Plains Walker
Plains Walker é uma classe de guerreiro da raça élfica no Lineage 2 C5: Oath of Blood, disponível depois da segunda troca de classe, no nível 40. Vem de Elven Scout. Evolui para Wind Rider. A classe aprende 31 skills próprias entre os níveis 40 e 74.
Lista de skills 31
Backstab 37
Bleed 6
Blinding Blow 10
Charm 52
Cure Bleeding 3
Deadly Blow 37
Elemental Heal 55
Entangle 16
Fake Death 1
Lure 1
Mortal Strike 3
Poison Recovery 3
Rest of Chameleon 1
Sand Bomb 10
Silent Move 1
Spirit Barrier 3
Sprint 2
Summon Treasure Key 4
Switch 14
Ultimate Evasion 2
Unlock 14
Vicious Stance 20
Acrobatic Move 3
Acrobatics 2
Boost Evasion 3
Breath Boost 2
Critical Chance 3
Dagger Mastery 45
Esprit 8
Light Armor Mastery 47
Quick Step 2
Quests para se tornar Plains Walker
| Quest | Nível | NPC inicial | Local |
|---|---|---|---|
| Trial of the Seeker | 35+ | Dufner | Giran Castle Town |
| Testimony of Life | 37+ | Cardien | Town of Dion |
| Test of the Searcher | 39+ | Luther | Hunters Village |
Skills de Plains Walker por nível
Nível 40 14 · SP 386.000
- Backstabnv. da skill 1–3 · ativa · SP 27.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 1107.
- Charmnv. da skill 16–18 · ativa · SP 27.000
Charms the enemy to decrease its desire to attack player. Power 252.
- Deadly Blownv. da skill 1–3 · ativa · SP 27.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 1107.
- Elemental Healnv. da skill 19–21 · ativa · SP 27.000
Regenerates one's HP. Power 236.
- Entanglenv. da skill 2 · ativa · SP 28.000
Instantly reduces enemy's Speed. Effect 3.
- Fake Deathnv. da skill 1 · do tipo toggle · SP 28.000
Makes PC play dead and dissuades the enemy from attacking. Continuously consumes MP.
- Poison Recoverynv. da skill 2 · ativa · SP 28.000
Self-cures poison. Effect less than 7.
- Silent Movenv. da skill 1 · do tipo toggle · SP 28.000
Disables preemptive attacks from enemies. Continuously consumes MP.
- Spirit Barriernv. da skill 1 · ativa · SP 28.000
Temporarily increases M. Def. Effect 1.
- Unlocknv. da skill 6 · ativa · SP 28.000
Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
- Vicious Stancenv. da skill 6 · do tipo toggle · SP 28.000
Increases one's critical attack power. MP will be consumed continuously.
- Critical Chancenv. da skill 2 · passiva · SP 28.000
Critical rate increases.
- Dagger Masterynv. da skill 9–11 · passiva · SP 27.000
Increases P. Atk. when using a dagger.
- Light Armor Masterynv. da skill 11–13 · passiva · SP 27.000
Increases P. Def. when wearing light armor.
Nível 43 13 · SP 461.000
- Backstabnv. da skill 4–6 · ativa · SP 36.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 1325.
- Charmnv. da skill 19–21 · ativa · SP 36.000
Charms the enemy to decrease its desire to attack player. Power 272.
- Deadly Blownv. da skill 4–6 · ativa · SP 36.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 1325.
- Elemental Healnv. da skill 22–24 · ativa · SP 36.000
Regenerates one's HP. Power 262.
- Entanglenv. da skill 3 · ativa · SP 35.000
Instantly reduces enemy's Speed. Effect 3.
- Switchnv. da skill 1 · ativa · SP 35.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlocknv. da skill 7 · ativa · SP 35.000
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
- Vicious Stancenv. da skill 7 · do tipo toggle · SP 35.000
Increases one's critical attack power. MP will be consumed continuously.
- Acrobatic Movenv. da skill 2 · passiva · SP 35.000
Dodging abilities increase when running.
- Dagger Masterynv. da skill 12–14 · passiva · SP 36.000
Increases P. Atk. when using a dagger.
- Espritnv. da skill 2 · passiva · SP 35.000
Increases HP/MP regeneration while running.
- Light Armor Masterynv. da skill 14–16 · passiva · SP 36.000
Increases P. Def. when wearing light armor.
- Quick Stepnv. da skill 2 · passiva · SP 35.000
Moving speed increases.
Nível 46 15 · SP 594.000
- Backstabnv. da skill 7–9 · ativa · SP 39.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 1574.
- Charmnv. da skill 22–24 · ativa · SP 39.000
Charms the enemy to decrease its desire to attack player. Power 293.
- Cure Bleedingnv. da skill 2 · ativa · SP 40.000
Heals one's wounds. Effect less than 7
- Deadly Blownv. da skill 7–9 · ativa · SP 39.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 1574.
- Elemental Healnv. da skill 25–27 · ativa · SP 39.000
Regenerates one's HP. Power 290.
- Entanglenv. da skill 4 · ativa · SP 40.000
Instantly reduces enemy's Speed. Effect 3.
- Rest of Chameleonnv. da skill 1 · do tipo toggle · SP 40.000
Allows one to sit and rest while being protected from a monster's pre-emptive attack. MP will continuously be consumed.
- Summon Treasure Keynv. da skill 1 · ativa · SP 40.000
Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.
- Switchnv. da skill 2 · ativa · SP 40.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlocknv. da skill 8 · ativa · SP 40.000
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
- Vicious Stancenv. da skill 8 · do tipo toggle · SP 40.000
Increases one's critical attack power. MP will be consumed continuously.
- Boost Evasionnv. da skill 2 · passiva · SP 40.000
Increase evasion.
- Dagger Masterynv. da skill 15–17 · passiva · SP 39.000
Increases P. Atk. when using a dagger.
- Espritnv. da skill 3 · passiva · SP 40.000
Increases HP/MP regeneration while running.
- Light Armor Masterynv. da skill 17–19 · passiva · SP 39.000
Increases P. Def. when wearing light armor.
Nível 49 13 · SP 975.000
- Backstabnv. da skill 10–12 · ativa · SP 75.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 1853.
- Bleednv. da skill 3 · ativa · SP 75.000
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 5.
- Charmnv. da skill 25–27 · ativa · SP 75.000
Charms the enemy to decrease its desire to attack player. Power 313.
- Deadly Blownv. da skill 10–12 · ativa · SP 75.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 1853.
- Elemental Healnv. da skill 28–30 · ativa · SP 75.000
Regenerates one's HP. Power 318.
- Entanglenv. da skill 5 · ativa · SP 75.000
Instantly reduces enemy's Speed. Effect 3.
- Spirit Barriernv. da skill 2 · ativa · SP 75.000
Temporarily increases M. Def. Effect 2.
- Switchnv. da skill 3 · ativa · SP 75.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Vicious Stancenv. da skill 9 · do tipo toggle · SP 75.000
Increases one's critical attack power. MP will be consumed continuously.
- Critical Chancenv. da skill 3 · passiva · SP 75.000
Critical rate increases.
- Dagger Masterynv. da skill 18–20 · passiva · SP 75.000
Increases P. Atk. when using a dagger.
- Espritnv. da skill 4 · passiva · SP 75.000
Increases HP/MP regeneration while running.
- Light Armor Masterynv. da skill 20–22 · passiva · SP 75.000
Increases P. Def. when wearing light armor.
Nível 52 13 · SP 1.489.000
- Backstabnv. da skill 13–15 · ativa · SP 114.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 2164.
- Charmnv. da skill 28–30 · ativa · SP 114.000
Charms the enemy to decrease its desire to attack player. Power 334.
- Deadly Blownv. da skill 13–15 · ativa · SP 114.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 2164.
- Elemental Healnv. da skill 31–33 · ativa · SP 114.000
Regenerates one's HP. Power 346.
- Entanglenv. da skill 6 · ativa · SP 115.000
Instantly reduces enemy's Speed. Effect 3.
- Lurenv. da skill 1 · ativa · SP 115.000
Quietly lures an enemy.
- Sprintnv. da skill 2 · ativa · SP 115.000
Temporarily increases Speed. Effect 2.
- Switchnv. da skill 4 · ativa · SP 115.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlocknv. da skill 9 · ativa · SP 115.000
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
- Vicious Stancenv. da skill 10 · do tipo toggle · SP 115.000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masterynv. da skill 21–23 · passiva · SP 114.000
Increases P. Atk. when using a dagger.
- Espritnv. da skill 5 · passiva · SP 115.000
Increases HP/MP regeneration while running.
- Light Armor Masterynv. da skill 23–25 · passiva · SP 114.000
Increases P. Def. when wearing light armor.
Nível 55 15 · SP 2.205.000
- Backstabnv. da skill 16–18 · ativa · SP 147.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 2505.
- Charmnv. da skill 31–33 · ativa · SP 147.000
Charms the enemy to decrease its desire to attack player. Power 353.
- Deadly Blownv. da skill 16–18 · ativa · SP 147.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 2505.
- Elemental Healnv. da skill 34–36 · ativa · SP 147.000
Regenerates one's HP. Power 375.
- Entanglenv. da skill 7 · ativa · SP 147.000
Instantly reduces enemy's Speed. Effect 3.
- Sand Bombnv. da skill 1 · ativa · SP 147.000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- Switchnv. da skill 5 · ativa · SP 147.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Ultimate Evasionnv. da skill 2 · ativa · SP 147.000
Significantly increases Evasion and resistance to buff-lifting attacks. Effect 2.
- Unlocknv. da skill 10 · ativa · SP 147.000
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 10 Keys of a Thief. Also opens chests.
- Vicious Stancenv. da skill 11 · do tipo toggle · SP 147.000
Increases one's critical attack power. MP will be consumed continuously.
- Acrobatic Movenv. da skill 3 · passiva · SP 147.000
Dodging abilities increase when running.
- Acrobaticsnv. da skill 2 · passiva · SP 147.000
Reduces falling damage.
- Breath Boostnv. da skill 2 · passiva · SP 147.000
Increases lung capacity.
- Dagger Masterynv. da skill 24–26 · passiva · SP 147.000
Increases P. Atk. when using a dagger.
- Light Armor Masterynv. da skill 26–28 · passiva · SP 147.000
Increases P. Def. when wearing light armor.
Nível 58 15 · SP 2.394.000
- Backstabnv. da skill 19–21 · ativa · SP 159.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 2875.
- Bleednv. da skill 4 · ativa · SP 160.000
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 6.
- Charmnv. da skill 34–36 · ativa · SP 159.000
Charms the enemy to decrease its desire to attack player. Power 373.
- Deadly Blownv. da skill 19–21 · ativa · SP 159.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 2875.
- Elemental Healnv. da skill 37–39 · ativa · SP 159.000
Regenerates one's HP. Power 403.
- Entanglenv. da skill 8 · ativa · SP 160.000
Instantly reduces enemy's Speed. Effect 3.
- Mortal Strikenv. da skill 1 · ativa · SP 160.000
Temporarily increases your chances of making a critical strike. An equipped dagger is required to use this skill. Effect 1.
- Sand Bombnv. da skill 2 · ativa · SP 160.000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- Spirit Barriernv. da skill 3 · ativa · SP 160.000
Temporarily increases M. Def. Effect 3.
- Summon Treasure Keynv. da skill 2 · ativa · SP 160.000
Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.
- Switchnv. da skill 6 · ativa · SP 160.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Vicious Stancenv. da skill 12 · do tipo toggle · SP 160.000
Increases one's critical attack power. MP will be consumed continuously.
- Boost Evasionnv. da skill 3 · passiva · SP 160.000
Increase evasion.
- Dagger Masterynv. da skill 27–29 · passiva · SP 159.000
Increases P. Atk. when using a dagger.
- Light Armor Masterynv. da skill 29–31 · passiva · SP 159.000
Increases P. Def. when wearing light armor.
Nível 60 12 · SP 2.904.000
- Backstabnv. da skill 22–23 · ativa · SP 242.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 3271.
- Charmnv. da skill 37–38 · ativa · SP 242.000
Diminishes the enemy's desire to attack. Power 391.
- Deadly Blownv. da skill 22–23 · ativa · SP 242.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 3271.
- Elemental Healnv. da skill 40–41 · ativa · SP 242.000
Regenerates one's HP. Power 430.
- Entanglenv. da skill 9 · ativa · SP 242.000
Instantly reduces enemy's Speed. Effect 3.
- Poison Recoverynv. da skill 3 · ativa · SP 242.000
Self-cures poison. Effect less than 9.
- Sand Bombnv. da skill 3 · ativa · SP 242.000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- Switchnv. da skill 7 · ativa · SP 242.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlocknv. da skill 11 · ativa · SP 242.000
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 11 Keys of a Thief. Also opens chests.
- Vicious Stancenv. da skill 13 · do tipo toggle · SP 242.000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masterynv. da skill 30–31 · passiva · SP 242.000
Increases P. Atk. when using a dagger.
- Light Armor Masterynv. da skill 32–33 · passiva · SP 242.000
Increases P. Def. when wearing light armor.
Nível 62 12 · SP 4.020.000
- Backstabnv. da skill 24–25 · ativa · SP 340.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 3548.
- Charmnv. da skill 39–40 · ativa · SP 340.000
Diminishes the enemy's desire to attack. Power 402.
- Cure Bleedingnv. da skill 3 · ativa · SP 330.000
Heals one's wounds. Effect less than 9.
- Deadly Blownv. da skill 24–25 · ativa · SP 340.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 3548.
- Elemental Healnv. da skill 42–43 · ativa · SP 340.000
Regenerates one's HP. Power 448.
- Entanglenv. da skill 10 · ativa · SP 330.000
Instantly reduces enemy's Speed. Effect 3.
- Sand Bombnv. da skill 4 · ativa · SP 330.000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- Switchnv. da skill 8 · ativa · SP 330.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Vicious Stancenv. da skill 14 · do tipo toggle · SP 330.000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masterynv. da skill 32–33 · passiva · SP 340.000
Increases P. Atk. when using a dagger.
- Espritnv. da skill 6 · passiva · SP 330.000
Increases HP/MP regeneration while running.
- Light Armor Masterynv. da skill 34–35 · passiva · SP 340.000
Increases P. Def. when wearing light armor.
Nível 64 11 · SP 4.840.000
- Backstabnv. da skill 26–27 · ativa · SP 440.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 3834.
- Charmnv. da skill 41–42 · ativa · SP 440.000
Diminishes the enemy's desire to attack. Power 413.
- Deadly Blownv. da skill 26–27 · ativa · SP 440.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 3834.
- Elemental Healnv. da skill 44–45 · ativa · SP 440.000
Regenerates one's HP. Power 466.
- Entanglenv. da skill 11 · ativa · SP 440.000
Instantly reduces enemy's Speed. Effect 3.
- Sand Bombnv. da skill 5 · ativa · SP 440.000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- Switchnv. da skill 9 · ativa · SP 440.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlocknv. da skill 12 · ativa · SP 440.000
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 13 Keys of a Thief. Also opens chests.
- Vicious Stancenv. da skill 15 · do tipo toggle · SP 440.000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masterynv. da skill 34–35 · passiva · SP 440.000
Increases P. Atk. when using a dagger.
- Light Armor Masterynv. da skill 36–37 · passiva · SP 440.000
Increases P. Def. when wearing light armor.
Nível 66 14 · SP 7.000.000
- Backstabnv. da skill 28–29 · ativa · SP 500.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 4127.
- Bleednv. da skill 5 · ativa · SP 500.000
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 7.
- Blinding Blownv. da skill 1–2 · ativa · SP 500.000
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is…
- Charmnv. da skill 43–44 · ativa · SP 500.000
Diminishes the enemy's desire to attack. Power 423.
- Deadly Blownv. da skill 28–29 · ativa · SP 500.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 4127.
- Elemental Healnv. da skill 46–47 · ativa · SP 500.000
Regenerates one's HP. Power 482.
- Entanglenv. da skill 12 · ativa · SP 500.000
Instantly reduces enemy's Speed. Effect 3.
- Mortal Strikenv. da skill 2 · ativa · SP 500.000
Temporarily increases your chances of making a critical strike. An equipped dagger is required to use this skill. Effect 2.
- Sand Bombnv. da skill 6 · ativa · SP 500.000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
- Summon Treasure Keynv. da skill 3 · ativa · SP 500.000
Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.
- Switchnv. da skill 10 · ativa · SP 500.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Vicious Stancenv. da skill 16 · do tipo toggle · SP 500.000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masterynv. da skill 36–37 · passiva · SP 500.000
Increases P. Atk. when using a dagger.
- Light Armor Masterynv. da skill 38–39 · passiva · SP 500.000
Increases P. Def. when wearing light armor.
Nível 68 13 · SP 7.800.000
- Backstabnv. da skill 30–31 · ativa · SP 600.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 4425.
- Blinding Blownv. da skill 3–4 · ativa · SP 600.000
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is…
- Charmnv. da skill 45–46 · ativa · SP 600.000
Diminishes the enemy's desire to attack. Power 432.
- Deadly Blownv. da skill 30–31 · ativa · SP 600.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 4425.
- Elemental Healnv. da skill 48–49 · ativa · SP 600.000
Regenerates one's HP. Power 498.
- Entanglenv. da skill 13 · ativa · SP 600.000
Instantly reduces enemy's Speed. Effect 3.
- Sand Bombnv. da skill 7 · ativa · SP 600.000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
- Switchnv. da skill 11 · ativa · SP 600.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlocknv. da skill 13 · ativa · SP 600.000
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 15 Keys of a Thief. Also opens chests.
- Vicious Stancenv. da skill 17 · do tipo toggle · SP 600.000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masterynv. da skill 38–39 · passiva · SP 600.000
Increases P. Atk. when using a dagger.
- Espritnv. da skill 7 · passiva · SP 600.000
Increases HP/MP regeneration while running.
- Light Armor Masterynv. da skill 40–41 · passiva · SP 600.000
Increases P. Def. when wearing light armor.
Nível 70 12 · SP 9.360.000
- Backstabnv. da skill 32–33 · ativa · SP 780.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 4726.
- Bleednv. da skill 6 · ativa · SP 780.000
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 8.
- Blinding Blownv. da skill 5–6 · ativa · SP 780.000
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is…
- Charmnv. da skill 47–48 · ativa · SP 780.000
Diminishes the enemy's desire to attack. Power 441.
- Deadly Blownv. da skill 32–33 · ativa · SP 780.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 4726.
- Elemental Healnv. da skill 50–51 · ativa · SP 780.000
Regenerates one's HP. Power 513.
- Entanglenv. da skill 14 · ativa · SP 780.000
Instantly reduces enemy's Speed. Effect 3.
- Sand Bombnv. da skill 8 · ativa · SP 780.000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
- Switchnv. da skill 12 · ativa · SP 780.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Vicious Stancenv. da skill 18 · do tipo toggle · SP 780.000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masterynv. da skill 40–41 · passiva · SP 780.000
Increases P. Atk. when using a dagger.
- Light Armor Masterynv. da skill 42–43 · passiva · SP 780.000
Increases P. Def. when wearing light armor.
Nível 72 12 · SP 12.000.000
- Backstabnv. da skill 34–35 · ativa · SP 1.000.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 5029.
- Blinding Blownv. da skill 7–8 · ativa · SP 1.000.000
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is…
- Charmnv. da skill 49–50 · ativa · SP 1.000.000
Diminishes the enemy's desire to attack. Power 449.
- Deadly Blownv. da skill 34–35 · ativa · SP 1.000.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 5029.
- Elemental Healnv. da skill 52–53 · ativa · SP 1.000.000
Regenerates one's HP. Power 527.
- Entanglenv. da skill 15 · ativa · SP 1.000.000
Instantly reduces enemy's Speed. Effect 3.
- Sand Bombnv. da skill 9 · ativa · SP 1.000.000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
- Switchnv. da skill 13 · ativa · SP 1.000.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Unlocknv. da skill 14 · ativa · SP 1.000.000
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 17 Keys of a Thief. Also opens chests.
- Vicious Stancenv. da skill 19 · do tipo toggle · SP 1.000.000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masterynv. da skill 42–43 · passiva · SP 1.000.000
Increases P. Atk. when using a dagger.
- Light Armor Masterynv. da skill 44–45 · passiva · SP 1.000.000
Increases P. Def. when wearing light armor.
Nível 74 14 · SP 26.040.000
- Backstabnv. da skill 36–37 · ativa · SP 1.860.000
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. Usable when a dagger is equipped. Power 5330.
- Blinding Blownv. da skill 9–10 · ativa · SP 1.860.000
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is…
- Charmnv. da skill 51–52 · ativa · SP 1.860.000
Diminishes the enemy's desire to attack. Power 455.
- Deadly Blownv. da skill 36–37 · ativa · SP 1.860.000
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger is required to use this skill. Power 5330.
- Elemental Healnv. da skill 54–55 · ativa · SP 1.860.000
Regenerates one's HP. Power 540.
- Entanglenv. da skill 16 · ativa · SP 1.860.000
Instantly reduces enemy's Speed. Effect 3.
- Mortal Strikenv. da skill 3 · ativa · SP 1.860.000
Temporarily increases your chances of making a critical strike. An equipped dagger is required to use this skill. Effect 3.
- Sand Bombnv. da skill 10 · ativa · SP 1.860.000
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 3.
- Summon Treasure Keynv. da skill 4 · ativa · SP 1.860.000
Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.
- Switchnv. da skill 14 · ativa · SP 1.860.000
Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Can be used when a dagger is equipped.
- Vicious Stancenv. da skill 20 · do tipo toggle · SP 1.860.000
Increases one's critical attack power. MP will be consumed continuously.
- Dagger Masterynv. da skill 44–45 · passiva · SP 1.860.000
Increases P. Atk. when using a dagger.
- Espritnv. da skill 8 · passiva · SP 1.860.000
Increases HP/MP regeneration while running.
- Light Armor Masterynv. da skill 46–47 · passiva · SP 1.860.000
Increases P. Def. when wearing light armor.
SP total para todas as skills: 82.468.000
Árvore de classe
1ª troca de classe — nível 20 → 2ª — nível 40 → 3ª — nível 76
Guerreiro Human Fighter
1ª troca de classe — nível 20 → 2ª — nível 40 → 3ª — nível 76
Guerreiro Elven Fighter
1ª troca de classe — nível 20 → 2ª — nível 40 → 3ª — nível 76
Guerreiro Dark Fighter
1ª troca de classe — nível 20 → 2ª — nível 40 → 3ª — nível 76
1ª troca de classe — nível 20 → 2ª — nível 40 → 3ª — nível 76
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