What changed in Chaotic Throne: Interlude

The main additions of Interlude compared with C5: weapon augmentation and life stones, new skills, Primeval Isle, the best A-grade weapons, shadow weapons, Akamanah, the command channel rules, duels and changes at sieges and the Olympiad.

We continue our excursion into the past. We began with the changes in the C5 chronicle (What changed in Chronicle 5: Oath of Blood); let's go on to Interlude.

Augmentation

One of the most important changes in Interlude is considered to be weapon augmentation, and rightly so: the balance at the Olympiad shifted sharply, and it became much more interesting. Life stones of various grades and levels started dropping from mobs 40+.

All the augmentation actions are performed at the blacksmiths in all towns except the starting villages and Gludin. To augment a weapon you need the weapon itself, a life stone and a certain number of D or C gemstones. And a piece of advice at once: do not insert life stones in Aden, C gemstones are not sold there. Any weapon from C to S grade can be augmented. In the reverse process, that is, when removing the life stone from the weapon, neither the life stone nor the gemstones are returned.

What can you get from augmentation? First, a rise of the basic stats, STR, CON, INT, MEN: only by 1, and only one stat. Second, a rise of such parameters as P. Atk., P. Def., M. Atk., Accuracy, and also an addition to mana, CP and so on. And most important, an additional skill: passive, active or chance. If the weapon with the augmented skill is in your hands, an active skill is shown in the list of your active skills, a passive or chance one in the list of passive skills.

The PKers were the happiest about the introduction of augmentation: now it became possible to PK with an S-grade weapon, since an augmented weapon does not drop even when a PK drops items.

The augmentation system is described in detail in the article Weapon augmentation: Life Stones, gemstones and possible bonuses; here I will only add that on the European official server you could catch a skill from a life stone of any kind, whereas the developers of free servers tied the catching of skills rigidly to a certain grade of life stones, so on most free servers the ordinary and mid ones were thrown away at once, and all the skills were caught only from tops and highs. Although lately the trend has changed, and some developers have begun returning the catching of skills to mid and ordinary life stones, they do it like a bull in a china shop.

Skills

Locations, weapons and items

Quests and monsters

Command channel, duels, sieges and the Olympiad

More guides

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