Path of the Human Wizard

Path of the Human Wizard es una quest de Lineage 2 High Five (única, en solitario) para personajes de nivel 18+. Empieza con Parina en Gludin Village.

Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path of the Wizard!

Descripción del juego. Se muestra en inglés, igual que en el cliente del juego.

Guía paso a paso de Path of the Human Wizard

El primer cambio de clase del Human Mystic que se hace Wizard: el inicio de Sorcerer, Necromancer y Warlock. Parina te manda a ver a cuatro espíritus elementales de los alrededores de Gludio. Cada uno pide un pequeño favor y paga con un símbolo de su elemento.

  1. Gludin Village. Busca a Parina en el templo y acepta la quest.

  2. Ruins of Despair (teletransporte desde Town of Gludio). Habla con Flame Salamander. Recibes: Map of Luster.

  3. Entrance to the Ruins of Despair. Caza Ratman Warrior (nv. 19) hasta reunir: Key of Flame.

  4. Ruins of Despair (teletransporte desde Town of Gludio). Vuelve con Flame Salamander. Recibes: Flame Earring.

  5. Camp Fortress. Habla con Wind Sylph. Recibes: Broken Bronze Mirror.

  6. Red Rock Ridge (teletransporte desde Gludin Village). Habla con Wasteland Lizardman. Recibes: Wind Feather.

  7. Camp Fortress. Vuelve con Wind Sylph. Recibes: Wind Bangle.

  8. Fellmere Lake. Habla con Water Undine. Recibes: Rama's Diary.

  9. Caza Water Seer (nv. 17) hasta reunir: Sparkle Pebble ×2.

  10. Vuelve con Water Undine. Recibes: Water Necklace.

  11. Fellmere Harvesting Grounds (teletransporte desde Gludin Village). Habla con Earth Snake. Recibes: Rusty Coin.

  12. Caza Red Bear (nv. 14) hasta reunir: Red Soil.

  13. Vuelve con Earth Snake. Recibes: Earth Ring.

  14. Gludin Village. Vuelve con Parina en el templo para completar la quest. Recibes: Bead of Season.

Consejos

  • Los cuatro espíritus están lejos entre sí, así que planifica una sola vuelta: Ruins of Despair, Windawood Manor y el páramo, Fellmere Lake y por último los campos al norte de Ruins of Agony.
  • Bead of Season se cambia por la clase al nivel 20 con la Suma Sacerdotisa del templo de Gludin.

Recompensas

Diario de la quest

  1. In Search of the Spirit of Flame

    The quest to change class to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Agony and meet the fire spirit salamander.

    Ve a: Flame Salamander

  2. Key of Flame

    The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Agony, slay the ratman warriors there and recover the key of flame.

    Ve a: The Entrance to the Ruins of Agony

  3. Return to the Flame Salamander

    You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Agony.

    Ve a: Flame Salamander

  4. In Search of Wind Sylph

    Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.

    Ve a: Wind Sylph

  5. Silence the Noise of Lizardman

    The Wind Sylph complains to you that the racket created by the Lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.

    Ve a: Lizardman of the Wastelands

  6. Return to Wind Sylph

    Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.

    Ve a: Wind Sylph

  7. In Search of Water Undine

    Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.

    Ve a: Water Undine

  8. Destroy Water Seer

    The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.

    Ve a: Water Seer

  9. Return to Undine

    Take the two sparkling pebbles you have obtained to the Water Undine across the lake.

    Ve a: Water Undine

  10. In Search of Earth Snake

    The time for reflection is over. You must now strengthen your resolve by learning the Path of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.

    Ve a: Earth Snake

  11. In Search of Red Soil

    The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.

    Ve a: Fellmere Harvesting Grounds

  12. Let's Return to the Earth Snake

    Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.

    Ve a: Earth Snake

  13. Path of the Human Wizard

    You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the Path of the Wizard.

    Ve a: Parina

Mapa

Objetos de la quest

Quests: nivel 14–22