Cleric

Cleric is a Human mystic class in Lineage 2 C5: Oath of Blood, available after the 1st class transfer at level 20. It advances from Human Mystic. It advances to Bishop and Prophet. The class learns 30 skills of its own between levels 20 and 35.

Skill list 30

Quests to become Cleric

QuestLevelStart NPCLocation
Path to a Cleric19+ZigauntGludin Village

Cleric skills by level

Level 20 16 · SP 52,400

  • Acumenskill lv. 1 · active · SP 3,300

    Temporarily increases Casting Spd. Effect 1.

  • Battle Healskill lv. 4–6 · active · SP 3,300

    Quickly recovers HP. Power 121.

  • Concentrationskill lv. 1 · active · SP 3,300

    Temporarily lowers the probability of magic being canceled due to damage. Effect 1.

  • Disrupt Undeadskill lv. 1–2 · active · SP 3,200

    Does damage to undead monsters. Power 19.

  • Group Healskill lv. 4–6 · active · SP 3,300

    Recovers party member’s HP. Power 97.

  • Healskill lv. 7–9 · active · SP 3,300

    Recovers HP. Power 121.

  • Kiss of Evaskill lv. 1 · active · SP 3,300

    Temporarily increases lung capacity. Effect 1.

  • Mightskill lv. 2 · active · SP 3,300

    Temporarily increases P. Atk. Effect 2.

  • Resurrectionskill lv. 1 · active · SP 3,300

    Resurrects a corpse.

  • Wind Walkskill lv. 1 · active · SP 3,300

    Temporarily increases Speed. Effect 1.

  • Anti Magicskill lv. 5–6 · passive · SP 3,200

    Increases M. Def.

  • Boost Manaskill lv. 1 · passive · SP 3,300

    Increases maximum MP.

  • Light Armor Masteryskill lv. 1–2 · passive · SP 3,200

    Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.

  • Quick Recoveryskill lv. 1 · passive · SP 3,300

    Time between magic reuse shortens.

  • Robe Masteryskill lv. 1–2 · passive · SP 3,200

    Increases P. Def. when wearing a robe.

  • Weapon Masteryskill lv. 3 · passive · SP 3,300

    Increases P. Atk. and M. Atk.

Level 25 16 · SP 109,900

  • Battle Healskill lv. 7–9 · active · SP 6,900

    Quickly recovers HP. Power 176.

  • Disrupt Undeadskill lv. 3–4 · active · SP 6,800

    Does damage to undead monsters. Power 24.

  • Dryad Rootskill lv. 1–3 · active · SP 6,900

    Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.

  • Focusskill lv. 1 · active · SP 6,900

    Temporarily increases critical attack rate. Effect 1.

  • Group Healskill lv. 7–9 · active · SP 6,900

    Recovers party member’s HP. Power 141.

  • Healskill lv. 10–12 · active · SP 6,900

    Recovers HP. Power 176.

  • Holy Weaponskill lv. 1 · active · SP 6,900

    A temporary holy enhancement of a physical attack. Can be used on one's party members.

  • Mental Shieldskill lv. 1 · active · SP 6,900

    Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one’s skill usage is increased. Effect 1.

  • Shieldskill lv. 2 · active · SP 6,900

    Temporarily increases P. Def. Effect 2.

  • Sleepskill lv. 1–3 · active · SP 6,900

    Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.

  • Anti Magicskill lv. 7–8 · passive · SP 6,800

    Increases M. Def.

  • Fast Mana Recoveryskill lv. 1 · passive · SP 6,900

    Increases MP regeneration.

  • Fast Spell Castingskill lv. 1 · passive · SP 6,900

    Spell casting speed increases.

  • Light Armor Masteryskill lv. 3–4 · passive · SP 6,800

    Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.

  • Robe Masteryskill lv. 3–4 · passive · SP 6,800

    Increases P. Def. when wearing a robe.

  • Weapon Masteryskill lv. 4–5 · passive · SP 6,800

    Increases P. Atk. and M. Atk.

Level 30 16 · SP 210,000

  • Battle Healskill lv. 10–12 · active · SP 13,200

    Quickly recovers HP. Power 224.

  • Concentrationskill lv. 2 · active · SP 13,000

    Temporarily lowers the probability of magic being canceled due to damage. Effect 2.

  • Disrupt Undeadskill lv. 5–6 · active · SP 13,200

    Does damage to undead monsters. Power 28.

  • Dryad Rootskill lv. 4–6 · active · SP 13,200

    Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.

  • Group Healskill lv. 10–12 · active · SP 13,200

    Recovers party member’s HP. Power 179.

  • Healskill lv. 13–15 · active · SP 13,200

    Recovers HP. Power 224.

  • Resist Fireskill lv. 1 · active · SP 13,000

    Temporarily increases resistance to attacks by fire. Effect 1.

  • Resurrectionskill lv. 2 · active · SP 13,000

    Resurrects a corpse. In addition, restores about 20% of Exp.

  • Sleepskill lv. 4–6 · active · SP 13,200

    Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.

  • Wind Walkskill lv. 2 · active · SP 13,000

    Temporarily increases Speed. Effect 2.

  • Anti Magicskill lv. 9–10 · passive · SP 13,200

    Increases M. Def.

  • Boost Manaskill lv. 2 · passive · SP 13,000

    Increases maximum MP.

  • Light Armor Masteryskill lv. 5–6 · passive · SP 13,200

    Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.

  • Quick Recoveryskill lv. 2 · passive · SP 13,000

    Time between magic reuse shortens.

  • Robe Masteryskill lv. 5–6 · passive · SP 13,200

    Increases P. Def. when wearing a robe.

  • Weapon Masteryskill lv. 6–7 · passive · SP 13,200

    Increases P. Atk. and M. Atk.

Level 35 17 · SP 366,500

  • Acumenskill lv. 2 · active · SP 21,000

    Temporarily increases Casting Spd. Effect 2.

  • Battle Healskill lv. 13–15 · active · SP 21,900

    Quickly recovers HP. Power 278.

  • Berserker Spiritskill lv. 1 · active · SP 21,000

    Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Effect 1.

  • Cure Poisonskill lv. 2 · active · SP 21,000

    Cures poisoning up to Effect 7.

  • Disrupt Undeadskill lv. 7–8 · active · SP 22,000

    Does damage to undead monsters. Power 33.

  • Dryad Rootskill lv. 7–9 · active · SP 21,900

    Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.

  • Group Healskill lv. 13–15 · active · SP 21,900

    Recovers party member’s HP. Power 222.

  • Healskill lv. 16–18 · active · SP 21,900

    Recovers HP. Power 278.

  • Peaceskill lv. 1 · active · SP 21,000

    Puts opponent's mind at peace. Desire to attack is decreased.

  • Regenerationskill lv. 1 · active · SP 21,000

    Temporarily increases HP recovery. Effect 1.

  • Sleepskill lv. 7–9 · active · SP 21,900

    Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.

  • Anti Magicskill lv. 11–12 · passive · SP 22,000

    Increases M. Def.

  • Fast HP Recoveryskill lv. 1 · passive · SP 21,000

    Increases HP regeneration.

  • Fast Mana Recoveryskill lv. 2 · passive · SP 21,000

    Increases MP regeneration.

  • Light Armor Masteryskill lv. 7–8 · passive · SP 22,000

    Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.

  • Robe Masteryskill lv. 7–8 · passive · SP 22,000

    Increases P. Def. when wearing a robe.

  • Weapon Masteryskill lv. 8–9 · passive · SP 22,000

    Increases P. Atk. and M. Atk.

Total SP for all skills: 738,800

Class tree

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