PvP, karma and PK: name colors, penalties and how to clear karma

Outside wars and sieges every fight between players follows one system of name colors. This page explains what a white, a purple and a red name mean, when karma is given, what a chaotic character risks and how karma and the PK counter are worked off.

Attacking another player

A peaceful player cannot be hit by accident: you have to force the attack by holding Ctrl while you click the target or use a skill. Players whose names are already purple or red are attacked with a plain click. Towns and villages are peace zones, and no fight is possible inside them.

Three colors of a name

When karma is given

What a chaotic character risks

How to clear karma and the PK counter

Karma is worked off by hunting: every monster you kill takes some of it away, and each death takes away more. The name stays red until karma reaches zero, so a player killer usually hunts far from the towns and their guards.

The PK counter does not fade with time. It is lowered only by the quest Repent Your Sins, which is given by Black Judge and is described step by step on its page.

Combat Points

CP is a second bar of protection that works only against players. Damage dealt by another player, his pet or his servitor is taken from CP first, and HP starts to fall only when CP is gone. Monsters ignore CP and hit HP directly. CP restores by itself like HP, and its size depends on the class and the level.

Clan wars and sieges have rules of their own, without karma: see Clan wars and alliances: rules, penalties and commands and Castle siege: registration, rules and how a castle is taken.

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