Party hunting: experience bonus, level gap and loot distribution

A full party earns far more experience from every kill than its members would alone, but only when their levels are close. This page gives the bonus for each party size, the penalty for a level gap, the ways loot is shared, the party search window and the chat commands.

The experience bonus

The experience of a kill is shared between the members who are nearby, and before it is shared it is increased according to the size of the party: by 10% for two characters, 20% for three, 30% for four, 40% for five, 50% for six, 100% for seven, 110% for eight and 120% for nine.

The step from six to seven members doubles the bonus, which is why seven is the practical minimum for a leveling party, and why a full party of nine can afford a healer and a buffer who deal no damage at all.

The level gap

How loot is shared

Adena is always divided equally between the members. For items the party leader chooses one of five rules, and he may change it at any moment, but every member has to confirm the change.

Finding a party

The party matching window is opened with the button in the lower right corner of the chat window, from the Actions window or with the command /partymatching. It lists the rooms of the parties that are looking for members, filtered by location and level range; pointing at a room shows who is already in it.

Chat commands

A party is also the ticket to most instanced dungeons: see Instanced dungeons: entry rules, time limits and cooldowns. The first steps of a new character are in Beginner's guide to Lineage 2: first steps, newbie help and what to do next.

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