Abyss Walker
Abyss Walker is a Dark Elf fighter class in Lineage 2 BoHPTS, available after the 2nd class transfer at level 40. It advances from Assassin. It advances to Ghost Hunter. The class learns 35 skills of its own between levels 40 and 74.
Skill list 35
Backstab 37
Bleed 6
Blinding Blow 10
Confusion 19
Deadly Blow 37
Drain Health 53
Escape Shackle 1
Find Trap 1
Freezing Strike 24
Hex 15
Lure 1
Mortal Strike 3
Poison 5
Power Break 17
Remove Trap 1
Sand Bomb 10
Shadow Step 1
Silent Move 1
Sting 49
Summon Treasure Key 4
Trick 12
Ultimate Evasion 2
Unlock 14
Veil 14
Vicious Stance 20
Acrobatic Move 3
Acrobatics 2
Boost Breath 2
Boost Evasion 3
Critical Damage 7
Dagger Mastery 45
Esprit 8
Evasion Counter 1
Light Armor Mastery 47
Quick Step 2
How to play Abyss Walker
What the class is
The Abyss Walker is the dark elven dagger class: the hardest single blows of the three and the least health. A dark elf's strength makes every landed skill hurt more than the same skill of a human or an elf, and the class adds the curses of its race, weaker defence and weaker attack on the target. The price is plain: he has no room for mistakes, and a fight he did not finish in the first seconds is usually a fight he loses.
Key skills
Backstab: the strongest blow, usable only from behind.
Deadly Blow works from any side and can make a lethal strike.
Blinding Blow: a blow that also turns the enemy's back to you. It is your own way to set up Backstab without a partner.
Mortal Strike: for a short time your blows land more often. Switch it on right before them.
Hex and
Power Break: the dark elven curses. Hex lowers P. Def. and makes every blow after it heavier; Power Break weakens a fighter's attack.
Sand Bomb: a cloud of sand that sharply lowers accuracy.
Trick makes the enemy lose his target,
Bleed adds a bleeding wound.
Ultimate Evasion: a short time of very high evasion and resistance to buff removal;
Escape Shackle frees you from a hold. With so little health these two are your whole defence.
Drain Health: takes HP from the target for yourself. Weak as a heal, useful between fights when no healer is near.
Silent Move,
Unlock and
Summon Treasure Key: silent approach, doors and treasure chests, the common tools of every dagger.- From level 76 the Ghost Hunter gets
Lethal Blow, the heaviest blow,
Bluff to turn and stun an enemy,
Focus Death and
Focus Power for the success and the power of blows, and
Counterattack, which returns the damage of melee skills to the attacker. - High Five adds
Shadow Step, a jump behind the target's back, from level 40, and at 74
Evasion Counter, a stun in answer to a dodged attack, together with
Find Trap and
Remove Trap for traps.
How to level
Alone, come up under
Silent Move, curse the monster with
Hex, open with
Backstab in its back and follow with
Deadly Blow; from level 66
Blinding Blow turns it around again for a second Backstab. If the blows land the monster dies before it has hurt you; if they miss, you feel at once how little health a dark elf has, so keep
Ultimate Evasion ready and do not pull a second monster. Blows cost a lot of MP and rests are long. In a party behind a tank the class shows its real damage and its weakness stops mattering.
Equipment and dyes
- Weapon: the best dagger of your grade with the special ability for critical damage. See Special abilities (SA): soul crystals, stages and gemstones.
- Armor: light sets with evasion, speed or attack. Take jewelry seriously: a mage needs very few spells for you.
- Dyes: you already hit hardest, so DEX for speed and evasion is worth more to you than more STR, and CON should lose as little as possible. The rules are in Dyes and symbols: kinds of dyes, how to apply them and where to get them.
In PvP and sieges
One target, a few seconds, and away. Pick a robe or an archer at the edge of the enemy group, switch on
Mortal Strike, land
Blinding Blow and
Backstab and leave under
Ultimate Evasion whether the target died or not. Against a fighter who has caught you,
Power Break and
Sand Bomb buy time, but running is the better answer. From level 77
Bluff hands you any enemy's back, and with a healer watching you the class becomes one of the most dangerous killers of mages in the game.
Second-profession quests for the Abyss Walker
To get the second profession, the Abyss Walker needs three marks:
Mark of Seeker,
Mark of Fate and
Mark of Searcher.
All the second-profession quests have something in common, namely: To get the second profession every class must have three marks in the quest inventory, and a separate quest has to be done for each mark. The quests are taken at levels 35, 37 and 39. Some of the quests are shared by several classes, some are individual. To get the second profession the Abyss Walker has to do at level 35 the same quest as all the dagger classes and archers, at 37 the same quest as all dark elves, and at 39 the same as all the other dagger classes and the spoiler.
General remarks on doing all three quests: It is better to do all the second-profession quests when you are already level 40 or higher, although you can also start running them by level: at 35, 37 and 39 respectively. But it may happen that during the first or the second quest the NPCs tell you that you are still too inexperienced and send you off to level up a little. In that case you have to gain the next level and come to the NPC for the task again.
- The first quest for a mark: Trial of the Seeker.
- The second quest for a mark: Testimony of Fate.
- The third quest for a mark: Test of the Searcher.
After passing all three quests and getting the three marks, you have to go to the dark elf guild in Giran to Master Angus, choose the top line of the dialogue, the one about asking for a change of profession, pick our profession, namely Abyss Walker, and click the line "change profession to Abyss Walker". Congratulations, you have got the second profession.
On reaching level 76 you can do the third-profession quest: Saga of the Ghost Hunter.
Quests to become Abyss Walker
All three marks step by step: Abyss Walker class transfer quest →
| Quest | Level | Start NPC | Location |
|---|---|---|---|
| Trial of the Seeker | 35+ | Dufner | Town of Giran |
| Testimony of Fate | 37+ | Kaira | Town of Giran |
| Test of the Searcher | 39+ | Luther | Hunters Village |
Abyss Walker skills by level
Level 40 15 · SP 419,400
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 1–3 Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 54–57 | 27,900 |
Confusion skill lv. 5 Throws an enemy into confusion, changing their target of attack. | active | 18 | 28,000 |
Deadly Blow skill lv. 1–3 Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 33–35 | 27,900 |
Drain Health skill lv. 17–19 Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 24–25 | 27,900 |
Freezing Strike skill lv. 3–4 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 30 Power and decreasing their Speed by 20% for 1 minute. | active | 34–35 | 28,000 |
Hex skill lv. 1 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 18 | 28,000 |
Power Break skill lv. 3 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 18 | 28,000 |
Shadow Step skill lv. 1 Allows user to stealthily approach an enemy from behind. Target cancel is possible. | active | 50 | 28,000 |
Silent Move skill lv. 1 Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. | toggle | 7 | 28,000 |
Sting skill lv. 13–15 Attacks an enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 36–38 | 27,900 |
Unlock skill lv. 6 There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys. | active | 35 | 28,000 |
Vicious Stance skill lv. 6 Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level. | toggle | 7 | 28,000 |
Critical Damage skill lv. 3 Increases Critical Damages by 93. | passive | — | 28,000 |
Dagger Mastery skill lv. 9–11 Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 27,900 |
Light Armor Mastery skill lv. 11–13 Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 27,900 |
Level 43 16 · SP 490,800
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 4–6 Supplements P. Atk. with 1325 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 57–61 | 28,800 |
Confusion skill lv. 6 Throws an enemy into confusion, changing their target of attack. | active | 19 | 29,000 |
Deadly Blow skill lv. 4–6 Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 35–37 | 28,800 |
Drain Health skill lv. 20–22 Inflicts dark damage on the target with 53 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 25–27 | 28,800 |
Freezing Strike skill lv. 5–6 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 33 Power and decreasing their Speed by 20% for 1 minute. | active | 38 | 28,000 |
Hex skill lv. 2 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 19 | 29,000 |
Power Break skill lv. 4 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 19 | 29,000 |
Sting skill lv. 16–18 Attacks an enemy with 295 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 38–41 | 28,800 |
Unlock skill lv. 7 There is a 100% chance to open a level 2 door, a 5% chance to open a level 3 door, and 90% chance to open a level 44 treasure chest. Requires 6 Thief Keys. | active | 39 | 29,000 |
Veil skill lv. 1 Creates an illusion of nearby monsters for 2 minutes. | active | 19 | 29,000 |
Vicious Stance skill lv. 7 Increases Critical Damages by 166. Continuously consumes MP proportionately to the user's level. | toggle | 8 | 29,000 |
Acrobatic Move skill lv. 2 Increases Evasion by 5 when running. | passive | — | 29,000 |
Dagger Mastery skill lv. 12–14 Increases P. Atk. by 25 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 28,800 |
Esprit skill lv. 2 Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running. | passive | — | 29,000 |
Light Armor Mastery skill lv. 14–16 Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 28,800 |
Quick Step skill lv. 1–2 Increases Speed by 7. | passive | — | 58,000 |
Level 46 16 · SP 614,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 7–9 Supplements P. Atk. with 1574 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 63–66 | 39,000 |
Confusion skill lv. 7 Throws an enemy into confusion, changing their target of attack. | active | 22 | 38,000 |
Deadly Blow skill lv. 7–9 Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 38–40 | 39,000 |
Drain Health skill lv. 23–25 Inflicts dark damage on the target with 58 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 28–29 | 39,000 |
Freezing Strike skill lv. 7–8 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 36 Power and decreasing their Speed by 20% for 1 minute. | active | 40–42 | 38,000 |
Hex skill lv. 3 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 22 | 38,000 |
Power Break skill lv. 5 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 22 | 38,000 |
Sting skill lv. 19–21 Attacks an enemy with 350 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 42–44 | 39,000 |
Summon Treasure Key skill lv. 1 Creates 1 Maestro's Key. Consumes 2 Thief Keys. | active | 122 | 38,000 |
Unlock skill lv. 8 There is a 100% chance to open a level 2 door, a 30% chance to open a level 3 door, and 90% chance to open a level 48 treasure chest. Requires 7 Thief Keys. | active | 43 | 38,000 |
Veil skill lv. 2 Creates an illusion of nearby monsters for 2 minutes. | active | 21 | 38,000 |
Vicious Stance skill lv. 8 Increases Critical Damages by 196. Continuously consumes MP proportionately to the user's level. | toggle | 9 | 38,000 |
Boost Evasion skill lv. 2 Increases Evasion by 3. | passive | — | 38,000 |
Dagger Mastery skill lv. 15–17 Increases P. Atk. by 30.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 39,000 |
Esprit skill lv. 3 Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running. | passive | — | 38,000 |
Light Armor Mastery skill lv. 17–19 Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 39,000 |
Level 49 16 · SP 971,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 10–12 Supplements P. Atk. with 1853 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 68–72 | 60,000 |
Bleed skill lv. 3 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second. | active | 60 | 61,000 |
Confusion skill lv. 8 Throws an enemy into confusion, changing their target of attack. | active | 23 | 61,000 |
Deadly Blow skill lv. 10–12 Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 41–43 | 60,000 |
Drain Health skill lv. 26–28 Inflicts dark damage on the target with 63 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 30–32 | 60,000 |
Freezing Strike skill lv. 9–10 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 39 Power and decreasing their Speed by 20% for 1 minute. | active | 44 | 62,000 |
Hex skill lv. 4 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 23 | 61,000 |
Poison skill lv. 2 Poisons the target, causing loss of 41 HP per second for 30 seconds. | active | 23 | 61,000 |
Power Break skill lv. 6 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 23 | 61,000 |
Sting skill lv. 22–24 Attacks an enemy with 412 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 46–48 | 60,000 |
Trick skill lv. 1 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 22 | 61,000 |
Veil skill lv. 3 Creates an illusion of nearby monsters for 2 minutes. | active | 22 | 61,000 |
Vicious Stance skill lv. 9 Increases Critical Damages by 229. Continuously consumes MP proportionately to the user's level. | toggle | 9 | 61,000 |
Dagger Mastery skill lv. 18–20 Increases P. Atk. by 36.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 60,000 |
Esprit skill lv. 4 Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running. | passive | — | 61,000 |
Light Armor Mastery skill lv. 20–22 Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 60,000 |
Level 52 17 · SP 1,490,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 13–15 Supplements P. Atk. with 2164 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 74–76 | 87,000 |
Confusion skill lv. 9 Throws an enemy into confusion, changing their target of attack. | active | 24 | 88,000 |
Deadly Blow skill lv. 13–15 Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 45–46 | 87,000 |
Drain Health skill lv. 29–31 Inflicts dark damage on the target with 68 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 32–34 | 87,000 |
Freezing Strike skill lv. 11–12 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 42 Power and decreasing their Speed by 20% for 1 minute. | active | 47–48 | 88,000 |
Hex skill lv. 5 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 24 | 88,000 |
Lure skill lv. 1 Quietly lures an enemy. | active | 44 | 88,000 |
Power Break skill lv. 7 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 24 | 88,000 |
Sting skill lv. 25–27 Attacks an enemy with 481 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 50–51 | 87,000 |
Trick skill lv. 2 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 24 | 88,000 |
Unlock skill lv. 9 There is a 100% chance to open a level 2 door, a 75% chance to open a level 3 door, and 90% chance to open a level 52 treasure chest. Requires 8 Thief Keys. | active | 47 | 88,000 |
Veil skill lv. 4 Creates an illusion of nearby monsters for 2 minutes. | active | 24 | 88,000 |
Vicious Stance skill lv. 10 Increases Critical Damages by 266. Continuously consumes MP proportionately to the user's level. | toggle | 10 | 88,000 |
Critical Damage skill lv. 4 Increases Critical Damages by 177. | passive | — | 88,000 |
Dagger Mastery skill lv. 21–23 Increases P. Atk. by 42.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 87,000 |
Esprit skill lv. 5 Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running. | passive | — | 88,000 |
Light Armor Mastery skill lv. 23–25 Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 87,000 |
Level 55 19 · SP 2,442,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 16–18 Supplements P. Atk. with 2505 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 78–82 | 117,000 |
Confusion skill lv. 10 Throws an enemy into confusion, changing their target of attack. | active | 25 | 116,000 |
Deadly Blow skill lv. 16–18 Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 47–49 | 117,000 |
Drain Health skill lv. 32–34 Inflicts dark damage on the target with 73 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 34–35 | 117,000 |
Freezing Strike skill lv. 13–14 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 45 Power and decreasing their Speed by 20% for 1 minute. | active | 49–50 | 116,000 |
Hex skill lv. 6 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 25 | 116,000 |
Power Break skill lv. 8 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 25 | 116,000 |
Sand Bomb skill lv. 1 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 25 | 116,000 |
Sting skill lv. 28–30 Attacks an enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 52–55 | 117,000 |
Trick skill lv. 3 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 25 | 116,000 |
Ultimate Evasion skill lv. 2 For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and resistance to buff-canceling attacks by 80. | active | 25 | 116,000 |
Unlock skill lv. 10 There is a 100% chance to open a door below level 3, and 90% chance to open a level 56 treasure chest. Requires 10 Thief Keys. | active | 51 | 116,000 |
Veil skill lv. 5 Creates an illusion of nearby monsters for 2 minutes. | active | 25 | 116,000 |
Vicious Stance skill lv. 11 Increases Critical Damages by 306. Continuously consumes MP proportionately to the user's level. | toggle | 10 | 116,000 |
Acrobatic Move skill lv. 3 Increases Evasion by 6 when running. | passive | — | 116,000 |
Acrobatics skill lv. 1–2 Increases the maximum height user can fall without taking damage by 60. | passive | — | 232,000 |
Boost Breath skill lv. 1–2 Increases lung capacity by 180. | passive | — | 232,000 |
Dagger Mastery skill lv. 24–26 Increases P. Atk. by 49.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 117,000 |
Light Armor Mastery skill lv. 26–28 Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 117,000 |
Level 58 19 · SP 2,394,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 19–21 Supplements P. Atk. with 2875 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 84–87 | 126,000 |
Bleed skill lv. 4 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 54 HP every second. | active | 73 | 126,000 |
Confusion skill lv. 11 Throws an enemy into confusion, changing their target of attack. | active | 28 | 126,000 |
Deadly Blow skill lv. 19–21 Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 50–53 | 126,000 |
Drain Health skill lv. 35–37 Inflicts dark damage on the target with 78 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 37–38 | 126,000 |
Freezing Strike skill lv. 15–16 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 48 Power and decreasing their Speed by 20% for 1 minute. | active | 53–54 | 126,000 |
Hex skill lv. 7 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 28 | 126,000 |
Mortal Strike skill lv. 1 Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger. | active | 27 | 126,000 |
Poison skill lv. 3 Poisons the target, causing loss of 50 HP per second for 30 seconds. | active | 28 | 126,000 |
Power Break skill lv. 9 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 28 | 126,000 |
Sand Bomb skill lv. 2 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 27 | 126,000 |
Sting skill lv. 31–33 Attacks an enemy with 639 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 56–58 | 126,000 |
Summon Treasure Key skill lv. 2 Creates 1-2 Maestro's Key(s). Consumes 2 Thief Keys. | active | 159 | 126,000 |
Trick skill lv. 4 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 27 | 126,000 |
Veil skill lv. 6 Creates an illusion of nearby monsters for 2 minutes. | active | 27 | 126,000 |
Vicious Stance skill lv. 12 Increases Critical Damages by 349. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 126,000 |
Boost Evasion skill lv. 3 Increases Evasion by 4. | passive | — | 126,000 |
Dagger Mastery skill lv. 27–29 Increases P. Atk. by 57.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 126,000 |
Light Armor Mastery skill lv. 29–31 Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 126,000 |
Level 60 16 · SP 2,902,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 22–23 Supplements P. Atk. with 3271 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 89–91 | 182,000 |
Confusion skill lv. 12 Throws an enemy into confusion, changing their target of attack. | active | 28 | 181,000 |
Deadly Blow skill lv. 22–23 Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 54–55 | 182,000 |
Drain Health skill lv. 38–39 Inflicts dark damage on the target with 84 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 39 | 182,000 |
Escape Shackle skill lv. 1 Allows you to escape from a captured state. | active | 60 | 181,000 |
Freezing Strike skill lv. 17 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 51 Power and decreasing their Speed by 20% for 1 minute. | active | 55 | 181,000 |
Hex skill lv. 8 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 28 | 181,000 |
Power Break skill lv. 10 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 28 | 181,000 |
Sand Bomb skill lv. 3 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 28 | 181,000 |
Sting skill lv. 34–35 Attacks an enemy with 727 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 60–61 | 182,000 |
Trick skill lv. 5 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 28 | 181,000 |
Unlock skill lv. 11 There is a 100% chance to open a door below level 3, and 90% chance to open a level 60 treasure chest. Requires 11 Thief Keys. | active | 55 | 181,000 |
Veil skill lv. 7 Creates an illusion of nearby monsters for 2 minutes. | active | 28 | 181,000 |
Vicious Stance skill lv. 13 Increases Critical Damages by 379. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 181,000 |
Dagger Mastery skill lv. 30–31 Increases P. Atk. by 66.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 182,000 |
Light Armor Mastery skill lv. 32–33 Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 182,000 |
Level 62 15 · SP 3,990,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 24–25 Supplements P. Atk. with 3548 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 91–93 | 260,000 |
Confusion skill lv. 13 Throws an enemy into confusion, changing their target of attack. | active | 29 | 270,000 |
Deadly Blow skill lv. 24–25 Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 55–56 | 260,000 |
Drain Health skill lv. 40–41 Inflicts dark damage on the target with 87 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 40 | 260,000 |
Freezing Strike skill lv. 18 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 53 Power and decreasing their Speed by 20% for 1 minute. | active | 58 | 270,000 |
Hex skill lv. 9 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 29 | 270,000 |
Power Break skill lv. 11 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 29 | 270,000 |
Sand Bomb skill lv. 4 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 29 | 270,000 |
Sting skill lv. 36–37 Attacks an enemy with 789 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 61–62 | 260,000 |
Trick skill lv. 6 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 29 | 270,000 |
Veil skill lv. 8 Creates an illusion of nearby monsters for 2 minutes. | active | 29 | 270,000 |
Vicious Stance skill lv. 14 Increases Critical Damages by 410. Continuously consumes MP proportionately to the user's level. | toggle | 12 | 270,000 |
Dagger Mastery skill lv. 32–33 Increases P. Atk. by 71.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 260,000 |
Esprit skill lv. 6 Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running. | passive | — | 270,000 |
Light Armor Mastery skill lv. 34–35 Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 260,000 |
Level 64 16 · SP 4,800,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 26–27 Supplements P. Atk. with 3834 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 95–97 | 300,000 |
Confusion skill lv. 14 Throws an enemy into confusion, changing their target of attack. | active | 30 | 300,000 |
Deadly Blow skill lv. 26–27 Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 57–58 | 300,000 |
Drain Health skill lv. 42–43 Inflicts dark damage on the target with 90 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 42–43 | 300,000 |
Freezing Strike skill lv. 19 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 56 Power and decreasing their Speed by 20% for 1 minute. | active | 60 | 300,000 |
Hex skill lv. 10 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 30 | 300,000 |
Power Break skill lv. 12 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 30 | 300,000 |
Sand Bomb skill lv. 5 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 30 | 300,000 |
Sting skill lv. 38–39 Attacks an enemy with 852 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 63–65 | 300,000 |
Trick skill lv. 7 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 30 | 300,000 |
Unlock skill lv. 12 There is a 100% chance to open a door below level 3, and 90% chance to open a level 64 treasure chest. Requires 13 Thief Keys. | active | 59 | 300,000 |
Veil skill lv. 9 Creates an illusion of nearby monsters for 2 minutes. | active | 30 | 300,000 |
Vicious Stance skill lv. 15 Increases Critical Damages by 443. Continuously consumes MP proportionately to the user's level. | toggle | 12 | 300,000 |
Critical Damage skill lv. 5 Increases Critical Damages by 295. | passive | — | 300,000 |
Dagger Mastery skill lv. 34–35 Increases P. Atk. by 78 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 300,000 |
Light Armor Mastery skill lv. 36–37 Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 300,000 |
Level 66 19 · SP 6,960,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 28–29 Supplements P. Atk. with 4127 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 98–100 | 360,000 |
Bleed skill lv. 5 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 62 HP every second. | active | 83 | 370,000 |
Blinding Blow skill lv. 1–2 Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. | active | 63–64 | 360,000 |
Confusion skill lv. 15 Throws an enemy into confusion, changing their target of attack. | active | 32 | 370,000 |
Deadly Blow skill lv. 28–29 Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 59–60 | 360,000 |
Drain Health skill lv. 44–45 Inflicts dark damage on the target with 94 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 43–44 | 360,000 |
Freezing Strike skill lv. 20 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 58 Power and decreasing their Speed by 20% for 1 minute. | active | 62 | 370,000 |
Hex skill lv. 11 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 32 | 370,000 |
Mortal Strike skill lv. 2 Increases the user's success rate of vital point attacks by 15% for 2 minutes. Requires a dagger. | active | 31 | 370,000 |
Poison skill lv. 4 Poisons the target, causing loss of 58 HP per second for 30 seconds. | active | 32 | 370,000 |
Power Break skill lv. 13 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 32 | 370,000 |
Sand Bomb skill lv. 6 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. | active | 31 | 370,000 |
Sting skill lv. 40–41 Attacks an enemy with 917 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 66–67 | 360,000 |
Summon Treasure Key skill lv. 3 Creates 1-3 Maestro's Key(s). Consumes 2 Thief Keys. | active | 183 | 370,000 |
Trick skill lv. 8 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 31 | 370,000 |
Veil skill lv. 10 Creates an illusion of nearby monsters for 2 minutes. | active | 31 | 370,000 |
Vicious Stance skill lv. 16 Increases Critical Damages by 475. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 370,000 |
Dagger Mastery skill lv. 36–37 Increases P. Atk. by 84.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 360,000 |
Light Armor Mastery skill lv. 38–39 Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 360,000 |
Level 68 17 · SP 7,820,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 30–31 Supplements P. Atk. with 4425 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 102–103 | 460,000 |
Blinding Blow skill lv. 3–4 Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. | active | 65–66 | 460,000 |
Confusion skill lv. 16 Throws an enemy into confusion, changing their target of attack. | active | 33 | 460,000 |
Deadly Blow skill lv. 30–31 Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 61–62 | 460,000 |
Drain Health skill lv. 46–47 Inflicts dark damage on the target with 97 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 44–45 | 460,000 |
Freezing Strike skill lv. 21 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 59 Power and decreasing their Speed by 20% for 1 minute. | active | 64 | 460,000 |
Hex skill lv. 12 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 33 | 460,000 |
Power Break skill lv. 14 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 33 | 460,000 |
Sand Bomb skill lv. 7 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. | active | 32 | 460,000 |
Sting skill lv. 42–43 Attacks an enemy with 984 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 68–69 | 460,000 |
Trick skill lv. 9 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 32 | 460,000 |
Unlock skill lv. 13 There is a 100% chance to open a door below level 3, and 90% chance to open a level 68 treasure chest. Requires 15 Thief Keys. | active | 63 | 460,000 |
Veil skill lv. 11 Creates an illusion of nearby monsters for 2 minutes. | active | 32 | 460,000 |
Vicious Stance skill lv. 17 Increases Critical Damages by 509. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 460,000 |
Dagger Mastery skill lv. 38–39 Increases P. Atk. by 90.5 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 460,000 |
Esprit skill lv. 7 Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running. | passive | — | 460,000 |
Light Armor Mastery skill lv. 40–41 Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 460,000 |
Level 70 16 · SP 9,280,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 32–33 Supplements P. Atk. with 4726 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 105–106 | 580,000 |
Bleed skill lv. 6 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second. | active | 89 | 580,000 |
Blinding Blow skill lv. 5–6 Attacks the target's vital points with 3151 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. | active | 67–68 | 580,000 |
Confusion skill lv. 17 Throws an enemy into confusion, changing their target of attack. | active | 33 | 580,000 |
Deadly Blow skill lv. 32–33 Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 63–64 | 580,000 |
Drain Health skill lv. 48–49 Inflicts dark damage on the target with 100 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 45–47 | 580,000 |
Freezing Strike skill lv. 22 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 61 Power and decreasing their Speed by 20% for 1 minute. | active | 65 | 580,000 |
Hex skill lv. 13 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 33 | 580,000 |
Power Break skill lv. 15 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 33 | 580,000 |
Sand Bomb skill lv. 8 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. | active | 33 | 580,000 |
Sting skill lv. 44–45 Attacks an enemy with 1051 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 70–71 | 580,000 |
Trick skill lv. 10 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 33 | 580,000 |
Veil skill lv. 12 Creates an illusion of nearby monsters for 2 minutes. | active | 33 | 580,000 |
Vicious Stance skill lv. 18 Increases Critical Damages by 542. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 580,000 |
Dagger Mastery skill lv. 40–41 Increases P. Atk. by 96.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 580,000 |
Light Armor Mastery skill lv. 42–43 Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 580,000 |
Level 72 17 · SP 12,000,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 34–35 Supplements P. Atk. with 5029 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 108–109 | 700,000 |
Blinding Blow skill lv. 7–8 Attacks the target's vital points with 3353 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. | active | 69–70 | 700,000 |
Confusion skill lv. 18 Throws an enemy into confusion, changing their target of attack. | active | 34 | 710,000 |
Deadly Blow skill lv. 34–35 Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 65–66 | 700,000 |
Drain Health skill lv. 50–51 Inflicts dark damage on the target with 104 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 47–48 | 700,000 |
Freezing Strike skill lv. 23 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 63 Power and decreasing their Speed by 20% for 1 minute. | active | 67 | 710,000 |
Hex skill lv. 14 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 34 | 710,000 |
Power Break skill lv. 16 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 34 | 710,000 |
Sand Bomb skill lv. 9 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. | active | 34 | 710,000 |
Sting skill lv. 46–47 Attacks an enemy with 1118 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 72–73 | 700,000 |
Trick skill lv. 11 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 34 | 710,000 |
Unlock skill lv. 14 There is a 100% chance to open a door below level 3, and 90% chance to open alevel 72 treasure chest. Requires 17 Thief Keys. | active | 67 | 710,000 |
Veil skill lv. 13 Creates an illusion of nearby monsters for 2 minutes. | active | 34 | 710,000 |
Vicious Stance skill lv. 19 Increases Critical Damages by 576. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 710,000 |
Critical Damage skill lv. 6 Increases Critical Damages by 384. | passive | — | 710,000 |
Dagger Mastery skill lv. 42–43 Increases P. Atk. by 103.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 700,000 |
Light Armor Mastery skill lv. 44–45 Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 700,000 |
Level 74 23 · SP 25,960,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 36–37 Supplements P. Atk. with 5330 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 111–112 | 1,180,000 |
Blinding Blow skill lv. 9–10 Attacks the target's vital points with 3553 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. | active | 71–72 | 1,180,000 |
Confusion skill lv. 19 Throws an enemy into confusion, changing their target of attack. | active | 35 | 1,180,000 |
Deadly Blow skill lv. 36–37 Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 67–68 | 1,180,000 |
Drain Health skill lv. 52–53 Inflicts dark damage on the target with 107 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | active | 48 | 1,180,000 |
Find Trap skill lv. 1 Detects traps below Level 78. | active | 67 | 1,180,000 |
Freezing Strike skill lv. 24 Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 65 Power and decreasing their Speed by 20% for 1 minute. | active | 69 | 1,180,000 |
Hex skill lv. 15 Decreases an enemy's P. Def. by 23% for 30 seconds. | active | 35 | 1,180,000 |
Mortal Strike skill lv. 3 Increases the user's success rate of vital point attacks by 20% for 2 minutes. Requires a dagger. | active | 34 | 1,180,000 |
Poison skill lv. 5 Poisons the target, causing loss of 63 HP per second for 30 seconds. | active | 35 | 1,180,000 |
Power Break skill lv. 17 Decreases an enemy's P. Atk. by 23% for 30 seconds. | active | 35 | 1,180,000 |
Remove Trap skill lv. 1 Disarms traps below Level 78. | active | 17 | 1,180,000 |
Sand Bomb skill lv. 10 Detonates a sand bomb to decrease an enemy's Accuracy by 12 for 30 seconds. | active | 34 | 1,180,000 |
Sting skill lv. 48–49 Attacks an enemy with 1185 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. | active | 74–75 | 1,180,000 |
Summon Treasure Key skill lv. 4 Creates 1-4 Maestro's Key(s). Consumes 2 Thief Keys. | active | 204 | 1,180,000 |
Trick skill lv. 12 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | active | 34 | 1,180,000 |
Veil skill lv. 14 Creates an illusion of nearby monsters for 2 minutes. | active | 34 | 1,180,000 |
Vicious Stance skill lv. 20 Increases Critical Damages by 609. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 1,180,000 |
Critical Damage skill lv. 7 Increases Critical Damages by 406. | passive | — | 1,180,000 |
Dagger Mastery skill lv. 44–45 Increases P. Atk. by 109.6 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 1,180,000 |
Esprit skill lv. 8 Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running. | passive | — | 1,180,000 |
Evasion Counter skill lv. 1 During Evasion, counters by stunning an enemy and renders him senseless. | passive | — | — |
Light Armor Mastery skill lv. 46–47 Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 1,180,000 |
Total SP for all skills: 82,533,200
Class tree
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Human Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Elven Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Dark Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
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