Test of Magus

Test of Magus is a one-time, solo quest in Lineage 2 Scryde for characters of level 39+. It starts with Rukal in Town of Dion.

Bard Rukal is searching for a mysterious song that he believes is the origin of elemental magic. He believes that this song will allow him to practice the ultimate magic!

Test of Magus walkthrough

The third quest for the second profession for the elemental mages (Sorcerer, Spellsinger and Spellhowler): Test of Magus. In principle this quest is done rather quickly if you know where which NPC stands; for the sorcerers it is a freebie altogether: when they did the quest for the first profession, Path of the Human Wizard, they already ran round all these NPCs. So everything will be simple enough.

Three singing flowers

  1. Town of Dion. Find Bard Rukal in the temple and take the quest. You receive: Rukal's Letter.

    The quest is taken at level 39 from Bard Rukal, who stands in the temple of Dion.

    Bard Rukal in Lineage 2 Scryde
    Where to find Bard Rukal: map of Town of Dion
  2. Gludin Village. Find Parina in the temple. You receive: Parina's Letter.

    Rukal sends us to the temple of Gludin Village, where in the anteroom at the entrance to the temple stands the NPC Parina.

    Parina in Lineage 2 Scryde
    Where to find Parina: map of Gludin Village
  3. Wasteland (teleport from Gludin Village). Talk to Elder Casian. You receive: Lilac Charm.

    Parina sends us on to Elder Casian: from Gludin we teleport to the Wasteland and run to the mark on the map. The first task is simple: three points on the map have to be visited and three items knocked out of quest mobs. The mobs stand away from the usual routes, but they are not hard to find.

    Elder Casian in Lineage 2 Scryde
  4. Tanor Canyon (teleport from Town of Dion). Hunt Singing Flower of Darkness (lv. 44) until you have: 3rd Golden Seed.

    The first quest mob is Singing Flower Darkling: we run out of Giran through the southern gate and run down the road.

  5. The Gods' Falls. Hunt Singing Flower of Nightmare (lv. 44) until you have: 2nd Golden Seed.

    The second quest mob is Singing Flower Nightmare: we teleport from Oren to the location Sea of Spores, do not go inside but run to the place nearby that the quest mark points to.

  6. Fellmere Lake. Hunt Singing Flower of Phantasm (lv. 44) until you have: 1st Golden Seed.

    The third quest mob is Singing Flower Phantasm; the place where it lives is at roughly the same distance from all the teleport points: I tried running from the Ruins of Agony (Gludio), from the Abandoned Camp (Gludin) and from the Fellmere Harvesting Grounds (Gludin), and it comes out the same, so teleport from wherever you like. The mobs live on a small island (remember this place, we will have to come here once more a little later).

  7. Town of Dion. Return to Bard Rukal in the temple. You receive: Score of Elements.

    We knock out all the items (the drop seems to be 100%) and carry them to the start NPC in Dion. The second task is as follows: since we are elemental mages, four elementals have to be visited, their tasks done, quest items got from each and then we return to Rukal. It is best to take all four tasks first and then set off to beat the mobs, because some mobs of different tasks live in the same locations.

Four elementals

  1. Ruins of Despair (teleport from Town of Gludio). Talk to Flame Salamander. You receive: Salamander Charm.

    We teleport to the Ruins of Despair from Gludio and look for the NPC Flame Salamander.

    Flame Salamander in Lineage 2 Scryde
  2. Camp Fortress. Talk to Wind Sylph. You receive: Sylph Charm.

    We teleport to the Forgotten Temple, do not go into the cave but run towards the mark on the map; there will be a drop by the road, we jump down and go along the bottom; next to the mark there will be a passage to a green glade, and there stands the NPC Wind Sylph.

    Wind Sylph in Lineage 2 Scryde
  3. Fellmere Lake. Talk to Water Undine. You receive: Undine Charm.

    From Gludin we teleport to the Fellmere Harvesting Grounds (or to the Abandoned Camp: above I asked you to remember the place, we have already been on the little island), and next to the lakes look for the NPC Water Undine.

    Water Undine in Lineage 2 Scryde
  4. Fellmere Harvesting Grounds (teleport from Gludin Village). Talk to Earth Snake. You receive: Serpent Charm.

    We teleport to the Ruins of Agony from Gludio, run through all the ruins, and there at the end look for the NPC Earth Snake. We have got all four tasks and go to beat the mobs.

    Earth Snake in Lineage 2 Scryde
  5. Cruma Tower (teleport from Town of Dion). Hunt Marsh Stakato (lv. 29), Marsh Stakato Worker (lv. 31), Toad Lord (lv. 32), Marsh Stakato Soldier (lv. 33), Marsh Stakato Drone (lv. 35) until you have: Dazzling Drop ×20.

    Marsh Stakato and Toad Lord in the location Cruma Marshlands: we knock out 20 pieces of Dazzling Drop; the items drop from both mobs, it makes no difference which of them to knock them out of.

    Marsh Stakato in Lineage 2 ScrydeMarsh Stakato Worker in Lineage 2 Scryde
  6. Ivory Tower. Hunt Enchanted Monstereye (lv. 41) until you have: Enchanted Monster Eye Shell ×10.

    Enchanted Monstereye, Enchanted Iron Golem and Enchanted Stone Golem in the location Ivory Tower Crater: 10 items have to be knocked out of each kind.

    Enchanted Monstereye in Lineage 2 Scryde
  7. Hunt Enchanted Stone Golem (lv. 42) until you have: Enchanted Golem Powder ×10.

    Enchanted Stone Golem in Lineage 2 Scryde
  8. Hunt Enchanted Iron Golem (lv. 43) until you have: Enchanted Iron Golem Shard ×10.

    Enchanted Iron Golem in Lineage 2 Scryde
  9. Hunt Ghost Fire (lv. 42) until you have: Flame Crystal ×5.

    Ghost Fire in the same location, in the pit of the Ivory Tower: these are quest balls that you have surely stumbled upon before. We knock out 5 pieces of Flame Crystal.

    Ghost Fire in Lineage 2 Scryde
  10. Death Pass. Hunt Wyrm (lv. 35) until you have: Wyrm's Wingbone ×10.

    Wyrm and Windsus in the location Death Pass. The Wyrm is nearer to Dragon Valley, and the Windsus nearer to Hardin's Academy. We knock out 10 pieces of Wyrm's Wingbone and 10 pieces of Windsus Mane. A life hack for the C4 chronicles from one of the players: "since in C4 there is no teleport to the entrance of Dragon Valley, we first teleport to Hardin's Academy and beat the Windsus there, then return to Giran and run to the castle, where besides the Harpy the Wyrm fly too".

    Wyrm in Lineage 2 Scryde
  11. Antharas' Fortress. Hunt Windsus (lv. 39) until you have: Windsus Mane ×10.

    Windsus in Lineage 2 Scryde
  12. Gorgon Flower Garden. Hunt Harpy (lv. 32) until you have: Harpy's Feather ×20.

    Harpy on the road from Giran to Giran Castle: we knock out 20 pieces of Harpy's Feather.

    Harpy in Lineage 2 Scryde
  13. Fellmere Lake. Return to Water Undine. You receive: Tone of Water.

    Knock out all the items and start carrying them round the elementals.

  14. Fellmere Harvesting Grounds (teleport from Gludin Village). Return to Earth Snake. You receive: Tone of Earth.

  15. Ruins of Despair (teleport from Town of Gludio). Return to Flame Salamander. You receive: Tone of Fire.

  16. Camp Fortress. Return to Wind Sylph. You receive: Tone of Wind.

Mark of Magus

  1. Town of Dion. Return to Bard Rukal in the temple. You receive: Mark of Magus.

    We get the items from all four NPCs, return to the bard Rukal, hand everything in, become the happy owners of the mark Mark of Magus and go to get the second profession.

  2. After doing all three quests and getting the three marks, the Sorcerer and the Spellsinger have to go to the mages guild in Giran to Grand Magister Jurek, and the Spellhowler to the dark elven guild in Giran to Grand Master Angus. In the dialogue choose the top line, the one about asking about a change of profession, choose our profession and press the line "change the profession". Congratulations, you have got the second profession.

Tips

  • The earth and fire collections share one place, the crater under the Ivory Tower: monster eyes, both golems and Ghost Fire all live there.

Rewards

  • EXP2,058,244
  • SP141,240
  • Adena×372,154

Quest journal

  1. A Mysterious Melody

    A strange melody is only heard by those who have mastered elemental magic. Parina is the only one who knows it. You can find her in the temple of Gludin Village.

    Go to: Parina

  2. Casian the Elder

    The source of the song is most likely the singing flower, a legendary evil spirit. Casian should be able to tell you more about singing flowers, shouldn't he?

    Go to: Elder Casian

  3. Seed of the Singing Flower

    Elder Casian informs you that there are several types of singing flowers. You must kill them all!

    Monsters to be hunted -

    Near Fellmere Lake: Singing Flower Phantasms

    Oren Territory, The Gods' Falls Next to Ivory Tower: Singing Flower Nightmares

    South Puddle of Giran Castle Town: Singing Flower Darklings

  4. Seeds of the Singing Flowers

    You've eliminated the singing flowers and collected all their seeds. Take them to Bard Rukal.

    Go to: Bard Rukal

  5. Collecting Elemental Tones

    You must have absolute tone in order to grow a millennium flower. Find the water undine in Fellmere Lake, the Flame Salamander in the Ruins of Agony, the wind sylph at the northwest entrance to the Wastelands and the earth snake in the Ruins of Agony. They have the elemental tones.

  6. Secret of the Tones

    You've collected the tones of 4 spirits. Return to Rukal to create absolute tone.

    Go to: Bard Rukal

NPC dialogs

What the NPCs of the quest say, in the words of the game; under each page are the answers you can choose.

Rukal13 pages

To see a Mystic command the ultimate elemental magic is somewhat like hearing a song from heaven. Unlike other magic, Elemental Magic consists of combining the songs of the spirits.

Your ears are not sophisticated enough to hear the elemental tones? I suppose a cacophony of swords and shields or a hymn of prayer and blessings would be easier for you to hear.

(Quest for Wizards, Elven Wizards and Dark Wizards, level 39 or above.)

To see a Mystic combining the songs of the spirits while commanding elemental magic is like hearing a song straight from heaven.

A Mystic must have a thorough understanding of the elements of tone. Come back when you have more experience.

(Quest for Wizard, Elven Wizard, or Dark Wizard. Level 39 or above.)

Elemental magic is like a song from heaven. Combining the songs of the spirits is fundamental in the use of elemental magic.

Mystics must have a complete understanding of the elements of tone.

The Test of the Magus will assess your understanding of the tones of the 4 elements. Those who pass this test will have a chance to advance to the higher level of Elemental Magic..

  • Take the Test of the Magus

Good. First let me tell you something about myself.

My nights are sleepless, haunted by the songs of the spirits. This is a condition common to the practitioners of Elemental Magic.

This inhuman song is not of this earth, and can make the hair stand up on the back of your neck, and a cold shiver run down your spine.

You must find the source of this music. I know someone who can help you. I will introduce you to Parina, who is in the temple of Gludin. She has a profound knowledge of Elemental Magic.

She will help you find the source of this unworldly music if you show her this letter.

Very well. Listen to my story, youngster.

Blissful slumber escapes me night after night. In the quiet darkness, I am haunted by a strange melody that reaches my ears, a music that can only be heard by those who have mastered elemental magic.

Low-pitched and subtle, it nevertheless grates upon my sensitive nerves. Humans cannot make this kind of otherworldy melody, I am convinced, and it is certainly not a magician's aria.

Your task is to find the source of this ominous sound. To begin your investigation, visit Parina from the temple in Gludin Town.

A master of elemental magic, perhaps he knows something about this eerie nighttime melody. I must be able to sleep! Show him this letter and I am sure that he will help you.

Oh, and take this Dimension Diamond. You can trade it to the village gatekeeper for something special that may help you on your journey.

The strange songs of the spirits will still not let me sleep. Please go meet Parina and investigate the origin of this music.

This is very disturbing. That song was from the legendary evil spirit Singing Flower. As Parina advised you, you should go and meet Elder Casian. He will tell you more about Singing Flower.

The Singing Flowers must be stopped from ever singing that song again. You must find them all and destroy them. You can obtain golden seeds when you destroy them. You must get 3 types of seeds from 3 different types of Singing Flowers.

Excellent! The Golden Seeds of the Singing Flower!

I have experience raising flowers from these seeds. One must be very careful in their cultivation, they can grow into brutal flowers if the seeds taste living human blood. Under normal circumstances they grow into a beautiful flower called 'Millennium Flower.' To grow these you must be able to produce the exquisite 'Absolute Tone'.

The problem is that I cannot produce absolute tone with my skills... Would you be willing to help me once you start your job?

  • Say you will help

To make an Absolute Tone we need 4 tones that correspond to 4 elements. As you know, our world is composed of these 4 elements and the 4 tones Raffortysent the essence of each element.

That is, we can only make the Absolute Tone which controls all other tones by collecting 4 notes that correspond to the 4 elements.

Remember, collecting these 4 tones is a difficult, time-consuming task..

  • Ask about 4 notes

You must collect the 4 tones that correspond to the 4 elements in order to create an Absolute Tone.

To obtain the Note of Water You must visit the Water Undine, a water spirit who lives in Fellmere Lake... It is located northwest of Gludin, north of the Abandoned Camp.

To obtain the Note of Fire you must seek the Flame Salamander. Lizard spirits such as this salamander are formed with the power of flame. They can be found in the Ruins of Despair, south of the Town of Gludio.

To locate the Note of Wind you must meet the Wind Sylph. She is on the northwest side of the 3 entrances to the Wastelands of Gludio.

Last, the Note of Earth can be obtained from the Earth Snake. He is in the Ruins of Agony, on the north side of the Town of Gludio.

I will give you a musical book in which to put the 4 notes. When you have found them all return the book to me.

The Test of the Magus will not be complete until all 4 tones essential for Absolute Tone are collected. Please do your best to get these tones for me.

Congratulations! You have passed the Test of the Magus! Now I can start the time-consuming process of creating Absolute Tone. This would not have been possible without your efforts. I will let you know when the Millennium Flowers bloom. Come to see me then.

Congratulations again on passing the test! I shall grant you the Mark of the Magus.

Earth Snake6 pages

I am an element of this earth. The truths of the universe within the earth are within me.

So, you seek the Note of the Earth? What do you expect to do with it...? Do you plan to create absolute music?

Is that it...? And what then...?

  • "I will use it to bring the thousand year flower into bloom."

Ahhh, the thousand year flower! I see... So you seek the golden seed and the 4 elemental notes, then?

Well, I guess it doesn't matter... Yes, I will give you the Note of the Earth. But you must find out something for me first.

In that place that the Humans call Oren, near the Ivory Tower, I have seen monsters. They seem similar to those from the place called Gludio, but much stronger than any that I have ever seen... Why is this happening? I must know!

  • "Which monsters must I investigate?"

Enchanted Monster Eye, Enchanted Stone Golem, Enchanted Iron Golem... These are the monsters you must slay. You must kill them and bring me what they carry... and plenty of it!

Ten! Yes! Ten from each will do!

Take this totem with you as a reminder of your promise...

There are not 10 items here...Did you think I would not notice? I will not give you the Note of the Earth until you bring me proof that you have slain 10 each of the Enchanted Monster Eye, Enchanted Stone Golem and Enchanted Iron Golem.

1, 2, 3... Yes... I think you have brought all that I asked for. I shall bestow upon you the Note of the Earth. May you create beautiful music with this and make the thousand year flower bloom...

Have you acquired the notes of water, wind, and flame? The Note of the Earth is a deeper and more solemn tone than the other notes... Only when the 4 different notes combine together can the most beautiful music be played... The absolute music...

Parina5 pages

So you heard that song as well. Yes, I've been hearing that melody every night recently. I've heard many types of music, and am quite sure this is not a Human voice.

It seemed to emanate from all directions. Near and far away at the same time... Perhaps it was the voice of the 'singing flower'...

  • Ask about the singing flower

The singing flower is an infamous evil spirit which sings when in bloom. It looks like a beautiful woman but is actually quite a dreadful creature. They sprout from a pod called 'the Golden Seed'.

The singing flower is said to seduce people with its beautiful voice, only to later feed on their blood...

I have consulted Elder Casian about this matter, why don't you take this letter and go and meet him. He is in the Wastelands.

You are still here? You must go and meet Elder Casian immediately. He knows more than anyone else about the singing flower.

You must not be swayed by the voice of the singing flower. They are vile creatures that should be exterminated from the earth. Find them and kill them all. Then you must locate the Golden Seed which bears the blood of the innocent. When you find 3 of them take them to Bard Rukal.

So, I understand that you seek the notes of the 4 elements for Rukal? I wish you luck in gathering all the notes and completing the absolute tone.

Wind Sylph5 pages

Nice to meet you, Elder of the magical world, manager of the elements. I am the Wind Sylph, messenger of Zephyr, guide of the storms. Have you come to me seeking the Tone of Wind, by any chance?

The wind is an elusive figure, hard to grasp... Do you believe that you can get a note consisting of this wind? Only I can give the Tone of Wind. You must make a deal with me.

  • "I will make a deal with you."

Ah yes, a wise choice... Bring me 20 Harpy Feathers, 10 Wyrm wingbones, and 10 Windsus Manes... You will find your prey in the Gorgon Flower Garden in Giran and Death Pass.

Do you understand? The harpy flies by gliding on the wind, the Wyrm's feathers blast the wind mightily and the mane of the Windsus blows in the wind. As you see, these creatures all have the wind in common, which I must control...

Is the wind blowing in your mind as well? Are all your memories blown away? 20 Harpy Feathers, 10 Wyrm Wingbone, and 10 Windsus Manes... If you do not bring these 3 materials, I will not give you the Tone of Wind.

...You have gathered all of them! You are faithful indeed... Even the wind keeps its promises. Take this Tone of Wind... Be careful, because it might blow away...

Are you taking good care of the Tone of Wind? That thing can be easily swept away, so hold on to it firmly. Once you lose it, you will never hear its beautiful melody again.

Casian5 pages

I have heard of Parina's suffering because of that monstrous flower ... I have thought of nothing else for days... The only solution I can come up with is to hunt down the vicious flower and kill it.

I have heard that there are actually 3 flowers: The nightmare singing flower, the phantom singing flower and the darkness singing flower. We must find all 3 of them.

  • "Where are the singing flowers?"

The singing flowers are said to bloom near waterfalls or lakes, and seduce passersby with their beautiful voice. Different kinds of singing flowers will never bloom close to each other.

Parina, Rukal and I searched for them and managed to agree on a few places. We are sure the flowers may be found near the Fellmere Lake in Gludio, the waterfalls near the Ivory Tower of Oren, and somewhere in the southern part of the Town of Giran.

Got that? The flowers bloom near water. You must look in the 3 places I mentioned, especially near water. You must be very careful because the singing flowers all possess small amounts of poison... Take this amulet with you, it will help.

You still haven't found all the seeds... What are you doing? Hurry, go and find all 3! If this mission is too much for you, then give up!

If you intend to complete the task, you must go to the Fellmere Lake in Gludio, the waterfalls near the Ivory Tower of Oren, and the southern part of the Town of Giran, kill the flowers and bring back the seeds! You got it?

Ah, all the seeds! Good, good...! You may go now. Take this to Bard Rukal.

The note of the element? Even I, an esteemed Sage, have never heard such a thing... Well, I must admit that I have heard of their stunning beauty...

Flame Salamander4 pages

What is it, my child? Have you no fear of fire?

...Ah, you seek the Note of Fire... I see...

Of course I have it, silly! Nothing comes for free, however...

If you will journey north, near the Ivory Tower, and retrieve 5 Flame Crystals from the Ghost Fires, I shall take them in exchange for the Note of Fire! But not one less than 5!

Bring me 5 Flame Crystals from the Ghost Fires. They are in the north... Near the Ivory Tower...

Five Flame Crystals... Oh how lovely. Here is the Note of Fire. Take it!

I trust you are taking good care of the Note of Fire that I have given you... I hope you realize that that note is the strongest, and has the deepest tone of all 4 of the elemental notes...

Water Undine4 pages

I am Undine, guardian of the deep lake, spirit of the precious water... Have you come for the Tone of Water?

It is the rhythm which expresses the nature of water among the four basic elements which compose the earth... To create this, you need 20 Dazzling Drops from the monsters of the marshlands.

Toad lords which live in the Cruma Marshlands... And the swamp stakatos have the Dazzling Drops. If you bring 20 of them, I shall make you the tone. This amulet is a symbol of my promise...

We need 20 Dazzling Drops to make the Tone of Water. Hunt toad lords and swamp stakatos in the Cruma Marshlands and take it from them. Now, hurry! You promised, didn't you?

...18, 19, 20... Good... You have brought 20. I shall give you the Tone of Water.

I assume that you seek the Tones of Fire, Wind, Earth as well? They are all my brothers and sisters... Please give them my regards...

Map

Quest items

Quests: level 35–43

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