Spirit of Mirrors
Spirit of Mirrors is a one-time, solo quest in Lineage 2 BoHPTS for characters of level 10–15. It starts with Gallint in Einhovant's School of Magic.
Three Spirits of Mirror have escaped from Magister Gallint's laboratory on Talking Island! Capture and seal these spirits!
Spirit of Mirrors walkthrough
The quest Spirit of Mirrors, for the no-grade weapon for mages
Wand of Adept, spiritshots (only for mages), healing potions and music crystals. Start level: 10. Start location: the human village. Start NPC: Grand Magister Gallint (Gallint). No requirements. Not repeatable. Only for humans. In the C1 chronicles only the weapon is given, nothing else.
Einhovant's School of Magic. Take the quest from Grand Magister Gallint. You receive:
Gallint's Oak Wand ×3.The quest is taken from level ten from Grand Magister Gallint, who is in the school of magic. That is the building where all the mages start, I hope you still remember the place. Though the quest is supposedly for mages, both warriors and mages can do it, only their reward will differ; in any case everybody gets the mage club, both warriors and mages. It comes in handy even for warriors, as it can be sold to a shop at once and the sword upgraded with the money. So everybody should do the quest. The essence of the quest is to find three quest mobs and farm them with the clubs that Gallint gives you. These clubs go into the ordinary inventory; you take one of them in your hands and bring a quest mob down. After some spirit or other passes from the mob into the club, it becomes a quest one, leaves your hands and goes into the quest inventory. And you can take another club and go to another quest mob.
Talking Island, Eastern Territory. Kill Spirit Of Mirrors (lv. 9) to get:
Spiritbound Wand.The first of the mobs is a frog, and it is next to the ordinary frogs, only a little further: you have to cross the little bridge and look for the quest mob on the right. There is one nuance of the farm here. I did this quest many times, and the very first time I failed. I dumbly came up to the mob and nuked it down with Wind Strikes. And the item was not given. I had to wait for several respawns of the mob, but the item was still not given. Then I tried it another way: first I blasted with a Wind Strike and then finished the mob off by hand with the quest club without any magic. The item was given, that is, the weapon left my hands and went into the quest inventory. After that I worked out this tactic for myself: first I hit the quest mob a couple of times with ordinary physical blows and then finish it with Wind Strikes. The item has been given at the first try ever since. And here is what else I noticed: on different builds it differs; on some, after the quest club goes into the quest inventory, the next club gets into your hands by itself, and on other servers you have to take the new club yourself. The quest frog has the longest respawn (about 4 minutes), and if the server has only just opened, a decent queue of those eager for the weapon lines up here.
Obelisk of Victory. Kill Spirit Of Mirrors (lv. 10) to get:
Spiritbound Wand.The next quest mob is not far from the first. You have to run across the little river between the obelisk and the glade with the orcs; there, across the road, is a small hillock, and on it stands the quest orc.
Elven Ruins. Kill Spirit Of Mirrors (lv. 11) to get:
Spiritbound Wand.With the last quest mob it is all complicated, because you have to pass through the waterfall and get to the other side of the island, where there are many spiders of levels 15-17, half of them aggressive. The first time I did not go through the waterfall at all but over the tops of the mountains, which can be climbed both to the left and to the right of the waterfall. Later it turned out I had climbed there for nothing. The easiest way to get there is through the waterfall after all, and at once run across by the shortest way to the sea. Even if some aggressive spider stands there, drag it along and bring it down in four nukes. At the cliff we stand facing the sea and run along that cliff to the right until we see the descent to the coast. There stands the third quest mob.
Einhovant's School of Magic. Return to Grand Magister Gallint to complete the quest. Hand over:
Spiritbound Wand,
Spiritbound Wand,
Spiritbound Wand. You receive:
Wand of Adept.After we get the third item, we return to Gallint and hand everything to him. We get the weapon Wand of Adept, 3000 spiritshots for beginners and 500 ordinary spiritshots (warriors are not given them), small healing potions and crystals. Mages can at once upgrade the club to the Cedar Staff, warriors can simply sell it to a shop. Do not be much upset that the Cedar Staff is a two-handed staff: at the next upgrade it can be changed for a one-handed weapon, such are simply the rules there.
Rewards
Quest journal
Escaped Spirits
The spirits of mirrors that Grand Magister Gallint was studying have escaped! Hit each one of them with Gallint's oak wand to seal them. Seal all three and return to Gallint. The guards in the village can tell you where to find the spirits.
Monsters that need to be sealed by Gallint's Oak Wand - 3 spirits of mirrors.
Location of the Spirits
The spirits of mirrors that Grand Magister Gallint was studying have escaped! Hit each one of them with Gallint's oak wand to seal them. Seal all three and return to Gallint. You will find one of them on the western shore of the island, another near the bridge west of Einhovant's School of Wizardry and the third can be found near the Obelisk of Victory.
Monsters that need to be sealed by Gallint's Oak Wand - 3 spirits of mirrors.
Return to Grand Magister Gallint
You have sealed all three of the spirits of mirrors with Gallint's oak wand! Return to Grand Magister Gallint.
Go to: Grand Magister Gallint
Map






Quest items
Quests: level 6–14
Comments
No comments yet. Know something useful about this page? Share it.











