What Lineage 2 is, how official and free servers differ, what rates and chronicles are, how to install the client, create a character and read the interface, plus the player slang a newcomer hears from the first minutes.
In this article I will try to tell those who have never played Lineage 2 what it is at all, share the basic knowledge of the game and then, once you have settled in a little, give a few tips on how to behave in this world. We will look at everything a beginner needs on the example of the Interlude chronicles, which are fairly simple compared with the later ones.
What Lineage 2 is
It is a massively multiplayer online game made by the developers of NCsoft in the early 2000s. In fact it is a whole world with its own rules and laws, which is very interesting to explore, and exploring it will take not one hour of play but far more.
In technical terms the game consists of a server, which runs under the supervision of some people, and the game clients installed on the players' computers. The players connect to the server, and all their actions go through this server and are remembered there (written to the server database). Servers are either official, run by NCsoft and its partners, or unofficial, the so-called free servers, that is, pirate servers.
Here is the first piece of player slang:
- Official, retail, EU official, RU official: this is what players call the official servers.
- Free shard, freeshard, private server: this is what players call the pirate servers.
- "Like on official" (retail-like): with this phrase the players and administrators of free shards stress that on their pirate server all the content works the same way as on the official servers (which happens rather rarely).
What the chronicles are
When the developers created the game, they already understood that without developing the content their game would be doomed to fail, so from time to time they add new territories, new races, new quests, new branches of character development and much more to the game. Each such content update is usually called a chronicle, although not every update had the word "chronicle" in its name. And with this notion we have come to the difference between the official servers and the free ones.
How official servers differ from free ones
On the official servers everything works the way it should and the way the developers made it. Playing on the official servers costs a monthly fee: if you do not pay for the next month, you will not play.
The official servers run only the latest chronicles, and this is exactly why the free servers are popular: many old players do not want to play the latest chronicles, where the developers have changed and overcomplicated a lot, so such players look for a free server with the chronicles they like and play there.
The free servers never give in full the content that was on the official servers of the old chronicles, only approximately, because even if a server build was stolen from under NCsoft's nose, all the bugs that were on the official servers come along with that stolen build. After that the official developers fix the bugs, and in the stolen build the bugs remain. Of course the makers of free-server builds fix them, but only approximately, because they have no exact data.
Server rates
Server rates are a kind of multiplier in the game by which the amount of goodies you get as a reward for some action is multiplied. For example, for completing some quest at x1 rates you are given a certain amount of money, and at x10 rates that amount grows 10 times. This is one more thing that attracts players to the free servers, because on the official servers the rates are always only x1 (under certain conditions a player can raise them to x2, but no more). On the free servers the rates are all sorts, from x1 to x100500 and beyond, so impatient players choose not x1 but the rates at which they will play faster and, as they see it, with more fun. It is a debatable matter, but it is of no interest to us in this article.
The most popular chronicles
- C4: the build was leaked from an official server, but it did not become very popular because the content is rather poor.
- Interlude: very popular chronicles, probably because many people started playing on Interlude and still cannot let go of it. There is no stolen Interlude build: all the builds of these chronicles were made either from the stolen C4 by upgrading the content, or from the stolen Gracia Final build by cutting the later content out of it.
- Gracia Final (GF): popular because it was the build of these chronicles that was stolen from the developers. The build was very buggy, but the build writers brought it up to scratch, and now everyone who feels like it runs free servers of these chronicles; some do not even fix anything and launch that very stolen version that lies around in public.
- High Five (H5): everything said about the previous build applies to this one too: it was leaked and is constantly being worked on, hence the popularity.
Which chronicles to start with is up to you; for a first look, as I wrote above, I recommend Interlude.
The game client and logging in
Now we move smoothly to the game itself. To play you need the client of the chronicles you are going to play. We go to a file-sharing site and download the game client. There will be many clients of the same chronicles from different free servers; I advise you to download the clean client from NCsoft. You will keep the client in an archive, and if something starts glitching, you can always unpack it into a new folder.
We unpack the client on the computer; in principle any folder will do, but it is better if the path to the client files has no names with non-Latin letters, so it is not a good idea to unpack it into a folder with a name in Russian. After installing the client you need to install the patch of the server you are going to play on. I remind you that the client must be of the same chronicles that run on the server you liked.
The patch is, as a rule, the same kind of archive with files as the client, but these files are already set up for the server you will play on. That is, with the patch of one server installed you will not get onto another: another server needs its own patch. The patch files are unpacked into the game folder, replacing the old files.
The game is started with the file l2.exe from the system folder, and only with it. As many times as you run this file, that many windows will load, and in each window you can load a separate character. If I am not going to chat with friends in the game but have decided to level, I usually load 5-6 windows, but first things first: one window is enough for you to begin with.
You can even start the game right away. If on start the game screen takes up the whole monitor, press Alt and Enter together: the screen will shrink and you will be able to stretch it as you like.
The last touch before entering the game: you need to register an account on the site of the server you have chosen. Do not forget to write down the login and password on a piece of paper after registering, and on another piece of paper write where the first one is, and on a third... Just kidding, but sometimes a piece of paper really helps, especially if a lot of time has passed since you last entered the game. When creating an account there is no need to invent a login with your in-game name: you will think up names for your chars once you are on the server, because each account can hold up to seven characters.
Player slang explained:
- Char or toon (from the English "character"): this is that very silly body which you will create in the game and control.
- Screenshot: a picture of the game screen. When you press the Print Screen key, a picture of everything happening on the screen is created automatically and saved in the system folder of the game. Only the cursor position is not saved. The pictures are named Shot00000 and so on in order; the default file extension is .bmp, and if you want them saved as .jpg, choose that format and the quality you like in the settings.
So, the choice is made, the account is registered, and the client window is waiting for the login and password.
We enter the login and password; if everything is fine, a window with the server rules appears. It is a pure formality, anything can be written there. We confirm and go to the server selection window. There may be just one line if there is one server, or several servers may be listed if there are many, and then you need to choose the server you want to play on. As a rule the list shows the server name, the chronicles and the rates, so you will not go wrong. There may be another case: one server but several entry points to it from different countries, for the players' convenience; then you can choose any of them.
Creating a character
We choose the server and the game screen appears, which will show all your characters on this account. For now it is empty, and we go on to creating our first char. We press the "Create" button at the bottom right. A new screen opens with the menu of the character's parameters in the top left corner.
- Name or nick (from the English "nickname"): here you choose the name under which you will be known on the server. In the Interlude chronicles a name can be made only of letters of the English alphabet and digits. If the server is fairly old, choosing a name will be a certain torment for a newcomer, because all the more or less decent names are already taken.
- Race: there are five races in Interlude: humans, elves, dark elves, orcs and dwarves. Each race, as in any other game, has its own basic stats, and later it will develop certain skills typical of that race. Each race will also later split into classes, but that comes later, when you learn the professions typical of the race you chose. You can get a rough idea of these classes here: First class transfer quest for every class, Second class transfer quest: the three marks of every class, Third class transfer quest: the sagas of every class.
- Class: at first two classes are available to all races except dwarves, the fighter and the mystic; dwarves have only the fighter, because dwarves do not get along with magic at all. This choice determines whether you will later mostly use magic or swing a sword and shoot a bow. The choice is yours. One more thing: dwarves have additional and very important skills that the other races do not have. Dwarf crafters can create items out of all sorts of junk and also break those items into crystals, and dwarf spoilers can get additional items out of monsters that nobody else can pull out.
All the other parameters, such as sex, hairstyle, hair colour and the face, affect absolutely nothing, especially since with certain items you can change these parameters (except sex: the sex is changed only for money by the server administration). So we pay no attention to them.
We create our first character without overthinking it: as a rule the first character is abandoned later, once the newcomer has figured out the game and understood all its subtleties. After creation the character appears on the screen with your characters.
You may often be called a noob in the game. Do not take offence: a noob (from the English "noob") is just a newcomer who understands little in the game.
First steps in the game
The character is created, and we let it out into the world. All new chars appear in special newbie locations; next to them there will be only two NPCs and first-level mobs. We look around and get used to the game interface.
There are three kinds of creatures in the game:
- Players: other users running around the server; you can chat with them, fight them, spend time together and much more. Completely independent creatures, they do whatever they want. Player levels go from 1 to 80 and are raised by leveling the characters.
- Monsters or mobs (call them as you like): little beasts, birds, bugs and other vermin needed only so that players can level on them and knock various items and money out of them. Mobs range from level 1 to level 87, are controlled by the server, are as a rule strictly tied to some territory (location), and some time after being killed they come back again. The time from the killing of a mob to its reappearance is called the respawn time or simply the respawn.
- NPCs (non-player characters): friendly creatures placed by the developers all over the game world. They take no part in the gameplay but help the characters develop (sell and buy goods, give and accept quests and much more).
NPCs and players are considered friendly creatures by default, so if you target them (to target is to click the creature once with the mouse, pointing the cursor at it), the cursor changes to an icon with a little face and a speech bubble above it, meaning you can talk to this creature. If you still decide to fight them, you need to click on the creature while holding Ctrl.
All monsters are hostile by default, so when you target a mob the cursor changes to a sword, and the mob can be attacked without pressing Ctrl.
When you target any creature, an extra window with information about it appears.
When you have targeted someone, two little circles appear to the right and left of the creature's name. If they are blue, you are taking no hostile action against the creature; if red, you are attacking it. You can attack from far away, and then your character will first run up to the creature and start hitting it only from attack range; to break off the attack it is enough simply to stop, and the attack will be interrupted.
The time has come to kill your first mob. We double-click the first Gremlin we see; your char runs up to it and starts beating it on the head with whatever you have in your hands. When the mob is finally dead and has fallen, it disappears a few seconds later, and a few items are left after it (or not: it all depends on the drop chance, which depends on the mob, on the items and, by the way, on the server rates we talked about above).
Drop or loot is what falls out of a mob. The word "loot" came from other games; in Lineage people usually say "drop". The drop can include money, which in this game is called adena, whole items, parts of items and the resources needed for crafting, all sorts of potions and other useful and useless stuff.
For killing mobs, as well as for completing quests and for some other actions in the game you will get, besides the drop from monsters, another reward.
EXP: you get a certain number of experience points from each mob, and your experience bar (the grey one) grows until it reaches 100%; then you are given the next level, and the experience bar is reset to zero.
The game interface
The window with information about your character (from top to bottom):
- Your current level and, to the right, your nick.
- The yellow bar is CP (from the English "combat points"): a kind of life force of the character that only another player can lower in battle. No mobs or NPCs can affect the CP bar. As soon as your CP is taken down to zero, your HP starts to drop.
- The red bar is HP (from the English "hit points"): the main indicator of your character's life; mobs and some NPCs affect only this indicator. When HP drops to zero, you fall too, and a sad button appears in front of you ("To Village"); after pressing it you find yourself in the nearest town or village.
- Player slang: "Press To Village" means that you are a noob and have disgraced yourself, a weakling good for nothing, and all you have left is to press the "To Village" button, get up there and dust yourself off.
- The blue bar is mana. This is it, that very mana which is spent when you use any skills. Unlike in other games, mana here is spent not only on magic skills but on all skills in general: even to hit your enemy on the head harder with a club you have to spend some mana.
- The grey bar is that very experience I already wrote about above.
There is one more value that grows with every mob and completed quest, but it is not shown on this screen. It is SP (from the English "skill points"). You will spend skill points on learning various skills, and there will never be enough of them.
The halo with a blue arrow above your char shows where you need to run to complete some quest.
The shortcut bar
Now about the shortcut (hotkey) bar. In Interlude it consists of three rows of 12 slots each. Into each of these slots you can put a skill, an action, a macro and so on, so as not to dig through various menus and to have the most common actions always at hand. The bottom row is controlled by the function keys F1-F12; the other slots you click with the mouse. To the right of the shortcut bar there is a padlock icon: by closing it you lock the filling and clearing of all these buttons. To add a new action to the bar, unlock the padlock and drag the new action onto the bar with the mouse, or remove an unneeded one by dragging it off the bar. Above the padlock there is one more icon, a curved arrow. With it you can turn the bar horizontal or vertical. I always turn it vertical and move the bar all the way to the right so that it does not get in the way. You do as you find convenient.
What you can put on the shortcut bar straight away. Here is how it looks on mine: as soon as I create a character, I set up its bar this way.
The top row: invite to party, leave party, recommendations, trade with other players.
Invite to party. Player slang:
- Party (from the English "party"): a short-term group of players for leveling together.
- Leveling, exping or grinding: mass extermination of mobs to raise the character's level as fast as possible. Leveling in a party is not only fast, since a party gives extra bonuses, but also fun, because in a big party there is bound to be some joker who keeps everyone amused. One party can hold up to 9 players.
- "I'm off to exp": this phrase means the player is tired of wandering aimlessly and has finally decided to gain another level.
- "To level up": to reach the next level.
- Delevel: as a result of frequent deaths from mobs or other players (and each such death takes away some of your char's experience) there may come a moment when there is no experience left at the current level, and then the experience is taken off together with a level. This is what is called a delevel, or losing a level.
- "You'll answer for the delevel": this means that the player you accidentally killed and who lost a level is very indignant and holds a grudge against you. If you are strong enough, you can drop him a few more times so that he knows his place.
- "Give party", "invite me": a player's request to take him into your party. To do this you need to target the player and click the invite icon. If the player is far away and you cannot target him, type the command /invite nick in the chat. Then the player will join you wherever he is.
Leave party. It is enough to click the icon with the footprints, and you will leave the current party.
Recommendations. The icon with the thumb up. The game has a recommendation system. If you target a player and click this icon, you add +1 recommendation to that player. As recommendations accumulate, the player's nick gradually turns blue, and when it reaches the maximum of 255 recs, the nick becomes completely blue. You can give at most 9 recommendations a day from each char; the recommendations are renewed every day. The number of recommendations received from other players is unlimited.
- Player slang: "Rec", "give a rec", "rec me": a player's request to give him a recommendation. You can give it, you can ask a little adena for the rec, you can send him wherever you like, or you can say you have run out of recs. One player can be recommended only once a day, but this is easily worked around: it is enough to leave the game and log in again to rec the same char. When I colour the nicks of my dwarf girls, I usually seat one of them somewhere and log in with the other chars and rec her until she is completely blue.
Trade with other players. Having targeted the player you need and clicked the trade icon (two hands shaking), you start a deal to exchange or hand over some items from player to player. The players must be standing close: if you send a trade to a player at the other end of town, it will not work.
- Player slang: "Trade", "send trade": the player asks you to offer him a trade.
On the middle row of the bar I usually put the "Sit" button straight away, and in the last place I put a slot with shots, which are switched on and off by right-clicking the shot icons. A common mistake of newcomers: after entering the game they forget to switch on the shots, and then, after a couple of hours of leveling on mobs, they start to realise that something has gone wrong and remember about the shots.
- Player slang: shots (soulshots, spiritshots, blessed spiritshots): items that considerably raise the players' attack power. You can see what they look like and where to get them on the item pages:
Soulshot: No Grade,
Spiritshot: No Grade,
Blessed Spiritshot: No Grade. Soulshots raise physical attack, spiritshots and blessed spiritshots raise magic attack.
On the bottom row, which is controlled by the function keys, I put the buttons that are really needed all the time: picking up the drop on F9, attack on F11 and switching the target to the next mob on F12. These buttons are next to each other and are operated with one hand.
The menu in the bottom right corner
And it remains to talk about one more menu, which is in the bottom right corner. There are only four buttons there.
Button No. 1, the "head". Pressing this button opens a window with five tabs:
- Tab No. 1, the "head with a magnifying glass". This tab shows all the main information about your character: nick, profession, clan membership, all the char's current parameters (attack, defense, run speed and so on), the character's basic stats, the number of recs and much more.
- Tab No. 2, the "sword and staff". This tab shows all the character's skills, both active ones, which the character can use itself, and passive ones, which add some bonuses permanently.
- Tab No. 3, the "fist": the tab of the character's actions. It is split into three groups: the top one is the actions themselves (stand, sit, attack and so on), the middle group is the party actions (join, leave, pass leadership and the like), and the bottom group is the social emotions: they affect nothing but are great fun, and if you are playing Lineage for the first time you will spend more than a dozen minutes pressing these buttons.
- Tab No. 4, the "flag": information about your clan. There are a great many buttons there; if you are the clan leader, all of them are active, if an ordinary member, only some of them. You can read about clans here: Clans and alliances: creation, levels and structure, Clan wars and alliances: rules, penalties and commands.
- Tab No. 5, the "scroll": information about the quests you are doing at the moment.
Button No. 2, the "bag". This window shows everything you are wearing at the moment as well as the inventory: the ordinary one, where all the items you carry lie, and the quest one, which holds only quest items. An item from the ordinary inventory you can equip, take off, hand over, sell, drop, delete or break into crystals (if you are a dwarf crafter). From the quest inventory you can only delete.
Button No. 3, the "map with a cursor". It is the map itself. In towns it shows all the buildings in the town, in the field the map of the surroundings, and in dungeons either the dungeon map, if the developers drew one, or nothing, if the developers forgot to draw it.
Button No. 4, the "hammer". Here we need only a few items. Macros, about which I wrote a separate article: Macros in Lineage 2: limits, the /delay command and ready examples; the game settings, where you can change the client parameters, for example lower the detail of object rendering to reduce the load on the computer and load more game windows; the parameters of saved screenshots are changed there too, the sound is switched off and so on; and the two bottom buttons: restart, to re-enter the game with another character, and exit, to close the game completely.
Buffs
Now you know almost everything a newcomer needs to know. Perhaps only one thing is left to tell: buffs. On its own your character is weak, weak at any level. And to raise its stats for a short time, such goodies as buffs were invented.
Buffs (from the English word "buffs") are spells that raise one or several of the character's stats for a short time. Standard buffs last 20 minutes, stronger buffs last 5 minutes, and there are buffs of 2 minutes.
Buffs can be cast by players of certain professions, the so-called buffers. On their own they are extremely weak and cannot fight, but they have whole sets of buffs for both fighters and mages. And this sort of nudges both you and the buffers to level together in a party: they strengthen you with their spells, and you quickly level them (and yourself), tearing all the surrounding mobs to shreds under the buffs.
Player slang:
- "Give buff", "buff me": a player asks you to cast strengthening spells on him. To understand which spells this player needs, you have to take him into the party and look at his profession. This is done by pointing the cursor at the player's icon in the party window. If the player is a fighter, he gets the fighter buffs; if a mage, the mage buffs accordingly.
- "WW pls": a player asks you to buff him with the spell
Wind Walk, which raises run speed. That is, the player is not going to fight, he just needs to get somewhere quickly. - "Zerk pls": a player asks you to buff him with the spell
Berserker Spirit. Only a player with the profession Prophet casts it; if you are not a Prophet, feel free to send a player with such a request far away, and if you are a Prophet, you first have to take the player into the party, because this spell can be put only on a member of your own group. A similar spell can be cast by a player with the profession Overlord, but there are restrictions of its own, and an outside char cannot get that buff, so only the Prophet remains. - "CoV pls": a player asks you to buff him with the spell
Chant of Victory. This spell can be cast only by players with the profession Warcryer, and only while in the same group. - DS: from the English words "dance" and "song"; a joint group of buffs from two different players with two different professions.
- PP: the short name of the profession Prophet, a large set of buffs for all occasions.
- SE: the short name of the profession Shillien Elder; a smaller set of buffs, but there are unique ones needed by both mages and fighters.
- EE: the short name of the profession Elven Elder; buffs mostly for mages.
- WC: the short name of the profession Warcryer; can buff only the members of its own group, but all of them at once.
- BP or Bish: the short name of the profession Bishop; not very many buffs, but the best healer in the game.
- BD: the short name of the profession Bladedancer; casts the so-called dances, very strong buffs that last only 2 minutes.
- OL: the short name of the profession Overlord; a large set of buffs, but it casts them only on the members of its own clan or alliance; the player does not have to be in one party with the Overlord, it is enough simply to stand nearby.
- SWS: the short name of the profession Swordsinger; casts the so-called songs, very strong buffs that last only 2 minutes. Dances and songs together are called "DS" for short, as I already wrote above.
- "Cat", "cat keeper": the nickname of the profession Warlock, which is not a buffer but a summoner, but one of the cats the Warlock summons has a very useful buff for fighters.
- "Horse", "horse keeper": the nickname of the profession Elemental Summoner, which is not a buffer but a summoner, but one of the unicorns it summons has a very useful buff for mages.
Buffs come not only from players but also from various potions, some of which are either sold in the shop or dropped by mobs, and from scrolls, which are given as a reward for some events (buffs from scrolls last a whole hour). Mobs also drop the so-called herbs, big bottles: if you pick such a bottle up, it raises one of your stats for 2 minutes; the herbs were invented by the developers specially so that a player could level solo, that is, alone and without buffers. But there are few kinds of bottles, and leveling with herbs is dull all the same.
Mobs and the first village
Well, I have given you the basics; after studying them you can beat up some Gremlin mobs, gain a few levels, master the buttons on the shortcut bar and then move on to other glades, where, as it turns out, there are other mobs, already of a higher level. To begin with, hit mobs close to your own level: if you are level two, look for mobs of about the same level, because if at level two you attack a mob of level twenty or so, it will surely flatten you like a steamroller flattens a frog. As a rule the level is written above the mob, but you can estimate it yourself. When you target a mob, a plate with its description appears, and there, besides its HP bar, is its name. If the name is red, the mob is far above you in level; if yellow, slightly above; if white, about equal to you; if green, it is already three levels below you; if purple, the mob is well below you; if blue, the mob is a noob of a very low level. Keep in mind too that if a mob is far below you in level, you will get neither experience nor drop from it, and there is no point in hitting such mobs.
Mobs can also be aggro or non-aggro, that is, aggressive or not. Aggressive mobs have their level written in red above their heads; approach such mobs carefully, because they can aggro on you as a whole crowd. And there are also social mobs: the sociality of mobs is not written anywhere, but if you come up to such mobs and hit one of them, the other mobs social to it, even if they are not aggressive, will aggro on you anyway. Aggro and sociality work at a certain, fairly short distance from the mobs, but that you will learn in practice, and you will understand how to pull one mob out of a crowd and so on.
In the end you will wander into the nearest village, which is different for each race and is named rather plainly for each of them: Dwarven Village, Orc Village, Elven Village, Dark Elven Village. Only for humans the name is different: Talking Island Village. One might think all the other races cannot talk. And here you will have to learn a few more things:
Player slang:
- GK, TP: short for the English "gatekeeper" or for "teleport": the NPC lady through whom you can teleport to other locations or towns.
- WH, CWH: from the English "warehouse", simply a storehouse: a building in towns and villages with NPCs with whom you can unload the items you have collected into your personal warehouse, or NPCs through whom you can pass items between the characters of one account. Accordingly CWH is the clan warehouse, into which all clan members can put items, while only the clan leader can take them out.
If you have chosen the dwarf race, let me introduce one more name:
- Toma, also known as Master Toma, the pest, the pain in the neck: a nasty dwarf NPC who is needed for all the dwarven professions and who does not stay in one place but teleports around the locations whenever and however he pleases, for which he is fiercely hated by all dwarves.
When you have leveled a little and gained a few levels, you will need to learn the new skills your character gets after certain levels. Go to the building of your guild in the village (for dwarves it is the warehouse or the smithy, for buffers the temple, for dark elves the dark elf guild, for orcs the orc guild) and look there for an NPC whose dialogue has the line "Learn skills". It is all simple there: you learn a skill and a certain number of skill points is taken from you; if there is still enough SP, you learn the next skill, and if not, you go to beat mobs again.
What to read next
In principle, let us finish our guide for beginners here, I have already written a lot as it is. For the further development of your character you can read my other guides:
- Starting with dwarves on a freshly opened x1 server
- Levelling academy members on raid bosses
- Levelling a spoiler: from the first mobs to level 60
- The starting quests in the dwarf starter location: Quests of the dwarf starter location
- The starting quests in the human starter location: Quests of the human starter location
- The starting quests in the elf starter location: Quests of the light elf starter location
- The starting quests in the dark elf starter location: Quests of the dark elf starter location
- The starting quests in the orc starter location: Quests of the orc starter location
- Beginner's guide to Lineage 2: first steps, newbie help and what to do next
The whole site is at your disposal, study it. Good luck, fewer flights "to village", more goodies and experience.