First class transfer quests for every race

At level 20 a character leaves the starting class. Each future class has one quest of its own for that, taken shortly before level 20. This page lists them all by class and links the step-by-step walkthrough of each.

How the first class change works

The quest is given by a master who stands for the future class. Humans, Elves and Dark Elves find these masters in Gludin and Gludio; Orcs and Dwarves start in their home villages. The reward is a single token: a medallion, a recommendation, a ring. At level 20 the Grand Master of the matching guild takes that token and changes the class.

The choice made here is the important one. A Human Fighter decides between Warrior, Human Knight and Rogue, and that decision fixes which second and third classes will be open later. Once the class is changed, the other quests of the race are closed for the character, so settle on the branch before level 20.

Quests by class

What to expect

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