What changed in Chronicle 2: Age of Splendor

The main additions of Chronicle 2 compared with C1: the Innadril territory, the Tower of Insolence and Devil's Isle, manor, dyes, raid bosses, Zaken and Baium, treasure chests, special abilities in weapons, macros and striders.

In connection with the growing popularity of very old chronicles like C1 or C2, I too will have to take care of this matter, because I myself do not know what went on in such antiquity, and it is interesting.

I will not list all the changes in a row, such as the strengthening or weakening of some skill, but I will list all the main additions. For now we take the C1 chronicle as the basis.

Territories and locations

Castles and sieges

Manor

The manor system was introduced. And for some reason I thought manor was introduced much later. And with manor not everything is as rosy as in the later chronicles. Some floating prices for seeds, the impossibility of choosing the type of reward, which changes randomly, some other flaws: I did not even bother sorting it all out. Well, I do not like that kind of thing.

Main changes

Character skills

Monsters and treasure chests

Items and quests

Clans and other changes

More guides

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