Clan wars and alliances: rules, penalties and commands

A war lets two clans fight anywhere without karma, and an alliance joins up to three clans under one name and one chat. This page explains how a war is declared and ended, what changes when it becomes mutual, how an alliance is created and left, and how alliances behave at sieges.

Declaring a clan war

Both clans must be of level 3 or higher and have at least 15 members. The war is declared by the clan leader, or by a member to whom he gave that right, with the command /clanwarstart and the name of the enemy clan, or with the Declare War button of the clan window (Alt+N). The consent of the other side is not needed; everyone online in both clans sees a system message.

One-sided and mutual war

Ending a war

A war is called off with /clanwarstop and the name of the clan, or with the End War button of the clan window, again without the consent of the enemy. It cannot be stopped while any member of your clan is in combat. When both sides have withdrawn, the clans are no longer enemies and the ordinary penalties for killing return.

Creating an alliance

The leader of a clan of level 5 or higher may found an alliance at the NPC that registers them. The name may have up to 16 letters and digits, without spaces or special characters. An alliance holds at most three clans, the founding one included. How a clan reaches level 5 is described in Clans and alliances: creation, levels and structure.

Leaving, dismissal and dissolution

What an alliance gives

Alliances at a castle siege

The siege itself is described in Castle siege: registration, rules and how a castle is taken; fights outside wars follow the rules of PvP, karma and PK: name colors, penalties and how to clear karma.

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