All the skills of the Prophet from the first levels to the third profession: what each one does, at which levels it is learned and which skills are worth learning.
Here we will list all the skills of the Prophet and give the necessary explanations that will help you in the game. The skill level-ups of the Prophet come at levels 7 and 14 before the first profession, every 5 levels after the first profession, that is, at 20, 25, 30 and 35, every 4 levels up to level 56 after the second profession and then every 2 levels up to 74, and at every level after the third profession. For buffing fighters the key levels are 52 (
Haste of the 2nd level) and 56 (
Death Whisper and
Guidance of the third level). For those who play the C4 chronicles there will be nothing interesting among the buffs after level 56 right up to
Prophecy of Fire, while in the Interlude chronicles
Greater Might and
Greater Shield come starting from level 58.
The professions: the first profession is Path to a Cleric, the second profession is described on the page of the class Prophet, the third profession is Saga of the Hierophant.
The skills learned before the second profession
Wind Strike (active): the main attack nuke of buffers and healers before the first profession; without it they could not level on their own at all. With it they can not only reach level 20 quickly but also level up a bunch of others such as the Warcryer, the Overlord and other handicapped ones. The skill is given right at level 1, with two level-ups to the fifth skill level, at levels 7 and 14; it does not develop further, and after the first profession it starts failing terribly, so you cannot level with it much after that.
Self Heal (active): given at the very first level, it does not develop at all, heals only yourself; it even helped a couple of times, but I usually do not use it.
Anti Magic (passive): raises the character's M.Def. Learned at level 7 and develops right up to the third profession; 45 levels of this skill in all, the last learned at level 74. There is never enough SP for this skill: you think, well, now at last I will learn it to the end, extra magic defense never hurt anybody, not even buffers. But no: other, more important skills turn up to learn, and afterwards there is no SP left. So I level this skill when everything else has been learned.
Weapon Mastery (passive): raises the character's physical and magic attack. 42 levels of the skill: the first is learned at level 7, the last at level 74; this is the very skill for which dwarves envy Prophets. In everyday buffer life it is not really needed, but for the Olympiad it is vital.
Armor Mastery (passive): raises the character's defense. Three levels: learned at level 7, leveled up at level 14, and it does not develop further.
Ice Bolt (active): the second attack nuke of all healers and buffers. Learned at level 7, leveled up at 14; 4 levels of the skill in all, no upgrades after level 14. It deals less damage than
Wind Strike, so it is used as a finishing skill: first we hit the mob with
Wind Strike, then finish it with
Ice Bolt if needed. The reuse time of the skill is also longer than that of
Wind Strike.
Might (buff): the first attack buff, given at level 7. It raises the power of physical attack. 3 levels of the skill in all, level-ups at levels 20 and 40. Since this buff is not in the newbie helper's beginner set, players in the starter villages are very glad when you buff them with
Might, even of level 1.
Shield (buff): the first defensive buff, learned at level 7. It raises the character's physical defense. 3 levels of the skill in all, level-ups at levels 25 and 44.
Heal (heal): the very first heal with which you can heal not only yourself but also others. Learned at level 7; 18 levels of the skill in all, level-ups at character levels 14, 20, 25, 30 and 35, that is, only until the second profession. I practically never learn it, because
Battle Heal is better.
Battle Heal (heal): learned at level 14; 15 levels of the skill in all, level-ups at character levels 20, 25, 30 and 35, that is, only until the second profession. The Prophet's main heal. It does not heal very well, but there are no other acceptable options.
Group Heal (group heal): learned at level 14; 15 levels of the skill in all, level-ups at character levels 20, 25, 30 and 35, that is, only until the second profession. The Prophet's only mass heal. I never learn it, because other buffers and healers have better options. And let the Prophet buff.
Boost Mana (passive): raises the character's maximum MP; learned at level 20; 8 levels of the skill in all, level-ups at character levels 30, 40, 48, 56, 60, 66 and 72. Each level-up adds a little MP to the maximum. Learn it, of course.
Robe Mastery (passive): raises physical defense when you wear a mage set. Learned at character level 20. It levels up every 5 levels until the second profession, every 4 levels until level 56, and every 2 levels until the third profession. 41 levels in all.
Light Armor Mastery (passive): raises physical defense when you wear light armor. Learned at character level 20. It levels up every 5 levels until the second profession, every 4 levels until level 56, and every 2 levels until the third profession. 41 levels in all.
Quick Recovery (passive): reduces the time between uses of magic skills. Learned at character level 20. It levels up at character levels 30 and 48. 3 levels in all.
Acumen (buff): raises the speed of casting spells (casting speed). Learned at level 20; the buff has 3 levels in all, level-ups at character levels 35 and 48.
Concentration (buff): raises resistance to having your cast interrupted by mobs and other players; that is, the higher the level of the buff, the smaller the chance that your cast is interrupted. Needed only by mages. 6 levels of the skill in all; learned at level 20, level-ups at levels 30, 44, 52, 60 and 68.
Kiss of Eva (buff): lets you stay in water longer without taking damage. At first glance a useless skill, but it helps a lot at the start on a new server, when there is practically no adena and quests have to be done, the profession one included. Even at the first level of the skill it lets you swim from Gludin to Talking Island without using healing potions. The skill is learned at level 20; 2 levels in all, the second learned at character level 52; the level-up need not be learned, because by that time the skill is no longer needed.
Wind Walk (buff): raises run speed. Without this skill all characters move like sleepy flies. Learned at level 20, leveled up at level 30.
Disrupt Undead (active): deals damage to undead, and only to undead. Learned at level 20, level-ups every 5 levels until the second profession; 8 levels of the skill in all. It is the only attack nuke after the first profession, and a very narrowly specialised one at that, because it deals damage only to undead. Solo Prophets level with it on the undead, first in the Execution Grounds, where down below you can level calmly up to about level 35, and then in the Death Pass, chasing the mobs Fettered Soul and running away from the other aggressive mobs, which are not undead.
Resurrection (active): resurrects a character who went too far, carried away by grinding or PvP. On resurrection it restores a percentage of the lost experience; the higher the skill level, the higher this percentage. Learned at level 20, leveled up at level 30, and not learned further. Both the Elven Elder, who can restore up to 60% of the experience, and the Bishop (up to 80%) resurrect better, so it makes sense to use this skill with a Prophet only when there is neither a Blessed Scroll of Resurrection at hand nor other healers.
Fast Mana Recovery (passive): increases mana regeneration; a must to learn. Learned at level 25, level-ups at levels 35, 44, 52, 60, 68 and 74; 7 levels in all.
Fast Spell Casting (passive): raises casting speed. Learned at level 25, level-ups at levels 40 and 56; 3 levels in all. A must to learn.
Dryad Root (active): that very root, or hold, or roots, whatever you like to call it. It lets you "tie" the opponent to one spot: it cannot move away but can still swing its arms and legs, so once you have rooted a mob, run away from it so that it does not reach you. If the mob uses a bow or is a mage altogether, you have to run quite far away. It is used mainly so that an aggroed mob loses interest in you when you run past. If you have not run far enough and the root has worn off, the mob will briskly run to you, so run further. My friend Rimma, playing a Prophet, did the quest for the Tateossian jewelry recipes with the help of the root alone, leaving behind her half a location of rooted mobs in the Hot Springs. The skill is learned at level 25; 33 levels in all, the last learned at level 74. There is never enough SP for this skill.
Focus (buff): raises the chance of a critical attack, for which all destroyers love it in the form of a special ability set into the weapon. Learned at level 25, level-ups at levels 44 and 52.
Holy Weapon (buff): adds the attribute of light magic to the physical attack, that is, it is effective against undead and demons. It does not affect magic nukes. In the C4 chronicles it can be cast on anybody, in Interlude only on members of your own party. Learned at level 25; the skill has only one level. In the Interlude chronicles it does not stack with the Bladedancer's dance
Dance of Light, so it is either one or the other. For undead
Holy Weapon will be better, for demons the dance, or the other way round, I no longer remember exactly.
Mental Shield (buff): raises the character's resistance to root, sleep, fear and mental attacks. Learned at level 25, level-ups at levels 40, 48 and 56; 4 levels in all.
Sleep (active): lets you put the opponent to sleep. Learned at level 25; 9 levels of the skill in all, the last learned at level 35, and it does not develop further, so the Prophet has no use for it whatsoever.
Resist Fire (resistance buff): raises resistance to fire attacks. Learned at level 30, level-ups at levels 40 and 44. Quite a decent resistance, because many mobs in the game use fire attacks. It has been noticed that the mobs that hang a surrender to fire do not even try to hang this debuff if you have this buff on.
Berserker Spirit (buff): lowers physical and magic defense and evasion, raises physical and magic attack, physical attack speed and casting speed, and raises run speed. It frightens beginner destroyers, who flatly refuse to take Berserker on themselves for fear of falling to the mobs. Learned at level 35, leveled up at level 52; 2 levels of the skill in all. In the C4 chronicles it can be cast on anybody, in Interlude only on members of your own party. The book for learning Berserker is not sold in every town; I buy it in Giran in advance, when I run through there with some character.
Regeneration (buff): raises the HP regeneration speed. Learned at level 35, level-ups at levels 48 and 56. The book for learning it is not sold in every town; I buy it in Giran.
Fast HP Recovery (passive): raises HP regeneration. 6 levels of the skill in all, learned from level 35 to level 74. A must to learn.
The second-profession skills
Heavy Armor Mastery (passive): raises physical defense when you wear heavy armor. A must to learn for the Olympiad. It levels up every 4 levels from level 40 to level 56, and every 2 levels up to level 74. 33 levels in all.
Boost HP (passive): raises maximum HP. Learned at level 40, the last learning at level 70; 7 levels in all.
Bless Shield (buff): raises the shield defense rate. Naturally, it is cast on those who run with a shield, that is, mostly on mages and tanks. Learned at level 40, level-ups at levels 48 and 56. The Elven Elder, however, has six levels of this buff, so after level 62 we take it from an Elven Elder, not from a Prophet. To learn the skill you need a book, which is knocked out of the mob Valley Treant.
Death Whisper (buff): raises the power of the critical hit in physical attacks. There is one nuance here: in the days of C4 this skill raised the critical much more than in Interlude; it was cut either in C5 or in Interlude itself, I no longer remember. BUT! The same buff, only from a scroll, has stayed uncut on many servers, so people often make adena by selling the scroll with this buff at a high price. The skill is learned at level 40, two level-ups at levels 48 and 56. To learn the skill you need a book, which is knocked out of the mob Valley Treant.
Guidance (buff): raises accuracy in physical attacks. We all remember how, coming to the 20+ catacombs on a new server with the newbie buff, we keep missing the mobs, and it may even be that out of ten blows only one or two hit. That is all because we do not have this buff. As soon as we buff
Guidance, everything returns to normal at once. The skill is learned at character level 40, level-ups at levels 48 and 56. To learn the skill you need a book, which is knocked out of the mob Valley Treant.
Invigor (resistance buff): raises resistance to bleeding. Many players do not even count it as a resistance and do not learn it. And they are wrong. Although there are not that many mobs with bleed, this resistance really helps out, for example in Giants Cave, when you come there to do the quest for the recipe of the Tallum heavy body armor. To learn the skill you need a book, which is knocked out of the mob Liele.
Return (active): lets you move to the nearest town or village without using a Scroll of Escape. Learned at level 40; the 1st level of the skill works like a Scroll of Escape, a little faster; the 2nd level of the skill is learned at level 56 and works instantly, like a Blessed Scroll of Escape. To learn the skill you need a book, which is knocked out of the mob Liele.
Blessed Body (buff): raises maximum HP. Learned at level 44; 6 levels of the skill in all, the last learned at level 72. To learn the skill you need a book, which is knocked out of the mob Fline Elder.
Blessed Soul (buff): raises maximum MP. Learned at level 44; 6 levels of the skill in all, the last learned at level 72. To learn the skill you need a book, which is knocked out of the mob Liele Elder.
Haste (buff): raises physical attack speed. Learned at level 44; 2 levels of the skill in all, the second learned at level 52. To learn the skill you need a book, which is knocked out of the mob Liele Elder.
Magic Barrier (buff): raises magic defense. The skill is learned at level 44, leveled up at level 52. To learn the skill you need a book, which is knocked out of the mob Fline Elder.
Erase (active): lets you remove an enemy pet from the battlefield. A must to learn for those who are going to the Olympiad. To learn the skill you need a book, which is knocked out of the mob Elder Lost Watcher. Learned at level 56, level-ups every two character levels; 10 levels of the skill in all, the last learned at level 74. The skill was introduced into the game in the C5 chronicles; C4 does not have it.
Spirit Ore is needed to cast the skill.
Mana Burn (active): lowers the mana of a mob or another character, simply "burns" it. Everybody should learn it, not only those who go to the Olympiad or to PvP. I use this skill on raid bosses, mostly on solo ones, when its mana has to be burned so that the boss does not cancel the destroyer. A Prophet and a Shillien Elder together burn the mana of any raid boss in a few seconds. The skill is learned at level 56; 10 levels of the skill in all, the last learned at level 74. The skill was introduced into the game in the C5 chronicles; C4 does not have it. To learn this skill a book is required, which is knocked out of the mob Lost Gargoyle Youngling. One of the most expensive books on the market.
Greater Might (buff): raises the character's physical attack.
Spirit Ore is needed to cast the buff. Learned at level 58, level-ups at levels 66 and 74. It is replaced by the skill
Greater Shield, that is, these two buffs cannot be on one character at the same time: either attack or defense. If you feel that you are not healing back from the train with the vampiric buff and
Greater Might, rebuff yourself with
Greater Shield. To learn this skill a book is required, which is knocked out of the mob Frost Iron Golem. The skill was introduced in the C5 chronicles.
Greater Shield (buff): raises the character's physical defense.
Spirit Ore is needed to cast the buff. Learned at level 58, level-ups at levels 66 and 74. It is replaced by the skill
Greater Might, that is, these two buffs cannot be on one character at the same time: either attack or defense. To learn this skill a book is required, which is knocked out of the mob Frost Buffalo. The skill was introduced in the C5 chronicles.
Holy Resistance (resistance buff): raises resistance to light magic. Learned at level 58, level-ups at levels 66 and 74. To learn this skill a book is required, which is knocked out of the mob Ursus. The skill was introduced in the C5 chronicles.
Unholy Resistance (resistance buff): raises resistance to dark magic. Strongly recommended in the catacombs, where very many mobs use the HP drain, which is precisely a dark attack. Learned at level 58, level-ups at levels 66 and 74. To learn this skill a book is required, which is knocked out of the mob Ursus. The skill was introduced in the C5 chronicles.
Resist Aqua (resistance buff): raises resistance to water magic; learned at level 58, level-ups at levels 62 and 66; that is, although the Prophet learns this buff rather late, in the end it becomes the same as that of the other buffers, who learn the skill before the second profession. The book for learning the skill is sold by NPCs in the shops.
Resist Wind (resistance buff): raises resistance to wind magic; learned at level 58, level-ups at levels 62 and 66; that is, although the Prophet learns this buff rather late, in the end it becomes the same as that of the other buffers, who learn the skill before the second profession. The book for learning the skill is sold by NPCs in the shops.
Resist Poison (resistance buff): raises resistance to poison; learned at level 60, level-ups at levels 64 and 68; that is, although the Prophet learns this buff rather late, in the end it becomes the same as that of the other buffers, who learn the skill before the second profession. The book for learning the skill is sold by NPCs in the shops.
The third-profession skills
Health (passive): raises the character's resistance to the debuffs Poison and Bleed. One level, learned at level 76. To my mind it does not raise it much, because those same shamans in Ketra keep stubbornly hanging poison. But I learn it just in case. You never know.
Wisdom (passive): raises the character's resistance to the debuffs sleep and root and to mental attacks. One level, learned at level 76. A must for everybody: sleep and root do not matter much, because they will land anyway, but extra protection from mental attacks will not hurt.
Elemental Protection (resistance buff): raises resistance to all elemental magic at once. Learned at level 76, the skill has only one level, and to learn it you need a book, which is knocked out of the mob Tomb Preacher.
Skill Mastery (passive): has a small chance that some skill is reused instantly or that a buff cast on you lasts double time. Absolutely useless, because during farming you could not care less whether some ONE skill was doubled or not: all the others have to be rebuffed anyway. It makes sense at the Olympiad: what if a skill from the augmentation lasts not 2 but 4 minutes. Though I do not even know whether this skill applies to augmentation, I learn it just in case anyway. The skill has one level, learned at level 77.
Block Shield (active debuff): removes from the opponent the buffs that raise physical defense, prevents these buffs from being cast again, and lowers physical defense. Learned at level 77, the skill has only one level, and to learn it you need a book, which is knocked out of the mob Ketra Orc Shaman.
Block Wind Walk (active debuff): removes from the opponent the buffs that raise run speed, prevents these buffs from being cast again, and lowers run speed. Learned at level 77, the skill has only one level, and to learn it you need a book, which is knocked out of the mob Ketra Orc Shaman.
Arcane Wisdom (aura): lowers mana consumption and cuts casting speed. It constantly consumes HP. Learned at level 78.
Prophecy of Fire (buff): raises maximum HP by 20%, HP regeneration by 20%, physical defense by 20%, physical attack by 10% and physical attack speed by 20%, gives +4 to accuracy and cuts run speed by 10%. 5 spirit ore are needed to cast the buff. To learn it you need a book, which is knocked out of the mob Lilim Great Mystic. The buff lasts 5 minutes. Learned at level 78.
Mystic Immunity (buff): for 30 seconds protects the character from negative spells, that is, from debuffs, including the raid curse; so you can farm a raid boss of a lower level and not get the raid curse. All the proofs of this, from both the European and the Russian official servers, are on the fan forums, and on the Russian official server farming a raid boss under this buff was considered a bug. The reuse time of the skill is about 2 minutes. Learned at level 79; a book is needed, which is knocked out of the mob Deinonychus A.
Spell Turning (debuff): interrupts the target's cast. Learned at level 79; a book is needed, which is knocked out of the mob Pachycephalosaurus C.
This overview leaves out a few useless skills such as
Word of Fear, which both work crookedly and are of no use to anybody.