Path of the Human Wizard

Path of the Human Wizard es una quest de Lineage 2 Scryde (única, en solitario) para personajes de nivel 18+. Empieza con Parina en Gludin Village.

Los Wizards deben comprender a fondo el poder y el significado de cada uno de los cuatro elementos. ¡Una marca de fuego es esencial si quieres seguir el camino del Wizard!

Guía paso a paso de Path of the Human Wizard

La quest de la 1.ª profesión del Sorcerer, el Necromancer y el Warlock: Path to a Human Wizard (Wizard, luego Sorcerer, Necromancer o Warlock). Digo de entrada que es la quest de primera profesión más tonta y pesada de todas.

  1. Gludin Village. Busca a Parina en el templo y acepta la quest.

    La quest se coge en el nivel 19 con Parina, que está en la antesala del templo de Einhasad de la aldea de Gludin.

    Parina en Lineage 2 Scryde
    Dónde encontrar a Parina: mapa de Gludin Village
  2. Ruins of Despair (teletransporte desde Town of Gludio). Habla con Flame Salamander. Recibes: Map of Luster.

    Nos teleportamos a Ruins of Despair desde Gludio y buscamos al NPC Flame Salamander.

    Flame Salamander en Lineage 2 Scryde
  3. Entrance to the Ruins of Despair. Caza Ratman Warrior (nv. 19) hasta reunir: Key of Flame.

    Matamos al mob Ratman Warrior hasta conseguir la llave Key of Flame. Atención: en las crónicas C1 hay que pegar a los mobs Pinrul (arañas de nivel 17). En crónicas posteriores están al este del castillo de Gludio, y antes, según dicen, estaban alrededor de Ruins of Agony.

    Ratman Warrior en Lineage 2 Scryde
  4. Ruins of Despair (teletransporte desde Town of Gludio). Vuelve con Flame Salamander. Entregas: Key of Flame. Recibes: Flame Earring.

    Entregamos el objeto y recibimos el Flame Earring.

  5. Camp Fortress. Habla con Wind Sylph. Recibes: Broken Bronze Mirror.

    Salimos de Gludin por la puerta este, corremos hacia Wasteland y buscamos a la NPC de quest Wind Sylph... No, no salimos, he cambiado de idea. Nos teleportamos a Forgotten Temple y corremos hacia la marca del mapa; habrá un barranco junto al camino, saltamos abajo y seguimos por abajo; junto a la marca habrá un paso a un claro verde, allí está la NPC. Por cierto, pasaremos junto al NPC Lizardman of the Wasteland: nos quedamos con el sitio, aquí también habrá que venir. De Wind Sylph recibimos el objeto Broken Bronze Mirror.

    Wind Sylph en Lineage 2 Scryde
  6. Red Rock Ridge (teletransporte desde Gludin Village). Habla con Wasteland Lizardman. Entregas: Broken Bronze Mirror. Recibes: Wind Feather.

    En Wasteland buscamos al NPC de quest Lizardman of the Wasteland, le damos el espejo y recibimos la Wind Feather. Dicen que en las crónicas C1 este NPC de quest está más adentro en la localización, pero también por el lado izquierdo; no lo comprobé, pero oí que justo en C1 la gente tarda mucho en encontrar a este NPC.

    Wasteland Lizardman en Lineage 2 Scryde
  7. Camp Fortress. Vuelve con Wind Sylph. Entregas: Wind Feather. Recibes: Wind Bangle.

    Se la llevamos de vuelta a Wind Sylph y recibimos el Wind Bangle.

  8. Fellmere Lake. Habla con Water Undine. Recibes: Rama's Diary.

    Salimos de Gludin por la puerta noroeste, corremos hacia Fellmere Harvesting Grounds y buscamos a la NPC Water Undine junto a los lagos.

    Water Undine en Lineage 2 Scryde
  9. Caza Water Seer (nv. 17) hasta reunir: Sparkle Pebble ×2.

    Matamos a los mobs de quest Water Seer (búscalos al otro lado del lago) y recibimos los objetos. Por cierto, cuando hice esta quest me teleporté a Fellmere Harvesting Grounds y tuve que correr lejos; habría que haber probado por Abandoned Camp.

    Water Seer en Lineage 2 Scryde
  10. Vuelve con Water Undine. Entregas: Sparkle Pebble ×2. Recibes: Water Necklace.

    Los entregamos y recibimos el Water Necklace.

  11. Fellmere Harvesting Grounds (teletransporte desde Gludin Village). Habla con Earth Snake. Recibes: Rusty Coin.

    Nos teleportamos a Ruins of Agony desde Gludio y atravesamos todas las ruinas; allí al final buscamos al NPC Earth Snake.

    Earth Snake en Lineage 2 Scryde
  12. Caza Red Bear (nv. 14) hasta reunir: Red Soil.

    Pegamos a los mobs Red Bear al noroeste de la localización (los osos están justo en el punto de teleport de Fellmere Harvesting Grounds) y sacamos el objeto Red Soil.

    Red Bear en Lineage 2 Scryde
  13. Vuelve con Earth Snake. Entregas: Red Soil. Recibes: Earth Ring.

    Lo entregamos y recibimos el Earth Ring.

  14. Gludin Village. Vuelve con Parina en el templo. Recibes: Bead of Season.

    Volvemos a Gludin con Parina, entregamos todos los objetos y recibimos la marca Bead of Season.

  15. Busca a High Priestess Levian en el templo para completar la quest. Entregas: Bead of Season.

    La marca se la entregamos a High Priestess Levian en el templo de Gludin y cambiamos la profesión a Wizard. No, al final no es la quest más pesada ). En cuanto subas al nivel 35, los Sorcerer van a hacer las quests de la segunda profesión: Trial of the Scholar, Testimony of Trust y Test of Magus. Los Necromancer tienen las suyas: Trial of the Scholar, Testimony of Trust y Test of Witchcraft. Y los de los gatos (Warlock) las suyas: Trial of the Scholar, Testimony of Trust y Test of the Summoner.

    High Priestess Levian en Lineage 2 Scryde
    Dónde encontrar a High Priestess Levian: mapa de Gludin Village

Consejos

  • Los cuatro espíritus están lejos entre sí, así que planifica una sola vuelta: Ruins of Despair, Windawood Manor y el páramo, Fellmere Lake y por último los campos al norte de Ruins of Agony.

Recompensas

Diario de la quest

  1. En busca del Spirit of Flame

    La quest para cambiar de clase a Wizard. Parina te pide que encuentres marcas que simbolicen la tierra, el fuego, el agua y el viento. Ve a las Ruins of Agony y reúnete con la salamandra, el espíritu del fuego.

    Ve a: Flame Salamander

  2. Key of Flame

    La key of flame, que antes guardaba la salamandra, el espíritu del fuego, ha sido robada. Ve a la esquina noroeste de las Ruins of Agony, mata a los ratman warriors que hay allí y recupera la key of flame.

    Ve a: The Entrance to the Ruins of Agony

  3. Vuelve con la Flame Salamander

    Has recuperado la key of flame de los ratman warriors. Devuélveselo a la salamandra, el espíritu del fuego, en las Ruins of Agony.

    Ve a: Flame Salamander

  4. En busca de Wind Sylph

    ¡Tu curiosidad no tiene límites! Tu incesante búsqueda del conocimiento no es muy distinta del viento errante... Tu próxima maestra será la Wind Sylph, que se encuentra en la entrada noroeste de las Wastelands.

    Ve a: Wind Sylph

  5. Acalla el ruido de los lizardmen

    La Wind Sylph se te queja de que el alboroto que arma el Lizardman que apareció hace poco en el sur de las Wastelands le impide oír el viento. Ve a verlo y pídele que no haga tanto ruido.

    Ve a: Lizardman of the Wastelands

  6. Vuelve con Wind Sylph

    El Wastelands Lizardman se disculpa por el ruido y te entrega la Wind Feather, que parece pertenecer a Wind Sylph. Lleva esto a Wind Sylph.

    Ve a: Wind Sylph

  7. En busca de Water Undine

    Tu búsqueda del conocimiento te ha llevado a un tiempo de contemplación y reflexión. La contemplación del conocimiento adquirido se parece mucho al agua. Tu próxima maestra será la Water Undine. La encontrarás cerca de Fellmere Lake.

    Ve a: Water Undine

  8. Acaba con el Water Seer

    La Water Undine te pide que derrotes al Water Seer que perturba la energía del agua. La bestia parece un ojo y se encuentra al otro lado del lago. Después, como prueba, trae dos sparkling pebbles.

    Ve a: Water Seer

  9. Vuelve con Undine

    Lleva los dos sparkling pebbles que has obtenido a la Water Undine, al otro lado del lago.

    Ve a: Water Undine

  10. En busca de Earth Snake

    El tiempo de reflexión ha terminado. Ahora debes fortalecer tu determinación aprendiendo el camino de la tierra. Tu próxima maestra será la Earth Snake, que se encuentra al norte de las Ruins of Agony.

    Ve a: Earth Snake

  11. En busca de Red Soil

    La serpiente de tierra te pide que reúnas tierra roja con la energía vital de la tierra, que tienen los red bears de Fellmere Harvesting Grounds, entre las Ruins of Agony y Windy Hill.

    Ve a: Fellmere Harvesting Grounds

  12. Volvamos con la Earth Snake

    Lleva la red soil a la Earth Snake, en las Ruins of Agony, y consigue una marca de la tierra.

    Ve a: Earth Snake

  13. Path of the Human Wizard

    Ya posees las cuatro marcas. Vas bien encaminado por la senda de la iluminación. Ahora debes visitar a Parina, en Gludin Village, para continuar el camino del Wizard.

    Ve a: Parina

Diálogos de los NPC

Lo que dicen los NPC de la misión, con las palabras del juego; bajo cada página están las respuestas que puedes elegir. Se muestra en inglés, igual que en el cliente del juego.

Parina8 páginas · EN

Looking closely, I see you are not the one I have been waiting for. I'm sorry, but I do not have anything to tell you. I am tired, so please go back to where you came from. However ... please be happy.

Hidden in nature are surprising powers: Water, Fire, Wind and Earth. With time, you too will understand. Until then you must be patient.

(Only characters level 18 and above may undertake this quest.)

You are a Human Wizard that has already perceived the secrets of water, fire, wind, and earth. There is no need for you to re-embark upon the journey of becoming a Wizard.

Is there something you have not found yet? Don't you already have the four tokens of water, fire, wind and earth? Take the bead of four seasons and go to the high priest. He will be able to open your new future for you.

I feel the power of a new beginning. He will not like me that much, but ... I respect him. Go before it is too late.

To become a Human Wizard, you must have the four tokens of water, fire, wind and earth. If you are not acknowledged by nature, which controls these four elements, you do not have the right to be called a Wizard. Go out into the world and collect the four tokens. The collection of the tokens can only be accomplished by your own power. This is all I can do for you.

  • Perform quest of changing profession to a Human Wizard

How goes your journey of searching for the tokens? Please find and bring the tokens of water, fire, wind and earth.

I see you have collected all four tokens of water, fire, wind and earth. Through the journey to collect tokens, you have proven your passion for learning, curiosity about the world, powers of deep investigation and contemplation, and strong will. You have created your future with your own hands.

I give you the bead of four seasons Take this bead to the high priest. I'm sure he can guide you to the path of the Wizard. May your future days always be filled with light.

The journey of becoming a Wizard begins with the will of a magician to learn new things. Strong will to obtain knowledge is often compared to a flame. You must first find the token of flame.

In order to do that, you must meet the Flame Spirit. It is in the form of a lizard wrapped up in flames and is near a village damaged during the war, now called the Ruins of Despair. Look for it to the south of the village of Castle Gludio.

Earth Snake4 páginas · EN

Wait! Do not deceive yourself into thinking I am a mere lizard just because I look like a basilisk. Although my appearance is unremarkable, I am a spirit of earth, which studies the principles of the world embodied within the soil and rock. Right now I am looking for a way to purify the negative forces that have seeped into the earth in these ruins.

You say you are looking for the token of earth? Then I must test you to see if you are qualified to earn it. Just because the spirits of water, fire and wind have acknowledged you doesn't mean that I will do so as easily.

It is your task to find Red Soil that contains the strong life of the earth. You can obtain it by hunting a bear called the red bear that lives in this vicinity. The red bear can be found in the Fellmere Harvesting Grounds between the Ruins of Agony and the Orc Barracks.

If you want to receive the token of earth from me, bring me back Red Soil. The Red Soil contains the strong vitality of the earth and can be obtained by hunting the red bears that are frequently seen in the Fellmere Harvesting Grounds between the Ruins of Agony and the Orc Barracks.

You've brought the Red Soil! So fast for a Human! I thought you would have more trouble than that. As promised, I'll exchange the Ring of Earth for a Token of Earth. Don't lose the faith, pilgrim.

Once you've collected the tokens of fire, water, wind and earth, speak with Parina in Gludin. She has a special affinity for the spirits of the four elements, for they are constantly whispering into her ear. She will raise your understanding of magic to new heights.

Once you have collected all four tokens - fire, water, air and earth - that represent the four elements of nature, go find Parina in Gludin Village. Her deep understanding of the elements and spirits can lead you towards enlightenment.

Wasteland Lizardman4 páginas · EN

Nice to meet you, Human. I am a minstrel who savors the music in nature and loves to sing loudly. I regret that I cannot chat with you long. I am in the middle of listening to the song brought to me by the winds of the Wastelands.

You've come because you have some business with me? What business are you talking about?

  • Talk about the wind sylph

Ah ...! The spirit of wind up in the north? I've seen it a few times ... I hate that race, so I don't even associate with it at all. I just saw it from afar and it didn't even say hello, so I passed by. But why did you bring up the sylph?

  • Talk about the noise

I'm very sorry about that ... I didn't know I was making that much noise. Actually, I've been digging in the ground to bury my eggs here. I finished digging yesterday, and I've buried the eggs, so I won't be noisy any more. Won't you tell her that I'm really sorry?

I also found this feather while I was digging. It may belong to the sylph. Please show it to her.

Take the feather I gave you to the wind sylph. Don't forget to say that I said I am sorry about the noise ...

Flame Salamander4 páginas · EN

What is it, child of Humans? Aren't you frightened by the fumes of fire that I breathe? It has been a long time since I've seen a Human as fearless as you. So you've come to find the token of flame? Now I see that you are a Mystic who controls the powers of elements! Good ... If you grant me a favor, I will give you the token of flame.

The Key of Flame that I had in my charge was stolen not long ago. The rascal that took the key was a ratman fighter. He is in fact an evil spirit in disguise, that covets the power of fire. How else could he have tricked me and stolen the key? Please find the scoundrel and recover the key. There are many ratman fighters at the northwestern corner of the Ruins of Despair.

Child of Humans, have you come back already? Didn't I tell you to kill the ratman fighter and bring back the Key of Flame? Only then can I give you the token of flame. There are many ratman fighters at the northwestern corner of the Ruins of Despair.

Ah ... I see you have found the key. I give you the Flame Earring as a token of fire. I name you predecessor of the flame ... Pray, do not neglect the desire for learning now rising within you.

Your desires for knowledge lead to curiosity about the world. Thought caught up in that curiosity cannot stay in one place for very long, and will wander continuously in search of new knowledge. This is why the strong curiosity that stirs the scholar to travel is often compared to the wind.

The next thing you must find is the Wind Token. In order to find it, you must first speak to the Wind Sylph. She is staying at the entrance of the Wastelands beyond the southwestern mountains. As you already know, there are three entrances to the Wastelands. The sylph will be at the northwest entrance. I wish you luck!

Child of Humans ... Haven't you already received the token of flame from me? You have already been recognized as the predecessor of flame, now go find the Wind Token. In order to find the token, you must meet the Wind Sylph. You can meet her at the entrance to the Wastelands that is southwest of here.

Wind Sylph4 páginas · EN

I see you have come to find the Wind Token. The winds blowing here told me of your story. If you grant me one favor, I will happily give you the Wind Token.

Not long ago, the wastelands Lizardman appeared in the Southern Wastelands, and it has been so noisy ever since that I haven't been able to savor the wind comfortably.

Please make the wastelands Lizardman quiet so my meditations are not disrupted. Then I will give you the Wind Token.

Since scary monsters are prowling around on the southern hills, it would be safer for you to follow the western path of the valley and then head south.

Is it that you do not wish to grant my request? All the noise gives me a headache ... Please, I beg you. Go to the Wasteland Lizardman. He is in the Southern Wastelands. The safest route for you will be to follow the road west of the valley and then head south.

Thank you very much. Now I can meditate in peace. I was thinking of going to some other land because it was so noisy. As a token of my appreciation, I give you the Wind Token.

Searcher of the wind, please do not forget your naive curiosity about materials.

Curiosity always leads to investigation. The deep contemplation and research of a magician is very often compared to the deep waters of a lake.

Now you must find the token of water. In order to find it, you must meet the undine of the water. She is near Fellmere Lake. The lake can be found if you pass the abandoned camp of the Ol Mahums in the north and continue a little farther north. Well then, may the divine protection of wind be with you.

I see you have already earned the Wind Token from me. What you must find now is the token of water. To find it, you must meet the undine of the water.

The undine of the water is at Fellmere Lake. To find the lake, you must go north of here. Go pass the abandoned camp where the Ol Mahums are and go a little more north to reach Fellmere Lake.

Water Undine4 páginas · EN

Don't be a nuisance and disappear. I am busy purifying the force of water in the surrounding land!

You want to earn the token of water? Well then, do me one favor. Do you see that lake? On the other side of the lake is a monster shaped like a strange eye called the Water Seer. It disturbs the force of water in this area and really gives me a headache.

Would you be willing to go kill the Water Seer and bring back two sparkling pebbles as proof? Then I will give you the token of water.

You don't have the sparkling pebbles yet? You can obtain the pebbles by killing the Water Seer. Bring back two of them. Please hurry! If I change my mind. I may just give away the token of water to someone else.

Oh! Surprisingly, you have some skill! Now it will be a little easier for me to purify the water. As I promised, I will give you the token of water. Studier of the water, do not be lazy in your quest for truth.

When a magician's knowledge reaches a certain level, his understanding of the world turns to steadfast faith. The strong will of a magician who tries to change the world with his beliefs is very often compared to the earth.

The next thing you must find is the token of earth. You can only obtain that by meeting the Earth Snake. If you want to meet the snake, you must go to the Ruins of Agony. Just north of here, you will easily find the ruins. The Earth Snake may look crude, but it is a very wise spirit, so it is better not to be arrogant in front of it.

Have you forgotten what I've said already? I told you to go find the earth snake! Go to the Ruins of Agony north of here to meet it. You haven't given up on the token of earth, have you?

Mapa

Objetos de la quest

Quests: nivel 14–22

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