Test of Magus
Test of Magus es una quest de Lineage 2 Scryde (única, en solitario) para personajes de nivel 39+. Empieza con Rukal en Town of Dion.
Esta quest es una de las tres marcas de:
Bard Rukal busca una canción misteriosa que, según cree, es el origen de la magia elemental. ¡Cree que esta canción le permitirá practicar la magia definitiva!
Guía paso a paso de Test of Magus
La tercera quest de la segunda profesión para los magos elementales (Sorcerer, Spellsinger y Spellhowler): Test of Magus. En principio esta quest se hace bastante rápido si sabes dónde está cada NPC; para los sorcerers es un chollo: cuando hicieron la quest de la primera profesión, Path of the Human Wizard, ya corrieron por todos estos NPC. Así que todo será bastante sencillo.
Tres flores cantoras
Town of Dion. Busca a Bard Rukal en el templo y acepta la quest. Recibes:
Rukal's Letter.La quest se coge en el nivel 39 con Bard Rukal, que está en el templo de Dion.
Gludin Village. Busca a Parina en el templo. Recibes:
Parina's Letter.Rukal nos manda al templo de la aldea de Gludin, donde en la antesala, a la entrada del templo, está la NPC Parina.
Wasteland (teletransporte desde Gludin Village). Habla con Elder Casian. Recibes:
Lilac Charm.Parina nos manda con Elder Casian: desde Gludin nos teleportamos a Wasteland y corremos a la marca del mapa. El primer encargo es sencillo: hay que visitar tres puntos del mapa y sacar tres objetos de mobs de quest. Los mobs están apartados de las rutas habituales, pero no cuesta encontrarlos.
Tanor Canyon (teletransporte desde Town of Dion). Caza Singing Flower of Darkness (nv. 44) hasta reunir:
3rd Golden Seed.El primer mob de quest es Singing Flower Darkling: salimos de Giran por la puerta sur y corremos camino abajo.






The Gods' Falls. Caza Singing Flower of Nightmare (nv. 44) hasta reunir:
2nd Golden Seed.El segundo mob de quest es Singing Flower Nightmare: nos teleportamos de Oren a la localización Sea of Spores, no entramos, sino que corremos al sitio cercano que señala la marca de quest.






Fellmere Lake. Caza Singing Flower of Phantasm (nv. 44) hasta reunir:
1st Golden Seed.El tercer mob de quest es Singing Flower Phantasm; el sitio donde vive queda más o menos a la misma distancia de todos los puntos de teleport: probé a correr desde Ruins of Agony (Gludio), desde Abandoned Camp (Gludin) y desde Fellmere Harvesting Grounds (Gludin), y sale lo mismo, así que teleportate desde donde quieras. Los mobs viven en una islita (quédate con el sitio, habrá que volver aquí un poco más tarde).






Town of Dion. Vuelve con Bard Rukal en el templo. Recibes:
Score of Elements.Sacamos todos los objetos (parece que el drop es del 100%) y se los llevamos al NPC inicial, a Dion. El segundo encargo es este: como somos magos elementales, hay que visitar a cuatro elementales, cumplir sus encargos, recibir de cada uno objetos de quest y volver con Rukal. Lo mejor es coger primero los cuatro encargos y luego ir a pegar a los mobs, porque algunos mobs de encargos distintos viven en las mismas localizaciones.
Cuatro elementales
Ruins of Despair (teletransporte desde Town of Gludio). Habla con Flame Salamander. Recibes:
Salamander Charm.Nos teleportamos a Ruins of Despair desde Gludio y buscamos al NPC Flame Salamander.
Camp Fortress. Habla con Wind Sylph. Recibes:
Sylph Charm.Nos teleportamos a Forgotten Temple, no entramos en la cueva, sino que corremos hacia la marca del mapa; habrá un barranco junto al camino, saltamos abajo y seguimos por abajo; junto a la marca habrá un paso a un claro verde, allí está la NPC Wind Sylph.
Fellmere Lake. Habla con Water Undine. Recibes:
Undine Charm.Desde Gludin nos teleportamos a Fellmere Harvesting Grounds (o a Abandoned Camp: más arriba pedí recordar el sitio, ya estuvimos en la islita), y junto a los lagos buscamos a la NPC Water Undine.
Fellmere Harvesting Grounds (teletransporte desde Gludin Village). Habla con Earth Snake. Recibes:
Serpent Charm.Nos teleportamos a Ruins of Agony desde Gludio, atravesamos todas las ruinas, y allí al final buscamos al NPC Earth Snake. Ya tenemos los cuatro encargos y vamos a pegar a los mobs.
Cruma Tower (teletransporte desde Town of Dion). Caza Marsh Stakato (nv. 29), Marsh Stakato Worker (nv. 31), Toad Lord (nv. 32), Marsh Stakato Soldier (nv. 33), Marsh Stakato Drone (nv. 35) hasta reunir:
Dazzling Drop ×20.Marsh Stakato y Toad Lord en la localización Cruma Marshlands: sacamos 20 Dazzling Drop; los objetos caen de los dos mobs, da igual de cuál sacarlos.
Ivory Tower. Caza Enchanted Monstereye (nv. 41) hasta reunir:
Enchanted Monster Eye Shell ×10.Enchanted Monstereye, Enchanted Iron Golem y Enchanted Stone Golem en la localización Ivory Tower Crater: de cada tipo hay que sacar 10 objetos.
Caza Enchanted Stone Golem (nv. 42) hasta reunir:
Enchanted Golem Powder ×10.Caza Enchanted Iron Golem (nv. 43) hasta reunir:
Enchanted Iron Golem Shard ×10.Caza Ghost Fire (nv. 42) hasta reunir:
Flame Crystal ×5.Ghost Fire en la misma localización, en el foso de Ivory Tower: son unas bolitas de quest con las que seguro ya te has topado antes. Sacamos 5 Flame Crystal.
Death Pass. Caza Wyrm (nv. 35) hasta reunir:
Wyrm's Wingbone ×10.Wyrm y Windsus en la localización Death Pass. Los Wyrm están más cerca de Dragon Valley, y los Windsus más cerca de Hardin's Academy. Sacamos 10 Wyrm's Wingbone y 10 Windsus Mane. Un truco para las crónicas C4 de uno de los jugadores: "como en C4 no hay teleport a la entrada de Dragon Valley, nos teleportamos primero a Hardin's Academy y allí pegamos a los Windsus, luego volvemos a Giran y corremos al castillo, donde además de las Harpy vuelan también los Wyrm".
Antharas' Fortress. Caza Windsus (nv. 39) hasta reunir:
Windsus Mane ×10.Gorgon Flower Garden. Caza Harpy (nv. 32) hasta reunir:
Harpy's Feather ×20.Harpy en el camino de Giran al castillo de Giran: sacamos 20 Harpy's Feather.
Fellmere Lake. Vuelve con Water Undine. Recibes:
Tone of Water.Saca todos los objetos y empieza a repartirlos entre los elementales.
Fellmere Harvesting Grounds (teletransporte desde Gludin Village). Vuelve con Earth Snake. Recibes:
Tone of Earth.Ruins of Despair (teletransporte desde Town of Gludio). Vuelve con Flame Salamander. Recibes:
Tone of Fire.Camp Fortress. Vuelve con Wind Sylph. Recibes:
Tone of Wind.
Mark of Magus
Town of Dion. Vuelve con Bard Rukal en el templo. Recibes:
Mark of Magus.Recibimos los objetos de los cuatro NPC, volvemos con el bardo Rukal, lo entregamos todo, pasamos a ser felices poseedores de la marca Mark of Magus y vamos a recibir la segunda profesión.
Tras hacer las tres quests y recibir las tres marcas, el Sorcerer y el Spellsinger deben ir al gremio de magos de Giran con Grand Magister Jurek, y el Spellhowler al gremio de elfos oscuros de Giran con Grand Master Angus. En el diálogo elige la línea de arriba, la de interesarse por el cambio de profesión, elige nuestra profesión y pulsa la línea "cambiar de profesión". Enhorabuena, has recibido la segunda profesión.
Consejos
- Las colecciones de tierra y fuego comparten un mismo sitio, el cráter bajo Ivory Tower: allí viven los monster eyes, los dos gólems y Ghost Fire.
Recompensas
- EXP2.058.244
- SP141.240
Adena×372.154
Diario de la quest
Una melodía misteriosa
Solo quienes dominan la magia elemental oyen una extraña melodía. Parina es la única que lo sabe. Puedes encontrarla en el templo de Gludin Village.
Ve a: Parina
Casian el anciano
Lo más probable es que el origen de la canción sea la flor cantora, un legendario espíritu maligno. Casian debería poder contarte más sobre las flores cantoras, ¿no?
Ve a: Elder Casian
Seed de la flor cantora
Elder Casian te informa de que hay varios tipos de flores cantoras. ¡Debes matarlos a todos!
Monstruos que cazar -
Cerca de Fellmere Lake: Singing Flower Phantasms
Oren Territory, The Gods' Falls, junto a la Ivory Tower: Singing Flower Nightmares
Charca al sur de Giran Castle Town: Singing Flower Darklings
Semillas de las flores cantoras
Has eliminado las flores cantoras y has reunido todas sus semillas. Llévaselos a Bard Rukal.
Ve a: Bard Rukal
Recogida de tones elementales
Debes tener un tono perfecto para cultivar una millennium flower. Busca a la undine de agua en Fellmere Lake, a la Flame Salamander en las Ruins of Agony, a la sylph de viento en la entrada noroeste de las Wastelands y a la serpiente de tierra en las Ruins of Agony. Tienen los tonos elementales.
El secreto de los tones
Has reunido los tonos de 4 espíritus. Vuelve con Rukal para crear el absolute tone.
Ve a: Bard Rukal
Diálogos de los NPC
Lo que dicen los NPC de la misión, con las palabras del juego; bajo cada página están las respuestas que puedes elegir. Se muestra en inglés, igual que en el cliente del juego.
Rukal13 páginas · EN
To see a Mystic command the ultimate elemental magic is somewhat like hearing a song from heaven. Unlike other magic, Elemental Magic consists of combining the songs of the spirits.
Your ears are not sophisticated enough to hear the elemental tones? I suppose a cacophony of swords and shields or a hymn of prayer and blessings would be easier for you to hear.
(Quest for Wizards, Elven Wizards and Dark Wizards, level 39 or above.)
To see a Mystic combining the songs of the spirits while commanding elemental magic is like hearing a song straight from heaven.
A Mystic must have a thorough understanding of the elements of tone. Come back when you have more experience.
(Quest for Wizard, Elven Wizard, or Dark Wizard. Level 39 or above.)
Elemental magic is like a song from heaven. Combining the songs of the spirits is fundamental in the use of elemental magic.
Mystics must have a complete understanding of the elements of tone.
The Test of the Magus will assess your understanding of the tones of the 4 elements. Those who pass this test will have a chance to advance to the higher level of Elemental Magic..
- Take the Test of the Magus
Good. First let me tell you something about myself.
My nights are sleepless, haunted by the songs of the spirits. This is a condition common to the practitioners of Elemental Magic.
This inhuman song is not of this earth, and can make the hair stand up on the back of your neck, and a cold shiver run down your spine.
You must find the source of this music. I know someone who can help you. I will introduce you to Parina, who is in the temple of Gludin. She has a profound knowledge of Elemental Magic.
She will help you find the source of this unworldly music if you show her this letter.
Very well. Listen to my story, youngster.
Blissful slumber escapes me night after night. In the quiet darkness, I am haunted by a strange melody that reaches my ears, a music that can only be heard by those who have mastered elemental magic.
Low-pitched and subtle, it nevertheless grates upon my sensitive nerves. Humans cannot make this kind of otherworldy melody, I am convinced, and it is certainly not a magician's aria.
Your task is to find the source of this ominous sound. To begin your investigation, visit Parina from the temple in Gludin Town.
A master of elemental magic, perhaps he knows something about this eerie nighttime melody. I must be able to sleep! Show him this letter and I am sure that he will help you.
Oh, and take this Dimension Diamond. You can trade it to the village gatekeeper for something special that may help you on your journey.
The strange songs of the spirits will still not let me sleep. Please go meet Parina and investigate the origin of this music.
This is very disturbing. That song was from the legendary evil spirit Singing Flower. As Parina advised you, you should go and meet Elder Casian. He will tell you more about Singing Flower.
The Singing Flowers must be stopped from ever singing that song again. You must find them all and destroy them. You can obtain golden seeds when you destroy them. You must get 3 types of seeds from 3 different types of Singing Flowers.
Excellent! The Golden Seeds of the Singing Flower!
I have experience raising flowers from these seeds. One must be very careful in their cultivation, they can grow into brutal flowers if the seeds taste living human blood. Under normal circumstances they grow into a beautiful flower called 'Millennium Flower.' To grow these you must be able to produce the exquisite 'Absolute Tone'.
The problem is that I cannot produce absolute tone with my skills... Would you be willing to help me once you start your job?
- Say you will help
To make an Absolute Tone we need 4 tones that correspond to 4 elements. As you know, our world is composed of these 4 elements and the 4 tones Raffortysent the essence of each element.
That is, we can only make the Absolute Tone which controls all other tones by collecting 4 notes that correspond to the 4 elements.
Remember, collecting these 4 tones is a difficult, time-consuming task..
- Ask about 4 notes
You must collect the 4 tones that correspond to the 4 elements in order to create an Absolute Tone.
To obtain the Note of Water You must visit the Water Undine, a water spirit who lives in Fellmere Lake... It is located northwest of Gludin, north of the Abandoned Camp.
To obtain the Note of Fire you must seek the Flame Salamander. Lizard spirits such as this salamander are formed with the power of flame. They can be found in the Ruins of Despair, south of the Town of Gludio.
To locate the Note of Wind you must meet the Wind Sylph. She is on the northwest side of the 3 entrances to the Wastelands of Gludio.
Last, the Note of Earth can be obtained from the Earth Snake. He is in the Ruins of Agony, on the north side of the Town of Gludio.
I will give you a musical book in which to put the 4 notes. When you have found them all return the book to me.
The Test of the Magus will not be complete until all 4 tones essential for Absolute Tone are collected. Please do your best to get these tones for me.
Congratulations! You have passed the Test of the Magus! Now I can start the time-consuming process of creating Absolute Tone. This would not have been possible without your efforts. I will let you know when the Millennium Flowers bloom. Come to see me then.
Congratulations again on passing the test! I shall grant you the Mark of the Magus.
Earth Snake6 páginas · EN
I am an element of this earth. The truths of the universe within the earth are within me.
So, you seek the Note of the Earth? What do you expect to do with it...? Do you plan to create absolute music?
Is that it...? And what then...?
- "I will use it to bring the thousand year flower into bloom."
Ahhh, the thousand year flower! I see... So you seek the golden seed and the 4 elemental notes, then?
Well, I guess it doesn't matter... Yes, I will give you the Note of the Earth. But you must find out something for me first.
In that place that the Humans call Oren, near the Ivory Tower, I have seen monsters. They seem similar to those from the place called Gludio, but much stronger than any that I have ever seen... Why is this happening? I must know!
- "Which monsters must I investigate?"
Enchanted Monster Eye, Enchanted Stone Golem, Enchanted Iron Golem... These are the monsters you must slay. You must kill them and bring me what they carry... and plenty of it!
Ten! Yes! Ten from each will do!
Take this totem with you as a reminder of your promise...
There are not 10 items here...Did you think I would not notice? I will not give you the Note of the Earth until you bring me proof that you have slain 10 each of the Enchanted Monster Eye, Enchanted Stone Golem and Enchanted Iron Golem.
1, 2, 3... Yes... I think you have brought all that I asked for. I shall bestow upon you the Note of the Earth. May you create beautiful music with this and make the thousand year flower bloom...
Have you acquired the notes of water, wind, and flame? The Note of the Earth is a deeper and more solemn tone than the other notes... Only when the 4 different notes combine together can the most beautiful music be played... The absolute music...
Parina5 páginas · EN
So you heard that song as well. Yes, I've been hearing that melody every night recently. I've heard many types of music, and am quite sure this is not a Human voice.
It seemed to emanate from all directions. Near and far away at the same time... Perhaps it was the voice of the 'singing flower'...
- Ask about the singing flower
The singing flower is an infamous evil spirit which sings when in bloom. It looks like a beautiful woman but is actually quite a dreadful creature. They sprout from a pod called 'the Golden Seed'.
The singing flower is said to seduce people with its beautiful voice, only to later feed on their blood...
I have consulted Elder Casian about this matter, why don't you take this letter and go and meet him. He is in the Wastelands.
You are still here? You must go and meet Elder Casian immediately. He knows more than anyone else about the singing flower.
You must not be swayed by the voice of the singing flower. They are vile creatures that should be exterminated from the earth. Find them and kill them all. Then you must locate the Golden Seed which bears the blood of the innocent. When you find 3 of them take them to Bard Rukal.
So, I understand that you seek the notes of the 4 elements for Rukal? I wish you luck in gathering all the notes and completing the absolute tone.
Wind Sylph5 páginas · EN
Nice to meet you, Elder of the magical world, manager of the elements. I am the Wind Sylph, messenger of Zephyr, guide of the storms. Have you come to me seeking the Tone of Wind, by any chance?
The wind is an elusive figure, hard to grasp... Do you believe that you can get a note consisting of this wind? Only I can give the Tone of Wind. You must make a deal with me.
- "I will make a deal with you."
Ah yes, a wise choice... Bring me 20 Harpy Feathers, 10 Wyrm wingbones, and 10 Windsus Manes... You will find your prey in the Gorgon Flower Garden in Giran and Death Pass.
Do you understand? The harpy flies by gliding on the wind, the Wyrm's feathers blast the wind mightily and the mane of the Windsus blows in the wind. As you see, these creatures all have the wind in common, which I must control...
Is the wind blowing in your mind as well? Are all your memories blown away? 20 Harpy Feathers, 10 Wyrm Wingbone, and 10 Windsus Manes... If you do not bring these 3 materials, I will not give you the Tone of Wind.
...You have gathered all of them! You are faithful indeed... Even the wind keeps its promises. Take this Tone of Wind... Be careful, because it might blow away...
Are you taking good care of the Tone of Wind? That thing can be easily swept away, so hold on to it firmly. Once you lose it, you will never hear its beautiful melody again.
Casian5 páginas · EN
I have heard of Parina's suffering because of that monstrous flower ... I have thought of nothing else for days... The only solution I can come up with is to hunt down the vicious flower and kill it.
I have heard that there are actually 3 flowers: The nightmare singing flower, the phantom singing flower and the darkness singing flower. We must find all 3 of them.
- "Where are the singing flowers?"
The singing flowers are said to bloom near waterfalls or lakes, and seduce passersby with their beautiful voice. Different kinds of singing flowers will never bloom close to each other.
Parina, Rukal and I searched for them and managed to agree on a few places. We are sure the flowers may be found near the Fellmere Lake in Gludio, the waterfalls near the Ivory Tower of Oren, and somewhere in the southern part of the Town of Giran.
Got that? The flowers bloom near water. You must look in the 3 places I mentioned, especially near water. You must be very careful because the singing flowers all possess small amounts of poison... Take this amulet with you, it will help.
You still haven't found all the seeds... What are you doing? Hurry, go and find all 3! If this mission is too much for you, then give up!
If you intend to complete the task, you must go to the Fellmere Lake in Gludio, the waterfalls near the Ivory Tower of Oren, and the southern part of the Town of Giran, kill the flowers and bring back the seeds! You got it?
Ah, all the seeds! Good, good...! You may go now. Take this to Bard Rukal.
The note of the element? Even I, an esteemed Sage, have never heard such a thing... Well, I must admit that I have heard of their stunning beauty...
Flame Salamander4 páginas · EN
What is it, my child? Have you no fear of fire?
...Ah, you seek the Note of Fire... I see...
Of course I have it, silly! Nothing comes for free, however...
If you will journey north, near the Ivory Tower, and retrieve 5 Flame Crystals from the Ghost Fires, I shall take them in exchange for the Note of Fire! But not one less than 5!
Bring me 5 Flame Crystals from the Ghost Fires. They are in the north... Near the Ivory Tower...
Five Flame Crystals... Oh how lovely. Here is the Note of Fire. Take it!
I trust you are taking good care of the Note of Fire that I have given you... I hope you realize that that note is the strongest, and has the deepest tone of all 4 of the elemental notes...
Water Undine4 páginas · EN
I am Undine, guardian of the deep lake, spirit of the precious water... Have you come for the Tone of Water?
It is the rhythm which expresses the nature of water among the four basic elements which compose the earth... To create this, you need 20 Dazzling Drops from the monsters of the marshlands.
Toad lords which live in the Cruma Marshlands... And the swamp stakatos have the Dazzling Drops. If you bring 20 of them, I shall make you the tone. This amulet is a symbol of my promise...
We need 20 Dazzling Drops to make the Tone of Water. Hunt toad lords and swamp stakatos in the Cruma Marshlands and take it from them. Now, hurry! You promised, didn't you?
...18, 19, 20... Good... You have brought 20. I shall give you the Tone of Water.
I assume that you seek the Tones of Fire, Wind, Earth as well? They are all my brothers and sisters... Please give them my regards...
Mapa






Objetos de la quest
Quests: nivel 35–43
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