The crafting resources of Lineage 2 that can be spoiled, with a note on what each one is needed for; the mobs and chances are on the page of each resource.
Often in the game resources for craft can be got quickly precisely by spoil: the manor is hard to hand in, and as true dwarves we buy nothing on the market. So a list of the spoil of resources will come in handy: where, at what level and from which mobs a given resource can be spoiled is shown on the page of each resource, in the list of mobs.
Basic resources
Animal Bone: the main source for getting coarse bone powder.
Animal Skin: the main source for getting crafted leather.
Coal: needed for crafting cokes and crafted leather.
Iron Ore: needed for crafting steel and metallic thread.
Charcoal: necessary for crafting Cokes.
Stem: at the start of a server needed for crafting braided hemp.
Suede: even more useless than thread.
Thread: to my mind the most useless resource.
Varnish: necessary for crafting varnish of purity and steel, and in big quantities too.
Silver Nugget: used in crafting the silver mold, metallic fiber and oriharukon.
Adamantite Nugget: used in the quest for the imp and in crafting the artisan's frame, a material for many high-level weapons.
Mithril Ore: the second ingredient for crafting mithril alloy, and also durable metal plate, the blacksmith's frame and S arrows.
Oriharukon Ore: the main use is the craft of synthetic cokes, a very profitable business; there is never too much ore or synthetic cokes. Also needed for crafting Oriharukon for the Staff of Evil Spirits.
Stone of Purity: needed for crafting varnish of purity and for making the Samurai Long Sword duals (the top B weapon for the subclass), and a lot is needed for the varnish too, and 500 pieces for the duals; many make their adena on stones of purity alone.
Asofe: used in crafting a huge number of things, always in demand.
Enria: required for crafting practically all weapons, from B to S grade, and can be sold dearly.
Thons: needed for crafting all jewelry, starting from B grade.
Mold Glue, the red mold: needed for many things but in small quantities, so it costs little, the cheapest of all the molds.
Mold Hardener, the blue mold: the most expensive of all the molds, needed for crafting the complex resources for all A and S weapons; there is never enough of it for everybody.
Mold Lubricant, the yellow mold: needed in crafting the Maestro Anvil Lock, Maestro Holder and Arcsmith's Anvil.
Crafted resources that are spoiled too
Leather: the main use is the craft of crafted leather.
Braided Hemp: used in crafting the cord (Compound Braid) and two molds (silver and steel).
Steel: the main use is the craft of mithril alloy.
Coarse Bone Powder (or powder; some call it gunpowder, which is inexact): needed mainly for crafting varnish of purity, and in rather big quantities.
Cokes: used in crafting synthetic cokes and the silver mold.
Cord: used mainly in crafting crafted leather.
High-Grade Suede: not used in crafting other resources, and item crafts require a minimal amount.
Compound Braid: practically nobody trades in the cords, though they are needed in the craft of many things, even of S grade, but in small quantities.
Crafted Leather: goes into the craft of all gloves and boots, light bodies and robes from C to A grade, into some in big quantities; a profitable business.
Metal Hardener: used exclusively in crafting all C-grade weapons.
Metallic Fiber: not used in crafting other resources, but a great deal of it is needed for crafting all sorts of jewelry.
Durable Metal Plate: without it you will craft practically no A or S-grade weapon; one of the most expensive resources.
Metallic Thread: used in crafting durable metal plate in huge quantities; constantly bought up and constantly sold.
In the chronicles above Interlude new resources were introduced, required for crafting items better than S grade, that is, S80 and S84. For crafting the new weapons the resource Adamantine was added, for crafting armor the resource Orichalcum, and for crafting jewelry the resource Leonard. These resources are not grown by the manor and not crafted, but knocked out of mobs, and some are even spoiled.
Also, in the last update, High Five, some old resources, like Synthetic Cokes and Mithril Alloy, were added to the drop of certain mobs, but only to the drop: even in High Five there is no spoil of these resources. Many who play the chronicles above Interlude often ask where to spoil resources at small levels. You can boldly use the spoil data of the Interlude chronicles: if a location was not changed and no new mobs were added to it, the old mobs kept exactly the same spoil list as in the old chronicles.