Elemental attributes: stones, crystals and how much they change damage

Six elements can be put into S-grade weapons and armor: a weapon then hits harder, an armor piece resists the opposite element. This page explains the stones and crystals, the limits of each item, the chance of success and where the stones come from.

Six elements in three pairs

The stones are Fire Stone and Water Stone, Earth Stone and Wind Stone, Dark Stone and Divine Stone. Each pair is a pair of opposites: fire against water, earth against wind, dark against holy. Opposite attributes cannot be put into the same item, and a stone can be exchanged for its opposite at the Attribute Masters: Yin in Aden and Yang in Rune.

Weapons

Armor

Chance and risk

A stone takes hold about every second time. A failure destroys only the stone: the item is safe and the points already gained stay. Filling a weapon to 150 therefore costs about sixty stones.

Where the stones come from

Stones drop from monsters of the high-level hunting grounds; the page of each stone lists who drops it and with what chance. Many players farm fire stones on the Isle of Prayer near Heine, where a party of more than two players provokes dangerous guards, and earth, wind and holy stones in the Chromatic Highlands and on Hellbound.

Buffs count too: a resistance buff or a self-buff of an element adds to the same numbers, so a mage with 130 points and a buff hits like one with 150.

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