Sorcerer class transfer quest
Quests: Trial of the Scholar → Testimony of Trust → Test of Magus
To become a Sorcerer at level 40 you need three marks: Mark of Scholar, Mark of Trust and Mark of Magus. Each one is the reward of its own quest, open from levels 35, 37 and 39. The whole way is below in order: open a step, do the quest and mark it as done, and the page shows the next one.
The path of the class: Human Wizard first class transfer quest → Sorcerer class transfer quest → Archmage third class transfer quest
- 1First markTrial of the Scholar · lv. 35

- 2Second markTestimony of Trust · lv. 37

- 3Third markTest of Magus · lv. 39

- 4Class changeSorcerer · lv. 40
If an NPC refuses to give the next part of a quest and says you lack experience, gain the next level (35 → 36 or 37 → 38) and talk to him again.
Sorcerer class transfer quest: first mark (level 35)
Quest: Trial of the Scholar · reward:
Mark of Scholar · given by Magister Mirien
The first quest for the second profession for all the mages and summoners (Sorcerer, Necromancer, Warlock, Spellsinger, Elemental Summoner, Spellhowler and Phantom Summoner): Trial of the Scholar. This quest is filled mostly with running about.
Crystal of Purity for Sylvain
Town of Dion. Find Magister Mirien in the temple and take the quest. You receive:
Mirien's 1st Sigil.The quest is taken at level 35 from Magister Mirien, who is in the temple of Dion.
Find High Priest Sylvain in the temple. You receive:
Sylvain's Letter.Mirien sends you to High Priest Sylvain, who is right here in the temple.
Find Maria in the grocery store. You receive:
Maria's 1st Letter.And from him we go to the grocery shop of Dion to the NPC Maria.
Find Captain Lucas at the town gate. You receive:
Lucas's Letter.Maria sends us to the guard Captain Lucas, who is on duty at the southern gate of Dion.
Return to Maria in the grocery store.
From Lucas we return to Maria again.
Floran Village. Find Astrologer Creta near the warehouse. You receive:
Creta's 1st Letter.And now she sends us to Floran Village, to the NPC Astrologer Creta (teleport from Dion to the location Plains of Dion, and from there on foot to the village). In the talk with Creta we choose the first answer and get a letter.
Town of Dion. Return to Maria in the grocery store. You receive:
Lucilla's Handbag.And carry it to Dion to Maria.
Floran Village. Return to Astrologer Creta near the warehouse. You receive:
Creta's Painting1.Again we run to Floran to Astrologer Creta and again get an item.
Town of Dion. Return to Maria in the grocery store.
And carry it to Maria.
Return to Captain Lucas at the town gate.
Then, for a change, we are sent to Captain Lucas.
Return to Maria in the grocery store.
Plains of the Lizardmen (teleport from Town of Oren). Hunt Leto Lizardman Warrior (lv. 38) until you have:
Brown Scroll Scrap ×5.And from him to the location Plains of the Lizardmen to pick at the mobs Leto Lizardman Warrior until we get five items Brown Scroll Scrap.
Town of Dion. Return to Maria in the grocery store. You receive:
Crystal of Purity.The items we knocked out we give to Maria and get the Crystal of Purity.
Return to High Priest Sylvain in the temple. You receive:
Symbol of Sylvain.We carry it to the temple of Dion to High Priest Sylvain. The old fellow gives out the Symbol of Sylvain.
Return to Magister Mirien in the temple. You receive:
Mirien's 2nd Sigil.Then we talk to the start NPC, Magister Mirien.
Samples for Jurek
Giran Castle Town. Find Grand Magister Jurek in the Mages Guild. You receive:
Jurek's List.Now she sends us to Grand Magister Jurek in the mages guild in Giran (it is not in the temple but across the little bridge on the right side of the temple). Now Jurek is a practical man, no "blah-blah-blah": we go straight to beat mobs.
Plains of Dion (teleport from Town of Dion). Hunt Monster Eye Destroyer (lv. 26) until you have:
Monster Eye Destroyer Skin ×5.5 Monster Eye Destroyer Skin from the mobs Monster Eye Destroyer; the nearest ones are in the location Plains of Dion (little balls that spit magic), we saw them when we ran to Floran.
Breka's Stronghold (teleport from Giran Castle Town). Hunt Breka Orc Shaman (lv. 34) until you have:
Shaman's Necklace ×5.5 Shaman's Necklace from the mobs Breka Orc Shaman (teleport from Giran, the last line); two of the mobs stand on the right.
Dragon Valley (teleport from Giran Castle Town). Hunt Shackle (lv. 45) until you have:
Shackle's Scalp ×2.2 Shackle's Scalp from the mobs Shackle, either in Dragon Valley or in the Ivory Tower Crater. Better in Dragon Valley, they stand right at the teleport point there.
Giran Castle Town. Return to Grand Magister Jurek in the Mages Guild. You receive:
Symbol of Jurek.All the items we hand in to Jurek and get the Symbol of Jurek.
Town of Dion. Return to Magister Mirien in the temple. You receive:
Mirien's 3rd Sigil.We talk to Mirien in the temple of Dion again.
Scriptures of Knowledge for Cronos
Hunters Village. Find Elder Cronos by the bridge. You receive:
Cronos Letter.Now we go to Hunters Village and next to the gatekeeper, where the stairs lead up into a little house, we find the NPC Elder Cronos (in the dialogue with him any answer can be chosen).
Giran Castle Town. Find Magister Dieter in the Mages Guild. You receive:
Dieter's Key.Cronos sends us back to the mages guild of Giran, but now Magister Dieter has to be found there. We go and talk. There now, it begins: we are sent to Floran again, to Astrologer Creta. How much longer?
Floran Village. Return to Astrologer Creta near the warehouse. You receive:
Creta's 2nd Letter.Creta gives something to carry to Dieter.
Giran Castle Town. Return to Magister Dieter in the Mages Guild. You receive:
Dieter's Letter,
Dieter's Diary.We return to Giran to the NPC.
Hunters Village. Find Trader Edroc in the weapon and armor shop. You receive:
Raut's Letter Envelope.And then to Hunters Village, where in the weapon and armor shop we talk to Trader Edroc.
Gludin Village. Find Warehouse Freightman Raut in the warehouse. You receive:
Scripture Chapter 1,
Strong Liquor.He shoots us off to Gludin Village, where in the warehouse sits, naturally, a warehouse man (only not a keeper, as they write everywhere, but the freightman Raut). Well, with dwarves everything is clear: the huckster at once starts a talk about his unhappy life, and also about his bro Triff, a bum and a drunkard who hangs about somewhere in the docks and to whom a little something ought to be carried for the hair of the dog.
Gludin Harbor. Find Drunkard Triff on the pier. You receive:
Triff's Ring.We go to Gludin Harbor, luckily it is quite near, and look for Drunkard Triff on the pier. Books have to be collected. One we already have; we look for the other three. Triff hinted that one of the books can be knocked out of the mobs Grandis in the location Death Pass, and about the two missing ones Warehouse Keeper Valkon in Giran and Blacksmith Poitan in Dion will tell us.
Hardin's Academy. Hunt Grandis (lv. 40) until you have:
Scripture Chapter 3.Here in principle you can run in any order, but to do everything compactly we first go to beat Grandis: from Giran you can teleport to Hardin's Academy, the mobs are near there. We knock the book out.
Giran Castle Town. Find Warehouse Keeper Valkon in the warehouse. You receive:
Valkon's Request.And now we go to Giran to Warehouse Keeper Valkon.
Town of Dion. Return to Maria in the grocery store. You receive:
Crystal of Purity.From Valkon we go to Dion to Maria.
Giran Castle Town. Return to Warehouse Keeper Valkon in the warehouse. You receive:
Scripture Chapter 2.Then to Giran to Valkon again, and we get one more book. The last one remains.
Town of Dion. Find Blacksmith Poitan in the smithy. You receive:
Poitan's Notes.For it we go to the smithy of Dion to Blacksmith Poitan.
Wasteland (teleport from Gludin Village). Talk to Elder Casian. You receive:
Casian's List.Now we have to talk to Elder Casian, who stands not far from the teleport point in the Wasteland (teleport from Gludin Village). An interesting point here: in the order in which I collected these books (what is written above) I have always done this quest, but recently it turned out that this is the only right way: if you come to Elder Casian without the first three books in hand, he will not give you the final task but will tell you to find those books first and then show them to him. So, the final task.
Execution Grounds. Hunt Ghoul (lv. 32) until you have:
Ghoul's Skin ×10.10 Ghoul's Skin from the mobs Ghoul in the Execution Grounds.
Gorgon Flower Garden. Hunt Medusa (lv. 34) until you have:
Medusa's Blood ×12.12 Medusa's Blood from the mobs Medusa on the glades between the town of Giran and Giran Castle.
Hardin's Academy. Hunt Fettered Soul (lv. 38) until you have:
Fettered Soul's Ichor ×5.5 Fettered Soul's Ichor from the mobs Fettered Soul in the location Death Pass (where we beat the Grandis).
Ivory Tower. Hunt Enchanted Gargoyle (lv. 44) until you have:
Enchanted Gargoyle's Nail ×5.5 Enchanted Gargoyle's Nail from the mobs Enchanted Gargoyle in the location Ivory Tower Crater (do not mix them up, there is one more kind of gargoyle there; we need the mobs of level 44).
Wasteland (teleport from Gludin Village). Return to Elder Casian. You receive:
Scripture Chapter 4.We knock everything out, carry it to Elder Casian and get the fourth book.
Hunters Village. Return to Elder Cronos by the bridge. You receive:
Symbol of Cronos.With all these belongings we go to Hunters Village to Elder Cronos. Damn, so much time has passed that we have even managed to forget that it was he who sent us. We hand all the books in to him.
Town of Dion. Return to Magister Mirien in the temple. You receive:
Mark of Scholar.We return to Dion to Magister Mirien and get the mark Mark of Scholar.
After that everybody goes to do the second (racial) quests. The Necromancer, the Sorcerer and the Warlock go to do the quest for all the humans, Testimony of Trust. The Phantom Summoner and the Spellhowler do the quest for the dark elves, Testimony of Fate. The Elemental Summoner and the Spellsinger the quest for the light elves, Testimony of Life.
Tips
- Shackle is level 45, ten levels above the quest. It lives in Dragon Valley and in the crater of the Ivory Tower; ask for help if you start the mark at 35.
- The materials for Casian are spread over four hunting grounds, and the last one, Enchanted Gargoyle, is level 44 as well. Many players finish this mark closer to level 40.
Sorcerer class transfer quest: second mark (level 37)
Quest: Testimony of Trust · reward:
Mark of Trust · given by High Priest Hollint
The quest stops halfway until level 38: do the first half at 37 and come back a level later.
The second quest for the second profession for all the humans: Testimony of Trust. The prophets, as in the first quest, will again have to rush round all the races; however, now, for a change, we must make them trust us. For the other classes this is new. I will tell it on behalf of a prophet, because for her and the bishop it is the hardest. Let us begin.
Trust of the Elves
Town of Oren. Find High Priest Hollint in the temple and take the quest. You receive:
Letter to Elf,
Letter to Dark Elf.The quest is taken at level 37 from the NPC High Priest Hollint in the temple of Oren.
Elven Village. Find Hierarch Asterios in the temple. You receive:
Order of Asterios.Hollint sends us to Hierarch Asterios in the village of the light elves. Asterios needs two quest mobs finished off, which come out of ordinary ones when we start bringing those ordinary ones down.
Hunt Lirein (lv. 18), Lirein Elder (lv. 19). Where: Undine Waterfall, The Neutral Zone.
We teleport to the Neutral Zone (from the light or the dark village, it makes no difference) and move towards the light bridge (that is where we also spoiled the recipe for crafting VoP). We beat the mobs Lirein and Lirein Elder until the quest mob Luell of Zephyr Winds appears.
Kill Luell Of Zephyr Winds (lv. 37) to get:
Breath of Winds.
Elven Forest (teleport from Elven Village). Hunt Dryad (lv. 13), Dryad Elder (lv. 14).
Next we go to where the mark is seen on the map and beat the mobs Dryad and Dryad Elder until the quest mob Actea of Verdant Wilds appears.
Kill Actea Of Verdant Wilds (lv. 37) to get:
Seed of Verdure.
Elven Village. Return to Hierarch Asterios in the temple. You receive:
Scroll of Elf Trust.We kill the quest mob and return to Hierarch Asterios with the report. In the light village we have done everything needed.
Trust of the Dark Elves
Dark Elf Village. Find Tetrarch Thifiell in the temple. You receive:
Letter from Thifiell.Now we set off for the village of the dark elves to the NPC Tetrarch Thifiell (he stands in the Temple of Shilen).
Town of Dion. Find Magister Clayton in the Dark Elven Guild. You receive:
Order of Clayton.Thifiell sends us to Dion, to the guild of the dark mages, to the NPC Magister Clayton, to whom three items have to be brought: Basilisk Plasma, Honey Dew and Stakato Ichor. Keep in mind that although the quest shows that one item of each has to be knocked out, in fact you have to knock out ten other items of each kind, which, when ten are gathered, turn into the one we need.
Death Pass. Hunt Guardian Basilisk (lv. 36) until you have:
Blood of Guardian Basilisk ×10.Basilisk Plasma is knocked out of the Guardian Basilisk in the Death Pass (teleport from Giran to Dragon Valley).
Wasteland (teleport from Gludin Village). Hunt Ant Recruit (lv. 33), Ant Patrol (lv. 34), Ant Guard (lv. 35), Ant Soldier (lv. 35), Ant Warrior Captain (lv. 36) until you have:
Giant Aphid ×10.Honey Dew from the Soldier Ant (it is written that you have to go to the Wasteland, but we go straight to the Ant Nest cave, there are many of these ants there).
Cruma Tower (teleport from Town of Dion). Hunt Marsh Stakato (lv. 29), Marsh Stakato Worker (lv. 31), Marsh Stakato Soldier (lv. 33), Marsh Stakato Drone (lv. 35) until you have:
Stakatos Fluids ×10.Stakato Ichor from the Marsh Stakato in the location Cruma Marshlands (teleport from Dion).
Town of Dion. Return to Magister Clayton in the Dark Elven Guild.
We collect them and hand all the items in to Clayton.
Dark Elf Village. Return to Tetrarch Thifiell in the temple. You receive:
Scroll of Dark Elf Trust.We go with the report to the dark village to Tetrarch Thifiell.
Town of Oren. Return to High Priest Hollint in the temple. You receive:
Letter to Seresin.Then we return to the start NPC in Oren.
Talk to Cardinal Seresin. You receive:
Letter to Orc,
Letter to Dwarf.The further tasks, connected with the races of the orcs and the dwarves, will be given to us by Cardinal Seresin, who stands right here, at the entrance to the temple in Oren.
Trust of the Orcs
Orc Village. Find Flame Lord Kakai in the main hall of the village. You receive:
Letter to Manakia.First of all we go to the orc village and look there in the Kings Hall for Flame Lord Kakai (as far as I remember, you have to go up the stairs, he stands up there).
Giran Castle Town. Find Seer Manakia in the Orc Guild.
Kakai sends us to Giran; in the orc guild we look for Seer Manakia.
Hardin's Academy. Hunt Windsus (lv. 39) until you have:
Parasite of Lota ×10.On his task we teleport to the Death Pass through Dragon Valley (from Giran) and start destroying the boars Windsus to get ten items Parasite of Lota.
Giran Castle Town. Return to Seer Manakia in the Orc Guild. You receive:
Letter of Manakia.We hand the items in to Manakia.
Orc Village. Return to Flame Lord Kakai in the main hall of the village. You receive:
Scroll of Orc Trust.And return to the orc village to Kakai. That is it, the orcs trust us now too.
Trust of the Dwarves
Dwarven Village. Find Iron Gate's Lockirin in the main hall of the village. You receive:
Letter to Nikola.And the last one is the NPC Iron Gate's Lockirin, who stands in the round house in the dwarven village next to the teleport.
Cruma Tower (teleport from Town of Dion). Talk to Maestro Nikola. You receive:
Order of Nikola.Everything is simple here: we set off to Maestro Nikola in the marshes of Cruma. It is handier to teleport to the tower itself, it is nearer to run from it.
Hunt Porta (lv. 40) until you have:
Heartstone of Porta ×10.Nikola demands that we go into the Cruma Tower and collect for him the items Heartstone of Porta, which are knocked, naturally, out of the mobs Porta: those are such golems on the first floor of the tower. Here again there may be a slip in how the items are shown: it may be written that only one is needed, in fact ten are needed.
Return to Maestro Nikola.
We knock them out and hand them in to Nikola.
Dwarven Village. Return to Iron Gate's Lockirin in the main hall of the village. You receive:
Scroll of Dwarf Trust.We return to the dwarves. That is it, the dwarves believe us too. Naive ones...
Mark of Trust
Town of Oren. Return to High Priest Hollint in the temple. You receive:
Recommendation of Hollint.With the report we go to Oren to Hollint; he announces that we have done everything right.
Talking Island. Find High Priest Biotin in the temple. You receive:
Mark of Trust.And he sends us to the human village, to the temple of Talking Island, to the NPC High Priest Biotin, to get the reward in the form of dimensional diamonds and the mark Mark of Trust.
The future Prophet go to do Test of the Reformer. The future Dark Avenger and Necromancer go to do Test of Witchcraft. The future Gladiator go to do Test of the Duelist. The future Treasure Hunter go to do Test of the Searcher. The future Hawkeye go to do Test of Sagittarius. The future Warlock (the cat keepers) go to do Test of the Summoner. The future Sorcerer go to do Test of Magus. The future Paladin and Bishop go to do Test of the Healer. The future Warlord go to do Test of the Champion.
Sorcerer class transfer quest: third mark (level 39)
Quest: Test of Magus · reward:
Mark of Magus · given by Bard Rukal
The third quest for the second profession for the elemental mages (Sorcerer, Spellsinger and Spellhowler): Test of Magus. In principle this quest is done rather quickly if you know where which NPC stands; for the sorcerers it is a freebie altogether: when they did the quest for the first profession, Path to a Human Wizard, they already ran round all these NPCs. So everything will be simple enough.
Three singing flowers
Town of Dion. Find Bard Rukal in the temple and take the quest. You receive:
Rukal's Letter.The quest is taken at level 39 from Bard Rukal, who stands in the temple of Dion.
Gludin Village. Find Parina in the temple. You receive:
Parina's Letter.Rukal sends us to the temple of Gludin Village, where in the anteroom at the entrance to the temple stands the NPC Parina.
Wasteland (teleport from Gludin Village). Talk to Elder Casian. You receive:
Lilac Charm.Parina sends us on to Elder Casian: from Gludin we teleport to the Wasteland and run to the mark on the map. The first task is simple: three points on the map have to be visited and three items knocked out of quest mobs. The mobs stand away from the usual routes, but they are not hard to find.
Tanor Canyon (teleport from Town of Dion). Hunt Singing Flower Darkling (lv. 44) until you have:
3rd Golden Seed.The first quest mob is Singing Flower Darkling: we run out of Giran through the southern gate and run down the road.
The Gods' Falls. Hunt Singing Flower Nightmare (lv. 44) until you have:
2nd Golden Seed.The second quest mob is Singing Flower Nightmare: we teleport from Oren to the location Sea of Spores, do not go inside but run to the place nearby that the quest mark points to.
Fellmere Lake. Hunt Singing Flower Phantasm (lv. 44) until you have:
1st Golden Seed.The third quest mob is Singing Flower Phantasm; the place where it lives is at roughly the same distance from all the teleport points: I tried running from the Ruins of Agony (Gludio), from the Abandoned Camp (Gludin) and from the Fellmere Harvesting Grounds (Gludin), and it comes out the same, so teleport from wherever you like. The mobs live on a small island (remember this place, we will have to come here once more a little later).
Town of Dion. Return to Bard Rukal in the temple. You receive:
Score of Elements.We knock out all the items (the drop seems to be 100%) and carry them to the start NPC in Dion. The second task is as follows: since we are elemental mages, four elementals have to be visited, their tasks done, quest items got from each and then we return to Rukal. It is best to take all four tasks first and then set off to beat the mobs, because some mobs of different tasks live in the same locations.
Four elementals
Ruins of Despair (teleport from Town of Gludio). Talk to Flame Salamander. You receive:
Salamander Charm.We teleport to the Ruins of Despair from Gludio and look for the NPC Flame Salamander.
Windawood Manor (teleport from Town of Gludio). Talk to Wind Sylph. You receive:
Sylph Charm.We teleport to the Forgotten Temple, do not go into the cave but run towards the mark on the map; there will be a drop by the road, we jump down and go along the bottom; next to the mark there will be a passage to a green glade, and there stands the NPC Wind Sylph.
Fellmere Lake. Talk to Water Undine. You receive:
Undine Charm.From Gludin we teleport to the Fellmere Harvesting Grounds (or to the Abandoned Camp: above I asked you to remember the place, we have already been on the little island), and next to the lakes look for the NPC Water Undine.
Fellmere Harvesting Grounds (teleport from Gludin Village). Talk to Earth Snake. You receive:
Serpent Charm.We teleport to the Ruins of Agony from Gludio, run through all the ruins, and there at the end look for the NPC Earth Snake. We have got all four tasks and go to beat the mobs.
Cruma Tower (teleport from Town of Dion). Hunt Marsh Stakato (lv. 29), Marsh Stakato Worker (lv. 31), Toad Lord (lv. 32), Marsh Stakato Soldier (lv. 33), Marsh Stakato Drone (lv. 35) until you have:
Dazzling Drop ×20.Marsh Stakato and Toad Lord in the location Cruma Marshlands: we knock out 20 pieces of Dazzling Drop; the items drop from both mobs, it makes no difference which of them to knock them out of.
Ivory Tower. Hunt Enchanted Monstereye (lv. 41) until you have:
Enchanted Monster Eye Shell ×10.Enchanted Monstereye, Enchanted Iron Golem and Enchanted Stone Golem in the location Ivory Tower Crater: 10 items have to be knocked out of each kind.
Hunt Enchanted Stone Golem (lv. 42) until you have:
Enchanted Stone Golem Powder ×10.Hunt Enchanted Iron Golem (lv. 43) until you have:
Enchanted Iron Golem Scrap ×10.Hunt Ghost Fire (lv. 42) until you have:
Flame Crystal ×5.Ghost Fire in the same location, in the pit of the Ivory Tower: these are quest balls that you have surely stumbled upon before. We knock out 5 pieces of Flame Crystal.
Death Pass. Hunt Wyrm (lv. 35) until you have:
Wyrm's Wingbone ×10.Wyrm and Windsus in the location Death Pass. The Wyrm is nearer to Dragon Valley, and the Windsus nearer to Hardin's Academy. We knock out 10 pieces of Wyrm's Wingbone and 10 pieces of Windsus Mane. A life hack for the C4 chronicles from one of the players: "since in C4 there is no teleport to the entrance of Dragon Valley, we first teleport to Hardin's Academy and beat the Windsus there, then return to Giran and run to the castle, where besides the Harpy the Wyrm fly too".
Hardin's Academy. Hunt Windsus (lv. 39) until you have:
Windsus Mane ×10.Gorgon Flower Garden. Hunt Harpy (lv. 32) until you have:
Harpy's Feather ×20.Harpy on the road from Giran to Giran Castle: we knock out 20 pieces of Harpy's Feather.
Fellmere Lake. Return to Water Undine. You receive:
Tone of Water.Knock out all the items and start carrying them round the elementals.
Fellmere Harvesting Grounds (teleport from Gludin Village). Return to Earth Snake. You receive:
Tone of Earth.Ruins of Despair (teleport from Town of Gludio). Return to Flame Salamander. You receive:
Tone of Fire.Windawood Manor (teleport from Town of Gludio). Return to Wind Sylph. You receive:
Tone of Wind.
Mark of Magus
Town of Dion. Return to Bard Rukal in the temple. You receive:
Mark of Magus.We get the items from all four NPCs, return to the bard Rukal, hand everything in, become the happy owners of the mark Mark of Magus and go to get the second profession.
After doing all three quests and getting the three marks, the Sorcerer and the Spellsinger have to go to the mages guild in Giran to Grand Magister Jurek, and the Spellhowler to the dark elven guild in Giran to Grand Master Angus. In the dialogue choose the top line, the one about asking about a change of profession, choose our profession and press the line "change the profession". Congratulations, you have got the second profession.
Tips
- The earth and fire collections share one place, the crater under the Ivory Tower: monster eyes, both golems and Ghost Fire all live there.
Changing the class to Sorcerer (level 40)
With
Mark of Scholar,
Mark of Trust,
Mark of Magus in the inventory, talk at level 40 to the head of your guild in any large town (Grand Master, Grand Magister, High Priest and others). He takes the marks and changes the class to Sorcerer.
Next: Archmage third class transfer quest from level 76 (Saga of the Archmage).
























































































































