An instanced dungeon is a private copy of a zone opened for one party or one raid, with a timer inside and a cooldown after it. This page explains how the entry works, what happens when you die, relog or run out of time, and where the instances of High Five described on this site are.
How the entry works
Every instance is entered through an NPC, and each has conditions of its own: a level range, a party size, sometimes an item or a quest. The request is made by the party leader, and the whole party is moved into a copy of the zone that nobody else can enter.
- After the entry the leader cannot take new members into the party.
- Summoning skills do not work inside. The dungeons of castles and fortresses are the exception: a party member can be summoned out of them.
- If you leave by dying and returning to town or with a scroll of escape, you may come back for as long as the instance exists.
- After a relog you appear outside. Join your party again and you can re-enter, also only while the instance exists.
How an instance ends
- The task is done. In dungeons without an exit teleport the party is thrown out five minutes later.
- The time given for the instance has run out.
- The server restarts.
An instance is erased when everyone has left it: Nornil's Garden and Dark Cloud Mansion at once, Crystal Caverns and the dungeons of castles and fortresses twenty minutes later. The command /instancezone shows which instances your character still has on cooldown and for how long.
Time limits and cooldowns
- Nornil's Garden: 70 minutes inside, the next entry in 2 hours.
- Dark Cloud Mansion: 30 minutes for two players, no cooldown.
- Crystal Caverns: 90 minutes inside, the next entry in 24 hours.
- The dungeon of a castle and the dungeon of a fortress: 60 minutes inside, the next entry in 4 hours.
Instances of High Five
- Kamaloka. Short dungeons for a level bracket of your own, entered through the guard captains of the towns: Bathis, Lucas, Gosta, Mouen, Vishotsky and Mathias. The Hall of the Abyss is for a small party, the Labyrinth of the Abyss for a full one.
- Pailaka. Three solo instances with a story and their own weapon: Pailaka - Song of Ice and Fire for levels 36–42, Pailaka - Devil's Legacy for 61–67 and Pailaka - Injured Dragon for 73–77.
- Dark Cloud Mansion and Crystal Caverns. The two instances under the Isle of Prayer are part of the road to Hellbound: Bird in a Cage and How to get to Hellbound: the two ways to open the warpgate.
- Epic bosses fought in an instance: Frintezza quest: the full chain to the Last Imperial Tomb and Freya quest: the six quests of the Ice Queen chain.
- The dungeons of castles and fortresses, open only to the clan that owns the residence: Fortress siege: registration, barracks, flags and what a fortress gives.
- Gracia. Seed of Infinity and Seed of Destruction are raids for a command channel of level 75 and higher, opened by To the Seed of Infinity and To the Seed of Destruction; the way to the continent begins with Good Day to Fly.