Path of the Human Wizard
Path of the Human Wizard é uma quest do Lineage 2 Scryde (única, solo) para personagens de nível 18+. Começa com Parina em Gludin Village.
Os Wizards devem ter uma compreensão profunda do poder e dos significados de cada um dos quatro elementos. Uma marca de fogo é essencial se você quiser seguir o caminho do Wizard!
Passo a passo de Path of the Human Wizard
A quest da 1ª profissão do Sorcerer, do Necromancer e do Warlock: Path to a Human Wizard (Wizard, depois Sorcerer, Necromancer ou Warlock). Já digo de cara que esta é a quest de primeira profissão mais boba e chata de todas.
Gludin Village. Procure Parina no templo e aceite a quest.
A quest é pega no nível 19 com a Parina, que fica na antessala do templo de Einhasad da vila de Gludin.
Ruins of Despair (teleporte a partir de Town of Gludio). Fale com Flame Salamander. Você recebe:
Map of Luster.Teleportamos para as Ruins of Despair de Gludio e procuramos o NPC Flame Salamander.
Entrance to the Ruins of Despair. Cace Ratman Warrior (nv. 19) até juntar:
Key of Flame.Matamos o mob Ratman Warrior até conseguir a chave Key of Flame. Atenção: nas crônicas C1 é preciso bater nos mobs Pinrul (aranhas de nível 17). Nas crônicas posteriores eles ficam a leste do castelo de Gludio, e antes, pelo que dizem, ficavam em volta das Ruins of Agony.
Ruins of Despair (teleporte a partir de Town of Gludio). Volte até Flame Salamander. Entregue:
Key of Flame. Você recebe:
Flame Earring.Entregamos o item e recebemos o Flame Earring.
Camp Fortress. Fale com Wind Sylph. Você recebe:
Broken Bronze Mirror.Saímos de Gludin pelo portão leste, corremos em direção à Wasteland e procuramos a NPC de quest Wind Sylph... Não, não saímos, mudei de ideia. Teleportamos para o Forgotten Temple e corremos em direção à marquinha no mapa; haverá um barranco junto da estrada, pulamos para baixo e vamos por baixo; ao lado da marca haverá uma passagem para uma clareira verde, lá fica a NPC. Aliás, vamos passar pelo NPC Lizardman of the Wasteland: guardamos o lugar, aqui também vai ser preciso vir. Da Wind Sylph recebemos o item Broken Bronze Mirror.
Red Rock Ridge (teleporte a partir de Gludin Village). Fale com Wasteland Lizardman. Entregue:
Broken Bronze Mirror. Você recebe:
Wind Feather.Na Wasteland procuramos o NPC de quest Lizardman of the Wasteland, entregamos o espelho e recebemos a Wind Feather. Dizem que nas crônicas C1 esse NPC de quest fica mais fundo na localização, mas também pelo lado esquerdo; não testei, mas ouvi dizer que justamente no C1 o pessoal procura esse NPC por muito tempo.
Camp Fortress. Volte até Wind Sylph. Entregue:
Wind Feather. Você recebe:
Wind Bangle.Levamos de volta à Wind Sylph e recebemos o Wind Bangle.
Fellmere Lake. Fale com Water Undine. Você recebe:
Rama's Diary.Saímos de Gludin pelo portão noroeste, corremos em direção aos Fellmere Harvesting Grounds e procuramos a NPC Water Undine perto dos lagos.
Cace Water Seer (nv. 17) até juntar:
Sparkle Pebble ×2.Matamos os mobs de quest Water Seer (procure-os do outro lado do lago) e recebemos os itens. Aliás, quando fiz esta quest teleportei para os Fellmere Harvesting Grounds e tive de correr muito; devia ter tentado pelo Abandoned Camp.
Volte até Water Undine. Entregue:
Sparkle Pebble ×2. Você recebe:
Water Necklace.Entregamos e recebemos o Water Necklace.
Fellmere Harvesting Grounds (teleporte a partir de Gludin Village). Fale com Earth Snake. Você recebe:
Rusty Coin.Teleportamos para as Ruins of Agony de Gludio e atravessamos as ruínas inteiras; lá no fim procuramos o NPC Earth Snake.
Cace Red Bear (nv. 14) até juntar:
Red Soil.Batemos nos mobs Red Bear a noroeste da localização (os ursos ficam exatamente no ponto de teleporte dos Fellmere Harvesting Grounds) e tiramos o item Red Soil.
Volte até Earth Snake. Entregue:
Red Soil. Você recebe:
Earth Ring.Entregamos e recebemos o Earth Ring.
Gludin Village. Volte até Parina no templo. Você recebe:
Bead of Season.Voltamos a Gludin até a Parina, entregamos todos os itens e recebemos a marca Bead of Season.
Procure High Priestess Levian no templo para concluir a quest. Entregue:
Bead of Season.A marca entregamos à High Priestess Levian no templo de Gludin e trocamos a profissão para Wizard. Não, no fim das contas esta não é a quest mais chata ). Assim que você upar até o 35, os Sorcerer vão fazer as quests da segunda profissão: Trial of the Scholar, Testimony of Trust e Test of Magus. Os Necromancer têm as suas: Trial of the Scholar, Testimony of Trust e Test of Witchcraft. E os donos de gato (Warlock) as deles: Trial of the Scholar, Testimony of Trust e Test of the Summoner.
Dicas
- Os quatro espíritos ficam longe um do outro, então planeje uma volta só: Ruins of Despair, Windawood Manor e o deserto, Fellmere Lake e por fim os campos ao norte de Ruins of Agony.
Recompensas
Adena×163.800
Bead of Season
Diário da quest
Em busca do Spirit of Flame
A quest para mudar de classe para Wizard. Parina pede que você encontre marcas que simbolizem a terra, o fogo, a água e o vento. Vá às Ruins of Agony e encontre a salamandra, o espírito do fogo.
Vá até: Flame Salamander
Key of Flame
A key of flame, antes guardada pela salamandra, o espírito do fogo, foi roubada. Vá ao canto noroeste das Ruins of Agony, mate os ratman warriors de lá e recupere a key of flame.
Vá até: The Entrance to the Ruins of Agony
Volte à Flame Salamander
Você recuperou a key of flame dos ratman warriors. Devolva-o à salamandra, o espírito do fogo, nas Ruins of Agony.
Vá até: Flame Salamander
Em busca de Wind Sylph
Sua curiosidade não tem limites! Sua busca incessante pelo conhecimento não é diferente do vento errante... Sua próxima professora será a Wind Sylph, localizada na entrada noroeste das Wastelands.
Vá até: Wind Sylph
Silencie o barulho dos lizardmen
A Wind Sylph reclama com você que a algazarra feita pelo Lizardman que apareceu recentemente no sul das Wastelands a impede de ouvir o vento. Vá encontrá-lo e peça que não faça tanto barulho.
Vá até: Lizardman of the Wastelands
Volte a Wind Sylph
O Wastelands Lizardman pede desculpas pelo barulho e lhe entrega a Wind Feather, que parece pertencer a Wind Sylph. Leve isto a Wind Sylph.
Vá até: Wind Sylph
Em busca de Water Undine
Sua busca pelo conhecimento levou a um tempo de contemplação e reflexão. A contemplação do conhecimento adquirido é muito parecida com a água. Sua próxima professora será a Water Undine. Você a encontrará perto de Fellmere Lake.
Vá até: Water Undine
Destrua o Water Seer
A Water Undine pede que você derrote o Water Seer que está perturbando a energia da água. A fera parece um olho e fica do outro lado do lago. Depois, como prova, traga dois sparkling pebbles.
Vá até: Water Seer
Volte a Undine
Leve os dois sparkling pebbles que você obteve à Water Undine, do outro lado do lago.
Vá até: Water Undine
Em busca de Earth Snake
O tempo de reflexão acabou. Agora você deve fortalecer sua determinação aprendendo o caminho da terra. Sua próxima professora será a Earth Snake, encontrada ao norte das Ruins of Agony.
Vá até: Earth Snake
Em busca de Red Soil
A serpente da terra pede que você junte terra vermelha com a energia vital da terra, que os red bears têm em Fellmere Harvesting Grounds, entre as Ruins of Agony e Windy Hill.
Vá até: Fellmere Harvesting Grounds
Red Soil×1
Vamos voltar à Earth Snake
Leve o red soil à Earth Snake, nas Ruins of Agony, e obtenha uma marca da terra.
Vá até: Earth Snake
Red Soil×1
Path of the Human Wizard
Agora você possui as quatro marcas. Você está bem adiantado no caminho da iluminação. Agora você deve visitar Parina, em Gludin Village, para continuar o caminho do Wizard.
Vá até: Parina
Diálogos dos NPCs
O que os NPCs da missão dizem, com as palavras do jogo; sob cada página estão as respostas que você pode escolher. Exibido em inglês, como no cliente do jogo.
Parina8 páginas · EN
Looking closely, I see you are not the one I have been waiting for. I'm sorry, but I do not have anything to tell you. I am tired, so please go back to where you came from. However ... please be happy.
Hidden in nature are surprising powers: Water, Fire, Wind and Earth. With time, you too will understand. Until then you must be patient.
(Only characters level 18 and above may undertake this quest.)
You are a Human Wizard that has already perceived the secrets of water, fire, wind, and earth. There is no need for you to re-embark upon the journey of becoming a Wizard.
Is there something you have not found yet? Don't you already have the four tokens of water, fire, wind and earth? Take the bead of four seasons and go to the high priest. He will be able to open your new future for you.
I feel the power of a new beginning. He will not like me that much, but ... I respect him. Go before it is too late.
To become a Human Wizard, you must have the four tokens of water, fire, wind and earth. If you are not acknowledged by nature, which controls these four elements, you do not have the right to be called a Wizard. Go out into the world and collect the four tokens. The collection of the tokens can only be accomplished by your own power. This is all I can do for you.
- Perform quest of changing profession to a Human Wizard
How goes your journey of searching for the tokens? Please find and bring the tokens of water, fire, wind and earth.
I see you have collected all four tokens of water, fire, wind and earth. Through the journey to collect tokens, you have proven your passion for learning, curiosity about the world, powers of deep investigation and contemplation, and strong will. You have created your future with your own hands.
I give you the bead of four seasons Take this bead to the high priest. I'm sure he can guide you to the path of the Wizard. May your future days always be filled with light.
The journey of becoming a Wizard begins with the will of a magician to learn new things. Strong will to obtain knowledge is often compared to a flame. You must first find the token of flame.
In order to do that, you must meet the Flame Spirit. It is in the form of a lizard wrapped up in flames and is near a village damaged during the war, now called the Ruins of Despair. Look for it to the south of the village of Castle Gludio.
Earth Snake4 páginas · EN
Wait! Do not deceive yourself into thinking I am a mere lizard just because I look like a basilisk. Although my appearance is unremarkable, I am a spirit of earth, which studies the principles of the world embodied within the soil and rock. Right now I am looking for a way to purify the negative forces that have seeped into the earth in these ruins.
You say you are looking for the token of earth? Then I must test you to see if you are qualified to earn it. Just because the spirits of water, fire and wind have acknowledged you doesn't mean that I will do so as easily.
It is your task to find Red Soil that contains the strong life of the earth. You can obtain it by hunting a bear called the red bear that lives in this vicinity. The red bear can be found in the Fellmere Harvesting Grounds between the Ruins of Agony and the Orc Barracks.
If you want to receive the token of earth from me, bring me back Red Soil. The Red Soil contains the strong vitality of the earth and can be obtained by hunting the red bears that are frequently seen in the Fellmere Harvesting Grounds between the Ruins of Agony and the Orc Barracks.
You've brought the Red Soil! So fast for a Human! I thought you would have more trouble than that. As promised, I'll exchange the Ring of Earth for a Token of Earth. Don't lose the faith, pilgrim.
Once you've collected the tokens of fire, water, wind and earth, speak with Parina in Gludin. She has a special affinity for the spirits of the four elements, for they are constantly whispering into her ear. She will raise your understanding of magic to new heights.
Once you have collected all four tokens - fire, water, air and earth - that represent the four elements of nature, go find Parina in Gludin Village. Her deep understanding of the elements and spirits can lead you towards enlightenment.
Wasteland Lizardman4 páginas · EN
Nice to meet you, Human. I am a minstrel who savors the music in nature and loves to sing loudly. I regret that I cannot chat with you long. I am in the middle of listening to the song brought to me by the winds of the Wastelands.
You've come because you have some business with me? What business are you talking about?
- Talk about the wind sylph
Ah ...! The spirit of wind up in the north? I've seen it a few times ... I hate that race, so I don't even associate with it at all. I just saw it from afar and it didn't even say hello, so I passed by. But why did you bring up the sylph?
- Talk about the noise
I'm very sorry about that ... I didn't know I was making that much noise. Actually, I've been digging in the ground to bury my eggs here. I finished digging yesterday, and I've buried the eggs, so I won't be noisy any more. Won't you tell her that I'm really sorry?
I also found this feather while I was digging. It may belong to the sylph. Please show it to her.
Take the feather I gave you to the wind sylph. Don't forget to say that I said I am sorry about the noise ...
Flame Salamander4 páginas · EN
What is it, child of Humans? Aren't you frightened by the fumes of fire that I breathe? It has been a long time since I've seen a Human as fearless as you. So you've come to find the token of flame? Now I see that you are a Mystic who controls the powers of elements! Good ... If you grant me a favor, I will give you the token of flame.
The Key of Flame that I had in my charge was stolen not long ago. The rascal that took the key was a ratman fighter. He is in fact an evil spirit in disguise, that covets the power of fire. How else could he have tricked me and stolen the key? Please find the scoundrel and recover the key. There are many ratman fighters at the northwestern corner of the Ruins of Despair.
Child of Humans, have you come back already? Didn't I tell you to kill the ratman fighter and bring back the Key of Flame? Only then can I give you the token of flame. There are many ratman fighters at the northwestern corner of the Ruins of Despair.
Ah ... I see you have found the key. I give you the Flame Earring as a token of fire. I name you predecessor of the flame ... Pray, do not neglect the desire for learning now rising within you.
Your desires for knowledge lead to curiosity about the world. Thought caught up in that curiosity cannot stay in one place for very long, and will wander continuously in search of new knowledge. This is why the strong curiosity that stirs the scholar to travel is often compared to the wind.
The next thing you must find is the Wind Token. In order to find it, you must first speak to the Wind Sylph. She is staying at the entrance of the Wastelands beyond the southwestern mountains. As you already know, there are three entrances to the Wastelands. The sylph will be at the northwest entrance. I wish you luck!
Child of Humans ... Haven't you already received the token of flame from me? You have already been recognized as the predecessor of flame, now go find the Wind Token. In order to find the token, you must meet the Wind Sylph. You can meet her at the entrance to the Wastelands that is southwest of here.
Wind Sylph4 páginas · EN
I see you have come to find the Wind Token. The winds blowing here told me of your story. If you grant me one favor, I will happily give you the Wind Token.
Not long ago, the wastelands Lizardman appeared in the Southern Wastelands, and it has been so noisy ever since that I haven't been able to savor the wind comfortably.
Please make the wastelands Lizardman quiet so my meditations are not disrupted. Then I will give you the Wind Token.
Since scary monsters are prowling around on the southern hills, it would be safer for you to follow the western path of the valley and then head south.
Is it that you do not wish to grant my request? All the noise gives me a headache ... Please, I beg you. Go to the Wasteland Lizardman. He is in the Southern Wastelands. The safest route for you will be to follow the road west of the valley and then head south.
Thank you very much. Now I can meditate in peace. I was thinking of going to some other land because it was so noisy. As a token of my appreciation, I give you the Wind Token.
Searcher of the wind, please do not forget your naive curiosity about materials.
Curiosity always leads to investigation. The deep contemplation and research of a magician is very often compared to the deep waters of a lake.
Now you must find the token of water. In order to find it, you must meet the undine of the water. She is near Fellmere Lake. The lake can be found if you pass the abandoned camp of the Ol Mahums in the north and continue a little farther north. Well then, may the divine protection of wind be with you.
I see you have already earned the Wind Token from me. What you must find now is the token of water. To find it, you must meet the undine of the water.
The undine of the water is at Fellmere Lake. To find the lake, you must go north of here. Go pass the abandoned camp where the Ol Mahums are and go a little more north to reach Fellmere Lake.
Water Undine4 páginas · EN
Don't be a nuisance and disappear. I am busy purifying the force of water in the surrounding land!
You want to earn the token of water? Well then, do me one favor. Do you see that lake? On the other side of the lake is a monster shaped like a strange eye called the Water Seer. It disturbs the force of water in this area and really gives me a headache.
Would you be willing to go kill the Water Seer and bring back two sparkling pebbles as proof? Then I will give you the token of water.
You don't have the sparkling pebbles yet? You can obtain the pebbles by killing the Water Seer. Bring back two of them. Please hurry! If I change my mind. I may just give away the token of water to someone else.
Oh! Surprisingly, you have some skill! Now it will be a little easier for me to purify the water. As I promised, I will give you the token of water. Studier of the water, do not be lazy in your quest for truth.
When a magician's knowledge reaches a certain level, his understanding of the world turns to steadfast faith. The strong will of a magician who tries to change the world with his beliefs is very often compared to the earth.
The next thing you must find is the token of earth. You can only obtain that by meeting the Earth Snake. If you want to meet the snake, you must go to the Ruins of Agony. Just north of here, you will easily find the ruins. The Earth Snake may look crude, but it is a very wise spirit, so it is better not to be arrogant in front of it.
Have you forgotten what I've said already? I told you to go find the earth snake! Go to the Ruins of Agony north of here to meet it. You haven't given up on the token of earth, have you?
Mapa






Itens da quest
Quests: nível 14–22
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