Bounty Hunter
Bounty Hunter is a Dwarf fighter class in Lineage 2 BoHPTS, available after the 2nd class transfer at level 40. It advances from Scavenger. It advances to Fortune Seeker. The class learns 26 skills of its own between levels 40 and 74.
Skill list 26
Backstab 37
Bandage 3
Blazing Boost 1
Crushing Strike 15
Deadly Blow 37
Fake Death 1
Fatal Strike 37
Hammer Crush 37
Polearm Accuracy 3
Spoil 11
Spoil Festival 9
War Frenzy 3
Whirlwind 37
Wrath 10
Boost HP 10
Collector's Experience 5
Crystallize 5
Dagger Mastery 45
Fast HP Recovery 8
Heavy Armor Mastery 50
Light Armor Mastery 50
Polearm Mastery 45
Potential Ability 3
Sword/Blunt Weapon Mastery 45
Vital Force 8
Weight Limit 3
How to play Bounty Hunter
What the class is
The Bounty Hunter is the dwarf who takes from monsters what nobody else can. His spoil marks a monster, and after its death a second list of loot opens for him alone: materials, parts of weapons and armor, recipes, often things that do not drop in the ordinary way at all. In a world where almost everything good is crafted, that makes him the first link of every production chain. As a fighter he is a sturdy dwarf in heavy armor with a stun and a polearm, slow to kill and hard to kill.
Key skills
Spoil: marks a monster for spoil. Cast it once at the start of the fight; if it fails, cast again.
Sweeper: takes the spoiled loot from the corpse. The body disappears with it, so sweep after the party has picked up the drop.
Spoil Festival: spoils several monsters at once. With a polearm and a pulled crowd it turns one fight into a dozen chances.
Hammer Crush: a stun with a blunt weapon, the best thing a dwarf has in a fight.
Whirlwind is the wide swing of a polearm, and
Polearm Accuracy makes those swings land.
Wrath: a swing of a polearm that takes away a part of the CP of every enemy around you.
Weight Limit: four times the weight limit. A spoiler carries his income on his back, and only a dwarf can carry it.
Fake Death: playing dead makes monsters lose interest when a pull goes wrong.
War Frenzy is a toggle against stun and sleep.- From level 76 the Fortune Seeker adds
Spoil Crush, a blow with a blunt weapon that spoils as it hits,
Armor Crush, a blow that stuns and sharply lowers both defences,
Earthquake, a polearm strike that makes enemies lose their targets, and
Braveheart to restore CP. - High Five teaches the dwarf the dagger:
Potential Ability with
Dagger Mastery, and the blows
Backstab and
Deadly Blow, all from level 40.
Crushing Strike is a new stun that lowers defences,
Blazing Boost a quick approach to the target, and from 79
Spoil Bomb spoils everything around a target.
How to level and what to spoil
Alone, a Bounty Hunter fights like a patient fighter:
Spoil, then
Hammer Crush on reuse and ordinary blows of a hammer, heavy armor taking the rest. It is slow, and the reward is in the bag, not in the experience bar. Choose monsters by what they give, not by how fast they die: every monster page on this site lists its spoil with the chances, and the item pages show who gives a material. In a party the dwarf is always welcome, because he costs the group nothing and adds a second income; the custom is to share the spoil or at least to say in advance how it is divided. With a polearm, a tank and
Spoil Festival he spoils whole crowds, which is the fastest way to fill a warehouse.
Equipment and dyes
- Weapon: a blunt weapon for
Hammer Crush and single targets, a polearm for crowds. The dwarf has masteries for both. - Armor: heavy sets. You fight at arm's length without any way to escape, so defence is your only safety.
- Dyes: STR at the cost of CON speeds up the killing; DEX at the cost of CON is taken by those who feel the dwarf's low accuracy and speed. The rules are in Dyes and symbols: kinds of dyes, how to apply them and where to get them.
In PvP and sieges
Nobody takes a spoiler to a war for his damage, and still he has two things worth bringing.
Hammer Crush is one of the most reliable stuns in the game, and a stunned healer or mage is a dead one when your party is paying attention.
Wrath with a polearm takes CP from a whole enemy group at once. Stay with your fighters, stun whoever they are hitting, and leave the hunting of single targets to those who are built for it.
Second-profession quests for the Bounty Hunter
To get the second profession, the Bounty Hunter needs three marks:
Mark of Guildsman,
Mark of Prosperity and
Mark of Searcher.
All the second-profession quests have something in common, namely: To get the second profession every class must have three marks in the quest inventory, and a separate quest has to be done for each mark. The quests are taken at levels 35, 37 and 39. Some of the quests are shared by several classes, some are individual. To get the second profession both spoilers and crafters have to do the same quests at 35 and 37, but at 39 the crafter does a quest of his own, and the spoiler the same one as all the dagger classes.
General remarks on doing all three quests: It is better to do all the second-profession quests when you are already level 40 or higher, although you can also start running them by level: at 35, 37 and 39 respectively. But it may happen that during the first or the second quest the NPCs tell you that you are still too inexperienced and send you off to level up a little. In that case you have to gain the next level and come to the NPC for the task again.
- The first quest for a mark: Trial of the Guildsman.
- The second quest for a mark: Testimony of Prosperity.
- The third quest for a mark: Test of the Searcher.
We do all three quests in order from the first to the last, check that all three marks are in place, head to Giran to the warehouse chief (the NPC who sits in the centre) and get the profession Bounty Hunter.
On reaching level 76 you can do the third-profession quest: Saga of the Fortune Seeker.
Quests to become Bounty Hunter
All three marks step by step: Bounty Hunter class transfer quest →
| Quest | Level | Start NPC | Location |
|---|---|---|---|
| Trial of the Guildsman | 35+ | Valkon | Town of Giran |
| Testimony of Prosperity | 37+ | Parman | Town of Giran |
| Test of the Searcher | 39+ | Luther | Hunters Village |
Bounty Hunter skills by level
Level 40 17 · SP 389,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 1–3 Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 54–57 | 22,800 |
Blazing Boost skill lv. 1 Quickly approaches an enemy. Cannot be used when a bow/crossbow is equipped. | active | 38 | 23,000 |
Crushing Strike skill lv. 1 Inflicts shock on an enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 38 | 23,000 |
Deadly Blow skill lv. 1–3 Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 33–35 | 22,800 |
Fake Death skill lv. 1 Plays dead to keep a monster from attacking. Consumes 10 MP per second. | toggle | 200 | 23,000 |
Fatal Strike skill lv. 1–3 Attacks an enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 36–38 | 22,800 |
Hammer Crush skill lv. 1–3 Attacks an enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 35–37 | 22,800 |
Whirlwind skill lv. 1–3 Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 36–38 | 22,800 |
Crystallize skill lv. 2 Makes C-Grade crystallization possible. | passive | — | 23,000 |
Dagger Mastery skill lv. 9–11 Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 22,800 |
Fast HP Recovery skill lv. 3 Increases HP Recovery Bonus by 1.7. | passive | — | 23,000 |
Heavy Armor Mastery skill lv. 14–16 Increases P. Def. by 20.4 when equipped with heavy armor. | passive | — | 22,800 |
Light Armor Mastery skill lv. 14–16 Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor. | passive | — | 22,800 |
Polearm Mastery skill lv. 9–11 Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets. | passive | — | 22,800 |
Potential Ability skill lv. 2 When equipped with a dagger or a dual dagger, increases Critical Rate by 30% and Critical Attack by 295. Requires light armor. | passive | — | 23,000 |
Sword/Blunt Weapon Mastery skill lv. 9–11 Increases P. Atk. by 23.7 when using a sword or blunt weapon, with an additional increase of 24 when using a sword, or 26.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 22,800 |
Vital Force skill lv. 3 Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting. | passive | — | 23,000 |
Level 43 15 · SP 450,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 4–6 Supplements P. Atk. with 1325 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 57–61 | 30,000 |
Crushing Strike skill lv. 2 Inflicts shock on an enemy with 1240 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 41 | 30,000 |
Deadly Blow skill lv. 4–6 Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 35–37 | 30,000 |
Fatal Strike skill lv. 4–6 Attacks an enemy with 884 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 38–41 | 30,000 |
Hammer Crush skill lv. 4–6 Attacks an enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 37–39 | 30,000 |
Spoil skill lv. 5 Imbues a monster with magic that renders it susceptible to the Sweeper skill. | active | 38 | 30,000 |
Spoil Festival skill lv. 3 Causes Spoil around an enemy. | active | 113 | 30,000 |
Whirlwind skill lv. 4–6 Swings a spear to attack nearby enemies with 663 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 38–41 | 30,000 |
Boost HP skill lv. 4 Increases Max HP by 200. | passive | — | 30,000 |
Dagger Mastery skill lv. 12–14 Increases P. Atk. by 25 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 30,000 |
Fast HP Recovery skill lv. 4 Increases HP Recovery Bonus by 2.1. | passive | — | 30,000 |
Heavy Armor Mastery skill lv. 17–19 Increases P. Def. by 24.1 when equipped with heavy armor. | passive | — | 30,000 |
Light Armor Mastery skill lv. 17–19 Increases P. Def. by 25.3 and Evasion by 6 when equipped with light armor. | passive | — | 30,000 |
Polearm Mastery skill lv. 12–14 Increases P. Atk. by 29 when using a polearm, and allows an attack on multiple targets. | passive | — | 30,000 |
Sword/Blunt Weapon Mastery skill lv. 12–14 Increases P. Atk. by 29 when using a sword or blunt weapon, with an additional increase of 32 when using a sword, or 35.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 30,000 |
Level 46 14 · SP 652,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 7–9 Supplements P. Atk. with 1574 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 63–66 | 42,000 |
Bandage skill lv. 2 Cures moderate bleeding. | active | 41 | 43,000 |
Crushing Strike skill lv. 3 Inflicts shock on an enemy with 1464 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 44 | 43,000 |
Deadly Blow skill lv. 7–9 Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 38–40 | 42,000 |
Fatal Strike skill lv. 7–9 Attacks an enemy with 1049 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 42–44 | 42,000 |
Hammer Crush skill lv. 7–9 Attacks an enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 40–43 | 42,000 |
Whirlwind skill lv. 7–9 Swings a spear to attack nearby enemies with 787 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 42–44 | 42,000 |
Dagger Mastery skill lv. 15–17 Increases P. Atk. by 30.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 42,000 |
Heavy Armor Mastery skill lv. 20–22 Increases P. Def. by 28 when equipped with heavy armor. | passive | — | 42,000 |
Light Armor Mastery skill lv. 20–22 Increases P. Def. by 29.3 and Evasion by 6 when equipped with light armor. | passive | — | 42,000 |
Polearm Mastery skill lv. 15–17 Increases P. Atk. by 35 when using a polearm, and allows an attack on multiple targets. | passive | — | 42,000 |
Sword/Blunt Weapon Mastery skill lv. 15–17 Increases P. Atk. by 35 when using a sword or blunt weapon, with an additional increase of 40 when using a sword, or 44.3 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 42,000 |
Vital Force skill lv. 4 Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting. | passive | — | 43,000 |
Weight Limit skill lv. 1–3 Double your weight limit. | passive | — | 103,000 |
Level 49 15 · SP 985,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 10–12 Supplements P. Atk. with 1853 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 68–72 | 66,000 |
Crushing Strike skill lv. 4 Inflicts shock on an enemy with 1714 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 48 | 65,000 |
Deadly Blow skill lv. 10–12 Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 41–43 | 66,000 |
Fatal Strike skill lv. 10–12 Attacks an enemy with 1236 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 46–48 | 66,000 |
Hammer Crush skill lv. 10–12 Attacks an enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 44–46 | 66,000 |
Spoil skill lv. 6 Imbues a monster with magic that renders it susceptible to the Sweeper skill. | active | 44 | 65,000 |
Spoil Festival skill lv. 4 Causes Spoil around an enemy. | active | 131 | 65,000 |
Whirlwind skill lv. 10–12 Swings a spear to attack nearby enemies with 927 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 46–48 | 66,000 |
Boost HP skill lv. 5 Increases Max HP by 250. | passive | — | 65,000 |
Dagger Mastery skill lv. 18–20 Increases P. Atk. by 36.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 66,000 |
Heavy Armor Mastery skill lv. 23–25 Increases P. Def. by 32.2 when equipped with heavy armor. | passive | — | 66,000 |
Light Armor Mastery skill lv. 23–25 Increases P. Def. by 33.6 and Evasion by 6 when equipped with light armor. | passive | — | 66,000 |
Polearm Mastery skill lv. 18–20 Increases P. Atk. by 41.7 when using a polearm, and allows an attack on multiple targets. | passive | — | 66,000 |
Potential Ability skill lv. 3 When equipped with a dagger or a dual dagger, increases Critical Rate by 40% and Critical Attack by 384. Requires light armor. | passive | — | 65,000 |
Sword/Blunt Weapon Mastery skill lv. 18–20 Increases P. Atk. by 41.7 when using a sword or blunt weapon, with an additional increase of 48 when using a sword, or 53.2 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 66,000 |
Level 52 14 · SP 1,520,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 13–15 Supplements P. Atk. with 2164 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 74–76 | 108,000 |
Crushing Strike skill lv. 5 Inflicts shock on an enemy with 1990 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 51 | 110,000 |
Deadly Blow skill lv. 13–15 Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 45–46 | 108,000 |
Fatal Strike skill lv. 13–15 Attacks an enemy with 1443 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 50–51 | 108,000 |
Hammer Crush skill lv. 13–15 Attacks an enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 47–49 | 108,000 |
Whirlwind skill lv. 13–15 Swings a spear to attack nearby enemies with 1082 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 50–51 | 108,000 |
Crystallize skill lv. 3 Makes B-Grade crystallization possible. | passive | — | 110,000 |
Dagger Mastery skill lv. 21–23 Increases P. Atk. by 42.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 108,000 |
Fast HP Recovery skill lv. 5 Increases HP Recovery Bonus by 2.6. | passive | — | 110,000 |
Heavy Armor Mastery skill lv. 26–28 Increases P. Def. by 36.7 when equipped with heavy armor. | passive | — | 108,000 |
Light Armor Mastery skill lv. 26–28 Increases P. Def. by 38.1 and Evasion by 6 when equipped with light armor. | passive | — | 108,000 |
Polearm Mastery skill lv. 21–23 Increases P. Atk. by 49.2 when using a polearm, and allows an attack on multiple targets. | passive | — | 108,000 |
Sword/Blunt Weapon Mastery skill lv. 21–23 Increases P. Atk. by 49.2 when using a sword or blunt weapon, with an additional increase of 56 when using a sword, or 62.1 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 108,000 |
Vital Force skill lv. 5 Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting. | passive | — | 110,000 |
Level 55 14 · SP 2,200,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 16–18 Supplements P. Atk. with 2505 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 78–82 | 156,000 |
Crushing Strike skill lv. 6 Inflicts shock on an enemy with 2290 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 55 | 160,000 |
Deadly Blow skill lv. 16–18 Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 47–49 | 156,000 |
Fatal Strike skill lv. 16–18 Attacks an enemy with 1670 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 52–55 | 156,000 |
Hammer Crush skill lv. 16–18 Attacks an enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 50–52 | 156,000 |
Spoil skill lv. 7 Imbues a monster with magic that renders it susceptible to the Sweeper skill. | active | 50 | 160,000 |
Spoil Festival skill lv. 5 Causes Spoil around an enemy. | active | 150 | 160,000 |
Whirlwind skill lv. 16–18 Swings a spear to attack nearby enemies with 1253 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 52–55 | 156,000 |
Boost HP skill lv. 6 Increases Max HP by 300. | passive | — | 160,000 |
Dagger Mastery skill lv. 24–26 Increases P. Atk. by 49.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 156,000 |
Heavy Armor Mastery skill lv. 29–31 Increases P. Def. by 41.4 when equipped with heavy armor. | passive | — | 156,000 |
Light Armor Mastery skill lv. 29–31 Increases P. Def. by 42.8 and Evasion by 6 when equipped with light armor. | passive | — | 156,000 |
Polearm Mastery skill lv. 24–26 Increases P. Atk. by 57.5 when using a polearm, and allows an attack on multiple targets. | passive | — | 156,000 |
Sword/Blunt Weapon Mastery skill lv. 24–26 Increases P. Atk. by 57.5 when using a sword or blunt weapon, with an additional increase of 64 when using a sword, or 70.9 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 156,000 |
Level 58 16 · SP 2,400,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 19–21 Supplements P. Atk. with 2875 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 84–87 | 150,000 |
Crushing Strike skill lv. 7 Inflicts shock on an enemy with 2614 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 58 | 150,000 |
Deadly Blow skill lv. 19–21 Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 50–53 | 150,000 |
Fatal Strike skill lv. 19–21 Attacks an enemy with 1917 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 56–58 | 150,000 |
Hammer Crush skill lv. 19–21 Attacks an enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 54–56 | 150,000 |
Polearm Accuracy skill lv. 1 Increases Accuracy by 2 when using a spear. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 150,000 |
War Frenzy skill lv. 1 Increases resistance to Stun attacks by 5 and resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 150,000 |
Whirlwind skill lv. 19–21 Swings a spear to attack nearby enemies with 1438 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 56–58 | 150,000 |
Collector's Experience skill lv. 1 Increases P. Atk. by 72.7 when using a sword/blunt weapon. Increases Shield Defense by 10% when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike. | passive | — | 150,000 |
Dagger Mastery skill lv. 27–29 Increases P. Atk. by 57.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 150,000 |
Fast HP Recovery skill lv. 6 Increases HP Recovery Bonus by 2.7. | passive | — | 150,000 |
Heavy Armor Mastery skill lv. 32–34 Increases P. Def. by 46.3 when equipped with heavy armor. | passive | — | 150,000 |
Light Armor Mastery skill lv. 32–34 Increases P. Def. by 47.8 and Evasion by 6 when equipped with light armor. | passive | — | 150,000 |
Polearm Mastery skill lv. 27–29 Increases P. Atk. by 66.4 when using a polearm, and allows an attack on multiple targets. | passive | — | 150,000 |
Sword/Blunt Weapon Mastery skill lv. 27–29 Increases P. Atk. by 66.4 when using a sword or blunt weapon, with an additional increase of 72 when using a sword, or 79.8 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 150,000 |
Vital Force skill lv. 6 Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting. | passive | — | 150,000 |
Level 60 13 · SP 2,860,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 22–23 Supplements P. Atk. with 3271 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 89–91 | 220,000 |
Crushing Strike skill lv. 8 Inflicts shock on an enemy with 2840 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 61 | 220,000 |
Deadly Blow skill lv. 22–23 Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 54–55 | 220,000 |
Fatal Strike skill lv. 22–23 Attacks an enemy with 2181 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 60–61 | 220,000 |
Hammer Crush skill lv. 22–23 Attacks an enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 57–58 | 220,000 |
Spoil skill lv. 8 Imbues a monster with magic that renders it susceptible to the Sweeper skill. | active | 55 | 220,000 |
Whirlwind skill lv. 22–23 Swings a spear to attack nearby enemies with 1636 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 60–61 | 220,000 |
Crystallize skill lv. 4 Makes A-Grade crystallization possible. | passive | — | 220,000 |
Dagger Mastery skill lv. 30–31 Increases P. Atk. by 66.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 220,000 |
Heavy Armor Mastery skill lv. 35–36 Increases P. Def. by 51.4 when equipped with heavy armor. | passive | — | 220,000 |
Light Armor Mastery skill lv. 35–36 Increases P. Def. by 53 and Evasion by 6 when equipped with light armor. | passive | — | 220,000 |
Polearm Mastery skill lv. 30–31 Increases P. Atk. by 76 when using a polearm, and allows an attack on multiple targets. | passive | — | 220,000 |
Sword/Blunt Weapon Mastery skill lv. 30–31 Increases P. Atk. by 76 when using a sword or blunt weapon, with an additional increase of 80 when using a sword, or 88.7 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more… | passive | — | 220,000 |
Level 62 15 · SP 3,950,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 24–25 Supplements P. Atk. with 3548 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 91–93 | 260,000 |
Bandage skill lv. 3 Cures severe bleeding. | active | 55 | 270,000 |
Crushing Strike skill lv. 9 Inflicts shock on an enemy with 3075 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 62 | 270,000 |
Deadly Blow skill lv. 24–25 Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 55–56 | 260,000 |
Fatal Strike skill lv. 24–25 Attacks an enemy with 2366 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 61–62 | 260,000 |
Hammer Crush skill lv. 24–25 Attacks an enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 59–60 | 260,000 |
Spoil Festival skill lv. 6 Causes Spoil around an enemy. | active | 172 | 270,000 |
Whirlwind skill lv. 24–25 Swings a spear to attack nearby enemies with 1774 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 61–62 | 260,000 |
Boost HP skill lv. 7 Increases Max HP by 350. | passive | — | 270,000 |
Collector's Experience skill lv. 2 Increases P. Atk. by 86.1 when using a sword/blunt weapon. Increases Shield Defense by 15% when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike. | passive | — | 270,000 |
Dagger Mastery skill lv. 32–33 Increases P. Atk. by 71.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 260,000 |
Heavy Armor Mastery skill lv. 37–38 Increases P. Def. by 55 when equipped with heavy armor. | passive | — | 260,000 |
Light Armor Mastery skill lv. 37–38 Increases P. Def. by 56.6 and Evasion by 6 when equipped with light armor. | passive | — | 260,000 |
Polearm Mastery skill lv. 32–33 Increases P. Atk. by 82.7 when using a polearm, and allows an attack on multiple targets. | passive | — | 260,000 |
Sword/Blunt Weapon Mastery skill lv. 32–33 Increases P. Atk. by 82.7 when using a sword or blunt weapon, with an additional increase of 85.3 when using a sword, or 94.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 260,000 |
Level 64 13 · SP 4,710,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 26–27 Supplements P. Atk. with 3834 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 95–97 | 360,000 |
Crushing Strike skill lv. 10 Inflicts shock on an enemy with 3316 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 65 | 370,000 |
Deadly Blow skill lv. 26–27 Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 57–58 | 360,000 |
Fatal Strike skill lv. 26–27 Attacks an enemy with 2556 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 63–65 | 360,000 |
Hammer Crush skill lv. 26–27 Attacks an enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 61–62 | 360,000 |
Spoil skill lv. 9 Imbues a monster with magic that renders it susceptible to the Sweeper skill. | active | 59 | 370,000 |
Whirlwind skill lv. 26–27 Swings a spear to attack nearby enemies with 1917 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 63–65 | 360,000 |
Dagger Mastery skill lv. 34–35 Increases P. Atk. by 78 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 360,000 |
Heavy Armor Mastery skill lv. 39–40 Increases P. Def. by 58.6 when equipped with heavy armor. | passive | — | 360,000 |
Light Armor Mastery skill lv. 39–40 Increases P. Def. by 60.2 and Evasion by 6 when equipped with light armor. | passive | — | 360,000 |
Polearm Mastery skill lv. 34–35 Increases P. Atk. by 89.6 when using a polearm, and allows an attack on multiple targets. | passive | — | 360,000 |
Sword/Blunt Weapon Mastery skill lv. 34–35 Increases P. Atk. by 89.6 when using a sword or blunt weapon, with an additional increase of 90.7 when using a sword, or 100.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 360,000 |
Vital Force skill lv. 7 Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting. | passive | — | 370,000 |
Level 66 17 · SP 7,080,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 28–29 Supplements P. Atk. with 4127 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 98–100 | 420,000 |
Crushing Strike skill lv. 11 Inflicts shock on an enemy with 3563 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 67 | 410,000 |
Deadly Blow skill lv. 28–29 Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 59–60 | 420,000 |
Fatal Strike skill lv. 28–29 Attacks an enemy with 2751 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 66–67 | 420,000 |
Hammer Crush skill lv. 28–29 Attacks an enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 63–64 | 420,000 |
Polearm Accuracy skill lv. 2 Increases Accuracy by 3 when using a spear. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 410,000 |
Spoil Festival skill lv. 7 Causes Spoil around an enemy. | active | 183 | 410,000 |
War Frenzy skill lv. 2 Increases resistance to Stun attacks by 10 and resistance to Sleep attacks by 20. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 410,000 |
Whirlwind skill lv. 28–29 Swings a spear to attack nearby enemies with 2064 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 66–67 | 420,000 |
Wrath skill lv. 1–2 A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm. | active | 66–67 | 420,000 |
Boost HP skill lv. 8 Increases Max HP by 400. | passive | — | 410,000 |
Collector's Experience skill lv. 3 Increases P. Atk. by 100.2 when using a sword/blunt weapon. Increases Shield Defense by 20% when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike. | passive | — | 410,000 |
Dagger Mastery skill lv. 36–37 Increases P. Atk. by 84.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 420,000 |
Heavy Armor Mastery skill lv. 41–42 Increases P. Def. by 62.2 when equipped with heavy armor. | passive | — | 420,000 |
Light Armor Mastery skill lv. 41–42 Increases P. Def. by 64 and Evasion by 6 when equipped with light armor. | passive | — | 420,000 |
Polearm Mastery skill lv. 36–37 Increases P. Atk. by 96.6 when using a polearm, and allows an attack on multiple targets. | passive | — | 420,000 |
Sword/Blunt Weapon Mastery skill lv. 36–37 Increases P. Atk. by 96.6 when using a sword or blunt weapon, with an additional increase of 96 when using a sword, or 106.4 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 420,000 |
Level 68 14 · SP 7,840,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 30–31 Supplements P. Atk. with 4425 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 102–103 | 560,000 |
Crushing Strike skill lv. 12 Inflicts shock on an enemy with 3813 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 69 | 560,000 |
Deadly Blow skill lv. 30–31 Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 61–62 | 560,000 |
Fatal Strike skill lv. 30–31 Attacks an enemy with 2950 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 68–69 | 560,000 |
Hammer Crush skill lv. 30–31 Attacks an enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 65–66 | 560,000 |
Spoil skill lv. 10 Imbues a monster with magic that renders it susceptible to the Sweeper skill. | active | 63 | 560,000 |
Whirlwind skill lv. 30–31 Swings a spear to attack nearby enemies with 2213 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 68–69 | 560,000 |
Wrath skill lv. 3–4 A powerful spear thrust weakens nearby enemies' CP by 12%. Requires a polearm. | active | 68–69 | 560,000 |
Dagger Mastery skill lv. 38–39 Increases P. Atk. by 90.5 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 560,000 |
Fast HP Recovery skill lv. 7 Increases HP Recovery Bonus by 3.4. | passive | — | 560,000 |
Heavy Armor Mastery skill lv. 43–44 Increases P. Def. by 66 when equipped with heavy armor. | passive | — | 560,000 |
Light Armor Mastery skill lv. 43–44 Increases P. Def. by 67.7 and Evasion by 6 when equipped with light armor. | passive | — | 560,000 |
Polearm Mastery skill lv. 38–39 Increases P. Atk. by 103.8 when using a polearm, and allows an attack on multiple targets. | passive | — | 560,000 |
Sword/Blunt Weapon Mastery skill lv. 38–39 Increases P. Atk. by 103.8 when using a sword or blunt weapon, with an additional increase of 101.3 when using a sword, or 112.3 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 560,000 |
Level 70 16 · SP 9,280,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 32–33 Supplements P. Atk. with 4726 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 105–106 | 580,000 |
Crushing Strike skill lv. 13 Inflicts shock on an enemy with 4065 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 71 | 580,000 |
Deadly Blow skill lv. 32–33 Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 63–64 | 580,000 |
Fatal Strike skill lv. 32–33 Attacks an enemy with 3151 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 70–71 | 580,000 |
Hammer Crush skill lv. 32–33 Attacks an enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 67–68 | 580,000 |
Spoil Festival skill lv. 8 Causes Spoil around an enemy. | active | 194 | 580,000 |
Whirlwind skill lv. 32–33 Swings a spear to attack nearby enemies with 2363 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 70–71 | 580,000 |
Wrath skill lv. 5–6 A powerful spear thrust weakens nearby enemies' CP by 17%. Requires a polearm. | active | 70–71 | 580,000 |
Boost HP skill lv. 9 Increases Max HP by 440. | passive | — | 580,000 |
Collector's Experience skill lv. 4 Increases P. Atk. by 114.8 when using a sword/blunt weapon. Increases Shield Defense by 25% when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike. | passive | — | 580,000 |
Crystallize skill lv. 5 Makes S-Grade crystallization possible. | passive | — | 580,000 |
Dagger Mastery skill lv. 40–41 Increases P. Atk. by 96.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 580,000 |
Heavy Armor Mastery skill lv. 45–46 Increases P. Def. by 69.7 when equipped with heavy armor. | passive | — | 580,000 |
Light Armor Mastery skill lv. 45–46 Increases P. Def. by 71.6 and Evasion by 6 when equipped with light armor. | passive | — | 580,000 |
Polearm Mastery skill lv. 40–41 Increases P. Atk. by 111.1 when using a polearm, and allows an attack on multiple targets. | passive | — | 580,000 |
Sword/Blunt Weapon Mastery skill lv. 40–41 Increases P. Atk. by 111.1 when using a sword or blunt weapon, with an additional increase of 106.7 when using a sword, or 118.2 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 580,000 |
Level 72 14 · SP 12,040,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 34–35 Supplements P. Atk. with 5029 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 108–109 | 860,000 |
Crushing Strike skill lv. 14 Inflicts shock on an enemy with 4316 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 73 | 860,000 |
Deadly Blow skill lv. 34–35 Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 65–66 | 860,000 |
Fatal Strike skill lv. 34–35 Attacks an enemy with 3353 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 72–73 | 860,000 |
Hammer Crush skill lv. 34–35 Attacks an enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 69–70 | 860,000 |
Spoil skill lv. 11 Imbues a monster with magic that renders it susceptible to the Sweeper skill. | active | 67 | 860,000 |
Whirlwind skill lv. 34–35 Swings a spear to attack nearby enemies with 2515 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 72–73 | 860,000 |
Wrath skill lv. 7–8 A powerful spear thrust weakens nearby enemies' CP by 22%. Requires a polearm. | active | 72–73 | 860,000 |
Dagger Mastery skill lv. 42–43 Increases P. Atk. by 103.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 860,000 |
Heavy Armor Mastery skill lv. 47–48 Increases P. Def. by 73.6 when equipped with heavy armor. | passive | — | 860,000 |
Light Armor Mastery skill lv. 47–48 Increases P. Def. by 75.5 and Evasion by 6 when equipped with light armor. | passive | — | 860,000 |
Polearm Mastery skill lv. 42–43 Increases P. Atk. by 118.4 when using a polearm, and allows an attack on multiple targets. | passive | — | 860,000 |
Sword/Blunt Weapon Mastery skill lv. 42–43 Increases P. Atk. by 118.4 when using a sword or blunt weapon, with an additional increase of 112 when using a sword, or 124.1 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 860,000 |
Vital Force skill lv. 8 Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting. | passive | — | 860,000 |
Level 74 18 · SP 25,640,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 36–37 Supplements P. Atk. with 5330 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 111–112 | 1,440,000 |
Crushing Strike skill lv. 15 Inflicts shock on an enemy with 4566 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | active | 75 | 1,400,000 |
Deadly Blow skill lv. 36–37 Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 67–68 | 1,440,000 |
Fatal Strike skill lv. 36–37 Attacks an enemy with 3553 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | active | 74–75 | 1,440,000 |
Hammer Crush skill lv. 36–37 Attacks an enemy with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | active | 71–72 | 1,440,000 |
Polearm Accuracy skill lv. 3 Increases Accuracy by 4 when using a spear. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 1,400,000 |
Spoil Festival skill lv. 9 Causes Spoil around an enemy. | active | 204 | 1,400,000 |
War Frenzy skill lv. 3 Increases resistance to Stun attacks by 15 and resistance to Sleep attacks by 30. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 1,400,000 |
Whirlwind skill lv. 36–37 Swings a spear to attack nearby enemies with 2665 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | active | 74–75 | 1,440,000 |
Wrath skill lv. 9–10 A powerful spear thrust weakens nearby enemies' CP by 27%. Requires a polearm. | active | 74–75 | 1,440,000 |
Boost HP skill lv. 10 Increases Max HP by 480. | passive | — | 1,400,000 |
Collector's Experience skill lv. 5 Increases P. Atk. by 129.3 when using a sword/blunt weapon. Increases Shield Defense by 30% when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike. | passive | — | 1,400,000 |
Dagger Mastery skill lv. 44–45 Increases P. Atk. by 109.6 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 1,440,000 |
Fast HP Recovery skill lv. 8 Increases HP Recovery Bonus by 4. | passive | — | 1,400,000 |
Heavy Armor Mastery skill lv. 49–50 Increases P. Def. by 77.4 when equipped with heavy armor. | passive | — | 1,440,000 |
Light Armor Mastery skill lv. 49–50 Increases P. Def. by 79.4 and Evasion by 6 when equipped with light armor. | passive | — | 1,440,000 |
Polearm Mastery skill lv. 44–45 Increases P. Atk. by 125.7 when using a polearm, and allows an attack on multiple targets. | passive | — | 1,440,000 |
Sword/Blunt Weapon Mastery skill lv. 44–45 Increases P. Atk. by 125.7 when using a sword or blunt weapon, with an additional increase of 117.3 when using a sword, or 130 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it… | passive | — | 1,440,000 |
Total SP for all skills: 81,996,000
Class tree
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Human Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Elven Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Dark Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
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