Spirit of Craftsman
Spirit of Craftsman is a one-time, solo quest in Lineage 2 BoHPTS for characters of level 10–17. It starts with Karrod in Dark Elf Village.
Karrod from the Dark Elf Village is the best of all Elven blacksmiths. In spite of his awesome skill, he still cannot augment oriharukon ore. Summon a Dwarf Warsmith to discover the secret!
Spirit of Craftsman walkthrough
The quest Spirit of Craftsman, for the no-grade sword
Blood Saber, 500 no-grade spiritshots, 7000 no-grade soulshots for beginners (only for warriors), 100 small healing potions and 50 music crystals. Start level: 10. Start location: the village of the dark elves. Start NPC: Blacksmith Karrod (Karrod). No requirements. Not repeatable. Only for dark elves.
Dark Elf Village. Take the quest from Blacksmith Karrod. You receive:
Karrod's Letter.The quest for a lot of things is available from level 10 (everywhere it is written from 11; on C4 I took it from 10) and is taken from Blacksmith Karrod, who stands in the armor and weapon shop of the village of the dark elves, because there is no proper smithy in this village.
The Shilen Temple. Talk to Abyssal Celebrant Cecktinon. Hand over:
Karrod's Letter. You receive:
Cecktinon's First Voucher.The blacksmith sends us to Abyssal Celebrant Cecktinon, who hangs about near one of the entrances to the starting building (where the gremlins are), and something has to be brought to her.
Dark Elf Village. Talk to Magister Harne.
And that "something" seems to be with Magister Harne in the village temple. And Harne sets us the next little task.
School of Dark Arts. Hunt Skeleton Hunter (lv. 12), Skeleton Hunter Archer (lv. 13), Doom Soldier (lv. 14) until you have:
Bone Fragment ×10.10 items have to be knocked out of various skeletons, namely Skeleton Hunter and Skeleton Hunter Archer, which live in the dungeon School of Dark Arts. The way there is long, and so as not to run a hundred times, we at once take also the quest Bones Tell the Future and the quest Forgotten Truth. We run on foot to the School of Dark Arts, a very long run, because there is no teleport there and we have no spare adena; otherwise one could teleport to the Spider Nest, the run from there is much shorter. We go down into the dungeon. At first you meet only non-aggressive orcs, in the next room orcs and one or two skeletons, and further on, in a small room, stand four aggressive skeletons, a skeleton archer that is not aggressive but social to the first ones, and two bats fly with variable aggression (at least they were not aggressive when I ran there, but keep in mind that most bats in the game have variable aggression, it depends on the time of day).
Keep in mind that for two of the three quests the items drop from the same mobs; they have not only the same names but even the same look, and when the system chat tells you that an item has dropped, you will not even understand for which quest. Simply watch their number in the quest inventory. You will surely not have enough mana to farm all the items in one go. An empty little corridor leads down from the room; you can sit there and regenerate mana. When you have knocked out all 20 pieces (10 for one quest and 10 for the other), we run to the quest mobs of the third quest (they stand not far from the Altar of Rites, which is no longer in the dungeon but on the surface), knock out there what the third quest needs, and run to the village again. If you do not want to run, you can use /unstuck and go for 5 minutes to have a bite.
Dark Elf Village. Return to Magister Harne. Hand over:
Bone Fragment ×10. You receive:
Soul Catcher.Do not think that everything ends there: of all three quests this one is the most tedious. After the items are handed in, Harne gives us some thing and sends us back to Abyssal Celebrant Cecktinon (where the gremlins are).
The Shilen Temple. Return to Abyssal Celebrant Cecktinon. Hand over:
Soul Catcher. You receive:
Preserving Oil.Swampland (teleport from Dark Elf Village). Hunt Marsh Zombie (lv. 13), Marsh Zombie Lord (lv. 14) until you have:
Zombie Head.But the lady still does not calm down: now she needs a skull from the mobs Marsh Zombie and Marsh Zombie Lord. The wanted skull dropped from about the tenth mob, and the mobs are very tough for mages, going down only in 4 nukes; I spent all my mana on them at once.
The Shilen Temple. Return to Abyssal Celebrant Cecktinon. Hand over:
Zombie Head. You receive:
Steelbender Head.We hand the item to Cecktinon.
Dark Elf Village. Return to Blacksmith Karrod to complete the quest. Hand over:
Steelbender Head. You receive:
Blood Saber.And we return to the start blacksmith for the reward. You hand the quest in and get your reward. The music we delete at once; the sword can be upgraded or sold, which is what I did, right there upgrading my own weapon to top no-grade with the adena.
Rewards
Quest journal
Method of Refining Oriharukon Ore
The Dark Elven Blacksmith, Karrod, wishes to conjure the spirit of Warsmith Roberto Steelbender in order to learn how to augment oriharukon ore. He asks for help in summoning the dead man's spirit. Visit Abyssal Celebrant Cecktinon of the Temple of Shilen.
Go to: Abyssal Celebrant Cecktinon
Net for Tying Up Dead Spirits
Abyssal Celebrant Cecktinon tells you that in order to summon Steelbender from the Well of Dead Souls he will need a soul catcher. Visit Magister Harne and ask her how to get a soul catcher.
Go to: Magister Harne
Ingredients for Soul Catcher
Ten old bones are needed to make a soul catcher. Go to the School of Dark Arts, kill skeletons and bring back their bone fragments. Kill Skeleton Hunters, Archers and Doom Soldiers.
Go to: School of Dark Arts
Return to Harne
You have collected all 10 bone fragments. Return to Magister Harne in Dark Elf Village and have the soul catcher made.
Go to: Magister Harne
Container to Hold Souls
A soul catcher has been created! Take it to Abyssal Celebrant Cecktinon.
Go to: Abyssal Celebrant Cecktinon
Zombie's Head
The preparations for summoning Steelbender have almost all been completed. All that remains is to obtain a zombie head to temporarily hold the spirit. Go to the Swampland, kill a zombie and bring back its head. Hunt Marsh Zombies.
Go to: Swampland
Return to Abyssal Celebrant Cecktinon
You have applied the preserving oil to the zombie head. Take it to Abyssal Celebrant Cecktinon before it begins to rot.
Go to: Abyssal Celebrant Cecktinon
Steelbender Head
Abyssal Celebrant Cecktinon has conjured the soul of Steelbender by using the soul catcher. He then channels the spirit into the zombie head. Take it to Blacksmith Karrod before it starts to rot.
Go to: Blacksmith Karrod
Map






Quest items
Quests: level 6–14
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