Path to a Human Wizard

Path to a Human Wizard is a one-time, solo quest in Lineage 2 Interlude for characters of level 19+. It starts with Parina in Gludin Village.

Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path to a Wizard!

Path to a Human Wizard walkthrough

The first class transfer for a Human Mystic who becomes a Human Wizard: the start of Sorcerer, Necromancer and Warlock. Parina sends you to four elemental spirits around Gludio. Each one wants a small favour and pays with a token of its element.

  1. Gludin Village. Find Parina in the temple and take the quest.

  2. Ruins of Despair (teleport from Town of Gludio). Talk to Flame Salamander. You receive: Map of Luster.

  3. Entrance to the Ruins of Despair. Hunt Ratman Warrior (lv. 19) until you have: Key of Flame.

  4. Ruins of Despair (teleport from Town of Gludio). Return to Flame Salamander. You receive: Flame Earring.

  5. Windawood Manor (teleport from Town of Gludio). Talk to Wind Sylph. You receive: Broken Bronze Mirror.

  6. Red Rock Ridge (teleport from Gludin Village). Talk to Wasteland Lizardman. You receive: Wind Feather.

  7. Windawood Manor (teleport from Town of Gludio). Return to Wind Sylph. You receive: Wind Bangle.

  8. Fellmere Lake. Talk to Water Undine. You receive: Rama's Diary.

  9. Hunt Water Seer (lv. 17) until you have: Sparkle Pebble ×2.

  10. Return to Water Undine. You receive: Water Necklace.

  11. Fellmere Harvesting Grounds (teleport from Gludin Village). Talk to Earth Snake. You receive: Rust Gold Coin.

  12. Hunt Red Bear (lv. 14) until you have: Red Soil.

  13. Return to Earth Snake. You receive: Earth Ring.

  14. Gludin Village. Return to Parina in the temple to complete the quest. You receive: Bead of Season.

Tips

  • The four spirits stand far apart, so plan one loop: Ruins of Despair, Windawood Manor and the wasteland, Fellmere Lake, then the fields north of the Ruins of Agony.
  • Bead of Season is exchanged for the class at level 20 by the High Priestess in the temple of Gludin.

Quest journal

  1. In Search of the Spirit of Flame

    The quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander.

    Go to: Salamander of Flames

  2. Key of Flame

    The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the ratman warriors there and recover the key of flame.

    Go to: The Entrance to the Ruins of Despair

  3. Return to the Flame Salamander

    You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Despair.

    Go to: Flame Salamander

  4. In Search of Wind Sylph

    Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.

    Go to: Wind Sylph

  5. Silence the Noise of Lizardman

    The Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.

    Go to: Lizardman of the Wastelands

  6. Return to Wind Sylph

    Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.

    Go to: Wind Sylph

  7. In Search of Water Undine

    Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.

    Go to: Water Undine

  8. Destroy Water Seer

    The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.

    Go to: Water Seer

  9. Return to Undine

    Take the two sparkling pebbles you have obtained to the Water Undine across the lake.

    Go to: Water Undine

  10. In Search of Earth Snake

    The time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.

    Go to: Earth Snake

  11. In Search of Red Soil

    The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.

    Go to: Fellmere Harvesting Grounds

  12. Let's Return to the Earth Snake

    Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.

    Go to: Earth Snake

  13. Path to a Human Wizard

    You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the path of a Wizard.

    Go to: Parina

Map

Quest items

Quests: level 15–23