New SA effects

Itens · Atualizado: 06.09.2026

Basics

The Lu4 team made it possible to insert a Soul Crystal into D-grade and C-grade weapons.

D and C grade dual weapons now get effects at +4 modification, just like high-grade duals. This makes the start of the season more varied and lively.

Pay attention!

The updated SA effects are described in detail in the article Updated SA effects

D-grade

Swords

Weapon SA Effect
Crimson Sword P. Crit. Rate +50.
Crimson Sword Max HP +25%.
Crimson Sword Atk. Spd. +7%.
Elven Sword P. Crit. Rate +50.
Elven Sword Max HP +25%.
Elven Sword Atk. Spd. +7%.
Sword of Revolution P. Crit. Rate +50.
Sword of Revolution Max HP +25%.
Sword of Revolution Atk. Spd. +7%.
Elven Long Sword P. Crit. Rate +50.
Elven Long Sword Max HP +25%.
Elven Long Sword Atk. Spd. +7%.
Two-Handed Sword Max HP +25%.
Two-Handed Sword P. Crit. Rate +50.
Two-Handed Sword Atk. Spd. +7%.
Titan Sword Max HP +25%.
Titan Sword P. Crit. Rate +50.
Titan Sword Atk. Spd. +7%.
Claymore Max HP +25%.
Claymore P. Crit. Rate +50.
Claymore Atk. Spd. +7%.
Sword of Magic Fog Casting Spd. +15%.
Sword of Magic Fog Decreases Max HP -40% and increases Max MP +60%.
Sword of Magic Fog Max MP +30%.

Blunts

Weapon SA Effect
Spiked Club Max HP +25%.
Spiked Club P. Crit. Rate +50.
Spiked Club Atk. Spd. +7%.
Skull Breaker Max HP +25%.
Skull Breaker P. Crit. Rate +50.
Skull Breaker Atk. Spd. +7%.
Heavy Bone Club Max HP +25%.
Heavy Bone Club P. Crit. Rate +50.
Heavy Bone Club Atk. Spd. +7%.
Morning Star Max HP +25%.
Morning Star P. Crit. Rate +50.
Morning Star Atk. Spd. +7%.
Tarbar Max HP +25%.
Tarbar P. Crit. Rate +50.
Tarbar Atk. Spd. +7%.
Bonebreaker Max HP +25%.
Bonebreaker P. Crit. Rate +50.
Bonebreaker Atk. Spd. +7%.
Titan Hammer P. Crit. Rate +20.

When HP < 60%:
additionally P. Crit. Rate +65.

Totally:
P. Crit. Rate +85, when HP < 60%.
Titan Hammer Max HP +25%.
Titan Hammer Atk. Spd. +3%.

When HP < 60%:
additionally Atk. Spd. +9%.

Totally:
Atk. Spd. +12%, when HP < 60%.

Daggers

Weapon SA Effect
Dagger of Mana Casting Spd. +15%.
Dagger of Mana P. Crit. Rate +50.
Dagger of Mana Atk. Spd. +7%.
Conjurer's Knife Casting Spd. +15%.
Conjurer's Knife P. Crit. Rate +50.
Conjurer's Knife Atk. Spd. +7%.
Shilen Knife Casting Spd. +15%.
Shilen Knife P. Crit. Rate +50.
Shilen Knife Atk. Spd. +7%.
Kukuri P. Crit. Damage +120.
Kukuri P. Crit. Rate +50.
Kukuri Atk. Spd. +7%.
Maingauche P. Crit. Damage +120.
Maingauche P. Crit. Rate +50.
Maingauche Atk. Spd. +7%.
Mithril Dagger P. Crit. Damage +120.
Mithril Dagger P. Crit. Rate +50.
Mithril Dagger Atk. Spd. +7%.

Bows

Weapon SA Effect
Gastraphetes Accuracy +5.
Gastraphetes Consumption MP for P. Skills -12%.
Gastraphetes Bow Reuse Delay -15%.
Reinforced Long Bow Accuracy +5.
Reinforced Long Bow Consumption MP for P. Skills -12%.
Reinforced Long Bow Bow Reuse Delay -15%.
Light Crossbow Accuracy +5.
Light Crossbow Consumption MP for P. Skills -12%.
Light Crossbow Bow Reuse Delay -15%.

Spears

Weapon SA Effect
Dwarven Pike Attack Angle +60 degrees.
Dwarven Pike Max HP +25%.
Dwarven Pike Accuracy +5.
War Hammer Attack Angle +60 degrees.
War Hammer Max HP +25%.
War Hammer Accuracy +5.
Winged Spear Attack Angle +60 degrees.
Winged Spear Max HP +25%.
Winged Spear Accuracy +5.
War Pick Attack Angle +60 degrees.
War Pick Max HP +25%.
War Pick Accuracy +5.
Glaive Attack Angle +60 degrees.
Glaive Max HP +25%.
Glaive Accuracy +5.

Fists

Weapon SA Effect
Triple-Edged Jamadhr Max HP +25%.
Triple-Edged Jamadhr Atk. Spd. +3%.

When HP < 60%:
additionally Atk. Spd. +9%.

Totally:
Atk. Spd. +12%, when HP < 60%.
Triple-Edged Jamadhr Atk. Spd. +7%.
Bich'Hwa Max HP +25%.
Bich'Hwa Atk. Spd. +3%.

When HP < 60%:
additionally Atk. Spd. +9%.

Totally:
Atk. Spd. +12%, when HP < 60%.
Bich'Hwa Atk. Spd. +7%.
Scallop Jamadhr Max HP +25%.
Scallop Jamadhr Atk. Spd. +3%.

When HP < 60%:
additionally Atk. Spd. +9%.

Totally:
Atk. Spd. +12%, when HP < 60%.
Scallop Jamadhr Atk. Spd. +7%.

Staves

Weapon SA Effect
Sage's Blood Casting Spd. +15%.
Sage's Blood Decreases Max HP -40% and increases Max MP +60%.
Sage's Blood Max MP +30%.
Tome of Blood Casting Spd. +15%.
Tome of Blood Decreases Max HP -40% and increases Max MP +60%.
Tome of Blood Max MP +30%.
Crucifix of Blood Casting Spd. +15%.
Crucifix of Blood Decreases Max HP -40% and increases Max MP +60%.
Crucifix of Blood Max MP +30%.
Demon Fangs Casting Spd. +15%.
Demon Fangs Decreases Max HP -40% and increases Max MP +60%.
Demon Fangs Max MP +30%.
Priest Mace Casting Spd. +15%.
Priest Mace Decreases Max HP -40% and increases Max MP +60%.
Priest Mace Max MP +30%.
Staff of Life Casting Spd. +15%.
Staff of Life Decreases Max HP -40% and increases Max MP +60%.
Staff of Life Max MP +30%.
Staff of Magic M. Atk. +20%, Consumption MP for M. Skills +10%.
Staff of Magic Casting Spd. +15%.
Staff of Magic Max MP +30%.
Goat Head Staff M. Atk. +20%, Consumption MP for M. Skills +10%.
Goat Head Staff Casting Spd. +15%.
Goat Head Staff Max MP +30%.
Atuba Hammer M. Atk. +20%, Consumption MP for M. Skills +10%.
Atuba Hammer Max HP +25%.
Atuba Hammer Max MP +30%.
Atuba Mace M. Atk. +20%, Consumption MP for M. Skills +10%.
Atuba Mace Max HP +25%.
Atuba Mace Max MP +30%.
Ghost Staff M. Atk. +20%, Consumption MP for M. Skills +10%.
Ghost Staff Max HP +25%.
Ghost Staff Max MP +30%.

Dual

Pay attention!

Dual weapons get extra effects at +4 modification.

You can't insert Soul Crystals into dual weapons.

Weapon Effect
Saber*Bastard Sword +4 Max HP +25%.
Saber*Crimson Sword +4 Max HP +25%.
Saber*Elven Sword +4 Max HP +25%.
Knight's Sword*Crimson Sword +4 Max HP +25%.
Knight's Sword*Elven Sword +4 Max HP +25%.
Bastard Sword*Spinebone Sword +4 Max MP +30%, Accuracy +5.
Bastard Sword*Artisan's Sword +4 Max MP +30%, Accuracy +5.
Bastard Sword*Knight's Sword +4 Max MP +30%, Accuracy +5.
Artisan's Sword*Crimson Sword +4 Max MP +30%, Accuracy +5.
Saber*Artisan's Sword +4 P. Crit. Rate +50.
Spinebone Sword*Spinebone Sword +4 P. Crit. Rate +50.
Spinebone Sword*Artisan's Sword +4 P. Crit. Rate +50.
Spinebone Sword*Knight's Sword +4 P. Crit. Rate +50.
Spinebone Sword*Elven Sword +4 P. Crit. Rate +50.
Spinebone Sword*Crimson Sword +4 P. Crit. Rate +50.
Saber*Knight's Sword +4 Atk. Spd. +7%.
Artisan's Sword*Artisan's Sword +4 Atk. Spd. +7%.
Artisan's Sword*Knight's Sword +4 Atk. Spd. +7%.
Knight's Sword*Knight's Sword +4 Atk. Spd. +7%.
Bastard Sword*Crimson Sword +4 Atk. Spd. +7%.
Bastard Sword*Elven Sword +4 Atk. Spd. +7%.
Bastard Sword*Bastard Sword +4 Casting Spd. +15%, Accuracy +5.
Artisan's Sword*Elven Sword +4 Casting Spd. +15%, Accuracy +5.
Saber*Spinebone Sword +4 Casting Spd. +15%, Accuracy +5.
Spiked Club*Tomahawk +4 P. Crit. Rate +50.
Tarbar*Hand Axe +4 Atk. Spd. +7%.
Tarbar*Work Hammer +4 Max HP +25%.
Maingauche*Assassin Knife +4 P. Crit. Rate +50.

C-grade

Staves

Weapon SA Effect
Horn of Glory Atk. Spd. +7%.
Horn of Glory Max HP +25%.
Horn of Glory Casting Spd. +15%.
Heathen's Book Atk. Spd. +7%.
Heathen's Book Max HP +25%.
Heathen's Book Casting Spd. +15%.

Dual

Pay attention!

Dual weapons get effects at +4 modification.

You can't insert Soul Crystals into dual weapons.

Weapon Effect
Saber*Sword of Revolution +4 Max HP +25%.
Knight's Sword*Sword of Revolution +4 Max HP +25%.
Elven Sword*Sword of Revolution +4 Max HP +25%.
Sword of Revolution*Sword of Revolution +4 Max HP +25%.
Stormbringer*Katana +4 Max HP +25%.
Shamshir*Spirit Sword +4 Max HP +25%.
Spirit Sword*Spirit Sword +4 Max HP +25%.
Bastard Sword*Sword of Revolution +4 Max MP +30%, Accuracy +6.
Crimson Sword*Elven Sword +4 Max MP +30%, Accuracy +6.
Crimson Sword*Sword of Revolution +4 Max MP +30%, Accuracy +6.
Crimson Sword*Elven Long Sword +4 Max MP +30%, Accuracy +6.
Saber*Elven Long Sword +4 P. Crit. Rate +60.
Spinebone Sword*Elven Long Sword +4 P. Crit. Rate +60.
Crimson Sword*Crimson Sword +4 P. Crit. Rate +60.
Sword of Revolution*Elven Long Sword +4 P. Crit. Rate +60.
Stormbringer*Spirit Sword +4 P. Crit. Rate +60.
Shamshir*Raid Sword +4 P. Crit. Rate +60.
Spirit Sword*Raid Sword +4 P. Crit. Rate +60.
Spinebone Sword*Sword of Revolution +4 Atk. Spd. +7%.
Knight's Sword*Elven Long Sword +4 Atk. Spd. +7%.
Stormbringer*Raid Sword +4 Atk. Spd. +7%.
Katana*Katana +4 Atk. Spd. +7%.
Raid Sword*Raid Sword +4 Atk. Spd. +7%.
Bastard Sword*Elven Long Sword +4 P. Crit. Damage +10%.
Artisan's Sword*Sword of Revolution +4 P. Crit. Damage +10%.
Artisan's Sword*Elven Long Sword +4 P. Crit. Damage +10%.
Elven Sword*Elven Long Sword +4 P. Crit. Damage +10%.
Stormbringer*Shamshir +4 P. Crit. Damage +10%.
Shamshir*Katana +4 P. Crit. Damage +10%.
Katana*Raid Sword +4 P. Crit. Damage +10%.
Elven Sword*Elven Sword +4 Casting Spd. +15%, Accuracy +6.
Elven Long Sword*Elven Long Sword +4 Casting Spd. +15%, Accuracy +6.
Stormbringer*Stormbringer +4 Casting Spd. +15%, Accuracy +6.
Shamshir*Shamshir +4 Casting Spd. +15%, Accuracy +6.
Katana*Spirit Sword +4 Casting Spd. +15%, Accuracy +6.
Battle Axe*Battle Axe +4 P. Crit. Rate +60.
Tarbar*Tarbar +4 Atk. Spd. +7%.
Dwarven War Hammer*Dwarven War Hammer +4 Max HP +25%.
Crystal Dagger*Cursed Dagger +4 P. Crit. Rate +60.

B-grade

Dual

Pay attention!

Dual weapons get effects at +4 modification.

You can't insert Soul Crystals into dual weapons.

Weapon Effect
Stormbringer*Caliburs +4 Max MP +30%, Accuracy +7.
Katana*Caliburs +4 Max MP +30%, Accuracy +7.
Raid Sword*Caliburs +4 Max MP +30%, Accuracy +7.
Caliburs*Tsurugi +4 Max MP +30%, Accuracy +7.
Shamshir*Samurai Long Sword +4 Max MP +30%, Accuracy +7.
Shamshir*Caliburs +4 Casting Spd. +15%, Accuracy +7.
Spirit Sword*Caliburs +4 Casting Spd. +15%, Accuracy +7.
Stormbringer*Samurai Long sword +4 Casting Spd. +15%, Accuracy +7.
Sword of Delusion*Sword of Delusion +4 Casting Spd. +15%, Accuracy +7.
Sword of Limit*Samurai Long Sword +4 Casting Spd. +15%, Accuracy +7.
Stormbringer*Sword of Limit +4 P. Crit. Damage +10%.
Shamshir*Sword of Limit +4 P. Crit. Damage +10%.
Katana*Sword of Limit +4 P. Crit. Damage +10%.
Spirit Sword*Sword of Limit +4 P. Crit. Damage +10%.
Raid Sword*Sword of Limit +4 P. Crit. Damage +10%.
Caliburs*Caliburs +4 P. Crit. Damage +10%.
Sword of Limit*Sword of Limit +4 P. Crit. Damage +10%.
Sword of Delusion*Sword of Nightmare +4 P. Crit. Damage +10%.
Katana*Samurai Long Sword +4 P. Crit. Damage +10%.
Sword of Delusion*Samurai Long Sword +4 P. Crit. Damage +10%.
Mace of Underworld*Mace of Underworld +4 Max MP +30%, Accuracy +7.
Club of Nature*Club of Nature +4 Casting Spd. +15%, Accuracy +7.

A-grade

Dual

Pay attention!

Dual weapons get effects at +4 modification.

You can't insert Soul Crystals into dual weapons.

Weapon Effect
Spell Breaker*Spell Breaker +4 Casting Spd. +15%, Accuracy +7, Damage in PvP +5%.
Spiritual Eye*Kaim Vanul's Bones +4 Casting Spd. +15%, Accuracy +7, Damage in PvP +5%.

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