Plains Walker
Plains Walker is a Elf fighter class in Lineage 2 C5: Oath of Blood, available after the 2nd class transfer at level 40. It advances from Elven Scout. It advances to Wind Rider. The class learns 31 skills of its own between levels 40 and 74.
Skill list 31
Backstab 37
Bleed 6
Blinding Blow 10
Charm 52
Cure Bleeding 3
Deadly Blow 37
Elemental Heal 55
Entangle 16
Fake Death 1
Lure 1
Mortal Strike 3
Poison Recovery 3
Rest of Chameleon 1
Sand Bomb 10
Silent Move 1
Spirit Barrier 3
Sprint 2
Summon Treasure Key 4
Switch 14
Ultimate Evasion 2
Unlock 14
Vicious Stance 20
Acrobatic Move 3
Acrobatics 2
Boost Evasion 3
Breath Boost 2
Critical Chance 3
Dagger Mastery 45
Esprit 8
Light Armor Mastery 47
Quick Step 2
Quests to become Plains Walker
| Quest | Level | Start NPC | Location |
|---|---|---|---|
| Trial of the Seeker | 35+ | Dufner | Giran Castle Town |
| Testimony of Life | 37+ | Cardien | Town of Dion |
| Test of the Searcher | 39+ | Luther | Hunters Village |
Plains Walker skills by level
Level 40 14 · SP 386,000
- Backstabskill lv. 1–3 · active · SP 27,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 1107.
- Charmskill lv. 16–18 · active · SP 27,000
Charms the enemy to decrease its desire to attack player. Power 252.
- Deadly Blowskill lv. 1–3 · active · SP 27,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 1107.
- Elemental Healskill lv. 19–21 · active · SP 27,000
Regenerates one's HP. Power 236.
- Entangleskill lv. 2 · active · SP 28,000
Instantly reduces enemy's Speed. Effect 3.
- Fake Deathskill lv. 1 · toggle · SP 28,000
Makes PC play dead and dissuades the enemy from attacking. Continuously consumes MP.
- Poison Recoveryskill lv. 2 · active · SP 28,000
Self-cures poison. Effect less than 7.
- Silent Moveskill lv. 1 · toggle · SP 28,000
Disables preemptive attacks from enemies. Continuously consumes MP.
- Spirit Barrierskill lv. 1 · active · SP 28,000
Temporarily increases M. Def. Effect 1.
- Unlockskill lv. 6 · active · SP 28,000
Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 6 · toggle · SP 28,000
Increases one's critical attack power. MP will be consumed continuously.
- Critical Chanceskill lv. 2 · passive · SP 28,000
Critical rate increases.
- Dagger Masteryskill lv. 9–11 · passive · SP 27,000
Increases P. Atk. when using a dagger.
- Light Armor Masteryskill lv. 11–13 · passive · SP 27,000
Increases P. Def. when wearing light armor.
Level 43 13 · SP 461,000
- Backstabskill lv. 4–6 · active · SP 36,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 1325.
- Charmskill lv. 19–21 · active · SP 36,000
Charms the enemy to decrease its desire to attack player. Power 272.
- Deadly Blowskill lv. 4–6 · active · SP 36,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 1325.
- Elemental Healskill lv. 22–24 · active · SP 36,000
Regenerates one's HP. Power 262.
- Entangleskill lv. 3 · active · SP 35,000
Instantly reduces enemy's Speed. Effect 3.
- Switchskill lv. 1 · active · SP 35,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlockskill lv. 7 · active · SP 35,000
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 7 · toggle · SP 35,000
Increases one's critical attack power. MP will be consumed continuously.
- Acrobatic Moveskill lv. 2 · passive · SP 35,000
Dodging abilities increase when running.
- Dagger Masteryskill lv. 12–14 · passive · SP 36,000
Increases P. Atk. when using a dagger.
- Espritskill lv. 2 · passive · SP 35,000
Increases HP/MP regeneration while running.
- Light Armor Masteryskill lv. 14–16 · passive · SP 36,000
Increases P. Def. when wearing light armor.
- Quick Stepskill lv. 2 · passive · SP 35,000
Moving speed increases.
Level 46 15 · SP 594,000
- Backstabskill lv. 7–9 · active · SP 39,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 1574.
- Charmskill lv. 22–24 · active · SP 39,000
Charms the enemy to decrease its desire to attack player. Power 293.
- Cure Bleedingskill lv. 2 · active · SP 40,000
Heals one's wounds. Effect less than 7
- Deadly Blowskill lv. 7–9 · active · SP 39,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 1574.
- Elemental Healskill lv. 25–27 · active · SP 39,000
Regenerates one's HP. Power 290.
- Entangleskill lv. 4 · active · SP 40,000
Instantly reduces enemy's Speed. Effect 3.
- Rest of Chameleonskill lv. 1 · toggle · SP 40,000
Allows one to sit and rest while being protected from a monster's pre-emptive attack. MP will continuously be consumed.
- Summon Treasure Keyskill lv. 1 · active · SP 40,000
Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.
- Switchskill lv. 2 · active · SP 40,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlockskill lv. 8 · active · SP 40,000
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 8 · toggle · SP 40,000
Increases one's critical attack power. MP will be consumed continuously.
- Boost Evasionskill lv. 2 · passive · SP 40,000
Increase evasion.
- Dagger Masteryskill lv. 15–17 · passive · SP 39,000
Increases P. Atk. when using a dagger.
- Espritskill lv. 3 · passive · SP 40,000
Increases HP/MP regeneration while running.
- Light Armor Masteryskill lv. 17–19 · passive · SP 39,000
Increases P. Def. when wearing light armor.
Level 49 13 · SP 975,000
- Backstabskill lv. 10–12 · active · SP 75,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 1853.
- Bleedskill lv. 3 · active · SP 75,000
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 5.
- Charmskill lv. 25–27 · active · SP 75,000
Charms the enemy to decrease its desire to attack player. Power 313.
- Deadly Blowskill lv. 10–12 · active · SP 75,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 1853.
- Elemental Healskill lv. 28–30 · active · SP 75,000
Regenerates one's HP. Power 318.
- Entangleskill lv. 5 · active · SP 75,000
Instantly reduces enemy's Speed. Effect 3.
- Spirit Barrierskill lv. 2 · active · SP 75,000
Temporarily increases M. Def. Effect 2.
- Switchskill lv. 3 · active · SP 75,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Vicious Stanceskill lv. 9 · toggle · SP 75,000
Increases one's critical attack power. MP will be consumed continuously.
- Critical Chanceskill lv. 3 · passive · SP 75,000
Critical rate increases.
- Dagger Masteryskill lv. 18–20 · passive · SP 75,000
Increases P. Atk. when using a dagger.
- Espritskill lv. 4 · passive · SP 75,000
Increases HP/MP regeneration while running.
- Light Armor Masteryskill lv. 20–22 · passive · SP 75,000
Increases P. Def. when wearing light armor.
Level 52 13 · SP 1,489,000
- Backstabskill lv. 13–15 · active · SP 114,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 2164.
- Charmskill lv. 28–30 · active · SP 114,000
Charms the enemy to decrease its desire to attack player. Power 334.
- Deadly Blowskill lv. 13–15 · active · SP 114,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 2164.
- Elemental Healskill lv. 31–33 · active · SP 114,000
Regenerates one's HP. Power 346.
- Entangleskill lv. 6 · active · SP 115,000
Instantly reduces enemy's Speed. Effect 3.
- Lureskill lv. 1 · active · SP 115,000
Quietly lures an enemy.
- Sprintskill lv. 2 · active · SP 115,000
Temporarily increases Speed. Effect 2.
- Switchskill lv. 4 · active · SP 115,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlockskill lv. 9 · active · SP 115,000
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 10 · toggle · SP 115,000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masteryskill lv. 21–23 · passive · SP 114,000
Increases P. Atk. when using a dagger.
- Espritskill lv. 5 · passive · SP 115,000
Increases HP/MP regeneration while running.
- Light Armor Masteryskill lv. 23–25 · passive · SP 114,000
Increases P. Def. when wearing light armor.
Level 55 15 · SP 2,205,000
- Backstabskill lv. 16–18 · active · SP 147,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 2505.
- Charmskill lv. 31–33 · active · SP 147,000
Charms the enemy to decrease its desire to attack player. Power 353.
- Deadly Blowskill lv. 16–18 · active · SP 147,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 2505.
- Elemental Healskill lv. 34–36 · active · SP 147,000
Regenerates one's HP. Power 375.
- Entangleskill lv. 7 · active · SP 147,000
Instantly reduces enemy's Speed. Effect 3.
- Sand Bombskill lv. 1 · active · SP 147,000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- Switchskill lv. 5 · active · SP 147,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Ultimate Evasionskill lv. 2 · active · SP 147,000
Significantly increases Evasion and resistance to buff-lifting attacks. Effect 2.
- Unlockskill lv. 10 · active · SP 147,000
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 10 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 11 · toggle · SP 147,000
Increases one's critical attack power. MP will be consumed continuously.
- Acrobatic Moveskill lv. 3 · passive · SP 147,000
Dodging abilities increase when running.
- Acrobaticsskill lv. 2 · passive · SP 147,000
Reduces falling damage.
- Breath Boostskill lv. 2 · passive · SP 147,000
Increases lung capacity.
- Dagger Masteryskill lv. 24–26 · passive · SP 147,000
Increases P. Atk. when using a dagger.
- Light Armor Masteryskill lv. 26–28 · passive · SP 147,000
Increases P. Def. when wearing light armor.
Level 58 15 · SP 2,394,000
- Backstabskill lv. 19–21 · active · SP 159,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 2875.
- Bleedskill lv. 4 · active · SP 160,000
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 6.
- Charmskill lv. 34–36 · active · SP 159,000
Charms the enemy to decrease its desire to attack player. Power 373.
- Deadly Blowskill lv. 19–21 · active · SP 159,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 2875.
- Elemental Healskill lv. 37–39 · active · SP 159,000
Regenerates one's HP. Power 403.
- Entangleskill lv. 8 · active · SP 160,000
Instantly reduces enemy's Speed. Effect 3.
- Mortal Strikeskill lv. 1 · active · SP 160,000
Temporarily increases your chances of making a critical strike. An equipped dagger is required to use this skill. Effect 1.
- Sand Bombskill lv. 2 · active · SP 160,000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- Spirit Barrierskill lv. 3 · active · SP 160,000
Temporarily increases M. Def. Effect 3.
- Summon Treasure Keyskill lv. 2 · active · SP 160,000
Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.
- Switchskill lv. 6 · active · SP 160,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Vicious Stanceskill lv. 12 · toggle · SP 160,000
Increases one's critical attack power. MP will be consumed continuously.
- Boost Evasionskill lv. 3 · passive · SP 160,000
Increase evasion.
- Dagger Masteryskill lv. 27–29 · passive · SP 159,000
Increases P. Atk. when using a dagger.
- Light Armor Masteryskill lv. 29–31 · passive · SP 159,000
Increases P. Def. when wearing light armor.
Level 60 12 · SP 2,904,000
- Backstabskill lv. 22–23 · active · SP 242,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 3271.
- Charmskill lv. 37–38 · active · SP 242,000
Diminishes the enemy's desire to attack. Power 391.
- Deadly Blowskill lv. 22–23 · active · SP 242,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 3271.
- Elemental Healskill lv. 40–41 · active · SP 242,000
Regenerates one's HP. Power 430.
- Entangleskill lv. 9 · active · SP 242,000
Instantly reduces enemy's Speed. Effect 3.
- Poison Recoveryskill lv. 3 · active · SP 242,000
Self-cures poison. Effect less than 9.
- Sand Bombskill lv. 3 · active · SP 242,000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- Switchskill lv. 7 · active · SP 242,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlockskill lv. 11 · active · SP 242,000
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 11 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 13 · toggle · SP 242,000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masteryskill lv. 30–31 · passive · SP 242,000
Increases P. Atk. when using a dagger.
- Light Armor Masteryskill lv. 32–33 · passive · SP 242,000
Increases P. Def. when wearing light armor.
Level 62 12 · SP 4,020,000
- Backstabskill lv. 24–25 · active · SP 340,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 3548.
- Charmskill lv. 39–40 · active · SP 340,000
Diminishes the enemy's desire to attack. Power 402.
- Cure Bleedingskill lv. 3 · active · SP 330,000
Heals one's wounds. Effect less than 9.
- Deadly Blowskill lv. 24–25 · active · SP 340,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 3548.
- Elemental Healskill lv. 42–43 · active · SP 340,000
Regenerates one's HP. Power 448.
- Entangleskill lv. 10 · active · SP 330,000
Instantly reduces enemy's Speed. Effect 3.
- Sand Bombskill lv. 4 · active · SP 330,000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- Switchskill lv. 8 · active · SP 330,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Vicious Stanceskill lv. 14 · toggle · SP 330,000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masteryskill lv. 32–33 · passive · SP 340,000
Increases P. Atk. when using a dagger.
- Espritskill lv. 6 · passive · SP 330,000
Increases HP/MP regeneration while running.
- Light Armor Masteryskill lv. 34–35 · passive · SP 340,000
Increases P. Def. when wearing light armor.
Level 64 11 · SP 4,840,000
- Backstabskill lv. 26–27 · active · SP 440,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 3834.
- Charmskill lv. 41–42 · active · SP 440,000
Diminishes the enemy's desire to attack. Power 413.
- Deadly Blowskill lv. 26–27 · active · SP 440,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 3834.
- Elemental Healskill lv. 44–45 · active · SP 440,000
Regenerates one's HP. Power 466.
- Entangleskill lv. 11 · active · SP 440,000
Instantly reduces enemy's Speed. Effect 3.
- Sand Bombskill lv. 5 · active · SP 440,000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- Switchskill lv. 9 · active · SP 440,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlockskill lv. 12 · active · SP 440,000
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 13 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 15 · toggle · SP 440,000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masteryskill lv. 34–35 · passive · SP 440,000
Increases P. Atk. when using a dagger.
- Light Armor Masteryskill lv. 36–37 · passive · SP 440,000
Increases P. Def. when wearing light armor.
Level 66 14 · SP 7,000,000
- Backstabskill lv. 28–29 · active · SP 500,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 4127.
- Bleedskill lv. 5 · active · SP 500,000
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 7.
- Blinding Blowskill lv. 1–2 · active · SP 500,000
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is…
- Charmskill lv. 43–44 · active · SP 500,000
Diminishes the enemy's desire to attack. Power 423.
- Deadly Blowskill lv. 28–29 · active · SP 500,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 4127.
- Elemental Healskill lv. 46–47 · active · SP 500,000
Regenerates one's HP. Power 482.
- Entangleskill lv. 12 · active · SP 500,000
Instantly reduces enemy's Speed. Effect 3.
- Mortal Strikeskill lv. 2 · active · SP 500,000
Temporarily increases your chances of making a critical strike. An equipped dagger is required to use this skill. Effect 2.
- Sand Bombskill lv. 6 · active · SP 500,000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
- Summon Treasure Keyskill lv. 3 · active · SP 500,000
Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.
- Switchskill lv. 10 · active · SP 500,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Vicious Stanceskill lv. 16 · toggle · SP 500,000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masteryskill lv. 36–37 · passive · SP 500,000
Increases P. Atk. when using a dagger.
- Light Armor Masteryskill lv. 38–39 · passive · SP 500,000
Increases P. Def. when wearing light armor.
Level 68 13 · SP 7,800,000
- Backstabskill lv. 30–31 · active · SP 600,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 4425.
- Blinding Blowskill lv. 3–4 · active · SP 600,000
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is…
- Charmskill lv. 45–46 · active · SP 600,000
Diminishes the enemy's desire to attack. Power 432.
- Deadly Blowskill lv. 30–31 · active · SP 600,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 4425.
- Elemental Healskill lv. 48–49 · active · SP 600,000
Regenerates one's HP. Power 498.
- Entangleskill lv. 13 · active · SP 600,000
Instantly reduces enemy's Speed. Effect 3.
- Sand Bombskill lv. 7 · active · SP 600,000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
- Switchskill lv. 11 · active · SP 600,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlockskill lv. 13 · active · SP 600,000
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 15 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 17 · toggle · SP 600,000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masteryskill lv. 38–39 · passive · SP 600,000
Increases P. Atk. when using a dagger.
- Espritskill lv. 7 · passive · SP 600,000
Increases HP/MP regeneration while running.
- Light Armor Masteryskill lv. 40–41 · passive · SP 600,000
Increases P. Def. when wearing light armor.
Level 70 12 · SP 9,360,000
- Backstabskill lv. 32–33 · active · SP 780,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 4726.
- Bleedskill lv. 6 · active · SP 780,000
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 8.
- Blinding Blowskill lv. 5–6 · active · SP 780,000
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is…
- Charmskill lv. 47–48 · active · SP 780,000
Diminishes the enemy's desire to attack. Power 441.
- Deadly Blowskill lv. 32–33 · active · SP 780,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 4726.
- Elemental Healskill lv. 50–51 · active · SP 780,000
Regenerates one's HP. Power 513.
- Entangleskill lv. 14 · active · SP 780,000
Instantly reduces enemy's Speed. Effect 3.
- Sand Bombskill lv. 8 · active · SP 780,000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
- Switchskill lv. 12 · active · SP 780,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Vicious Stanceskill lv. 18 · toggle · SP 780,000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masteryskill lv. 40–41 · passive · SP 780,000
Increases P. Atk. when using a dagger.
- Light Armor Masteryskill lv. 42–43 · passive · SP 780,000
Increases P. Def. when wearing light armor.
Level 72 12 · SP 12,000,000
- Backstabskill lv. 34–35 · active · SP 1,000,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 5029.
- Blinding Blowskill lv. 7–8 · active · SP 1,000,000
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is…
- Charmskill lv. 49–50 · active · SP 1,000,000
Diminishes the enemy's desire to attack. Power 449.
- Deadly Blowskill lv. 34–35 · active · SP 1,000,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 5029.
- Elemental Healskill lv. 52–53 · active · SP 1,000,000
Regenerates one's HP. Power 527.
- Entangleskill lv. 15 · active · SP 1,000,000
Instantly reduces enemy's Speed. Effect 3.
- Sand Bombskill lv. 9 · active · SP 1,000,000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
- Switchskill lv. 13 · active · SP 1,000,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlockskill lv. 14 · active · SP 1,000,000
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 17 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 19 · toggle · SP 1,000,000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masteryskill lv. 42–43 · passive · SP 1,000,000
Increases P. Atk. when using a dagger.
- Light Armor Masteryskill lv. 44–45 · passive · SP 1,000,000
Increases P. Def. when wearing light armor.
Level 74 14 · SP 26,040,000
- Backstabskill lv. 36–37 · active · SP 1,860,000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 5330.
- Blinding Blowskill lv. 9–10 · active · SP 1,860,000
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is…
- Charmskill lv. 51–52 · active · SP 1,860,000
Diminishes the enemy's desire to attack. Power 455.
- Deadly Blowskill lv. 36–37 · active · SP 1,860,000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 5330.
- Elemental Healskill lv. 54–55 · active · SP 1,860,000
Regenerates one's HP. Power 540.
- Entangleskill lv. 16 · active · SP 1,860,000
Instantly reduces enemy's Speed. Effect 3.
- Mortal Strikeskill lv. 3 · active · SP 1,860,000
Temporarily increases your chances of making a critical strike. An equipped dagger is required to use this skill. Effect 3.
- Sand Bombskill lv. 10 · active · SP 1,860,000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 3.
- Summon Treasure Keyskill lv. 4 · active · SP 1,860,000
Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.
- Switchskill lv. 14 · active · SP 1,860,000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Vicious Stanceskill lv. 20 · toggle · SP 1,860,000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masteryskill lv. 44–45 · passive · SP 1,860,000
Increases P. Atk. when using a dagger.
- Espritskill lv. 8 · passive · SP 1,860,000
Increases HP/MP regeneration while running.
- Light Armor Masteryskill lv. 46–47 · passive · SP 1,860,000
Increases P. Def. when wearing light armor.
Total SP for all skills: 82,468,000
Class tree
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Human Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Elven Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Dark Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
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