GM commands and item IDs for testing on a test server

How to check for yourself how skills, quests and augmentation work on the test server of a build: the basic GM commands, the IDs of all third professions, of the main sets, weapons and consumables, and how to find any ID in the admin panel.

All of us from time to time see on server forums a situation where players begin accusing the admins of having broken something on the server, or set it up wrongly, or in general of doing something wrong and in the wrong place. This concerns the work of skills, of augmentation, of quests, the behaviour of mobs, and much else. Players accuse the admins of having cut something precisely in the settings; the admins swear they did nothing. In this case it will be useful to go to the test server of the build that your server runs and check everything yourselves.

The thing is that all sellers of decent builds, whether PTS or Java, keep online a test server of the build they sell, so that potential clients could come in and look at how playable the build is. We do not need that, but we can make use of the fact that anybody can enter the test server and check there everything we need. We go to the site of the build that has to be tested, download and install the patch, see how registration works, and enter the test server.

Basic commands

All GM commands are entered into the chat window through a double slash //. Before applying a command to yourself, you have to take yourself in target. Sometimes this does not work; then you first have to take some NPC or mob in target, and only then yourself. Besides, some commands will not go through on you while you are invisible. First of all we take admin rights:

To summon items, add skills and so on, you need to know the ID of the item or skill or whatever; I will give the main IDs here, and below I will tell how to find them out in the game itself.

If you need to look at some location, the placement of mobs or some other things on the ground not connected with farming mobs and the character's level, you take GM rights, switch on the invisibility mode and can already run about your business: nobody sees you, and you can run fast.

Class, level and skills

To test skills you have to assign the character a class, raise its level to the needed one and add all the skills for that level. You take yourself in target (or a friend, if you are testing with somebody) and enter these commands:

When checking how skills work, never add to a character a skill of another race or class, since it will work on it incorrectly: every race and class has its own base parameters and passive skills, and all of this together will distort the picture of how the skill works.

Items and their IDs

To check damage, the enchant level and some other parameters, the character has to be dressed in something. There are two commands for that:

How to find out any ID

And finally about how to find out the ID of the needed item, skill and the like. Pressing Alt+G calls up the admin panel. Into the line in this panel you enter the needed item, the name of the skill, the NPC and whatever else you like, press the corresponding button (Item Search for an item, Skill Search for a skill and so on), and you will be shown its ID. If nothing was shown, it means you entered the name incorrectly. The name must be exactly as in the game, including capital and small letters; that is, if you entered the word adena, nothing will be shown, and if the word Adena, its ID 57 will be shown.

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