Test of Magus

Test of Magus is a one-time, solo quest in Lineage 2 BoHPTS for characters of level 39+. It starts with Rukal in Town of Dion.

Bard Rukal is searching for a mysterious song that he believes is the origin of elemental magic. He believes that this song will allow him to practice the ultimate magic!

Test of Magus walkthrough

The third quest for the second profession for the elemental mages (Sorcerer, Spellsinger and Spellhowler): Test of Magus. In principle this quest is done rather quickly if you know where which NPC stands; for the sorcerers it is a freebie altogether: when they did the quest for the first profession, Path of the Human Wizard, they already ran round all these NPCs. So everything will be simple enough.

Three singing flowers

  1. Town of Dion. Find Bard Rukal in the temple and take the quest. You receive: Rukal's Letter.

    The quest is taken at level 39 from Bard Rukal, who stands in the temple of Dion.

    Bard Rukal in Lineage 2 BoHPTS
    Where to find Bard Rukal: map of Town of Dion
  2. Gludin Village. Find Parina in the temple. You receive: Parina's Letter.

    Rukal sends us to the temple of Gludin Village, where in the anteroom at the entrance to the temple stands the NPC Parina.

    Parina in Lineage 2 BoHPTS
    Where to find Parina: map of Gludin Village
  3. Wasteland (teleport from Gludin Village). Talk to Elder Casian. You receive: Lilac Charm.

    Parina sends us on to Elder Casian: from Gludin we teleport to the Wasteland and run to the mark on the map. The first task is simple: three points on the map have to be visited and three items knocked out of quest mobs. The mobs stand away from the usual routes, but they are not hard to find.

    Elder Casian in Lineage 2 BoHPTS
  4. Tanor Canyon (teleport from Town of Dion). Hunt Singing Flower of Darkness (lv. 44) until you have: 3rd Golden Seed.

    The first quest mob is Singing Flower Darkling: we run out of Giran through the southern gate and run down the road.

  5. The Gods' Falls. Hunt Singing Flower of Nightmare (lv. 44) until you have: 2nd Golden Seed.

    The second quest mob is Singing Flower Nightmare: we teleport from Oren to the location Sea of Spores, do not go inside but run to the place nearby that the quest mark points to.

  6. Fellmere Lake. Hunt Singing Flower of Phantasm (lv. 44) until you have: 1st Golden Seed.

    The third quest mob is Singing Flower Phantasm; the place where it lives is at roughly the same distance from all the teleport points: I tried running from the Ruins of Agony (Gludio), from the Abandoned Camp (Gludin) and from the Fellmere Harvesting Grounds (Gludin), and it comes out the same, so teleport from wherever you like. The mobs live on a small island (remember this place, we will have to come here once more a little later).

  7. Town of Dion. Return to Bard Rukal in the temple. You receive: Score of Elements.

    We knock out all the items (the drop seems to be 100%) and carry them to the start NPC in Dion. The second task is as follows: since we are elemental mages, four elementals have to be visited, their tasks done, quest items got from each and then we return to Rukal. It is best to take all four tasks first and then set off to beat the mobs, because some mobs of different tasks live in the same locations.

Four elementals

  1. Ruins of Despair (teleport from Town of Gludio). Talk to Flame Salamander. You receive: Salamander Charm.

    We teleport to the Ruins of Despair from Gludio and look for the NPC Flame Salamander.

    Flame Salamander in Lineage 2 BoHPTS
  2. Camp Fortress. Talk to Wind Sylph. You receive: Sylph Charm.

    We teleport to the Forgotten Temple, do not go into the cave but run towards the mark on the map; there will be a drop by the road, we jump down and go along the bottom; next to the mark there will be a passage to a green glade, and there stands the NPC Wind Sylph.

    Wind Sylph in Lineage 2 BoHPTS
  3. Fellmere Lake. Talk to Water Undine. You receive: Undine Charm.

    From Gludin we teleport to the Fellmere Harvesting Grounds (or to the Abandoned Camp: above I asked you to remember the place, we have already been on the little island), and next to the lakes look for the NPC Water Undine.

    Water Undine in Lineage 2 BoHPTS
  4. Fellmere Harvesting Grounds (teleport from Gludin Village). Talk to Earth Snake. You receive: Serpent Charm.

    We teleport to the Ruins of Agony from Gludio, run through all the ruins, and there at the end look for the NPC Earth Snake. We have got all four tasks and go to beat the mobs.

    Earth Snake in Lineage 2 BoHPTS
  5. Cruma Tower (teleport from Town of Dion). Hunt Marsh Stakato (lv. 29), Marsh Stakato Worker (lv. 31), Toad Lord (lv. 32), Marsh Stakato Soldier (lv. 33), Marsh Stakato Drone (lv. 35) until you have: Dazzling Drop ×20.

    Marsh Stakato and Toad Lord in the location Cruma Marshlands: we knock out 20 pieces of Dazzling Drop; the items drop from both mobs, it makes no difference which of them to knock them out of.

    Marsh Stakato in Lineage 2 BoHPTSMarsh Stakato Worker in Lineage 2 BoHPTS
  6. Ivory Tower. Hunt Enchanted Monstereye (lv. 41) until you have: Enchanted Monster Eye Shell ×10.

    Enchanted Monstereye, Enchanted Iron Golem and Enchanted Stone Golem in the location Ivory Tower Crater: 10 items have to be knocked out of each kind.

    Enchanted Monstereye in Lineage 2 BoHPTS
  7. Hunt Enchanted Stone Golem (lv. 42) until you have: Enchanted Golem Powder ×10.

    Enchanted Stone Golem in Lineage 2 BoHPTS
  8. Hunt Enchanted Iron Golem (lv. 43) until you have: Enchanted Iron Golem Shard ×10.

    Enchanted Iron Golem in Lineage 2 BoHPTS
  9. Hunt Ghost Fire (lv. 42) until you have: Flame Crystal ×5.

    Ghost Fire in the same location, in the pit of the Ivory Tower: these are quest balls that you have surely stumbled upon before. We knock out 5 pieces of Flame Crystal.

    Ghost Fire in Lineage 2 BoHPTS
  10. Death Pass. Hunt Wyrm (lv. 35) until you have: Wyrm's Wingbone ×10.

    Wyrm and Windsus in the location Death Pass. The Wyrm is nearer to Dragon Valley, and the Windsus nearer to Hardin's Academy. We knock out 10 pieces of Wyrm's Wingbone and 10 pieces of Windsus Mane. A life hack for the C4 chronicles from one of the players: "since in C4 there is no teleport to the entrance of Dragon Valley, we first teleport to Hardin's Academy and beat the Windsus there, then return to Giran and run to the castle, where besides the Harpy the Wyrm fly too".

    Wyrm in Lineage 2 BoHPTS
  11. Antharas' Fortress. Hunt Windsus (lv. 39) until you have: Windsus Mane ×10.

    Windsus in Lineage 2 BoHPTS
  12. Gorgon Flower Garden. Hunt Harpy (lv. 32) until you have: Harpy's Feather ×20.

    Harpy on the road from Giran to Giran Castle: we knock out 20 pieces of Harpy's Feather.

    Harpy in Lineage 2 BoHPTS
  13. Fellmere Lake. Return to Water Undine. You receive: Tone of Water.

    Knock out all the items and start carrying them round the elementals.

  14. Fellmere Harvesting Grounds (teleport from Gludin Village). Return to Earth Snake. You receive: Tone of Earth.

  15. Ruins of Despair (teleport from Town of Gludio). Return to Flame Salamander. You receive: Tone of Fire.

  16. Camp Fortress. Return to Wind Sylph. You receive: Tone of Wind.

Mark of Magus

  1. Town of Dion. Return to Bard Rukal in the temple. You receive: Mark of Magus.

    We get the items from all four NPCs, return to the bard Rukal, hand everything in, become the happy owners of the mark Mark of Magus and go to get the second profession.

  2. After doing all three quests and getting the three marks, the Sorcerer and the Spellsinger have to go to the mages guild in Giran to Grand Magister Jurek, and the Spellhowler to the dark elven guild in Giran to Grand Master Angus. In the dialogue choose the top line, the one about asking about a change of profession, choose our profession and press the line "change the profession". Congratulations, you have got the second profession.

Tips

  • The earth and fire collections share one place, the crater under the Ivory Tower: monster eyes, both golems and Ghost Fire all live there.

Rewards

  • EXP2,058,244
  • SP141,240
  • Adena×372,154

Quest journal

  1. A Mysterious Melody

    A strange melody is only heard by those who have mastered elemental magic. Parina is the only one who knows it. You can find her in the temple of Gludin Village.

    Go to: Parina

  2. Casian the Elder

    The source of the song is most likely the singing flower, a legendary evil spirit. Casian should be able to tell you more about singing flowers, shouldn't he?

    Go to: Elder Casian

  3. Seed of the Singing Flower

    Elder Casian informs you that there are several types of singing flowers. You must kill them all!

    Monsters to be hunted -

    Near Fellmere Lake: Singing Flower Phantasms

    Oren Territory, The Gods' Falls Next to Ivory Tower: Singing Flower Nightmares

    South Puddle of Giran Castle Town: Singing Flower Darklings

  4. Seeds of the Singing Flowers

    You've eliminated the singing flowers and collected all their seeds. Take them to Bard Rukal.

    Go to: Bard Rukal

  5. Collecting Elemental Tones

    You must have absolute tone in order to grow a millennium flower. Find the water undine in Fellmere Lake, the Flame Salamander in the Ruins of Agony, the wind sylph at the northwest entrance to the Wastelands and the earth snake in the Ruins of Agony. They have the elemental tones.

  6. Secret of the Tones

    You've collected the tones of 4 spirits. Return to Rukal to create absolute tone.

    Go to: Bard Rukal

Map

Quest items

Quests: level 35–43

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