Test of Magus

Test of Magus é uma quest do Lineage 2 Scryde (única, solo) para personagens de nível 39+. Começa com Rukal em Town of Dion.

Bard Rukal procura uma canção misteriosa que ele acredita ser a origem da magia elemental. Ele acredita que esta canção lhe permitirá praticar a magia suprema!

Passo a passo de Test of Magus

A terceira quest da segunda profissão para os magos elementais (Sorcerer, Spellsinger e Spellhowler): Test of Magus. Em princípio esta quest é feita bem rápido se você sabe onde fica cada NPC; para os sorcerers é moleza: quando fizeram a quest da primeira profissão, Path of the Human Wizard, já correram por todos esses NPCs. Então tudo será bem simples.

Três flores cantoras

  1. Town of Dion. Procure Bard Rukal no templo e aceite a quest. Você recebe: Rukal's Letter.

    A quest é pega no nível 39 com o Bard Rukal, que fica no templo de Dion.

    Bard Rukal no Lineage 2 Scryde
    Onde encontrar Bard Rukal: mapa de Town of Dion
  2. Gludin Village. Procure Parina no templo. Você recebe: Parina's Letter.

    O Rukal nos manda ao templo da vila de Gludin, onde na antessala, na entrada do templo, fica a NPC Parina.

    Parina no Lineage 2 Scryde
    Onde encontrar Parina: mapa de Gludin Village
  3. Wasteland (teleporte a partir de Gludin Village). Fale com Elder Casian. Você recebe: Lilac Charm.

    A Parina nos manda ao Elder Casian: de Gludin teleportamos para a Wasteland e corremos até a marca no mapa. A primeira tarefa é simples: é preciso visitar três pontos do mapa e tirar três itens de mobs de quest. Os mobs ficam afastados das rotas habituais, mas não é difícil achá-los.

    Elder Casian no Lineage 2 Scryde
  4. Tanor Canyon (teleporte a partir de Town of Dion). Cace Singing Flower of Darkness (nv. 44) até juntar: 3rd Golden Seed.

    O primeiro mob de quest é o Singing Flower Darkling: saímos de Giran pelo portão sul e corremos estrada abaixo.

  5. The Gods' Falls. Cace Singing Flower of Nightmare (nv. 44) até juntar: 2nd Golden Seed.

    O segundo mob de quest é o Singing Flower Nightmare: teleportamos de Oren para a localização Sea of Spores, não entramos, e sim corremos até o lugar próximo que a marca de quest indica.

  6. Fellmere Lake. Cace Singing Flower of Phantasm (nv. 44) até juntar: 1st Golden Seed.

    O terceiro mob de quest é o Singing Flower Phantasm; o lugar onde ele vive fica mais ou menos à mesma distância de todos os pontos de teleporte: tentei correr das Ruins of Agony (Gludio), do Abandoned Camp (Gludin) e dos Fellmere Harvesting Grounds (Gludin), e dá na mesma, então teleporte de onde quiser. Os mobs vivem numa ilhota (guarde esse lugar, vamos precisar vir aqui de novo um pouco mais tarde).

  7. Town of Dion. Volte até Bard Rukal no templo. Você recebe: Score of Elements.

    Tiramos todos os itens (parece que o drop é 100%) e levamos ao NPC inicial em Dion. A segunda tarefa é a seguinte: como somos magos elementais, é preciso visitar quatro elementais, cumprir as tarefas deles, receber de cada um itens de quest e voltar ao Rukal. O melhor é pegar primeiro as quatro tarefas e depois partir para bater nos mobs, porque alguns mobs de tarefas diferentes vivem nas mesmas localizações.

Quatro elementais

  1. Ruins of Despair (teleporte a partir de Town of Gludio). Fale com Flame Salamander. Você recebe: Salamander Charm.

    Teleportamos para as Ruins of Despair de Gludio e procuramos o NPC Flame Salamander.

    Flame Salamander no Lineage 2 Scryde
  2. Camp Fortress. Fale com Wind Sylph. Você recebe: Sylph Charm.

    Teleportamos para o Forgotten Temple, não entramos na caverna, e sim corremos em direção à marca no mapa; haverá um barranco junto da estrada, pulamos para baixo e vamos por baixo; ao lado da marca haverá uma passagem para uma clareira verde, lá fica a NPC Wind Sylph.

    Wind Sylph no Lineage 2 Scryde
  3. Fellmere Lake. Fale com Water Undine. Você recebe: Undine Charm.

    De Gludin teleportamos para os Fellmere Harvesting Grounds (ou para o Abandoned Camp: acima pedi para guardar o lugar, já estivemos na ilhota), e perto dos lagos procuramos a NPC Water Undine.

    Water Undine no Lineage 2 Scryde
  4. Fellmere Harvesting Grounds (teleporte a partir de Gludin Village). Fale com Earth Snake. Você recebe: Serpent Charm.

    Teleportamos para as Ruins of Agony de Gludio, atravessamos as ruínas inteiras, e lá no fim procuramos o NPC Earth Snake. Recebemos as quatro tarefas e vamos bater nos mobs.

    Earth Snake no Lineage 2 Scryde
  5. Cruma Tower (teleporte a partir de Town of Dion). Cace Marsh Stakato (nv. 29), Marsh Stakato Worker (nv. 31), Toad Lord (nv. 32), Marsh Stakato Soldier (nv. 33), Marsh Stakato Drone (nv. 35) até juntar: Dazzling Drop ×20.

    Marsh Stakato e Toad Lord na localização Cruma Marshlands: tiramos 20 Dazzling Drop; os itens caem dos dois mobs, não faz diferença de qual tirar.

    Marsh Stakato no Lineage 2 ScrydeMarsh Stakato Worker no Lineage 2 Scryde
  6. Ivory Tower. Cace Enchanted Monstereye (nv. 41) até juntar: Enchanted Monster Eye Shell ×10.

    Enchanted Monstereye, Enchanted Iron Golem e Enchanted Stone Golem na localização Ivory Tower Crater: de cada tipo é preciso tirar 10 itens.

    Enchanted Monstereye no Lineage 2 Scryde
  7. Cace Enchanted Stone Golem (nv. 42) até juntar: Enchanted Golem Powder ×10.

    Enchanted Stone Golem no Lineage 2 Scryde
  8. Cace Enchanted Iron Golem (nv. 43) até juntar: Enchanted Iron Golem Shard ×10.

    Enchanted Iron Golem no Lineage 2 Scryde
  9. Cace Ghost Fire (nv. 42) até juntar: Flame Crystal ×5.

    Ghost Fire na mesma localização, no fosso da Ivory Tower: são umas bolinhas de quest nas quais você com certeza já esbarrou antes. Tiramos 5 Flame Crystal.

    Ghost Fire no Lineage 2 Scryde
  10. Death Pass. Cace Wyrm (nv. 35) até juntar: Wyrm's Wingbone ×10.

    Wyrm e Windsus na localização Death Pass. O Wyrm fica mais perto do Dragon Valley, e o Windsus mais perto da Hardin's Academy. Tiramos 10 Wyrm's Wingbone e 10 Windsus Mane. Um macete para as crônicas C4 de um dos jogadores: "como no C4 não há teleporte para a entrada do Dragon Valley, teleportamos primeiro para a Hardin's Academy e batemos lá nos Windsus, depois voltamos a Giran e corremos até o castelo, onde além das Harpy voam também os Wyrm".

    Wyrm no Lineage 2 Scryde
  11. Antharas' Fortress. Cace Windsus (nv. 39) até juntar: Windsus Mane ×10.

    Windsus no Lineage 2 Scryde
  12. Gorgon Flower Garden. Cace Harpy (nv. 32) até juntar: Harpy's Feather ×20.

    Harpy no caminho de Giran para o castelo de Giran: tiramos 20 Harpy's Feather.

    Harpy no Lineage 2 Scryde
  13. Fellmere Lake. Volte até Water Undine. Você recebe: Tone of Water.

    Tire todos os itens e comece a levá-los aos elementais.

  14. Fellmere Harvesting Grounds (teleporte a partir de Gludin Village). Volte até Earth Snake. Você recebe: Tone of Earth.

  15. Ruins of Despair (teleporte a partir de Town of Gludio). Volte até Flame Salamander. Você recebe: Tone of Fire.

  16. Camp Fortress. Volte até Wind Sylph. Você recebe: Tone of Wind.

Mark of Magus

  1. Town of Dion. Volte até Bard Rukal no templo. Você recebe: Mark of Magus.

    Recebemos os itens dos quatro NPCs, voltamos ao bardo Rukal, entregamos tudo, viramos felizes donos da marca Mark of Magus e vamos receber a segunda profissão.

  2. Depois de fazer as três quests e receber as três marcas, o Sorcerer e o Spellsinger devem ir à guilda dos magos de Giran até o Grand Magister Jurek, e o Spellhowler à guilda dos elfos sombrios de Giran até o Grand Master Angus. No diálogo escolha a linha de cima, a de perguntar sobre a troca de profissão, escolha a nossa profissão e clique na linha "trocar de profissão". Parabéns, você recebeu a segunda profissão.

Dicas

  • As coletas da terra e do fogo dividem o mesmo lugar, a cratera sob Ivory Tower: lá vivem os monster eyes, os dois golens e Ghost Fire.

Recompensas

  • EXP2.058.244
  • SP141.240
  • Adena×372.154

Diário da quest

  1. Uma melodia misteriosa

    Uma melodia estranha só é ouvida por quem dominou a magia elemental. Parina é a única que sabe. Você pode encontrá-la no templo de Gludin Village.

    Vá até: Parina

  2. Casian, o ancião

    A origem da canção é muito provavelmente a flor cantora, um lendário espírito maligno. Casian deve saber dizer mais sobre as flores cantoras, não é?

    Vá até: Elder Casian

  3. Seed da flor cantora

    Elder Casian informa que há vários tipos de flores cantoras. Você deve matar todos eles!

    Monstros a caçar -

    Perto de Fellmere Lake: Singing Flower Phantasms

    Oren Territory, The Gods' Falls, ao lado da Ivory Tower: Singing Flower Nightmares

    Poça ao sul de Giran Castle Town: Singing Flower Darklings

  4. Sementes das flores cantoras

    Você eliminou as flores cantoras e juntou todas as sementes delas. Leve-os a Bard Rukal.

    Vá até: Bard Rukal

  5. Coleta de tones elementais

    Você deve ter um tom perfeito para cultivar uma millennium flower. Encontre a undine de água em Fellmere Lake, a Flame Salamander nas Ruins of Agony, a sylph de vento na entrada noroeste das Wastelands e a cobra de terra nas Ruins of Agony. Eles têm os tons elementais.

  6. O segredo dos tones

    Você juntou os tons de 4 espíritos. Volte a Rukal para criar o absolute tone.

    Vá até: Bard Rukal

Diálogos dos NPCs

O que os NPCs da missão dizem, com as palavras do jogo; sob cada página estão as respostas que você pode escolher. Exibido em inglês, como no cliente do jogo.

Rukal13 páginas · EN

To see a Mystic command the ultimate elemental magic is somewhat like hearing a song from heaven. Unlike other magic, Elemental Magic consists of combining the songs of the spirits.

Your ears are not sophisticated enough to hear the elemental tones? I suppose a cacophony of swords and shields or a hymn of prayer and blessings would be easier for you to hear.

(Quest for Wizards, Elven Wizards and Dark Wizards, level 39 or above.)

To see a Mystic combining the songs of the spirits while commanding elemental magic is like hearing a song straight from heaven.

A Mystic must have a thorough understanding of the elements of tone. Come back when you have more experience.

(Quest for Wizard, Elven Wizard, or Dark Wizard. Level 39 or above.)

Elemental magic is like a song from heaven. Combining the songs of the spirits is fundamental in the use of elemental magic.

Mystics must have a complete understanding of the elements of tone.

The Test of the Magus will assess your understanding of the tones of the 4 elements. Those who pass this test will have a chance to advance to the higher level of Elemental Magic..

  • Take the Test of the Magus

Good. First let me tell you something about myself.

My nights are sleepless, haunted by the songs of the spirits. This is a condition common to the practitioners of Elemental Magic.

This inhuman song is not of this earth, and can make the hair stand up on the back of your neck, and a cold shiver run down your spine.

You must find the source of this music. I know someone who can help you. I will introduce you to Parina, who is in the temple of Gludin. She has a profound knowledge of Elemental Magic.

She will help you find the source of this unworldly music if you show her this letter.

Very well. Listen to my story, youngster.

Blissful slumber escapes me night after night. In the quiet darkness, I am haunted by a strange melody that reaches my ears, a music that can only be heard by those who have mastered elemental magic.

Low-pitched and subtle, it nevertheless grates upon my sensitive nerves. Humans cannot make this kind of otherworldy melody, I am convinced, and it is certainly not a magician's aria.

Your task is to find the source of this ominous sound. To begin your investigation, visit Parina from the temple in Gludin Town.

A master of elemental magic, perhaps he knows something about this eerie nighttime melody. I must be able to sleep! Show him this letter and I am sure that he will help you.

Oh, and take this Dimension Diamond. You can trade it to the village gatekeeper for something special that may help you on your journey.

The strange songs of the spirits will still not let me sleep. Please go meet Parina and investigate the origin of this music.

This is very disturbing. That song was from the legendary evil spirit Singing Flower. As Parina advised you, you should go and meet Elder Casian. He will tell you more about Singing Flower.

The Singing Flowers must be stopped from ever singing that song again. You must find them all and destroy them. You can obtain golden seeds when you destroy them. You must get 3 types of seeds from 3 different types of Singing Flowers.

Excellent! The Golden Seeds of the Singing Flower!

I have experience raising flowers from these seeds. One must be very careful in their cultivation, they can grow into brutal flowers if the seeds taste living human blood. Under normal circumstances they grow into a beautiful flower called 'Millennium Flower.' To grow these you must be able to produce the exquisite 'Absolute Tone'.

The problem is that I cannot produce absolute tone with my skills... Would you be willing to help me once you start your job?

  • Say you will help

To make an Absolute Tone we need 4 tones that correspond to 4 elements. As you know, our world is composed of these 4 elements and the 4 tones Raffortysent the essence of each element.

That is, we can only make the Absolute Tone which controls all other tones by collecting 4 notes that correspond to the 4 elements.

Remember, collecting these 4 tones is a difficult, time-consuming task..

  • Ask about 4 notes

You must collect the 4 tones that correspond to the 4 elements in order to create an Absolute Tone.

To obtain the Note of Water You must visit the Water Undine, a water spirit who lives in Fellmere Lake... It is located northwest of Gludin, north of the Abandoned Camp.

To obtain the Note of Fire you must seek the Flame Salamander. Lizard spirits such as this salamander are formed with the power of flame. They can be found in the Ruins of Despair, south of the Town of Gludio.

To locate the Note of Wind you must meet the Wind Sylph. She is on the northwest side of the 3 entrances to the Wastelands of Gludio.

Last, the Note of Earth can be obtained from the Earth Snake. He is in the Ruins of Agony, on the north side of the Town of Gludio.

I will give you a musical book in which to put the 4 notes. When you have found them all return the book to me.

The Test of the Magus will not be complete until all 4 tones essential for Absolute Tone are collected. Please do your best to get these tones for me.

Congratulations! You have passed the Test of the Magus! Now I can start the time-consuming process of creating Absolute Tone. This would not have been possible without your efforts. I will let you know when the Millennium Flowers bloom. Come to see me then.

Congratulations again on passing the test! I shall grant you the Mark of the Magus.

Earth Snake6 páginas · EN

I am an element of this earth. The truths of the universe within the earth are within me.

So, you seek the Note of the Earth? What do you expect to do with it...? Do you plan to create absolute music?

Is that it...? And what then...?

  • "I will use it to bring the thousand year flower into bloom."

Ahhh, the thousand year flower! I see... So you seek the golden seed and the 4 elemental notes, then?

Well, I guess it doesn't matter... Yes, I will give you the Note of the Earth. But you must find out something for me first.

In that place that the Humans call Oren, near the Ivory Tower, I have seen monsters. They seem similar to those from the place called Gludio, but much stronger than any that I have ever seen... Why is this happening? I must know!

  • "Which monsters must I investigate?"

Enchanted Monster Eye, Enchanted Stone Golem, Enchanted Iron Golem... These are the monsters you must slay. You must kill them and bring me what they carry... and plenty of it!

Ten! Yes! Ten from each will do!

Take this totem with you as a reminder of your promise...

There are not 10 items here...Did you think I would not notice? I will not give you the Note of the Earth until you bring me proof that you have slain 10 each of the Enchanted Monster Eye, Enchanted Stone Golem and Enchanted Iron Golem.

1, 2, 3... Yes... I think you have brought all that I asked for. I shall bestow upon you the Note of the Earth. May you create beautiful music with this and make the thousand year flower bloom...

Have you acquired the notes of water, wind, and flame? The Note of the Earth is a deeper and more solemn tone than the other notes... Only when the 4 different notes combine together can the most beautiful music be played... The absolute music...

Parina5 páginas · EN

So you heard that song as well. Yes, I've been hearing that melody every night recently. I've heard many types of music, and am quite sure this is not a Human voice.

It seemed to emanate from all directions. Near and far away at the same time... Perhaps it was the voice of the 'singing flower'...

  • Ask about the singing flower

The singing flower is an infamous evil spirit which sings when in bloom. It looks like a beautiful woman but is actually quite a dreadful creature. They sprout from a pod called 'the Golden Seed'.

The singing flower is said to seduce people with its beautiful voice, only to later feed on their blood...

I have consulted Elder Casian about this matter, why don't you take this letter and go and meet him. He is in the Wastelands.

You are still here? You must go and meet Elder Casian immediately. He knows more than anyone else about the singing flower.

You must not be swayed by the voice of the singing flower. They are vile creatures that should be exterminated from the earth. Find them and kill them all. Then you must locate the Golden Seed which bears the blood of the innocent. When you find 3 of them take them to Bard Rukal.

So, I understand that you seek the notes of the 4 elements for Rukal? I wish you luck in gathering all the notes and completing the absolute tone.

Wind Sylph5 páginas · EN

Nice to meet you, Elder of the magical world, manager of the elements. I am the Wind Sylph, messenger of Zephyr, guide of the storms. Have you come to me seeking the Tone of Wind, by any chance?

The wind is an elusive figure, hard to grasp... Do you believe that you can get a note consisting of this wind? Only I can give the Tone of Wind. You must make a deal with me.

  • "I will make a deal with you."

Ah yes, a wise choice... Bring me 20 Harpy Feathers, 10 Wyrm wingbones, and 10 Windsus Manes... You will find your prey in the Gorgon Flower Garden in Giran and Death Pass.

Do you understand? The harpy flies by gliding on the wind, the Wyrm's feathers blast the wind mightily and the mane of the Windsus blows in the wind. As you see, these creatures all have the wind in common, which I must control...

Is the wind blowing in your mind as well? Are all your memories blown away? 20 Harpy Feathers, 10 Wyrm Wingbone, and 10 Windsus Manes... If you do not bring these 3 materials, I will not give you the Tone of Wind.

...You have gathered all of them! You are faithful indeed... Even the wind keeps its promises. Take this Tone of Wind... Be careful, because it might blow away...

Are you taking good care of the Tone of Wind? That thing can be easily swept away, so hold on to it firmly. Once you lose it, you will never hear its beautiful melody again.

Casian5 páginas · EN

I have heard of Parina's suffering because of that monstrous flower ... I have thought of nothing else for days... The only solution I can come up with is to hunt down the vicious flower and kill it.

I have heard that there are actually 3 flowers: The nightmare singing flower, the phantom singing flower and the darkness singing flower. We must find all 3 of them.

  • "Where are the singing flowers?"

The singing flowers are said to bloom near waterfalls or lakes, and seduce passersby with their beautiful voice. Different kinds of singing flowers will never bloom close to each other.

Parina, Rukal and I searched for them and managed to agree on a few places. We are sure the flowers may be found near the Fellmere Lake in Gludio, the waterfalls near the Ivory Tower of Oren, and somewhere in the southern part of the Town of Giran.

Got that? The flowers bloom near water. You must look in the 3 places I mentioned, especially near water. You must be very careful because the singing flowers all possess small amounts of poison... Take this amulet with you, it will help.

You still haven't found all the seeds... What are you doing? Hurry, go and find all 3! If this mission is too much for you, then give up!

If you intend to complete the task, you must go to the Fellmere Lake in Gludio, the waterfalls near the Ivory Tower of Oren, and the southern part of the Town of Giran, kill the flowers and bring back the seeds! You got it?

Ah, all the seeds! Good, good...! You may go now. Take this to Bard Rukal.

The note of the element? Even I, an esteemed Sage, have never heard such a thing... Well, I must admit that I have heard of their stunning beauty...

Flame Salamander4 páginas · EN

What is it, my child? Have you no fear of fire?

...Ah, you seek the Note of Fire... I see...

Of course I have it, silly! Nothing comes for free, however...

If you will journey north, near the Ivory Tower, and retrieve 5 Flame Crystals from the Ghost Fires, I shall take them in exchange for the Note of Fire! But not one less than 5!

Bring me 5 Flame Crystals from the Ghost Fires. They are in the north... Near the Ivory Tower...

Five Flame Crystals... Oh how lovely. Here is the Note of Fire. Take it!

I trust you are taking good care of the Note of Fire that I have given you... I hope you realize that that note is the strongest, and has the deepest tone of all 4 of the elemental notes...

Water Undine4 páginas · EN

I am Undine, guardian of the deep lake, spirit of the precious water... Have you come for the Tone of Water?

It is the rhythm which expresses the nature of water among the four basic elements which compose the earth... To create this, you need 20 Dazzling Drops from the monsters of the marshlands.

Toad lords which live in the Cruma Marshlands... And the swamp stakatos have the Dazzling Drops. If you bring 20 of them, I shall make you the tone. This amulet is a symbol of my promise...

We need 20 Dazzling Drops to make the Tone of Water. Hunt toad lords and swamp stakatos in the Cruma Marshlands and take it from them. Now, hurry! You promised, didn't you?

...18, 19, 20... Good... You have brought 20. I shall give you the Tone of Water.

I assume that you seek the Tones of Fire, Wind, Earth as well? They are all my brothers and sisters... Please give them my regards...

Mapa

Itens da quest

Quests: nível 35–43

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