Dyes and symbols: how to change STR, DEX, CON, INT, WIT and MEN

Symbols are the only lasting way to move the base stats of a character. This page explains who draws them, how many dyes are needed, which limits apply at each class change and what every stat really gives.

How a symbol is made

A Symbol Maker stands in the magic shop or the grocery of every town; Marsden is one of them. Bring ten identical dyes and pay a fee of about a tenth of their price plus the town tax. Each dye raises one stat and lowers another, for example Greater Dye of Strength <Str+1 Con-1>.

Limits by class

The Symbol Maker also removes a symbol for a fee and gives back half of the dyes that went into it, so think the set over before you pay for greater dyes.

What each stat gives

The best dyes give as much as they take: +1/−1, +2/−2, +3/−3 or +4/−4. The worse ones take more than they give, and that is why they are cheap.

More guides