Plainswalker
Plainswalker is a Elf fighter class in Lineage 2 BoHPTS, available after the 2nd class transfer at level 40. It advances from Elven Scout. It advances to Wind Rider. The class learns 36 skills of its own between levels 40 and 74.
Skill list 36
Backstab 37
Bleed 6
Blinding Blow 10
Chameleon Rest 1
Charm 52
Cure Bleeding 3
Deadly Blow 37
Elemental Heal 55
Entangle 16
Escape Shackle 1
Fake Death 1
Find Trap 1
Lure 1
Mortal Strike 3
Poison Recovery 3
Remove Trap 1
Sand Bomb 10
Shadow Step 1
Silent Move 1
Spirit Barrier 3
Sprint 2
Summon Treasure Key 4
Switch 14
Ultimate Evasion 2
Unlock 14
Vicious Stance 20
Acrobatic Move 3
Acrobatics 2
Boost Breath 2
Boost Evasion 3
Critical Chance 4
Dagger Mastery 45
Esprit 8
Evasion Chance 1
Light Armor Mastery 47
Quick Step 2
How to play Plainswalker
What the class is
The Plains Walker is the elven dagger class: the fastest and the hardest to hit of the three, with the lowest damage per blow. An elf runs and attacks quicker than anyone, dodges more and can heal himself, so he survives where the other daggers fall, but he needs more blows to finish a target. It is the class for those who value control of the fight over a single heavy number.
Key skills
Backstab: the strongest blow, usable only from behind.
Deadly Blow works from any side and can make a lethal strike.
Blinding Blow: a blow that also turns the enemy's back to you, your own setup for Backstab.
Mortal Strike makes blows land more often for a short time.
Switch: the enemy loses his target.
Sand Bomb lowers accuracy with a cloud of sand,
Entangle slows a target that runs or chases.
Elemental Heal: your own heal, the thing no other dagger has. With
Cure Bleeding and
Poison Recovery for bleeding and poison it makes you independent of a healer in small fights.
Sprint and
Ultimate Evasion: a burst of speed and a short time of very high evasion with resistance to buff removal.
Escape Shackle frees you from a hold.
Spirit Barrier: a self-buff for M. Def., small help against mages, who are your natural prey and your main danger.
Silent Move,
Fake Death and
Chameleon Rest: silent approach, false death and a safe rest among monsters.
Unlock and
Summon Treasure Key open doors and treasure chests.- From level 76 the Wind Rider gets
Lethal Blow, the heaviest blow,
Bluff to turn and stun an enemy,
Focus Chance and
Focus Death, two stances for the success of blows, and
Dodge, which lets him evade melee skills for a short time. - High Five adds
Shadow Step, a jump behind the target's back, from level 40, and at 74
Evasion Chance, a better chance of blows after a dodge, together with
Find Trap and
Remove Trap for traps.
How to level
Alone the elf is the safest of the daggers. Approach under
Silent Move, open with
Backstab in the back, continue with
Deadly Blow and, from level 66, turn the monster with
Blinding Blow for another Backstab. When the blows miss you are not in trouble: your evasion spares you most hits,
Elemental Heal mends the rest, and
Chameleon Rest lets you rest without leaving the hunting ground. Each kill takes a little longer than for the human or the dark elf, but you spend less time dead or running. In a party stand behind the monster the tank is holding and keep Backstab on reuse.
Equipment and dyes
- Weapon: the best dagger of your grade with the special ability for critical damage; you have the least strength of the three, so the weapon matters most for you. See Special abilities (SA): soul crystals, stages and gemstones.
- Armor: light sets with evasion and speed strengthen what the class is already best at.
- Dyes: STR is what the elf lacks, so STR at the cost of CON is the first dye; DEX he has enough of. The rules are in Dyes and symbols: kinds of dyes, how to apply them and where to get them.
In PvP and sieges
Nobody catches you and few can hit you, and that is your weapon. Circle the enemy group, pick a robe, slow it with
Entangle if it runs, land
Blinding Blow and
Backstab, and be gone under
Sprint before help arrives. Archers and fighters miss you often; mages do not, so open on them and never stand still in front of one. You will need more passes than the other daggers to kill the same target, but you are the one who usually lives to make them.
Second-profession quests for the Plains Walker
To get the second profession, the Plains Walker needs three marks:
Mark of Seeker,
Mark of Life and
Mark of Searcher.
All the second-profession quests have something in common, namely: To get the second profession every class must have three marks in the quest inventory, and a separate quest has to be done for each mark. The quests are taken at levels 35, 37 and 39. Some of the quests are shared by several classes, some are individual. To get the second profession the Plains Walker has to do at level 35 the same quest as all the dagger classes and archers, at 37 the same quest as all light elves, and at 39 the same as all the other dagger classes and the spoiler.
General remarks on doing all three quests: It is better to do all the second-profession quests when you are already level 40 or higher, although you can also start running them by level: at 35, 37 and 39 respectively. But it may happen that during the first or the second quest the NPCs tell you that you are still too inexperienced and send you off to level up a little. In that case you have to gain the next level and come to the NPC for the task again.
- The first quest for a mark: Trial of the Seeker.
- The second quest for a mark: Testimony of Life.
- The third quest for a mark: Test of the Searcher.
After passing all three quests and getting the three marks, you have to go to the warriors guild in Giran to Grand Master Hannavalt, choose the top line of the dialogue, the one about asking for a change of profession, pick our profession, namely Plains Walker, and click the line "change profession to Plains Walker". Congratulations, you have got the second profession.
On reaching level 76 you can do the third-profession quest: Saga of the Wind Rider.
Quests to become Plainswalker
All three marks step by step: Plainswalker class transfer quest →
| Quest | Level | Start NPC | Location |
|---|---|---|---|
| Trial of the Seeker | 35+ | Dufner | Town of Giran |
| Testimony of Life | 37+ | Cardien | Town of Dion |
| Test of the Searcher | 39+ | Luther | Hunters Village |
Plainswalker skills by level
Level 40 15 · SP 396,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 1–3 Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 54–57 | 27,000 |
Charm skill lv. 16–18 Decreases an enemy's aggression toward the user by 252. | active | 18 | 27,000 |
Deadly Blow skill lv. 1–3 Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 33–35 | 27,000 |
Elemental Heal skill lv. 19–21 Restores one's own HP with 236 Power. | active | 115–122 | 27,000 |
Entangle skill lv. 2 Decreases an enemy's Speed by 30% for 1 minute. | active | 18 | 26,000 |
Fake Death skill lv. 1 Plays dead to keep a monster from attacking. Consumes 10 MP per second. | toggle | 200 | 26,000 |
Poison Recovery skill lv. 2 Cures the user of moderate poisoning. | active | 35 | 26,000 |
Shadow Step skill lv. 1 Allows user to stealthily approach an enemy from behind. Target cancel is possible. | active | 50 | 26,000 |
Silent Move skill lv. 1 Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. | toggle | 7 | 26,000 |
Spirit Barrier skill lv. 1 Increases the user's M. Def. by 15% for 20 minutes. | active | 18 | 26,000 |
Unlock skill lv. 6 There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys. | active | 35 | 26,000 |
Vicious Stance skill lv. 6 Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level. | toggle | 7 | 26,000 |
Critical Chance skill lv. 2 Increases Critical Rate by 30%. | passive | — | 26,000 |
Dagger Mastery skill lv. 9–11 Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 27,000 |
Light Armor Mastery skill lv. 11–13 Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 27,000 |
Level 43 13 · SP 496,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 4–6 Supplements P. Atk. with 1325 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 57–61 | 36,000 |
Charm skill lv. 19–21 Decreases an enemy's aggression toward the user by 272. | active | 19 | 36,000 |
Deadly Blow skill lv. 4–6 Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 35–37 | 36,000 |
Elemental Heal skill lv. 22–24 Restores one's own HP with 262 Power. | active | 122–130 | 36,000 |
Entangle skill lv. 3 Decreases an enemy's Speed by 30% for 1 minute. | active | 19 | 35,000 |
Switch skill lv. 1 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 19 | 35,000 |
Unlock skill lv. 7 There is a 100% chance to open a level 2 door, a 5% chance to open a level 3 door, and 90% chance to open a level 44 treasure chest. Requires 6 Thief Keys. | active | 39 | 35,000 |
Vicious Stance skill lv. 7 Increases Critical Damages by 166. Continuously consumes MP proportionately to the user's level. | toggle | 8 | 35,000 |
Acrobatic Move skill lv. 2 Increases Evasion by 5 when running. | passive | — | 35,000 |
Dagger Mastery skill lv. 12–14 Increases P. Atk. by 25 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 36,000 |
Esprit skill lv. 2 Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running. | passive | — | 35,000 |
Light Armor Mastery skill lv. 14–16 Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 36,000 |
Quick Step skill lv. 1–2 Increases Speed by 7. | passive | — | 70,000 |
Level 46 15 · SP 594,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 7–9 Supplements P. Atk. with 1574 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 63–66 | 39,000 |
Chameleon Rest skill lv. 1 Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously. | toggle | 9 | 40,000 |
Charm skill lv. 22–24 Decreases an enemy's aggression toward the user by 293. | active | 20–22 | 39,000 |
Cure Bleeding skill lv. 2 Heals moderate bleeding. | active | 42 | 40,000 |
Deadly Blow skill lv. 7–9 Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 38–40 | 39,000 |
Elemental Heal skill lv. 25–27 Restores one's own HP with 290 Power. | active | 134–143 | 39,000 |
Entangle skill lv. 4 Decreases an enemy's Speed by 30% for 1 minute. | active | 22 | 40,000 |
Summon Treasure Key skill lv. 1 Creates 1 Maestro's Key. Consumes 2 Thief Keys. | active | 122 | 40,000 |
Switch skill lv. 2 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 21 | 40,000 |
Unlock skill lv. 8 There is a 100% chance to open a level 2 door, a 30% chance to open a level 3 door, and 90% chance to open a level 48 treasure chest. Requires 7 Thief Keys. | active | 43 | 40,000 |
Vicious Stance skill lv. 8 Increases Critical Damages by 196. Continuously consumes MP proportionately to the user's level. | toggle | 9 | 40,000 |
Boost Evasion skill lv. 2 Increases Evasion by 3. | passive | — | 40,000 |
Dagger Mastery skill lv. 15–17 Increases P. Atk. by 30.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 39,000 |
Esprit skill lv. 3 Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running. | passive | — | 40,000 |
Light Armor Mastery skill lv. 17–19 Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 39,000 |
Level 49 13 · SP 975,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 10–12 Supplements P. Atk. with 1853 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 68–72 | 75,000 |
Bleed skill lv. 3 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second. | active | 60 | 75,000 |
Charm skill lv. 25–27 Decreases an enemy's aggression toward the user by 313. | active | 22–23 | 75,000 |
Deadly Blow skill lv. 10–12 Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 41–43 | 75,000 |
Elemental Heal skill lv. 28–30 Restores one's own HP with 318 Power. | active | 148–157 | 75,000 |
Entangle skill lv. 5 Decreases an enemy's Speed by 30% for 1 minute. | active | 23 | 75,000 |
Spirit Barrier skill lv. 2 Increases the user's M. Def. by 23% for 20 minutes. | active | 23 | 75,000 |
Switch skill lv. 3 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 22 | 75,000 |
Vicious Stance skill lv. 9 Increases Critical Damages by 229. Continuously consumes MP proportionately to the user's level. | toggle | 9 | 75,000 |
Critical Chance skill lv. 3 Increases Critical Rate by 40%. | passive | — | 75,000 |
Dagger Mastery skill lv. 18–20 Increases P. Atk. by 36.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 75,000 |
Esprit skill lv. 4 Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running. | passive | — | 75,000 |
Light Armor Mastery skill lv. 20–22 Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 75,000 |
Level 52 13 · SP 1,489,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 13–15 Supplements P. Atk. with 2164 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 74–76 | 114,000 |
Charm skill lv. 28–30 Decreases an enemy's aggression toward the user by 334. | active | 23–24 | 114,000 |
Deadly Blow skill lv. 13–15 Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 45–46 | 114,000 |
Elemental Heal skill lv. 31–33 Restores one's own HP with 346 Power. | active | 159–164 | 114,000 |
Entangle skill lv. 6 Decreases an enemy's Speed by 30% for 1 minute. | active | 24 | 115,000 |
Lure skill lv. 1 Quietly lures an enemy. | active | 44 | 115,000 |
Sprint skill lv. 2 Increases Speed by 33 for 20 minutes. | active | 24 | 115,000 |
Switch skill lv. 4 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 24 | 115,000 |
Unlock skill lv. 9 There is a 100% chance to open a level 2 door, a 75% chance to open a level 3 door, and 90% chance to open a level 52 treasure chest. Requires 8 Thief Keys. | active | 47 | 115,000 |
Vicious Stance skill lv. 10 Increases Critical Damages by 266. Continuously consumes MP proportionately to the user's level. | toggle | 10 | 115,000 |
Dagger Mastery skill lv. 21–23 Increases P. Atk. by 42.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 114,000 |
Esprit skill lv. 5 Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running. | passive | — | 115,000 |
Light Armor Mastery skill lv. 23–25 Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 114,000 |
Level 55 15 · SP 2,499,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 16–18 Supplements P. Atk. with 2505 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 78–82 | 147,000 |
Charm skill lv. 31–33 Decreases an enemy's aggression toward the user by 353. | active | 25 | 147,000 |
Deadly Blow skill lv. 16–18 Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 47–49 | 147,000 |
Elemental Heal skill lv. 34–36 Restores one's own HP with 375 Power. | active | 168–177 | 147,000 |
Entangle skill lv. 7 Decreases an enemy's Speed by 30% for 1 minute. | active | 25 | 147,000 |
Sand Bomb skill lv. 1 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 25 | 147,000 |
Switch skill lv. 5 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 25 | 147,000 |
Ultimate Evasion skill lv. 2 For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and resistance to buff-canceling attacks by 80. | active | 25 | 147,000 |
Unlock skill lv. 10 There is a 100% chance to open a door below level 3, and 90% chance to open a level 56 treasure chest. Requires 10 Thief Keys. | active | 51 | 147,000 |
Vicious Stance skill lv. 11 Increases Critical Damages by 306. Continuously consumes MP proportionately to the user's level. | toggle | 10 | 147,000 |
Acrobatic Move skill lv. 3 Increases Evasion by 6 when running. | passive | — | 147,000 |
Acrobatics skill lv. 1–2 Increases the maximum height user can fall without taking damage by 60. | passive | — | 294,000 |
Boost Breath skill lv. 1–2 Increases lung capacity by 180. | passive | — | 294,000 |
Dagger Mastery skill lv. 24–26 Increases P. Atk. by 49.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 147,000 |
Light Armor Mastery skill lv. 26–28 Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 147,000 |
Level 58 16 · SP 2,400,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 19–21 Supplements P. Atk. with 2875 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 84–87 | 150,000 |
Bleed skill lv. 4 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 54 HP every second. | active | 73 | 150,000 |
Charm skill lv. 34–36 Decreases an enemy's aggression toward the user by 373. | active | 27–28 | 150,000 |
Deadly Blow skill lv. 19–21 Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 50–53 | 150,000 |
Elemental Heal skill lv. 37–39 Restores one's own HP with 403 Power. | active | 180–189 | 150,000 |
Entangle skill lv. 8 Decreases an enemy's Speed by 30% for 1 minute. | active | 28 | 150,000 |
Mortal Strike skill lv. 1 Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger. | active | 27 | 150,000 |
Sand Bomb skill lv. 2 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 27 | 150,000 |
Spirit Barrier skill lv. 3 Increases the user's M. Def. by 30% for 20 minutes. | active | 28 | 150,000 |
Summon Treasure Key skill lv. 2 Creates 1-2 Maestro's Key(s). Consumes 2 Thief Keys. | active | 159 | 150,000 |
Switch skill lv. 6 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 27 | 150,000 |
Vicious Stance skill lv. 12 Increases Critical Damages by 349. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 150,000 |
Boost Evasion skill lv. 3 Increases Evasion by 4. | passive | — | 150,000 |
Critical Chance skill lv. 4 Increases Critical Rate by 50%. | passive | — | 150,000 |
Dagger Mastery skill lv. 27–29 Increases P. Atk. by 57.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 150,000 |
Light Armor Mastery skill lv. 29–31 Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | passive | — | 150,000 |
Level 60 13 · SP 2,905,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 22–23 Supplements P. Atk. with 3271 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 89–91 | 224,000 |
Charm skill lv. 37–38 Decreases an enemy's aggression toward the user by 391. | active | 28 | 224,000 |
Deadly Blow skill lv. 22–23 Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 54–55 | 224,000 |
Elemental Heal skill lv. 40–41 Restores one's own HP with 430 Power. | active | 193–195 | 224,000 |
Entangle skill lv. 9 Decreases an enemy's Speed by 30% for 1 minute. | active | 28 | 223,000 |
Escape Shackle skill lv. 1 Allows you to escape from a captured state. | active | 60 | 223,000 |
Poison Recovery skill lv. 3 Cures the user of severe poisoning. | active | 55 | 223,000 |
Sand Bomb skill lv. 3 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 28 | 223,000 |
Switch skill lv. 7 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 28 | 223,000 |
Unlock skill lv. 11 There is a 100% chance to open a door below level 3, and 90% chance to open a level 60 treasure chest. Requires 11 Thief Keys. | active | 55 | 223,000 |
Vicious Stance skill lv. 13 Increases Critical Damages by 379. Continuously consumes MP proportionately to the user's level. | toggle | 11 | 223,000 |
Dagger Mastery skill lv. 30–31 Increases P. Atk. by 66.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 224,000 |
Light Armor Mastery skill lv. 32–33 Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 224,000 |
Level 62 12 · SP 4,020,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 24–25 Supplements P. Atk. with 3548 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 91–93 | 340,000 |
Charm skill lv. 39–40 Decreases an enemy's aggression toward the user by 402. | active | 29 | 340,000 |
Cure Bleeding skill lv. 3 Heals major bleeding. | active | 55 | 330,000 |
Deadly Blow skill lv. 24–25 Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 55–56 | 340,000 |
Elemental Heal skill lv. 42–43 Restores one's own HP with 448 Power. | active | 195–199 | 340,000 |
Entangle skill lv. 10 Decreases an enemy's Speed by 30% for 1 minute. | active | 29 | 330,000 |
Sand Bomb skill lv. 4 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 29 | 330,000 |
Switch skill lv. 8 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 29 | 330,000 |
Vicious Stance skill lv. 14 Increases Critical Damages by 410. Continuously consumes MP proportionately to the user's level. | toggle | 12 | 330,000 |
Dagger Mastery skill lv. 32–33 Increases P. Atk. by 71.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 340,000 |
Esprit skill lv. 6 Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running. | passive | — | 330,000 |
Light Armor Mastery skill lv. 34–35 Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 340,000 |
Level 64 11 · SP 4,840,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 26–27 Supplements P. Atk. with 3834 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 95–97 | 440,000 |
Charm skill lv. 41–42 Decreases an enemy's aggression toward the user by 413. | active | 30 | 440,000 |
Deadly Blow skill lv. 26–27 Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 57–58 | 440,000 |
Elemental Heal skill lv. 44–45 Restores one's own HP with 466 Power. | active | 203–207 | 440,000 |
Entangle skill lv. 11 Decreases an enemy's Speed by 30% for 1 minute. | active | 30 | 440,000 |
Sand Bomb skill lv. 5 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | active | 30 | 440,000 |
Switch skill lv. 9 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 30 | 440,000 |
Unlock skill lv. 12 There is a 100% chance to open a door below level 3, and 90% chance to open a level 64 treasure chest. Requires 13 Thief Keys. | active | 59 | 440,000 |
Vicious Stance skill lv. 15 Increases Critical Damages by 443. Continuously consumes MP proportionately to the user's level. | toggle | 12 | 440,000 |
Dagger Mastery skill lv. 34–35 Increases P. Atk. by 78 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 440,000 |
Light Armor Mastery skill lv. 36–37 Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 440,000 |
Level 66 14 · SP 7,000,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 28–29 Supplements P. Atk. with 4127 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 98–100 | 500,000 |
Bleed skill lv. 5 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 62 HP every second. | active | 83 | 500,000 |
Blinding Blow skill lv. 1–2 Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. | active | 63–64 | 500,000 |
Charm skill lv. 43–44 Decreases an enemy's aggression toward the user by 423. | active | 30–32 | 500,000 |
Deadly Blow skill lv. 28–29 Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 59–60 | 500,000 |
Elemental Heal skill lv. 46–47 Restores one's own HP with 482 Power. | active | 210–214 | 500,000 |
Entangle skill lv. 12 Decreases an enemy's Speed by 30% for 1 minute. | active | 32 | 500,000 |
Mortal Strike skill lv. 2 Increases the user's success rate of vital point attacks by 15% for 2 minutes. Requires a dagger. | active | 31 | 500,000 |
Sand Bomb skill lv. 6 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. | active | 31 | 500,000 |
Summon Treasure Key skill lv. 3 Creates 1-3 Maestro's Key(s). Consumes 2 Thief Keys. | active | 183 | 500,000 |
Switch skill lv. 10 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 31 | 500,000 |
Vicious Stance skill lv. 16 Increases Critical Damages by 475. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 500,000 |
Dagger Mastery skill lv. 36–37 Increases P. Atk. by 84.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 500,000 |
Light Armor Mastery skill lv. 38–39 Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 500,000 |
Level 68 13 · SP 7,800,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 30–31 Supplements P. Atk. with 4425 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 102–103 | 600,000 |
Blinding Blow skill lv. 3–4 Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. | active | 65–66 | 600,000 |
Charm skill lv. 45–46 Decreases an enemy's aggression toward the user by 432. | active | 32–33 | 600,000 |
Deadly Blow skill lv. 30–31 Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 61–62 | 600,000 |
Elemental Heal skill lv. 48–49 Restores one's own HP with 498 Power. | active | 218–222 | 600,000 |
Entangle skill lv. 13 Decreases an enemy's Speed by 30% for 1 minute. | active | 33 | 600,000 |
Sand Bomb skill lv. 7 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. | active | 32 | 600,000 |
Switch skill lv. 11 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 32 | 600,000 |
Unlock skill lv. 13 There is a 100% chance to open a door below level 3, and 90% chance to open a level 68 treasure chest. Requires 15 Thief Keys. | active | 63 | 600,000 |
Vicious Stance skill lv. 17 Increases Critical Damages by 509. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 600,000 |
Dagger Mastery skill lv. 38–39 Increases P. Atk. by 90.5 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 600,000 |
Esprit skill lv. 7 Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running. | passive | — | 600,000 |
Light Armor Mastery skill lv. 40–41 Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 600,000 |
Level 70 12 · SP 9,360,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 32–33 Supplements P. Atk. with 4726 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 105–106 | 780,000 |
Bleed skill lv. 6 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second. | active | 89 | 780,000 |
Blinding Blow skill lv. 5–6 Attacks the target's vital points with 3151 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. | active | 67–68 | 780,000 |
Charm skill lv. 47–48 Decreases an enemy's aggression toward the user by 441. | active | 33 | 780,000 |
Deadly Blow skill lv. 32–33 Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 63–64 | 780,000 |
Elemental Heal skill lv. 50–51 Restores one's own HP with 513 Power. | active | 224–228 | 780,000 |
Entangle skill lv. 14 Decreases an enemy's Speed by 30% for 1 minute. | active | 33 | 780,000 |
Sand Bomb skill lv. 8 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. | active | 33 | 780,000 |
Switch skill lv. 12 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 33 | 780,000 |
Vicious Stance skill lv. 18 Increases Critical Damages by 542. Continuously consumes MP proportionately to the user's level. | toggle | 13 | 780,000 |
Dagger Mastery skill lv. 40–41 Increases P. Atk. by 96.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 780,000 |
Light Armor Mastery skill lv. 42–43 Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 780,000 |
Level 72 12 · SP 12,000,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 34–35 Supplements P. Atk. with 5029 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 108–109 | 1,000,000 |
Blinding Blow skill lv. 7–8 Attacks the target's vital points with 3353 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. | active | 69–70 | 1,000,000 |
Charm skill lv. 49–50 Decreases an enemy's aggression toward the user by 449. | active | 34 | 1,000,000 |
Deadly Blow skill lv. 34–35 Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 65–66 | 1,000,000 |
Elemental Heal skill lv. 52–53 Restores one's own HP with 527 Power. | active | 230–233 | 1,000,000 |
Entangle skill lv. 15 Decreases an enemy's Speed by 30% for 1 minute. | active | 34 | 1,000,000 |
Sand Bomb skill lv. 9 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. | active | 34 | 1,000,000 |
Switch skill lv. 13 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 34 | 1,000,000 |
Unlock skill lv. 14 There is a 100% chance to open a door below level 3, and 90% chance to open alevel 72 treasure chest. Requires 17 Thief Keys. | active | 67 | 1,000,000 |
Vicious Stance skill lv. 19 Increases Critical Damages by 576. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 1,000,000 |
Dagger Mastery skill lv. 42–43 Increases P. Atk. by 103.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 1,000,000 |
Light Armor Mastery skill lv. 44–45 Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 1,000,000 |
Level 74 17 · SP 26,010,000
| Skill | Type | MP | SP |
|---|---|---|---|
Backstab skill lv. 36–37 Supplements P. Atk. with 5330 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | active | 111–112 | 1,620,000 |
Blinding Blow skill lv. 9–10 Attacks the target's vital points with 3553 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. | active | 71–72 | 1,620,000 |
Charm skill lv. 51–52 Decreases an enemy's aggression toward the user by 455. | active | 34–35 | 1,620,000 |
Deadly Blow skill lv. 36–37 Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 67–68 | 1,620,000 |
Elemental Heal skill lv. 54–55 Restores one's own HP with 540 Power. | active | 237–239 | 1,620,000 |
Entangle skill lv. 16 Decreases an enemy's Speed by 30% for 1 minute. | active | 35 | 1,630,000 |
Find Trap skill lv. 1 Detects traps below Level 78. | active | 67 | 1,630,000 |
Mortal Strike skill lv. 3 Increases the user's success rate of vital point attacks by 20% for 2 minutes. Requires a dagger. | active | 34 | 1,630,000 |
Remove Trap skill lv. 1 Disarms traps below Level 78. | active | 17 | 1,630,000 |
Sand Bomb skill lv. 10 Detonates a sand bomb to decrease an enemy's Accuracy by 12 for 30 seconds. | active | 34 | 1,630,000 |
Summon Treasure Key skill lv. 4 Creates 1-4 Maestro's Key(s). Consumes 2 Thief Keys. | active | 204 | 1,630,000 |
Switch skill lv. 14 Confuses an enemy, causing them to cancel their target. Requires a dagger. | active | 34 | 1,630,000 |
Vicious Stance skill lv. 20 Increases Critical Damages by 609. Continuously consumes MP proportionately to the user's level. | toggle | 14 | 1,630,000 |
Dagger Mastery skill lv. 44–45 Increases P. Atk. by 109.6 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | passive | — | 1,620,000 |
Esprit skill lv. 8 Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running. | passive | — | 1,630,000 |
Evasion Chance skill lv. 1 During Evasion, increases the rate of successfully striking an enemy's vital organs. | passive | — | — |
Light Armor Mastery skill lv. 46–47 Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. | passive | — | 1,620,000 |
Total SP for all skills: 82,784,000
Class tree
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Human Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Elven Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Dark Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
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