Elven Scout
Elven Scout is a Elf fighter class in Lineage 2 C4: Scions of Destiny, available after the 1st class transfer at level 20. It advances from Elven Fighter. It advances to Plains Walker and Silver Ranger. The class learns 30 skills of its own between levels 20 and 36.
Skill list 30
Accuracy 1
Attack Aura 2
Bleed 2
Charm 15
Cure Bleeding 1
Defense Aura 2
Elemental Heal 18
Entangle 1
Mortal Blow 24
Poison Recovery 1
Power Shot 24
Rapid Shot 1
Sprint 1
Stun Shot 3
Ultimate Evasion 1
Unlock 5
Vicious Stance 5
Acrobatic Move 1
Acrobatics 1
Boost Evasion 1
Bow Mastery 15
Breath Boost 1
Create Common Item 4
Critical Chance 1
Dagger Mastery 8
Esprit 1
Expertise D 1
Light Armor Mastery 10
Long Shot 1
Quick Step 1
Quests to become Elven Scout
| Quest | Level | Start NPC | Location |
|---|---|---|---|
| Path to an Elven Scout | 19+ | Reisa | Town of Gludio |
Elven Scout skills by level
Level 20 15 · SP 38,900
- Charmskill lv. 1–3 · active · SP 2,850
Charms the enemy to decrease its desire to attack player. Power 132.
- Defense Auraskill lv. 2 · active · SP 2,800
Temporarily increases P. Def. Effect 2.
- Elemental Healskill lv. 4–6 · active · SP 3,600
Regenerates one's HP. Power 95.
- Mortal Blowskill lv. 10–12 · active · SP 3,600
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 268.
- Power Shotskill lv. 10–12 · active · SP 3,600
A deadly damage-dealing volley from a bow. Power 239. Over-hit possible.
- Unlockskill lv. 1 · active · SP 2,800
Opens level 1 doors with a 30% chance for success. Requires 2 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 1 · toggle · SP 2,800
Increases one's critical attack power. MP will be consumed continuously.
- Acrobaticsskill lv. 1 · passive · SP 2,800
Reduces falling damage.
- Bow Masteryskill lv. 1–3 · passive · SP 2,850
Increases P. Atk. when using a bow.
- Breath Boostskill lv. 1 · passive · SP 2,800
Increases lung capacity.
- Create Common Itemskill lv. 2 · passive
Creates level 2 common items.
- Dagger Masteryskill lv. 1 · passive · SP 2,800
Increases P. Atk. when using a dagger.
- Expertise Dskill lv. 1 · passive
You become familiar with D-grade equipment.
- Light Armor Masteryskill lv. 1–2 · passive · SP 2,800
Increases P. Def. when wearing light armor.
- Long Shotskill lv. 1 · passive · SP 2,800
Increase the range of your bow.
Level 24 14 · SP 70,500
- Accuracyskill lv. 1 · toggle · SP 5,000
Increases one's Accuracy. Continuously consumes MP.
- Bleedskill lv. 1 · active · SP 5,000
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 3.
- Charmskill lv. 4–6 · active · SP 5,100
Charms the enemy to decrease its desire to attack player. Power 153.
- Cure Bleedingskill lv. 1 · active · SP 5,000
Heals one's wounds. Effect less than 3
- Elemental Healskill lv. 7–9 · active · SP 5,100
Regenerates one's HP. Power 118.
- Mortal Blowskill lv. 13–15 · active · SP 5,100
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 367.
- Poison Recoveryskill lv. 1 · active · SP 5,000
Self-cures poison. Effect less than 3.
- Power Shotskill lv. 13–15 · active · SP 5,100
A deadly damage-dealing volley from a bow. Power 326. Over-hit possible.
- Unlockskill lv. 2 · active · SP 5,000
Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 2 · toggle · SP 5,000
Increases one's critical attack power. MP will be consumed continuously.
- Boost Evasionskill lv. 1 · passive · SP 5,000
Increase evasion.
- Bow Masteryskill lv. 4–6 · passive · SP 5,100
Increases P. Atk. when using a bow.
- Dagger Masteryskill lv. 2 · passive · SP 5,000
Increases P. Atk. when using a dagger.
- Light Armor Masteryskill lv. 3–4 · passive · SP 5,000
Increases P. Def. when wearing light armor.
Level 28 14 · SP 120,100
- Attack Auraskill lv. 2 · active · SP 9,200
Temporarily increases P. Atk. Effect 2.
- Charmskill lv. 7–9 · active · SP 9,300
Charms the enemy to decrease its desire to attack player. Power 176.
- Elemental Healskill lv. 10–12 · active · SP 9,300
Regenerates one's HP. Power 143.
- Mortal Blowskill lv. 16–18 · active · SP 9,300
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 494.
- Power Shotskill lv. 16–18 · active · SP 9,300
A deadly damage-dealing volley from a bow. Power 440. Over-hit possible.
- Ultimate Evasionskill lv. 1 · active · SP 9,200
Significantly increases Evasion. Effect 1.
- Unlockskill lv. 3 · active · SP 9,200
Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 3 · toggle · SP 9,200
Increases one's critical attack power. MP will be consumed continuously.
- Acrobatic Moveskill lv. 1 · passive · SP 9,200
Dodging abilities increase when running.
- Bow Masteryskill lv. 7–9 · passive · SP 9,300
Increases P. Atk. when using a bow.
- Create Common Itemskill lv. 3 · passive
Creates level 3 common items.
- Dagger Masteryskill lv. 3–4 · passive · SP 9,200
Increases P. Atk. when using a dagger.
- Light Armor Masteryskill lv. 5–6 · passive · SP 9,200
Increases P. Def. when wearing light armor.
- Quick Stepskill lv. 1 · passive · SP 9,200
Moving speed increases.
Level 32 13 · SP 197,300
- Bleedskill lv. 2 · active · SP 15,000
Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 4.
- Charmskill lv. 10–12 · active · SP 15,300
Charms the enemy to decrease its desire to attack player. Power 200.
- Elemental Healskill lv. 13–15 · active · SP 15,300
Regenerates one's HP. Power 171.
- Mortal Blowskill lv. 19–21 · active · SP 15,300
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 656.
- Power Shotskill lv. 19–21 · active · SP 15,300
A deadly damage-dealing volley from a bow. Power 584. Over-hit possible.
- Rapid Shotskill lv. 1 · active · SP 15,000
Increases speed of arrow launch. Effect 1.
- Sprintskill lv. 1 · active · SP 15,000
Temporarily increases Speed. Effect 1.
- Unlockskill lv. 4 · active · SP 15,000
Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 4 · toggle · SP 15,000
Increases one's critical attack power. MP will be consumed continuously.
- Bow Masteryskill lv. 10–12 · passive · SP 15,300
Increases P. Atk. when using a bow.
- Critical Chanceskill lv. 1 · passive · SP 15,000
Critical rate increases.
- Dagger Masteryskill lv. 5–6 · passive · SP 15,400
Increases P. Atk. when using a dagger.
- Light Armor Masteryskill lv. 7–8 · passive · SP 15,400
Increases P. Def. when wearing light armor.
Level 36 13 · SP 310,800
- Charmskill lv. 13–15 · active · SP 25,800
Charms the enemy to decrease its desire to attack player. Power 225.
- Elemental Healskill lv. 16–18 · active · SP 25,800
Regenerates one's HP. Power 203.
- Entangleskill lv. 1 · active · SP 26,000
Temporarily reduces target's Speed. Effect 2.
- Mortal Blowskill lv. 22–24 · active · SP 25,800
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 859.
- Power Shotskill lv. 22–24 · active · SP 25,800
A deadly damage-dealing volley from a bow. Power 763. Over-hit possible.
- Stun Shotskill lv. 1–3 · active · SP 25,800
Stunning attack that inflicts shock and damage simultaneously by shooting an arrow into a target. Usable when equipped with a bow. Over-hit possible. Power 287.
- Unlockskill lv. 5 · active · SP 26,000
Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
- Vicious Stanceskill lv. 5 · toggle · SP 26,000
Increases one's critical attack power. MP will be consumed continuously.
- Bow Masteryskill lv. 13–15 · passive · SP 25,800
Increases P. Atk. when using a bow.
- Create Common Itemskill lv. 4 · passive
Creates level 4 common items.
- Dagger Masteryskill lv. 7–8 · passive · SP 26,000
Increases P. Atk. when using a dagger.
- Espritskill lv. 1 · passive · SP 26,000
Increases recovery speed while one is running.
- Light Armor Masteryskill lv. 9–10 · passive · SP 26,000
Increases P. Def. when wearing light armor.
Total SP for all skills: 737,600
Class tree
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Human Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Elven Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
Fighter Dark Fighter
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
1st class transfer — level 20 → 2nd — level 40 → 3rd — level 76
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