Bonds of Slavery
Bonds of Slavery is a repeatable, solo quest in Lineage 2 Scryde for characters of level 6–11. It starts with Kristin in Dark Elf Village.
Our former slaves, the Imps, managed to escape while we were distracted by the war. It's time we teach those ungrateful wretches that no one escapes the Dark Elves!
Bonds of Slavery walkthrough
The quest Chains of Slavery, for soulshots or spiritshots and adena. Start level: 6. Start location: the village of the dark elves. Start NPC: Sentry Kristin (Kristin). No requirements. Repeatable. Only for dark elves. Reward: shots (at the first handing in of the quest) and adena.
Dark Elf Village. Take the quest from Sentry Kristin.
The quest for no-grade shots is available from level 6 and is taken from Sentry Kristin, the guard who stands at the exit from the village opposite to the one by which we came in from the gremlins.
The Shilen Temple. Hunt Imp (lv. 6), Imp Elder (lv. 7) until you have:
Imp Shackles.She sends you to beat the imps, Imp and Imp Elder. We go out through any exit: if through the one where the start NPC stands, three imps stand on the glade there, and if through the other, there are more mobs; we knock out some 10 items and return to Kristin. The drop of the items is not 100%, I would even say not 100% at all. At first I thought it depended on how many people beat this quest at the same time, but no: I checked on a test server, and everything was quite bad there, though I was alone on the server.
Dark Elf Village. Return to Sentry Kristin to complete the quest.
At the first handing in of the quest you are given either 6000 soulshots for beginners or 3000 spiritshots for beginners (depending on whether you are a warrior or a mage) and a little adena; if you want to go on with the quest (we are levelling anyway), choose the line saying that you want to continue. At the later handings in no more shots are given, only a little adena. It is interesting that, unlike the analogous quests of the other starting villages, no bonus in adena is given here. That is, you are paid for as many shackles as you farmed, and no bonuses, none at all. So this quest is not worth beating for adena.
Quest journal
Imp Shackle
The imps were created to serve the Dark Elves, but recently have broken the spell that had been binding them and escaped into the woods. The Dark Elven Tetrarchs are preparing a spell to recapture the imps, but they must have an imp shackle. Go to the Dark Elven Forest and take an imp shackle to Sentry Kristin. Hunt imps and imp elders.
Go to: Shilen's Garden
NPC dialogs
What the NPCs of the quest say, in the words of the game; under each page are the answers you can choose.
Kristin8 pages
Traveler of another race, we of the dark believe that the act of requesting the assistance of another is a sign of weakness. No matter how difficult the situation may be, I will never ask any favors of you.
(Quest for Dark Elven characters.)
Have you ever seen imps in the forest? Those hideous creatures were once slaves that served our race. However, they undid the spells of restraint through some unknown method and escaped aboveground. When I look at that lowly race that used to serve us parading around aboveground, I feel so... I cannot contain my hurt pride.
However, recently Tetrarch Vellior said he is preparing a spell that will make the imps submissive again. Soon, those rude imps will once again call us their masters!
(Quest for characters level 6 and above.)
Have you seen imps in the forest? Those hideous creatures were once slaves that served our race. However, when we were at war with the Elves of Light, they undid the spells of restraint through some unknown method and escaped aboveground.
When I look at the lowly race that used to serve us parading around aboveground, I feel so ... I cannot contain my hurt pride.
However, recently Tetrarch Velior said he is preparing a spell that will make the imps submissive again. But he mentioned that he needs the shackles from around their necks in order to complete the spell. Would you go into the woods to slay those rude imps and collect their shackles?
- Say you will hunt the imps
Good. Go into the forest and strike down any imp you meet, collect the shackles around their necks, and bring them to me. I will compensate you for every shackle you bring me.
In the name of the goddess, may your hunt meet great success! Soon those arrogant imps will once again call us their masters!
You have come back empty-handed. Are you tired of the hunt already? As I have said before, only those who return with the shackles from the imp's necks will receive the reward.
- Say you will quit
- Say you will continue
Have you come back after teaching a lesson to that lowly race that has forgotten its place? The shackles you have returned with will be useful for Tetrarch Vellior's spell research. As promised, I will reward you for each shackle you have brought me.
If you are not tired of the hunt yet, could you continue a little more? I don't know whether the spell research is going well ... But the Tetrarch says that he needs more shackles.
- Say you will quit
- Say you will continue
Good. We sentries will take care of hunting the rest of the imps.
Ah! About those imps ... Keep this information to yourself ... I overheard the Elders talking and ... they say that the imps are resisting the submission spell. I hear the elders are preparing an even stronger spell ...
Perhaps the rumor is true that there is a magic user among the imps.
Please carry on, then. In the name of the goddess, I pray that your hunt may yield great plenty. Soon, those arrogant imps will once again call us their masters!
Map






Quest items
Quests: level 2–10
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