All the skills of the Swordsinger from the first levels to the third profession: what each one does, at which levels it is learned, how the songs spend mana and which skills are worth learning.
Here we will list all the skills of the Swordsinger and give the necessary explanations that will help you in the game. The Swordsingers have some limitations in the class that do not let them spread out to the full breadth of their bright soul.
The Swordsinger has no such weapon restrictions as the Bladedancer: a Swordsinger can cast the songs with any weapon; on one of the servers I ran the whole game with a no-grade dagger.
All the songs of the Swordsinger have only the first level, so I will not mention it each time. The mana cost of the songs is progressive: if there is no song on you, the first song costs the minimum, the second spends more mana, the third even more, and so on. And this mana limitation is tied not only to the songs but also to the dances of the Bladedancer: if there is no song on you but there is some dance, the mana cost will be the same as if you were already singing the second song. So you will not manage to sing and dance a heap of things on the party, because there will simply not be enough mana. All the songs are cast on your whole party and last 2 minutes; so as not to sink too low in mana, the Bladedancer and the Swordsinger start buffing only when the last dance or song wears off, and try to launch their macros at the same time if the number of dances and songs is about equal. If the Bladedancer dances 5 dances and the Swordsinger sings only one song, the Swordsinger does it after the Bladedancer, so that the Bladedancer does not lose all the mana.
The professions: the first profession of the Swordsinger is Path to an Elven Knight, the second profession is described on the page of the class Swordsinger, the third profession is Saga of the Sword Muse.
The skills learned before the first profession
Weapon Mastery (passive): raises the character's attack. Three levels of the skill: the first is learned at level 5, the last at level 15, and it does not develop further.
Armor Mastery (passive): raises the character's defense. Five levels; like
Weapon Mastery it is learned from level 5 to 15 and does not develop further.
Defense Aura (self-buff): a weak buff that raises physical defense. Two levels of the skill: learned at level 5, upgraded at level 20, and it does not develop further.
Mortal Blow (active): a chance of a lethal strike. A dagger in hand is required to use the skill. 9 levels of the skill: learned at level 5, level-ups until the second profession, and it does not develop further.
Power Shot (active): a powered shot from a bow. A bow in hand is required to use the skill. Overhit is possible. 9 levels of the skill: learned at level 5, level-ups until the second profession, and it does not develop further.
Power Strike (active): a powered blow in melee. A sword or a blunt in hand is required to use the skill. Overhit is possible. 9 levels of the skill: learned at level 5, level-ups until the second profession, and it does not develop further.
Attack Aura (self-buff): a weak buff that raises physical attack. Two levels of the skill: learned at level 10, upgraded at level 28, and it does not develop further.
Elemental Heal (heal): a self-heal. Learned at level 15; 55 levels of the skill in all, the last learned at level 74.
Heavy Armor Mastery (passive): raises physical defense when you wear heavy armor. Learned at level 20. It levels up every 4 levels until the second profession and does not develop further. 15 levels in all. Here the Swordsingers were really short-changed.
Magic Resistance (passive): raises magic defense. Learned at level 20; it levels up every 4 levels until the second profession, every 3 levels until level 58, and every 2 levels until the third profession. 51 levels in all.
Shield Mastery (passive): raises shield defense when you hold a shield. Learned at level 20, leveled up at level 28. 2 levels in all.
Sword Blunt Mastery (passive): raises physical attack when using a sword or a blunt. Learned at level 20; 45 levels in all, the last level-up at level 74.
Poison Recovery (active): cures poison, used only on yourself. Learned at level 20; 3 levels of the skill in all, level-ups at levels 40 and 60.
Ultimate Defense (active): sharply raises physical and magic defense, as well as resistance to cancel and other buff-removing attacks. The character cannot move for the whole duration of the skill. Skill level 1, learned at level 20.
Charm (active): lowers the enemy's wish to attack you; learned at level 20. 52 levels of the skill in all, the last level-up at level 74.
Aggression (active): turns the target's aggression onto you. 12 levels of the skill in all, learned from level 24 to level 36, that is, only until the second profession.
Deflect Arrow (self-buff): raises defense against arrows, cast only on yourself. Learned at level 24, leveled up at level 32.
Cure Bleeding (active): cures bleeding. 3 levels of the skill in all, level-ups at levels 46 and 62.
Sprint (active): raises run speed. 2 levels of the skill in all, the level-up at level 52.
Entangle (active): lowers the enemy's run speed. 16 levels of the skill in all, learned from level 32 to level 74.
Focus Mind (passive): raises mana regeneration. 6 levels of the skill in all: learned at level 36, level-ups at levels 43, 49, 55, 64 and 72.
The second-profession skills
Spirit Barrier (active): raises magic defense. Learned at level 40; 2 levels of the skill in all, the level-up at level 49. To learn the skill you need a book, which is knocked out of the mob Enchanted Monstereye.
Song of Warding (buff): raises the magic defense of all party members. Learned at level 40.
Holy Blade (aura): adds the holy attribute to the weapon in physical attacks, which adds damage to undead and demons. Learned at level 43.
Song of Invocation (buff): raises resistance to dark magic for all party members. Learned at level 43.
Song of Wind (buff): raises the run speed of all party members. Learned at level 46.
Song of Hunter (buff): raises the chance of a physical critical hit for all party members. Learned at level 49.
Song of Life (buff): raises the HP regeneration speed of all party members. Learned at level 52.
Arrest (active): aggroes the opponent and roots it. Learned at level 55; 10 levels of the skill in all, the last learned at level 74.
Song of Earth (buff): raises the physical defense of all party members. Learned at level 55.
Psycho Symphony (active): lowers the run speed, physical attack speed and casting speed of the enemies around you. Learned at level 55; 10 levels of the skill in all, the last learned at level 74.
Sword Symphony (active): deals damage to the enemies around you. Learned at level 55; 5 levels of the skill in all, the last learned at level 72.
Song of Water (buff): raises the evasion of all party members. Learned at level 58.
Song of Flame Guard (buff): raises resistance to fire magic for all party members. Learned at level 62.
Song of Vitality (buff): raises the maximum HP of all party members. Learned at level 66.
Song of Storm Guard (buff): raises resistance to wind magic for all party members. Learned at level 70.
Song of Vengeance (buff): puts on all party members a reflect damage buff, which returns to the enemy part of the damage received from physical attacks. The buff does not work on ranged attacks and skills. Learned at level 74.
The third-profession skills
Health (passive): raises the character's resistance to the debuffs Poison and Bleed. One level, learned at level 76. To my mind it does not raise it much, because those same shamans in Ketra keep stubbornly hanging poison. But I learn it just in case. You never know.
Wisdom (passive): raises the character's resistance to the debuffs sleep and root and to mental attacks. One level, learned at level 76. A must for everybody: sleep and root do not matter much, because they will land anyway, but extra protection from mental attacks will not hurt.
Song of Meditation (buff): raises mana regeneration and lowers the mana consumption of magic skills for all party members. Learned at level 77.
Song of Renewal (buff): lowers the mana consumption and the reuse time of all skills (both physical and magic) for all party members. Learned at level 77.
Battle Force (active): used on a friendly character, it gives a +1 charge for casting the dome (the fusion skill). One level, learned at level 77. If you do not go to mass PvP fights, it is not necessary to learn.
Song of Champion (buff): lowers the mana consumption and the reuse time of all physical skills for all party members. Learned at level 78.
Song of Silence (active): blocks all the magic and physical skills of the enemy. Learned at level 78.