Gladiator
Gladiator is a Human fighter class in Lineage 2 BoHPTS, available after the 2nd class transfer at level 40. It advances from Warrior. It advances to Duelist. The class learns 27 skills of its own between levels 40 and 74.
Skill list 27
Detect Animal Weakness 1
Detect Beast Weakness 1
Detect Dragon Weakness 1
Detect Plant Weakness 1
Double Sonic Slash 31
Duelist Spirit 2
Fatal Strike 37
Hammer Crush 37
Lionheart 3
Rush 1
Sonic Blaster 37
Sonic Buster 34
Sonic Focus 7
Sonic Move 2
Sonic Storm 28
Triple Slash 37
Triple Sonic Slash 22
Vicious Stance 20
War Cry 2
War Frenzy 3
Dual Weapon Mastery 37
Fast HP Recovery 8
Final Frenzy 14
Heavy Armor Mastery 50
Light Armor Mastery 50
Sonic Mastery 7
Sword/Blunt Weapon Mastery 45
How to play Gladiator
What the class is
The Gladiator is the human fighter with dual swords and the widest set of attack skills among the melee classes. He gathers sonic force and spends it on blows that hit several times at once, and, unlike other swordsmen, he can also strike from a distance and in an area. Heavy armor makes him sturdy, a short burst of skills can take a target down before it reacts. The price is mana: skills are his damage, and they are not cheap.
Key skills
Sonic Focus: gathers sonic force, the fuel of everything below. Charge it before a fight and between targets.
Triple Slash,
Double Sonic Slash and
Triple Sonic Slash: the dual-sword blows. Triple Slash needs no force; the two sonic slashes spend it and hit much harder.
Sonic Blaster: a sonic beam at a distant target, your answer to anyone who runs.
Sonic Storm does the same in an area and
Sonic Buster strikes everyone around you; the two area skills also consume energy stones.
War Cry and
Duelist Spirit: self-buffs for attack. War Cry raises P. Atk. for a short time; Duelist Spirit adds dual-sword attack speed and damage against players.
Lionheart: for a short time you resist paralysis, hold, sleep, stun and buff removal far better.
War Frenzy is a toggle against stun and sleep.
Final Frenzy: a passive that raises P. Atk. as your health falls.
Sonic Move is a burst of speed paid for with sonic force.
Detect Animal Weakness,
Detect Plant Weakness,
Detect Beast Weakness and
Detect Dragon Weakness: more P. Atk. against animals, plants, monsters and dragons. Free damage while leveling, if you remember which one fits the hunting ground.
Hammer Crush and
Fatal Strike work with a sword or a blunt weapon instead of dual swords: a stun and a heavy single blow for those who level with one weapon.- From level 76 the Duelist adds
Sonic Rage, a ranged blow that gathers force by itself,
Sonic Barrier, a few seconds of protection from blows, skills and debuffs,
Braveheart to restore CP and
Riposte Stance, a stance that returns melee damage. - High Five gives the class
Rush, a charge to the target, and
Sonic Mastery, a passive that gathers force from ordinary hits, both from level 40. Later come
Weapon Blockade at 80,
Final Secret at 81, and
Maximum Focus Sonic with
Rush Impact at 83.
How to level
The Gladiator levels well alone. Heavy armor lets him stand in front of a monster, ordinary hits with dual swords do steady damage, and skills finish what is left; turn on the weakness skill that matches the monsters of the place. The limit is MP, so do not spend the sonic slashes on everything: charge
Sonic Focus while you run to the next monster, use one strong blow per fight and let the swords do the rest. In a party he is a damage dealer who can also catch a runner with
Sonic Blaster. Above level 49 keep energy stones in the bag if you want to use the area skills.
Equipment and dyes
- Weapon: dual swords of your grade. They carry no special ability, but from +4 they give a bonus of their own, so a modest enchant is worth it.
- Armor: heavy sets for most players; the class also has
Light Armor Mastery, and a light set is chosen by those who build on critical hits and speed. - Dyes: STR at the cost of CON is the common choice for damage; players who fight other players often keep CON and take from DEX instead. The rules are in Dyes and symbols: kinds of dyes, how to apply them and where to get them.
In PvP and sieges
The Gladiator is one of the best duelists of the game. Enter a fight with force already charged and
Duelist Spirit on, close in and spend everything at once:
Triple Sonic Slash,
Double Sonic Slash, then
Triple Slash while the force returns. A target that runs gets
Sonic Blaster in the back. Turn on
Lionheart before the enemy starts casting his control on you, not after. In mass fights he suffers like every melee class, slowed and shot on the way in, so move with the group and pick the targets that came to you.
Second-profession quests for the Gladiator
To get the second profession, the Gladiator needs three marks:
Mark of Challenger,
Mark of Trust and
Mark of Duelist.
All the second-profession quests have something in common, namely: To get the second profession every class must have three marks in the quest inventory, and a separate quest has to be done for each mark. The quests are taken at levels 35, 37 and 39. Some of the quests are shared by several classes, some are individual. To get the second profession the Gladiator has to do at level 35 the same quest as all the melee damage dealers, at 37 the same quest as all humans, and at 39 the same as the Bladedancer, the Swordsinger and the Tyrant.
General remarks on doing all three quests: It is better to do all the second-profession quests when you are already level 40 or higher, although you can also start running them by level: at 35, 37 and 39 respectively. But it may happen that during the first or the second quest the NPCs tell you that you are still too inexperienced and send you off to level up a little. In that case you have to gain the next level and come to the NPC for the task again.
- The first quest for a mark: Trial of the Challenger.
- The second quest for a mark: Testimony of Trust.
- The third quest for a mark: Test of the Duelist.
After passing all three quests and getting the three marks, you have to go to the warriors guild in Giran to Grand Master Hannavalt, choose the top line of the dialogue, the one about asking for a change of profession, pick our profession, namely Gladiator, and click the line "change profession to Gladiator". Congratulations, you have got the second profession.
On reaching level 76 you can do the third-profession quest: Saga of the Duelist.
Quests to become Gladiator
All three marks step by step: Gladiator class transfer quest →
| Quest | Level | Start NPC | Location |
|---|---|---|---|
| Trial of the Challenger | 35+ | Kash | Town of Dion |
| Testimony of Trust | 37+ | Hollint | Town of Oren |
| Test of the Duelist | 39+ | Kaien | Town of Oren |
Gladiator skills by level
Level 40 13 · SP 390,000
| Skill | Type | MP | SP |
|---|---|---|---|
Detect Animal Weakness skill lv. 1 Increases the user's P. Atk. toward animals by 30% for 10 minutes. | active | 18 | 30,000 |
Fatal Strike skill lv. 1–3 Attacks an enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 36–38 | 30,000 |
Hammer Crush skill lv. 1–3 Attacks an enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 35–37 | 30,000 |
Rush skill lv. 1 Charges toward an enemy. Cannot be used when a bow/crossbow is equipped. | active | 38 | 30,000 |
Sonic Focus skill lv. 1 Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1. | active | 5 | 30,000 |
Triple Slash skill lv. 1–3 Attacks an enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 42–45 | 30,000 |
Vicious Stance skill lv. 6 Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level. | toggle | 7 | 30,000 |
Dual Weapon Mastery skill lv. 1–3 Increases P. Atk. by 23.7 when using a dualsword. | passive | — | 30,000 |
Fast HP Recovery skill lv. 3 Increases HP Recovery Bonus by 1.7. | passive | — | 30,000 |
Heavy Armor Mastery skill lv. 14–16 Increases P. Def. by 20.4 when equipped with heavy armor. | passive | — | 30,000 |
Light Armor Mastery skill lv. 14–16 Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor. | passive | — | 30,000 |
Sonic Mastery skill lv. 1 Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 1 stage of energy can be absorbed. | passive | — | 30,000 |
Sword/Blunt Weapon Mastery skill lv. 9–11 Increases P. Atk. by 23.7 when using a sword or blunt weapon. | passive | — | 30,000 |
Level 43 14 · SP 517,000
| Skill | Type | MP | SP |
|---|---|---|---|
Fatal Strike skill lv. 4–6 Attacks an enemy with 884 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 38–41 | 36,000 |
Hammer Crush skill lv. 4–6 Attacks an enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 37–39 | 36,000 |
Sonic Blaster skill lv. 1–6 Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 25–29 | 69,000 |
Sonic Buster skill lv. 1–3 Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 46–49 | 36,000 |
Sonic Focus skill lv. 2 Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 2. | active | 5 | 32,000 |
Triple Slash skill lv. 4–6 Attacks an enemy with 619 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 45–47 | 36,000 |
Vicious Stance skill lv. 7 Increases Critical Damages by 166. Continuously consumes MP proportionately to the user's level. | toggle | 8 | 32,000 |
War Cry skill lv. 2 Increases P. Atk. by 25% for 1 minute. | active | 19 | 32,000 |
Dual Weapon Mastery skill lv. 4–6 Increases P. Atk. by 29 when using a dualsword. | passive | — | 36,000 |
Final Frenzy skill lv. 1 Increases P. Atk. by 32.9 when HP is below 30%. | passive | — | 32,000 |
Heavy Armor Mastery skill lv. 17–19 Increases P. Def. by 24.1 when equipped with heavy armor. | passive | — | 36,000 |
Light Armor Mastery skill lv. 17–19 Increases P. Def. by 25.3 and Evasion by 6 when equipped with light armor. | passive | — | 36,000 |
Sonic Mastery skill lv. 2 Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 2 stage of energy can be absorbed. | passive | — | 32,000 |
Sword/Blunt Weapon Mastery skill lv. 12–14 Increases P. Atk. by 29 when using a sword or blunt weapon. | passive | — | 36,000 |
Level 46 13 · SP 550,000
| Skill | Type | MP | SP |
|---|---|---|---|
Detect Plant Weakness skill lv. 1 Increases the user's P. Atk. toward plants by 30% for 10 minutes. | active | 21 | 43,000 |
Fatal Strike skill lv. 7–9 Attacks an enemy with 1049 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 42–44 | 42,000 |
Hammer Crush skill lv. 7–9 Attacks an enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 40–43 | 42,000 |
Sonic Blaster skill lv. 7–9 Supplements the user's P. Atk. with 525 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 30–31 | 42,000 |
Sonic Buster skill lv. 4–6 Supplements the user's P. Atk. with 132 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 50–53 | 42,000 |
Triple Slash skill lv. 7–9 Attacks an enemy with 735 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 49–52 | 42,000 |
Vicious Stance skill lv. 8 Increases Critical Damages by 196. Continuously consumes MP proportionately to the user's level. | toggle | 9 | 43,000 |
Dual Weapon Mastery skill lv. 7–9 Increases P. Atk. by 35 when using a dualsword. | passive | — | 42,000 |
Fast HP Recovery skill lv. 4 Increases HP Recovery Bonus by 2.1. | passive | — | 43,000 |
Final Frenzy skill lv. 2 Increases P. Atk. by 39.4 when HP is below 30%. | passive | — | 43,000 |
Heavy Armor Mastery skill lv. 20–22 Increases P. Def. by 28 when equipped with heavy armor. | passive | — | 42,000 |
Light Armor Mastery skill lv. 20–22 Increases P. Def. by 29.3 and Evasion by 6 when equipped with light armor. | passive | — | 42,000 |
Sword/Blunt Weapon Mastery skill lv. 15–17 Increases P. Atk. by 35 when using a sword or blunt weapon. | passive | — | 42,000 |
Level 49 16 · SP 1,007,000
| Skill | Type | MP | SP |
|---|---|---|---|
Double Sonic Slash skill lv. 1–6 Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | active | 59–67 | 102,000 |
Fatal Strike skill lv. 10–12 Attacks an enemy with 1236 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 46–48 | 60,000 |
Hammer Crush skill lv. 10–12 Attacks an enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 44–46 | 60,000 |
Lionheart skill lv. 2 Increases resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 60% for 1 minute. | active | 22 | 61,000 |
Sonic Blaster skill lv. 10–12 Supplements the user's P. Atk. with 618 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 32–34 | 60,000 |
Sonic Buster skill lv. 7–9 Supplements the user's P. Atk. with 155 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 55–58 | 60,000 |
Sonic Focus skill lv. 3 Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 3. | active | 5 | 61,000 |
Sonic Storm skill lv. 1–3 Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 55–58 | 60,000 |
Triple Slash skill lv. 10–12 Attacks an enemy with 865 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 53–56 | 60,000 |
Vicious Stance skill lv. 9 Increases Critical Damages by 229. Continuously consumes MP proportionately to the user's level. | toggle | 9 | 61,000 |
Dual Weapon Mastery skill lv. 10–12 Increases P. Atk. by 41.7 when using a dualsword. | passive | — | 60,000 |
Final Frenzy skill lv. 3 Increases P. Atk. by 46.6 when HP is below 30%. | passive | — | 61,000 |
Heavy Armor Mastery skill lv. 23–25 Increases P. Def. by 32.2 when equipped with heavy armor. | passive | — | 60,000 |
Light Armor Mastery skill lv. 23–25 Increases P. Def. by 33.6 and Evasion by 6 when equipped with light armor. | passive | — | 60,000 |
Sonic Mastery skill lv. 3 Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 3 stage of energy can be absorbed. | passive | — | 61,000 |
Sword/Blunt Weapon Mastery skill lv. 18–20 Increases P. Atk. by 41.7 when using a sword or blunt weapon. | passive | — | 60,000 |
Level 52 15 · SP 1,489,000
| Skill | Type | MP | SP |
|---|---|---|---|
Detect Beast Weakness skill lv. 1 Increases the user's P. Atk. toward beasts by 30% for 10 minutes. | active | 24 | 100,000 |
Double Sonic Slash skill lv. 7–9 Supplements the user's P. Atk. with Power 1262, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | active | 69–71 | 99,000 |
Fatal Strike skill lv. 13–15 Attacks an enemy with 1443 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 50–51 | 99,000 |
Hammer Crush skill lv. 13–15 Attacks an enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 47–49 | 99,000 |
Sonic Blaster skill lv. 13–15 Supplements the user's P. Atk. with 722 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 35–36 | 99,000 |
Sonic Buster skill lv. 10–12 Supplements the user's P. Atk. with 181 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 59–61 | 99,000 |
Sonic Storm skill lv. 4–6 Supplements the user's P. Atk. with 181 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 59–61 | 99,000 |
Triple Slash skill lv. 13–15 Attacks an enemy with 1010 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 58–59 | 99,000 |
Vicious Stance skill lv. 10 Increases Critical Damages by 266. Continuously consumes MP proportionately to the user's level. | toggle | 10 | 100,000 |
Dual Weapon Mastery skill lv. 13–15 Increases P. Atk. by 49.2 when using a dualsword. | passive | — | 99,000 |
Fast HP Recovery skill lv. 5 Increases HP Recovery Bonus by 2.6. | passive | — | 100,000 |
Final Frenzy skill lv. 4 Increases P. Atk. by 54.6 when HP is below 30%. | passive | — | 100,000 |
Heavy Armor Mastery skill lv. 26–28 Increases P. Def. by 36.7 when equipped with heavy armor. | passive | — | 99,000 |
Light Armor Mastery skill lv. 26–28 Increases P. Def. by 38.1 and Evasion by 6 when equipped with light armor. | passive | — | 99,000 |
Sword/Blunt Weapon Mastery skill lv. 21–23 Increases P. Atk. by 49.2 when using a sword or blunt weapon. | passive | — | 99,000 |
Level 55 16 · SP 2,208,000
| Skill | Type | MP | SP |
|---|---|---|---|
Double Sonic Slash skill lv. 10–12 Supplements the user's P. Atk. with Power 1461, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | active | 73–76 | 138,000 |
Fatal Strike skill lv. 16–18 Attacks an enemy with 1670 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 52–55 | 138,000 |
Hammer Crush skill lv. 16–18 Attacks an enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 50–52 | 138,000 |
Sonic Blaster skill lv. 16–18 Supplements the user's P. Atk. with 835 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 37–38 | 138,000 |
Sonic Buster skill lv. 13–15 Supplements the user's P. Atk. with 209 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 62–65 | 138,000 |
Sonic Focus skill lv. 4 Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 4. | active | 5 | 138,000 |
Sonic Storm skill lv. 7–9 Supplements the user's P. Atk. with 209 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 62–65 | 138,000 |
Triple Slash skill lv. 16–18 Attacks an enemy with 1169 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 61–64 | 138,000 |
Triple Sonic Slash skill lv. 1–3 Attacks an enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. | active | 103–108 | 138,000 |
Vicious Stance skill lv. 11 Increases Critical Damages by 306. Continuously consumes MP proportionately to the user's level. | toggle | 10 | 138,000 |
Dual Weapon Mastery skill lv. 16–18 Increases P. Atk. by 57.5 when using a dualsword. | passive | — | 138,000 |
Final Frenzy skill lv. 5 Increases P. Atk. by 63.3 when HP is below 30%. | passive | — | 138,000 |
Heavy Armor Mastery skill lv. 29–31 Increases P. Def. by 41.4 when equipped with heavy armor. | passive | — | 138,000 |
Light Armor Mastery skill lv. 29–31 Increases P. Def. by 42.8 and Evasion by 6 when equipped with light armor. | passive | — | 138,000 |
Sonic Mastery skill lv. 4 Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 4 stage of energy can be absorbed. | passive | — | 138,000 |
Sword/Blunt Weapon Mastery skill lv. 24–26 Increases P. Atk. by 57.5 when using a sword or blunt weapon. | passive | — | 138,000 |
Level 58 17 · SP 2,601,000
| Skill | Type | MP | SP |
|---|---|---|---|
Detect Dragon Weakness skill lv. 1 Increases the user's P. Atk. toward Dragons by 30% for 10 minutes. | active | 27 | 153,000 |
Double Sonic Slash skill lv. 13–15 Supplements the user's P. Atk. with Power 1677, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | active | 78–82 | 153,000 |
Fatal Strike skill lv. 19–21 Attacks an enemy with 1917 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 56–58 | 153,000 |
Hammer Crush skill lv. 19–21 Attacks an enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 54–56 | 153,000 |
Sonic Blaster skill lv. 19–21 Supplements the user's P. Atk. with 959 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 39–41 | 153,000 |
Sonic Buster skill lv. 16–18 Supplements the user's P. Atk. with 240 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 67–70 | 153,000 |
Sonic Storm skill lv. 10–12 Supplements the user's P. Atk. with 240 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 67–70 | 153,000 |
Triple Slash skill lv. 19–21 Attacks an enemy with 1342 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 65–68 | 153,000 |
Triple Sonic Slash skill lv. 4–6 Attacks an enemy with rapid three slashes with 2236 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. | active | 110–115 | 153,000 |
Vicious Stance skill lv. 12 Increases Critical Damages by 349. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 153,000 |
War Frenzy skill lv. 1 Increases resistance to Stun attacks by 5 and resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 153,000 |
Dual Weapon Mastery skill lv. 19–21 Increases P. Atk. by 66.4 when using a dualsword. | passive | — | 153,000 |
Fast HP Recovery skill lv. 6 Increases HP Recovery Bonus by 2.7. | passive | — | 153,000 |
Final Frenzy skill lv. 6 Increases P. Atk. by 72.7 when HP is below 30%. | passive | — | 153,000 |
Heavy Armor Mastery skill lv. 32–34 Increases P. Def. by 46.3 when equipped with heavy armor. | passive | — | 153,000 |
Light Armor Mastery skill lv. 32–34 Increases P. Def. by 47.8 and Evasion by 6 when equipped with light armor. | passive | — | 153,000 |
Sword/Blunt Weapon Mastery skill lv. 27–29 Increases P. Atk. by 66.4 when using a sword or blunt weapon. | passive | — | 153,000 |
Level 60 16 · SP 2,908,000
| Skill | Type | MP | SP |
|---|---|---|---|
Double Sonic Slash skill lv. 16–17 Supplements the user's P. Atk. with Power 1908, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | active | 83–85 | 182,000 |
Fatal Strike skill lv. 22–23 Attacks an enemy with 2181 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 60–61 | 182,000 |
Hammer Crush skill lv. 22–23 Attacks an enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 57–58 | 182,000 |
Sonic Blaster skill lv. 22–23 Supplements the user's P. Atk. with 1091 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 42–43 | 182,000 |
Sonic Buster skill lv. 19–20 Supplements the user's P. Atk. with 273 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 71–73 | 182,000 |
Sonic Focus skill lv. 5 Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 5. | active | 5 | 181,000 |
Sonic Storm skill lv. 13–14 Supplements the user's P. Atk. with 273 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 71–73 | 182,000 |
Triple Slash skill lv. 22–23 Attacks an enemy with 1527 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 70–71 | 182,000 |
Triple Sonic Slash skill lv. 7–8 Attacks an enemy with rapid three slashes with 2544 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. | active | 118–120 | 182,000 |
Vicious Stance skill lv. 13 Increases Critical Damages by 379. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 181,000 |
Dual Weapon Mastery skill lv. 22–23 Increases P. Atk. by 76 when using a dualsword. | passive | — | 182,000 |
Final Frenzy skill lv. 7 Increases P. Atk. by 79.3 when HP is below 30%. | passive | — | 181,000 |
Heavy Armor Mastery skill lv. 35–36 Increases P. Def. by 51.4 when equipped with heavy armor. | passive | — | 182,000 |
Light Armor Mastery skill lv. 35–36 Increases P. Def. by 53 and Evasion by 6 when equipped with light armor. | passive | — | 182,000 |
Sonic Mastery skill lv. 5 Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 5 stage of energy can be absorbed. | passive | — | 181,000 |
Sword/Blunt Weapon Mastery skill lv. 30–31 Increases P. Atk. by 76 when using a sword or blunt weapon. | passive | — | 182,000 |
Level 62 16 · SP 4,120,000
| Skill | Type | MP | SP |
|---|---|---|---|
Double Sonic Slash skill lv. 18–19 Supplements the user's P. Atk. with Power 2070, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | active | 85–87 | 260,000 |
Fatal Strike skill lv. 24–25 Attacks an enemy with 2366 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 61–62 | 260,000 |
Hammer Crush skill lv. 24–25 Attacks an enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 59–60 | 260,000 |
Lionheart skill lv. 3 Increases resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 80% for 1 minute. | active | 29 | 250,000 |
Sonic Blaster skill lv. 24–25 Supplements the user's P. Atk. with 1183 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 43–44 | 260,000 |
Sonic Buster skill lv. 21–22 Supplements the user's P. Atk. with 296 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 73–75 | 260,000 |
Sonic Move skill lv. 1 Uses sword energy to increase Speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword. | active | 29 | 250,000 |
Sonic Storm skill lv. 15–16 Supplements the user's P. Atk. with 296 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 73–75 | 260,000 |
Triple Slash skill lv. 24–25 Attacks an enemy with 1656 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 71–73 | 260,000 |
Triple Sonic Slash skill lv. 9–10 Attacks an enemy with rapid three slashes with 2760 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. | active | 121–123 | 260,000 |
Vicious Stance skill lv. 14 Increases Critical Damages by 410. Continuously consumes MP proportionately to the user's level. | toggle | 12 | 250,000 |
Dual Weapon Mastery skill lv. 24–25 Increases P. Atk. by 82.7 when using a dualsword. | passive | — | 260,000 |
Final Frenzy skill lv. 8 Increases P. Atk. by 86.1 when HP is below 30%. | passive | — | 250,000 |
Heavy Armor Mastery skill lv. 37–38 Increases P. Def. by 55 when equipped with heavy armor. | passive | — | 260,000 |
Light Armor Mastery skill lv. 37–38 Increases P. Def. by 56.6 and Evasion by 6 when equipped with light armor. | passive | — | 260,000 |
Sword/Blunt Weapon Mastery skill lv. 32–33 Increases P. Atk. by 82.7 when using a sword or blunt weapon. | passive | — | 260,000 |
Level 64 15 · SP 4,800,000
| Skill | Type | MP | SP |
|---|---|---|---|
Double Sonic Slash skill lv. 20–21 Supplements the user's P. Atk. with Power 2237, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | active | 89–90 | 320,000 |
Duelist Spirit skill lv. 1 Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP. | active | 30 | 320,000 |
Fatal Strike skill lv. 26–27 Attacks an enemy with 2556 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 63–65 | 320,000 |
Hammer Crush skill lv. 26–27 Attacks an enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 61–62 | 320,000 |
Sonic Blaster skill lv. 26–27 Supplements the user's P. Atk. with 1278 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 45 | 320,000 |
Sonic Buster skill lv. 23–24 Supplements the user's P. Atk. with 320 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 76–77 | 320,000 |
Sonic Storm skill lv. 17–18 Supplements the user's P. Atk. with 320 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 76–77 | 320,000 |
Triple Slash skill lv. 26–27 Attacks an enemy with 1789 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 74–75 | 320,000 |
Triple Sonic Slash skill lv. 11–12 Attacks an enemy with rapid three slashes with 2982 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. | active | 125–128 | 320,000 |
Vicious Stance skill lv. 15 Increases Critical Damages by 443. Continuously consumes MP proportionately to the user's level. | toggle | 12 | 320,000 |
Dual Weapon Mastery skill lv. 26–27 Increases P. Atk. by 89.6 when using a dualsword. | passive | — | 320,000 |
Final Frenzy skill lv. 9 Increases P. Atk. by 93.1 when HP is below 30%. | passive | — | 320,000 |
Heavy Armor Mastery skill lv. 39–40 Increases P. Def. by 58.6 when equipped with heavy armor. | passive | — | 320,000 |
Light Armor Mastery skill lv. 39–40 Increases P. Def. by 60.2 and Evasion by 6 when equipped with light armor. | passive | — | 320,000 |
Sword/Blunt Weapon Mastery skill lv. 34–35 Increases P. Atk. by 89.6 when using a sword or blunt weapon. | passive | — | 320,000 |
Level 66 17 · SP 7,090,000
| Skill | Type | MP | SP |
|---|---|---|---|
Double Sonic Slash skill lv. 22–23 Supplements the user's P. Atk. with Power 2408, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | active | 92–93 | 420,000 |
Fatal Strike skill lv. 28–29 Attacks an enemy with 2751 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 66–67 | 420,000 |
Hammer Crush skill lv. 28–29 Attacks an enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 63–64 | 420,000 |
Sonic Blaster skill lv. 28–29 Supplements the user's P. Atk. with 1376 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 46–47 | 420,000 |
Sonic Buster skill lv. 25–26 Supplements the user's P. Atk. with 344 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 79–80 | 420,000 |
Sonic Focus skill lv. 6 Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 6. | active | 5 | 410,000 |
Sonic Storm skill lv. 19–20 Supplements the user's P. Atk. with 344 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 79–80 | 420,000 |
Triple Slash skill lv. 28–29 Attacks an enemy with 1926 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 77–78 | 420,000 |
Triple Sonic Slash skill lv. 13–14 Attacks an enemy with rapid three slashes with 3210 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. | active | 130–132 | 420,000 |
Vicious Stance skill lv. 16 Increases Critical Damages by 475. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 410,000 |
War Frenzy skill lv. 2 Increases resistance to Stun attacks by 10 and resistance to Sleep attacks by 20. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 410,000 |
Dual Weapon Mastery skill lv. 28–29 Increases P. Atk. by 96.6 when using a dualsword. | passive | — | 420,000 |
Final Frenzy skill lv. 10 Increases P. Atk. by 100.2 when HP is below 30%. | passive | — | 410,000 |
Heavy Armor Mastery skill lv. 41–42 Increases P. Def. by 62.2 when equipped with heavy armor. | passive | — | 420,000 |
Light Armor Mastery skill lv. 41–42 Increases P. Def. by 64 and Evasion by 6 when equipped with light armor. | passive | — | 420,000 |
Sonic Mastery skill lv. 6 Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 6 stage of energy can be absorbed. | passive | — | 410,000 |
Sword/Blunt Weapon Mastery skill lv. 36–37 Increases P. Atk. by 96.6 when using a sword or blunt weapon. | passive | — | 420,000 |
Level 68 16 · SP 7,720,000
| Skill | Type | MP | SP |
|---|---|---|---|
Double Sonic Slash skill lv. 24–25 Supplements the user's P. Atk. with Power 2581, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | active | 95–96 | 480,000 |
Fatal Strike skill lv. 30–31 Attacks an enemy with 2950 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 68–69 | 480,000 |
Hammer Crush skill lv. 30–31 Attacks an enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 65–66 | 480,000 |
Sonic Blaster skill lv. 30–31 Supplements the user's P. Atk. with 1475 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 48 | 480,000 |
Sonic Buster skill lv. 27–28 Supplements the user's P. Atk. with 369 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 81–83 | 480,000 |
Sonic Move skill lv. 2 Uses sword energy to increase Speed by 66 for 15 seconds. Requires 3rd stage of Sword Energy recharge. Requires a dualsword. | active | 32 | 490,000 |
Sonic Storm skill lv. 21–22 Supplements the user's P. Atk. with 369 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 81–83 | 480,000 |
Triple Slash skill lv. 30–31 Attacks an enemy with 2065 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 79–80 | 480,000 |
Triple Sonic Slash skill lv. 15–16 Attacks an enemy with rapid three slashes with 3442 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. | active | 134–136 | 480,000 |
Vicious Stance skill lv. 17 Increases Critical Damages by 509. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 490,000 |
Dual Weapon Mastery skill lv. 30–31 Increases P. Atk. by 103.8 when using a dualsword. | passive | — | 480,000 |
Fast HP Recovery skill lv. 7 Increases HP Recovery Bonus by 3.4. | passive | — | 490,000 |
Final Frenzy skill lv. 11 Increases P. Atk. by 107.5 when HP is below 30%. | passive | — | 490,000 |
Heavy Armor Mastery skill lv. 43–44 Increases P. Def. by 66 when equipped with heavy armor. | passive | — | 480,000 |
Light Armor Mastery skill lv. 43–44 Increases P. Def. by 67.7 and Evasion by 6 when equipped with light armor. | passive | — | 480,000 |
Sword/Blunt Weapon Mastery skill lv. 38–39 Increases P. Atk. by 103.8 when using a sword or blunt weapon. | passive | — | 480,000 |
Level 70 16 · SP 9,280,000
| Skill | Type | MP | SP |
|---|---|---|---|
Double Sonic Slash skill lv. 26–27 Supplements the user's P. Atk. with Power 2757, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | active | 98–99 | 580,000 |
Fatal Strike skill lv. 32–33 Attacks an enemy with 3151 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 70–71 | 580,000 |
Hammer Crush skill lv. 32–33 Attacks an enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 67–68 | 580,000 |
Sonic Blaster skill lv. 32–33 Supplements the user's P. Atk. with 1576 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 49–50 | 580,000 |
Sonic Buster skill lv. 29–30 Supplements the user's P. Atk. with 394 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 84–85 | 580,000 |
Sonic Focus skill lv. 7 Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 7. | active | 5 | 580,000 |
Sonic Storm skill lv. 23–24 Supplements the user's P. Atk. with 394 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 84–85 | 580,000 |
Triple Slash skill lv. 32–33 Attacks an enemy with 2206 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 82–83 | 580,000 |
Triple Sonic Slash skill lv. 17–18 Attacks an enemy with rapid three slashes with 3676 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. | active | 139–141 | 580,000 |
Vicious Stance skill lv. 18 Increases Critical Damages by 542. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 580,000 |
Dual Weapon Mastery skill lv. 32–33 Increases P. Atk. by 111.1 when using a dualsword. | passive | — | 580,000 |
Final Frenzy skill lv. 12 Increases P. Atk. by 114.8 when HP is below 30%. | passive | — | 580,000 |
Heavy Armor Mastery skill lv. 45–46 Increases P. Def. by 69.7 when equipped with heavy armor. | passive | — | 580,000 |
Light Armor Mastery skill lv. 45–46 Increases P. Def. by 71.6 and Evasion by 6 when equipped with light armor. | passive | — | 580,000 |
Sonic Mastery skill lv. 7 Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 7 stage of energy can be absorbed. | passive | — | 580,000 |
Sword/Blunt Weapon Mastery skill lv. 40–41 Increases P. Atk. by 111.1 when using a sword or blunt weapon. | passive | — | 580,000 |
Level 72 15 · SP 12,000,000
| Skill | Type | MP | SP |
|---|---|---|---|
Double Sonic Slash skill lv. 28–29 Supplements the user's P. Atk. with Power 2934, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | active | 101–102 | 800,000 |
Duelist Spirit skill lv. 2 Increases dualsword weapon Atk. Spd. by 12% for 1 minute and ordinary/skill attack damage by 10% during PvP. | active | 34 | 800,000 |
Fatal Strike skill lv. 34–35 Attacks an enemy with 3353 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 72–73 | 800,000 |
Hammer Crush skill lv. 34–35 Attacks an enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 69–70 | 800,000 |
Sonic Blaster skill lv. 34–35 Supplements the user's P. Atk. with 1677 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 51 | 800,000 |
Sonic Buster skill lv. 31–32 Supplements the user's P. Atk. with 420 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 86–88 | 800,000 |
Sonic Storm skill lv. 25–26 Supplements the user's P. Atk. with 420 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 86–88 | 800,000 |
Triple Slash skill lv. 34–35 Attacks an enemy with 2347 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 84–85 | 800,000 |
Triple Sonic Slash skill lv. 19–20 Attacks an enemy with rapid three slashes with 3911 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. | active | 143–145 | 800,000 |
Vicious Stance skill lv. 19 Increases Critical Damages by 576. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 800,000 |
Dual Weapon Mastery skill lv. 34–35 Increases P. Atk. by 118.4 when using a dualsword. | passive | — | 800,000 |
Final Frenzy skill lv. 13 Increases P. Atk. by 122.1 when HP is below 30%. | passive | — | 800,000 |
Heavy Armor Mastery skill lv. 47–48 Increases P. Def. by 73.6 when equipped with heavy armor. | passive | — | 800,000 |
Light Armor Mastery skill lv. 47–48 Increases P. Def. by 75.5 and Evasion by 6 when equipped with light armor. | passive | — | 800,000 |
Sword/Blunt Weapon Mastery skill lv. 42–43 Increases P. Atk. by 118.4 when using a sword or blunt weapon. | passive | — | 800,000 |
Level 74 16 · SP 25,960,000
| Skill | Type | MP | SP |
|---|---|---|---|
Double Sonic Slash skill lv. 30–31 Supplements the user's P. Atk. with Power 3109, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | active | 104–105 | 1,620,000 |
Fatal Strike skill lv. 36–37 Attacks an enemy with 3553 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 74–75 | 1,620,000 |
Hammer Crush skill lv. 36–37 Attacks an enemy with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 71–72 | 1,620,000 |
Sonic Blaster skill lv. 36–37 Supplements the user's P. Atk. with 1777 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and… | active | 52–53 | 1,620,000 |
Sonic Buster skill lv. 33–34 Supplements the user's P. Atk. with 445 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 89–90 | 1,620,000 |
Sonic Storm skill lv. 27–28 Supplements the user's P. Atk. with 445 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | active | 89–90 | 1,620,000 |
Triple Slash skill lv. 36–37 Attacks an enemy with 2488 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 86 | 1,620,000 |
Triple Sonic Slash skill lv. 21–22 Attacks an enemy with rapid three slashes with 4146 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. | active | 146–148 | 1,620,000 |
Vicious Stance skill lv. 20 Increases Critical Damages by 609. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 1,630,000 |
War Frenzy skill lv. 3 Increases resistance to Stun attacks by 15 and resistance to Sleep attacks by 30. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 1,630,000 |
Dual Weapon Mastery skill lv. 36–37 Increases P. Atk. by 125.7 when using a dualsword. | passive | — | 1,620,000 |
Fast HP Recovery skill lv. 8 Increases HP Recovery Bonus by 4. | passive | — | 1,630,000 |
Final Frenzy skill lv. 14 Increases P. Atk. by 129.3 when HP is below 30%. | passive | — | 1,630,000 |
Heavy Armor Mastery skill lv. 49–50 Increases P. Def. by 77.4 when equipped with heavy armor. | passive | — | 1,620,000 |
Light Armor Mastery skill lv. 49–50 Increases P. Def. by 79.4 and Evasion by 6 when equipped with light armor. | passive | — | 1,620,000 |
Sword/Blunt Weapon Mastery skill lv. 44–45 Increases P. Atk. by 125.7 when using a sword or blunt weapon. | passive | — | 1,620,000 |
Total SP for all skills: 82,640,000
Class tree
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Human Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Elven Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Dark Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
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