Treasure chests and Deluxe Chest Keys: what is inside at every level

How treasure chests work: the difference between a chest and a box, where the keys come from, and what drops and is spoiled from the chests of every level, from 21 to 84, with the grade of the enchant scrolls inside.

The keys are needed to open the Treasure Chests, from which armor and weapon enchant scrolls are extracted. It is a thankless business, and it becomes more so as the level rises. While from small chests you can get a dozen D weapon scrolls in an hour, at high levels you can run about all day and not extract a single S weapon scroll. So it is for you to decide whether to take it up or not. But in any case, even when levelling on mobs and running past a chest, you can and should open it; the main thing is to have keys of the corresponding grade.

The chests are chests and boxes, but they cannot be told apart by looks; a patch for chests is needed. Chests are ordinary mobs with drop and spoil: when a key is used on them, the key disappears and the chest aggroes on you. Boxes, when a key is used on them, may either disappear (you will hear the corresponding sound) or open. On opening there is a chance that you get an armor or weapon scroll. If you hit a box, it explodes with an area fire attack. Because of all this a patch is simply necessary, so as not to waste keys.

The main generators of keys are the dagger classes, which have the skill Summon Treasure Key. You can put such a character on a macro (or a whole heap of them on different windows), and they will produce so many keys for you that you will get tired of opening chests with them. Keys also drop from some mobs with rather good chances, so they can be knocked out too. The spoil of keys from mobs exists only in the Rift.

What is inside the chests

In general the Koreans show a wish to structure the drop from chests clearly: you will see neither weapons nor jewelry in it. Only helmets, shields, gloves and boots. And they tried to do it this way: if a chest drops gloves and boots, the next one by level will have helmets and shields of the same grade and tier (low or top). In principle they almost managed it: the failure happened at the chests of levels 72 and 75. They simply had two left unused by their own algorithm, so into these chests they had to stuff low A-grade gloves, boots, and helmets with a shield a second time. And one more failure happened in the strict chest hierarchy: the drop chance of enchant scrolls from the level 54 chest is much higher than from the level 57 one.

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