Test of Magus

Test of Magus is a one-time, solo quest in Lineage 2 High Five for characters of level 39+. It starts with Rukal in Town of Dion.

Bard Rukal is searching for a mysterious song that he believes is the origin of elemental magic. He believes that this song will allow him to practice the ultimate magic!

Walkthrough

The third mark for Sorcerer, Spellsinger and Spellhowler, open from level 39. Bard Rukal hears a melody that only masters of the elements can hear. First you silence three singing flowers, then each of the four elemental spirits you met as an apprentice wants a collection before giving its tone.

Three singing flowers

  1. Start the quest with Rukal (Town of Dion). You receive: Rukal's Letter.

  2. Talk to Parina (Gludin Village). You receive: Parina's Letter.

  3. Talk to Casian (Ant Incubator). You receive: Lilac Charm.

  4. Hunt Singing Flower of Phantasm (lv. 44) until you have: 1st Golden Seed. Where: Fellmere Lake.

  5. Hunt Singing Flower of Nightmare (lv. 44) until you have: 2nd Golden Seed. Where: The Gods' Falls.

  6. Hunt Singing Flower of Darkness (lv. 44) until you have: 3rd Golden Seed. Where: Tanor Canyon.

  7. Return to Rukal (Town of Dion). You receive: Score of Elements.

Tone of Water

  1. Talk to Water Undine (Fellmere Lake). You receive: Undine Charm.

  2. Hunt Marsh Stakato (lv. 29), Marsh Stakato Worker (lv. 31), Toad Lord (lv. 32), Marsh Stakato Soldier (lv. 33), Marsh Stakato Drone (lv. 35) until you have: Dazzling Drop ×20. Where: Cruma Tower.

  3. Return to Water Undine (Fellmere Lake). You receive: Tone of Water.

Tone of Fire

  1. Talk to Flame Salamander (Ruins of Despair). You receive: Salamander Charm.

  2. Hunt Ghost Fire (lv. 42) until you have: Flame Crystal ×5. Where: Ivory Tower.

  3. Return to Flame Salamander (Ruins of Despair). You receive: Tone of Fire.

Tone of Wind

  1. Talk to Wind Sylph (Camp Fortress). You receive: Sylph Charm.

  2. Hunt Harpy (lv. 32) until you have: Harpy's Feather ×20. Where: Gorgon Flower Garden.

  3. Hunt Wyrm (lv. 35) until you have: Wyrm's Wingbone ×10. Where: Death Pass.

  4. Hunt Windsus (lv. 39) until you have: Windsus Mane ×10. Where: Antharas' Fortress.

  5. Return to Wind Sylph (Camp Fortress). You receive: Tone of Wind.

Tone of Earth

  1. Talk to Earth Snake (Fellmere Harvesting Grounds). You receive: Serpent Charm.

  2. Hunt Enchanted Monstereye (lv. 41) until you have: Enchanted Monster Eye Shell ×10. Where: Ivory Tower.

  3. Hunt Enchanted Stone Golem (lv. 42) until you have: Enchanted Golem Powder ×10. Where: Ivory Tower.

  4. Hunt Enchanted Iron Golem (lv. 43) until you have: Enchanted Iron Golem Shard ×10. Where: Ivory Tower.

  5. Return to Earth Snake (Fellmere Harvesting Grounds). You receive: Tone of Earth.

Mark of Magus

  1. Return to Rukal (Town of Dion) to complete the quest. You receive: Mark of Magus.

Tips

  • The four tones can be collected in any order, and you may carry all four charms at once: take them in one round of the spirits near Gludio, then hunt.
  • The earth and fire collections share one place, the crater under the Ivory Tower: monster eyes, both golems and Ghost Fire all live there.

Rewards

  • EXP2,058,244
  • SP141,240
  • Adena×372,154

Quest journal

  1. A Mysterious Melody

    A strange melody is only heard by those who have mastered elemental magic. Parina is the only one who knows it. You can find her in the temple of Gludin Village.

    Go to: Parina

  2. Casian the Elder

    The source of the song is most likely the singing flower, a legendary evil spirit. Casian should be able to tell you more about singing flowers, shouldn't he?

    Go to: Elder Casian

  3. Seed of the Singing Flower

    Elder Casian informs you that there are several types of singing flowers. You must kill them all!

    Monsters to be hunted -

    Near Fellmere Lake: Singing Flower Phantasms

    Oren Territory, The Gods' Falls Next to Ivory Tower: Singing Flower Nightmares

    South Puddle of Giran Castle Town: Singing Flower Darklings

  4. Seeds of the Singing Flowers

    You've eliminated the singing flowers and collected all their seeds. Take them to Bard Rukal.

    Go to: Bard Rukal

  5. Collecting Elemental Tones

    You must have absolute tone in order to grow a millennium flower. Find the water undine in Fellmere Lake, the Flame Salamander in the Ruins of Agony, the wind sylph at the northwest entrance to the Wastelands and the earth snake in the Ruins of Agony. They have the elemental tones.

  6. Secret of the Tones

    You've collected the tones of 4 spirits. Return to Rukal to create absolute tone.

    Go to: Bard Rukal

Map

Quest items

Quests: level 35–43