Test of Magus

Test of Magus is a one-time, solo quest in Lineage 2 C5: Oath of Blood for characters of level 39+. It starts with Rukal in Town of Dion.

Bard Rukal is searching for a mysterious song that he believes is the origin of elemental magic. He believes that this song will allow him to practice the ultimate magic!

Test of Magus walkthrough

The third mark for Sorcerer, Spellsinger and Spellhowler, open from level 39. Bard Rukal hears a melody that only masters of the elements can hear. First you silence three singing flowers, then each of the four elemental spirits you met as an apprentice wants a collection before giving its tone.

Three singing flowers

  1. Town of Dion. Find Bard Rukal in the temple and take the quest. You receive: Rukal's Letter.

    Bard Rukal in Lineage 2 C5: Oath of Blood
    Where to find Bard Rukal: map of Town of Dion
  2. Gludin Village. Find Parina in the temple. You receive: Parina's Letter.

    Parina in Lineage 2 C5: Oath of Blood
    Where to find Parina: map of Gludin Village
  3. Wasteland (teleport from Gludin Village). Talk to Elder Casian. You receive: Lilac Charm.

    Elder Casian in Lineage 2 C5: Oath of Blood
  4. Fellmere Lake. Hunt Singing Flower Phantasm (lv. 44) until you have: 1st Golden Seed.

    Singing Flower Phantasm in Lineage 2 C5: Oath of Blood
  5. The Gods' Falls. Hunt Singing Flower Nightmare (lv. 44) until you have: 2nd Golden Seed.

    Singing Flower Nightmare in Lineage 2 C5: Oath of Blood
  6. Tanor Canyon (teleport from Town of Dion). Hunt Singing Flower Darkling (lv. 44) until you have: 3rd Golden Seed.

    Singing Flower Darkling in Lineage 2 C5: Oath of Blood
  7. Town of Dion. Return to Bard Rukal in the temple. You receive: Score of Elements.

Tone of Water

  1. Fellmere Lake. Talk to Water Undine. You receive: Undine Charm.

    Water Undine in Lineage 2 C5: Oath of Blood
  2. Cruma Tower (teleport from Town of Dion). Hunt Marsh Stakato (lv. 29), Marsh Stakato Worker (lv. 31), Toad Lord (lv. 32), Marsh Stakato Soldier (lv. 33), Marsh Stakato Drone (lv. 35) until you have: Dazzling Drop ×20.

    Marsh Stakato in Lineage 2 C5: Oath of BloodMarsh Stakato Worker in Lineage 2 C5: Oath of Blood
  3. Fellmere Lake. Return to Water Undine. You receive: Tone of Water.

Tone of Fire

  1. Ruins of Despair (teleport from Town of Gludio). Talk to Flame Salamander. You receive: Salamander Charm.

    Flame Salamander in Lineage 2 C5: Oath of Blood
  2. Ivory Tower. Hunt Ghost Fire (lv. 42) until you have: Flame Crystal ×5.

    Ghost Fire in Lineage 2 C5: Oath of Blood
  3. Ruins of Despair (teleport from Town of Gludio). Return to Flame Salamander. You receive: Tone of Fire.

Tone of Wind

  1. Windawood Manor (teleport from Town of Gludio). Talk to Wind Sylph. You receive: Sylph Charm.

    Wind Sylph in Lineage 2 C5: Oath of Blood
  2. Gorgon Flower Garden. Hunt Harpy (lv. 32) until you have: Harpy's Feather ×20.

    Harpy in Lineage 2 C5: Oath of Blood
  3. Death Pass. Hunt Wyrm (lv. 35) until you have: Wyrm's Wingbone ×10.

    Wyrm in Lineage 2 C5: Oath of Blood
  4. Plains of the Lizardmen (teleport from Town of Oren). Hunt Windsus (lv. 39) until you have: Windsus Mane ×10.

    Windsus in Lineage 2 C5: Oath of Blood
  5. Windawood Manor (teleport from Town of Gludio). Return to Wind Sylph. You receive: Tone of Wind.

Tone of Earth

  1. Fellmere Harvesting Grounds (teleport from Gludin Village). Talk to Earth Snake. You receive: Serpent Charm.

    Earth Snake in Lineage 2 C5: Oath of Blood
  2. Ivory Tower. Hunt Enchanted Monstereye (lv. 41) until you have: Enchanted Monster Eye Shell ×10.

    Enchanted Monstereye in Lineage 2 C5: Oath of Blood
  3. Hunt Enchanted Stone Golem (lv. 42) until you have: Enchanted Stone Golem Powder ×10.

    Enchanted Stone Golem in Lineage 2 C5: Oath of Blood
  4. Hunt Enchanted Iron Golem (lv. 43) until you have: Enchanted Iron Golem Scrap ×10.

    Enchanted Iron Golem in Lineage 2 C5: Oath of Blood
  5. Fellmere Harvesting Grounds (teleport from Gludin Village). Return to Earth Snake. You receive: Tone of Earth.

Mark of Magus

  1. Town of Dion. Return to Bard Rukal in the temple to complete the quest. You receive: Mark of Magus.

Tips

  • The four tones can be collected in any order, and you may carry all four charms at once: take them in one round of the spirits near Gludio, then hunt.
  • The earth and fire collections share one place, the crater under the Ivory Tower: monster eyes, both golems and Ghost Fire all live there.

Quest journal

  1. A Mysterious Melody

    A strange melody is only heard by those who have mastered elemental magic. Parina is the only one who knows it. You can find her in the temple of Gludin Village.

    Go to: Parina

  2. Casian the Elder

    The source of the song is most likely the singing flower, a legendary evil spirit. Casian should be able to tell you more about singing flowers, shouldn't he?

    Go to: Elder Casian

  3. Seed of the Singing Flower

    Elder Casian informs you that there are several types of singing flowers. You must kill them all!

    Monsters to Hunt -

    Near Fellmere Lake: Singing Flower Phantasms

    Oren Territory, The Gods' Falls Next to Ivory Tower: Singing Flower Nightmares

    South Puddle of Giran Castle Town: Singing Flower Darklings

  4. Seeds of the Singing Flowers

    You've eliminated the singing flowers and collected all their seeds. Take them to Bard Rukal.

    Go to: Bard Rukal

  5. Collecting Elemental Tones

    You must have absolute tone in order to grow a millennium flower. Find the water undine in Fellmere Lake, the salamander of flames in the Ruins of Despair, the wind sylph at the northwest entrance to the Wastelands and the earth snake in the Ruins of Agony. They have the elemental tones.

  6. Secret of the Tones

    You've collected the tones of 4 spirits. Return to Rukal to create absolute tone.

    Go to: Bard Rukal

Map

Quest items

Quests: level 35–43

Comments

No comments yet. Know something useful about this page? Share it.

Comments appear after a moderator checks them. Links are not allowed.