Skill enchanting: requirements, routes and what happens on failure

After the third class change the skills themselves can be improved: more power, a shorter reuse, a lower cost or a better chance. This page explains who may enchant skills, what it costs, which book is needed and how to lose as little as possible when an attempt fails.

Requirements

How it is done

Skills are enchanted by the master who teaches your class. Every attempt costs SP and experience, and the first step, from +0 to +1, also takes one Secret Book of Giants. A skill offers two or three routes, such as power, chance or cost, and only one of them can be followed. The highest level is +30.

A failed attempt throws the skill back to its ordinary level: every enchant level gained before is lost together with the SP and experience spent, and a new book is needed to start again.

What to keep in mind

More guides

Comments

No comments yet. Know something useful about this page? Share it.

Comments appear after a moderator checks them. Links are not allowed.