Clan levels: requirements, members and what each level unlocks

A clan grows from a group of ten players into an organisation with an academy, royal guards and orders of knights. This page lists what every clan level costs, how many members it holds and which rights appear with it.

Creating a clan

Any character of level 10 or higher can found a clan at the clan NPC of a guild or temple. The name may hold up to 16 letters and digits without spaces. A new clan is level 0 and takes ten members. A player who leaves or is expelled waits one day before joining another clan, and a leader who dissolves a clan cannot found a new one for ten days.

What every level costs

SP are taken from the leader, so the leader levels with the clan in mind. From level 6 the price is clan reputation, which the whole clan earns together.

Members and units

The main clan holds 10 members at level 0, then 15, 20, 30 and 40 at levels 1–4. Level 5 adds an academy for 20 newcomers. Level 6 adds two royal guards of 20 members each, level 7 adds four orders of knights of 10 members each, which brings the clan to 140 people.

In this chronicle the orders of knights grow to 25 members each at level 9 and the royal guards to 30 each at level 11, for 220 members in total.

What each level unlocks

The academy

The academy takes characters of level 39 or lower who have no clan and have not made the second class change. It holds 20 of them, and graduates bring the clan reputation points, which is the first steady source of reputation for a level 5 clan.

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