Test of the Reformer
Test of the Reformer is a one-time, solo quest in Lineage 2 BoHPTS for characters of level 39+. It starts with Pupina in Town of Giran.
This quest is one of the three marks of:
Seekers of the true faith, whoever wishes to become a bridge between this world and the next as a Priest, should speak to an exiled preacher named Sla, a true man of faith.
Test of the Reformer walkthrough
The third quest for the second profession for the Prophet and the Shillien Elder: Test of the Reformer. I warn you at once that there is a slip in the quest (I did not check it on all the builds, but it occurred several times): in the quest window the tasks lag behind, that is, I have already done a task and only then I am told that it has to be done. So I had not to look into the quest tab at all and to run from memory. Before doing this quest check that your character has learned the skills Wind Strike, Disrupt Undead and Dryad Root. And one more thing: if a quest item does not drop from some mob, try beating the mob with magic. I checked everything more than once, and all the recommendations on which mob to beat how are written below.
The nail of Aruraune
Town of Giran. Find Priestess Pupina in the temple and take the quest. You receive:
Book of Reform.The quest is taken at level 39 from the NPC Priestess Pupina in the temple of Giran.
Execution Grounds. Hunt Nameless Revenant (lv. 38).
We start doing the quest. Pupina sends us to the location Execution Grounds; you have to enter the location from the side of Giran: we pass through the gate and go straight all the time until we see a big pit, in which stand the quest mobs of level 38, Nameless Revenant, and a raid boss with guards. Here I beat the mobs with the skill Disrupt Undead, because they are undead, and it is precisely with this skill that they have to be beaten: if you beat with physical attacks or Wind Strike, the items will not drop. Your characters can be helped at this moment: the mobs are slow, I chopped almost all the HP off them all and they crawled after me, and the Shillien Elder or the prophet finished the mobs off with one nuke.
Kill Aruraune (lv. 40) to get:
Huge Nail.BUT after them the quest mob Aruraune appeared. It is no longer undead, and it had to be beaten with physical attacks. Here too you can help, but the last blow is struck by the one who is doing the quest. Probably 7 pages have to be collected for Aruraune to appear; I nuked the undead so fast that one extra page dropped for me and stayed after the quest was handed in.

Town of Giran. Return to Priestess Pupina in the temple. You receive:
Letter of Introduction.The item Huge Nail that dropped from Aruraune we carry to Pupina.
Plains of Dion (teleport from Town of Dion). Talk to Preacher Sla. You receive:
Sla's Letter.Next our way continues in the location Plains of Dion (teleport from Dion); right at the teleport point we see the NPC Preacher Sla.
Pilgrims at the waterfall
Undine Waterfall. Talk to Katari.
Sla sends you to Katari, who, as she says, is by the waterfall in the Neutral Zone. Nothing of the kind: you have to teleport from the dark elven village to the Swampland, it is quite near from there. After the talk with Katari two mobs are summoned: Ol Mahum Pilgrim and Ol Mahum Inspector.
Kill Ol Mahum Inspector (lv. 38).
Only the inspector has to be killed, and you have to strike the last blow. To be sure that the last blow on the Ol Mahum Inspector is yours, you can simply wait until the inspector brings the "good" mob down and then knock it off yourself, but do not drag that out, because the mob may disappear. The inspector can be beaten both with physical attacks and with magic.
Talk to Ol Mahum Pilgrim.
After you have picked the inspector off, talk to the Ol Mahum Pilgrim (everywhere they write that you have to talk to Katari); the pilgrim gives you a quest item. A necessary explanation after doing this quest many times: I found two types of servers; on one you have to talk to the pilgrim at this point, on the other to Katari, so try both ways.
Return to Katari.
And now talk to Katari, but have Wind Strike and the root ready, because after the talk with Katari the Ol Mahum Betrayer is summoned, and it starts running away from you sharply.
Kill Ol Mahum Betrayer (lv. 36) to get:
Letter of Betrayer.When the Ol Mahum Betrayer is summoned, it must be put into root at once, otherwise it simply runs away from you; after that you can beat it with whatever you like, but do everything quickly, because this mob too disappears after a short time.
Return to Katari. You receive:
Katari's Letter.After that we talk to Katari for the last time.
Plains of Dion (teleport from Town of Dion). Return to Preacher Sla.
And return to Sla. At this point everything went astray for me: I had already received three notes to different villages from Sla, and the quest still told me that I had to go to Sla. So I did the quest further blindly. Do not despair, it is not that hard, all the more since I will now tell everything.
Three groups of pilgrims
Immortal Plateau, Southern Region (teleport from Orc Village). Talk to Kakan.
First we go to the orc village, and from there to the southern part of the Immortal Plateau; I ran on foot. We look for the NPC Kakan. Kakan summons the Ol Mahum Pilgrim and the Crimson Werewolf.
Kill Crimson Werewolf (lv. 36).
Only the werewolf has to be farmed, and with Wind Strike, and you must strike the last blow. If it did not work the first time, we kill the pilgrim and talk to Kakan again (with a not very good buff killing the pilgrim will be rather hard; I gave it a kick and ran aside, and after that relogged, and in a couple of minutes the mob disappeared). She summons the mobs once more. Here Wind Strike is simply indispensable, because if you kick the Crimson Werewolf with a physical attack, it disappears at once. As above, you can wait until the "good" mob is brought down and then calmly knock the werewolf off.
Return to Kakan. You receive:
Kakan's Letter.Dwarven Village. Talk to Nyakuri.
Now we have to find the NPC Nyakuri not far from the dwarven village: we leave the dwarves through the exit that is opposite the smithy, cross the bridge, pass one glade, and on the next one stands the NPC. We talk to her, and she summons the Ol Mahum Pilgrim and the Krudel Lizardman.
Kill Krudel Lizardman (lv. 36).
The lizardman has to be brought down, with the last blow yours, otherwise the item is not given. It can be beaten both with physical attacks and with magic. As above, you can wait until the "good" mob is brought down and then calmly knock the lizardman off, but once I missed out: the mobs kicked each other for too long and in the end both disappeared. Keep that in mind.

Return to Nyakuri. You receive:
Nyakuri's Letter.After all that we talk to Nyakuri again.
Singing Waterfall. Talk to Ramus. You receive:
Undead List.Now we teleport to the human village, and from it teleport to the waterfall (there is such a teleport, I have simply forgotten the name of the waterfall); the NPC Ramus stands nearby there. Ramus needs five kinds of bones, which are knocked out of five different skeletons.
Hunt Skeleton Archer (lv. 13), Misery Skeleton (lv. 14), Skeleton Marksman (lv. 14), Skeleton Lord (lv. 15), Silent Horror (lv. 16) until you have:
Bone Fragment ×5. Where: Anomic Foundry, School of Dark Arts.Now we run to the Elven Ruins (it is close by) and beat the skeletons. I found them all somehow quickly; as I remember, they all stood in one place.
Return to Ramus. You receive:
Ramus's Letter.Having collected all the items, we return to Ramus.
Plains of Dion (teleport from Town of Dion). Return to Preacher Sla. You receive:
Mark of Reformer.Then to the Plains of Dion to Sla, and we get the reward: the Mark of Reformer.
After doing all three quests and getting the three marks, the Prophet has to go to the temple of Giran to High Priest Maximilian, and the Shillien Elder to the dark elven guild in Giran to Grand Master Angus. In the dialogue choose the top line, the one about asking about a change of profession, choose our profession and press the line "change the profession". Congratulations, you have got the second profession.
Tips
- Sla preaches in the open, between Dion and the Wastelands, and the quest returns to him three times: remember the spot or use the map below.
Rewards
- EXP1,252,844
- SP85,972
Adena×226,528
Quest journal
To Advance the Light
Do your part to make the world a better place. Use Disrupt Undead to defeat the Nameless Revenants who haunt the Execution Grounds.
Monsters to be hunted - Nameless Revenants
Go to: Execution Grounds
Aruraune
A strange entity has emerged among the Nameless Revenants! Kill it!
Monster to Hunt - Aruraune
A Large Nail
Aruraune disappears after telling you that truth would soon be clear. Could this be what Priest Pupina was talking about?
Go to: Priestess Pupina
Shout From the Wilderness
The iron nail stuck in Aruraune's head is a tool for brainwashing. Is a temple injecting their religious doctrines directly into people's heads? Visit Preacher Sla in Wastelands to find the answer.
Go to: Preacher Sla
Light for the Ol Mahum
One of Preacher Sla's disciples is a missionary for the Ol Mahum. Meet Katari near the waterfall in the Neutral Zone.
Go to: Katari
Protect the Pilgrim
Some Ol Mahums have been reformed by the power of missionary work, but the Ol Mahum inspector is attacking them! Defend the Ol Mahum pilgrims!
Monster to Hunt - Ol Mahum Inspector
Ol Mahum Divided by 2
You've killed the Ol Mahum inspector. Speak with Katari and the Ol Mahums again.
Go to: Katari
Defeat the Betrayer!
There's a traitor among the Ol Mahum pilgrims! Kill the betrayer!
Monster to Hunt - Ol Mahum Betrayer
Return to Katari
You've killed the Ol Mahum betrayer. Return to Katari.
Go to: Katari
Search for the Betrayer
The Betrayers may be somewhere else. Return to Preacher Sla and inform him that there are traitors!
Go to: Preacher Sla
Scattered Disciples
The other Ol Mahums have split into three groups and are scattered throughout the land. First, meet with Kakan in the southeastern Orc Village.
Go to: Kakan
Help the Ol Mahums!
Use your magic to help the Ol Mahums defeat vicious Crimson Werewolves. Remember: don't attack the creatures directly unless you can kill them with one strike!
Return to Kakan
The Crimson Werewolves have been destroyed. Return to Kakan.
Go to: Kakan
Visit the Dwarven Village
A wise warrior knows when to retreat. Visit Nyakuri in the Dwarven Village.
Go to: Nyakuri
Slay the Lizardman!
You must defeat the Lizardman in melee combat, without the aid of magic!
Monster to Hunt - Krudel Lizardman
Return to Nyakuri
You have defeated the Krudel Lizardman. Return to Nyakuri.
Go to: Nyakuri
To Talking Island
The Ol Mahums should be safe from Lizardmen attacks for some time. Meet Ramus near the waterfall on Talking Island.
Go to: Ramus
Preparing for a Memorial Service
Talking Island is a very beautiful place. Bone fragments are needed for a memorial service that will be held here soon. Go to the Elven Ruins and bring a bone fragment from each type of undead monster there.
Monsters to be hunted - Skeleton Archers, Misery Skeletons, Skeleton Marksmen, Skeleton Lords, Silent Horrors
Go to: Entrance of the Elven Ruins
Return to Ramus
You have collected the bone fragments needed for the memorial service. Return to Ramus.
Go to: Ramus
Letter from a Disciple
Ramus is satisfied that he can hold the memorial service safely and asks you to deliver a letter to his mentor. Return to Sla.
Go to: Preacher Sla
Map




Quest items
Quests: level 35–43
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