Test of Witchcraft

Test of Witchcraft es una quest de Lineage 2 Scryde (única, en solitario) para personajes de nivel 39+. Empieza con Orim en Death Pass.

¡La caja contiene el alma del Dark Mage Aklantoth, de los tiempos del imperio de Elmoreden! Antes de poder abrirlo, debes responder a su acertijo. ¿Cuál es el secreto oculto en el acertijo?

Guía paso a paso de Test of Witchcraft

La tercera quest de la segunda profesión para el Dark Avenger, el Necromancer y el Shillien Knight: Test of Witchcraft. Esta quest es común a todos aquellos cuya profesión estará del lado oscuro, y son el Dark Avenger, el Necromancer y el Shillien Knight; se les considera hechiceros oscuros, a diferencia de los magos elementales y los healers. En las descripciones de esta quest hay una serie de inexactitudes, y en las pistas de la pestaña de quest del juego también está todo liado, así que describiré con detalle todo el recorrido.

Las seis gemas de Aklantoth

  1. Dragon Valley (teletransporte desde Town of Giran). Acepta la quest con Shadow Orim. Recibes: Orim's Diagram.

    La quest se coge en el nivel 39 con Shadow Orim, que está en la localización Death Pass (nos teleportamos a Dragon Valley y corremos hacia Oren). Orim desea que le llevemos seis cuentas de colores (dicen incluso que son preciosas). Nos ponemos en marcha.

    Shadow Orim en Lineage 2 Scryde
  2. Town of Giran. Busca a Armor Merchant Alexandria en la tienda de lujo. Recibes: Alexandria's Book.

    No hay que ir lejos: a la tienda de lujo de Giran, donde hablamos con la NPC de la derecha, Trader Alexandria.

    Armor Merchant Alexandria en Lineage 2 Scryde
    Dónde encontrar a Armor Merchant Alexandria: mapa de Town of Giran
  3. Busca a Magister Iker en el gremio de magos. Recibes: Iker's List.

    Después vamos al gremio de magos de Giran (a la derecha del templo, cruzando el puentecito) con el NPC Magister Iker. Iker necesita objetos que tendremos que sacar de mobs.

    Magister Iker en Lineage 2 Scryde
    Dónde encontrar a Magister Iker: mapa de Town of Giran
  4. Ivory Tower. Caza Enchanted Stone Golem (nv. 42) hasta reunir: Enchanted Stone Golem Heartstone ×20.

    20 Enchanted Golem Heartstone de los mobs Enchanted Stone Golem en la localización Ivory Tower Crater.

    Enchanted Stone Golem en Lineage 2 Scryde
  5. Plains of the Lizardmen (teletransporte desde Town of Oren). Caza Leto Lizardman (nv. 35), Leto Lizardman Archer (nv. 36), Leto Lizardman Soldier (nv. 37), Leto Lizardman Warrior (nv. 38), Leto Lizardman Shaman (nv. 39), Leto Lizardman Overlord (nv. 40) hasta reunir: Leto Lizardman Charm ×20.

    20 Leto Lizardman Charm de distintos Leto Lizardman en la localización Plains of the Lizardmen.

    Leto Lizardman en Lineage 2 ScrydeLeto Lizardman Soldier en Lineage 2 Scryde
  6. Sea of Spores (teletransporte desde Town of Oren). Caza Dire Wyrm (nv. 42) hasta reunir: Dire Wyrm Fang ×20.

    20 Dire Wyrm Fang de los mobs Dire Wyrm en la localización Sea of Spores.

    Dire Wyrm en Lineage 2 Scryde
  7. Town of Giran. Vuelve con Magister Iker en el gremio de magos.

    Los sacamos, se los llevamos a Iker y recibimos la primera cuenta.

  8. Busca a Magister Kaira en el gremio de elfos oscuros.

    En el gremio de elfos oscuros de Giran hablamos con Magister Kaira y recibimos la segunda cuenta.

    Magister Kaira en Lineage 2 Scryde
    Dónde encontrar a Magister Kaira: mapa de Town of Giran
  9. Town of Dion. Busca a Grocer Lara en la tienda de consumibles. Recibes: Lara's Memo.

    Luego vamos a la tienda de comestibles de Dion con la mercachifle Trader Lara. Dirá que hay que matar al mob de quest Nameless Revenant, que vive en Execution Grounds, en el foso de arriba, al que es mejor ir desde Giran, queda un poco más cerca.

    Dónde encontrar a Grocer Lara: mapa de Town of Dion
  10. Execution Grounds. Caza Nameless Revenant (nv. 38) hasta reunir: Aklantoth 3rd Gem.

    Bajamos al foso, pegamos al mob de quest (hay un montón) y recibimos la tercera cuenta.

    Nameless Revenant en Lineage 2 Scryde
  11. Gludin Village. Habla con Accessory Merchant Nestle. Recibes: Nestle's Memo.

    Ahora vamos con la siguiente mercachifle, en concreto Trader Nestle, en la tienda de comestibles de la aldea de Gludin. Aquí hay un fallo: cuantas veces hables con ella, tantos papeles tendrás; yo paré solo cuando tenía 7 papeles iguales. Pero no pasa nada, luego se pueden borrar.

    Accessory Merchant Nestle en Lineage 2 Scryde
    Dónde encontrar a Accessory Merchant Nestle: mapa de Gludin Village
  12. Habla con Leopold. Recibes: Leopold's Journal.

    Salimos de la tienda y a la izquierda vemos al NPC Leopold. Hablamos con él.

    Leopold en Lineage 2 Scryde
    Dónde encontrar a Leopold: mapa de Gludin Village
  13. Ant Incubator. Caza Skeletal Mercenary (nv. 39) hasta reunir: Aklantoth 4th Gem, Aklantoth 5th Gem, Aklantoth 6th Gem.

    Y nos teleportamos desde Gludin a la entrada de Wasteland. Entramos y buscamos a los mobs de quest Skeletal Mercenary. Estos mobs de quest están en dos claros distintos, el respawn no es rápido, tiene sentido visitar los dos claros. Les sacamos las tres últimas cuentas.

    Skeletal Mercenary en Lineage 2 Scryde
  14. Dragon Valley (teletransporte desde Town of Giran). Vuelve con Shadow Orim.

    Todas las cuentas reunidas se las llevamos al NPC inicial, Orim. A partir de aquí el recorrido difiere de lo publicado en distintos sitios. Cuando fui a entregar los objetos aparecieron dos líneas: "Preguntar por los no-muertos" y "Dar las cuentas a Orim". Yo, tan lista, pulsé la segunda línea; tras eso salió un texto en rojo, como no había visto en ninguna quest, Orim gritó algo, en el diálogo con él apareció una opción nueva, la pulsé, y apareció el mob de quest Drevanul Prince Zeruel, que birló todas las cuentas y desapareció. En fin, en este punto Orim se pone a soltar tacos y a maldecirse por haber dejado salir del encierro al monstruo de quest Drevanul Prince Zeruel. ¿Y a quién le toca atraparlo otra vez? Pues a nosotros, claro. Pero solo se le puede atrapar con una espada de quest especial, a por la que vamos.

Sword of Binding y Soultrap Crystal

  1. Town of Giran. Vuelve con Magister Iker en el gremio de magos. Recibes: Iker's Amulet, Soultrap Crystal.

    Hablamos con Orim una vez más y recibimos dos cartas. Primero vamos al gremio de magos de Giran con Magister Iker, que te dará el Soultrap Crystal, con el que se puede atrapar al demonio fugado.

  2. Gludin Village. Busca a Sir Klaus Vasper junto al gremio de guerreros. Recibes: Sir Vasper's Letter.

    Luego vamos a Gludin, donde delante de la sala de entrenamiento está Sir Klaus Vasper.

    Sir Klaus Vasper en Lineage 2 Scryde
    Dónde encontrar a Sir Klaus Vasper: mapa de Gludin Village
  3. Town of Oren. Busca a Priest Vadin en el templo. Recibes: Vadin's Crucifix.

    Y después de él al templo de Oren, con el NPC Priest Vadin.

    Priest Vadin en Lineage 2 Scryde
    Dónde encontrar a Priest Vadin: mapa de Town of Oren
  4. Hunters Valley. Caza Tamlin Orc (nv. 41), Tamlin Orc Archer (nv. 42) hasta reunir: Tamlin Orc Amulet ×20.

    Vamos a sacar 20 amuletos de los orcos Tamlin (salimos de Hunters Village por la puerta junto al pilar de la olimpiada). El drop es regular.

    Tamlin Orc en Lineage 2 ScrydeTamlin Orc Archer en Lineage 2 Scryde
  5. Town of Oren. Vuelve con Priest Vadin en el templo. Recibes: Vadin's Sanctions.

    Con los amuletos sacados, se los entregamos a Priest Vadin.

  6. Gludin Village. Vuelve con Sir Klaus Vasper junto al gremio de guerreros. Recibes: Sword of Binding.

    Luego volvemos a Gludin con Sir Klaus Vasper y recibimos la Sword of Binding. La ponemos en la barra junto a tu arma principal, porque el último golpe al mob de quest hay que darlo justo con ella.

Sellar a Zeruel

  1. Floran Village. Habla con Fisher Evert.

    Ahora nos teleportamos a la localización Plains of Dion y corremos hacia la aldea de Floran. Antes de llegar a Floran, en el embarcadero buscamos al NPC Fisher Evert, hablamos con él y en el diálogo pulsamos la línea "pull out Sword of Binding": se invoca el mob de quest Drevanul Prince Zeruel.

    Fisher Evert en Lineage 2 Scryde
  2. Mata a Drevanul Prince Zeruel (nv. 42) para conseguir: Zeruel Bind Crystal.

    Le pegamos con la espada de quest y recibimos los objetos. Curiosamente, todo este tiempo la flecha sobre la cabeza señalaba hacia Orim, y solo ahora esa dirección es la correcta.

  3. Dragon Valley (teletransporte desde Town of Giran). Vuelve con Shadow Orim. Recibes: Mark of Witchcraft.

    Volvemos con Orim, entregamos todos los objetos uno a uno y recibimos la marca Mark of Witchcraft.

  4. Tras hacer las tres quests y recibir las tres marcas, el Dark Avenger debe ir al gremio de guerreros de Giran con Grand Master Hannavalt, el Necromancer al gremio de magos de Giran con Grand Magister Jurek, y el Shillien Knight al gremio de elfos oscuros de Giran con Grand Master Angus. En el diálogo elige la línea de arriba, la de interesarse por el cambio de profesión, elige nuestra profesión y pulsa la línea "cambiar de profesión". Enhorabuena, has recibido la segunda profesión.

Consejos

  • Los lanzadores pueden debilitar al demonio con hechizos y cambiar a la espada solo para los últimos golpes: lo que cuenta es el arma que llevas en las manos cuando muere.

Recompensas

  • EXP2.058.244
  • SP141.240
  • Adena×372.154

Diario de la quest

  1. El espíritu de los black magi

    La caja contiene el alma de Aklantoth, un Magus de las artes oscuras de la era de Elmoreden. Para abrirlo, debes responder a su acertijo. Empieza en la Luxury Shop de Giran Castle Town.

    Ve a: Trader Alexandria

  2. Los seis tesoros de Aklantoth

    En la subasta se vendieron tres gemas. Las compraron, respectivamente, Magister Iker y la elfa oscura Kaira, en Town of Giran, y Trader Lara, en Town of Dion. Pregúntale a Nestle, en Gludin, dónde están las otras gemas. Debes reunir las 6 gemas.

  3. A la Orim of the Shadow

    Has reunido las 6 gemas. Ahora llévaselos a Orim of the Shadow para que los ponga en la caja.

    Ve a: Orim of the Shadow

  4. El mal resucitado

    Hechizado por los susurros de un demonio, Orim lo resucita. ¡Debes derrotarlo antes de que recupere su poder!

  5. El mal ha desaparecido

    ¡El demonio ha desaparecido! Vuelve otra vez con Orim of the Shadow.

    Ve a: Orim of the Shadow

  6. Sword of Binding y Soultrap Crystal

    Para sellar al resucitado Drevanul Zeruel, necesitas la sword of binding y un soultrap crystal. Sir Klaus Vasper, en Gludin, tiene la sword of binding, y Magister Iker, de Giran Castle Town, tiene el soultrap crystal. ¡Visítalos!

  7. Sellar el mal

    Has conseguido la sword of binding y el soultrap crystal. Visita a Orim of the Shadow y aprende a sellar a Drevanul Zeruel.

    Ve a: Orim of the Shadow

  8. En busca de Zeruel

    Probablemente Zeruel esté disfrazado de humano en algún lugar de Floran Village. ¡Hay que ocuparse de él de inmediato! ¡Asesta el golpe final con la sword of binding!

    Ve a: ???

  9. ¡Hay que derrotar a Zeruel!

    ¡Por fin se ha revelado el escondite de Drevanul Zeruel dentro de Fisherman Evert! ¡Mátalo con la sword of binding!

  10. Sellar el mal

    ¡Zeruel ha sido derrotado! Vuelve con Orim of the Shadow.

    Ve a: Orim of the Shadow

Diálogos de los NPC

Lo que dicen los NPC de la misión, con las palabras del juego; bajo cada página están las respuestas que puedes elegir. Se muestra en inglés, igual que en el cliente del juego.

Orim23 páginas · EN

The Wizards of the Ivory Tower and the Priests of Einhasad warn us against any use of Black Magic. They seem to think that it is filthy and immoral.

Those like you who hate what you do not understand are ignorant bigots. You don't even try to understand! Now get out of here!

(Quest available only for Wizards, Knights and Palus Knights above level 39.)

The power of darkness is neither good nor bad. No one judges whether a sharp blade is good or bad... The magic depends entirely on the user. It can be used for justice as easily as it can be used for evil. There is no denying the fact that it is a very powerful tool. Learning Black Magic requires a certain degree of spiritual sophistication. I see in your eyes a lust for forbidden power... Just as no parent would give a sword to an untrained child, I will not give you the secrets of Black Magic.

(Quest available only for Wizards, Knights, Palus Knights above level 39.)

The power of darkness is neither good nor bad. No one judges whether a sharp blade is good or bad... The magic depends entirely on the user. It can be used for justice as easily as it can be used for evil. There is no denying on the fact that it is a powerful tool. Learning Black Magic requires a certain degree of spiritual sophistication.

If you are ready to learn Black magic despite the bullying and scorn of people around you, I will gladly accept you as my pupil.

  • "I am ready to face it."

It is very true that actions speak louder than words, and practice is more important than theory. I have no doubt that your resolutions are truthful but I can't totally believe you until you prove yourself.

I will give you the opportunity to prove your faith and resolution. Will you help me with my research for a while? I will see during that period how serious you are, how intense your faith is, and above all, how passionate you are about the hidden truth. What do you say? Will you help me? Will you assist me in unveiling the secrets of black magic?

  • I shall help.

From time to time people like you come to me wanting to learn black magic. They're usually people disillusioned such as Knights, who have trampled innocent serfs, or Priests, who burned innocent people at the stake... They all have their reasons, but they share one thing in common... Anger at the hypocrisy of practicing cruelty in the name of justice. These people share a common desire to show that justice can also be achieved through black magic.

The power of darkness itself is neither good nor bad. Just as nobody judges a sharp blade as good or bad... It depends wholly on the user. It could be used for justice as easily as for slaughter and destruction.

However, if you are to arrive at justice through darkness, and grasp hold of raw dark power, you must turn your back on the light and embrace darkness, enduring the contempt and bullying of people around you. You must firmly hold true to your will, and your faith... Dear Knight, is your will strong enough?

  • Nothing can change my will and faith.

It is very true that actions speak louder than words, and practice is more important than theory. I have no doubt that your resolutions are truthful but I can't totally believe you until you prove yourself.

I will give you the opportunity to prove your faith and resolution. Will you help me with my research for a while? I will see during that period how serious you are, how intense your faith is, and above all, how passionate you are about the hidden truth. What do you say? Will you help me? Will you assist me in unveiling the secrets of black magic?

  • "I shall help."

Then take a look at this. It is something that I found in the Cruma Tower one day. A cube made out of a mysterious substance. They say that the Wizards of the ancient kingdom called it a 'spirit container' because it could hold a dead person's spirit in it. That is how they tried to keep all the great scholars and philosophers' knowledge and experience.

This box right here contains the spirit of Magus Aklantoth in the days of Elmoreden. Recently, he woke up from his 1,000-year sleep. It is faint, but clear enough... I hear his voice, calling me... He has promised to teach me all he knows in magic if I free his spirit from the box. You can always rely on a Wizard's word... So, what we need to do is open this box, and we'll have access to the secrets of black magic from the age of the empire.

  • So how do you open the box?

This box seems to be impregnable. On each side is a space where a jewel should be, and the spaces all seem to form a kind of lock. The box will open only when all 6 jewels are placed in their spaces, in the right order. Opening the box will be something of a challenge.

This book has pictures of the 6 jewels. You must find them. In the meantime, I will try to find out which order they must be placed in.

There is a jewelry auction at the Luxury Gallery of the Town of Giran. You should go and check there first.

This box is sealed with magic power and can never be opened through physical power. See these 6 grooves, one on each side of the box? Each is a lock. To open the box, each must be unlocked by inserting the right jewelry in the right order. Even the process of opening the box itself is a riddle!

Look here in this bookof pictures of the jewelry required. Your task is to find the 6 pieces of jewelry that act as keys.While you are gone, I will try to determine the order of insertion.

I have heard a rumor that several pieces of jewelry cut in the imperial style were up for auction at the Giran Town Luxury Shop. Why not travel there first and have a look?

Here, take this Dimension Diamond. You can trade it to the village gatekeeper for something special that may help you on your journey.

You must leave immediately for the jewelry auction at Giran's luxury gallery.

While you are searching for the 6 Gems of Aklantoth, I shall try to unravel the mystery of the order of the stones. We shall soon discover the secrets of the ancients contained in this box!

Ah, all 6 jewels! Excellent! While you were busy finding them I was researching the order of inserting the jewels. And just now I have solved the secret! Give me the jewels! We shall soon learn the secrets of the Cube of Aklantoth!

  • Ask about the undead
  • Give the Gems of Aklantoth to Orim.

All the previous owners of the jewels became undead? The Black magic dwelling in the jewels must drain the life energy of the owner...

Normally, one would throw away or destroy such jewels, but these people held on to them too long... I suspect that the jewels held some other power over those who possessed them...

This power must have something to do with the box. Well, we won't know until we open it. All that remains is to insert the jewels, each in its own space, in the correct order. Now, give me the jewels!

  • Give the Gems of Aklantoth to Orim.

At last!

Will the cube of Aklantoth be opened...?

May the six bindings, tied by the almighty be undone, and let it see... daylight! Why should it be deprived of light...? Let those trapped in darkness, break free, and set their feet anew on the ground!

Ah...!

No!!! What have I done...?

  • What's the matter?

How could I have been so stupid? I cannot believe a mere demon got the better of me! I, Orim of the Shadow, the best pupil of the great Wizard Hardin!

He must be disposed of before he is complete! Hurry! He must not be allowed to reach his full strength!

I truly believed this to be the Cube of Aklantoth... the sacred container of the spirit of the ancient scholar... Actually a demon's prison! And not just any demon, but Zeruel, the Malrukian prince, Monarch of Drevanul, the bloody angel!

It is all my fault! My pride has been my downfall!

  • "We must get control of this situation!"

At the last moment I was able to weaken Zeruel. It is not permanent, however. If I were to lose my concentration for even one second, Zeruel and his minions will escape.

Zeruel himself holds the key to seal the box permanently. We must take the key from him and then seal him in again. To do so, we need 2 things, the Sword of Binding and the Soul-trap Crystal... Once we get these things, we will be able to bring Zeruel down and seal his spirit permanently back in the box.

You should be able to get the Sword of Binding from Sir Klaus Vasper in Gludin. I will write you a letter explaining the situation. He won't be inclined to lend his sword to a practitioner of Witchcraft... Do what you can to win his trust and borrow the sword from him.

As for the Soul-trap Crystal, go and see Magister Iker of Giran. She is also hostile to Witchcraft, but if you explain the urgency of the situation she should let you borrow it.

Meanwhile I will do my best to keep Zeruel under control. Please hurry! Although Zeruel is still weak, once he gets his strength back no one will be able to resist him!

We must have 2 things in order to lock the devil Zeruel back into the box: . The Sword of Binding, and the Soul-trap Crystal.

The Sword of Binding belongs to Sir Klaus Vasper, and the Soul-trap Crystal is owned by Magister Iker of Giran. Both of them are very prejudiced against Witchcraft and will need to be convinced to cooperate.

Ah, the Sword of Binding and the Soul-trap Crystal! You have acquired the 2 holy objects! Now, we must find Zeruel...!

My searching spell wasn't a total success, but I have a clue of where he might be. I am fairly certain that he is in the northern part of the Town of Dion, somewhere near the Floran Village. He is probably dwelling inside a human body.

When Zeruel reveals himself, you must use all your strength to kill him. Remember this, the last stroke must be taken with the Sword of Binding and then you must seal his spirit with the Soul-trap Crystal. I know you can do it. Please hurry.

Please hurry up and give me the crystal and the key! My concentration is slipping! We must not delay any longer!

  • Give Orim the crystal in which Zeruel is sealed

I command thee, devil trapped in this prison of spirits! I invoke the name of Gran Kain, ruler of all darkness, get thee back from whence ye came!

Oh chains of heaven which bind the evil creatures of shadow, I beseech thee in the name of Einhasad, may this sealed seraph imprison the demon forever!

Now hurry! Give me the key!

  • Give the Purgatory Key to Orim.

I, Orim of the Shadow, declare that this prison of spirits shall bear my seal forever! It is done. Zeruel and his minions are safeley locked inside the box and the box is sealed with the magic of light. I shall keep the 6 jewels that function as the lock for safekeeping.

As for the sword and crystal, I shall return them to their owners. ...I don't know why but I still get the feeling that I am being watched... Have you received an unexpected gift recently?

  • Give Iker's Necklace to Orim

The necklace of Magister Iker? Damn her eyes! I shall dispose of this right away. The Wizards of the Ivory Tower have been watching us all along with this necklace!

Thank you very much, anyway. You saved us from certain disaster that was a direct result of my arrogance and greed. I am solely responsible for what happened. I was blind to the demon's tricks. Of course I can't blame the demon too much, that is just what demons do. After all, a Wizard who cannot control dark power is not much good to anyone...

I wish I could take you to meet Hardin right away, but I am too ashamed to see him right now. I must meditate to recover my confidence. Take this Mark of Witchcraft. From here on, the road of the Magus will appear before thee.

Iker10 páginas · EN

The jewel bought at auction? Yes. So you noticed? That jewel is not an ordinary gem. I also felt a strong magical power emanating from the jewel, which is why I purchased it in the first place. But did you also perceive that the powers emitted from this jewel have a strong sense of... darkness.

If you absolutely must have this jewel for your research, I'll trade it for something else. But you must first promise me that you will use the dark powers of this jewel responsibly.

If you are like Hardin and his disciples, who were seduced by the powers of darkness and set their hands on forbidden dark magic, I shall never surrender this jewel. So promise me that you'll not use this jewel for evil purposes.

  • I promise.

All right. You can have the jewel. But I paid a hefty sum for it and require compensation. What about that? Bring me the materials I need for my research and I will give you the jewel in exchange.

  • "I will gather your materials for you."

All right, this is what I need.

First, the teeth of the Wyrm that lives in the Sea of Spores. 20 of them should be enough.

You must also bring me the Leto Lizardman's amulet. You can find the Leto Lizardmen in the southern parts of Oren. You must bring me 20 of these..

And last, I need the stoneheart of the enchanted stone golems that may be found near the Ivory Tower. I will need 20 of these...

These are quite a few items so I've written them down for you. Bring them to me and you shall have your jewel...

Not yet? Bring the ingredients on this list and I will give you the jewel you seek.

Ah, all the items that I asked for! Many thanks for your troubles... They will be of great help in my research. Here is the jewel.

I must warn you that you must be careful of this jewel. In the few days that it was in my possession, I got the distinct impression that it was draining my life energy. In any case, it is a dangerous item. Beware.

That jewel does not seem ordinary. I feel evil emanating from it. Be careful.

You again? You have betrayed me! You gave that jewel to Orim of the Shadows after you promised that you wouldn't consort with Hardin and his minions!

Leave now! You have sold your soul for dark power! I will not speak with you any longer.

  • Explain the circumstances.

Once again the short-sightedness of you dark sorcerers has brought disaster! Your careless use of dark magic has loosed a devil upon us!

In any case, the monster Zeruel cannot be allowed to roam free. I shall lend you the Soul-trap Crystal. Seal the devil behind the doors of purgatory once again and return the crystal to me. This necklace has the power to deflect evil, it will also be of help to you. Now go!

Due to your carelessness, a monster from the netherworld has been released from its bonds! You must bear responsibility for the beast that you have loosed upon us! You must destroy Zeruel's body and then use the Soul-trap Crystal to trap his soul.

You have trapped the soul of the devil Zeruel within the Crystal of Binding... The malevolence of his soul makes me shudder! You must return and seal this devil within the original box!

Sir Klaus Vasper6 páginas · EN

Hello! I am Klaus Vasper, a member of the glorious continental Knight league, knighted by King Cadmus as the Guardian Knight of the west. Also known as 'guardian of the 3 swords'.

  • Ask about the Sword of Binding

I am entrusted with 3 swords. The first is the 'Sword of Ritual' which is used in every knighting ceremony. The second is the 'Sword of Chastity' which our ancestors received from Ordana, the lady of the forest. The last is the Sword of Binding which Artreus, the hero of Elmoreden, used to seal the magical creatures of Shilen.

  • May I please borrow the Sword of Binding?

No need to explain, I can see that you are in desperate need of the Sword of Binding. Unfortunately I cannot lend you the Sword of Binding without the permission of the Einhasad shrine. We must take every precaution to guarantee that the sword does not fall into the hands of the betrayers of Shilen. Legend says that this sword has the power to seal magical creatures, and also the power to free them.

Go and find Priest Vadin in the town of Oren. If he gives his permission for you to use the Sword of Binding, I shall gladly lend it to you.

If you wish to use the Sword of Binding you must have the permission of the shrine. Go to Priest Vadin in Town of Oren and get his permission.

A sanction from the shrine! I shall lend you the Sword of Binding. I pray that you find and punish the creature that you seek.

I see that you are still hunting the creature. I pray for your success in the name of the Goddess of Light!

Lara5 páginas · EN

Jewels? Ah! You mean the one that I bought in Giran's gallery recently. It was for one of my patrons who is really into collecting empire antiques. The jewels are already in his hands...

  • Who is your patron?

Let's see... The records say it was sold by the village leather craftsman Ismell. He has been behaving strangely since he bought jewelry from our shop. He has been seen wandering around the village in the middle of the night, murmuring to himself in a strange voice.

Then suddenly he disappeared. Out of the blue! A few days ago he was spotted by execution Guard Roderick, running onto the Execution Grounds with a very pale face...

I hope that Ismel is all right...

Poor Ismel... He didn't even get a proper burial... Such an upstanding person... how could he have turned into an undead? So strange! Do you suppose that it has something to do with the jewelry?

I am quite sure that the jewel you seek is an omen. If I were you, I would give it to the Highest Priest of Einhasad's shrine!

Alexandria5 páginas · EN

What have you come here for?

  • I wish to know about the jewels sold during auction.

Ah! The jewels from last week's auction! They are truly exquisite, crafted with impeccable detail in the late empire fashion. They belonged to Trader Nestle of Gludin who requested that they be put in this auction as a relic from the ancient empire.

They were all sold at the last auction. I must check the account book to see who bought them...

  • Please check the account book.

My records are very detailed. Three jewels were put up on auction.

There were originally six pieces in the set, but the others were not in this set and were sold separately.

The first jewel was sold to Magister Iker. He is one of the members of the Mystics Guild of this village. The second jewel was sold to Trader Lara in the Town of Dion. And the last jewel was sold to a Dark Elf named Kaira. She is one of the few Dark Elves who live in this village.

I'm not sure, but you seem to be in something of a hurry. If need be, I will lend you my account book. You should meet the owners first, and ask Trader Nestle of Gludin about the origin of the jewels.

Jewels received by Mr. Nestle... I didn't realize they were so valuable!

As I told you, the 3 jewels that I put on the auction were sold toMagister Iker, Trader Lara and Dark Elven Magister Kaira... You should meet them first and then ask Trader Nestle in Gludin about the source of the jewels.

Did you find the jewels? I have done some research and found that these jewels were used by the ancients to control evil. Had I known this earlier I could have sold them for a much higher price... Oh well, this has been very enlightening!

Vadin5 páginas · EN

Why do you seek to use the Sword of Binding? The Drevanul, Zeruel? I never heard of that monster. I see from your desperate look that you are not lying. I shall give you a test. If you complete this, I will approve that your resolve and faith are strong, and give you the sanction of the church.

Listen carefully. The number of pilgrims to the great shrine of Aden is growing day by day. There are also wicked Orcs who are preying upon the pilgrims. The Tamlin Orcs of southern Aden are among them. Kill them and bring 20 Tamlin Orc Amulets as proof. This is the trial that the shrine asks of you.

Have you completed the trial that I gave you? Let me remind you, you must kill the Tamlin Orcs and bring 20 amulets as proof. If you complete the trial, I shall acknowledge that your resolve and faith are strong, and give you permission to use the Sword of Binding.

Good job! You have proven your faith and resolve. I hereby give you permission to use the Sword of Binding. Take this to Sir Klaus Vasper.

Haven't I already given you permission to use the Sword of Binding? Go and find Sir Klaus Vasper to receive the sword. Punish the creatures of hell in the name of the shrine.

Punish the children of darkness with the power of light! This is the will of the shrine, as well as a duty of the followers of Einhasad!

Leopold5 páginas · EN

Nice to meet you, traveler. I am Leopold, Commander of the third platoon of the Black Lion mercenaries.

Our troops are as dignified and brave as any Knights on this continent. Last summer when the drakes swarmed out of Dragon Valley, we defended Castle Giran. A few months ago when the pirates of Avella attacked the floating city of Heine, it was the Black Lions who defeated them.

These days we are battling the Turek oak people of the northwestern part of Gludio at the request of farmer Piotur.

  • Ask about the jewel.

They filled their pockets with the treasures of the ancient kingdom they found on the battlefield. They sold most of them at the shop, but there arose a dispute over a few very valuable jewels. I grew weary of their bickering and confiscated 3 out of 6 jewels and sent them to Trader Lara for safekeeping.

Meanwhile, tempers flared and three of them attacked and decapitated their colleagues in order to make their escape with 3 of the jewels! This senseless murder caused me such despair that I asked Lara to dispose the rest of the jewels.

I sent troops to punish the murderers, who witnessed the rogues kill each other over the jewels and then rise as undead! You will find them among the skull troops near the Wastelands.

The murdering thieves killed each other over the jewels, and have now become undead. Search among the skull troops near the wastelands.

Oh, why would they kill each other over mere jewels? Even mercenaries should have more dignity than that! Those jewels must be cursed!

Have you disposed of the cursed jewels? Say the word and I will do it for you!

Nestle4 páginas · EN

Ah, the Jewel of Aklantoth. I commissioned Trader Alexandria of Giran to sell it at auction. There were originally 6 jewels in the set, but unfortunately we have only acquired 3 of them so far. If I had the whole set I could get a much higher price...

  • "Where were the jewels found?"

The soldiers brought them to me. They told me that they took the jewels during a fight with Turek Orcs. The northwest coast of Gludio is where the relics of the Elmoreden empire are often found...

It is also written here in the account book! Three jewels of empirical style, sold by Leopold of the Black Lion Troop. You should ask him for the details. I think he lives near the rebuilding site of Gludin.

As I told you before, the jewels that you are looking for were brought by Leopold of the Black Lion Troop. Ask him for the details. I think he lives near the rebuilding site of Gludin.

Such a shame... To take a life for mere jewelry...!

Kaira4 páginas · EN

I heard that Orim of the Shadows is looking for this jewel.... Are you sent by him? No doubt, it is obvious. Do you know what kind of jewel this is? What did he tempt you with? Do you think that you can learn all the secrets of Black magic just from this jewel?

If you are stupid enough to believe anything that Orim says, you can have the jewel. Just remember, all knowledge has its price. The first rule of Black magic is 'You lose as much as you get'.

  • "Give me the jewel."

Good. You may have it. Money will not purchase this, however. Instead you'll have to pay for it in another way.

Do you have any idea what the jewel you have taken is capable of? A wise Wizard would never give or take such an object so carelessly.

Well, now you know of the evil that dwells in the jewel... You wouldn't have listened even if I had warned you. You people never trust Dark Elves!

Evert3 páginas · EN

When I was young, I also dreamed of traveling the world and seeking adventure. But eventually I fell in love with a woman and became a fisherman. Now I am retired, with no care but to cast my line on a peaceful afternoon... This is not a bad life at all, is it?

Please remove that sword. The reflecting sunlight is scaring the fish...

  • Pull out the Sword of Binding

If you had only minded your own business and continued on your way you would have lived another day... Do you seriously intend to challenge the Prince of Darkness?! A foolhardy move indeed!

What...what is going on...? Oh that was horrible... What a terrible nightmare!

Roderik1 página · EN

Ismell? He passed here a few days ago. He seemed quite pale. He was determined to go to the execution place, even though I explained to him that the undead have been exceptionally active. He refused to listen to me, saying that he can't afford to lose such a precious thing.

Afterwards a terrible shriek could be heard and he has not been seen since. I suppose he has become one of those nameless souls that wander around the Execution Grounds.

Endrigo1 página · EN

Ismel? Ah, yes I remember him. He is in there. I suppose that he also turned into one of those 'nameless souls' by now. A few days ago, he ran in there as if he was being chased by someone... A terrible shriek was heard... And he never returned.

Mapa

Objetos de la quest

Quests: nivel 35–43

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