft level it needs and a chance of success. Recipes of 100% always work; those of 60% lose the materials when they fail, and most top weapons and armor are made with them, which is why finished pieces cost what they cost. Many materials are themselves crafted from simpler ones, so a single weapon may hide dozens of crafts. The Craft calculator breaks any recipe down to base resources and counts them for the number of pieces you plan. A private workshop lets other players use your recipes with their own materials for a fee, and a Warsmith with rare recipes registered earns from it even while he sleeps.
Equipment and dyes
- Weapon: a blunt weapon for
Hammer Crush and single targets, a polearm for crowds; the dwarf has masteries for both. - Armor: heavy sets. A set with extra MP is pleasant for long sessions at the anvil, where every craft costs mana.
- Dyes: STR at the cost of CON for faster leveling; DEX at the cost of CON for those who feel the dwarf's low accuracy and speed. The rules are in Dyes and symbols: kinds of dyes, how to apply them and where to get them.
In PvP and sieges
On a castle siege the Warsmith is not a fighter, he is the siege engineer.
Summon Siege Golem at the gate or the wall is the fastest way through them, and the cannons work on defenders from beyond their reach; the clan guards the machine, because it cannot guard itself and costs a fortune to call. In open fights he does what every dwarf does:
Hammer Crush on a healer or a mage that his party is attacking,
Wrath with a polearm against a packed enemy group. Nobody expects kills from him, and everybody is glad he came.
Second-profession quests for the Warsmith
To get the second profession, the Warsmith needs three marks:
Mark of Guildsman,
Mark of Prosperity and
Mark of Maestro.
All the second-profession quests have something in common, namely: To get the second profession every class must have three marks in the quest inventory, and a separate quest has to be done for each mark. The quests are taken at levels 35, 37 and 39. Some of the quests are shared by several classes, some are individual. To get the second profession both spoilers and crafters have to do the same quests at 35 and 37, but at 39 the crafter does a quest of his own, and the spoiler the same one as all the dagger classes.
General remarks on doing all three quests: It is better to do all the second-profession quests when you are already level 40 or higher, although you can also start running them by level: at 35, 37 and 39 respectively. But there may be a moment when the NPCs refuse to continue the quest until you gain the next level. If you start at 40, this situation will not arise.
- The first quest for a mark: Trial of the Guildsman.
- The second quest for a mark: Testimony of Prosperity.
- The third quest for a mark: Test of the Maestro.
On reaching level 76 you can do the third-profession quest: Saga of the Maestro.
Quests to become Warsmith
All three marks step by step: Warsmith class transfer quest →
| Quest | Level | Start NPC | Location |
|---|---|---|---|
| Trial of the Guildsman | 35+ | Valkon | Town of Giran |
| Testimony of Prosperity | 37+ | Parman | Town of Giran |
| Test of the Maestro | 39+ | Lockirin | Dwarven Village |
Warsmith skills by level
Level 40 14 · SP 385,000
| Skill | Type | MP | SP |
|---|---|---|---|
Battle Cry skill lv. 1 Regenerates 15% of Max HP and increases one's own Max HP by 15% for 10 minutes. | active | 18 | 28,000 |
Fatal Strike skill lv. 1–3 Attacks an enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 36–38 | 27,000 |
Golem Reinforcement skill lv. 1 For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8% and maximum HP by 5%. | active | 35 | 28,000 |
Hammer Crush skill lv. 1–3 Attacks an enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 35–37 | 27,000 |
Repair Golem skill lv. 1 Repairs the summoned golem to recover the golem's HP by 8%. | active | 61 | 28,000 |
Rush skill lv. 1 Charges toward an enemy. Cannot be used when a bow/crossbow is equipped. | active | 38 | 28,000 |
Whirlwind skill lv. 1–3 Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 36–38 | 27,000 |
Crystallize skill lv. 2 Makes C-Grade crystallization possible. | passive | — | 28,000 |
Fast HP Recovery skill lv. 3 Increases HP Recovery Bonus by 1.7. | passive | — | 28,000 |
Heavy Armor Mastery skill lv. 14–16 Increases P. Def. by 20.4 when equipped with heavy armor. | passive | — | 27,000 |
Light Armor Mastery skill lv. 14–16 Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor. | passive | — | 27,000 |
Polearm Mastery skill lv. 9–11 Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets. | passive | — | 27,000 |
Sword/Blunt Weapon Mastery skill lv. 9–11 Increases P. Atk. by 23.7 when using a sword or blunt weapon, with an additional increase of 24 when using a sword, or 26.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 27,000 |
Vital Force skill lv. 3 Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting. | passive | — | 28,000 |
Level 43 12 · SP 463,000
| Skill | Type | MP | SP |
|---|---|---|---|
Fatal Strike skill lv. 4–6 Attacks an enemy with 884 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 38–41 | 39,000 |
Hammer Crush skill lv. 4–6 Attacks an enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 37–39 | 39,000 |
Strengthen Golem skill lv. 1 Increases the summoned golem's P. Atk. by 8% and Atk. Spd. by 3% for 20 minutes. | active | 24 | 38,000 |
Summon Mechanic Golem skill lv. 3 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals. | active | 75 | 38,000 |
Whirlwind skill lv. 4–6 Swings a spear to attack nearby enemies with 663 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 38–41 | 39,000 |
Boost HP skill lv. 4 Increases Max HP by 200. | passive | — | 38,000 |
Create Item skill lv. 5 Allows the user to manufacture level 5 items. | passive | — | 38,000 |
Fast HP Recovery skill lv. 4 Increases HP Recovery Bonus by 2.1. | passive | — | 38,000 |
Heavy Armor Mastery skill lv. 17–19 Increases P. Def. by 24.1 when equipped with heavy armor. | passive | — | 39,000 |
Light Armor Mastery skill lv. 17–19 Increases P. Def. by 25.3 and Evasion by 6 when equipped with light armor. | passive | — | 39,000 |
Polearm Mastery skill lv. 12–14 Increases P. Atk. by 29 when using a polearm, and allows an attack on multiple targets. | passive | — | 39,000 |
Sword/Blunt Weapon Mastery skill lv. 12–14 Increases P. Atk. by 29 when using a sword or blunt weapon, with an additional increase of 32 when using a sword, or 35.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 39,000 |
Level 46 13 · SP 637,000
| Skill | Type | MP | SP |
|---|---|---|---|
Bandage skill lv. 2 Cures moderate bleeding. | active | 41 | 46,000 |
Case Harden skill lv. 1 Enhances the armor surface to increase P. Def. by 10% for 20 minute(s). | active | 41 | 46,000 |
Embroider skill lv. 1 Embroiders a robe to increase P. Def. by 5% and MP Recovery Bonus by 2 for 20 minutes. | active | 41 | 46,000 |
Fatal Strike skill lv. 7–9 Attacks an enemy with 1049 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 42–44 | 45,000 |
Hammer Crush skill lv. 7–9 Attacks an enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 40–43 | 45,000 |
Hard Tanning skill lv. 1 Tans armor to increase P. Def. by 5% and Evasion by 2 for 20 minutes. Works only on light armor users and can't be used on pets. | active | 41 | 46,000 |
Whirlwind skill lv. 7–9 Swings a spear to attack nearby enemies with 787 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 42–44 | 45,000 |
Heavy Armor Mastery skill lv. 20–22 Increases P. Def. by 28 when equipped with heavy armor. | passive | — | 45,000 |
Light Armor Mastery skill lv. 20–22 Increases P. Def. by 29.3 and Evasion by 6 when equipped with light armor. | passive | — | 45,000 |
Polearm Mastery skill lv. 15–17 Increases P. Atk. by 35 when using a polearm, and allows an attack on multiple targets. | passive | — | 45,000 |
Sword/Blunt Weapon Mastery skill lv. 15–17 Increases P. Atk. by 35 when using a sword or blunt weapon, with an additional increase of 40 when using a sword, or 44.3 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 45,000 |
Vital Force skill lv. 4 Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting. | passive | — | 46,000 |
Weight Limit skill lv. 1–3 Double your weight limit. | passive | — | 92,000 |
Level 49 17 · SP 1,669,000
| Skill | Type | MP | SP |
|---|---|---|---|
Battle Cry skill lv. 2 Regenerates 20% of Max HP and increases one's own Max HP by 20% for 10 minutes. | active | 22 | 61,000 |
Fatal Strike skill lv. 10–12 Attacks an enemy with 1236 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 46–48 | 60,000 |
Golem Reinforcement skill lv. 2 For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 12% and maximum HP by 8%. | active | 44 | 61,000 |
Hammer Crush skill lv. 10–12 Attacks an enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 44–46 | 60,000 |
Repair Golem skill lv. 2 Repairs the summoned golem to recover the golem's HP by 12%. | active | 78 | 61,000 |
Restring skill lv. 1 Enhances the string of a bow or crossbow to increase P. Atk. by 5% and range by 100 for 20 minute(s). | active | 44 | 61,000 |
Sharp Edge skill lv. 1 Sharpens a bladed weapon to increase P. Atk. by 5% and critical rate by 20% for 20 minutes. | active | 44 | 61,000 |
Spike skill lv. 1 Adds a spike to a blunt weapon to increase P. Atk. by 5% and its weight for shock attacks by 8% for 20 minute(s). | active | 44 | 61,000 |
Summon Mechanic Golem skill lv. 4 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals. | active | 88 | 61,000 |
Summon Siege Golem skill lv. 1 Summons siege weapon. Summoning requires 180 Crystals: C-Grade and additionally consumes 40 Gemstones: C-Grade every minute. | active | 530 | 700,000 |
Whirlwind skill lv. 10–12 Swings a spear to attack nearby enemies with 927 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 46–48 | 60,000 |
Boost HP skill lv. 5 Increases Max HP by 250. | passive | — | 61,000 |
Create Item skill lv. 6 Allows the user to manufacture level 6 items. | passive | — | 61,000 |
Heavy Armor Mastery skill lv. 23–25 Increases P. Def. by 32.2 when equipped with heavy armor. | passive | — | 60,000 |
Light Armor Mastery skill lv. 23–25 Increases P. Def. by 33.6 and Evasion by 6 when equipped with light armor. | passive | — | 60,000 |
Polearm Mastery skill lv. 18–20 Increases P. Atk. by 41.7 when using a polearm, and allows an attack on multiple targets. | passive | — | 60,000 |
Sword/Blunt Weapon Mastery skill lv. 18–20 Increases P. Atk. by 41.7 when using a sword or blunt weapon, with an additional increase of 48 when using a sword, or 53.2 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 60,000 |
Level 52 12 · SP 1,507,000
| Skill | Type | MP | SP |
|---|---|---|---|
Fatal Strike skill lv. 13–15 Attacks an enemy with 1443 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 50–51 | 126,000 |
Hammer Crush skill lv. 13–15 Attacks an enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 47–49 | 126,000 |
Strengthen Golem skill lv. 2 Increases the summoned golem's P. Atk. by 12% and Atk. Spd. by 6% for 20 minutes. | active | 36 | 125,000 |
Summon Merchant Golem skill lv. 1 Summons a trader association golem who can do basic transactions. Consumes 5 D-grade Crystals when summoning. | active | 122 | 125,000 |
Whirlwind skill lv. 13–15 Swings a spear to attack nearby enemies with 1082 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 50–51 | 126,000 |
Crystallize skill lv. 3 Makes B-Grade crystallization possible. | passive | — | 125,000 |
Fast HP Recovery skill lv. 5 Increases HP Recovery Bonus by 2.6. | passive | — | 125,000 |
Heavy Armor Mastery skill lv. 26–28 Increases P. Def. by 36.7 when equipped with heavy armor. | passive | — | 126,000 |
Light Armor Mastery skill lv. 26–28 Increases P. Def. by 38.1 and Evasion by 6 when equipped with light armor. | passive | — | 126,000 |
Polearm Mastery skill lv. 21–23 Increases P. Atk. by 49.2 when using a polearm, and allows an attack on multiple targets. | passive | — | 126,000 |
Sword/Blunt Weapon Mastery skill lv. 21–23 Increases P. Atk. by 49.2 when using a sword or blunt weapon, with an additional increase of 56 when using a sword, or 62.1 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 126,000 |
Vital Force skill lv. 5 Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting. | passive | — | 125,000 |
Level 55 12 · SP 2,052,000
| Skill | Type | MP | SP |
|---|---|---|---|
Fatal Strike skill lv. 16–18 Attacks an enemy with 1670 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 52–55 | 171,000 |
Golem Reinforcement skill lv. 3 For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 15% and maximum HP by 10%. | active | 44 | 171,000 |
Hammer Crush skill lv. 16–18 Attacks an enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 50–52 | 171,000 |
Repair Golem skill lv. 3 Repairs the summoned golem to recover the golem's HP by 15%. | active | 88 | 171,000 |
Summon Mechanic Golem skill lv. 5 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals. | active | 100 | 171,000 |
Whirlwind skill lv. 16–18 Swings a spear to attack nearby enemies with 1253 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 52–55 | 171,000 |
Boost HP skill lv. 6 Increases Max HP by 300. | passive | — | 171,000 |
Create Item skill lv. 7 Allows the user to manufacture level 7 items. | passive | — | 171,000 |
Heavy Armor Mastery skill lv. 29–31 Increases P. Def. by 41.4 when equipped with heavy armor. | passive | — | 171,000 |
Light Armor Mastery skill lv. 29–31 Increases P. Def. by 42.8 and Evasion by 6 when equipped with light armor. | passive | — | 171,000 |
Polearm Mastery skill lv. 24–26 Increases P. Atk. by 57.5 when using a polearm, and allows an attack on multiple targets. | passive | — | 171,000 |
Sword/Blunt Weapon Mastery skill lv. 24–26 Increases P. Atk. by 57.5 when using a sword or blunt weapon, with an additional increase of 64 when using a sword, or 70.9 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 171,000 |
Level 58 15 · SP 3,033,000
| Skill | Type | MP | SP |
|---|---|---|---|
Battle Cry skill lv. 3 Regenerates 25% of Max HP and increases one's own Max HP by 25% for 10 minutes. | active | 27 | 160,000 |
Fatal Strike skill lv. 19–21 Attacks an enemy with 1917 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 56–58 | 159,000 |
Hammer Crush skill lv. 19–21 Attacks an enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 54–56 | 159,000 |
Polearm Accuracy skill lv. 1 Increases Accuracy by 2 when using a spear. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 160,000 |
Strengthen Golem skill lv. 3 Increases the summoned golem's P. Atk. by 15% and Atk. Spd. by 9% for 20 minutes. | active | 42 | 160,000 |
Summon Big Boom skill lv. 1 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed. | active | 74 | 160,000 |
Summon Wild Hog Cannon skill lv. 1 Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 70 Crystals: B-Grade and an additional 20… | active | 530 | 800,000 |
War Frenzy skill lv. 1 Increases resistance to Stun attacks by 5 and resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 160,000 |
Whirlwind skill lv. 19–21 Swings a spear to attack nearby enemies with 1438 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 56–58 | 159,000 |
Fast HP Recovery skill lv. 6 Increases HP Recovery Bonus by 2.7. | passive | — | 160,000 |
Heavy Armor Mastery skill lv. 32–34 Increases P. Def. by 46.3 when equipped with heavy armor. | passive | — | 159,000 |
Light Armor Mastery skill lv. 32–34 Increases P. Def. by 47.8 and Evasion by 6 when equipped with light armor. | passive | — | 159,000 |
Polearm Mastery skill lv. 27–29 Increases P. Atk. by 66.4 when using a polearm, and allows an attack on multiple targets. | passive | — | 159,000 |
Sword/Blunt Weapon Mastery skill lv. 27–29 Increases P. Atk. by 66.4 when using a sword or blunt weapon, with an additional increase of 72 when using a sword, or 79.8 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 159,000 |
Vital Force skill lv. 6 Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting. | passive | — | 160,000 |
Level 60 9 · SP 2,898,000
| Skill | Type | MP | SP |
|---|---|---|---|
Fatal Strike skill lv. 22–23 Attacks an enemy with 2181 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 60–61 | 322,000 |
Hammer Crush skill lv. 22–23 Attacks an enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 57–58 | 322,000 |
Summon Mechanic Golem skill lv. 6 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals. | active | 110 | 322,000 |
Whirlwind skill lv. 22–23 Swings a spear to attack nearby enemies with 1636 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 60–61 | 322,000 |
Crystallize skill lv. 4 Makes A-Grade crystallization possible. | passive | — | 322,000 |
Heavy Armor Mastery skill lv. 35–36 Increases P. Def. by 51.4 when equipped with heavy armor. | passive | — | 322,000 |
Light Armor Mastery skill lv. 35–36 Increases P. Def. by 53 and Evasion by 6 when equipped with light armor. | passive | — | 322,000 |
Polearm Mastery skill lv. 30–31 Increases P. Atk. by 76 when using a polearm, and allows an attack on multiple targets. | passive | — | 322,000 |
Sword/Blunt Weapon Mastery skill lv. 30–31 Increases P. Atk. by 76 when using a sword or blunt weapon, with an additional increase of 80 when using a sword, or 88.7 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 322,000 |
Level 62 11 · SP 3,960,000
| Skill | Type | MP | SP |
|---|---|---|---|
Bandage skill lv. 3 Cures severe bleeding. | active | 55 | 360,000 |
Fatal Strike skill lv. 24–25 Attacks an enemy with 2366 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 61–62 | 360,000 |
Hammer Crush skill lv. 24–25 Attacks an enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 59–60 | 360,000 |
Summon Big Boom skill lv. 2 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed. | active | 82 | 360,000 |
Whirlwind skill lv. 24–25 Swings a spear to attack nearby enemies with 1774 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 61–62 | 360,000 |
Boost HP skill lv. 7 Increases Max HP by 350. | passive | — | 360,000 |
Create Item skill lv. 8 Allows the user to manufacture level 8 items. | passive | — | 360,000 |
Heavy Armor Mastery skill lv. 37–38 Increases P. Def. by 55 when equipped with heavy armor. | passive | — | 360,000 |
Light Armor Mastery skill lv. 37–38 Increases P. Def. by 56.6 and Evasion by 6 when equipped with light armor. | passive | — | 360,000 |
Polearm Mastery skill lv. 32–33 Increases P. Atk. by 82.7 when using a polearm, and allows an attack on multiple targets. | passive | — | 360,000 |
Sword/Blunt Weapon Mastery skill lv. 32–33 Increases P. Atk. by 82.7 when using a sword or blunt weapon, with an additional increase of 85.3 when using a sword, or 94.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 360,000 |
Level 64 10 · SP 4,800,000
| Skill | Type | MP | SP |
|---|---|---|---|
Battle Cry skill lv. 4 Regenerates 30% of Max HP and increases one's own Max HP by 30% for 10 minutes. | active | 30 | 480,000 |
Fatal Strike skill lv. 26–27 Attacks an enemy with 2556 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 63–65 | 480,000 |
Hammer Crush skill lv. 26–27 Attacks an enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 61–62 | 480,000 |
Summon Mechanic Golem skill lv. 7 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals. | active | 118 | 480,000 |
Whirlwind skill lv. 26–27 Swings a spear to attack nearby enemies with 1917 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 63–65 | 480,000 |
Heavy Armor Mastery skill lv. 39–40 Increases P. Def. by 58.6 when equipped with heavy armor. | passive | — | 480,000 |
Light Armor Mastery skill lv. 39–40 Increases P. Def. by 60.2 and Evasion by 6 when equipped with light armor. | passive | — | 480,000 |
Polearm Mastery skill lv. 34–35 Increases P. Atk. by 89.6 when using a polearm, and allows an attack on multiple targets. | passive | — | 480,000 |
Sword/Blunt Weapon Mastery skill lv. 34–35 Increases P. Atk. by 89.6 when using a sword or blunt weapon, with an additional increase of 90.7 when using a sword, or 100.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 480,000 |
Vital Force skill lv. 7 Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting. | passive | — | 480,000 |
Level 66 12 · SP 6,960,000
| Skill | Type | MP | SP |
|---|---|---|---|
Fatal Strike skill lv. 28–29 Attacks an enemy with 2751 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 66–67 | 580,000 |
Hammer Crush skill lv. 28–29 Attacks an enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 63–64 | 580,000 |
Polearm Accuracy skill lv. 2 Increases Accuracy by 3 when using a spear. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 580,000 |
Summon Big Boom skill lv. 3 Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed. | active | 88 | 580,000 |
War Frenzy skill lv. 2 Increases resistance to Stun attacks by 10 and resistance to Sleep attacks by 20. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 580,000 |
Whirlwind skill lv. 28–29 Swings a spear to attack nearby enemies with 2064 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 66–67 | 580,000 |
Wrath skill lv. 1–2 A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm. | active | 66–67 | 580,000 |
Boost HP skill lv. 8 Increases Max HP by 400. | passive | — | 580,000 |
Heavy Armor Mastery skill lv. 41–42 Increases P. Def. by 62.2 when equipped with heavy armor. | passive | — | 580,000 |
Light Armor Mastery skill lv. 41–42 Increases P. Def. by 64 and Evasion by 6 when equipped with light armor. | passive | — | 580,000 |
Polearm Mastery skill lv. 36–37 Increases P. Atk. by 96.6 when using a polearm, and allows an attack on multiple targets. | passive | — | 580,000 |
Sword/Blunt Weapon Mastery skill lv. 36–37 Increases P. Atk. by 96.6 when using a sword or blunt weapon, with an additional increase of 96 when using a sword, or 106.4 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 580,000 |
Level 68 11 · SP 10,320,000
| Skill | Type | MP | SP |
|---|---|---|---|
Fatal Strike skill lv. 30–31 Attacks an enemy with 2950 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 68–69 | 700,000 |
Hammer Crush skill lv. 30–31 Attacks an enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 65–66 | 700,000 |
Summon Mechanic Golem skill lv. 8 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. | active | 126 | 710,000 |
Summon Swoop Cannon skill lv. 1 Summons a Swoop Cannon. Requires 27 Crystals: A-Grade. Consumes 13 Gemstones: B-Grade per minute. | active | 530 | 3,300,000 |
Whirlwind skill lv. 30–31 Swings a spear to attack nearby enemies with 2213 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 68–69 | 700,000 |
Wrath skill lv. 3–4 A powerful spear thrust weakens nearby enemies' CP by 12%. Requires a polearm. | active | 68–69 | 700,000 |
Fast HP Recovery skill lv. 7 Increases HP Recovery Bonus by 3.4. | passive | — | 710,000 |
Heavy Armor Mastery skill lv. 43–44 Increases P. Def. by 66 when equipped with heavy armor. | passive | — | 700,000 |
Light Armor Mastery skill lv. 43–44 Increases P. Def. by 67.7 and Evasion by 6 when equipped with light armor. | passive | — | 700,000 |
Polearm Mastery skill lv. 38–39 Increases P. Atk. by 103.8 when using a polearm, and allows an attack on multiple targets. | passive | — | 700,000 |
Sword/Blunt Weapon Mastery skill lv. 38–39 Increases P. Atk. by 103.8 when using a sword or blunt weapon, with an additional increase of 101.3 when using a sword, or 112.3 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 700,000 |
Level 70 13 · SP 9,360,000
| Skill | Type | MP | SP |
|---|---|---|---|
Battle Cry skill lv. 5 Regenerates 35% of Max HP and increases one's own Max HP by 35% for 10 minutes. | active | 33 | 720,000 |
Fatal Strike skill lv. 32–33 Attacks an enemy with 3151 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 70–71 | 720,000 |
Hammer Crush skill lv. 32–33 Attacks an enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 67–68 | 720,000 |
Summon Big Boom skill lv. 4 Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed. | active | 94 | 720,000 |
Whirlwind skill lv. 32–33 Swings a spear to attack nearby enemies with 2363 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 70–71 | 720,000 |
Wrath skill lv. 5–6 A powerful spear thrust weakens nearby enemies' CP by 17%. Requires a polearm. | active | 70–71 | 720,000 |
Boost HP skill lv. 9 Increases Max HP by 440. | passive | — | 720,000 |
Create Item skill lv. 9 Allows the user to manufacture level 9 items. | passive | — | 720,000 |
Crystallize skill lv. 5 Makes S-Grade crystallization possible. | passive | — | 720,000 |
Heavy Armor Mastery skill lv. 45–46 Increases P. Def. by 69.7 when equipped with heavy armor. | passive | — | 720,000 |
Light Armor Mastery skill lv. 45–46 Increases P. Def. by 71.6 and Evasion by 6 when equipped with light armor. | passive | — | 720,000 |
Polearm Mastery skill lv. 40–41 Increases P. Atk. by 111.1 when using a polearm, and allows an attack on multiple targets. | passive | — | 720,000 |
Sword/Blunt Weapon Mastery skill lv. 40–41 Increases P. Atk. by 111.1 when using a sword or blunt weapon, with an additional increase of 106.7 when using a sword, or 118.2 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 720,000 |
Level 72 10 · SP 12,000,000
| Skill | Type | MP | SP |
|---|---|---|---|
Fatal Strike skill lv. 34–35 Attacks an enemy with 3353 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 72–73 | 1,200,000 |
Hammer Crush skill lv. 34–35 Attacks an enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 69–70 | 1,200,000 |
Summon Mechanic Golem skill lv. 9 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. | active | 133 | 1,200,000 |
Whirlwind skill lv. 34–35 Swings a spear to attack nearby enemies with 2515 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 72–73 | 1,200,000 |
Wrath skill lv. 7–8 A powerful spear thrust weakens nearby enemies' CP by 22%. Requires a polearm. | active | 72–73 | 1,200,000 |
Heavy Armor Mastery skill lv. 47–48 Increases P. Def. by 73.6 when equipped with heavy armor. | passive | — | 1,200,000 |
Light Armor Mastery skill lv. 47–48 Increases P. Def. by 75.5 and Evasion by 6 when equipped with light armor. | passive | — | 1,200,000 |
Polearm Mastery skill lv. 42–43 Increases P. Atk. by 118.4 when using a polearm, and allows an attack on multiple targets. | passive | — | 1,200,000 |
Sword/Blunt Weapon Mastery skill lv. 42–43 Increases P. Atk. by 118.4 when using a sword or blunt weapon, with an additional increase of 112 when using a sword, or 124.1 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 1,200,000 |
Vital Force skill lv. 8 Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting. | passive | — | 1,200,000 |
Level 74 13 · SP 26,000,000
| Skill | Type | MP | SP |
|---|---|---|---|
Fatal Strike skill lv. 36–37 Attacks an enemy with 3553 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 74–75 | 2,000,000 |
Hammer Crush skill lv. 36–37 Attacks an enemy with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 71–72 | 2,000,000 |
Polearm Accuracy skill lv. 3 Increases Accuracy by 4 when using a spear. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 2,000,000 |
Summon Big Boom skill lv. 5 Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed. | active | 100 | 2,000,000 |
War Frenzy skill lv. 3 Increases resistance to Stun attacks by 15 and resistance to Sleep attacks by 30. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 2,000,000 |
Whirlwind skill lv. 36–37 Swings a spear to attack nearby enemies with 2665 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 74–75 | 2,000,000 |
Wrath skill lv. 9–10 A powerful spear thrust weakens nearby enemies' CP by 27%. Requires a polearm. | active | 74–75 | 2,000,000 |
Boost HP skill lv. 10 Increases Max HP by 480. | passive | — | 2,000,000 |
Fast HP Recovery skill lv. 8 Increases HP Recovery Bonus by 4. | passive | — | 2,000,000 |
Heavy Armor Mastery skill lv. 49–50 Increases P. Def. by 77.4 when equipped with heavy armor. | passive | — | 2,000,000 |
Light Armor Mastery skill lv. 49–50 Increases P. Def. by 79.4 and Evasion by 6 when equipped with light armor. | passive | — | 2,000,000 |
Polearm Mastery skill lv. 44–45 Increases P. Atk. by 125.7 when using a polearm, and allows an attack on multiple targets. | passive | — | 2,000,000 |
Sword/Blunt Weapon Mastery skill lv. 44–45 Increases P. Atk. by 125.7 when using a sword or blunt weapon, with an additional increase of 117.3 when using a sword, or 130 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 2,000,000 |
Total SP for all skills: 86,044,000
Class tree
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Human Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Elven Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Dark Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
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