Augmentation adds random bonuses to a weapon, from a few points of attack to an extra skill, and binds the weapon to its owner. This page explains what is needed, where it is done, what can come out and what an augmented weapon can no longer do.
What you need
- A weapon of C, B, A or S grade. Enchanted weapons and weapons with a special ability are accepted.
- A Life Stone, for example Life Stone: level 46 or Top-Grade Life Stone: level 76. Stones drop from monsters, and the high levels come from raid bosses far more often.
- Gemstones: Gemstone D for C-grade and B-grade weapons, Gemstone C for A-grade and S-grade ones.
A stone has a level (46, 49, 52, 55, 58, 61, 64, 67, 70 or 76) and a quality: ordinary, mid-grade, high-grade or top-grade. Your character must be at least of the stone's level, and the stone must be high enough for the weapon: a level 46 stone does not fit an A-grade weapon, while a level 76 stone fits anything. The better the quality, the more likely a skill appears.
Where it is done
The blacksmith of almost any town augments weapons; the starting villages and Gludin are the exceptions. The same blacksmith removes an augmentation for a fee, after which the weapon is ordinary again and can be augmented with a new stone.
What can come out
One attempt gives from one to four bonuses, and the result is random: most players go through many stones before they keep one.
- Stats: +1 to STR, CON, INT or MEN; maximum HP, MP or CP and their regeneration.
- Combat values: physical and magic attack, physical and magic defence, critical rate, accuracy and evasion.
- An active skill. Self-buffs last about two minutes and stack with the ordinary buff of the same name; attack spells and debuffs have a fixed casting speed that no buff improves.
- A passive skill: a small permanent bonus, for example to the power of healing or recharging.
- A chance skill that may trigger when you hit or when you are hit. The chance is low.
What an augmented weapon cannot do
- It cannot be traded, sold to a shop or to a player, dropped or sent by freight.
- It cannot be turned into dual swords or exchanged at Blacksmith of Mammon.
- It can still be enchanted and given a special ability. To sell the weapon, remove the augmentation first.
The bonuses stop working if the character drops below the level needed for the grade of the weapon, and return when the level is regained.