All the skills of the Elven Elder from the first levels to the third profession: what each one does, at which levels it is learned and which skills are worth learning.
Here we will list all the skills of the Elven Elder and give the necessary explanations that will help you in the game. The skill level-ups of the Elven Elder come at levels 7 and 14 before the first profession, every 5 levels after the first profession, that is, at 20, 25, 30 and 35, every 4 levels up to level 56 after the second profession and then every 2 levels up to 74, and at every level after the third profession. For buffing fighters the Elven Elder is practically unsuitable, because there are no attack buffs, only defensive ones. For buffing mages the key levels are 58 (
Clarity), 62 (
Wild Magic of the first level) and 70 (
Wild Magic of the second level).
The professions: the first profession is Path to an Elven Oracle, the second profession is described on the page of the class Elven Elder, the third profession is Saga of Eva's Saint.
The skills learned before the second profession
Wind Strike (active): the main attack nuke of buffers and healers before the first profession; without it they could not level on their own at all. With it they can not only reach level 20 quickly but also level up a bunch of others such as the Warcryer, the Overlord and other handicapped ones. The skill is given right at level 1, with two level-ups to the fifth skill level, at levels 7 and 14; it does not develop further, and after the first profession it starts failing terribly, so you cannot level with it much after that.
Self Heal (active): given at the very first level, it does not develop at all, heals only yourself; it even helped a couple of times, but I usually do not use it.
Anti Magic (passive): raises the character's M.Def. Learned at level 7 and develops right up to the third profession; 45 levels of this skill in all, the last learned at level 74. There is never enough SP for this skill: you think, well, now at last I will learn it to the end, extra magic defense never hurt anybody, not even buffers. But no: other, more important skills turn up to learn, and afterwards there is no SP left. So I level this skill when everything else has been learned.
Weapon Mastery (passive): raises the character's physical and magic attack. 42 levels of the skill: the first is learned at level 7, the last at level 74; this is the very skill for which dwarves envy buffers. In everyday buffer life it is not really needed, but for the Olympiad it is vital.
Armor Mastery (passive): raises the character's defense. Three levels: learned at level 7, leveled up at level 14, and it does not develop further.
Ice Bolt (active): the second attack nuke of all healers and buffers. Learned at level 7, leveled up at 14; 4 levels of the skill in all, no upgrades after level 14. It deals less damage than
Wind Strike, so it is used as a finishing skill: first we hit the mob with
Wind Strike, then finish it with
Ice Bolt if needed. The reuse time of the skill is also longer than that of
Wind Strike.
Might (buff): the first attack buff, given at level 7. It raises the power of physical attack. 3 levels of the skill in all, level-ups at levels 20 and 40. Since this buff is not in the newbie helper's beginner set, players in the starter villages are very glad when you buff them with
Might, even of level 1.
Shield (buff): the first defensive buff, learned at level 7. It raises the character's physical defense. 3 levels of the skill in all, level-ups at levels 25 and 44.
Heal (heal): the very first heal with which you can heal not only yourself but also others. Learned at level 7; 18 levels of the skill in all, level-ups at character levels 14, 20, 25, 30 and 35, that is, only until the second profession. I practically never learn it, because
Battle Heal is better.
Battle Heal (heal): learned at level 14; 15 levels of the skill in all, level-ups at character levels 20, 25, 30 and 35, that is, only until the second profession. The Prophet's main heal. It does not heal very well, but there are no other acceptable options.
Group Heal (group heal): learned at level 14; 15 levels of the skill in all, level-ups at character levels 20, 25, 30 and 35, that is, only until the second profession. The Prophet's only mass heal. I never learn it, because other buffers and healers have better options. And let the Prophet buff.
Wind Shackle (active): a wind attack that lowers the target's attack speed; learned at level 14; 19 levels of the skill in all, the level rises at every level-up, the last one is learned at level 74.
Boost Mana (passive): raises the character's maximum MP; learned at level 20; 8 levels of the skill in all, level-ups at character levels 30, 40, 48, 56, 60, 66 and 72. Each level-up adds a little MP to the maximum. Learn it, of course.
Robe Mastery (passive): raises physical defense when you wear a mage set. Learned at character level 20. It levels up every 5 levels until the second profession, every 4 levels until level 56, and every 2 levels until the third profession. 41 levels in all.
Light Armor Mastery (passive): raises physical defense when you wear light armor. Learned at character level 20. It levels up every 5 levels until the second profession, every 4 levels until level 56, and every 2 levels until the third profession. 41 levels in all.
Quick Recovery (passive): reduces the time between uses of magic skills. Learned at character level 20. It levels up at character levels 30 and 48. 3 levels in all.
Concentration (buff): raises resistance to having your cast interrupted by mobs and other players; that is, the higher the level of the buff, the smaller the chance that your cast is interrupted. Needed only by mages. 6 levels of the skill in all; learned at level 20, level-ups at levels 30, 44, 52, 60 and 68.
Kiss of Eva (buff): lets you stay in water longer without taking damage. At first glance a useless skill, but it helps a lot at the start on a new server, when there is practically no adena and quests have to be done, the profession one included. Even at the first level of the skill it lets you swim from Gludin to Talking Island without using healing potions. The skill is learned at level 20; 2 levels in all, the second learned at character level 52; the level-up need not be learned, because by that time the skill is no longer needed.
Wind Walk (buff): raises run speed. Without this skill all characters move like sleepy flies. Learned at level 20, leveled up at level 30.
Disrupt Undead (active): deals damage to undead, and only to undead. Learned at level 20, level-ups every 5 levels until the second profession; 8 levels of the skill in all. It is the only attack nuke after the first profession, and a very narrowly specialised one at that, because it deals damage only to undead. Solo Shillien Elders level with it on the undead, first in the Execution Grounds, where down below you can level calmly up to about level 35, and then in the Death Pass, chasing the mobs Fettered Soul and running away from the other aggressive mobs, which are not undead.
Resurrection (active): resurrects a character who went too far, carried away by grinding or PvP. On resurrection it restores a percentage of the lost experience; the higher the skill level, the higher this percentage. Learned at level 20, level-ups at levels 30, 40, 48, 56 and 64. At the 6th level of the skill it restores 60% of the experience; only a Bishop resurrects better (up to 80%).
Fast Mana Recovery (passive): increases mana regeneration; a must to learn. Learned at level 25, level-ups at levels 35, 44, 52, 60, 68 and 74; 7 levels in all.
Fast Spell Casting (passive): raises casting speed. Learned at level 25, level-ups at levels 40 and 56; 3 levels in all. A must to learn.
Dryad Root (active): that very root, or hold, or roots, whatever you like to call it. It lets you "tie" the opponent to one spot: it cannot move away but can still swing its arms and legs, so once you have rooted a mob, run away from it so that it does not reach you. If the mob uses a bow or is a mage altogether, you have to run quite far away. It is used mainly so that an aggroed mob loses interest in you when you run past. If you have not run far enough and the root has worn off, the mob will briskly run to you, so run further. The Elven Elder has a cut-down version of this skill: unlike the Prophet and the Shillien Elder, it has no level-ups at all after the second profession. The skill is learned at level 25; 9 levels in all, the last learned at level 35, and it does not develop further.
Agility (buff): raises the character's evasion. Learned at level 25, level-ups at levels 44 and 52.
Holy Weapon (buff): adds the attribute of light magic to the physical attack, that is, it is effective against undead and demons. It does not affect magic nukes. In the C4 chronicles it can be cast on anybody, in Interlude only on members of your own party. Learned at level 25; the skill has only one level. In the Interlude chronicles it does not stack with the Bladedancer's dance
Dance of Light, so it is either one or the other. For undead
Holy Weapon will be better, for demons the dance, or the other way round, I no longer remember exactly.
Mental Shield (buff): raises the character's resistance to root, sleep, fear and mental attacks. Learned at level 25, level-ups at levels 40, 48 and 56; 4 levels in all.
Sleep (active): lets you put the opponent to sleep. The Elven Elder was left without root but rewarded with sleep, and what a sleep. Unlike all the Prophets and Shillien Elders, the Elven Elder's sleep levels up right to level 74. Learned at level 25; 42 levels of the skill in all.
Recharge (active): the very skill for which Shillien Elders and Elven Elders are called mana batteries. It restores part of the mana. In the early chronicles it restored mana to anybody; in Interlude this indecency was forbidden, and now rechargers can pour mana into everybody except Shillien Elders and Elven Elders. And before that you could go to the rift against undead with a crowd of Shillien Elders and Elven Elders: the Elven Elders killed the undead, and the Shillien Elders poured mana into them. The skill is learned at level 30; 32 levels of the skill in all, the last learned at level 74. The amount of mana given depends on the level difference between the one who recharges and the one who is recharged. If the recharger is much lower in level, it may give nothing at all. It also depends on the server build: somewhere there are such limits, somewhere not.
Decrease Weight (buff): lets you carry more weight without a penalty. Unlike the dwarves' passive, which simply increases the weight carried, this buff simply raises the penalty threshold: for example, without the buff the load is 60% and there is a penalty; with the buff the load stays at 60%, but no penalty is applied. Learned at level 35; the book is sold in the temple of Giran. 3 levels of the skill in all, level-ups at levels 44 and 52. A must to learn, because all those handicapped Bladedancers and Swordsingers cannot carry weight, and all the buffers have to lug the shots for them.
Regeneration (buff): raises the HP regeneration speed. Learned at level 35, level-ups at levels 48 and 56. The book for learning it is not sold in every town; I buy it in Giran.
Resist Poison (resistance buff): raises resistance to poison. Learned at level 35, level-ups at levels 40 and 44. Quite a decent resistance, because many mobs in the game use poison. The book for learning the skill is not sold in every town; I buy it in the temple of Giran.
Fast HP Recovery (passive): raises HP regeneration. 6 levels of the skill in all, learned from level 35 to level 74. A must to learn.
The second-profession skills
Bless Shield (buff): raises the shield defense rate. Naturally, it is cast on those who run with a shield, that is, mostly on mages and tanks. Learned at level 40, level-ups at levels 48, 56, 62, 66 and 70. The difference from the Prophet: the Prophet has only three levels of this buff. To learn the skill you need a book, which is knocked out of the mob Valley Treant.
Resist Shock (buff): raises resistance to stun. In principle, if I run in the Majestic heavy set, it is quite enough not to catch stuns from mobs too often; in any other case this buff is desirable. The skill is learned at character level 40, level-ups at levels 52, 64 and 72. To learn the skill you need a book, which is knocked out of the mob Enchanted Monstereye.
Might of Heaven (active): an attack skill that lets Elven Elders and Bishops level solo on the undead; naturally, it works only on undead. Learned at level 40; the skill has 19 levels, the last level-up at level 74. To learn the skill you need a book, which is knocked out of the mob Enchanted Gargoyle.
Return (active): lets you move to the nearest town or village without using a Scroll of Escape. Learned at level 44; the 1st level of the skill works like a Scroll of Escape, a little faster; the 2nd level of the skill is learned at level 56 and works instantly, like a Blessed Scroll of Escape. To learn the skill you need a book, which is knocked out of the mob Liele.
Serenade of Eva (active): makes the surrounding enemies lose the wish to attack you. Learned at level 44; 13 levels in all, the last learned at level 74. To learn the skill you need a book, which is knocked out of the mob Water Giant.
Greater Heal (heal): restores the target's HP and raises the regeneration speed. Learned at level 48; 29 levels in all, the last learned at level 74. I do not like this heal, because it takes up a buff slot. To learn the skill you need a book, which is knocked out of the mob Manashen Gargoyle.
Party Recall (active): lets you move not only yourself but your whole party to the nearest town or village without using a Scroll of Escape. Learned at level 48; the 1st level of the skill works like a Scroll of Escape, a little faster; the 2nd level of the skill is learned at level 56 and works instantly, like a Blessed Scroll of Escape. To learn the skill you need a book, which is knocked out of the mob Hatar Hanishee. In the earlier chronicles the book was called Party Return.
Vitalize (heal): restores the target's HP and cures poison and bleeding. Learned at level 48; 27 levels in all, the last learned at level 74. To learn the skill you need a book, which is knocked out of the mob Valley treant Elder.
Erase (active): lets you remove an enemy pet from the battlefield. A must to learn for those who are going to the Olympiad. To learn the skill you need a book, which is knocked out of the mob Elder Lost Watcher. Learned at level 56, level-ups every two character levels; 10 levels of the skill in all, the last learned at level 74. The skill was introduced into the game in the C5 chronicles; C4 does not have it.
Spirit Ore is needed to cast the skill.
Trance (active): an advanced version of the spell
Sleep. Learned at level 56, level-ups every two character levels; 10 levels of the skill in all, the last learned at level 74. The skill was introduced into the game in the C5 chronicles; C4 does not have it. To learn the skill you need a book, which is knocked out of the mob Massive Maze Bandersnatch.
Major Heal (heal): restores the target's HP. Learned at level 56, level-ups every two character levels; 10 levels of the skill in all, the last learned at level 74. 1
Spirit Ore is needed to cast the skill. To learn the skill you need a book, which is knocked out of the mob Lost Gargoyle Youngling. One of the most expensive books on the market.
Mana Burn (active): lowers the mana of a mob or another character, simply "burns" it. Everybody should learn it, not only those who go to the Olympiad or to PvP. I use this skill on raid bosses, mostly on solo ones, when its mana has to be burned so that the boss does not cancel the destroyer. A Prophet and a Shillien Elder together burn the mana of any raid boss in a few seconds. The skill is learned at level 56; 10 levels of the skill in all, the last learned at level 74. The skill was introduced into the game in the C5 chronicles; C4 does not have it. To learn this skill a book is required, which is knocked out of the mob Lost Gargoyle Youngling. One of the most expensive books on the market.
Turn Undead (active): one more nuke against undead, which works in a rather peculiar way: it either deals damage to the undead or takes all its HP down to 1 (Lethal Strike), and hangs Fear on the undead. The mob takes to its heels and briskly runs away from you in the opposite direction. I use it together with a spoiler, well, you get the idea. Only watch which way the mob runs, so that the spoiler does not end up in a crowd of other mobs. The skill is learned at level 56; 10 levels of the skill in all, the last learned at level 74. The skill was introduced into the game in the C5 chronicles; C4 does not have it. To learn this skill a book is required, which is knocked out of the mob Panthera.
Invocation (active): restores approximately 1500-1700 MP in 30 seconds. While it lasts you cannot do anything, P.Def is greatly lowered, and any damage interrupts it. The reuse time is about 15 minutes and does not depend on Casting Speed. The skill is learned at level 56, level-ups at levels 60, 64, 68 and 72. To learn this skill a book is required, which is bought from the NPCs in Rune, Goddard or Ivory Tower (Trader: Natasha, Rupert, Wesley).
Advanced Block (buff): raises shield defense. The skill is learned at character level 58, level-ups at levels 66 and 72. To learn the skill you need a book, which is knocked out of the mob Hell Keeper Medusa.
Clarity (buff): lowers mana consumption when using skills. The skill is learned at character level 58, level-ups at levels 66 and 74. The skill was introduced into the game in the C5 chronicles; C4 does not have it. To learn the skill you need a book, which is knocked out of the mob Frost Yeti.
Unholy Resistance (resistance buff): raises resistance to dark magic. Strongly recommended in the catacombs, where very many mobs use the HP drain, which is precisely a dark attack. Learned at level 58, level-ups at levels 66 and 74. To learn this skill a book is required, which is knocked out of the mob Ursus. The skill was introduced in the C5 chronicles.
Wild Magic (buff): increases the chance of a magic critical hit. Learned at level 62, leveled up at level 70. To learn this skill a book is required, which is knocked out of the mob Crypt Sage.
The third-profession skills
Health (passive): raises the character's resistance to the debuffs Poison and Bleed. One level, learned at level 76. To my mind it does not raise it much, because those same shamans in Ketra keep stubbornly hanging poison. But I learn it just in case. You never know.
Wisdom (passive): raises the character's resistance to the debuffs sleep and root and to mental attacks. One level, learned at level 76. A must for everybody: sleep and root do not matter much, because they will land anyway, but extra protection from mental attacks will not hurt.
Arcane Protection (resistance buff): raises resistance to cancel and to all debuffs. Learned at level 76, the skill has only one level, and to learn it you need a book, which is knocked out of the mob Tomb Preacher.
Skill Mastery (passive): has a small chance that some skill is reused instantly or that a buff cast on you lasts double time. Absolutely useless, because during farming you could not care less whether some ONE skill was doubled or not: all the others have to be rebuffed anyway. It makes sense at the Olympiad: what if a skill from the augmentation lasts not 2 but 4 minutes. Though I do not even know whether this skill applies to augmentation, I learn it just in case anyway. The skill has one level, learned at level 77.
Block Wind Walk (active debuff): removes from the opponent the buffs that raise run speed, prevents these buffs from being cast again, and lowers run speed. Learned at level 77, the skill has only one level, and to learn it you need a book, which is knocked out of the mob Ketra Orc Shaman.
Divine Protection (buff): raises resistance to dark and light magic. Learned at level 77, the skill has only one level, and to learn it you need a book, which is knocked out of the mob Tomb Preacher.
Arcane Wisdom (aura): lowers mana consumption and cuts casting speed. It constantly consumes HP. Learned at level 78.
Prophecy of Water (buff): +20 to casting speed, +20% to magic attack, +20% to magic defense; it cuts run speed, raises the magic critical chance and raises the mana regeneration speed. 5 spirit ore are needed to cast the buff. To learn it you need a book, which is knocked out of the mob Lilim Great Mystic. The buff lasts 5 minutes. Learned at level 78.
Mass Recharge (fusion skill, a dome): creates a dome inside which mana regeneration is greatly increased for all party members. At least 3 charges of Spell Force are needed to use the skill; it consumes 1 Magic Symbol. Learned at level 80; a book is needed, which is knocked out of the mob Tyrannosaurus.
This overview leaves out a few useless skills such as the poison cure (there is vitalize anyway) and
Vampiric Touch.