Low x7: Habilidades de classe

Um guia do Low x7 baseado nos materiais da equipe do BoHPTS: «Habilidades de classe». Os nomes de itens e habilidades levam às páginas deles na nossa base. O texto está em inglês.

Este guia nos outros servidores: Mid x20 · PvP x500

Dear players!

Class skills have been moved to a separate guide with its own navigation.

Stage 1

New skill:
Escape: 20 seconds
MP — 0
Cast — 20 sec
Sends you to the nearest town (like the /unstuck command)

New skill:
Olympiad Spark
MP — 0
Cast — 1 sec
Cooldown — 1 sec
A skill for buffing quickly at the Olympiad

Weapon Grade Penalty
The penalties are much harsher now, and new ones have been added
Lv. 1: Accuracy -16, physical critical chance -20% (was -10), physical critical power -20% (was -10), attack speed -20% (was -10), physical attack -20% (was -10), cast speed -20%, magical attack -20%, speed -20%, magic miss chance +20%
Lv. 2: Accuracy -24 (was -16), physical critical chance -40% (was -20), physical critical power -40% (was -20), attack speed -40% (was -10), physical attack -40% (was -10), cast speed -40%, magical attack -40%, speed -40%, magic miss chance +40%
Lv. 3: Accuracy -32 (was -16), physical critical chance -60% (was -30), physical critical power -60% (was -30), attack speed -60% (was -10), physical attack -60% (was -10), cast speed -60%, magical attack -60%, speed -60%, magic miss chance +60%
Lv. 4: Accuracy -40 (was -16), physical critical chance -80% (was -40), physical critical power -80% (was -40), attack speed -80% (was -10), physical attack -80% (was -10), cast speed -80%, magical attack -80%, speed -80%, magic miss chance +80%

Armor Grade Penalty
The penalties have been changed, and new ones have been added
Lv. 1: Evasion -2.5, physical defense -20%, magical defense -20%, attack speed -20% , cast speed -20% , speed -20% (was -16.67)
Lv. 2: Evasion -5, physical defense -30%, magical defense -30%, attack speed -30% , cast speed -30% , speed -30% (was -30.56)
Lv. 3: Evasion -7.5, physical defense -40%, magical defense -40%, attack speed -40% , cast speed -40% , speed -40% (was -42.13)
Lv. 4: Evasion -10, physical defense -50%, magical defense -50%, attack speed -50% , cast speed -50% , speed -50% (was -51.77)

New toggles buff the whole party, with bonuses based on the armor's enchant level, type and grade. When on, they buff party members within a 1100 radius and use no mana.
Level

Heavy Armor Set

Light Armor Set

Robe Armor Set

Lv. 1HP +2%Speed +1Magical attack +1%
Lv. 2HP +3%Speed +2Magical attack +2%
Lv. 3HP +4%, skill cooldown -1%Speed +3, physical critical power +1%Magical attack +3%, magical defense +1%
Lv. 4HP +5%, skill cooldown -2%Speed +4, physical critical power +2%Magical attack +4%, magical defense +2%
Lv. 5HP +6%, skill cooldown -3%Speed +5, physical critical power +3%Magical attack +5%, magical defense +3%

EnchantHeavy Armor SetLight Armor SetRobe Armor Set
of setASS80+ASS80+ASS80+
+6-7Lv. 1Lv. 2Lv. 3Lv. 1Lv. 2Lv. 3Lv. 1Lv. 2Lv. 3
+8-9Lv. 2Lv. 3Lv. 4Lv. 2Lv. 3Lv. 4Lv. 2Lv. 3Lv. 4
+10Lv. 3Lv. 4Lv. 5Lv. 3Lv. 4Lv. 5Lv. 3Lv. 4Lv. 5

Divine Inspiration Lv. 1 (52*)
Raises the buff slot limit to 21

Divine Inspiration Lv. 2 (61*)
Raises the buff slot limit to 22

Stage 2

Divine Inspiration Lv. 3 (76*)
Raises the buff slot limit to 23

Divine Inspiration Lv. 4 (76*)
Raises the buff slot limit to 24

Noblesse Blessing
Range — 600 (was 400)
Cast — 1 sec (was 4)
Cooldown — 1 sec (was 2)
Cast time is the same for all classes
A range enchant branch has been added
Details
+1: 610
+2: 620
+3: 630
+4: 640
+5: 650
+6: 660
+7: 670
+8: 680
+9: 690
+10: 700
+11: 710
+12: 720
+13: 730
+14: 740
+15: 750
+16: 760
+17: 770
+18: 780
+19: 790
+20: 800
+21: 810
+22: 820
+23: 830
+24: 840
+25: 850
+26: 860
+27: 870
+28: 880
+29: 890
+30: 900

Stage 5

New skill:
Divine Inspiration Lv. 5 (80)
Raises the buff slot limit to 25

Stage 7

New skill:
Divine Inspiration Lv. 6 (82)
Raises the buff slot limit to 26

Stage 8

New skill:
Divine Inspiration Lv. 7 (83)
Raises the buff slot limit to 27

Magician's Will Lv. 1 (83)
Learning level — 83 (was 81)
Now learnable by every class
Now it has 2 learning levels
Passive skill: magic attack +5%, casting speed +5%, magic critical rate +5%, MP consumption by magic skills -5%, critical damage received -2%
Trigger: 3% chance to trigger for 10 seconds: magic critical power +10%, magic critical rate +10%

Fighter's Will Lv. 1 (83)
Learning level — 83 (was 81)
Now learnable by every class
Now it has 2 learning levels
For reference:
Passive skill: with a melee weapon, phys. attack +100 and attack speed +10%
Trigger: 3% chance to trigger for 10 seconds: phys. skill power +20%, phys. critical rate +20%

Archer's Will Lv.1 (83)
Learning level — 83 (was 81)
Now learnable by every class
Now it has 2 learning levels
Passive skill: speed +4, when using a bow/crossbow, accuracy +8 and shooting range +50
Trigger: 3% chance to trigger for 10 seconds: phys. skill power +20%, phys. critical rate +20%

Stage 10

New skill:
Divine Inspiration Lv. 8 (84)
Raises the buff slot limit to 28

Protection of Alignment (84)
Learning level — 84 (was 82)
For reference:
Passive skill: holy/dark resistance +20
Trigger: 20% chance to trigger for 10 seconds: magic defense +1000, all-element resistance +20

Protection of Elemental (84)
Learning level — 84 (was 82)
For reference:
Passive skill: fire/water/wind/earth resistance +20
Trigger: 20% chance to trigger for 10 seconds: magic defense +1000, all-element resistance +20

Protection of Rune (84)
Learning level — 84 (was 82)
For reference:
Passive skill: magic defense +15%
Trigger: 20% chance to trigger for 10 seconds: magic defense +1000, all-element resistance +20

Stage 13

New skill:
Improved Magician's Will Lv. 2 (85)
Now learnable by every class
Passive skill: magic attack +10%, casting speed +7.5%, magic critical rate +7.5%, MP consumption by magic skills -10%, critical damage received -5%
Trigger: 3% chance to trigger for 10 seconds: magic critical power +10%, magic critical rate +10%

New skill:
Improved Fighter's Will Lv. 2 (85)
Now learnable by every class.
Passive skill: with a melee weapon, phys. attack +200 and attack speed +12.5%
Trigger: 3% chance to trigger for 10 seconds: phys. skill power +20%, phys. critical rate +20%

New skill:
Improved Archer's Will Lv. 2 (85)
Now learnable by every class
Passive skill: speed +6, when using a bow/crossbow, accuracy +12 and shooting range +75
Trigger: 3% chance to trigger for 10 seconds: phys. skill power +20%, phys. critical rate +20%


Navigation | Humans | Dark Elves | Kamaels

Humans

Duelist

Stage 1

Vicious Stance
The Cost enchant branch is now Critical Power — at +30 it gives +7% critical damage power

War Cry
Duration — 20 min (was 1)

Heavy Armor Mastery
The Life enchant branch has been reworked — it also boosts incoming healing
Details
+1-2: incoming healing power +2%
+3-5: incoming healing power +3%
+6-8: incoming healing power +4%
+9-11: incoming healing power +5%
+12-14: incoming healing power +6%
+15-17: incoming healing power +7%
+18-20: incoming healing power +8%
+21-23: incoming healing power +9%
+24-26: incoming healing power +10%
+27-29: incoming healing power +11%
+30: incoming healing power +12%

Detect Insect Weakness
Duration — 20 min (was 10)

Sonic Focus
Charge duration — 60 min (was 10)
Charges stay after death

Detect Animal Weakness
Duration — 20 min (was 10)

Detect Plant Weakness
Duration — 20 min (was 10)

Sonic Storm
Range — 650 (was 500)
The radius has been increased

Detect Beast Weakness
Duration — 20 min (was 10)

Detect Dragon Weakness
Duration — 20 min (was 10)

Duelist Spirit
Duration — 20 min (was 1)

Stage 3

Eye of Hunter
Duration — 20 min (was 10)

Eye of Slayer
Duration — 20 min (was 10)

Rush Lv. 1 (78)
Learning level — 78 (was 40)
Now has 2 learning levels
Cooldown — 5 s (was 3)

Braveheart
Cooldown — 2 min (was 2.5)
Enchant bonuses have been reworked — more CP is restored, plus CP regeneration over 15 seconds
Details
+0: Restores 1000 CP
+1: Restores 1020 CP and additionally restores 15 CP for 15 seconds
+2: Restores 1040 CP and additionally restores 16 CP for 15 seconds
+3: Restores 1060 CP and additionally restores 17 CP for 15 seconds
+4: Restores 1080 CP and additionally restores 18 CP for 15 seconds
+5: Restores 1100 CP and additionally restores 19 CP for 15 seconds
+6: Restores 1120 CP and additionally restores 20 CP for 15 seconds
+7: Restores 1140 CP and additionally restores 21 CP for 15 seconds
+8: Restores 1160 CP and additionally restores 22 CP for 15 seconds
+9: Restores 1180 CP and additionally restores 23 CP for 15 seconds
+10: Restores 1200 CP and additionally restores 24 CP for 15 seconds
+11: Restores 1220 CP and additionally restores 25 CP for 15 seconds
+12: Restores 1240 CP and additionally restores 26 CP for 15 seconds
+13: Restores 1260 CP and additionally restores 27 CP for 15 seconds
+14: Restores 1280 CP and additionally restores 28 CP for 15 seconds
+15: Restores 1300 CP and additionally restores 30 CP for 15 seconds

Master of Combat
The first power enchant branch has new bonuses:
Details
+1-2: CP +5%, when using a two-handed sword or fists, physical attack +80, when using a sword, blunt, or pole: physical attack +81, physical attack +0.5%
+3-5: CP +6%, when using a two-handed sword or fists, physical attack +80, when using a sword, blunt, or pole: physical attack +83, physical attack +1%
+6-8: CP +6%, when using a two-handed sword or fists, physical attack +80, when using a sword, blunt, or pole: physical attack +86, physical attack +1.5%
+9-11: CP +7%, when using a two-handed sword or fists, physical attack +80, when using a sword, blunt, or pole: physical attack +89, physical attack +2%
+12-14: CP +7%, when using a two-handed sword or fists, physical attack +80, when using a sword, blunt, or pole: physical attack +92, physical attack +2.5%
+15: CP +8%, when using a two-handed sword or fists, physical attack +80, when using a sword, blunt, or pole: physical attack +95, physical attack +3%
The second power enchant branch has new bonuses:
Details
+1-2: CP +5%, when using a sword, blunt, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +81, physical attack +0.5%
+3-5: CP +6%, when using a sword, blunt, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +83, physical attack +1%
+6-8: CP +6%, when using a sword, blunt, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +86, physical attack +1.5%
+9-11: CP +7%, when using a sword, blunt, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +89, physical attack +2%
+12-14: CP +7%, when using a sword, blunt, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +92, physical attack +2.5%
+15: CP +8%, when using a sword, blunt, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +95, physical attack +3%

Stage 5

Symbol of Energy (80*)
Raises the number of charges to 8 (was 7), physical attack +20%, MP consumption by physical/magical skills -50%

Stage 6

Weapon Blockade (81)
Learning level — 81 (was 80)

Rush Lv. 2 (81)
Cooldown — 3 s (standard)
Added a range enhancement branch — each level gives +10 (+30 — 700)

Stage 7

Expose Weak Point (82)
Learning level — 82 (was 81)

Stage 8

Final Secret (83)
Learning level — 83 (was 81)

Stage 10

Maximum Focus Sonic (84)
Learning level — 84 (was 83)

Rush Impact (84)
Learning level — 84 (was 83)
Dreadnought

Stage 1

Vicious Stance
The Cost enchant branch is now Critical Power — at +30 it gives +7% critical damage power

War Cry
Duration — 20 min (was 1)

Heavy Armor Mastery
The Life enchant branch has been reworked — it also boosts incoming healing
Details
+1-2: incoming healing power +2%
+3-5: incoming healing power +3%
+6-8: incoming healing power +4%
+9-11: incoming healing power +5%
+12-14: incoming healing power +6%
+15-17: incoming healing power +7%
+18-20: incoming healing power +8%
+21-23: incoming healing power +9%
+24-26: incoming healing power +10%
+27-29: incoming healing power +11%
+30: incoming healing power +12%

Detect Insect Weakness
Duration — 20 min (was 10)

Detect Animal Weakness
Duration — 20 min (was 10)

Thunder Storm
Radius — 175 (was 150)

Howl
Physical and magical attack of nearby enemies -23%

Thrill Fight
Duration — 20 min (was 5)

Detect Plant Weakness
Duration — 20 min (was 10)

Detect Beast Weakness
Duration — 20 min (was 10)

Revival
Fully restores HP, removes the earliest debuff.
Can be used at any HP (was <10%)
The animation has been changed
A cooldown enchant branch has been added
Details
+0: 1 debuff, 900 sec
+1: 1 / 886 sec
+2: 1 / 872 sec
+3: 1 / 858 sec
+4: 1 / 844 sec
+5: 1 / 830 sec
+6: 1 / 816 sec
+7: 1 / 802 sec
+8: 1 / 788 sec
+9: 1 / 774 sec
+10: 1 / 760 sec
+11: 1 / 746 sec
+12: 1 / 732 sec
+13: 1 / 718 sec
+14: 1 / 704 sec
+15: 2 / 690 sec
+16: 2 / 676 sec
+17: 2 / 662 sec
+18: 2 / 648 sec
+19: 2 / 634 sec
+20: 2 / 620 sec
+21: 2 / 606 sec
+22: 2 / 592 sec
+23: 2 / 578 sec
+24: 2 / 564 sec
+25: 2 / 550 sec
+26: 2 / 536 sec
+27: 2 / 522 sec
+28: 2 / 508 sec
+29: 2 / 494 sec
+30: 3 / 480 sec

Shock Stomp
Radius — 175 (was 150)

Detect Dragon Weakness
Duration — 20 min (was 10)

Fell Swoop
Duration — 20 min (was 2)

Power Crush
Learning levels have been changed
Character64666870727476777879
Skill1-67-1213-1516-1819-2122-2425-2728-3031-3334-37
A power enchant branch has been added
Details
+0: 3288
+1: 3324
+2: 3360
+3: 3395
+4: 3431
+5: 3467
+6: 3503
+7: 3538
+8: 3574
+9: 3610
+10: 3646
+11: 3681
+12: 3717
+13: 3753
+14: 3789
+15: 3824
+16: 3860
+17: 3896
+18: 3932
+19: 3968
+20: 4003
+21: 4039
+22: 4075
+23: 4111
+24: 4146
+25: 4182
+26: 4218
+27: 4254
+28: 4289
+29: 4325
+30: 4361
4 attribute enchant branches have been added (fire/water/wind/earth)
Details
+1: 20
+2: 21
+3: 22
+4: 23
+5: 24
+6: 25
+7: 26
+8: 27
+9: 28
+10: 29
+11: 30
+12: 31
+13: 32
+14: 33
+15: 34
+16: 36
+17: 37
+18: 38
+19: 39
+20: 40
+21: 41
+22: 42
+23: 43
+24: 44
+25: 45
+26: 46
+27: 47
+28: 48
+29: 49
+30: 50

Stage 3

Shock Blast
Range — 750 (was 500)
The radius has been increased

Eye of Hunter
Duration — 20 min (was 10)

Eye of Slayer
Duration — 20 min (was 10)

New skill:
Dreadful Roar Lv. 1 (78)
Type — active (debuff)
MP — 149
Cast — 2 sec
Cooldown — 1 min
Radius — 180
Target limit — 10
Cancels 1 buff from nearby enemies

Rush Lv. 1 (78)
Learning level — 78 (was 40)
Now has 2 learning levels
Cooldown — 5 s (was 3)

Braveheart
Cooldown — 2 min (was 2.5)
Enchant bonuses have been reworked — more CP is restored, plus CP regeneration over 15 seconds
Details
+0: Restores 1000 CP.
+1: Restores 1020 CP and additionally restores 15 CP for 15 seconds
+2: Restores 1040 CP and additionally restores 16 CP for 15 seconds
+3: Restores 1060 CP and additionally restores 17 CP for 15 seconds
+4: Restores 1080 CP and additionally restores 18 CP for 15 seconds
+5: Restores 1100 CP and additionally restores 19 CP for 15 seconds
+6: Restores 1120 CP and additionally restores 20 CP for 15 seconds
+7: Restores 1140 CP and additionally restores 21 CP for 15 seconds
+8: Restores 1160 CP and additionally restores 22 CP for 15 seconds
+9: Restores 1180 CP and additionally restores 23 CP for 15 seconds
+10: Restores 1200 CP and additionally restores 24 CP for 15 seconds
+11: Restores 1220 CP and additionally restores 25 CP for 15 seconds
+12: Restores 1240 CP and additionally restores 26 CP for 15 seconds
+13: Restores 1260 CP and additionally restores 27 CP for 15 seconds
+14: Restores 1280 CP and additionally restores 28 CP for 15 seconds
+15: Restores 1300 CP and additionally restores 30 CP for 15 seconds

Master of Combat
The first power enchant branch has new bonuses:
Details
+1-2: CP +5%, when using a two-handed sword or fists, physical attack +80, when using a sword, blunt, or pole: physical attack +81, physical attack +0.5%
+3-5: CP +6%, when using a two-handed sword or fists, physical attack +80, when using a sword, blunt, or pole: physical attack +83, physical attack +1%
+6-8: CP +6%, when using a two-handed sword or fists, physical attack +80, when using a sword, blunt, or pole: physical attack +86, physical attack +1.5%
+9-11: CP +7%, when using a two-handed sword or fists, physical attack +80, when using a sword, blunt, or pole: physical attack +89, physical attack +2%
+12-14: CP +7%, when using a two-handed sword or fists, physical attack +80, when using a sword, blunt, or pole: physical attack +92, physical attack +2.5%
+15: CP +8%, when using a two-handed sword or fists, physical attack +80, when using a sword, blunt, or pole: physical attack +95, physical attack +3%
The second power enchant branch has new bonuses:
Details
+1-2: CP +5%, when using a sword, blunt, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +81, physical attack +0.5%
+3-5: CP +6%, when using a sword, blunt, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +83, physical attack +1%
+6-8: CP +6%, when using a sword, blunt, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +86, physical attack +1.5%
+9-11: CP +7%, when using a sword, blunt, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +89, physical attack +2%
+12-14: CP +7%, when using a sword, blunt, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +92, physical attack +2.5%
+15: CP +8%, when using a sword, blunt, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +95, physical attack +3%

Stage 4

Cursed Pierce (79)
Learning level — 79 (was 76)

Stage 5

Symbol of Honor (80*)
HP/CP regeneration +1000% (was 40), success rate of stun/paralysis +25%, HP/CP +15%

Stage 6

Rush Lv. 2 (81)
Cooldown — 3 s (standard)
Added a range enhancement branch — each level gives +10 (+30 — 700)

Stage 7

Dreadful Roar Lv. 2 (82)
MP — 151
Cancels 2 buffs from nearby enemies

Expose Weak Point (82)
Learning level — 82 (was 81)

Stage 8

Final Secret (83)
Learning level — 83 (was 81)

Dread Pool (83)
Learning level — 83 (was 81)

Stage 10

Rush Impact (84)
Learning level — 84 (was 83)
Phoenix Knight

Stage 1

Majesty
Duration — 20 min (was 5)

Aggression
The formula has been reworked — the skill is now 3 times as effective

Aura of Hate
The static cooldown has been removed

Removed:
Vanguard
Transformation skills are now learned automatically

Full Swing
Attribute — holy, 20 (was without an attribute)
Not usable at the Olympiad

Cleave
Attribute — holy, 20 (was without an attribute)
Not usable at the Olympiad

Guillotine Attack
Attribute — holy, 20 (was without an attribute)
Not usable at the Olympiad

Two-handed Sword Mastery
Works exactly like its predecessor, but only with two-handed swords (it used to work with two-handed blunts too)

Boost Morale
Cast — 10 sec, static (was 2 sec, dynamic)
Replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien
The animation has been changed

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%

Iron Will
The cost enchant branch is now called power, and its bonuses have been adjusted
Details
+0: magic defense +30%
+1: +30.5%
+2: +30.7%
+3: +30.8%
+4: +31.0%
+5: +31.1%
+6: +31.3%
+7: +31.4%
+8: +31.6%
+9: +31.7%
+10: +31.9%
+11: +32.1%
+12: +32.2%
+13: +32.4%
+14: +32.5%
+15: +32.7%
+16: +32.8%
+17: +33.0%
+18: +33.1%
+19: +33.3%
+20: +33.4%
+21: +33.6%
+22: +33.8%
+23: +33.9%
+24: +34.1%
+25: +34.2%
+26: +34.4%
+27: +34.5%
+28: +34.7%
+29: +34.8%
+30: +35.0%

New skill:
Provoke Aura
Type — toggle
Lv. 1 (56): makes nearby enemies attack you, power 2500
Range — 100
Lv. 2 (62): makes nearby enemies attack you, power 5000
Range — 200
Lv. 3 (68): makes nearby enemies attack you, power 10000
Range — 300

New skill:
Protection of Faith
Type — active (buff)
MP — 43
Range — 600
Cast — 2.5 sec
Cooldown — 45 sec (static)
Lv. 1 (56): for 7 seconds gives a party member physical defense +360 and magic defense +270 and absorbs 30% of the damage they take
Lv. 2 (62): for 8 seconds gives a party member physical defense +540 and magic defense +420 and absorbs 40% of the damage they take
Lv. 3 (70): for 9 seconds gives a party member physical defense +720 and magic defense +570 and absorbs 50% of the damage they take

Angelic Icon
Swaps with Flame Icon | Touch of Eva | Spirit of Shilien

Patience
A power enchant branch has been added
Details
+0: phys. skill power +20%
+1: +20.50%
+2: +20.62%
+3: +20.74%
+4: +20.86%
+5: +20.98%
+6: +21.10%
+7: +21.22%
+8: +21.34%
+9: +21.47%
+10: +21.59%
+11: +21.71%
+12: +21.83%
+13: +21.95%
+14: +22.07%
+15: +22.19%
+16: +22.31%
+17: +22.43%
+18: +22.55%
+19: +22.67%
+20: +22.79%
+21: +22.91%
+22: +23.03%
+23: +23.16%
+24: +23.28%
+25: +23.40%
+26: +23.52%
+27: +23.64%
+28: +23.76%
+29: +23.88%
+30: +24.00%

Combat Aura
Now is a toggle
Learning levels have been changed
Lv. 1 (64): For party members: physical attack +3%, attack speed +3%, magical attack +3%, cast speed +3%
MP — 38
Lv. 2 (70): For party members: physical attack +4%, attack speed +4%, magical attack +4%, cast speed +4%
MP — 48

Challenge for Fate Lv. 1 (68)
Not usable at the Olympiad
Now has 3 learning levels
Cooldown — 50 sec
Provokes enemies, physical defense +180 and magical defense +130 for party members for 10 seconds

Shield of Faith Lv. 1 (70)
When a tank joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, a 7-minute penalty applies, but only to tanks who join the party after the skill was used
The effect ends when the tank leaves the party
Now has 2 learning levels
For 15 seconds party members get physical defense +1800 and magical defense +1350, and 50% of the damage they take is absorbed

Stage 2

Challenge for Fate Lv. 2 (76)
Cooldown — 45 sec
Provokes enemies, physical defense +270 and magical defense +200 for party members for 12 seconds

Stage 3

Physical Mirror
Duration — 20 min (was 5)

Stage 4

Combat Aura Lv. 3 (79)
For party members: physical attack +5%, attack speed +5%, magical attack +5%, cast speed +5%
MP — 52
A new enchant branch moves 1% to 10% of the damage taken by party members onto the tank

Shield of Faith Lv. 2 (79)
For 15 seconds party members get physical defense +3600 and magical defense +2700, and 90% of the damage they take is absorbed
The time enchant branch has been changed — cooldown reduction has been added
Details
+0: duration — 15 sec, cooldown — 900 sec
+1: duration — 16 sec, cooldown — 890 sec
+2: duration — 17 sec, cooldown — 880 sec
+3: duration — 18 sec, cooldown — 870 sec
+4: duration — 19 sec, cooldown — 860 sec
+5: duration — 20 sec, cooldown — 850 sec
+6: duration — 21 sec, cooldown — 840 sec
+7: duration — 22 sec, cooldown — 830 sec
+8: duration — 23 sec, cooldown — 820 sec
+9: duration — 24 sec, cooldown — 810 sec
+10: duration — 25 sec, cooldown — 800 sec
+11: duration — 26 sec, cooldown — 790 sec
+12: duration — 27 sec, cooldown — 780 sec
+13: duration — 28 sec, cooldown — 760 sec
+14: duration — 29 sec, cooldown — 740 sec
+15: duration — 30 sec, cooldown — 720 sec

Soul of the Phoenix (79*)
A cooldown enchant branch has been added
Details
+0: 3600 sec
+1: 3540 sec
+2: 3480 sec
+3: 3420 sec
+4: 3360 sec
+5: 3300 sec
+6: 3240 sec
+7: 3180 sec
+8: 3120 sec
+9: 3060 sec
+10: 3000 sec
+11: 2940 sec
+12: 2880 sec
+13: 2820 sec
+14: 2760 sec
+15: 2700 sec

Stage 5

Symbol of Defense (80*)
For reference:
Physical defense +1000, magical defense +800, resistance to cancel +80%

Stage 6

Sixth Sense (81*)
A penalty enchant branch has been added
Details
+1: Evasion +15 when HP<31%
+2: Evasion +15 when HP<32%
+3: Evasion +15 when HP<33%
+4: Evasion +15 when HP<34%
+5: Evasion +15 when HP<35%
+6: Evasion +15 when HP<36%
+7: Evasion +15 when HP<37%
+8: Evasion +15 when HP<38%
+9: Evasion +15 when HP<39%
+10: Evasion +15 when HP<40%
+11: Evasion +15 when HP<41%
+12: Evasion +15 when HP<42%
+13: Evasion +15 when HP<43%
+14: Evasion +15 when HP<44%
+15: Evasion +15 when HP<45%

Stage 8

Anti Magic Armor (83)
Learning level — 83 (was 81)

Shield Strike (83)
Learning level — 83 (was 40)

Stage 10

Summon Imperial Phoenix (84)
Learning level — 84 (was 83)

Stage 13

Flame Icon (85)
Learning level — 85 (was 83)

Spirit of Phoenix (85)
Learning level — 85 (was 83)

Challenge for Fate Lv. 3 (85)
Cooldown — 40 sec
Provokes enemies, physical defense +360 and magical defense +270 for party members for 15 seconds
Hell Knight

Stage 1

Majesty
Duration — 20 min (was 5)

Aggression
The formula has been reworked — the skill is now 3 times as effective

Aura of Hate
The static cooldown has been removed

Removed:
Vanguard
Transformation skills are now learned automatically

Blade Hurricane
Attribute — dark, 20 (was without an attribute)
Not usable at the Olympiad

Double Strike
Attribute — dark, 20 (was without an attribute)
Not usable at the Olympiad

Triple Blade Slash
Attribute — dark, 20 (was without an attribute)
Not usable at the Olympiad

Dual Weapon Mastery
Works exactly like its predecessor

Boost Morale
Cast — 10 sec, static (was 2 sec, dynamic)
Replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien
The animation has been changed

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%

Summon Dark Panther
No longer consumes experience

Iron Will
The cost enchant branch is now called power, and its bonuses have been adjusted
Details
+0: magic defense +30%
+1: +30.5%
+2: +30.7%
+3: +30.8%
+4: +31.0%
+5: +31.1%
+6: +31.3%
+7: +31.4%
+8: +31.6%
+9: +31.7%
+10: +31.9%
+11: +32.1%
+12: +32.2%
+13: +32.4%
+14: +32.5%
+15: +32.7%
+16: +32.8%
+17: +33.0%
+18: +33.1%
+19: +33.3%
+20: +33.4%
+21: +33.6%
+22: +33.8%
+23: +33.9%
+24: +34.1%
+25: +34.2%
+26: +34.4%
+27: +34.5%
+28: +34.7%
+29: +34.8%
+30: +35.0%

Corpse Plague
Range — 500 (was 400)
Chance — 50% (was 35)
Cooldown — 7 sec (was 5)
Duration — 30 sec
Can now be used on any target (it used to need a corpse)
The animation has been changed
The poison effect is replaced by lower incoming healing for targets in the area
Lv. 1 (46): incoming healing -7%
Lv. 2 (58): incoming healing -8%
Lv. 3 (62): incoming healing -9%
Lv. 4 (70): incoming healing -10%
A power enchant branch has been added
Details
+1: -10.5%
+2: -11.0%
+3: -11.5%
+4: -12.0%
+5: -12.5%
+6: -13.0%
+7: -13.5%
+8: -14.0%
+9: -14.5%
+10: -15.0%
+11: -15.5%
+12: -16.0%
+13: -16.5%
+14: -17.0%
+15: -17.5%
+16: -18.0%
+17: -18.5%
+18: -19.0%
+19: -19.5%
+20: -20.0%
+21: -20.5%
+22: -21.0%
+23: -21.5%
+24: -22.0%
+25: -22.5%
+26: -23.0%
+27: -23.5%
+28: -24.0%
+29: -24.5%
+30: -25.0%

New skill:
Provoke Aura
Type — toggle
Lv. 1 (56): makes nearby enemies attack you, power 2500
Range — 100
Lv. 2 (62): makes nearby enemies attack you, power 5000
Range — 200
Lv. 3 (68): makes nearby enemies attack you, power 10000
Range — 300

New skill:
Protection of Faith
Type — active (buff)
MP — 43
Range — 600
Cast — 2.5 sec
Cooldown — 45 sec (static)
Lv. 1 (56): for 7 seconds gives a party member physical defense +360 and magic defense +270 and absorbs 30% of the damage they take
Lv. 2 (62): for 8 seconds gives a party member physical defense +540 and magic defense +420 and absorbs 40% of the damage they take
Lv. 3 (70): for 9 seconds gives a party member physical defense +720 and magic defense +570 and absorbs 50% of the damage they take

Patience
A power enchant branch has been added
Details
+0: phys. skill power +20%
+1: +20.50%
+2: +20.62%
+3: +20.74%
+4: +20.86%
+5: +20.98%
+6: +21.10%
+7: +21.22%
+8: +21.34%
+9: +21.47%
+10: +21.59%
+11: +21.71%
+12: +21.83%
+13: +21.95%
+14: +22.07%
+15: +22.19%
+16: +22.31%
+17: +22.43%
+18: +22.55%
+19: +22.67%
+20: +22.79%
+21: +22.91%
+22: +23.03%
+23: +23.16%
+24: +23.28%
+25: +23.40%
+26: +23.52%
+27: +23.64%
+28: +23.76%
+29: +23.88%
+30: +24.00%

Combat Aura
Now is a toggle
Learning levels have been changed
Lv. 1 (64): For party members: physical attack +3%, attack speed +3%, magical attack +3%, cast speed +3%
MP — 38
Lv. 2 (70): For party members: physical attack +4%, attack speed +4%, magical attack +4%, cast speed +4%
MP — 48

Challenge for Fate Lv. 1 (68)
Not usable at the Olympiad
Now has 3 learning levels
Cooldown — 50 sec
Provokes enemies, physical defense +180 and magical defense +130 for party members for 10 seconds

Shield of Faith Lv. 1 (70)
When a tank joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, a 7-minute penalty applies, but only to tanks who join the party after the skill was used
The effect ends when the tank leaves the party
Now has 2 learning levels
For 15 seconds party members get physical defense +1800 and magical defense +1350, and 50% of the damage they take is absorbed

Stage 2

Challenge for Fate Lv. 2 (76)
Cooldown — 45 sec
Provokes enemies, physical defense +270 and magical defense +200 for party members for 12 seconds

Stage 3

Physical Mirror
Duration — 20 min (was 5)

Stage 4

Combat Aura Lv. 3 (79)
For party members: physical attack +5%, attack speed +5%, magical attack +5%, cast speed +5%
MP — 52
A new enchant branch moves 1% to 10% of the damage taken by party members onto the tank

Shield of Faith Lv. 2 (79)
For 15 seconds party members get physical defense +3600 and magical defense +2700, and 90% of the damage they take is absorbed
The time enchant branch has been changed — cooldown reduction has been added
Details
+0: duration — 15 sec, cooldown — 900 sec
+1: duration — 16 sec, cooldown — 890 sec
+2: duration — 17 sec, cooldown — 880 sec
+3: duration — 18 sec, cooldown — 870 sec
+4: duration — 19 sec, cooldown — 860 sec
+5: duration — 20 sec, cooldown — 850 sec
+6: duration — 21 sec, cooldown — 840 sec
+7: duration — 22 sec, cooldown — 830 sec
+8: duration — 23 sec, cooldown — 820 sec
+9: duration — 24 sec, cooldown — 810 sec
+10: duration — 25 sec, cooldown — 800 sec
+11: duration — 26 sec, cooldown — 790 sec
+12: duration — 27 sec, cooldown — 780 sec
+13: duration — 28 sec, cooldown — 760 sec
+14: duration — 29 sec, cooldown — 740 sec
+15: duration — 30 sec, cooldown — 720 sec

Shield of Revenge (79*)
Duration — 20 min (was 5)

Stage 5

Symbol of Defense (80*)
For reference:
Physical defense +1000, magical defense +800, resistance to cancel +80%

Stage 6

Sixth Sense (81*)
A penalty enchant branch has been added
Details
+1: Evasion +15 when HP<31%
+2: Evasion +15 when HP<32%
+3: Evasion +15 when HP<33%
+4: Evasion +15 when HP<34%
+5: Evasion +15 when HP<35%
+6: Evasion +15 when HP<36%
+7: Evasion +15 when HP<37%
+8: Evasion +15 when HP<38%
+9: Evasion +15 when HP<39%
+10: Evasion +15 when HP<40%
+11: Evasion +15 when HP<41%
+12: Evasion +15 when HP<42%
+13: Evasion +15 when HP<43%
+14: Evasion +15 when HP<44%
+15: Evasion +15 when HP<45%

Stage 8

Anti Magic Armor (83)
Learning level — 83 (was 81)

Shield Strike (83)
Learning level — 83 (was 40)

Stage 10

Hell Scream (84)
Learning level — 84 (was 83)

Stage 13

Seed of Revenge (85)
Learning level — 85 (was 83)

Insane Crusher (85)
Learning level — 85 (was 83)
Cooldown — 15 sec (was 10)
Targets — 10-15 (was 5-12)
Cancels 1-3 buffs (was 1-5)

Challenge for Fate Lv. 3 (85)
Cooldown — 40 sec
Provokes enemies, physical defense +360 and magical defense +270 for party members for 15 seconds
Adventurer

Stage 1

Vicious Stance
The Cost enchant branch is now Critical Power — at +30 it gives +7% critical damage power

Party Ultimate Evasion
Now covers the whole party
When a dagger user joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, an 8-minute penalty applies, but only to dagger users who join the party after the skill was used
All dagger users in the party share one cooldown
The effect ends when the dagger user leaves the party
Additionally absorbs 15/30% of magical damage

Acrobatic Move
Penalty removed (stun resistance -11%)

Esprit
Penalty removed (hold resistance -11%)

New skill:
Mass Deadly Blow
Type — active
Cooldown — 5 sec
Radius — 200
Targets — 8-12
It deals mass damage
Shares its cooldown with Deadly Blow — the cooldown depends on which of the two was used last
Has the same enchant branches as Deadly Blow

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%

Removed:
Summon Treasure Key

New skill:
Barrage of Nails

Cast — 1.73 sec
Cooldown — 7 sec
Attacks nearby enemies, reduces their speed by 50, applies bleed
Character46525862667074767879
Skill12345678910
MP78838894100106113120127135
Power1298209828983698449852986098689876988498
Bleed duration, sec55667788910
Bleed power25303540455055606570

Stealth
Duration — 20 min (was 2)

Focus Chance
Duration — 20 min (was 2)
Now has 3 learning levels
Lv. 1 (62): Physical critical chance from front -10%, physical critical chance from side +10%, physical critical chance from behind +20%
Lv. 2 (70): Physical critical chance from front -20%, physical critical chance from side +20%, physical critical chance from behind +40%

Focus Power
Duration — 20 min (was 2)
Now has 3 learning levels
Lv. 1 (62): Physical critical power from front -10%, physical critical power from side +10%, physical critical power from behind +20%
Lv. 2 (70): Physical critical power from front -20%, physical critical power from side +20%, physical critical power from behind +40%

New skill:
Flash Dagger

Range — 300
Cast — 1.5 sec
Blinds enemies in front of you for 3 seconds and stops them from picking a new target
Character6872767879808182
Skill12345678
MP7477808386899295
Cooldown, sec4545404037.53532.530

Critical Wound Lv. 1 (70)
Now has 2 learning levels
Incoming critical damage +15%

Stage 2

New skill:
Mass Trick

Type — active (debuff)
MP — 92
Range — 300
Cast — 1.5 sec
Cooldown — 30 sec (static)
Makes enemies lose their target and debuffs their attack speed and cast speed for 20 seconds
Character76777879
Skill1234
Attack/cast speed debuff-3%-6%-8%-10%

Stage 3

Shadow Step (78)
Learning level — 78 (was 40)

Focus Chance Lv. 3 (78)
Physical critical chance from front -30%, physical critical chance from side +30%, physical critical chance from behind +60%

Focus Power Lv. 3 (78)
Physical critical power from front -30%, physical critical power from side +30%, physical critical power from behind +60%

Assassination
The first power enchant branch has been changed
Details
+1: When using a dagger, physical attack +71, physical critical attack chance +3%, physical critical damage +0.2%
+2: When using a dagger, physical attack +72, physical critical attack chance +3%, physical critical damage +0.4%
+3: When using a dagger, physical attack +73, physical critical attack chance +3%, physical critical damage +0.6%
+4: When using a dagger, physical attack +74, physical critical attack chance +3%, physical critical damage +0.8%
+5: When using a dagger, physical attack +75, physical critical attack chance +3%, physical critical damage +1%
+6: When using a dagger, physical attack +76, physical critical attack chance +3%, physical critical damage +1.2%
+7: When using a dagger, physical attack +77, physical critical attack chance +3%, physical critical damage +1.4%
+8: When using a dagger, physical attack +78, physical critical attack chance +3%, physical critical damage +1.6%
+9: When using a dagger, physical attack +79, physical critical attack chance +3%, physical critical damage +1.8%
+10: When using a dagger, physical attack +80, physical critical attack chance +3%, physical critical damage +2%
+11: When using a dagger, physical attack +81, physical critical attack chance +3%, physical critical damage +2.2%
+12: When using a dagger, physical attack +82, physical critical attack chance +3%, physical critical damage +2.4%
+13: When using a dagger, physical attack +83, physical critical attack chance +3%, physical critical damage +2.6%
+14: When using a dagger, physical attack +84, physical critical attack chance +3%, physical critical damage +2.8%
+15: When using a dagger, physical attack +85, physical critical attack chance +3%, physical critical damage +3%

Focus Skill Mastery (78*)
A cost enchant branch has been added
Details
+0: 2 MP/tick, MP consumption — 36
+1: 1.933 / 35
+2: 1.867 / 34
+3: 1.800 / 32
+4: 1.733 / 31
+5: 1.667 / 30
+6: 1.600 / 29
+7: 1.533 / 28
+8: 1.467 / 26
+9: 1.400 / 25
+10: 1.333 / 24
+11: 1.267 / 23
+12: 1.200 / 22
+13: 1.133 / 20
+14: 1.067 / 19
+15: 1.000 / 18

Stage 4

Critical Wound Lv. 2 (79)
Incoming critical damage +30%

Stage 5

Symbol of the Assassin (80*)
Evasion +20 (was 15), evasion from physical skills +25%, absorbs 15% of magical damage, Blow skill success rate +50% (was 20)

Stage 6

Sixth Sense (81*)
A penalty enchant branch has been added
Details
+1: Evasion +15 when HP<31%
+2: Evasion +15 when HP<32%
+3: Evasion +15 when HP<33%
+4: Evasion +15 when HP<34%
+5: Evasion +15 when HP<35%
+6: Evasion +15 when HP<36%
+7: Evasion +15 when HP<37%
+8: Evasion +15 when HP<38%
+9: Evasion +15 when HP<39%
+10: Evasion +15 when HP<40%
+11: Evasion +15 when HP<41%
+12: Evasion +15 when HP<42%
+13: Evasion +15 when HP<43%
+14: Evasion +15 when HP<44%
+15: Evasion +15 when HP<45%

Dual Dagger Mastery (81*)
With dual daggers: phys. attack +87.5, blow skill landing chance +5%, MP consumption by phys. skills -3%.
A power enchant branch has been added
Details
+1: +90.4 / +5.2% / -3.2%
+2: +93.3 / +5.4% / -3.4%
+3: +96.2 / +5.6% / -3.6%
+4: +99.1 / +5.8% / -3.8%
+5: +102.0 / +6.0% / -4.0%
+6: +104.9 / +6.2% / -4.2%
+7: +107.8 / +6.4% / -4.4%
+8: +110.7 / +6.6% / -4.6%
+9: +113.6 / +6.8% / -4.8%
+10: +116.5 / +7.0% / -5.0%
+11: +119.4 / +7.2% / -5.2%
+12: +122.3 / +7.4% / -5.4%
+13: +125.2 / +7.6% / -5.6%
+14: +128.1 / +7.8% / -5.8%
+15: +131.0 / +8.0% / -6.0%

Stage 7

Expose Weak Point (82)
Learning level — 82 (was 81)

Stage 8

Hide (83)
Learning level — 83 (was 81)

Throwing Dagger (83)
Learning level — 83 (was 80)

Stage 10

Dual Blow (84)
Learning level — 84 (was 83)

Stage 13

Exciting Adventure (85)
Learning level — 85 (was 83)
Sagittarius

Stage 1

Vicious Stance
The Cost enchant branch is now Critical Power — at +30 it gives +7% critical damage power

Ultimate Evasion Lv.1
Additionally absorbs 15% of magical damage
A cooldown enchant branch has been added
Details
+0: cooldown — 900 sec
+1: cooldown — 880 sec
+2: cooldown — 865 sec
+3: cooldown — 850 sec
+4: cooldown — 836 sec
+5: cooldown — 821 sec
+6: cooldown — 806 sec
+7: cooldown — 791 sec
+8: cooldown — 776 sec
+9: cooldown — 761 sec
+10: cooldown — 747 sec
+11: cooldown — 732 sec
+12: cooldown — 717 sec
+13: cooldown — 702 sec
+14: cooldown — 687 sec
+15: cooldown — 672 sec
+16: cooldown — 658 sec
+17: cooldown — 643 sec
+18: cooldown — 628 sec
+19: cooldown — 613 sec
+20: cooldown — 598 sec
+21: cooldown — 583 sec
+22: cooldown — 569 sec
+23: cooldown — 554 sec
+24: cooldown — 539 sec
+25: cooldown — 524 sec
+26: cooldown — 509 sec
+27: cooldown — 494 sec
+28: cooldown — 480 sec
+29: cooldown — 465 sec
+30: cooldown — 450 sec

Acrobatic Move
Penalty removed (stun resistance -11%)

Esprit
Penalty removed (hold resistance -11%)

Double Shot
Duel enchant power raised by 30%

Hawk Eye
Duration — 20 min (was 5)
No longer reduces physical defense
A power enchant branch has been added — it raises skill power further
Details
+1: skill power +1.0%
+2: skill power +1.5%
+3: skill power +2.0%
+4: skill power +2.4%
+5: skill power +2.9%
+6: skill power +3.4%
+7: skill power +3.9%
+8: skill power +4.4%
+9: skill power +4.9%
+10: skill power +5.3%
+11: skill power +5.8%
+12: skill power +6.3%
+13: skill power +6.8%
+14: skill power +7.3%
+15: skill power +7.8%
+16: skill power +8.2%
+17: skill power +8.7%
+18: skill power +9.2%
+19: skill power +9.7%
+20: skill power +10.2%
+21: skill power +10.7%
+22: skill power +11.1%
+23: skill power +11.6%
+24: skill power +12.1%
+25: skill power +12.6%
+26: skill power +13.1%
+27: skill power +13.6%
+28: skill power +14.0%
+29: skill power +14.5%
+30: skill power +15.0%

Burst Shot
Range — 900 (was 500)
PvE damage has been increased
Power has been increased 3 times
The skill cast speed has been decreased
Now can deal critical damage
Duel enchant power has been raised considerably

Blessing of Sagittarius
A power enchant branch has been added
Details
+1: physical skill cooldown -20.3%
+2: physical skill cooldown -20.5%
+3: physical skill cooldown -20.7%
+4: physical skill cooldown -20.9%
+5: physical skill cooldown -21.1%
+6: physical skill cooldown -21.3%
+7: physical skill cooldown -21.5%
+8: physical skill cooldown -21.7%
+9: physical skill cooldown -21.9%
+10: physical skill cooldown -22.1%
+11: physical skill cooldown -22.3%
+12: physical skill cooldown -22.5%
+13: physical skill cooldown -22.7%
+14: physical skill cooldown -22.9%
+15: physical skill cooldown -23.1%
+16: physical skill cooldown -23.2%
+17: physical skill cooldown -23.4%
+18: physical skill cooldown -23.6%
+19: physical skill cooldown -23.8%
+20: physical skill cooldown -24.0%
+21: physical skill cooldown -24.2%
+22: physical skill cooldown -24.4%
+23: physical skill cooldown -24.6%
+24: physical skill cooldown -24.8%
+25: physical skill cooldown -25.0%
+26: physical skill cooldown -25.2%
+27: physical skill cooldown -25.4%
+28: physical skill cooldown -25.6%
+29: physical skill cooldown -25.8%
+30: physical skill cooldown -26.0%

Snipe
Duration — 20 min (was 2)

Stage 3

Archery
Skill enchant bonuses have been changed
Details
+1: physical attack +203, bow shooting range +55, physical attack +0.5%
+2: physical attack +206, bow shooting range +55, physical attack +0.5%
+3: physical attack +210, bow shooting range +60, physical attack +1%
+4: physical attack +213, bow shooting range +60, physical attack +1%
+5: physical attack +216, bow shooting range +60, physical attack +1%
+6: physical attack +220, bow shooting range +65, physical attack +1.5%
+7: physical attack +223, bow shooting range +65, physical attack +1.5%
+8: physical attack +226, bow shooting range +65, physical attack +1.5%
+9: physical attack +230, bow shooting range +70, physical attack +2%
+10: physical attack +233, bow shooting range +70, physical attack +2%
+11: physical attack +236, bow shooting range +70, physical attack +2%
+12: physical attack +240, bow shooting range +75, physical attack +2.5%
+13: physical attack +243, bow shooting range +75, physical attack +2.5%
+14: physical attack +246, bow shooting range +75, physical attack +2.5%
+15: physical attack +250, bow shooting range +80, physical attack +3%

Focus Skill Mastery (78*)
A cost enchant branch has been added
Details
+0: 2 MP/tick, MP consumption — 36
+1: 1.933 / 35
+2: 1.867 / 34
+3: 1.800 / 32
+4: 1.733 / 31
+5: 1.667 / 30
+6: 1.600 / 29
+7: 1.533 / 28
+8: 1.467 / 26
+9: 1.400 / 25
+10: 1.333 / 24
+11: 1.267 / 23
+12: 1.200 / 22
+13: 1.133 / 20
+14: 1.067 / 19
+15: 1.000 / 18

Stage 5

Symbol of the Sniper (80*)
Bow and crossbow physical attack +20%, bow and crossbow accuracy +15 (was 10), bow and crossbow range +100

Detection (80)
Learning level — 80 (was 74)

Counter Mind (80)
Learning level — 80 (was 79)

Silent Mind (80)
Learning level — 80 (was 81)

Counter Dash (80)
Learning level — 80 (was 79)

Stage 6

New skill:
Piercing Trap (81)
Type — active
MP — 50
Cooldown — 45 sec
Radius — 300
Chance — 70%
Duration — 20 sec
Depends on the defender's MEN
Sets a trap. When it goes off, the enemy gets speed/attack speed/casting speed -25% for 20 seconds and takes physical damage equal to 1 auto attack.
A power enchant has been added
Details
+0: 70%, auto attack x1.0
+1: 71% / x1.1
+2: 72% / x1.2
+3: 73% / x1.3
+4: 74% / x1.4
+5: 75% / x1.5
+6: 76% / x1.6
+7: 77% / x1.7
+8: 78% / x1.8
+9: 79% / x1.9
+10: 80% / x2.0
+11: 81% / x2.1
+12: 82% / x2.2
+13: 83% / x2.3
+14: 84% / x2.4
+15: 85% / x2.5

Stage 7

Seven Arrow (82)
Learning level — 82 (was 81)
Now has a dynamic cooldown (was static)
A cooldown enchant branch has been added
Details
+0: Cooldown — 300 sec
+1: Cooldown — 290 sec
+2: Cooldown — 277 sec
+3: Cooldown — 264 sec
+4: Cooldown — 251 sec
+5: Cooldown — 239 sec
+6: Cooldown — 226 sec
+7: Cooldown — 213 sec
+8: Cooldown — 200 sec
+9: Cooldown — 187 sec
+10: Cooldown — 174 sec
+11: Cooldown — 161 sec
+12: Cooldown — 149 sec
+13: Cooldown — 136 sec
+14: Cooldown — 123 sec
+15: Cooldown — 110 sec

Flame Hawk (82)
Learning level — 82 (was 81)

Stage 10

Multiple Shot (84)
Learning level — 84 (was 82)
Cooldown — 10 sec (was 12)
A power enchant branch has been added
Details
+1: power — 16817
+2: power — 16962
+3: power — 17102
+4: power — 17237
+5: power — 17367
+6: power — 17492
+7: power — 17612
+8: power — 17727
+9: power — 17837
+10: power — 17942
+11: power — 18182
+12: power — 18424
+13: power — 18666
+14: power — 18908
+15: power — 19150

Stage 13

Death Shot (85)
Learning level — 85 (was 83)
Archmage

Stage 1

Summon Mew the Cat
No longer consumes experience

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Decay
Cooldown — 6 sec (was 2)
Attribute — fire, 20 (was earth)
Lv. 1 (48): -120 HP per second and casting speed -4%
Lv. 2 (56): -125 HP per second and casting speed -6%
Lv. 3 (64): -144 HP per second and casting speed -8%
Lv. 4 (74): -157 HP per second and casting speed -10%
A power enchant branch has been added
Details
+1: -158 HP/sec, casting speed -10.33%
+2: -160 HP/sec, casting speed -10.67%
+3: -161 HP/sec, casting speed -11.00%
+4: -163 HP/sec, casting speed -11.33%
+5: -164 HP/sec, casting speed -11.67%
+6: -166 HP/sec, casting speed -12.00%
+7: -167 HP/sec, casting speed -12.33%
+8: -168 HP/sec, casting speed -12.67%
+9: -170 HP/sec, casting speed -13.00%
+10: -171 HP/sec, casting speed -13.33%
+11: -173 HP/sec, casting speed -13.67%
+12: -174 HP/sec, casting speed -14.00%
+13: -176 HP/sec, casting speed -14.33%
+14: -177 HP/sec, casting speed -14.67%
+15: -178 HP/sec, casting speed -15.00%
+16: -180 HP/sec, casting speed -15.33%
+17: -181 HP/sec, casting speed -15.67%
+18: -183 HP/sec, casting speed -16.00%
+19: -184 HP/sec, casting speed -16.33%
+20: -186 HP/sec, casting speed -16.67%
+21: -187 HP/sec, casting speed -17.00%
+22: -189 HP/sec, casting speed -17.33%
+23: -190 HP/sec, casting speed -17.67%
+24: -191 HP/sec, casting speed -18.00%
+25: -193 HP/sec, casting speed -18.33%
+26: -194 HP/sec, casting speed -18.67%
+27: -196 HP/sec, casting speed -19.00%
+28: -197 HP/sec, casting speed -19.33%
+29: -199 HP/sec, casting speed -19.67%
+30: -200 HP/sec, casting speed -20.00%

Cancellation
Removes 1-3 buffs (was 1-5)

Aura Flash
Doesn't drop the target in PvP, but works on mobs and at the Olympiad

Seed of Fire
Duration — 20 min (was 10)
Available for sale in .sellbuff
A power enchant branch has been added — each level gives +1 (+30 — fire attack +50)

Stage 2

Sigil Mastery (76*)
Magical attack +3% (was 4), MP +4%, MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

Stage 3

Arcane Roar
There is now just one power enchant branch
Details
+0: Fire/water/wind/earth resistance +5, magical attack +3%
+1: Fire/water/wind/earth resistance +5, magical attack +3.4%
+2: Fire/water/wind/earth resistance +5, magical attack +3.8%
+3: Fire/water/wind/earth resistance +6, magical attack +4.2%
+4: Fire/water/wind/earth resistance +6, magical attack +4.6%
+5: Fire/water/wind/earth resistance +7, magical attack +5%
+6: Fire/water/wind/earth resistance +7, magical attack +5.4%
+7: Fire/water/wind/earth resistance +8, magical attack +5.8%
+8: Fire/water/wind/earth resistance +8, magical attack +6.2%
+9: Fire/water/wind/earth resistance +9, magical attack +6.6%
+10: Fire/water/wind/earth resistance +9, magical attack +7%
+11: Fire/water/wind/earth resistance +10, magical attack +7.4%
+12: Fire/water/wind/earth resistance +10, magical attack +7.8%
+13: Fire/water/wind/earth resistance +11, magical attack +8.2%
+14: Fire/water/wind/earth resistance +11, magical attack +8.6%
+15: Fire/water/wind/earth resistance +12, magical attack +9%

Stage 5

Volcano (80*)

Stage 6

Fire Vortex Buster (81)
Learning level — 81 (was 79)

Count of Fire (81)
Learning level — 81 (was 79)

Stage 7

Meteor (82)
Learning level — 82 (was 81)
A cooldown enchant branch has been added
Details
+0: cooldown — 300 sec
+1: cooldown — 280 sec
+2: cooldown — 260 sec
+3: cooldown — 220 sec
+4: cooldown — 220 sec
+5: cooldown — 210 sec
+6: cooldown — 200 sec
+7: cooldown — 190 sec
+8: cooldown — 180 sec
+9: cooldown — 170 sec
+10: cooldown — 160 sec
+11: cooldown — 150 sec
+12: cooldown — 140 sec
+13: cooldown — 130 sec
+14: cooldown — 120 sec
+15: cooldown — 100 sec

Stage 8

Enlightenment (83)
Learning level — 83 (was 81)

Flame Armor (83)
Learning level — 83 (was 81)

Arcane Shield Lv.1 (83*)
Now has 2 learning levels
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.

Stage 10

Aura Blast (84)
Learning level — 84 (was 81)
Cooldown — 12 sec (was 15)
A power enchant branch has been added
Details
+1: power — 142
+2: power — 143
+3: power — 144
+4: power — 145
+5: power — 146
+6: power — 147
+7: power — 148
+8: power — 149
+9: power — 150
+10: power — 150
+11: power — 151
+12: power — 152
+13: power — 153
+14: power — 154
+15: power — 155

Stage 13

Arcane Shield Lv.2 (85)
Learning level — 85 (was 83)
For 12 seconds (was 10) cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%

Aura Cannon (85)
Learning level — 85 (was 82)
A range enchant branch has been added
Details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
Soultaker

Stage 1

Summon Mew the Cat
No longer consumes experience

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Removed:
Poisonous Cloud

Summon Corrupted Man
No longer consumes experience

Stage 2

Sigil Mastery (76*)
Learning level — 80 (was 76)
Magical attack +3% (was 4), MP +4%, MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

Stage 5

Gehenna (80*)

Day of Doom (80*)

Stage 7

Servitor Share Lv. 1 (82)
Now has 2 learning levels
Passes to the servitor 25% of physical attack/defense, 15% of magical attack/defense, 10% of HP/MP, 10% of physical critical attack chance, 5% of attack speed, 3% of cast speed

Meteor (82)
Learning level — 82 (was 81)
A cooldown enchant branch has been added
Details
+0: cooldown — 300 sec
+1: cooldown — 280 sec
+2: cooldown — 260 sec
+3: cooldown — 220 sec
+4: cooldown — 220 sec
+5: cooldown — 210 sec
+6: cooldown — 200 sec
+7: cooldown — 190 sec
+8: cooldown — 180 sec
+9: cooldown — 170 sec
+10: cooldown — 160 sec
+11: cooldown — 150 sec
+12: cooldown — 140 sec
+13: cooldown — 130 sec
+14: cooldown — 120 sec
+15: cooldown — 100 sec

Stage 8

Enlightenment (83)
Learning level — 83 (was 81)

Stage 10

Servitor Share Lv. 2 (84)
Learning level — 84 (was 83)
For reference:
Passes to the servitor 50% of physical attack/defense, 25% of magical attack/defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
A power enchant branch has been added
Details
+1: Passes to the servitor 50% of physical attack, 51% of physical defense, 25% of magical attack, 25% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+2: Passes to the servitor 50% of physical attack, 51% of physical defense, 26% of magical attack, 25% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+3: Passes to the servitor 50% of physical attack, 51% of physical defense, 26% of magical attack, 26% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+4: Passes to the servitor 50% of physical attack, 52% of physical defense, 26% of magical attack, 26% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+5: Passes to the servitor 50% of physical attack, 52% of physical defense, 27% of magical attack, 26% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+6: Passes to the servitor 50% of physical attack, 52% of physical defense, 27% of magical attack, 27% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+7: Passes to the servitor 50% of physical attack, 52% of physical defense, 27% of magical attack, 27% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+8: Passes to the servitor 50% of physical attack, 53% of physical defense, 27% of magical attack, 27% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+9: Passes to the servitor 50% of physical attack, 53% of physical defense, 28% of magical attack, 27% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+10: Passes to the servitor 50% of physical attack, 53% of physical defense, 28% of magical attack, 28% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+11: Passes to the servitor 50% of physical attack, 54% of physical defense, 28% of magical attack, 28% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+12: Passes to the servitor 50% of physical attack, 54% of physical defense, 29% of magical attack, 28% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+13: Passes to the servitor 50% of physical attack, 54% of physical defense, 29% of magical attack, 29% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+14: Passes to the servitor 50% of physical attack, 55% of physical defense, 29% of magical attack, 29% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+15: Passes to the servitor 50% of physical attack, 55% of physical defense, 30% of magical attack, 30% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed

Vampiric Mist (84)
Learning level — 84 (was 81)
Arcana Lord

Stage 1

Summon Mew the Cat
No longer consumes experience

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Mass Summon Storm Cubic
Duration — 60 min (was 15)

Servitor Physical Shield
A power enchant branch has been added
Details
+0: servitor physical defense +15%
+1: +15.3%
+2: +15.4%
+3: +15.5%
+4: +15.6%
+5: +15.7%
+6: +15.8%
+7: +15.9%
+8: +16.0%
+9: +16.0%
+10: +16.1%
+11: +16.2%
+12: +16.3%
+13: +16.4%
+14: +16.5%
+15: +16.6%
+16: +16.7%
+17: +16.8%
+18: +16.9%
+19: +17.0%
+20: +17.1%
+21: +17.2%
+22: +17.3%
+23: +17.3%
+24: +17.4%
+25: +17.5%
+26: +17.6%
+27: +17.7%
+28: +17.8%
+29: +17.9%
+30: +18.0%

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%
Lv. 3 (56): PvE damage +20%

Servitor Magic Shield
A power enchant branch has been added
Details
+0: servitor magic defense +30%
+1: +30.3%
+2: +30.4%
+3: +30.5%
+4: +30.6%
+5: +30.7%
+6: +30.8%
+7: +30.9%
+8: +31.0%
+9: +31.0%
+10: +31.1%
+11: +31.2%
+12: +31.3%
+13: +31.4%
+14: +31.5%
+15: +31.6%
+16: +31.7%
+17: +31.8%
+18: +31.9%
+19: +32.0%
+20: +32.1%
+21: +32.2%
+22: +32.3%
+23: +32.3%
+24: +32.4%
+25: +32.5%
+26: +32.6%
+27: +32.7%
+28: +32.8%
+29: +32.9%
+30: +33.0%

Spirit Sharing
Learning levels have been changed — 52, 60, 68
A power enchant branch has been added
Details
+1: physical attack +5.5%, magical attack +5%, physical skill power +10%, attack speed +7%, cast speed +5%, physical critical chance +10%
+2: physical attack +5.5%, magical attack +6%, physical skill power +10%, attack speed +7%, cast speed +5%, physical critical chance +10%
+3: physical attack +5.5%, magical attack +6%, physical skill power +10%, attack speed +7%, cast speed +5%, physical critical chance +11%
+4: physical attack +5.5%, magical attack +6%, physical skill power +11%, attack speed +7%, cast speed +5%, physical critical chance +11%
+5: physical attack +6%, magical attack +6%, physical skill power +11%, attack speed +7%, cast speed +5%, physical critical chance +11%
+6: physical attack +6%, magical attack +6%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical critical chance +12%
+7: physical attack +6.5%, magical attack +7%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical critical chance +12%
+8: physical attack +6.5%, magical attack +7%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical critical chance +13%
+9: physical attack +6.5%, magical attack +7%, physical skill power +12%, attack speed +7.5%, cast speed +5.5%, physical critical chance +13%
+10: physical attack +7%, magical attack +7%, physical skill power +12%, attack speed +8%, cast speed +6%, physical critical chance +13%
+11: physical attack +7%, magical attack +8%, physical skill power +12%, attack speed +8%, cast speed +6%, physical critical chance +14%
+12: physical attack +7.5%, magical attack +8%, physical skill power +12%, attack speed +8%, cast speed +6%, physical critical chance +14%
+13: physical attack +7.5%, magical attack +8%, physical skill power +13%, attack speed +8%, cast speed +6%, physical critical chance +14%
+14: physical attack +8%, magical attack +8%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical critical chance +15%
+15: physical attack +8%, magical attack +9%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical critical chance +15%
+16: physical attack +8.5%, magical attack +9%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical critical chance +16%
+17: physical attack +8.5%, magical attack +9%, physical skill power +14%, attack speed +8.5%, cast speed +6.5%, physical critical chance +16%
+18: physical attack +9%, magical attack +9%, physical skill power +14%, attack speed +9%, cast speed +7%, physical critical chance +17%
+19: physical attack +9%, magical attack +10%, physical skill power +14%, attack speed +9%, cast speed +7%, physical critical chance +17%
+20: physical attack +9.5%, magical attack +10%, physical skill power +14%, attack speed +9%, cast speed +7%, physical critical chance +18%
+21: physical attack +9.5%, magical attack +10%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical critical chance +18%
+22: physical attack +10%, magical attack +10%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical critical chance +19%
+23: physical attack +10%, magical attack +11%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical critical chance +19%
+24: physical attack +10%, magical attack +11%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical critical chance +20%
+25: physical attack +10%, magical attack +11%, physical skill power +15%, attack speed +10%, cast speed +8%, physical critical chance +20%
+26: physical attack +10%, magical attack +12%, physical skill power +15%, attack speed +10%, cast speed +8%, physical critical chance +20%
+27: physical attack +10%, magical attack +12%, physical skill power +15%, attack speed +10%, cast speed +8%, physical critical chance +20%
+28: physical attack +10%, magical attack +12%, physical skill power +15%, attack speed +10.5%, cast speed +8.5%, physical critical chance +20%
+29: physical attack +10%, magical attack +13%, physical skill power +15%, attack speed +10.5%, cast speed +8.5%, physical critical chance +20%
+30: physical attack +10%, magical attack +13%, physical skill power +15%, attack speed +11%, cast speed +9%, physical critical chance +20%

Warrior Servitor Lv. 1 (70)
Now has 2 learning levels
HP +10%, HP regeneration +10%, physical defense +10%, accuracy +2, physical attack +5%, attack speed +10%, resistance to debuffs +5%, speed -5%

Final Servitor Lv. 1 (70)
Now has 2 learning levels
HP +10%, accuracy +2, physical attack +5%, physical defense +10%, attack speed +10%, physical critical chance +10%, physical critical power +10%, magical defense +10%, magical attack +10%, cast speed +10%, resistance to debuffs +10%, speed -10%

Stage 2

Sigil Mastery (76*)
Magical attack +3%, MP +4% (was 5), MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

Stage 3

Warrior Servitor Lv. 2 (77)
HP +20%, HP regeneration +20%, physical defense +20%, accuracy +4, physical attack +10%, attack speed +20%, resistance to debuffs +10%, speed -10%

Final Servitor Lv. 2 (78)
HP +20%, accuracy +4, physical attack +10%, physical defense +20%, attack speed +20%, physical critical chance +20%, physical critical power +20%, magical defense +20%, magical attack +20%, cast speed +20%, resistance to debuffs +20%, speed -20%

Stage 4

Mutual Response (79)
Learning level — 79 (was 81)

Servitor Share Lv. 1 (79)
Now has 2 learning levels
Passes to the servitor 25% of physical attack/defense, 15% of magical attack/defense, 10% of HP/MP, 10% of physical critical attack chance, 5% of attack speed, 3% of cast speed

Stage 5

Anti-Summoning Field (80*)
Duration — 15 sec (was 5)
Enemy attack speed/cast speed/speed -50%, unsummons enemy summoned creatures (not pets)

Stage 7

Servitor Share Lv. 2 (82)
Learning level — 82 (was 83)
For reference:
Passes to the servitor 50% of physical attack/defense, 25% of magical attack/defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
A power enchant branch has been added
Details
+1: Passes to the servitor 50% of physical attack, 51% of physical defense, 25% of magical attack, 25% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+2: Passes to the servitor 50% of physical attack, 51% of physical defense, 26% of magical attack, 25% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+3: Passes to the servitor 50% of physical attack, 51% of physical defense, 26% of magical attack, 26% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+4: Passes to the servitor 50% of physical attack, 52% of physical defense, 26% of magical attack, 26% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+5: Passes to the servitor 50% of physical attack, 52% of physical defense, 27% of magical attack, 26% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+6: Passes to the servitor 50% of physical attack, 52% of physical defense, 27% of magical attack, 27% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+7: Passes to the servitor 50% of physical attack, 52% of physical defense, 27% of magical attack, 27% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+8: Passes to the servitor 50% of physical attack, 53% of physical defense, 27% of magical attack, 27% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+9: Passes to the servitor 50% of physical attack, 53% of physical defense, 28% of magical attack, 27% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+10: Passes to the servitor 50% of physical attack, 53% of physical defense, 28% of magical attack, 28% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+11: Passes to the servitor 50% of physical attack, 54% of physical defense, 28% of magical attack, 28% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+12: Passes to the servitor 50% of physical attack, 54% of physical defense, 29% of magical attack, 28% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+13: Passes to the servitor 50% of physical attack, 54% of physical defense, 29% of magical attack, 29% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+14: Passes to the servitor 50% of physical attack, 55% of physical defense, 29% of magical attack, 29% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+15: Passes to the servitor 50% of physical attack, 55% of physical defense, 30% of magical attack, 30% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed

Stage 8

Excessive Loyalty (83)
Learning level — 83 (was 81)

Stage 13

Servitor Barrier (85)
Learning level — 85 (was 81)

Spirit of the Cat (85)
Learning level — 85 (was 83)

Summon Smart Cubic (85)
Learning level — 85 (was 80)
Cardinal

Stage 1

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Resurrection
Range — 600 (was 400)
A range enchant branch has been added
Details
+1: range — 610
+2: range — 620
+3: range — 630
+4: range — 640
+5: range — 650
+6: range — 660
+7: range — 670
+8: range — 680
+9: range — 690
+10: range — 700
+11: range — 710
+12: range — 720
+13: range — 730
+14: range — 740
+15: range — 750
+16: range — 760
+17: range — 770
+18: range — 780
+19: range — 790
+20: range — 800
+21: range — 810
+22: range — 820
+23: range — 830
+24: range — 840
+25: range — 850
+26: range — 860
+27: range — 870
+28: range — 880
+29: range — 890
+30: range — 900

Holy Weapon
Available for sale in .sellbuff

Regeneration Lv. 2
Now learned up to level 2 (before, only level 1)
Lv. 1: HP regeneration +10%
Lv. 2: HP regeneration +20% (was 15)

Inquisitor
Not usable at the Olympiad

Might of Heaven
Works on all mobs, does not work on players

Purify
Now removes magical roots

Invocation
A power enchant branch has been added
Details
+1: 44 MP
+2: 45 MP
+3: 46 MP
+4: 47 MP
+5: 48 MP
+6: 49 MP
+7: 50 MP
+8: 51 MP
+9: 52 MP
+10: 53 MP
+11: 54 MP
+12: 55 MP
+13: 56 MP
+14: 57 MP
+15: 58 MP
+16: 59 MP
+17: 60 MP
+18: 61 MP
+19: 62 MP
+20: 63 MP
+21: 64 MP
+22: 65 MP
+23: 66 MP
+24: 67 MP
+25: 68 MP
+26: 70 MP
+27: 72 MP
+28: 74 MP
+29: 76 MP
+30: 80 MP

Mana Burn
Does not deal critical damage

Prayer
The bonuses have been changed:
Lv. 1 (66): HP recovery power for the whole party +6% (was 8)
Lv. 2 (70): HP recovery power for the whole party +8% (was 10)
Lv. 3 (74): HP recovery power for the whole party +10% (was 12)
A power enchant branch has been added
Details
+1: +10.2%
+2: +10.4%
+3: +10.5%
+4: +10.7%
+5: +10.9%
+6: +11.0%
+7: +11.2%
+8: +11.4%
+9: +11.5%
+10: +11.7%
+11: +11.8%
+12: +12.0%
+13: +12.2%
+14: +12.3%
+15: +12.5%
+16: +12.7%
+17: +12.8%
+18: +13.0%
+19: +13.2%
+20: +13.3%
+21: +13.5%
+22: +13.7%
+23: +13.8%
+24: +14.0%
+25: +14.1%
+26: +14.3%
+27: +14.5%
+28: +14.6%
+29: +14.8%
+30: +15.0%

Benediction
Used at any MP amount (was <25%)
Cast speed has been increased
Bravery enchant branch bonuses are now a percentage instead of a fixed value
Details
+1: +5% CP
+2: +6% CP
+3: +7% CP
+4: +8% CP
+5: +9% CP
+6: +10% CP
+7: +11% CP
+8: +12% CP
+9: +13% CP
+10: +14% CP
+11: +15% CP
+12: +16% CP
+13: +17% CP
+14: +18% CP
+15: +19% CP
+16: +20% CP
+17: +22% CP
+18: +23% CP
+19: +24% CP
+20: +25% CP
+21: +26% CP
+22: +27% CP
+23: +28% CP
+24: +29% CP
+25: +30% CP
+26: +31% CP
+27: +32% CP
+28: +33% CP
+29: +34% CP
+30: +35% CP

Cleanse Lv. 1 (70)
Now has 2 learning levels
Cooldown — 15 sec
Removes 3 debuffs

Divine Power Lv. 1 (70)
Now has 2 learning levels and an extra effect
Healing power +500, MP consumption by magical skills -25% for 15 seconds

Stage 2

Sigil Mastery (76*)
Magical attack +3%, MP +4%, healing power +30, MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

Skill transfer follows High Five, cannot take Stigma of Shilien, Serenade of Eva
Holy Pomander — Cardinal x1

Stage 3

Divine Lore
The power enchant branch has new bonuses
Details
MP consumption by magical skills -5%
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6%
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)

Cleanse Lv. 2 (78)
Cooldown — 8 sec
Removes 10 debuffs

Stage 4

Salvation
Now fully restores CP/HP/MP after resurrection
A cooldown enchant branch has been added
Details
+0: cooldown — 3600 sec
+1: cooldown — 3540 sec
+2: cooldown — 3480 sec
+3: cooldown — 3420 sec
+4: cooldown — 3360 sec
+5: cooldown — 3300 sec
+6: cooldown — 3240 sec
+7: cooldown — 3180 sec
+8: cooldown — 3120 sec
+9: cooldown — 3060 sec
+10: cooldown — 3000 sec
+11: cooldown — 2940 sec
+12: cooldown — 2880 sec
+13: cooldown — 2820 sec
+14: cooldown — 2760 sec
+15: cooldown — 2700 sec

Divine Power Lv. 2 (79)
Healing power +1000, MP consumption by magical skills -50% for 15 seconds

Stage 5

Purification Field (80*)
Cooldown — 15 min (was 20)

Miracle (80*)
Cooldown — 15 min (was 60)

Stage 6

Turn to Stone (81*)
A cooldown enchant branch has been added
Details
+0: cooldown — 600 sec
+1: cooldown — 584 sec
+2: cooldown — 569 sec
+3: cooldown — 554 sec
+4: cooldown — 539 sec
+5: cooldown — 524 sec
+6: cooldown — 509 sec
+7: cooldown — 494 sec
+8: cooldown — 479 sec
+9: cooldown — 464 sec
+10: cooldown — 449 sec
+11: cooldown — 434 sec
+12: cooldown — 419 sec
+13: cooldown — 404 sec
+14: cooldown — 389 sec
+15: cooldown — 370 sec

Stage 8

Enlightenment (83)
Learning level — 83 (was 81)

Stage 10

Chain Heal (84)
Learning level — 84 (was 83)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138

Stage 13

Sublime Self-Sacrifice (85)
Learning level — 85 (was 81)
Hierophant

Stage 1

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Resurrection
Range — 600 (was 400)

Kiss of Eva
The time enchant branch has been removed
The cost enchant branch has been changed — an EXP/SP bonus has been added
Details
+1: EXP/SP +1%
+2: EXP/SP +1%
+3: EXP/SP +1.5%
+4: EXP/SP +1.5%
+5: EXP/SP +2%
+6: EXP/SP +2%
+7: EXP/SP +2.5%
+8: EXP/SP +2.5%
+9: EXP/SP +3%
+10: EXP/SP +3.5%
+11: EXP/SP +3.5%
+12: EXP/SP +4%
+13: EXP/SP +4.5%
+14: EXP/SP +4.5%
+15: EXP/SP +5%
+16: EXP/SP +5.5%
+17: EXP/SP +5.5%
+18: EXP/SP +6%
+19: EXP/SP +6.5%
+20: EXP/SP +6.5%
+21: EXP/SP +7%
+22: EXP/SP +7.5%
+23: EXP/SP +7.5%
+24: EXP/SP +8%
+25: EXP/SP +8.5%
+26: EXP/SP +9%
+27: EXP/SP +9%
+28: EXP/SP +9.5%
+29: EXP/SP +9.5%
+30: EXP/SP +10%

Holy Weapon
Available for sale in .sellbuff

Regeneration Lv. 2
Now learned only up to level 2 (it used to go up to level 3)
Lv. 1: HP regeneration +10%
Lv. 2: HP regeneration +20% (was 15)

Added for learning:
Inquisitor
Not usable at the Olympiad

Word of Fear
Cooldown — 45 sec (was 150)
Chance — 75% (was 30)
A chance enchant branch has been added
Details
+1: 76%
+2: 76%
+3: 76%
+4: 77%
+5: 77%
+6: 78%
+7: 78%
+8: 79%
+9: 79%
+10: 80%
+11: 80%
+12: 81%
+13: 81%
+14: 82%
+15: 82%
+16: 83%
+17: 83%
+18: 84%
+19: 84%
+20: 85%
+21: 85%
+22: 86%
+23: 86%
+24: 87%
+25: 87%
+26: 88%
+27: 88%
+28: 89%
+29: 89%
+30: 90%

Mana Burn
Does not deal critical damage

Added for learning:
Turn Undead

Greater Might
Now has 3 learning levels
Lv. 1 (58): Physical attack +4%
MP — 54
Lv. 2 (66): Physical attack +7%
MP — 62
Lv. 3 (74): Physical attack +10%
MP — 69

New skill:
Mass Greater Might

Now has 3 learning levels
Lv. 1 (58): Physical attack +4%
MP — 108
Lv. 2 (66): Physical attack +7%
MP — 124
Lv. 3 (74): Physical attack +10%
MP — 138

Greater Shield
Now has 3 learning levels
Lv. 1 (58): Physical defense +5%
MP — 54
Lv. 2 (66): Physical defense +10%
MP — 62
Lv. 3 (74): Physical defense +15%
MP — 69

New skill:
Mass Greater Shield

Now has 3 learning levels
Lv. 1 (58): Physical defense +5%
MP — 108
Lv. 2 (66): Physical defense +10%
MP — 124
Lv. 3 (74): Physical defense +15%
MP — 138

New skill:
Mass Magic Barrier
(70)
MP — 96

New skill:
Mass Berserker Spirit
(70)
MP — 96

New skill:
Mass Mental Shield
(70)
MP — 104

New skill:
Mass Shield
(70)
MP — 78

New skill:
Mass Might
(70)
MP — 70

New skill:
Mass Acumen (70)

MP — 88

New skill:
Mass Wind Walk (70)

MP — 54

Improved Combat (70*)
A power enchant branch has been added
Details
+1: Physical attack +15.2%, physical defense +15.2%
+2: Physical attack +15.4%, physical defense +15.4%
+3: Physical attack +15.6%, physical defense +15.6%
+4: Physical attack +15.8%, physical defense +15.8%
+5: Physical attack +16%, physical defense +16%
+6: Physical attack +16.2%, physical defense +16.2%
+7: Physical attack +16.4%, physical defense +16.4%
+8: Physical attack +16.6%, physical defense +16.6%
+9: Physical attack +16.8%, physical defense +16.8%
+10: Physical attack +17%, physical defense +17%
+11: Physical attack +17.2%, physical defense +17.2%
+12: Physical attack +17.4%, physical defense +17.4%
+13: Physical attack +17.6%, physical defense +17.6%
+14: Physical attack +17.8%, physical defense +17.8%
+15: Physical attack +18%, physical defense +18%

New skill:
Mass Improved Combat (70)
MP — 65
A power enchant branch has been added
Details
+1: Physical attack +15.2%, physical defense +15.2%
+2: Physical attack +15.4%, physical defense +15.4%
+3: Physical attack +15.6%, physical defense +15.6%
+4: Physical attack +15.8%, physical defense +15.8%
+5: Physical attack +16%, physical defense +16%
+6: Physical attack +16.2%, physical defense +16.2%
+7: Physical attack +16.4%, physical defense +16.4%
+8: Physical attack +16.6%, physical defense +16.6%
+9: Physical attack +16.8%, physical defense +16.8%
+10: Physical attack +17%, physical defense +17%
+11: Physical attack +17.2%, physical defense +17.2%
+12: Physical attack +17.4%, physical defense +17.4%
+13: Physical attack +17.6%, physical defense +17.6%
+14: Physical attack +17.8%, physical defense +17.8%
+15: Physical attack +18%, physical defense +18%

Improved Condition (70*)
A power enchant branch has been added
Details
+1: HP +35.3%, MP +35.3%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%

New skill:
Mass Improved Condition (70)
MP — 65
A power enchant branch has been added
Details
+1: HP +35.3%, MP +35.3%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%

Added for learning:
Improved Critical Attack (70)

MP — 28
A power enchant branch has been added
Details
+1: Physical critical attack chance +30.2%, physical critical attack power +35.2%
+2: Physical critical attack chance +30.4%, physical critical attack power +35.4%
+3: Physical critical attack chance +30.6%, physical critical attack power +35.6%
+4: Physical critical attack chance +30.8%, physical critical attack power +35.8%
+5: Physical critical attack chance +31%, physical critical attack power +36%
+6: Physical critical attack chance +31.2%, physical critical attack power +36.2%
+7: Physical critical attack chance +31.4%, physical critical attack power +36.4%
+8: Physical critical attack chance +31.6%, physical critical attack power +36.6%
+9: Physical critical attack chance +31.8%, physical critical attack power +36.8%
+10: Physical critical attack chance +32%, physical critical attack power +37%
+11: Physical critical attack chance +32.2%, physical critical attack power +37.2%
+12: Physical critical attack chance +32.4%, physical critical attack power +37.4%
+13: Physical critical attack chance +32.6%, physical critical attack power +37.6%
+14: Physical critical attack chance +32.8%, physical critical attack power +37.8%
+15: Physical critical attack chance +33%, physical critical attack power +38%

New skill:
Mass Improved Critical Attack (70)
MP — 67
A power enchant branch has been added
Details
+1: Physical critical attack chance +30.2%, physical critical attack power +35.2%
+2: Physical critical attack chance +30.4%, physical critical attack power +35.4%
+3: Physical critical attack chance +30.6%, physical critical attack power +35.6%
+4: Physical critical attack chance +30.8%, physical critical attack power +35.8%
+5: Physical critical attack chance +31%, physical critical attack power +36%
+6: Physical critical attack chance +31.2%, physical critical attack power +36.2%
+7: Physical critical attack chance +31.4%, physical critical attack power +36.4%
+8: Physical critical attack chance +31.6%, physical critical attack power +36.6%
+9: Physical critical attack chance +31.8%, physical critical attack power +36.8%
+10: Physical critical attack chance +32%, physical critical attack power +37%
+11: Physical critical attack chance +32.2%, physical critical attack power +37.2%
+12: Physical critical attack chance +32.4%, physical critical attack power +37.4%
+13: Physical critical attack chance +32.6%, physical critical attack power +37.6%
+14: Physical critical attack chance +32.8%, physical critical attack power +37.8%
+15: Physical critical attack chance +33%, physical critical attack power +38%

New skill:
Improved Blood Awakening (70)

MP — 28

New skill:
Mass Improved Blood Awakening (70)

MP — 69

Prophecy of Fire Lv. 1 (70)
Now has 2 learning levels
Now works like Chant of Victory, but on a single target
HP +10%, magical critical chance +1, physical critical power +10%, physical attack +5%, physical defense +10%, attack speed +10%, magical attack +10%, magical defense +10%, cast speed +10%, resistance to debuffs +5%, accuracy +2, speed -10%

New skill:
Mass Prophecy of Fire Lv. 1 (70)

Affects party members in range
MP — 284
HP +10%, mag. crit chance +1, phys. crit power +10%, phys. attack +5%, phys. defense +10%, attack speed +10%, mag. attack +10%, mag. defense +10%, casting speed +10%, debuff resistance +5%, accuracy +2, speed -10%

New skill:
Divine Improvement Lv. 1 (70)
Type — trigger
Can trigger from auto-attacks and attack skills
With a 30% chance, party members get physical skill power +5% and magic resistance +1% for 10 seconds

Mystic Immunity Lv. 1 (70)
Now has 2 learning levels
Cooldown — 3 min
Makes the target immune to debuffs for 15 seconds. Party members only

Stage 2

Sigil Mastery (76*)
Magical attack +3%, MP +4% (was 5), MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

Stage 3

New skill:
Brilliant Heal Lv. 1 (77)
Type — active
Radius — 600
Cast — 6 s
Cooldown — 10 s
MP — 209
Restores 9% CP to every nearby party member except the caster. Uses 2 Spirit Ore and 300 HP.

Divine Lore
The power enchant branch has new bonuses
Details
MP consumption by magical skills -5%
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6%
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)

Prophecy of Fire Lv. 2 (78)
HP +20%, magical critical chance +2, physical critical power +20%, physical attack +10%, physical defense +20%, attack speed +20%, magical attack +20%, magical defense +20%, cast speed +20%, resistance to debuffs +10%, accuracy +4, speed -20%

Mass Prophecy of Fire Lv. 2 (78)
HP +20%, mag. crit chance +2, phys. crit power +20%, phys. attack +10%, phys. defense +20%, attack speed +20%, mag. attack +20%, mag. defense +20%, casting speed +20%, debuff resistance +10%, accuracy +4, speed -20%

Stage 4

Divine Improvement Lv. 2 (79)
With a 30% chance, party members get physical skill power +10% and magic resistance +3% for 10 seconds

Mystic Immunity Lv. 2 (79)
Cooldown — 2.5 min
Makes the target immune to debuffs for 30 seconds. Party members only

Spell Turning (79*)
A range enchant branch has been added
Details
+0: range — 150
+1: 170
+2: 190
+3: 210
+4: 230
+5: 250
+6: 270
+7: 290
+8: 310
+9: 330
+10: 350
+11: 370
+12: 390
+13: 410
+14: 430
+15: 450

Stage 5

Piercing Attack (80*)

Brilliant Heal Lv. 2 (80)
MP — 229
Restores 12% CP to every nearby party member except the caster. Uses 2 Spirit Ore and 350 HP.

Stage 6

Turn to Stone (81*)
A cooldown enchant branch has been added
Details
+0: cooldown — 600 sec
+1: cooldown — 584 sec
+2: cooldown — 569 sec
+3: cooldown — 554 sec
+4: cooldown — 539 sec
+5: cooldown — 524 sec
+6: cooldown — 509 sec
+7: cooldown — 494 sec
+8: cooldown — 479 sec
+9: cooldown — 464 sec
+10: cooldown — 449 sec
+11: cooldown — 434 sec
+12: cooldown — 419 sec
+13: cooldown — 404 sec
+14: cooldown — 389 sec
+15: cooldown — 370 sec

Stage 8

Enlightenment (83)
Learning level — 83 (was 81)

Divine Improvement Lv. 3 (83)
With a 30% chance, party members get physical skill power +15% and magic resistance +5% for 10 seconds

Brilliant Heal Lv. 3 (83)
Restores 15% CP to every nearby party member except the caster. Uses 2 Spirit Ore and 400 HP.
Enchant branch for power
Details
+1: 15.2%
+2: 15.4%
+3: 15.6%
+4: 15.8%
+5: 16.0%
+6: 16.2%
+7: 16.4%
+8: 16.6%
+9: 16.8%
+10: 17.0%
+11: 17.2%
+12: 17.4%
+13: 17.6%
+14: 17.8%
+15: 18.0%

Stage 10

Added for learning:
Chain Heal (84)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138

Stage 13

Counter Critical (85)
Learning level — 85 (was 83)
Doesn't stack with Chant of Protection
8-second trigger: with a melee weapon, physical critical damage power +70% (was 100)

Navigation | Humans | Dark Elves | Kamaels

Elves

Eva's Templar

Stage 1

Aggression
The formula has been reworked — the skill is now 3 times as effective

Aura of Hate
The static cooldown has been removed

Removed:
Vanguard
Transformation skills are now learned automatically

Full Swing
Attribute — light, 20 (was without attribute)
Not usable at the Olympiad

Cleave
Attribute — light, 20 (was without attribute)
Not usable at the Olympiad

Guillotine Attack
Attribute — light, 20 (was without attribute)
Not usable at the Olympiad

Two-handed Sword Mastery
Works exactly like its predecessor, but only with two-handed swords (it used to work with two-handed blunts too)

Boost Morale
Cast — 10 s, static (was 2 s, dynamic)
Animation changed

Spirit Barrier
The cost enchant branch is now called power, and its bonuses have been adjusted
Details
+0: magic defense +30%
+1: +30.5%
+2: +30.7%
+3: +30.8%
+4: +31.0%
+5: +31.1%
+6: +31.3%
+7: +31.4%
+8: +31.6%
+9: +31.7%
+10: +31.9%
+11: +32.1%
+12: +32.2%
+13: +32.4%
+14: +32.5%
+15: +32.7%
+16: +32.8%
+17: +33.0%
+18: +33.1%
+19: +33.3%
+20: +33.4%
+21: +33.6%
+22: +33.8%
+23: +33.9%
+24: +34.1%
+25: +34.2%
+26: +34.4%
+27: +34.5%
+28: +34.7%
+29: +34.8%
+30: +35.0%

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%

Added for learning:
Divine Blade

Guard Stance
The power enchant branch has been reworked — it has new bonuses and a new name
Details
+0: phys. defense +256.5, 2.00 MP/tick, MP consumption — 13
+1: +259.4 / 1.98 / 12
+2: +262.3 / 1.96 / 12
+3: +265.2 / 1.95 / 12
+4: +268.1 / 1.93 / 11
+5: +271.0 / 1.91 / 11
+6: +274.0 / 1.90 / 10
+7: +276.9 / 1.88 / 10
+8: +279.8 / 1.86 / 10
+9: +282.7 / 1.85 / 9
+10: +285.6 / 1.83 / 9
+11: +288.5 / 1.81 / 9
+12: +291.5 / 1.80 / 9
+13: +294.4 / 1.78 / 8
+14: +297.3 / 1.76 / 8
+15: +300.2 / 1.75 / 8
+16: +303.1 / 1.73 / 7
+17: +306.0 / 1.71 / 7
+18: +309.0 / 1.70 / 7
+19: +311.9 / 1.68 / 6
+20: +314.8 / 1.66 / 6
+21: +317.7 / 1.65 / 6
+22: +320.6 / 1.63 / 5
+23: +323.5 / 1.61 / 5
+24: +326.5 / 1.60 / 5
+25: +329.4 / 1.58 / 4
+26: +332.3 / 1.56 / 4
+27: +335.2 / 1.55 / 4
+28: +338.1 / 1.53 / 3
+29: +341.0 / 1.51 / 3
+30: +344.0 / 1.50 / 3

Skill completely changed:
Charm
Now works exactly like Curse Gloom, but as a physical skill
Character44485256586062646668707274
Skill12345678910111213
Power4705606507408309201010110011901280137014601550

Added for learning:
Banish Undead

New skill:

Provoke Aura
Type — toggle
Lv. 1 (56): makes nearby enemies attack you, power 2500
Range — 100
Lv. 2 (62): makes nearby enemies attack you, power 5000
Range — 200
Lv. 3 (68): makes nearby enemies attack you, power 10000
Range — 300

New skill:
Protection of Faith
Type — active (buff)
MP — 43
Range — 600
Cast — 2.5 sec
Cooldown — 45 sec (static)
Lv. 1 (56): for 7 seconds gives a party member physical defense +360 and magic defense +270 and absorbs 30% of the damage they take
Lv. 2 (62): for 8 seconds gives a party member physical defense +540 and magic defense +420 and absorbs 40% of the damage they take
Lv. 3 (70): for 9 seconds gives a party member physical defense +720 and magic defense +570 and absorbs 50% of the damage they take

Patience
A power enchant branch has been added
Details
+0: phys. skill power +20%
+1: +20.50%
+2: +20.62%
+3: +20.74%
+4: +20.86%
+5: +20.98%
+6: +21.10%
+7: +21.22%
+8: +21.34%
+9: +21.47%
+10: +21.59%
+11: +21.71%
+12: +21.83%
+13: +21.95%
+14: +22.07%
+15: +22.19%
+16: +22.31%
+17: +22.43%
+18: +22.55%
+19: +22.67%
+20: +22.79%
+21: +22.91%
+22: +23.03%
+23: +23.16%
+24: +23.28%
+25: +23.40%
+26: +23.52%
+27: +23.64%
+28: +23.76%
+29: +23.88%
+30: +24.00%

Combat Aura
Now is a toggle
Learning levels have been changed
Lv. 1 (64): For party members: physical attack +3%, attack speed +3%, magical attack +3%, cast speed +3%
MP — 38
Lv. 2 (70): For party members: physical attack +4%, attack speed +4%, magical attack +4%, cast speed +4%
MP — 48

Challenge for Fate Lv. 1 (68)
Not usable at the Olympiad
Now has 3 learning levels
Cooldown — 50 sec
Provokes enemies, physical defense +180 and magical defense +130 for party members for 10 seconds

Shield of Faith Lv. 1 (70)
When a tank joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, a 7-minute penalty applies, but only to tanks who join the party after the skill was used
The effect ends when the tank leaves the party
Now has 2 learning levels
For 15 seconds party members get physical defense +1800 and magical defense +1350, and 50% of the damage they take is absorbed

Stage 2

Challenge for Fate Lv. 2 (76)
Cooldown — 45 sec
Provokes enemies, physical defense +270 and magical defense +200 for party members for 12 seconds

Stage 3

Magical Mirror
Duration — 20 min (was 5)

Stage 4

Combat Aura Lv. 3 (79)
For party members: physical attack +5%, attack speed +5%, magical attack +5%, cast speed +5%
MP — 52
A new enchant branch moves 1% to 10% of the damage taken by party members onto the tank

Shield of Faith Lv. 2 (79)
For 15 seconds party members get physical defense +3600 and magical defense +2700, and 90% of the damage they take is absorbed
The time enchant branch has been changed — cooldown reduction has been added
Details
+0: duration — 15 sec, cooldown — 900 sec
+1: duration — 16 sec, cooldown — 890 sec
+2: duration — 17 sec, cooldown — 880 sec
+3: duration — 18 sec, cooldown — 870 sec
+4: duration — 19 sec, cooldown — 860 sec
+5: duration — 20 sec, cooldown — 850 sec
+6: duration — 21 sec, cooldown — 840 sec
+7: duration — 22 sec, cooldown — 830 sec
+8: duration — 23 sec, cooldown — 820 sec
+9: duration — 24 sec, cooldown — 810 sec
+10: duration — 25 sec, cooldown — 800 sec
+11: duration — 26 sec, cooldown — 790 sec
+12: duration — 27 sec, cooldown — 780 sec
+13: duration — 28 sec, cooldown — 760 sec
+14: duration — 29 sec, cooldown — 740 sec
+15: duration — 30 sec, cooldown — 720 sec

Stage 5

Symbol of Defense (80*)
For reference:
Physical defense +1000, magical defense +800, resistance to cancel +80%

Stage 6

Sixth Sense (81*)
A penalty enchant branch has been added
Details
+1: Evasion +15 when HP<31%
+2: Evasion +15 when HP<32%
+3: Evasion +15 when HP<33%
+4: Evasion +15 when HP<34%
+5: Evasion +15 when HP<35%
+6: Evasion +15 when HP<36%
+7: Evasion +15 when HP<37%
+8: Evasion +15 when HP<38%
+9: Evasion +15 when HP<39%
+10: Evasion +15 when HP<40%
+11: Evasion +15 when HP<41%
+12: Evasion +15 when HP<42%
+13: Evasion +15 when HP<43%
+14: Evasion +15 when HP<44%
+15: Evasion +15 when HP<45%

Stage 8

Anti Magic Armor (83)
Learning level — 83 (was 81)

Shield Strike (83)
Learning level — 83 (was 40)

Stage 13

Eva's Will (85)
Learning level — 85 (was 83)

Touch of Eva (85)
Learning level — 85 (was 83)
Restores 50% of the party's HP. For 1 minute: cancel resistance +100%, debuff resistance +30%, incoming healing power +30%, physical defense +25%, magical defense +25%, magical attack +30%, speed +30. Restores 50 HP every second.

Summon Smart Cubic (85)
Learning level — 85 (was 80)

Challenge for Fate Lv. 3 (85)
Cooldown — 40 sec
Provokes enemies, physical defense +360 and magical defense +270 for party members for 15 seconds
Sword Muse

Stage 1

All songs and combo buffs last 5 minutes (was 2)

The penalty for recasting buffs works differently now:
> no penalty from the 30th second of the countdown (the character is treated as having no buffs)
> penalty — 15 MP (was 30) (for example, the first song/combo buff costs 60, the second 75, and so on)

All combo buffs and Melody of Shadows have new cost and time enchant branches
Time (2nd profession)
+1: 310 sec
+2: 320 sec
+3: 330 sec
+4: 340 sec
+5: 350 sec
+6: 360 sec
+7: 370 sec
+8: 380 sec
+9: 390 sec
+10: 400 sec
+11: 410 sec
+12: 420 sec
+13: 430 sec
+14: 440 sec
+15: 450 sec
+16: 460 sec
+17: 470 sec
+18: 480 sec
+19: 490 sec
+20: 500 sec
+21: 510 sec
+22: 520 sec
+23: 530 sec
+24: 540 sec
+25: 550 sec
+26: 560 sec
+27: 570 sec
+28: 580 sec
+29: 590 sec
+30: 600 sec
Time (3rd profession)
+1: 320 sec
+2: 340 sec
+3: 360 sec
+4: 380 sec
+5: 400 sec
+6: 420 sec
+7: 440 sec
+8: 460 sec
+9: 480 sec
+10: 500 sec
+11: 520 sec
+12: 540 sec
+13: 560 sec
+14: 580 sec
+15: 600 sec

Combo buffs added:
> they replace the listed songs and dances
> they don't stack with the songs and dances they replace
> usable at the Olympiad
Combo buffAvailable fromReplaces
Daring Melody
Physical critical chance +100%, physical critical power +35%
40Song of Hunter
Dance of Fire
Knight Melody
Physical defense +25%, magical defense +30%
43Song of Earth
Song of Warding
Drum Melody
HP +30%, speed +20
46Song of Vitality
Song of Wind
Warrior Melody
Physical attack +12%, magical attack +20%
49Dance of the Warrior
Dance of the Mystic
Wizard Melody
Attack speed +15%, cast speed +30%, chance to interrupt cast -40
52Dance of Fury
Dance of Concentration
Refreshing Melody
Accuracy +4, evasion +3, HP regeneration +20%
55Dance of Inspiration
Song of Life
Song of Water
Sacredness Melody
Holy attack +20, dark resistance +20
58Dance of Light
Song of Invocation
Pipe Organ Melody
Fire/water resistance +30
62Song of Flame Guard
Dance of Aqua Guard
Harp Melody
Wind/earth resistance +30
66Song of Storm Guard
Dance of Earth Guard
Divine Meditation Melody
Lv. 1: MP consumption by physical skills/songs/dances -2.5%, MP consumption by magical skills -7.5%, physical/magical skill cooldown -10%, MP regeneration +10%
Lv. 2: MP consumption by physical skills/songs/dances -5%, MP consumption by magical skills -15%, physical/magical skill cooldown -20%, MP regeneration +20%
70 | 77Song of Renewal
Song of Meditation
Divine Lore Melody
Vampirism +8%, damage reflection +20%
74Dance of the Vampire
Song of Vengeance
Divine Champion Melody
MP consumption by physical skills/songs/dances -20%, physical skill/song/dance cooldown -10%, magical critical chance +100%
78Song of Champion
Dance of Siren
Superior Elemental Melody
Fire/water/wind/earth/dark/holy resistance +30
79Dance of Alignment
Song of Elemental

Removed:
Charm

Aggression
The formula has been reworked — the skill is now 3 times as effective

Spirit Barrier
The cost enchant branch is now called power, and its bonuses have been adjusted
Details
+0: magic defense +30%
+1: +30.5%
+2: +30.7%
+3: +30.8%
+4: +31.0%
+5: +31.1%
+6: +31.3%
+7: +31.4%
+8: +31.6%
+9: +31.7%
+10: +31.9%
+11: +32.1%
+12: +32.2%
+13: +32.4%
+14: +32.5%
+15: +32.7%
+16: +32.8%
+17: +33.0%
+18: +33.1%
+19: +33.3%
+20: +33.4%
+21: +33.6%
+22: +33.8%
+23: +33.9%
+24: +34.1%
+25: +34.2%
+26: +34.4%
+27: +34.5%
+28: +34.7%
+29: +34.8%
+30: +35.0%

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%
Lv. 3 (56): PvE damage +20%

Psycho Symphony
Cast — 2.5 sec (was 3)
Cooldown — 12 sec (was 15)
Hits more targets
Skill power has been increased
Learning levels have been changed
Character404346495255586062646668707274
Skill123456789101112131415
MP505356596265687175798387919599
Power52959466473981990499410891189129414041519163917641894
Debuff*-5%-5%-5%-10%-10%-10%-15%-15%-15%-20%-20%-20%-25%-25%-30%
*reduction of speed/attack speed/cast speed
A power enchant branch has been added
Details
+1: Power — 1924, duration — 10.0 sec
+2: Power — 1954, duration — 10.2 sec
+3: Power — 1984, duration — 10.3 sec
+4: Power — 2014, duration — 10.5 sec
+5: Power — 2044, duration — 10.7 sec
+6: Power — 2074, duration — 10.9 sec
+7: Power — 2104, duration — 11.0 sec
+8: Power — 2134, duration — 11.2 sec
+9: Power — 2164, duration — 11.4 sec
+10: Power — 2194, duration — 11.6 sec
+11: Power — 2224, duration — 11.7 sec
+12: Power — 2254, duration — 11.9 sec
+13: Power — 2284, duration — 12.1 sec
+14: Power — 2314, duration — 12.2 sec
+15: Power — 2344, duration — 12.4 sec
+16: Power — 2374, duration — 12.6 sec
+17: Power — 2404, duration — 12.8 sec
+18: Power — 2434, duration — 12.9 sec
+19: Power — 2464, duration — 13.1 sec
+20: Power — 2494, duration — 13.3 sec
+21: Power — 2524, duration — 13.4 sec
+22: Power — 2554, duration — 13.6 sec
+23: Power — 2584, duration — 13.8 sec
+24: Power — 2614, duration — 14.0 sec
+25: Power — 2644, duration — 14.1 sec
+26: Power — 2674, duration — 14.3 sec
+27: Power — 2704, duration — 14.5 sec
+28: Power — 2734, duration — 14.7 sec
+29: Power — 2764, duration — 14.8 sec
+30: Power — 2794, duration — 15.0 sec

Sword Symphony
Cooldown — 12 sec (was 15)
Now deals area damage within a 150 radius
Hits more targets
Learning levels have been changed
Character46525862667074
Skill1234567
MP45525864697377
Power6347799441129134415791804
A power enchant branch has been added
Details
+1: Power — 1829, duration — 10.0 sec
+2: Power — 1854, duration — 10.2 sec
+3: Power — 1879, duration — 10.3 sec
+4: Power — 1904, duration — 10.5 sec
+5: Power — 1929, duration — 10.7 sec
+6: Power — 1954, duration — 10.9 sec
+7: Power — 1979, duration — 11.0 sec
+8: Power — 2004, duration — 11.2 sec
+9: Power — 2029, duration — 11.4 sec
+10: Power — 2054, duration — 11.6 sec
+11: Power — 2079, duration — 11.7 sec
+12: Power — 2104, duration — 11.9 sec
+13: Power — 2129, duration — 12.1 sec
+14: Power — 2154, duration — 12.2 sec
+15: Power — 2179, duration — 12.4 sec
+16: Power — 2204, duration — 12.6 sec
+17: Power — 2229, duration — 12.8 sec
+18: Power — 2254, duration — 12.9 sec
+19: Power — 2279, duration — 13.1 sec
+20: Power — 2304, duration — 13.3 sec
+21: Power — 2329, duration — 13.4 sec
+22: Power — 2354, duration — 13.6 sec
+23: Power — 2379, duration — 13.8 sec
+24: Power — 2404, duration — 14.0 sec
+25: Power — 2429, duration — 14.1 sec
+26: Power — 2454, duration — 14.3 sec
+27: Power — 2479, duration — 14.5 sec
+28: Power — 2504, duration — 14.7 sec
+29: Power — 2529, duration — 14.8 sec
+30: Power — 2554, duration — 15.0 sec

Battle Whisper
No longer occupies a song/dance slot

New skill:
Melody of Shadows (70)
Type — active (buff)
MP — 60
Range — 1000
Cast — 2.5 sec
Cooldown — 2 sec
For party members: speed -50%, prevents monster aggression

Inner Rhythm Lv. 1 (70)
Now has 2 learning levels
MP consumption by songs/dances -5%

Stage 2

Song of Wind Storm (76*)
Party: bow resistance +10% and crossbow resistance +10% (was 5)

Stage 3

Added for learning:
Rush Lv. 1 (78)
Now has 2 learning levels
Cooldown — 5 s

Inner Rhythm Lv. 2 (78)
MP consumption by songs/dances -10%
The power enchant branch has been changed
Details
+1: MP consumption -10.4%
+2: MP consumption -10.8%
+3: MP consumption -11.2%
+4: MP consumption -11.6%
+5: MP consumption -12%
+6: MP consumption -12.4%
+7: MP consumption -12.8%
+8: MP consumption -13.2%
+9: MP consumption -13.6%
+10: MP consumption -14%
+11: MP consumption -14.4%
+12: MP consumption -14.8%
+13: MP consumption -15.2%
+14: MP consumption -15.6%
+15: MP consumption -16%

Stage 5

Symbol of Noise (80*)

Stage 6

Rush Lv. 2 (81)
Cooldown — 3 s (standard)
Added a range enhancement branch — each level gives +10 (+30 — 700)

Sixth Sense (81*)
A penalty enchant branch has been added
Details
+1: Evasion +15 when HP<31%
+2: Evasion +15 when HP<32%
+3: Evasion +15 when HP<33%
+4: Evasion +15 when HP<34%
+5: Evasion +15 when HP<35%
+6: Evasion +15 when HP<36%
+7: Evasion +15 when HP<37%
+8: Evasion +15 when HP<38%
+9: Evasion +15 when HP<39%
+10: Evasion +15 when HP<40%
+11: Evasion +15 when HP<41%
+12: Evasion +15 when HP<42%
+13: Evasion +15 when HP<43%
+14: Evasion +15 when HP<44%
+15: Evasion +15 when HP<45%

Added for learning:
Dual Dagger Mastery (81)
With dual daggers: phys. attack +87.5, blow skill landing chance +5%, MP consumption by phys. skills -3%.
A power enchant branch has been added
Details
+1: +90.4 / +5.2% / -3.2%
+2: +93.3 / +5.4% / -3.4%
+3: +96.2 / +5.6% / -3.6%
+4: +99.1 / +5.8% / -3.8%
+5: +102.0 / +6.0% / -4.0%
+6: +104.9 / +6.2% / -4.2%
+7: +107.8 / +6.4% / -4.4%
+8: +110.7 / +6.6% / -4.6%
+9: +113.6 / +6.8% / -4.8%
+10: +116.5 / +7.0% / -5.0%
+11: +119.4 / +7.2% / -5.2%
+12: +122.3 / +7.4% / -5.4%
+13: +125.2 / +7.6% / -5.6%
+14: +128.1 / +7.8% / -5.8%
+15: +131.0 / +8.0% / -6.0%

Stage 8

Deadly Strike (83)
Learning level — 83 (was 40)

Stage 10

Song of Purification (84)
Learning level — 84 (was 83)
Duration — 30 sec (was 120)
Cooldown — 5 min static (was 4 dynamic)
Speed +4, physical/magical defense +10%, incoming critical damage -10%, 80% chance to clear the party's debuffs, debuff resistance +30%, incoming healing power +30%
Wind Rider

Stage 1

Vicious Stance
The Cost enchant branch is now Critical Power — at +30 it gives +7% critical damage power

Removed:
Charm

Party Ultimate Evasion

Now covers the whole party
When a dagger user joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, an 8-minute penalty applies, but only to dagger users who join the party after the skill was used
All dagger users in the party share one cooldown
The effect ends when the dagger user leaves the party
Additionally absorbs 15/30% of magical damage

Acrobatic Move
Penalty removed (stun resistance -11%)

Esprit
Penalty removed (hold resistance -11%)

New skill:
Mass Deadly Blow
Type — active
Cooldown — 5 sec
Radius — 200
Targets — 8-12
It deals mass damage
Shares its cooldown with Deadly Blow — the cooldown depends on which of the two was used last
Has the same enchant branches as Deadly Blow

Spirit Barrier
The cost enchant branch is now called power, and its bonuses have been adjusted
Details
+0: magic defense +30%
+1: +30.5%
+2: +30.7%
+3: +30.8%
+4: +31.0%
+5: +31.1%
+6: +31.3%
+7: +31.4%
+8: +31.6%
+9: +31.7%
+10: +31.9%
+11: +32.1%
+12: +32.2%
+13: +32.4%
+14: +32.5%
+15: +32.7%
+16: +32.8%
+17: +33.0%
+18: +33.1%
+19: +33.3%
+20: +33.4%
+21: +33.6%
+22: +33.8%
+23: +33.9%
+24: +34.1%
+25: +34.2%
+26: +34.4%
+27: +34.5%
+28: +34.7%
+29: +34.8%
+30: +35.0%

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%

Removed:
Summon Treasure Key

New skill:
Barrage of Nails

Cast — 1.73 sec
Cooldown — 7 sec
Attacks nearby enemies, reduces their speed by 50, applies bleed
Character46525862667074767879
Skill12345678910
MP78838894100106113120127135
Power1298209828983698449852986098689876988498
Bleed duration, sec55667788910
Bleed power25303540455055606570

Mortal Strike
Duration — 20 min (was 2)

Focus Chance
Duration — 20 min (was 2)
Now has 3 learning levels
Lv. 1 (62): Physical critical chance from front -10%, physical critical chance from side +10%, physical critical chance from behind +20%
Lv. 2 (70): Physical critical chance from front -20%, physical critical chance from side +20%, physical critical chance from behind +40%

Focus Death
Duration — 20 min (was 2)
Now has 3 learning levels
Lv. 1 (62): physical critical chance -10%, frontal physical critical power -10%, blow skill success rate +20%, physical critical power from behind +30%
Lv. 2 (70): physical critical chance -20%, frontal physical critical power -20%, blow skill success rate +40%, physical critical power from behind +60%

New skill:
Flash Dagger

Range — 300
Cast — 1.5 sec
Blinds enemies in front of you for 3 seconds and stops them from picking a new target
Character6872767879808182
Skill12345678
MP7477808386899295
Cooldown, sec4545404037.53532.530

Critical Wound Lv. 1 (70)
Now has 2 learning levels
Incoming critical damage +15%

Stage 2

New skill:
Mass Trick

Type — active (debuff)
MP — 92
Range — 300
Cast — 1.5 sec
Cooldown — 30 sec (static)
Makes enemies lose their target and debuffs their attack speed and cast speed for 20 seconds
Character76777879
Skill1234
Attack/cast speed debuff-3%-6%-8%-10%

Stage 3

Shadow Step (78)
Learning level — 78 (was 40)

Focus Chance Lv. 3 (78)
Physical critical chance from front -30%, physical critical chance from side +30%, physical critical chance from behind +60%

Focus Death Lv. 3 (78)
Physical critical chance -30%, frontal physical critical power -30%, blow skill success rate +60%, physical critical power from behind +90%

Assassination
The first power enchant branch has been changed
Details
+1: When using a dagger, physical attack +71, physical critical attack chance +3%, physical critical damage +0.2%
+2: When using a dagger, physical attack +72, physical critical attack chance +3%, physical critical damage +0.4%
+3: When using a dagger, physical attack +73, physical critical attack chance +3%, physical critical damage +0.6%
+4: When using a dagger, physical attack +74, physical critical attack chance +3%, physical critical damage +0.8%
+5: When using a dagger, physical attack +75, physical critical attack chance +3%, physical critical damage +1%
+6: When using a dagger, physical attack +76, physical critical attack chance +3%, physical critical damage +1.2%
+7: When using a dagger, physical attack +77, physical critical attack chance +3%, physical critical damage +1.4%
+8: When using a dagger, physical attack +78, physical critical attack chance +3%, physical critical damage +1.6%
+9: When using a dagger, physical attack +79, physical critical attack chance +3%, physical critical damage +1.8%
+10: When using a dagger, physical attack +80, physical critical attack chance +3%, physical critical damage +2%
+11: When using a dagger, physical attack +81, physical critical attack chance +3%, physical critical damage +2.2%
+12: When using a dagger, physical attack +82, physical critical attack chance +3%, physical critical damage +2.4%
+13: When using a dagger, physical attack +83, physical critical attack chance +3%, physical critical damage +2.6%
+14: When using a dagger, physical attack +84, physical critical attack chance +3%, physical critical damage +2.8%
+15: When using a dagger, physical attack +85, physical critical attack chance +3%, physical critical damage +3%

Focus Skill Mastery (78*)
A cost enchant branch has been added
Details
+0: 2 MP/tick, MP consumption — 36
+1: 1.933 / 35
+2: 1.867 / 34
+3: 1.800 / 32
+4: 1.733 / 31
+5: 1.667 / 30
+6: 1.600 / 29
+7: 1.533 / 28
+8: 1.467 / 26
+9: 1.400 / 25
+10: 1.333 / 24
+11: 1.267 / 23
+12: 1.200 / 22
+13: 1.133 / 20
+14: 1.067 / 19
+15: 1.000 / 18

Stage 4

Dodge
Cooldown — 60 sec (was 75)

Critical Wound Lv. 2 (79)
Incoming critical damage +30%

Stage 5

Symbol of the Assassin (80*)
Evasion +20 (was 15), evasion from physical skills +25%, absorbs 15% of magical damage, Blow skill success rate +50% (was 20)

Stage 6

Sixth Sense (81*)
A penalty enchant branch has been added
Details
+1: Evasion +15 when HP<31%
+2: Evasion +15 when HP<32%
+3: Evasion +15 when HP<33%
+4: Evasion +15 when HP<34%
+5: Evasion +15 when HP<35%
+6: Evasion +15 when HP<36%
+7: Evasion +15 when HP<37%
+8: Evasion +15 when HP<38%
+9: Evasion +15 when HP<39%
+10: Evasion +15 when HP<40%
+11: Evasion +15 when HP<41%
+12: Evasion +15 when HP<42%
+13: Evasion +15 when HP<43%
+14: Evasion +15 when HP<44%
+15: Evasion +15 when HP<45%

Dual Dagger Mastery (81*)
With dual daggers: phys. attack +87.5, blow skill landing chance +5%, MP consumption by phys. skills -3%.
A power enchant branch has been added
Details
+1: +90.4 / +5.2% / -3.2%
+2: +93.3 / +5.4% / -3.4%
+3: +96.2 / +5.6% / -3.6%
+4: +99.1 / +5.8% / -3.8%
+5: +102.0 / +6.0% / -4.0%
+6: +104.9 / +6.2% / -4.2%
+7: +107.8 / +6.4% / -4.4%
+8: +110.7 / +6.6% / -4.6%
+9: +113.6 / +6.8% / -4.8%
+10: +116.5 / +7.0% / -5.0%
+11: +119.4 / +7.2% / -5.2%
+12: +122.3 / +7.4% / -5.4%
+13: +125.2 / +7.6% / -5.6%
+14: +128.1 / +7.8% / -5.8%
+15: +131.0 / +8.0% / -6.0%

Stage 7

Expose Weak Point (82)
Learning level — 82 (was 81)

Stage 8

Hide (83)
Learning level — 83 (was 81)

Throwing Dagger (83)
Learning level — 83 (was 80)

Stage 10

Dual Blow (84)
Learning level — 84 (was 83)

Stage 13

Wind Riding (85)
Learning level — 85 (was 83)
Moonlight Sentinel

Stage 1

Vicious Stance
The Cost enchant branch is now Critical Power — at +30 it gives +7% critical damage power

Removed:
Charm

Ultimate Evasion Lv.1

Additionally absorbs 15% of magical damage
A cooldown enchant branch has been added
Details
+0: cooldown — 900 sec
+1: cooldown — 880 sec
+2: cooldown — 865 sec
+3: cooldown — 850 sec
+4: cooldown — 836 sec
+5: cooldown — 821 sec
+6: cooldown — 806 sec
+7: cooldown — 791 sec
+8: cooldown — 776 sec
+9: cooldown — 761 sec
+10: cooldown — 747 sec
+11: cooldown — 732 sec
+12: cooldown — 717 sec
+13: cooldown — 702 sec
+14: cooldown — 687 sec
+15: cooldown — 672 sec
+16: cooldown — 658 sec
+17: cooldown — 643 sec
+18: cooldown — 628 sec
+19: cooldown — 613 sec
+20: cooldown — 598 sec
+21: cooldown — 583 sec
+22: cooldown — 569 sec
+23: cooldown — 554 sec
+24: cooldown — 539 sec
+25: cooldown — 524 sec
+26: cooldown — 509 sec
+27: cooldown — 494 sec
+28: cooldown — 480 sec
+29: cooldown — 465 sec
+30: cooldown — 450 sec

Acrobatic Move
Penalty removed (stun resistance -11%)

Esprit
Penalty removed (hold resistance -11%)

Spirit Barrier
The cost enchant branch is now called power, and its bonuses have been adjusted
Details
+0: magic defense +30%
+1: +30.5%
+2: +30.7%
+3: +30.8%
+4: +31.0%
+5: +31.1%
+6: +31.3%
+7: +31.4%
+8: +31.6%
+9: +31.7%
+10: +31.9%
+11: +32.1%
+12: +32.2%
+13: +32.4%
+14: +32.5%
+15: +32.7%
+16: +32.8%
+17: +33.0%
+18: +33.1%
+19: +33.3%
+20: +33.4%
+21: +33.6%
+22: +33.8%
+23: +33.9%
+24: +34.1%
+25: +34.2%
+26: +34.4%
+27: +34.5%
+28: +34.7%
+29: +34.8%
+30: +35.0%

Double Shot
Duel enchant power raised by 30%

Burst Shot
Range — 900 (was 500)
PvE damage has been increased
Power has been increased 3 times
The skill cast speed has been decreased
Now can deal critical damage
Duel enchant power has been raised considerably

Blessing of Sagittarius
A power enchant branch has been added
Details
+1: physical skill cooldown -20.3%
+2: physical skill cooldown -20.5%
+3: physical skill cooldown -20.7%
+4: physical skill cooldown -20.9%
+5: physical skill cooldown -21.1%
+6: physical skill cooldown -21.3%
+7: physical skill cooldown -21.5%
+8: physical skill cooldown -21.7%
+9: physical skill cooldown -21.9%
+10: physical skill cooldown -22.1%
+11: physical skill cooldown -22.3%
+12: physical skill cooldown -22.5%
+13: physical skill cooldown -22.7%
+14: physical skill cooldown -22.9%
+15: physical skill cooldown -23.1%
+16: physical skill cooldown -23.2%
+17: physical skill cooldown -23.4%
+18: physical skill cooldown -23.6%
+19: physical skill cooldown -23.8%
+20: physical skill cooldown -24.0%
+21: physical skill cooldown -24.2%
+22: physical skill cooldown -24.4%
+23: physical skill cooldown -24.6%
+24: physical skill cooldown -24.8%
+25: physical skill cooldown -25.0%
+26: physical skill cooldown -25.2%
+27: physical skill cooldown -25.4%
+28: physical skill cooldown -25.6%
+29: physical skill cooldown -25.8%
+30: physical skill cooldown -26.0%

Rapid Fire
Duration — 20 min (was 2)
Attack range -30% (was -50%)
The enchant branch has been adjusted to these percentages

Stage 3

Archery
Skill enchant bonuses have been changed
Details
+1: physical attack +203, bow shooting range +55, physical attack +0.5%
+2: physical attack +206, bow shooting range +55, physical attack +0.5%
+3: physical attack +210, bow shooting range +60, physical attack +1%
+4: physical attack +213, bow shooting range +60, physical attack +1%
+5: physical attack +216, bow shooting range +60, physical attack +1%
+6: physical attack +220, bow shooting range +65, physical attack +1.5%
+7: physical attack +223, bow shooting range +65, physical attack +1.5%
+8: physical attack +226, bow shooting range +65, physical attack +1.5%
+9: physical attack +230, bow shooting range +70, physical attack +2%
+10: physical attack +233, bow shooting range +70, physical attack +2%
+11: physical attack +236, bow shooting range +70, physical attack +2%
+12: physical attack +240, bow shooting range +75, physical attack +2.5%
+13: physical attack +243, bow shooting range +75, physical attack +2.5%
+14: physical attack +246, bow shooting range +75, physical attack +2.5%
+15: physical attack +250, bow shooting range +80, physical attack +3%

Focus Skill Mastery (78*)
A cost enchant branch has been added
Details
+0: 2 MP/tick, MP consumption — 36
+1: 1.933 / 35
+2: 1.867 / 34
+3: 1.800 / 32
+4: 1.733 / 31
+5: 1.667 / 30
+6: 1.600 / 29
+7: 1.533 / 28
+8: 1.467 / 26
+9: 1.400 / 25
+10: 1.333 / 24
+11: 1.267 / 23
+12: 1.200 / 22
+13: 1.133 / 20
+14: 1.067 / 19
+15: 1.000 / 18

Stage 5

Symbol of the Sniper (80*)
Bow and crossbow physical attack +20%, bow and crossbow accuracy +15 (was 10), bow and crossbow range +100

Detection (80)
Learning level — 80 (was 74)

Silent Mind (80)
Learning level — 80 (was 81)

Counter Dash (80)
Learning level — 80 (was 79)

Counter Rapid Shot (80)
Learning level — 80 (was 79)

Stage 7

Seven Arrow (82)
Learning level — 82 (was 81)
Now has a dynamic cooldown (was static)
A cooldown enchant branch has been added
Details
+0: Cooldown — 300 sec
+1: Cooldown — 290 sec
+2: Cooldown — 277 sec
+3: Cooldown — 264 sec
+4: Cooldown — 251 sec
+5: Cooldown — 239 sec
+6: Cooldown — 226 sec
+7: Cooldown — 213 sec
+8: Cooldown — 200 sec
+9: Cooldown — 187 sec
+10: Cooldown — 174 sec
+11: Cooldown — 161 sec
+12: Cooldown — 149 sec
+13: Cooldown — 136 sec
+14: Cooldown — 123 sec
+15: Cooldown — 110 sec

Arrow Rain (82)
Learning level — 82 (was 81)

Stage 10

Multiple Shot (84)
Learning level — 84 (was 82)
Cooldown — 10 sec (was 12)
A power enchant branch has been added
Details
+1: power — 16817
+2: power — 16962
+3: power — 17102
+4: power — 17237
+5: power — 17367
+6: power — 17492
+7: power — 17612
+8: power — 17727
+9: power — 17837
+10: power — 17942
+11: power — 18182
+12: power — 18424
+13: power — 18666
+14: power — 18908
+15: power — 19150

Stage 13

Death Shot (85)
Learning level — 85 (was 83)
Mystic Muse

Stage 1

Summon Mirage the Unicorn
No longer consumes experience

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Cancellation
Removes 1-3 buffs (was 1-5)

Aura Flash
Doesn't drop the target in PvP, but works on mobs and at the Olympiad

Seed of Water
Duration — 20 min (was 10)
Available for sale in .sellbuff
A power enchant branch has been added — each level gives +1 (+30 — water attack +50)

Stage 2

Sigil Mastery (76*)
Magical attack +3% (was 4), MP +4%, MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

Stage 3

Arcane Roar
There is now just one power enchant branch
Details
+0: Fire/water/wind/earth resistance +5, magical attack +3%
+1: Fire/water/wind/earth resistance +5, magical attack +3.4%
+2: Fire/water/wind/earth resistance +5, magical attack +3.8%
+3: Fire/water/wind/earth resistance +6, magical attack +4.2%
+4: Fire/water/wind/earth resistance +6, magical attack +4.6%
+5: Fire/water/wind/earth resistance +7, magical attack +5%
+6: Fire/water/wind/earth resistance +7, magical attack +5.4%
+7: Fire/water/wind/earth resistance +8, magical attack +5.8%
+8: Fire/water/wind/earth resistance +8, magical attack +6.2%
+9: Fire/water/wind/earth resistance +9, magical attack +6.6%
+10: Fire/water/wind/earth resistance +9, magical attack +7%
+11: Fire/water/wind/earth resistance +10, magical attack +7.4%
+12: Fire/water/wind/earth resistance +10, magical attack +7.8%
+13: Fire/water/wind/earth resistance +11, magical attack +8.2%
+14: Fire/water/wind/earth resistance +11, magical attack +8.6%
+15: Fire/water/wind/earth resistance +12, magical attack +9%

Stage 5

Raging Waves (80*)

Stage 6

Ice Vortex Crusher (81)
Learning level — 81 (was 79)

Throne of Ice (81)
Learning level — 81 (was 79)

Stage 7

Star Fall (82)
Learning level — 82 (was 81)
A cooldown enchant branch has been added
Details
+0: cooldown — 300 sec
+1: cooldown — 280 sec
+2: cooldown — 260 sec
+3: cooldown — 220 sec
+4: cooldown — 220 sec
+5: cooldown — 210 sec
+6: cooldown — 200 sec
+7: cooldown — 190 sec
+8: cooldown — 180 sec
+9: cooldown — 170 sec
+10: cooldown — 160 sec
+11: cooldown — 150 sec
+12: cooldown — 140 sec
+13: cooldown — 130 sec
+14: cooldown — 120 sec
+15: cooldown — 100 sec

Diamond Dust (82)
Learning level — 82 (was 79)

Stage 8

Enlightenment (83)
Learning level — 83 (was 81)

Frost Armor (83)
Learning level — 83 (was 81)

Arcane Shield Lv.1 (83*)
Now has 2 learning levels
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.

Stage 10

Aura Blast (84)
Learning level — 84 (was 81)
Cooldown — 12 sec (was 15)
A power enchant branch has been added
Details
+1: power — 142
+2: power — 143
+3: power — 144
+4: power — 145
+5: power — 146
+6: power — 147
+7: power — 148
+8: power — 149
+9: power — 150
+10: power — 150
+11: power — 151
+12: power — 152
+13: power — 153
+14: power — 154
+15: power — 155

Stage 13

Arcane Shield Lv.2 (85)
Learning level — 85 (was 83)
For 12 seconds (was 10) cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%

Aura Cannon (85)
Learning level — 85 (was 82)
A range enchant branch has been added
Details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
Elemental Master

Stage 1

Summon Mirage the Unicorn
No longer consumes experience

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Mass Summon Aqua Cubic
Duration — 60 min (was 15)

Servitor Physical Shield
A power enchant branch has been added
Details
+0: servitor physical defense +15%
+1: +15.3%
+2: +15.4%
+3: +15.5%
+4: +15.6%
+5: +15.7%
+6: +15.8%
+7: +15.9%
+8: +16.0%
+9: +16.0%
+10: +16.1%
+11: +16.2%
+12: +16.3%
+13: +16.4%
+14: +16.5%
+15: +16.6%
+16: +16.7%
+17: +16.8%
+18: +16.9%
+19: +17.0%
+20: +17.1%
+21: +17.2%
+22: +17.3%
+23: +17.3%
+24: +17.4%
+25: +17.5%
+26: +17.6%
+27: +17.7%
+28: +17.8%
+29: +17.9%
+30: +18.0%

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%
Lv. 3 (56): PvE damage +20%

Servitor Magic Shield
A power enchant branch has been added
Details
+0: servitor magic defense +30%
+1: +30.3%
+2: +30.4%
+3: +30.5%
+4: +30.6%
+5: +30.7%
+6: +30.8%
+7: +30.9%
+8: +31.0%
+9: +31.0%
+10: +31.1%
+11: +31.2%
+12: +31.3%
+13: +31.4%
+14: +31.5%
+15: +31.6%
+16: +31.7%
+17: +31.8%
+18: +31.9%
+19: +32.0%
+20: +32.1%
+21: +32.2%
+22: +32.3%
+23: +32.3%
+24: +32.4%
+25: +32.5%
+26: +32.6%
+27: +32.7%
+28: +32.8%
+29: +32.9%
+30: +33.0%

Spirit Sharing
Learning levels have been changed — 52, 60, 68
A power enchant branch has been added
Details
+1: physical attack +5.5%, magical attack +5%, physical skill power +10%, attack speed +7%, cast speed +5%, physical critical chance +10%
+2: physical attack +5.5%, magical attack +6%, physical skill power +10%, attack speed +7%, cast speed +5%, physical critical chance +10%
+3: physical attack +5.5%, magical attack +6%, physical skill power +10%, attack speed +7%, cast speed +5%, physical critical chance +11%
+4: physical attack +5.5%, magical attack +6%, physical skill power +11%, attack speed +7%, cast speed +5%, physical critical chance +11%
+5: physical attack +6%, magical attack +6%, physical skill power +11%, attack speed +7%, cast speed +5%, physical critical chance +11%
+6: physical attack +6%, magical attack +6%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical critical chance +12%
+7: physical attack +6.5%, magical attack +7%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical critical chance +12%
+8: physical attack +6.5%, magical attack +7%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical critical chance +13%
+9: physical attack +6.5%, magical attack +7%, physical skill power +12%, attack speed +7.5%, cast speed +5.5%, physical critical chance +13%
+10: physical attack +7%, magical attack +7%, physical skill power +12%, attack speed +8%, cast speed +6%, physical critical chance +13%
+11: physical attack +7%, magical attack +8%, physical skill power +12%, attack speed +8%, cast speed +6%, physical critical chance +14%
+12: physical attack +7.5%, magical attack +8%, physical skill power +12%, attack speed +8%, cast speed +6%, physical critical chance +14%
+13: physical attack +7.5%, magical attack +8%, physical skill power +13%, attack speed +8%, cast speed +6%, physical critical chance +14%
+14: physical attack +8%, magical attack +8%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical critical chance +15%
+15: physical attack +8%, magical attack +9%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical critical chance +15%
+16: physical attack +8.5%, magical attack +9%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical critical chance +16%
+17: physical attack +8.5%, magical attack +9%, physical skill power +14%, attack speed +8.5%, cast speed +6.5%, physical critical chance +16%
+18: physical attack +9%, magical attack +9%, physical skill power +14%, attack speed +9%, cast speed +7%, physical critical chance +17%
+19: physical attack +9%, magical attack +10%, physical skill power +14%, attack speed +9%, cast speed +7%, physical critical chance +17%
+20: physical attack +9.5%, magical attack +10%, physical skill power +14%, attack speed +9%, cast speed +7%, physical critical chance +18%
+21: physical attack +9.5%, magical attack +10%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical critical chance +18%
+22: physical attack +10%, magical attack +10%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical critical chance +19%
+23: physical attack +10%, magical attack +11%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical critical chance +19%
+24: physical attack +10%, magical attack +11%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical critical chance +20%
+25: physical attack +10%, magical attack +11%, physical skill power +15%, attack speed +10%, cast speed +8%, physical critical chance +20%
+26: physical attack +10%, magical attack +12%, physical skill power +15%, attack speed +10%, cast speed +8%, physical critical chance +20%
+27: physical attack +10%, magical attack +12%, physical skill power +15%, attack speed +10%, cast speed +8%, physical critical chance +20%
+28: physical attack +10%, magical attack +12%, physical skill power +15%, attack speed +10.5%, cast speed +8.5%, physical critical chance +20%
+29: physical attack +10%, magical attack +13%, physical skill power +15%, attack speed +10.5%, cast speed +8.5%, physical critical chance +20%
+30: physical attack +10%, magical attack +13%, physical skill power +15%, attack speed +11%, cast speed +9%, physical critical chance +20%

Wizard Servitor Lv. 1 (70)
Now has 2 learning levels
MP regeneration +10%, magical defense +10%, magical attack +10%, cast speed +10%, magical critical chance +1, resistance to debuffs +5%, speed -10%

Final Servitor Lv. 1 (70)
Now has 2 learning levels
HP +10%, accuracy +2, physical attack +5%, physical defense +10%, attack speed +10%, physical critical chance +10%, physical critical power +10%, magical defense +10%, magical attack +10%, cast speed +10%, resistance to debuffs +10%, speed -10%

Stage 2

Sigil Mastery (76*)
Magical attack +3%, MP +4% (was 5), MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

Stage 3

Wizard Servitor Lv. 2 (77)
MP regeneration +20%, magical defense +20%, magical attack +20%, cast speed +20%, magical critical chance +2, resistance to debuffs +10%, speed -20%

Final Servitor Lv. 2 (78)
HP +20%, accuracy +4, physical attack +10%, physical defense +20%, attack speed +20%, physical critical chance +20%, physical critical power +20%, magical defense +20%, magical attack +20%, cast speed +20%, resistance to debuffs +20%, speed -20%

Stage 4

Mutual Response (79)
Learning level — 79 (was 81)

Servitor Share Lv. 1 (79)
Now has 2 learning levels
Passes to the servitor 25% of physical attack/defense, 15% of magical attack/defense, 10% of HP/MP, 10% of physical critical attack chance, 5% of attack speed, 3% of cast speed

Stage 5

Anti-Summoning Field (80*)
Duration — 15 sec (was 5)
Enemy attack speed/cast speed/speed -50%, unsummons enemy summoned creatures (not pets)

Stage 7

Servitor Share Lv. 2 (82)
Learning level — 82 (was 83)
For reference:
Passes to the servitor 50% of physical attack/defense, 25% of magical attack/defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
A power enchant branch has been added
Details
+1: Passes to the servitor 50% of physical attack, 51% of physical defense, 25% of magical attack, 25% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+2: Passes to the servitor 50% of physical attack, 51% of physical defense, 26% of magical attack, 25% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+3: Passes to the servitor 50% of physical attack, 51% of physical defense, 26% of magical attack, 26% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+4: Passes to the servitor 50% of physical attack, 52% of physical defense, 26% of magical attack, 26% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+5: Passes to the servitor 50% of physical attack, 52% of physical defense, 27% of magical attack, 26% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+6: Passes to the servitor 50% of physical attack, 52% of physical defense, 27% of magical attack, 27% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+7: Passes to the servitor 50% of physical attack, 52% of physical defense, 27% of magical attack, 27% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+8: Passes to the servitor 50% of physical attack, 53% of physical defense, 27% of magical attack, 27% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+9: Passes to the servitor 50% of physical attack, 53% of physical defense, 28% of magical attack, 27% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+10: Passes to the servitor 50% of physical attack, 53% of physical defense, 28% of magical attack, 28% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+11: Passes to the servitor 50% of physical attack, 54% of physical defense, 28% of magical attack, 28% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+12: Passes to the servitor 50% of physical attack, 54% of physical defense, 29% of magical attack, 28% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+13: Passes to the servitor 50% of physical attack, 54% of physical defense, 29% of magical attack, 29% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+14: Passes to the servitor 50% of physical attack, 55% of physical defense, 29% of magical attack, 29% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+15: Passes to the servitor 50% of physical attack, 55% of physical defense, 30% of magical attack, 30% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed

Stage 8

Excessive Loyalty (83)
Learning level — 83 (was 81)

Stage 13

Servitor Barrier (85)
Learning level — 85 (was 81)

Spirit of the Unicorn (85)
Learning level — 85 (was 83)

Summon Smart Cubic (85)
Learning level — 85 (was 80)
Eva's Saint

Stage 1

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Maximum level learning has been added:
Resurrection

Range — 600 (was 400)
A range enchant branch has been added
Details
+1: range — 610
+2: range — 620
+3: range — 630
+4: range — 640
+5: range — 650
+6: range — 660
+7: range — 670
+8: range — 680
+9: range — 690
+10: range — 700
+11: range — 710
+12: range — 720
+13: range — 730
+14: range — 740
+15: range — 750
+16: range — 760
+17: range — 770
+18: range — 780
+19: range — 790
+20: range — 800
+21: range — 810
+22: range — 820
+23: range — 830
+24: range — 840
+25: range — 850
+26: range — 860
+27: range — 870
+28: range — 880
+29: range — 890
+30: range — 900

Kiss of Eva
The time enchant branch has been removed
The cost enchant branch has been changed — an EXP/SP bonus has been added
Details
+1: EXP/SP +1%
+2: EXP/SP +1%
+3: EXP/SP +1.5%
+4: EXP/SP +1.5%
+5: EXP/SP +2%
+6: EXP/SP +2%
+7: EXP/SP +2.5%
+8: EXP/SP +2.5%
+9: EXP/SP +3%
+10: EXP/SP +3.5%
+11: EXP/SP +3.5%
+12: EXP/SP +4%
+13: EXP/SP +4.5%
+14: EXP/SP +4.5%
+15: EXP/SP +5%
+16: EXP/SP +5.5%
+17: EXP/SP +5.5%
+18: EXP/SP +6%
+19: EXP/SP +6.5%
+20: EXP/SP +6.5%
+21: EXP/SP +7%
+22: EXP/SP +7.5%
+23: EXP/SP +7.5%
+24: EXP/SP +8%
+25: EXP/SP +8.5%
+26: EXP/SP +9%
+27: EXP/SP +9%
+28: EXP/SP +9.5%
+29: EXP/SP +9.5%
+30: EXP/SP +10%

Holy Weapon
Available for sale in .sellbuff

Regeneration Lv. 3
Lv. 1: HP regeneration +10%
Lv. 2: HP regeneration +20% (was 15)
Lv. 3: HP regeneration +20%, MP regeneration +10%
A power enchant branch has been added
Details
+1: HP regeneration +21%, MP regeneration +10%
+2: HP regeneration +22%, MP regeneration +11%
+3: HP regeneration +23%, MP regeneration +11%
+4: HP regeneration +24%, MP regeneration +12%
+5: HP regeneration +25%, MP regeneration +12%
+6: HP regeneration +26%, MP regeneration +13%
+7: HP regeneration +27%, MP regeneration +13%
+8: HP regeneration +28%, MP regeneration +14%
+9: HP regeneration +29%, MP regeneration +14%
+10: HP regeneration +30%, MP regeneration +15%
+11: HP regeneration +31%, MP regeneration +15%
+12: HP regeneration +32%, MP regeneration +16%
+13: HP regeneration +33%, MP regeneration +16%
+14: HP regeneration +34%, MP regeneration +17%
+15: HP regeneration +35%, MP regeneration +17%
+16: HP regeneration +36%, MP regeneration +18%
+17: HP regeneration +37%, MP regeneration +18%
+18: HP regeneration +38%, MP regeneration +19%
+19: HP regeneration +39%, MP regeneration +19%
+20: HP regeneration +40%, MP regeneration +20%
+21: HP regeneration +40%, MP regeneration +20%
+22: HP regeneration +40%, MP regeneration +21%
+23: HP regeneration +40%, MP regeneration +21%
+24: HP regeneration +40%, MP regeneration +22%
+25: HP regeneration +40%, MP regeneration +22%
+26: HP regeneration +40%, MP regeneration +23%
+27: HP regeneration +40%, MP regeneration +23%
+28: HP regeneration +40%, MP regeneration +24%
+29: HP regeneration +40%, MP regeneration +24%
+30: HP regeneration +40%, MP regeneration +25%

Inquisitor
Not usable at the Olympiad

Might of Heaven
Works on all mobs, does not work on players

Party Recall Lv. 2
Cast — 15 sec (was 3.5)

Invocation
A power enchant branch has been added
Details
+1: 44 MP
+2: 45 MP
+3: 46 MP
+4: 47 MP
+5: 48 MP
+6: 49 MP
+7: 50 MP
+8: 51 MP
+9: 52 MP
+10: 53 MP
+11: 54 MP
+12: 55 MP
+13: 56 MP
+14: 57 MP
+15: 58 MP
+16: 59 MP
+17: 60 MP
+18: 61 MP
+19: 62 MP
+20: 63 MP
+21: 64 MP
+22: 65 MP
+23: 66 MP
+24: 67 MP
+25: 68 MP
+26: 70 MP
+27: 72 MP
+28: 74 MP
+29: 76 MP
+30: 80 MP

Mana Burn
Does not deal critical damage

Mana Gain
Cooldown — 2 min (was 2.5)
Now has 3 learning levels
Lv. 1 (56): Incoming MP recovery power +25
MP — 80
Lv. 2 (68): Incoming MP recovery power +45
MP — 130

Blessing of Eva
Now has 3 learning levels
Lv. 1 (56): Restores 30% HP/MP, 3000 CP and removes 2 debuffs with a 40% chance
Lv. 2 (68): Restores 50% HP/MP, 5000 CP and removes 5 debuffs with a 40% chance

Clarity
MP consumption by physical skills -30% (was 20), magical skills -10%, songs/dances -20%
A single power enchant branch now covers every skill type

Added for learning:
Major Group Heal

Mass Vitalize
Now has 3 learning levels
Lv. 1 (60): Power — 696
MP — 163
Lv. 2 (68): Power — 746
MP — 178

New skill:
Celestial Party Protection Lv. 1 (68)
Type — active (buff)
MP — 90
Range — 900
Cast — 2 sec
Cooldown — 5 min (static)
Cannot be applied to self
Makes the whole party invulnerable for 8 seconds

Skill completely changed:
Serenade of Eva Lv. 1 (68)
Type — active
MP — 117
Range — 600
Cast — 4 sec
Cooldown — 1 min (static)
Cannot be cast on self
Incoming healing power +5%, MP consumption by skills -15%, resistance to mana-burning attacks +15% for 15 seconds

New skill:
Mass Wind Walk (70)

MP — 54

New skill:
Mass Shield
(70)
MP — 78

New skill:
Mass Might
(70)
MP — 70

New skill:
Mass Mental Shield
(70)
MP — 104

Prophecy of Water Lv. 1 (70)
Now has 2 learning levels
Magical critical chance +1, MP regeneration +10%, physical attack +5%, physical defense +10%, attack speed +10%, magical attack +10%, magical defense +10%, cast speed +10%, resistance to debuffs +5%, MP consumption by skills -2.5%, speed -10%

New skill:
Mass Prophecy of Water Lv. 1 (70)

Affects party members in range
MP — 284
Mag. crit chance +1, MP regeneration +10%, phys. attack +5%, phys. defense +10%, attack speed +10%, mag. attack +10%, mag. defense +10%, casting speed +10%, debuff resistance +5%, MP consumption by skills -2.5%, speed -10%

Mass Recharge Lv. 1 (70)
Now has 2 learning levels
Cooldown — 30 min (static)
Restores 750 MP to the whole party

New skill:
Mass Cure Lv. 1 (70)
Range — 900
Cast — 2 sec
Cooldown — 90 sec (static)
Removes up to 3 debuffs from party members and makes them immune to debuffs for 5 seconds

Stage 2

Sigil Mastery (76*)
Magical attack +3%, MP +4%, healing power +30, MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

Mass Vitalize Lv. 3 (76)
MP — 193
Power — 796
A cost enchant branch has been added
Details
+1: MP — 187
+2: MP — 181
+3: MP — 174
+4: MP — 168
+5: MP — 162
+6: MP — 155
+7: MP — 149
+8: MP — 143
+9: MP — 136
+10: MP — 130
+11: MP — 123
+12: MP — 117
+13: MP — 111
+14: MP — 104
+15: MP — 98

Celestial Party Protection Lv. 2 (76)
Makes the whole party invulnerable for 10 seconds

Skill transfer follows High Five
Holy Pomander — Eva's Saint x1

Stage 3

Divine Lore
The power enchant branch has new bonuses
Details
MP consumption by magical skills -5%
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6%
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)

Serenade of Eva Lv. 2 (78)
MP — 129
Incoming healing power +7%, MP consumption by skills -20%, resistance to mana-burning attacks +20% for 15 seconds

Prophecy of Water Lv. 2 (78)
Magical critical chance +2, MP regeneration +20%, physical attack +10%, physical defense +20%, attack speed +20%, magical attack +20%, magical defense +20%, cast speed +20%, resistance to debuffs +10%, MP consumption by skills -5%, speed -20%

Mass Prophecy of Water Lv. 2 (78)
Mag. crit chance +2, MP regeneration +20%, phys. attack +10%, phys. defense +20%, attack speed +20%, mag. attack +20%, mag. defense +20%, casting speed +20%, debuff resistance +10%, MP consumption by skills -5%, speed -20%

Stage 4

Mana Gain Lv. 3 (79)
MP — 180
Incoming MP recovery power +85

Mass Cure Lv. 2 (79)
Cooldown — 45 sec (static)
Removes up to 10 debuffs from party members and makes them immune to debuffs for 5 seconds

Stage 5

Mass Recharge Lv. 2 (80)
Cooldown — 15 min (static)
Restores 1500 MP to the whole party

Stage 6

Turn to Stone (81*)
A cooldown enchant branch has been added
Details
+0: cooldown — 600 sec
+1: cooldown — 584 sec
+2: cooldown — 569 sec
+3: cooldown — 554 sec
+4: cooldown — 539 sec
+5: cooldown — 524 sec
+6: cooldown — 509 sec
+7: cooldown — 494 sec
+8: cooldown — 479 sec
+9: cooldown — 464 sec
+10: cooldown — 449 sec
+11: cooldown — 434 sec
+12: cooldown — 419 sec
+13: cooldown — 404 sec
+14: cooldown — 389 sec
+15: cooldown — 370 sec

Serenade of Eva Lv. 3 (81)
MP — 140
Incoming healing power +10%, MP consumption by skills -25%, resistance to mana-burning attacks +25% for 15 seconds

Stage 8

Enlightenment (83)
Learning level — 83 (was 81)

Stage 10

Chain Heal (84)
Learning level — 84 (was 83)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138

Stage 13

Blessing of Eva Lv. 3 (85)
Restores 100% HP/MP, 9000 CP and removes 10 debuffs with a 40% chance

Navigation | Humans | Dark Elves | Kamaels

Dark Elves

Shillien Templar

Stage 1

Aggression
The formula has been reworked — the skill is now 3 times as effective

Power Break
Now a physical skill (it used to be magic)

Hex
Application range — 900 (was 600)
Now a physical skill (it used to be magic)
The success rate has been slightly increased

Aura of Hate
The static cooldown has been removed

Removed:
Vanguard
Transformation skills are now learned automatically

Blade Hurricane
Attribute — dark, 20 (was without an attribute)
Not usable at the Olympiad

Double Strike
Attribute — dark, 20 (was without an attribute)
Not usable at the Olympiad

Triple Blade Slash
Attribute — dark, 20 (was without an attribute)
Not usable at the Olympiad

Dual Weapon Mastery
Works exactly like its predecessor

Boost Morale
Cast — 10 sec, static (was 2 sec, dynamic)
Replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien
The animation has been changed

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%

Guard Stance
The power enchant branch has been reworked — it has new bonuses and a new name
Details
+0: phys. defense +256.5, 2.00 MP/tick, MP consumption — 13
+1: +259.4 / 1.98 / 12
+2: +262.3 / 1.96 / 12
+3: +265.2 / 1.95 / 12
+4: +268.1 / 1.93 / 11
+5: +271.0 / 1.91 / 11
+6: +274.0 / 1.90 / 10
+7: +276.9 / 1.88 / 10
+8: +279.8 / 1.86 / 10
+9: +282.7 / 1.85 / 9
+10: +285.6 / 1.83 / 9
+11: +288.5 / 1.81 / 9
+12: +291.5 / 1.80 / 9
+13: +294.4 / 1.78 / 8
+14: +297.3 / 1.76 / 8
+15: +300.2 / 1.75 / 8
+16: +303.1 / 1.73 / 7
+17: +306.0 / 1.71 / 7
+18: +309.0 / 1.70 / 7
+19: +311.9 / 1.68 / 6
+20: +314.8 / 1.66 / 6
+21: +317.7 / 1.65 / 6
+22: +320.6 / 1.63 / 5
+23: +323.5 / 1.61 / 5
+24: +326.5 / 1.60 / 5
+25: +329.4 / 1.58 / 4
+26: +332.3 / 1.56 / 4
+27: +335.2 / 1.55 / 4
+28: +338.1 / 1.53 / 3
+29: +341.0 / 1.51 / 3
+30: +344.0 / 1.50 / 3

Removed:
Corpse Plague

New skill:

Provoke Aura
Type — toggle
Lv. 1 (56): makes nearby enemies attack you, power 2500
Range — 100
Lv. 2 (62): makes nearby enemies attack you, power 5000
Range — 200
Lv. 3 (68): makes nearby enemies attack you, power 10000
Range — 300

New skill:
Protection of Faith
Type — active (buff)
MP — 43
Range — 600
Cast — 2.5 sec
Cooldown — 45 sec (static)
Lv. 1 (56): for 7 seconds gives a party member physical defense +360 and magic defense +270 and absorbs 30% of the damage they take
Lv. 2 (62): for 8 seconds gives a party member physical defense +540 and magic defense +420 and absorbs 40% of the damage they take
Lv. 3 (70): for 9 seconds gives a party member physical defense +720 and magic defense +570 and absorbs 50% of the damage they take

Patience
A power enchant branch has been added
Details
+0: phys. skill power +20%
+1: +20.50%
+2: +20.62%
+3: +20.74%
+4: +20.86%
+5: +20.98%
+6: +21.10%
+7: +21.22%
+8: +21.34%
+9: +21.47%
+10: +21.59%
+11: +21.71%
+12: +21.83%
+13: +21.95%
+14: +22.07%
+15: +22.19%
+16: +22.31%
+17: +22.43%
+18: +22.55%
+19: +22.67%
+20: +22.79%
+21: +22.91%
+22: +23.03%
+23: +23.16%
+24: +23.28%
+25: +23.40%
+26: +23.52%
+27: +23.64%
+28: +23.76%
+29: +23.88%
+30: +24.00%

Combat Aura
Now is a toggle
Learning levels have been changed
Lv. 1 (64): For party members: physical attack +3%, attack speed +3%, magical attack +3%, cast speed +3%
MP — 38
Lv. 2 (70): For party members: physical attack +4%, attack speed +4%, magical attack +4%, cast speed +4%
MP — 48

Challenge for Fate Lv. 1 (68)
Not usable at the Olympiad
Now has 3 learning levels
Cooldown — 50 sec
Provokes enemies, physical defense +180 and magical defense +130 for party members for 10 seconds

Shield of Faith Lv. 1 (70)
When a tank joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, a 7-minute penalty applies, but only to tanks who join the party after the skill was used
The effect ends when the tank leaves the party
Now has 2 learning levels
For 15 seconds party members get physical defense +1800 and magical defense +1350, and 50% of the damage they take is absorbed

Stage 2

Challenge for Fate Lv. 2 (76)
Cooldown — 45 sec
Provokes enemies, physical defense +270 and magical defense +200 for party members for 12 seconds

Stage 3

Magical Mirror
Duration — 20 min (was 5)

Stage 4

Combat Aura Lv. 3 (79)
For party members: physical attack +5%, attack speed +5%, magical attack +5%, cast speed +5%
MP — 52
A new enchant branch moves 1% to 10% of the damage taken by party members onto the tank

Shield of Faith Lv. 2 (79)
For 15 seconds party members get physical defense +3600 and magical defense +2700, and 90% of the damage they take is absorbed
The time enchant branch has been changed — cooldown reduction has been added
Details
+0: duration — 15 sec, cooldown — 900 sec
+1: duration — 16 sec, cooldown — 890 sec
+2: duration — 17 sec, cooldown — 880 sec
+3: duration — 18 sec, cooldown — 870 sec
+4: duration — 19 sec, cooldown — 860 sec
+5: duration — 20 sec, cooldown — 850 sec
+6: duration — 21 sec, cooldown — 840 sec
+7: duration — 22 sec, cooldown — 830 sec
+8: duration — 23 sec, cooldown — 820 sec
+9: duration — 24 sec, cooldown — 810 sec
+10: duration — 25 sec, cooldown — 800 sec
+11: duration — 26 sec, cooldown — 790 sec
+12: duration — 27 sec, cooldown — 780 sec
+13: duration — 28 sec, cooldown — 760 sec
+14: duration — 29 sec, cooldown — 740 sec
+15: duration — 30 sec, cooldown — 720 sec

Stage 5

Symbol of Defense (80*)
For reference:
Physical defense +1000, magical defense +800, resistance to cancel +80%

Stage 6

Sixth Sense (81*)
A penalty enchant branch has been added
Details
+1: Evasion +15 when HP<31%
+2: Evasion +15 when HP<32%
+3: Evasion +15 when HP<33%
+4: Evasion +15 when HP<34%
+5: Evasion +15 when HP<35%
+6: Evasion +15 when HP<36%
+7: Evasion +15 when HP<37%
+8: Evasion +15 when HP<38%
+9: Evasion +15 when HP<39%
+10: Evasion +15 when HP<40%
+11: Evasion +15 when HP<41%
+12: Evasion +15 when HP<42%
+13: Evasion +15 when HP<43%
+14: Evasion +15 when HP<44%
+15: Evasion +15 when HP<45%

Stage 8

Anti Magic Armor (83)
Learning level — 83 (was 81)

Shield Strike (83)
Learning level — 83 (was 40)

Stage 13

Pain of Shilen (85)
Learning level — 85 (was 83)

Spirit of Shilen (85)
Learning level — 85 (was 83)

Summon Smart Cubic (85)
Learning level — 85 (was 80)

Challenge for Fate Lv. 3 (85)
Cooldown — 40 sec
Provokes enemies, physical defense +360 and magical defense +270 for party members for 15 seconds
Spectral Dancer

Stage 1

All dances and combo buffs last 5 minutes (was 2)

The penalty for recasting buffs works differently now:
> no penalty from the 30th second of the countdown (the character is treated as having no buffs)
> penalty — 15 MP (was 30) (for example, the first dance/combo buff costs 60, the second 75, and so on)

All combo buffs and Melody of Shadows have new cost and time enchant branches
Time (2nd profession)
+1: 310 sec
+2: 320 sec
+3: 330 sec
+4: 340 sec
+5: 350 sec
+6: 360 sec
+7: 370 sec
+8: 380 sec
+9: 390 sec
+10: 400 sec
+11: 410 sec
+12: 420 sec
+13: 430 sec
+14: 440 sec
+15: 450 sec
+16: 460 sec
+17: 470 sec
+18: 480 sec
+19: 490 sec
+20: 500 sec
+21: 510 sec
+22: 520 sec
+23: 530 sec
+24: 540 sec
+25: 550 sec
+26: 560 sec
+27: 570 sec
+28: 580 sec
+29: 590 sec
+30: 600 sec
Time (3rd profession)
+1: 320 sec
+2: 340 sec
+3: 360 sec
+4: 380 sec
+5: 400 sec
+6: 420 sec
+7: 440 sec
+8: 460 sec
+9: 480 sec
+10: 500 sec
+11: 520 sec
+12: 540 sec
+13: 560 sec
+14: 580 sec
+15: 600 sec

Combo buffs added:
> they replace the listed songs and dances
> they don't stack with the songs and dances they replace
> usable at the Olympiad
Combo buffAvailable fromReplaces
Daring Melody
Physical critical chance +100%, physical critical power +35%
40Song of Hunter
Dance of Fire
Knight Melody
Physical defense +25%, magical defense +30%
43Song of Earth
Song of Warding
Drum Melody
HP +30%, speed +20
46Song of Vitality
Song of Wind
Warrior Melody
Physical attack +12%, magical attack +20%
49Dance of the Warrior
Dance of the Mystic
Wizard Melody
Attack speed +15%, cast speed +30%, chance to interrupt cast -40
52Dance of Fury
Dance of Concentration
Refreshing Melody
Accuracy +4, evasion +3, HP regeneration +20%
55Dance of Inspiration
Song of Life
Song of Water
Sacredness Melody
Holy attack +20, dark resistance +20
58Dance of Light
Song of Invocation
Pipe Organ Melody
Fire/water resistance +30
62Song of Flame Guard
Dance of Aqua Guard
Harp Melody
Wind/earth resistance +30
66Song of Storm Guard
Dance of Earth Guard
Divine Meditation Melody
Lv. 1: MP consumption by physical skills/songs/dances -2.5%, MP consumption by magical skills -7.5%, physical/magical skill cooldown -10%, MP regeneration +10%
Lv. 2: MP consumption by physical skills/songs/dances -5%, MP consumption by magical skills -15%, physical/magical skill cooldown -20%, MP regeneration +20%
70 | 77Song of Renewal
Song of Meditation
Divine Lore Melody
Vampirism +8%, damage reflection +20%
74Dance of the Vampire
Song of Vengeance
Divine Champion Melody
MP consumption by physical skills/songs/dances -20%, physical skill/song/dance cooldown -10%, magical critical chance +100%
78Song of Champion
Dance of Siren
Superior Elemental Melody
Fire/water/wind/earth/dark/holy resistance +30
79Dance of Alignment
Song of Elemental

Power Break
Now a physical skill (it used to be magic)

Hex
Application range — 900 (was 600)
Now a physical skill (it used to be magic)
The success rate has been slightly increased

Aggression
The formula has been reworked — the skill is now 3 times as effective

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%
Lv. 3 (56): PvE damage +20%

Demonic Blade Dance
Cast — 2 sec (was 1.5)
Cooldown — 12 sec (was 15)
Hits more targets
Learning levels have been changed
Character404346495255586062646668707274
Skill123456789101112131415
MP505356596265687175798387919599
Power52959466473981990499410891189129414041519163917641894
Debuff*-5%-5%-5%-10%-10%-10%-15%-15%-15%-20%-20%-20%-25%-25%-30%
*reduction of physical/magical attack
A power enchant branch has been added
Details
+1: Power — 1924, duration — 10.0 sec
+2: Power — 1954, duration — 10.2 sec
+3: Power — 1984, duration — 10.3 sec
+4: Power — 2014, duration — 10.5 sec
+5: Power — 2044, duration — 10.7 sec
+6: Power — 2074, duration — 10.9 sec
+7: Power — 2104, duration — 11.0 sec
+8: Power — 2134, duration — 11.2 sec
+9: Power — 2164, duration — 11.4 sec
+10: Power — 2194, duration — 11.6 sec
+11: Power — 2224, duration — 11.7 sec
+12: Power — 2254, duration — 11.9 sec
+13: Power — 2284, duration — 12.1 sec
+14: Power — 2314, duration — 12.2 sec
+15: Power — 2344, duration — 12.4 sec
+16: Power — 2374, duration — 12.6 sec
+17: Power — 2404, duration — 12.8 sec
+18: Power — 2434, duration — 12.9 sec
+19: Power — 2464, duration — 13.1 sec
+20: Power — 2494, duration — 13.3 sec
+21: Power — 2524, duration — 13.4 sec
+22: Power — 2554, duration — 13.6 sec
+23: Power — 2584, duration — 13.8 sec
+24: Power — 2614, duration — 14.0 sec
+25: Power — 2644, duration — 14.1 sec
+26: Power — 2674, duration — 14.3 sec
+27: Power — 2704, duration — 14.5 sec
+28: Power — 2734, duration — 14.7 sec
+29: Power — 2764, duration — 14.8 sec
+30: Power — 2794, duration — 15.0 sec

Poison Blade Dance
Cooldown — 12 sec (was 15)
Base success rate — 60% (was 35)
Area damage has been added
Hits more targets
Skill learning levels have been changed
Character46525862667074
Skill1234567
MP26303438424650
Power6347799441129134415791804
Poison, lvl2345678
The chance enchant branch has been reworked — it now raises power and the base success rate
Details
+1: Power — 1829, chance — 61%
+2: Power — 1854, chance — 62%
+3: Power — 1879, chance — 63%
+4: Power — 1904, chance — 64%
+5: Power — 1929, chance — 65%
+6: Power — 1954, chance — 66%
+7: Power — 1979, chance — 67%
+8: Power — 2004, chance — 68%
+9: Power — 2029, chance — 69%
+10: Power — 2054, chance — 70%
+11: Power — 2079, chance — 71%
+12: Power — 2104, chance — 72%
+13: Power — 2129, chance — 73%
+14: Power — 2154, chance — 74%
+15: Power — 2179, chance — 75%
+16: Power — 2204, chance — 76%
+17: Power — 2229, chance — 77%
+18: Power — 2254, chance — 78%
+19: Power — 2279, chance — 79%
+20: Power — 2304, chance — 80%
+21: Power — 2329, chance — 81%
+22: Power — 2354, chance — 82%
+23: Power — 2379, chance — 83%
+24: Power — 2404, chance — 84%
+25: Power — 2429, chance — 85%
+26: Power — 2454, chance — 86%
+27: Power — 2479, chance — 87%
+28: Power — 2504, chance — 88%
+29: Power — 2529, chance — 89%
+30: Power — 2554, chance — 90%

Defense Motion
No longer occupies a song/dance slot
Now has 3 learning levels
Lv. 1 (46): Physical defense +5%, evasion +1, magical defense +3%
Lv. 2 (52): Physical defense +15%, evasion +2, magical defense +7%
Lv. 3 (60): Physical defense +25%, evasion +3, magical defense +10%

New skill:
Melody of Shadows (70)
Type — active (buff)
MP — 60
Range — 1000
Cast — 2.5 sec
Cooldown — 2 sec
For party members: speed -50%, prevents monster aggression

Inner Rhythm Lv. 1 (70)
Now has 2 learning levels
MP consumption by songs/dances -5%

Stage 2

Dance of Blade Storm (76*)
Cooldown — 2 min static (was 2.5 dynamic)

Stage 3

Removed:
Dance of Shadows

Added for learning:

Rush Lv. 1 (78)
Now has 2 learning levels
Cooldown — 5 s

Inner Rhythm Lv. 2 (78)
MP consumption by songs/dances -10%
The power enchant branch has been changed
Details
+1: MP consumption -10.4%
+2: MP consumption -10.8%
+3: MP consumption -11.2%
+4: MP consumption -11.6%
+5: MP consumption -12%
+6: MP consumption -12.4%
+7: MP consumption -12.8%
+8: MP consumption -13.2%
+9: MP consumption -13.6%
+10: MP consumption -14%
+11: MP consumption -14.4%
+12: MP consumption -14.8%
+13: MP consumption -15.2%
+14: MP consumption -15.6%
+15: MP consumption -16%

Stage 5

Symbol of Noise (80*)

Stage 6

Rush Lv. 2 (81)
Cooldown — 3 s (standard)
Added a range enhancement branch — each level gives +10 (+30 — 700)

Sixth Sense (81*)
A penalty enchant branch has been added
Details
+1: Evasion +15 when HP<31%
+2: Evasion +15 when HP<32%
+3: Evasion +15 when HP<33%
+4: Evasion +15 when HP<34%
+5: Evasion +15 when HP<35%
+6: Evasion +15 when HP<36%
+7: Evasion +15 when HP<37%
+8: Evasion +15 when HP<38%
+9: Evasion +15 when HP<39%
+10: Evasion +15 when HP<40%
+11: Evasion +15 when HP<41%
+12: Evasion +15 when HP<42%
+13: Evasion +15 when HP<43%
+14: Evasion +15 when HP<44%
+15: Evasion +15 when HP<45%

Added for learning:
Dual Dagger Mastery (81)
When using dual daggers: physical attack +87.5, blow-skill landing chance +5%, MP consumption by physical skills -3%.
A power enchant branch has been added
Details
+1: +90.4 / +5.2% / -3.2%
+2: +93.3 / +5.4% / -3.4%
+3: +96.2 / +5.6% / -3.6%
+4: +99.1 / +5.8% / -3.8%
+5: +102.0 / +6.0% / -4.0%
+6: +104.9 / +6.2% / -4.2%
+7: +107.8 / +6.4% / -4.4%
+8: +110.7 / +6.6% / -4.6%
+9: +113.6 / +6.8% / -4.8%
+10: +116.5 / +7.0% / -5.0%
+11: +119.4 / +7.2% / -5.2%
+12: +122.3 / +7.4% / -5.4%
+13: +125.2 / +7.6% / -5.6%
+14: +128.1 / +7.8% / -5.8%
+15: +131.0 / +8.0% / -6.0%

Stage 8

Deadly Strike (83)
Learning level — 83 (was 40)

Stage 10

Dance of Berserker (84)
Learning level — 84 (was 83)
Duration — 30 sec (was 120)
Cooldown — 5 minutes static (was 4 dynamic)
The stat reduction has been removed:
Physical attack +8%, attack speed +8%, magical attack +16%, cast speed +8%, speed +4 (was 8)
Ghost Hunter

Stage 1

Vicious Stance
The Cost enchant branch is now Critical Power — at +30 it gives +7% critical damage power

Party Ultimate Evasion
Now covers the whole party
When a dagger user joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, an 8-minute penalty applies, but only to dagger users who join the party after the skill was used
All dagger users in the party share one cooldown
The effect ends when the dagger user leaves the party
Additionally absorbs 15/30% of magical damage

Acrobatic Move
Penalty removed (stun resistance -11%)

Power Break
Now a physical skill (it used to be magic)

Esprit
Penalty removed (hold resistance -11%)

Hex
Application range — 900 (was 600)
Now a physical skill (it used to be magic)
The success rate has been slightly increased

New skill:
Mass Deadly Blow
Type — active
Cooldown — 5 sec
Radius — 200
Targets — 8-12
It deals mass damage
Shares its cooldown with Deadly Blow — the cooldown depends on which of the two was used last
Has the same enchant branches as Deadly Blow

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%

Removed:
Summon Treasure Key

New skill:
Barrage of Nails

Cast — 1.73 sec
Cooldown — 7 sec
Attacks nearby enemies, reduces their speed by 50, applies bleed
Character46525862667074767879
Skill12345678910
MP78838894100106113120127135
Power1298209828983698449852986098689876988498
Bleed duration, sec55667788910
Bleed power25303540455055606570

Mortal Strike
Duration — 20 min (was 2)

Focus Power
Duration — 20 min (was 2)
Now has 3 learning levels
Lv. 1 (62): Physical critical power from front -10%, physical critical power from side +10%, physical critical power from behind +20%
Lv. 2 (70): Physical critical power from front -20%, physical critical power from side +20%, physical critical power from behind +40%

Focus Death
Duration — 20 min (was 2)
Now has 3 learning levels
Lv. 1 (62): physical critical chance -10%, frontal physical critical power -10%, blow skill success rate +20%, physical critical power from behind +30%
Lv. 2 (70): physical critical chance -20%, frontal physical critical power -20%, blow skill success rate +40%, physical critical power from behind +60%

New skill:
Flash Dagger

Range — 300
Cast — 1.5 sec
Blinds enemies in front of you for 3 seconds and stops them from picking a new target
Character6872767879808182
Skill12345678
MP7477808386899295
Cooldown, sec4545404037.53532.530

Critical Wound Lv. 1 (70)
Now has 2 learning levels
Incoming critical damage +15%

Stage 2

New skill:
Mass Trick

Type — active (debuff)
MP — 92
Range — 300
Cast — 1.5 sec
Cooldown — 30 sec (static)
Makes enemies lose their target and debuffs their attack speed and cast speed for 20 seconds
Character76777879
Skill1234
Attack/cast speed debuff-3%-6%-8%-10%

Stage 3

Shadow Step (78)
Learning level — 81 (was 40)

Focus Power Lv. 3 (78)
Physical critical power from front -30%, physical critical power from side +30%, physical critical power from behind +60%

Focus Death Lv. 3 (78)
Physical critical chance -30%, frontal physical critical power -30%, blow skill success rate +60%, physical critical power from behind +90%

Assassination
The first power enchant branch has been changed
Details
+1: When using a dagger, physical attack +71, physical critical attack chance +3%, physical critical damage +0.2%
+2: When using a dagger, physical attack +72, physical critical attack chance +3%, physical critical damage +0.4%
+3: When using a dagger, physical attack +73, physical critical attack chance +3%, physical critical damage +0.6%
+4: When using a dagger, physical attack +74, physical critical attack chance +3%, physical critical damage +0.8%
+5: When using a dagger, physical attack +75, physical critical attack chance +3%, physical critical damage +1%
+6: When using a dagger, physical attack +76, physical critical attack chance +3%, physical critical damage +1.2%
+7: When using a dagger, physical attack +77, physical critical attack chance +3%, physical critical damage +1.4%
+8: When using a dagger, physical attack +78, physical critical attack chance +3%, physical critical damage +1.6%
+9: When using a dagger, physical attack +79, physical critical attack chance +3%, physical critical damage +1.8%
+10: When using a dagger, physical attack +80, physical critical attack chance +3%, physical critical damage +2%
+11: When using a dagger, physical attack +81, physical critical attack chance +3%, physical critical damage +2.2%
+12: When using a dagger, physical attack +82, physical critical attack chance +3%, physical critical damage +2.4%
+13: When using a dagger, physical attack +83, physical critical attack chance +3%, physical critical damage +2.6%
+14: When using a dagger, physical attack +84, physical critical attack chance +3%, physical critical damage +2.8%
+15: When using a dagger, physical attack +85, physical critical attack chance +3%, physical critical damage +3%

Focus Skill Mastery (78*)
A cost enchant branch has been added
Details
+0: 2 MP/tick, MP consumption — 36
+1: 1.933 / 35
+2: 1.867 / 34
+3: 1.800 / 32
+4: 1.733 / 31
+5: 1.667 / 30
+6: 1.600 / 29
+7: 1.533 / 28
+8: 1.467 / 26
+9: 1.400 / 25
+10: 1.333 / 24
+11: 1.267 / 23
+12: 1.200 / 22
+13: 1.133 / 20
+14: 1.067 / 19
+15: 1.000 / 18

Stage 4

Counterattack
Cooldown — 60 sec (was 75)

Critical Wound Lv. 2 (79)
Incoming critical damage +30%

Stage 5

Symbol of the Assassin (80*)
Evasion +20 (was 15), evasion from physical skills +25%, absorbs 15% of magical damage, Blow skill success rate +50% (was 20)

Stage 6

Sixth Sense (81*)
A penalty enchant branch has been added
Details
+1: Evasion +15 when HP<31%
+2: Evasion +15 when HP<32%
+3: Evasion +15 when HP<33%
+4: Evasion +15 when HP<34%
+5: Evasion +15 when HP<35%
+6: Evasion +15 when HP<36%
+7: Evasion +15 when HP<37%
+8: Evasion +15 when HP<38%
+9: Evasion +15 when HP<39%
+10: Evasion +15 when HP<40%
+11: Evasion +15 when HP<41%
+12: Evasion +15 when HP<42%
+13: Evasion +15 when HP<43%
+14: Evasion +15 when HP<44%
+15: Evasion +15 when HP<45%

Dual Dagger Mastery (81*)
When using dual daggers: physical attack +87.5, blow-skill landing chance +5%, MP consumption by physical skills -3%.
A power enchant branch has been added
Details
+1: +90.4 / +5.2% / -3.2%
+2: +93.3 / +5.4% / -3.4%
+3: +96.2 / +5.6% / -3.6%
+4: +99.1 / +5.8% / -3.8%
+5: +102.0 / +6.0% / -4.0%
+6: +104.9 / +6.2% / -4.2%
+7: +107.8 / +6.4% / -4.4%
+8: +110.7 / +6.6% / -4.6%
+9: +113.6 / +6.8% / -4.8%
+10: +116.5 / +7.0% / -5.0%
+11: +119.4 / +7.2% / -5.2%
+12: +122.3 / +7.4% / -5.4%
+13: +125.2 / +7.6% / -5.6%
+14: +128.1 / +7.8% / -5.8%
+15: +131.0 / +8.0% / -6.0%

Stage 7

Expose Weak Point (82)
Learning level — 82 (was 81)

Stage 8

Hide (83)
Learning level — 83 (was 81)

Throwing Dagger (83)
Learning level — 83 (was 80)

Stage 10

Dual Blow (84)
Learning level — 84 (was 83)

Stage 13

Ghost Walking (85)
Learning level — 85 (was 83)
Ghost Sentinel

Stage 1

Vicious Stance
The Cost enchant branch is now Critical Power — at +30 it gives +7% critical damage power

Ultimate Evasion Lv.1
Additionally absorbs 15% of magical damage
A cooldown enchant branch has been added
Details
+0: cooldown — 900 sec
+1: cooldown — 880 sec
+2: cooldown — 865 sec
+3: cooldown — 850 sec
+4: cooldown — 836 sec
+5: cooldown — 821 sec
+6: cooldown — 806 sec
+7: cooldown — 791 sec
+8: cooldown — 776 sec
+9: cooldown — 761 sec
+10: cooldown — 747 sec
+11: cooldown — 732 sec
+12: cooldown — 717 sec
+13: cooldown — 702 sec
+14: cooldown — 687 sec
+15: cooldown — 672 sec
+16: cooldown — 658 sec
+17: cooldown — 643 sec
+18: cooldown — 628 sec
+19: cooldown — 613 sec
+20: cooldown — 598 sec
+21: cooldown — 583 sec
+22: cooldown — 569 sec
+23: cooldown — 554 sec
+24: cooldown — 539 sec
+25: cooldown — 524 sec
+26: cooldown — 509 sec
+27: cooldown — 494 sec
+28: cooldown — 480 sec
+29: cooldown — 465 sec
+30: cooldown — 450 sec

Acrobatic Move
Penalty removed (stun resistance -11%)

Power Break
Now a physical skill (it used to be magic)

Esprit
Penalty removed (hold resistance -11%)

Hex
Application range — 900 (was 600)
Now a physical skill (it used to be magic)
The success rate has been slightly increased

Double Shot
Duel enchant power raised by 30%

Added for learning:
Burst Shot

Range — 900 (was 500)
PvE damage has been increased
Power has been increased 3 times
The skill cast speed has been decreased
Now can crit
Duel enchant power has been raised considerably

Dead Eye
Duration — 20 min (was 2)

Fatal Counter
The mechanic has been reworked: at 100% HP it deals 100% damage, and every 1% of HP lost adds 1.5% power, up to 150%

Stage 3

Archery
Skill enchant bonuses have been changed
Details
+1: physical attack +203, bow shooting range +55, physical attack +0.5%
+2: physical attack +206, bow shooting range +55, physical attack +0.5%
+3: physical attack +210, bow shooting range +60, physical attack +1%
+4: physical attack +213, bow shooting range +60, physical attack +1%
+5: physical attack +216, bow shooting range +60, physical attack +1%
+6: physical attack +220, bow shooting range +65, physical attack +1.5%
+7: physical attack +223, bow shooting range +65, physical attack +1.5%
+8: physical attack +226, bow shooting range +65, physical attack +1.5%
+9: physical attack +230, bow shooting range +70, physical attack +2%
+10: physical attack +233, bow shooting range +70, physical attack +2%
+11: physical attack +236, bow shooting range +70, physical attack +2%
+12: physical attack +240, bow shooting range +75, physical attack +2.5%
+13: physical attack +243, bow shooting range +75, physical attack +2.5%
+14: physical attack +246, bow shooting range +75, physical attack +2.5%
+15: physical attack +250, bow shooting range +80, physical attack +3%

Focus Skill Mastery (78*)
A cost enchant branch has been added
Details
+0: 2 MP/tick, MP consumption — 36
+1: 1.933 / 35
+2: 1.867 / 34
+3: 1.800 / 32
+4: 1.733 / 31
+5: 1.667 / 30
+6: 1.600 / 29
+7: 1.533 / 28
+8: 1.467 / 26
+9: 1.400 / 25
+10: 1.333 / 24
+11: 1.267 / 23
+12: 1.200 / 22
+13: 1.133 / 20
+14: 1.067 / 19
+15: 1.000 / 18

Stage 5

Symbol of the Sniper (80*)
Bow and crossbow physical attack +20%, bow and crossbow accuracy +15 (was 10), bow and crossbow range +100

Detection (80)
Learning level — 80 (was 74)

Counter Chance (80)
Learning level — 80 (was 79)

Counter Mind (80)
Learning level — 80 (was 79)

Silent Mind (80)
Learning level — 80 (was 81)

Stage 6

New skill:
Piercing Trap (81)
Type — active
MP — 50
Cooldown — 45 s
Radius — 300
Chance — 70%
Duration — 20 s
Tied to the defender's MEN
Sets a trap. When an enemy sets it off: speed/attack speed/cast speed -25% for 20 seconds, plus physical damage equal to 1 auto-attack.
Added an enchant for power
Details
+0: 70%, auto-attack x1.0
+1: 71%, auto-attack x1.1
+2: 72%, auto-attack x1.2
+3: 73%, auto-attack x1.3
+4: 74%, auto-attack x1.4
+5: 75%, auto-attack x1.5
+6: 76%, auto-attack x1.6
+7: 77%, auto-attack x1.7
+8: 78%, auto-attack x1.8
+9: 79%, auto-attack x1.9
+10: 80%, auto-attack x2.0
+11: 81%, auto-attack x2.1
+12: 82%, auto-attack x2.2
+13: 83%, auto-attack x2.3
+14: 84%, auto-attack x2.4
+15: 85%, auto-attack x2.5

Stage 7

Seven Arrow (82)
Learning level — 82 (was 81)
Now has a dynamic cooldown (was static)
A cooldown enchant branch has been added
Details
+0: Cooldown — 300 sec
+1: Cooldown — 290 sec
+2: Cooldown — 277 sec
+3: Cooldown — 264 sec
+4: Cooldown — 251 sec
+5: Cooldown — 239 sec
+6: Cooldown — 226 sec
+7: Cooldown — 213 sec
+8: Cooldown — 200 sec
+9: Cooldown — 187 sec
+10: Cooldown — 174 sec
+11: Cooldown — 161 sec
+12: Cooldown — 149 sec
+13: Cooldown — 136 sec
+14: Cooldown — 123 sec
+15: Cooldown — 110 sec

Ghost Piercing (82)
Learning level — 82 (was 81)

Stage 10

Multiple Shot (84)
Learning level — 84 (was 82)
Cooldown — 10 sec (was 12)
A power enchant branch has been added
Details
+1: power — 16817
+2: power — 16962
+3: power — 17102
+4: power — 17237
+5: power — 17367
+6: power — 17492
+7: power — 17612
+8: power — 17727
+9: power — 17837
+10: power — 17942
+11: power — 18182
+12: power — 18424
+13: power — 18666
+14: power — 18908
+15: power — 19150

Stage 13

Death Shot (85)
Learning level — 85 (was 83)
Storm Screamer

Stage 1

Every skill level can now be learned:
Wind Shackle
Its enchant is now available

Summon Silhouette
No longer consumes experience

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Poisonous Cloud
New effect: magic wind damage (base attribute 20) to the targets around
Details
Lv.1: Wraps the enemy in a poisonous cloud that drains 24 HP per second for 30 seconds. Hits nearby enemies with wind damage, adding 42 power to magic attack.
Lv.2: Wraps the enemy in a poisonous cloud that drains 32 HP per second for 30 seconds. Hits nearby enemies with wind damage, adding 46 power to magic attack.
Lv.3: Wraps the enemy in a poisonous cloud that drains 41 HP per second for 30 seconds. Hits nearby enemies with wind damage, adding 50 power to magic attack.
Lv.4: Wraps the enemy in a poisonous cloud that drains 50 HP per second for 30 seconds. Hits nearby enemies with wind damage, adding 54 power to magic attack.
Lv.5: Wraps the enemy in a poisonous cloud that drains 58 HP per second for 30 seconds. Hits nearby enemies with wind damage, adding 58 power to magic attack.
Lv.6: Wraps the enemy in a poisonous cloud that drains 63 HP per second for 30 seconds. Hits nearby enemies with wind damage, adding 62 power to magic attack.
The cost enchant branch has been removed
The power enchant branch has been changed
Details
+1: 64 HP / 63 power
+2: 65 HP / 63 power
+3: 66 HP / 64 power
+4: 67 HP / 64 power
+5: 68 HP / 65 power
+6: 69 HP / 65 power
+7: 70 HP / 66 power
+8: 71 HP / 66 power
+9: 72 HP / 67 power
+10: 73 HP / 67 power
+11: 74 HP / 68 power
+12: 75 HP / 68 power
+13: 76 HP / 69 power
+14: 77 HP / 69 power
+15: 78 HP / 70 power
+16: 79 HP / 70 power
+17: 80 HP / 71 power
+18: 81 HP / 71 power
+19: 82 HP / 72 power
+20: 83 HP / 72 power
+21: 84 HP / 73 power
+22: 85 HP / 73 power
+23: 86 HP / 74 power
+24: 87 HP / 74 power
+25: 88 HP / 75 power
+26: 89 HP / 75 power
+27: 90 HP / 76 power
+28: 91 HP / 76 power
+29: 92 HP / 77 power
+30: 93 HP / 78 power

Aura Flash
Doesn't drop the target in PvP, but works on mobs and at the Olympiad

Seed of Wind
Duration — 20 min (was 10)
Available for sale in .sellbuff
A power enchant branch has been added — each level gives +1 (+30 — wind attack +50)

Empowering Echo
Now has 3 learning levels
Lv. 1 (68): Magical attack +15%, MP consumption +15%
Lv. 2 (74): Magical attack +20%, MP consumption +20%

Stage 2

Sigil Mastery (76*)
Magical attack +3% (was 4), MP +4%, MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

Stage 3

Arcane Roar
There is now just one power enchant branch
Details
+0: Fire/water/wind/earth resistance +5, magical attack +3%
+1: Fire/water/wind/earth resistance +5, magical attack +3.4%
+2: Fire/water/wind/earth resistance +5, magical attack +3.8%
+3: Fire/water/wind/earth resistance +6, magical attack +4.2%
+4: Fire/water/wind/earth resistance +6, magical attack +4.6%
+5: Fire/water/wind/earth resistance +7, magical attack +5%
+6: Fire/water/wind/earth resistance +7, magical attack +5.4%
+7: Fire/water/wind/earth resistance +8, magical attack +5.8%
+8: Fire/water/wind/earth resistance +8, magical attack +6.2%
+9: Fire/water/wind/earth resistance +9, magical attack +6.6%
+10: Fire/water/wind/earth resistance +9, magical attack +7%
+11: Fire/water/wind/earth resistance +10, magical attack +7.4%
+12: Fire/water/wind/earth resistance +10, magical attack +7.8%
+13: Fire/water/wind/earth resistance +11, magical attack +8.2%
+14: Fire/water/wind/earth resistance +11, magical attack +8.6%
+15: Fire/water/wind/earth resistance +12, magical attack +9%

Stage 4

Empowering Echo Lv. 3 (79)
Magical attack +25%, MP consumption +25% (was 35)
A penalty enchant branch has been added — each level cuts MP consumption by 1% (+15 — +10%)

Stage 5

Cyclone (80*)

Stage 6

Wind Vortex Slug (81)
Learning level — 81 (was 79)

Throne of Wind (81)
Learning level — 81 (was 79)

Stage 7

Star Fall (82)
Learning level — 82 (was 81)
A cooldown enchant branch has been added
Details
+0: cooldown — 300 sec
+1: cooldown — 280 sec
+2: cooldown — 260 sec
+3: cooldown — 220 sec
+4: cooldown — 220 sec
+5: cooldown — 210 sec
+6: cooldown — 200 sec
+7: cooldown — 190 sec
+8: cooldown — 180 sec
+9: cooldown — 170 sec
+10: cooldown — 160 sec
+11: cooldown — 150 sec
+12: cooldown — 140 sec
+13: cooldown — 130 sec
+14: cooldown — 120 sec
+15: cooldown — 100 sec

Stage 8

Enlightenment (83)
Learning level — 83 (was 81)

Hurricane Armor (83)
Learning level — 83 (was 81)

Arcane Shield Lv.1 (83*)
Now has 2 learning levels
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.

Stage 10

Aura Blast (84)
Learning level — 84 (was 81)
Cooldown — 12 sec (was 15)
A power enchant branch has been added
Details
+1: power — 142
+2: power — 143
+3: power — 144
+4: power — 145
+5: power — 146
+6: power — 147
+7: power — 148
+8: power — 149
+9: power — 150
+10: power — 150
+11: power — 151
+12: power — 152
+13: power — 153
+14: power — 154
+15: power — 155

Stage 13

Arcane Shield Lv.2 (85)
Learning level — 85 (was 83)
For 12 seconds (was 10) cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%

Aura Cannon (85)
Learning level — 85 (was 82)
A range enchant branch has been added
Details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
Spectral Master

Stage 1

Summon Silhouette
No longer consumes experience

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Mass Summon Phantom Cubic
Duration — 60 min (was 15)

Servitor Physical Shield
A power enchant branch has been added
Details
+0: servitor physical defense +15%
+1: +15.3%
+2: +15.4%
+3: +15.5%
+4: +15.6%
+5: +15.7%
+6: +15.8%
+7: +15.9%
+8: +16.0%
+9: +16.0%
+10: +16.1%
+11: +16.2%
+12: +16.3%
+13: +16.4%
+14: +16.5%
+15: +16.6%
+16: +16.7%
+17: +16.8%
+18: +16.9%
+19: +17.0%
+20: +17.1%
+21: +17.2%
+22: +17.3%
+23: +17.3%
+24: +17.4%
+25: +17.5%
+26: +17.6%
+27: +17.7%
+28: +17.8%
+29: +17.9%
+30: +18.0%

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%
Lv. 3 (56): PvE damage +20%

Servitor Magic Shield
A power enchant branch has been added
Details
+0: servitor magic defense +30%
+1: +30.3%
+2: +30.4%
+3: +30.5%
+4: +30.6%
+5: +30.7%
+6: +30.8%
+7: +30.9%
+8: +31.0%
+9: +31.0%
+10: +31.1%
+11: +31.2%
+12: +31.3%
+13: +31.4%
+14: +31.5%
+15: +31.6%
+16: +31.7%
+17: +31.8%
+18: +31.9%
+19: +32.0%
+20: +32.1%
+21: +32.2%
+22: +32.3%
+23: +32.3%
+24: +32.4%
+25: +32.5%
+26: +32.6%
+27: +32.7%
+28: +32.8%
+29: +32.9%
+30: +33.0%

Spirit Sharing
Learning levels have been changed — 52, 60, 68
A power enchant branch has been added
Details
+1: physical attack +5.5%, magical attack +5%, physical skill power +10%, attack speed +7%, cast speed +5%, physical critical chance +10%
+2: physical attack +5.5%, magical attack +6%, physical skill power +10%, attack speed +7%, cast speed +5%, physical critical chance +10%
+3: physical attack +5.5%, magical attack +6%, physical skill power +10%, attack speed +7%, cast speed +5%, physical critical chance +11%
+4: physical attack +5.5%, magical attack +6%, physical skill power +11%, attack speed +7%, cast speed +5%, physical critical chance +11%
+5: physical attack +6%, magical attack +6%, physical skill power +11%, attack speed +7%, cast speed +5%, physical critical chance +11%
+6: physical attack +6%, magical attack +6%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical critical chance +12%
+7: physical attack +6.5%, magical attack +7%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical critical chance +12%
+8: physical attack +6.5%, magical attack +7%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical critical chance +13%
+9: physical attack +6.5%, magical attack +7%, physical skill power +12%, attack speed +7.5%, cast speed +5.5%, physical critical chance +13%
+10: physical attack +7%, magical attack +7%, physical skill power +12%, attack speed +8%, cast speed +6%, physical critical chance +13%
+11: physical attack +7%, magical attack +8%, physical skill power +12%, attack speed +8%, cast speed +6%, physical critical chance +14%
+12: physical attack +7.5%, magical attack +8%, physical skill power +12%, attack speed +8%, cast speed +6%, physical critical chance +14%
+13: physical attack +7.5%, magical attack +8%, physical skill power +13%, attack speed +8%, cast speed +6%, physical critical chance +14%
+14: physical attack +8%, magical attack +8%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical critical chance +15%
+15: physical attack +8%, magical attack +9%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical critical chance +15%
+16: physical attack +8.5%, magical attack +9%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical critical chance +16%
+17: physical attack +8.5%, magical attack +9%, physical skill power +14%, attack speed +8.5%, cast speed +6.5%, physical critical chance +16%
+18: physical attack +9%, magical attack +9%, physical skill power +14%, attack speed +9%, cast speed +7%, physical critical chance +17%
+19: physical attack +9%, magical attack +10%, physical skill power +14%, attack speed +9%, cast speed +7%, physical critical chance +17%
+20: physical attack +9.5%, magical attack +10%, physical skill power +14%, attack speed +9%, cast speed +7%, physical critical chance +18%
+21: physical attack +9.5%, magical attack +10%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical critical chance +18%
+22: physical attack +10%, magical attack +10%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical critical chance +19%
+23: physical attack +10%, magical attack +11%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical critical chance +19%
+24: physical attack +10%, magical attack +11%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical critical chance +20%
+25: physical attack +10%, magical attack +11%, physical skill power +15%, attack speed +10%, cast speed +8%, physical critical chance +20%
+26: physical attack +10%, magical attack +12%, physical skill power +15%, attack speed +10%, cast speed +8%, physical critical chance +20%
+27: physical attack +10%, magical attack +12%, physical skill power +15%, attack speed +10%, cast speed +8%, physical critical chance +20%
+28: physical attack +10%, magical attack +12%, physical skill power +15%, attack speed +10.5%, cast speed +8.5%, physical critical chance +20%
+29: physical attack +10%, magical attack +13%, physical skill power +15%, attack speed +10.5%, cast speed +8.5%, physical critical chance +20%
+30: physical attack +10%, magical attack +13%, physical skill power +15%, attack speed +11%, cast speed +9%, physical critical chance +20%

Assassin Servitor Lv. 1 (70)
Now has 2 learning levels
Accuracy +2, evasion +2, attack speed +10%, rear physical critical chance +10%, rear physical critical power +10%, debuff resistance +10%, vampirism +2.5%

Final Servitor Lv. 1 (70)
Now has 2 learning levels
HP +10%, accuracy +2, physical attack +5%, physical defense +10%, attack speed +10%, physical critical chance +10%, physical critical power +10%, magical defense +10%, magical attack +10%, cast speed +10%, resistance to debuffs +10%, speed -10%

Stage 2

Sigil Mastery (76*)
Magical attack +3%, MP +4% (was 5), MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

Stage 3

Assassin Servitor Lv. 2 (77)
Accuracy +4, evasion +4, attack speed +20%, rear physical critical chance +20%, rear physical critical power +20%, debuff resistance +20%, vampirism +5%

Final Servitor Lv. 2 (78)
HP +20%, accuracy +4, physical attack +10%, physical defense +20%, attack speed +20%, physical critical chance +20%, physical critical power +20%, magical defense +20%, magical attack +20%, cast speed +20%, resistance to debuffs +20%, speed -20%

Stage 4

Mutual Response (79)
Learning level — 79 (was 81)

Servitor Share Lv. 1 (79)
Now has 2 learning levels
Passes to the servitor 25% of physical attack/defense, 15% of magical attack/defense, 10% of HP/MP, 10% of physical critical attack chance, 5% of attack speed, 3% of cast speed

Stage 5

Anti-Summoning Field (80*)
Duration — 15 sec (was 5)
Enemy attack speed/cast speed/speed -50%, unsummons enemy summoned creatures (not pets)

Stage 7

Servitor Share Lv. 2 (82)
Learning level — 82 (was 83)
For reference:
Passes to the servitor 50% of physical attack/defense, 25% of magical attack/defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
A power enchant branch has been added
Details
+1: Passes to the servitor 50% of physical attack, 51% of physical defense, 25% of magical attack, 25% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+2: Passes to the servitor 50% of physical attack, 51% of physical defense, 26% of magical attack, 25% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+3: Passes to the servitor 50% of physical attack, 51% of physical defense, 26% of magical attack, 26% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+4: Passes to the servitor 50% of physical attack, 52% of physical defense, 26% of magical attack, 26% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+5: Passes to the servitor 50% of physical attack, 52% of physical defense, 27% of magical attack, 26% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+6: Passes to the servitor 50% of physical attack, 52% of physical defense, 27% of magical attack, 27% of magical defense, 10% of HP/MP, 20% of physical critical attack chance, 10% of attack speed, 3% of cast speed
+7: Passes to the servitor 50% of physical attack, 52% of physical defense, 27% of magical attack, 27% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+8: Passes to the servitor 50% of physical attack, 53% of physical defense, 27% of magical attack, 27% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+9: Passes to the servitor 50% of physical attack, 53% of physical defense, 28% of magical attack, 27% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+10: Passes to the servitor 50% of physical attack, 53% of physical defense, 28% of magical attack, 28% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+11: Passes to the servitor 50% of physical attack, 54% of physical defense, 28% of magical attack, 28% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+12: Passes to the servitor 50% of physical attack, 54% of physical defense, 29% of magical attack, 28% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+13: Passes to the servitor 50% of physical attack, 54% of physical defense, 29% of magical attack, 29% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+14: Passes to the servitor 50% of physical attack, 55% of physical defense, 29% of magical attack, 29% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed
+15: Passes to the servitor 50% of physical attack, 55% of physical defense, 30% of magical attack, 30% of magical defense, 11% of HP/MP, 20% of physical critical attack chance, 11% of attack speed, 3% of cast speed

Stage 8

Excessive Loyalty (83)
Learning level — 83 (was 81)

Stage 13

Servitor Barrier (85)
Learning level — 85 (was 81)

Spirit of the Demon (85)
Learning level — 85 (was 83)

Summon Smart Cubic (85)
Learning level — 85 (was 80)
Shillien Saint

Stage 1

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Maximum level learning has been added:
Resurrection

Range — 600 (was 400)
A range enchant branch has been added
Details
+1: range — 610
+2: range — 620
+3: range — 630
+4: range — 640
+5: range — 650
+6: range — 660
+7: range — 670
+8: range — 680
+9: range — 690
+10: range — 700
+11: range — 710
+12: range — 720
+13: range — 730
+14: range — 740
+15: range — 750
+16: range — 760
+17: range — 770
+18: range — 780
+19: range — 790
+20: range — 800
+21: range — 810
+22: range — 820
+23: range — 830
+24: range — 840
+25: range — 850
+26: range — 860
+27: range — 870
+28: range — 880
+29: range — 890
+30: range — 900

Kiss of Eva
The time enchant branch has been removed
The cost enchant branch has been changed — an EXP/SP bonus has been added
Details
+1: EXP/SP +1%
+2: EXP/SP +1%
+3: EXP/SP +1.5%
+4: EXP/SP +1.5%
+5: EXP/SP +2%
+6: EXP/SP +2%
+7: EXP/SP +2.5%
+8: EXP/SP +2.5%
+9: EXP/SP +3%
+10: EXP/SP +3.5%
+11: EXP/SP +3.5%
+12: EXP/SP +4%
+13: EXP/SP +4.5%
+14: EXP/SP +4.5%
+15: EXP/SP +5%
+16: EXP/SP +5.5%
+17: EXP/SP +5.5%
+18: EXP/SP +6%
+19: EXP/SP +6.5%
+20: EXP/SP +6.5%
+21: EXP/SP +7%
+22: EXP/SP +7.5%
+23: EXP/SP +7.5%
+24: EXP/SP +8%
+25: EXP/SP +8.5%
+26: EXP/SP +9%
+27: EXP/SP +9%
+28: EXP/SP +9.5%
+29: EXP/SP +9.5%
+30: EXP/SP +10%

Inquisitor
Not usable at the Olympiad

Added for learning:
Might of Heaven

Works on all mobs, does not work on players

Stigma of Shilien
Now also lowers magic defense
Details
Lv. 1: for 30 seconds lowers melee weapon resistance by 16 and magic defense by 2.5%
Lv. 2: for 30 seconds lowers melee weapon resistance by 24 and magic defense by 5%
Lv. 3: for 30 seconds lowers melee weapon resistance by 32 and magic defense by 7.5%
Lv. 4: for 30 seconds lowers melee weapon resistance by 40 and magic defense by 10%
The time enchant branch now gives time + power
Details
+1: 31 sec / -10.1% magical defense
+2: 32 sec / -10.2% magical defense
+3: 33 sec / -10.3% magical defense
+4: 34 sec / -10.4% magical defense
+5: 35 sec / -10.5% magical defense
+6: 36 sec / -10.6% magical defense
+7: 37 sec / -10.7% magical defense
+8: 38 sec / -10.8% magical defense
+9: 39 sec / -10.9% magical defense
+10: 40 sec / -11% magical defense
+11: 41 sec / -11.1% magical defense
+12: 42 sec / -11.2% magical defense
+13: 43 sec / -11.3% magical defense
+14: 44 sec / -11.4% magical defense
+15: 45 sec / -11.5% magical defense
+16: 46 sec / -11.6% magical defense
+17: 47 sec / -11.7% magical defense
+18: 48 sec / -11.8% magical defense
+19: 49 sec / -11.9% magical defense
+20: 50 sec / -12% magical defense
+21: 51 sec / -12.1% magical defense
+22: 52 sec / -12.2% magical defense
+23: 53 sec / -12.3% magical defense
+24: 54 sec / -12.4% magical defense
+25: 55 sec / -12.5% magical defense
+26: 56 sec / -12.6% magical defense
+27: 57 sec / -12.7% magical defense
+28: 58 sec / -12.8% magical defense
+29: 59 sec / -12.9% magical defense
+30: 60 sec / -13% magical defense

Purify
Now removes magical roots

Invocation
A power enchant branch has been added
Details
+1: 44 MP
+2: 45 MP
+3: 46 MP
+4: 47 MP
+5: 48 MP
+6: 49 MP
+7: 50 MP
+8: 51 MP
+9: 52 MP
+10: 53 MP
+11: 54 MP
+12: 55 MP
+13: 56 MP
+14: 57 MP
+15: 58 MP
+16: 59 MP
+17: 60 MP
+18: 61 MP
+19: 62 MP
+20: 63 MP
+21: 64 MP
+22: 65 MP
+23: 66 MP
+24: 67 MP
+25: 68 MP
+26: 70 MP
+27: 72 MP
+28: 74 MP
+29: 76 MP
+30: 80 MP

Mana Burn
Does not deal critical damage

Mana Gain
Cooldown — 2 min (was 2.5)
Now has 3 learning levels
Lv. 1 (56): Incoming MP recovery power +25
MP — 80
Lv. 2 (68): Incoming MP recovery power +45
MP — 130

New skill:
Superior Clear Mind
Type — active
Cast — 4 sec
Cooldown — 2 min (static)
Lv. 1 (56): Sacrifices 600 HP and restores 250 MP
Lv. 2 (62): Sacrifices 900 HP and restores 325 MP
Lv. 3 (68): Sacrifices 1200 HP and restores 400 MP

New skill:
Mass Wind Walk (70)

MP — 54

New skill:
Mass Shield
(70)
MP — 78

New skill:
Mass Might
(70)
MP — 70

New skill:
Mass Mental Shield
(70)
MP — 104

Improved Magic (70*)
A power enchant branch has been added
Details
+1: Magical attack +75.4%, magical defense +30.2%
+2: Magical attack +75.8%, magical defense +30.4%
+3: Magical attack +76.2%, magical defense +30.6%
+4: Magical attack +76.6%, magical defense +30.8%
+5: Magical attack +77%, magical defense +31%
+6: Magical attack +77.4%, magical defense +31.2%
+7: Magical attack +77.8%, magical defense +31.4%
+8: Magical attack +78.2%, magical defense +31.6%
+9: Magical attack +78.6%, magical defense +31.8%
+10: Magical attack +79%, magical defense +32%
+11: Magical attack +79.4%, magical defense +32.2%
+12: Magical attack +79.8%, magical defense +32.4%
+13: Magical attack +80.2%, magical defense +32.6%
+14: Magical attack +80.6%, magical defense +32.8%
+15: Magical attack +81%, magical defense +33%

Improved Critical Attack (70*)
A power enchant branch has been added
Details
+1: Physical critical attack chance +30.2%, physical critical attack power +35.2%
+2: Physical critical attack chance +30.4%, physical critical attack power +35.4%
+3: Physical critical attack chance +30.6%, physical critical attack power +35.6%
+4: Physical critical attack chance +30.8%, physical critical attack power +35.8%
+5: Physical critical attack chance +31%, physical critical attack power +36%
+6: Physical critical attack chance +31.2%, physical critical attack power +36.2%
+7: Physical critical attack chance +31.4%, physical critical attack power +36.4%
+8: Physical critical attack chance +31.6%, physical critical attack power +36.6%
+9: Physical critical attack chance +31.8%, physical critical attack power +36.8%
+10: Physical critical attack chance +32%, physical critical attack power +37%
+11: Physical critical attack chance +32.2%, physical critical attack power +37.2%
+12: Physical critical attack chance +32.4%, physical critical attack power +37.4%
+13: Physical critical attack chance +32.6%, physical critical attack power +37.6%
+14: Physical critical attack chance +32.8%, physical critical attack power +37.8%
+15: Physical critical attack chance +33%, physical critical attack power +38%

Prophecy of Wind Lv. 1 (70)
Now has 2 learning levels
HP +10%, physical critical chance +10%, magical critical power +10%, physical attack +5%, physical defense +10%, attack speed +10%, magical attack +10%, magical defense +10%, cast speed +10%, resistance to debuffs +5%, vampirism +2.5%, speed -10%

New skill:
Mass Prophecy of Wind Lv. 1 (70)

Affects party members in range
MP — 284
HP +10%, phys. crit chance +10%, mag. crit power +10%, phys. attack +5%, phys. defense +10%, attack speed +10%, mag. attack +10%, mag. defense +10%, casting speed +10%, debuff resistance +5%, vampirism +2.5%, speed -10%

Mass Recharge Lv. 1 (70)
Now has 2 learning levels
Cooldown — 30 min (static)
Restores 750 MP to the whole party

New skill:
Mass Cure Lv. 1 (70)
Range — 900
Cast — 2 sec
Cooldown — 90 sec (static)
Removes up to 3 debuffs from party members and makes them immune to debuffs for 5 seconds

Stage 2

Sigil Mastery (76*)
Magical attack +3%, MP +4%, healing power +30, MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

New skill:
Mass Stigma of Shilien (76)

MP — 105
Range — 700
Cast — 5 sec
Cooldown — 5 sec
Radius — 230
Tied to the defender's MEN
For 20 seconds lowers melee weapon resistance by 24 and magic defense by 5%

Skill transfer follows High Five, cannot take Serenade of Eva
Holy Pomander — Shillien Saint x4

Stage 3

Divine Lore
The power enchant branch has new bonuses
Details
MP consumption by magical skills -5%
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6%
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)

Prophecy of Wind Lv. 2 (78)
HP +20%, physical critical chance +20%, magical critical power +20%, physical attack +10%, physical defense +20%, attack speed +20%, magical attack +20%, magical defense +20%, cast speed +20%, resistance to debuffs +10%, vampirism +5%, speed -20%

Mass Prophecy of Wind Lv. 2 (78)
HP +20%, phys. crit chance +20%, mag. crit power +20%, phys. attack +10%, phys. defense +20%, attack speed +20%, mag. attack +20%, mag. defense +20%, casting speed +20%, debuff resistance +10%, vampirism +5%, speed -20%

Stage 4

Mana Gain Lv. 3 (79)
MP — 180
Incoming MP recovery power +85

Mass Cure Lv. 2 (79)
Cooldown — 45 sec (static)
Removes up to 10 debuffs from party members and makes them immune to debuffs for 5 seconds

Stage 5

Mass Recharge Lv. 2 (80)
Cooldown — 15 min (static)
Restores 1500 MP to the whole party

Stage 6

Turn to Stone (81*)
A cooldown enchant branch has been added
Details
+0: cooldown — 600 sec
+1: cooldown — 584 sec
+2: cooldown — 569 sec
+3: cooldown — 554 sec
+4: cooldown — 539 sec
+5: cooldown — 524 sec
+6: cooldown — 509 sec
+7: cooldown — 494 sec
+8: cooldown — 479 sec
+9: cooldown — 464 sec
+10: cooldown — 449 sec
+11: cooldown — 434 sec
+12: cooldown — 419 sec
+13: cooldown — 404 sec
+14: cooldown — 389 sec
+15: cooldown — 370 sec

Thorn Root (81)
Learning level — 81 (was 80)
The MEN attribute has been removed
A chance+time enchant branch has been added
Details
Roots nearby enemies for 10 seconds and drains 90 HP and 30 MP per second
+1: Roots nearby enemies for 11 seconds and drains 95 HP and 32 MP per second
+2: Roots nearby enemies for 12 seconds and drains 100 HP and 35 MP per second
+3: Roots nearby enemies for 13 seconds and drains 102 HP and 40 MP per second
+4: Roots nearby enemies for 14 seconds and drains 105 HP and 42 MP per second
+5: Roots nearby enemies for 15 seconds and drains 110 HP and 45 MP per second
+6: Roots nearby enemies for 16 seconds and drains 112 HP and 50 MP per second
+7: Roots nearby enemies for 17 seconds and drains 115 HP and 52 MP per second
+8: Roots nearby enemies for 18 seconds and drains 120 HP and 55 MP per second
+9: Roots nearby enemies for 19 seconds and drains 122 HP and 60 MP per second
+10: Roots nearby enemies for 20 seconds and drains 125 HP and 62 MP per second
+11: Roots nearby enemies for 21 seconds and drains 130 HP and 65 MP per second
+12: Roots nearby enemies for 22 seconds and drains 132 HP and 70 MP per second
+13: Roots nearby enemies for 23 seconds and drains 135 HP and 72 MP per second
+14: Roots nearby enemies for 24 seconds and drains 140 HP and 75 MP per second
+15: Roots nearby enemies for 25 seconds and drains 145 HP and 80 MP per second

Stage 8

Enlightenment (83)
Learning level — 83 (was 81)

Stage 10

Chain Heal (84)
Learning level — 84 (was 83)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138

Lord of Vampire (84)
Learning level — 84 (was 83)
Cooldown — 2 min (was 2.5)
Now buffs the whole party

Navigation | Humans | Dark Elves | Kamaels

Orcs

Titan

Stage 1

Vicious Stance
The Cost enchant branch is now Critical Power — at +30 it gives +7% critical damage power

Heavy Armor Mastery
The Life enchant branch has been reworked — it also boosts incoming healing
Details
+1-2: incoming healing power +2%
+3-5: incoming healing power +3%
+6-8: incoming healing power +4%
+9-11: incoming healing power +5%
+12-14: incoming healing power +6%
+15-17: incoming healing power +7%
+18-20: incoming healing power +8%
+21-23: incoming healing power +9%
+24-26: incoming healing power +10%
+27-29: incoming healing power +11%
+30: incoming healing power +12%

Rage
Both power enchant branches have been reworked — they now also extend the buff
Details
+0: 90 sec
+1: 120 sec
+2: 126 sec
+3: 132 sec
+4: 139 sec
+5: 145 sec
+6: 151 sec
+7: 157 sec
+8: 163 sec
+9: 170 sec
+10: 176 sec
+11: 182 sec
+12: 188 sec
+13: 194 sec
+14: 201 sec
+15: 207 sec
+16: 213 sec
+17: 219 sec
+18: 226 sec
+19: 232 sec
+20: 238 sec
+21: 244 sec
+22: 250 sec
+23: 257 sec
+24: 263 sec
+25: 269 sec
+26: 275 sec
+27: 281 sec
+28: 288 sec
+29: 294 sec
+30: 300 sec

Frenzy Lv. 3
Usable at 30% HP or lower; the bonuses don't change with HP (as in Interlude)
For 90 seconds physical attack +15%, additionally physical attack +60% (was 40) when using a sword/blunt, additionally accuracy +6 and physical attack +10% when using a two-handed sword/blunt.
Comparison with other chronicles
High Five:
For 90 seconds physical attack +15%, additionally physical attack +40% when using a sword/blunt, additionally accuracy +6, physical attack +10% when using a two-handed sword/blunt. Available when HP=60% or lower.

Interlude:

For 90 seconds physical attack +200% when using a sword/blunt/pole, additionally accuracy +4 and physical attack +34% when using a two-handed sword/blunt, physical attack +50% when using a bow/fists.

Dark Form
A power enchant branch has been added
Details
+1: Fire attack +21, fire resistance +10
+2: Fire attack +21, fire resistance +11
+3: Fire attack +22, fire resistance +12
+4: Fire attack +23, fire resistance +13
+5: Fire attack +24, fire resistance +14
+6: Fire attack +25, fire resistance +15
+7: Fire attack +26, fire resistance +16
+8: Fire attack +27, fire resistance +17
+9: Fire attack +28, fire resistance +18
+10: Fire attack +29, fire resistance +19
+11: Fire attack +30, fire resistance +20
+12: Fire attack +31, fire resistance +21
+13: Fire attack +32, fire resistance +22
+14: Fire attack +33, fire resistance +23
+15: Fire attack +34, fire resistance +24
+16: Fire attack +35, fire resistance +25
+17: Fire attack +36, fire resistance +26
+18: Fire attack +37, fire resistance +27
+19: Fire attack +38, fire resistance +28
+20: Fire attack +39, fire resistance +29
+21: Fire attack +40, fire resistance +30
+22: Fire attack +41, fire resistance +31
+23: Fire attack +42, fire resistance +32
+24: Fire attack +43, fire resistance +33
+25: Fire attack +44, fire resistance +34
+26: Fire attack +45, fire resistance +35
+27: Fire attack +46, fire resistance +36
+28: Fire attack +47, fire resistance +37
+29: Fire attack +48, fire resistance +38
+30: Fire attack +50, fire resistance +40

Stage 3


Removed:
Armor Crush

New skill:
Power Armor Crush (77)
Range — 80
Cooldown — 7 s
Radius — 200
Targets — 8-12
Chance — 50%
Attribute — earth, 20
Crit chance — 20%
A powerful strike of power 3077 on the enemies around. Stuns them for 8 seconds and cuts their physical and magic defense by 30%. Needs a sword/two-handed sword/blunt/two-handed blunt. Can over-hit and crit. Ignores shield defense.
Enchant branch for power
Details
+0: power 3077
+1: 3420
+2: 3476
+3: 3532
+4: 3588
+5: 3644
+6: 3700
+7: 3756
+8: 3812
+9: 3868
+10: 3924
+11: 3980
+12: 4036
+13: 4092
+14: 4148
+15: 4204
Enchant branch for cost
Details
+0: HP — 338, MP — 35
+1: 327 / 33
+2: 317 / 32
+3: 307 / 31
+4: 297 / 30
+5: 287 / 29
+6: 277 / 28
+7: 267 / 27
+8: 256 / 26
+9: 246 / 25
+10: 236 / 24
+11: 226 / 23
+12: 216 / 22
+13: 206 / 21
+14: 196 / 20
+15: 185 / 19
Enchant branch for chance
Details
+0: 50%
+1: 52%
+2: 54%
+3: 56%
+4: 58%
+5: 60%
+6: 62%
+7: 64%
+8: 66%
+9: 68%
+10: 70%
+11: 72%
+12: 74%
+13: 76%
+14: 78%
+15: 80%
Enchant branch for earth attack
Details
+0: earth 20
+1: 22
+2: 24
+3: 26
+4: 28
+5: 30
+6: 32
+7: 34
+8: 36
+9: 38
+10: 40
+11: 42
+12: 44
+13: 46
+14: 48
+15: 50

Rush Lv. 1 (78)
Learning level — 78 (was 40)
Now has 2 learning levels
Cooldown — 5 s (was 3)

Braveheart
Cooldown — 2 min (was 2.5)
Enchant bonuses have been reworked — more CP is restored, plus CP regeneration over 15 seconds
Details
+0: Restores 1000 CP
+1: Restores 1020 CP and additionally restores 15 CP for 15 seconds
+2: Restores 1040 CP and additionally restores 16 CP for 15 seconds
+3: Restores 1060 CP and additionally restores 17 CP for 15 seconds
+4: Restores 1080 CP and additionally restores 18 CP for 15 seconds
+5: Restores 1100 CP and additionally restores 19 CP for 15 seconds
+6: Restores 1120 CP and additionally restores 20 CP for 15 seconds
+7: Restores 1140 CP and additionally restores 21 CP for 15 seconds
+8: Restores 1160 CP and additionally restores 22 CP for 15 seconds
+9: Restores 1180 CP and additionally restores 23 CP for 15 seconds
+10: Restores 1200 CP and additionally restores 24 CP for 15 seconds
+11: Restores 1220 CP and additionally restores 25 CP for 15 seconds
+12: Restores 1240 CP and additionally restores 26 CP for 15 seconds
+13: Restores 1260 CP and additionally restores 27 CP for 15 seconds
+14: Restores 1280 CP and additionally restores 28 CP for 15 seconds
+15: Restores 1300 CP and additionally restores 30 CP for 15 seconds

Master of Combat
The first power enchant branch has new bonuses:
Details
+1-2: CP +5%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +81, physical attack +0.5%
+3-5: CP +6%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +83, physical attack +1%
+6-8: CP +6%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +86, physical attack +1.5%
+9-11: CP +7%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +89, physical attack +2%
+12-14: CP +7%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +92, physical attack +2.5%
+15: CP +8%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +95, physical attack +3%
The second power enchant branch has new bonuses:
Details
+1-2: CP +5%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +81, physical attack +0.5%
+3-5: CP +6%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +83, physical attack +1%
+6-8: CP +6%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +86, physical attack +1.5%
+9-11: CP +7%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +89, physical attack +2%
+12-14: CP +7%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +92, physical attack +2.5%
+15: CP +8%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +95, physical attack +3%

Stage 5

Symbol of Resistance (80*)
Resistance to debuffs +80% (was 60), resistance to all elements +50, mental attack/hold/sleep success rate +25%

Stage 6

Rush Lv. 2 (81)
Cooldown — 3 s (standard)
Added a range enhancement branch — each level gives +10 (+30 — 700)

Stage 7

Expose Weak Point (82)
Learning level — 82 (was 81)

Stage 8

Over the Body (83)
Learning level — 83 (was 79)
For 60 seconds max HP +35%, HP regeneration +15%, physical attack +15% (was 25), physical defense +30%, attack speed +10%, speed +10%. Can be used when CP>80%.

Final Secret (83)
Learning level — 83 (was 81)

Stage 10

Demolition Impact (84)
Learning level — 84 (was 81)
Cooldown — 60 s (was 75)
Radius — 600 (was 500)
Cone angle — 90° (was 60)
Attribute — earth, 20 (was without attribute)
Crit chance — 20% (was 15)
Now also works with a one-handed blunt
A range enchant branch has been added
Details
+0: 150
+1: 160
+2: 170
+3: 180
+4: 190
+5: 200
+6: 210
+7: 220
+8: 230
+9: 240
+10: 250
+11: 260
+12: 270
+13: 280
+14: 290
+15: 300

Rush Impact (84)
Learning level — 84 (was 83)
Grand Khavatari

Stage 1

Focused Force
Charge duration — 60 min (was 10)
Charges stay after death

Force Burst
Radius — 230 (was 200)

Force Storm
Range — 650 (was 500)
Radius — 175 (was 150)

Dark Form
A power enchant branch has been added
Details
+1: Fire attack +21, fire resistance +10
+2: Fire attack +21, fire resistance +11
+3: Fire attack +22, fire resistance +12
+4: Fire attack +23, fire resistance +13
+5: Fire attack +24, fire resistance +14
+6: Fire attack +25, fire resistance +15
+7: Fire attack +26, fire resistance +16
+8: Fire attack +27, fire resistance +17
+9: Fire attack +28, fire resistance +18
+10: Fire attack +29, fire resistance +19
+11: Fire attack +30, fire resistance +20
+12: Fire attack +31, fire resistance +21
+13: Fire attack +32, fire resistance +22
+14: Fire attack +33, fire resistance +23
+15: Fire attack +34, fire resistance +24
+16: Fire attack +35, fire resistance +25
+17: Fire attack +36, fire resistance +26
+18: Fire attack +37, fire resistance +27
+19: Fire attack +38, fire resistance +28
+20: Fire attack +39, fire resistance +29
+21: Fire attack +40, fire resistance +30
+22: Fire attack +41, fire resistance +31
+23: Fire attack +42, fire resistance +32
+24: Fire attack +43, fire resistance +33
+25: Fire attack +44, fire resistance +34
+26: Fire attack +45, fire resistance +35
+27: Fire attack +46, fire resistance +36
+28: Fire attack +47, fire resistance +37
+29: Fire attack +48, fire resistance +38
+30: Fire attack +50, fire resistance +40

Master of Combat
The first power enchant branch has new bonuses:
Details
+1-2: CP +5%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +81, physical attack +0.5%
+3-5: CP +6%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +83, physical attack +1%
+6-8: CP +6%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +86, physical attack +1.5%
+9-11: CP +7%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +89, physical attack +2%
+12-14: CP +7%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +92, physical attack +2.5%
+15: CP +8%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +95, physical attack +3%
The second power enchant branch has new bonuses:
Details
+1-2: CP +5%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +81, physical attack +0.5%
+3-5: CP +6%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +83, physical attack +1%
+6-8: CP +6%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +86, physical attack +1.5%
+9-11: CP +7%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +89, physical attack +2%
+12-14: CP +7%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +92, physical attack +2.5%
+15: CP +8%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +95, physical attack +3%

Stage 3

Rush Lv. 1 (78)
Learning level — 78 (was 40)
Now has 2 learning levels
Cooldown — 5 s (was 3)

Stage 5

Symbol of Energy (80*)
Raises the number of charges to 8 (was 7), physical attack +20%, MP consumption by physical/magical skills -50%

Stage 6

Rush Lv. 2 (81)
Cooldown — 3 s (standard)
Added a range enhancement branch — each level gives +10 (+30 — 700)

Stage 7

Expose Weak Point (82)
Learning level — 82 (was 81)

Stage 8

Final Secret (83)
Learning level — 83 (was 81)

Stage 10

Force of Destruction (84)
Learning level — 84 (was 81)
Radius — 175
Targets — 2
It is a mass skill
The animation has been changed
A target quantity enchant branch has been added
Details
+0: 2 targets
+1: 3
+2: 3
+3: 4
+4: 5
+5: 5
+6: 6
+7: 7
+8: 7
+9: 8
+10: 9
+11: 9
+12: 10
+13: 11
+14: 11
+15: 12

Maximum Focus Force (84)
Learning level — 84 (was 83)

Rush Impact (84)
Learning level — 84 (was 83)
Dominator

Stage 1

Chant of Life Lv. 4
The % of HP restored now grows with the skill level (it used to be a flat 10%)

Stun Attack
Every learning level has been added, so the skill can be enchanted

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Added for learning:
Resurrection Lv. 2

Range — 600 (was 400)

Burning Chop
Now deals area damage

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%
Lv. 3 (56): PvE damage +20%

Seal of Gloom
The skill power has been increased 2 times
Details
Lv. 1: adds magic attack of power 58 (was 29), draining 9 of the target's MP per second for 15 seconds
Lv. 2: adds magic attack of power 72 (was 36), draining 11 of the target's MP per second for 15 seconds
Lv. 3: adds magic attack of power 92 (was 46), draining 14 of the target's MP per second for 15 seconds
Lv. 4: adds magic attack of power 106 (was 53), draining 15 of the target's MP per second for 15 seconds
A power enchant branch has been added that raises the skill's power and the MP it burns
Details
+1: 107 / 16
+2: 108 / 16
+3: 109 / 16
+4: 110 / 17
+5: 111 / 17
+6: 112 / 17
+7: 113 / 18
+8: 114 / 18
+9: 115 / 18
+10: 116 / 19
+11: 117 / 19
+12: 118 / 19
+13: 119 / 20
+14: 120 / 20
+15: 121 / 20
+16: 122 / 21
+17: 123 / 21
+18: 124 / 21
+19: 125 / 22
+20: 126 / 22
+21: 127 / 22
+22: 128 / 23
+23: 129 / 23
+24: 130 / 23
+25: 131 / 24
+26: 132 / 24
+27: 133 / 24
+28: 134 / 25
+29: 135 / 25
+30: 136 / 26

Seal of Flame
New effects: magic fire damage (base attribute 20) to the targets around, with over-hit possible
Details
Lv. 1: Calls up a mystic flame that burns 60 HP per second for 15 seconds. Hits nearby enemies with fire damage, adding 24 power to magic attack. Over-hit is possible.
Lv. 2: Calls up a mystic flame that burns 73 HP per second for 15 seconds. Hits nearby enemies with fire damage, adding 32 power to magic attack. Over-hit is possible.
Lv. 3: Calls up a mystic flame that burns 84 HP per second for 15 seconds. Hits nearby enemies with fire damage, adding 42 power to magic attack. Over-hit is possible.
Lv. 4: Calls up a mystic flame that burns 92 HP per second for 15 seconds. Hits nearby enemies with fire damage, adding 54 power to magic attack. Over-hit is possible.
A power enchant branch has been added that raises the HP burned and the skill's power
Details
+1: 93 / 55
+2: 94 / 55
+3: 95 / 56
+4: 96 / 57
+5: 97 / 57
+6: 98 / 58
+7: 99 / 58
+8: 100 / 59
+9: 101 / 60
+10: 102 / 60
+11: 103 / 61
+12: 104 / 62
+13: 105 / 62
+14: 106 / 63
+15: 107 / 64
+16: 108 / 64
+17: 109 / 65
+18: 110 / 66
+19: 111 / 66
+20: 112 / 67
+21: 113 / 68
+22: 114 / 68
+23: 115 / 69
+24: 116 / 70
+25: 117 / 70
+26: 118 / 71
+27: 119 / 72
+28: 120 / 72
+29: 121 / 73
+30: 122 / 74

Fury of Pa'agrio
A time enchant branch has been added
Details
+0: 1200 s
+1: 1240 s
+2: 1280 s
+3: 1320 s
+4: 1360 s
+5: 1400 s
+6: 1440 s
+7: 1480 s
+8: 1520 s
+9: 1560 s
+10: 1600 s
+11: 1640 s
+12: 1680 s
+13: 1720 s
+14: 1760 s
+15: 1800 s
+16: 1840 s
+17: 1880 s
+18: 1920 s
+19: 1960 s
+20: 2000 s
+21: 2040 s
+22: 2080 s
+23: 2120 s
+24: 2160 s
+25: 2200 s
+26: 2240 s
+27: 2280 s
+28: 2320 s
+29: 2360 s
+30: 2400 s
A cost enchant branch has been added
Details
+0: MP — 204 MP
+1: 201
+2: 197
+3: 193
+4: 191
+5: 187
+6: 183
+7: 180
+8: 177
+9: 173
+10: 170
+11: 167
+12: 163
+13: 160
+14: 156
+15: 153
+16: 150
+17: 146
+18: 143
+19: 140
+20: 136
+21: 132
+22: 129
+23: 126
+24: 122
+25: 119
+26: 116
+27: 112
+28: 108
+29: 106
+30: 101

New skill:
Pa'agrio Clarity (60)
Type — passive
Depending on how many party members are within a 2000 radius, the character gets an aura that cuts MP consumption by physical and magic skills by a set percentage
Does not work on party members
Number of party members23456789
MP consumption by physical and magic skills-5%-10%-15%-20%-25%-30%-35%-40%

New skill:
Supreme Pa'agrio Lv. 1 (70)
Type — trigger
Can trigger from auto-attacks and attack skills
With a 30% chance, party members get cast speed +5% and MP consumption by skills -10% for 10 seconds

Combat of Pa'agrio (70*)
MP — 172 (was 272)
A power enchant branch has been added
Details
+1: Physical attack +15.2%, physical defense +15.2%
+2: Physical attack +15.4%, physical defense +15.4%
+3: Physical attack +15.6%, physical defense +15.6%
+4: Physical attack +15.8%, physical defense +15.8%
+5: Physical attack +16%, physical defense +16%
+6: Physical attack +16.2%, physical defense +16.2%
+7: Physical attack +16.4%, physical defense +16.4%
+8: Physical attack +16.6%, physical defense +16.6%
+9: Physical attack +16.8%, physical defense +16.8%
+10: Physical attack +17%, physical defense +17%
+11: Physical attack +17.2%, physical defense +17.2%
+12: Physical attack +17.4%, physical defense +17.4%
+13: Physical attack +17.6%, physical defense +17.6%
+14: Physical attack +17.8%, physical defense +17.8%
+15: Physical attack +18%, physical defense +18%

Condition of Pa'agrio (70)
Learning level — 70 (was 72)
MP — 172 (was 272)
A power enchant branch has been added
Details
+1: HP +35.3%, MP +35.3%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%

Critical of Pa'agrio (70)
Learning level — 70 (was 74)
MP — 172 (was 272)
A power enchant branch has been added
Details
+1: Physical critical attack chance +30.2%, physical critical attack power +35.2%
+2: Physical critical attack chance +30.4%, physical critical attack power +35.4%
+3: Physical critical attack chance +30.6%, physical critical attack power +35.6%
+4: Physical critical attack chance +30.8%, physical critical attack power +35.8%
+5: Physical critical attack chance +31%, physical critical attack power +36%
+6: Physical critical attack chance +31.2%, physical critical attack power +36.2%
+7: Physical critical attack chance +31.4%, physical critical attack power +36.4%
+8: Physical critical attack chance +31.6%, physical critical attack power +36.6%
+9: Physical critical attack chance +31.8%, physical critical attack power +36.8%
+10: Physical critical attack chance +32%, physical critical attack power +37%
+11: Physical critical attack chance +32.2%, physical critical attack power +37.2%
+12: Physical critical attack chance +32.4%, physical critical attack power +37.4%
+13: Physical critical attack chance +32.6%, physical critical attack power +37.6%
+14: Physical critical attack chance +32.8%, physical critical attack power +37.8%
+15: Physical critical attack chance +33%, physical critical attack power +38%

Victory of Pa'agrio Lv. 1 (70)
Now has a lower priority than its counterparts (Prophecy of Fire, Prophecy of Water, Prophecy of Wind, Chant of Victory, Magnus' Chant) and doesn't override them
Affects one party member
MP — 72 (was 284)
Now has 2 learning levels
CP +10%, CP regeneration +10%, MP +10%, physical critical chance +10%, magical critical power +10%, physical attack +5%, physical defense +10%, attack speed +10%, magical attack +10%, magical defense +10%, cast speed +10%, resistance to debuffs +5%, speed -10%

New skill:
Mass Victory of Pa'agrio Lv. 1 (70)

Affects alliance members in range
MP — 284
CP +10%, CP regeneration +10%, MP +10%, phys. crit chance +10%, mag. crit power +10%, phys. attack +5%, phys. defense +10%, attack speed +10%, mag. attack +10%, mag. defense +10%, casting speed +10%, debuff resistance +5%, speed -10%

Stage 2

Eye of Pa'agrio (76)
Learning level — 76 (was 77)
The cost enchant branch has been reworked — each level also cuts the chance of taking critical damage by 0.4%. At +15: accuracy +4, chance of taking critical damage -36%

Soul of Pa'agrio (76)
Learning level — 76 (was 77)

Sigil Mastery (76*)
Magical attack +3%, MP +4%, healing power +30, MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

Stage 3

Divine Lore
The power enchant branch has new bonuses
Details
MP consumption by magical skills -5%
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6%
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)

Stage 4

Pa'agrio's Fist (79*)
Cooldown has been reduced

Supreme Pa'agrio Lv. 2 (79)
With a 30% chance, party members get cast speed +12.5% and MP consumption by skills -15% for 10 seconds

Victory of Pa'agrio Lv. 2 (79)
CP +20%, CP regeneration +20%, MP +20%, physical critical chance +20%, magical critical power +20%, physical attack +10%, physical defense +20%, attack speed +20%, magical attack +20%, magical defense +20%, cast speed +20%, resistance to debuffs +10%, speed -20%[/COLOR][/COLOR][/COLOR]

Mass Victory of Pa'agrio Lv. 2 (79)
CP +20%, CP regeneration +20%, MP +20%, phys. crit chance +20%, mag. crit power +20%, phys. attack +10%, phys. defense +20%, attack speed +20%, mag. attack +20%, mag. defense +20%, casting speed +20%, debuff resistance +10%, speed -20%

Stage 5

Flames of Invincibility (80*)

Stage 6

Turn to Stone (81*)
A cooldown enchant branch has been added
Details
+0: cooldown — 600 sec
+1: cooldown — 584 sec
+2: cooldown — 569 sec
+3: cooldown — 554 sec
+4: cooldown — 539 sec
+5: cooldown — 524 sec
+6: cooldown — 509 sec
+7: cooldown — 494 sec
+8: cooldown — 479 sec
+9: cooldown — 464 sec
+10: cooldown — 449 sec
+11: cooldown — 434 sec
+12: cooldown — 419 sec
+13: cooldown — 404 sec
+14: cooldown — 389 sec
+15: cooldown — 370 sec

Seal of Blockade (81)
Learning level — 81 (was 79)

Stage 8

Enlightenment (83)
Learning level — 83 (was 81)

Supreme Pa'agrio Lv. 3 (83)
With a 30% chance, party members get cast speed +25% and MP consumption by skills -20% for 10 seconds

Stage 10

Chain Heal (84)
Learning level — 84 (was 83)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138

Onslaught of Pa'agrio (84)
Learning level — 84 (was 83)

Stage 13

Seal of Limit (85)
Learning level — 85 (was 81)
Doomcryer

Stage 1

Chant of Life
Cast — 4 sec (was 7)
Also restores a % of max HP that depends on the skill level
Stun Attack
Every learning level has been added, so the skill can be enchanted

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%)

Boost Mana
Enchant bonuses have been reworked — more MP, plus lower MP consumption by magic skills
Details
+0: MP +200
+1: MP +207, MP consumption by magical skills -0.1%
+2: MP +214, MP consumption by magical skills -0.2%
+3: MP +221, MP consumption by magical skills -0.3%
+4: MP +228, MP consumption by magical skills -0.4%
+5: MP +235, MP consumption by magical skills -0.5%
+6: MP +242, MP consumption by magical skills -0.6%
+7: MP +249, MP consumption by magical skills -0.7%
+8: MP +256, MP consumption by magical skills -0.8%
+9: MP +263, MP consumption by magical skills -0.9%
+10: MP +270, MP consumption by magical skills -1%
+11: MP +277, MP consumption by magical skills -1.1%
+12: MP +284, MP consumption by magical skills -1.2%
+13: MP +291, MP consumption by magical skills -1.3%
+14: MP +298, MP consumption by magical skills -1.4%
+15: MP +305, MP consumption by magical skills -1.5%
+16: MP +312, MP consumption by magical skills -1.6%
+17: MP +319, MP consumption by magical skills -1.7%
+18: MP +326, MP consumption by magical skills -1.8%
+19: MP +333, MP consumption by magical skills -1.9%
+20: MP +341, MP consumption by magical skills -2%
+21: MP +349, MP consumption by magical skills -2.1%
+22: MP +356, MP consumption by magical skills -2.2%
+23: MP +360, MP consumption by magical skills -2.3%
+24: MP +365, MP consumption by magical skills -2.4%
+25: MP +372, MP consumption by magical skills -2.5%
+26: MP +379, MP consumption by magical skills -2.6%
+27: MP +385, MP consumption by magical skills -2.7%
+28: MP +390, MP consumption by magical skills -2.8%
+29: MP +395, MP consumption by magical skills -2.9%
+30: MP +400, MP consumption by magical skills -3%

Added for learning:
Resurrection Lv. 2

Range — 600 (was 400)

Aura Sink
The skill power has been increased 2 times
Details
Lv. 1: Drains the enemy's MP, adding 32 (was 16) power to magic attack, and burns another 8 MP per second for 15 seconds
Lv. 2: Drains the enemy's MP, adding 44 (was 22) power to magic attack, and burns another 10 MP per second for 15 seconds
Lv. 3: Drains the enemy's MP, adding 58 (was 29) power to magic attack, and burns another 13 MP per second for 15 seconds
Lv. 4: Drains the enemy's MP, adding 72 (was 36) power to magic attack, and burns another 16 MP per second for 15 seconds
Lv. 5: Drains the enemy's MP, adding 92 (was 46) power to magic attack, and burns another 20 MP per second for 15 seconds
Lv. 6: Drains the enemy's MP, adding 102 (was 51) power to magic attack, and burns another 22 MP per second for 15 seconds
A power enchant branch has been added that raises the skill's power and the MP it burns
Details
+1: 103 / 23
+2: 104 / 23
+3: 105 / 23
+4: 106 / 24
+5: 107 / 24
+6: 108 / 24
+7: 109 / 25
+8: 110 / 25
+9: 111 / 25
+10: 112 / 26
+11: 113 / 26
+12: 114 / 26
+13: 115 / 27
+14: 116 / 27
+15: 117 / 27
+16: 118 / 28
+17: 119 / 28
+18: 120 / 28
+19: 121 / 29
+20: 122 / 29
+21: 123 / 29
+22: 124 / 30
+23: 125 / 30
+24: 126 / 30
+25: 127 / 31
+26: 128 / 31
+27: 129 / 31
+28: 130 / 32
+29: 131 / 32
+30: 132 / 33

Freezing Flame
The success chance has been increased 2 times

Burning Chop
Now deals area damage

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%
Lv. 3 (56): PvE damage +20%

New skill:
Mark of Weakness

Type — active (debuff)
Range — 900
Cast — 2.5 sec
Cooldown — 5 sec
For 10 seconds cuts the target's physical/magic defense and burns HP
Character5256606468727677787980
Skill1234567891011
MP5458626670747882869094
target's physical/magical defense reduction5%6%7%8%9%10%11%12%13%14%15%
burns HP4549535761656973778185

New skill:
War Soul
Type — active (buff)
Range — 400
Cast — 2.5 sec
Cooldown — 2 sec
Duration — 20 min
Lv. 1 (58): Physical attack +4%. Consumes 2 Spirit Ore
MP — 71
Lv. 2 (66): Physical attack +7%. Consumes 4 Spirit Ore
MP — 81
Lv. 3 (74): Physical attack +10%. Consumes 6 Spirit Ore
MP — 91
A single-target buff, like Greater Might

New skill:
Earth Soul
Type — active (buff)
Range — 400
Cast — 2.5 sec
Cooldown — 2 sec
Duration — 20 min
Lv. 1 (58): Physical defense +5%. Consumes 2 Spirit Ore
MP — 71
Lv. 2 (66): Physical defense +10%. Consumes 4 Spirit Ore
MP — 81
Lv. 3 (74): Physical defense +15%. Consumes 6 Spirit Ore
MP — 91
A single-target buff, like Greater Shield

Chant of Revenge
A power enchant branch has been added that gives extra physical defense
Details
+1: physical defense +1%
+2: physical defense +1%
+3: physical defense +1%
+4: physical defense +2%
+5: physical defense +2%
+6: physical defense +2%
+7: physical defense +3%
+8: physical defense +3%
+9: physical defense +3%
+10: physical defense +4%
+11: physical defense +4%
+12: physical defense +4%
+13: physical defense +4%
+14: physical defense +5%
+15: physical defense +5%
+16: physical defense +5%
+17: physical defense +6%
+18: physical defense +6%
+19: physical defense +6%
+20: physical defense +7%
+21: physical defense +7%
+22: physical defense +7%
+23: physical defense +8%
+24: physical defense +8%
+25: physical defense +8%
+26: physical defense +9%
+27: physical defense +9%
+28: physical defense +9%
+29: physical defense +9%
+30: physical defense +10%

New skill:
Petrify

Type — active (debuff)
Range — 900
Cast — 2.5 sec
Cooldown — 45 sec
Turns the target to stone for 15 seconds
Can be removed by Purify
Character6468727677787980818283
Skill1234567891011
MP707276788285889296100104

Great Fury Lv. 1 (70)
Now has 3 learning levels
Can trigger from auto-attacks and attack skills
With a 30% chance, party members get attack speed +10% for 10 seconds (was 8)

New skill:
Chant of Condition (70)
Duration — 40 min
HP +35%, MP +35%
A power enchant branch has been added
Details
+1: HP +35.3%, MP +35.3%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%

Chant of Combat (70*)
A power enchant branch has been added
Details
+1: Physical attack +15.2%, physical defense +15.2%
+2: Physical attack +15.4%, physical defense +15.4%
+3: Physical attack +15.6%, physical defense +15.6%
+4: Physical attack +15.8%, physical defense +15.8%
+5: Physical attack +16%, physical defense +16%
+6: Physical attack +16.2%, physical defense +16.2%
+7: Physical attack +16.4%, physical defense +16.4%
+8: Physical attack +16.6%, physical defense +16.6%
+9: Physical attack +16.8%, physical defense +16.8%
+10: Physical attack +17%, physical defense +17%
+11: Physical attack +17.2%, physical defense +17.2%
+12: Physical attack +17.4%, physical defense +17.4%
+13: Physical attack +17.6%, physical defense +17.6%
+14: Physical attack +17.8%, physical defense +17.8%
+15: Physical attack +18%, physical defense +18%

Chant of Movement (70)
Learning level — 70 (was 72)

Chant of Critical Attack (70)
Learning level — 70 (was 72)
A power enchant branch has been added
Details
+1: Physical critical attack chance +30.2%, physical critical attack power +35.2%
+2: Physical critical attack chance +30.4%, physical critical attack power +35.4%
+3: Physical critical attack chance +30.6%, physical critical attack power +35.6%
+4: Physical critical attack chance +30.8%, physical critical attack power +35.8%
+5: Physical critical attack chance +31%, physical critical attack power +36%
+6: Physical critical attack chance +31.2%, physical critical attack power +36.2%
+7: Physical critical attack chance +31.4%, physical critical attack power +36.4%
+8: Physical critical attack chance +31.6%, physical critical attack power +36.6%
+9: Physical critical attack chance +31.8%, physical critical attack power +36.8%
+10: Physical critical attack chance +32%, physical critical attack power +37%
+11: Physical critical attack chance +32.2%, physical critical attack power +37.2%
+12: Physical critical attack chance +32.4%, physical critical attack power +37.4%
+13: Physical critical attack chance +32.6%, physical critical attack power +37.6%
+14: Physical critical attack chance +32.8%, physical critical attack power +37.8%
+15: Physical critical attack chance +33%, physical critical attack power +38%

Chant of Blood Awakening (70)
Learning level — 70 (was 74)

Chant of Victory Lv. 1 (70)
Affects one party member
MP — 72 (was 284)
Now has 2 learning levels
HP +10%, magical critical chance +1, physical critical power +10%, physical attack +5%, physical defense +10%, attack speed +10%, magical attack +10%, magical defense +10%, cast speed +10%, resistance to debuffs +5%, accuracy +2, speed -10%

New skill:
Mass Chant of Victory Lv. 1 (70)

Affects party members in range
MP — 284
Restores 10% HP to the party; HP +10%, mag. crit chance +1, phys. crit power +10%, phys. attack +5%, phys. defense +10%, attack speed +10%, mag. attack +10%, mag. defense +10%, casting speed +10%, debuff resistance +5%, accuracy +2, speed -10%

Magnus' Chant Lv. 1 (70)
Affects one party member
MP — 72 (was 287)
Now has 2 learning levels
MP +7.5%, MP regeneration +1.25 in light/heavy armor and +2 in a robe, magic defense +15%, magic attack +15%, cast speed +10%, fire/water/wind/earth resistance +5, debuff resistance +12.5%, cancel resistance +20%

New skill:
Mass Magnus' Chant Lv. 1 (70)

Affects party members in range
MP — 287
MP +7.5%, MP regeneration +1.25 when wearing light/heavy armor, MP regeneration +2 when wearing a robe, mag. defense +15%, mag. attack +15%, casting speed +10%, fire/water/wind/earth resistance +5, debuff resistance +12.5%, cancel resistance +20%

Stage 2

Sigil Mastery (76*)
Magical attack +3%, MP +4% (was 5), MP regeneration +15% (was 17)
A power enchant branch has been added
Details
+1: Magical attack +3.5%, MP +4%, MP regeneration +16%
+2: Magical attack +3.5%, MP +4%, MP regeneration +17%
+3: Magical attack +4%, MP +5%, MP regeneration +18%
+4: Magical attack +4.5%, MP +5%, MP regeneration +18%
+5: Magical attack +4.5%, MP +5%, MP regeneration +19%
+6: Magical attack +4.5%, MP +5%, MP regeneration +20%
+7: Magical attack +5%, MP +5%, MP regeneration +20%
+8: Magical attack +5%, MP +5%, MP regeneration +20%
+9: Magical attack +5%, MP +5%, MP regeneration +21%
+10: Magical attack +5%, MP +6%, MP regeneration +21%
+11: Magical attack +5%, MP +6%, MP regeneration +22%
+12: Magical attack +5.5%, MP +6%, MP regeneration +22%
+13: Magical attack +5.5%, MP +6%, MP regeneration +23%
+14: Magical attack +5.5%, MP +6%, MP regeneration +24%
+15: Magical attack +6%, MP +7%, MP regeneration +25%

Stage 3

Divine Lore
The power enchant branch has new bonuses
Details
MP consumption by magical skills -5%
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6%
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)

Chant of Victory Lv. 2 (78)
HP +20%, magical critical chance +2, physical critical power +20%, physical attack +10%, physical defense +20%, attack speed +20%, magical attack +20%, magical defense +20%, cast speed +20%, resistance to debuffs +10%, accuracy +4, speed -20%

Mass Chant of Victory Lv. 2 (78)
Restores 20% HP to the party; HP +20%, mag. crit chance +2, phys. crit power +20%, phys. attack +10%, phys. defense +20%, attack speed +20%, mag. attack +20%, mag. defense +20%, casting speed +20%, debuff resistance +10%, accuracy +4, speed -20%

Stage 4

Great Fury Lv. 2 (79)
With a 30% chance, party members get attack speed +25% for 10 seconds (was 8)

Magnus' Chant Lv. 2 (79)
MP +15%, MP regeneration +2.5 in light/heavy armor and +4 in a robe, magic defense +30%, magic attack +30%, cast speed +20%, fire/water/wind/earth resistance +10, debuff resistance +25%, cancel resistance +40%

Mass Magnus' Chant Lv. 2 (79)
MP +15%, MP regeneration +2.5 when wearing light/heavy armor, MP regeneration +4 when wearing a robe, mag. defense +30%, mag. attack +30%, casting speed +20%, fire/water/wind/earth resistance +10, debuff resistance +25%, cancel resistance +40%

Chant of Protection Lv. 1 (79*)
Now has 2 learning levels
Doesn't stack with Counter Critical
Critical damage taken by party members -15%

Stage 6

Turn to Stone (81*)
A cooldown enchant branch has been added
Details
+0: cooldown — 600 sec
+1: cooldown — 584 sec
+2: cooldown — 569 sec
+3: cooldown — 554 sec
+4: cooldown — 539 sec
+5: cooldown — 524 sec
+6: cooldown — 509 sec
+7: cooldown — 494 sec
+8: cooldown — 479 sec
+9: cooldown — 464 sec
+10: cooldown — 449 sec
+11: cooldown — 434 sec
+12: cooldown — 419 sec
+13: cooldown — 404 sec
+14: cooldown — 389 sec
+15: cooldown — 370 sec

Chant of Protection Lv. 2 (81)
Critical damage taken by party members -30%

Stage 8

Enlightenment (83)
Learning level — 83 (was 81)

Great Fury Lv. 3 (83)
With a 30% chance, party members get attack speed +50% for 10 seconds (was 8)

Stage 10

Added for learning:
Chain Heal (84)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138

Navigation | Humans | Dark Elves | Kamaels

Dwarves

Fortune Seeker

Stage 1

Dagger skills are available right from the start.

Added for learning:

Shield Mastery

Heavy Armor Mastery
The Life enchant branch has been reworked — it also boosts incoming healing
Details
+1-2: incoming healing power +2%
+3-5: incoming healing power +3%
+6-8: incoming healing power +4%
+9-11: incoming healing power +5%
+12-14: incoming healing power +6%
+15-17: incoming healing power +7%
+18-20: incoming healing power +8%
+21-23: incoming healing power +9%
+24-26: incoming healing power +10%
+27-29: incoming healing power +11%
+30: incoming healing power +12%

New skill:
Mass Deadly Blow
Type — active
Cooldown — 5 sec
Radius — 200
Targets — 8-12
It deals mass damage
Shares its cooldown with Deadly Blow — the cooldown depends on which of the two was used last
Has the same enchant branches as Deadly Blow

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%

Crushing Strike
Learning levels have been changed
Character64666870727476777879808182838485
Skill1-34-67-910-1112-1314-1516171819202122232425

Added for learning:
Battle Cry

Learning levels have been changed — 64, 70, 76, 78, 79

New skill:
Earth Weapon (74)
Type — active (buff)
Duration — 30 min
Cooldown — 7 sec
Earth attack +20
Available for sale in .sellbuff
A power enchant branch has been added — each level gives +1 (+30 — earth attack +50)

Stage 3

Removed:
Armor Crush

New skill:

Power Armor Crush (77)
Range — 80
Cooldown — 7 s
Radius — 200
Targets — 8-12
Chance — 50%
Attribute — earth, 20
Crit chance — 20%
A powerful strike of power 3077 on the enemies around. Stuns them for 8 seconds and cuts their physical and magic defense by 30%. Needs a sword/two-handed sword/blunt/two-handed blunt. Can over-hit and crit. Ignores shield defense.
Enchant branch for power
Details
+0: power 3077
+1: 3420
+2: 3476
+3: 3532
+4: 3588
+5: 3644
+6: 3700
+7: 3756
+8: 3812
+9: 3868
+10: 3924
+11: 3980
+12: 4036
+13: 4092
+14: 4148
+15: 4204
Enchant branch for cost
Details
+0: HP — 338, MP — 35
+1: 327 / 33
+2: 317 / 32
+3: 307 / 31
+4: 297 / 30
+5: 287 / 29
+6: 277 / 28
+7: 267 / 27
+8: 256 / 26
+9: 246 / 25
+10: 236 / 24
+11: 226 / 23
+12: 216 / 22
+13: 206 / 21
+14: 196 / 20
+15: 185 / 19
Enchant branch for chance
Details
+0: 50%
+1: 52%
+2: 54%
+3: 56%
+4: 58%
+5: 60%
+6: 62%
+7: 64%
+8: 66%
+9: 68%
+10: 70%
+11: 72%
+12: 74%
+13: 76%
+14: 78%
+15: 80%
Enchant branch for earth attack
Details
+0: earth 20
+1: 22
+2: 24
+3: 26
+4: 28
+5: 30
+6: 32
+7: 34
+8: 36
+9: 38
+10: 40
+11: 42
+12: 44
+13: 46
+14: 48
+15: 50

Added for learning:
Rush Lv. 1 (78)
Now has 2 learning levels
Cooldown — 5 s

Braveheart
Cooldown — 2 min (was 2.5)
Enchant bonuses have been reworked — more CP is restored, plus CP regeneration over 15 seconds
Details
+0: Restores 1000 CP
+1: Restores 1020 CP and additionally restores 15 CP for 15 seconds
+2: Restores 1040 CP and additionally restores 16 CP for 15 seconds
+3: Restores 1060 CP and additionally restores 17 CP for 15 seconds
+4: Restores 1080 CP and additionally restores 18 CP for 15 seconds
+5: Restores 1100 CP and additionally restores 19 CP for 15 seconds
+6: Restores 1120 CP and additionally restores 20 CP for 15 seconds
+7: Restores 1140 CP and additionally restores 21 CP for 15 seconds
+8: Restores 1160 CP and additionally restores 22 CP for 15 seconds
+9: Restores 1180 CP and additionally restores 23 CP for 15 seconds
+10: Restores 1200 CP and additionally restores 24 CP for 15 seconds
+11: Restores 1220 CP and additionally restores 25 CP for 15 seconds
+12: Restores 1240 CP and additionally restores 26 CP for 15 seconds
+13: Restores 1260 CP and additionally restores 27 CP for 15 seconds
+14: Restores 1280 CP and additionally restores 28 CP for 15 seconds
+15: Restores 1300 CP and additionally restores 30 CP for 15 seconds

Master of Combat
The first power enchant branch has new bonuses:
Details
+1-2: CP +5%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +81, physical attack +0.5%
+3-5: CP +6%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +83, physical attack +1%
+6-8: CP +6%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +86, physical attack +1.5%
+9-11: CP +7%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +89, physical attack +2%
+12-14: CP +7%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +92, physical attack +2.5%
+15: CP +8%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +95, physical attack +3%
The second power enchant branch has new bonuses:
Details
+1-2: CP +5%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +81, physical attack +0.5%
+3-5: CP +6%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +83, physical attack +1%
+6-8: CP +6%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +86, physical attack +1.5%
+9-11: CP +7%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +89, physical attack +2%
+12-14: CP +7%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +92, physical attack +2.5%
+15: CP +8%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +95, physical attack +3%

Stage 4

New skill:
Giant Barrier (79)
Type — active (buff)
MP — 42
Cast — 0.2 sec
Cooldown — 5 min
Clears all debuffs and for 10 seconds makes you immune to regular attacks, skills and debuffs. Speed +30%. Usable at 70% HP or lower.
Has a penalty enchant branch
Details
+1: penalty — 71% HP
+2: penalty — 72% HP
+3: penalty — 73% HP
+4: penalty — 74% HP
+5: penalty — 75% HP
+6: penalty — 76% HP
+7: penalty — 77% HP
+8: penalty — 78% HP
+9: penalty — 79% HP
+10: penalty — 81% HP
+11: penalty — 83% HP
+12: penalty — 85% HP
+13: penalty — 90% HP
+14: penalty — 95% HP
+15: no penalty

Stage 5

Symbol of Resistance (80*)
Resistance to debuffs +80% (was 60), resistance to all elements +50, mental attack/hold/sleep success rate +25%

Stage 6

Rush Lv. 2 (81)
Cooldown — 3 s (standard)
Added a range enhancement branch — each level gives +10 (+30 — 700)

Dual Dagger Mastery (81*)
When using dual daggers: physical attack +87.5, blow-skill landing chance +5%, MP consumption by physical skills -3%.
A power enchant branch has been added
Details
+1: +90.4 / +5.2% / -3.2%
+2: +93.3 / +5.4% / -3.4%
+3: +96.2 / +5.6% / -3.6%
+4: +99.1 / +5.8% / -3.8%
+5: +102.0 / +6.0% / -4.0%
+6: +104.9 / +6.2% / -4.2%
+7: +107.8 / +6.4% / -4.4%
+8: +110.7 / +6.6% / -4.6%
+9: +113.6 / +6.8% / -4.8%
+10: +116.5 / +7.0% / -5.0%
+11: +119.4 / +7.2% / -5.2%
+12: +122.3 / +7.4% / -5.4%
+13: +125.2 / +7.6% / -5.6%
+14: +128.1 / +7.8% / -5.8%
+15: +131.0 / +8.0% / -6.0%

Stage 7

Expose Weak Point (82)
Learning level — 82 (was 81)

Spoil Bomb (82)
Learning level — 82 (was 79)

Stage 8

Final Secret (83)
Learning level — 83 (was 81)

Lucky Blow (83*)

Stage 10

Lucky Strike (84)
Learning level — 84 (was 83)
Maestro

Stage 1

Added for learning:
Shield Mastery

Heavy Armor Mastery
The Life enchant branch has been reworked — it also boosts incoming healing
Details
+1-2: incoming healing power +2%
+3-5: incoming healing power +3%
+6-8: incoming healing power +4%
+9-11: incoming healing power +5%
+12-14: incoming healing power +6%
+15-17: incoming healing power +7%
+18-20: incoming healing power +8%
+21-23: incoming healing power +9%
+24-26: incoming healing power +10%
+27-29: incoming healing power +11%
+30: incoming healing power +12%

Summon Mechanic Golem
No longer consumes experience

Repair Golem
A power enchant branch has been added — the golem gets more HP back
Details
+1: 16%
+2: 16%
+3: 17%
+4: 17%
+5: 18%
+6: 18%
+7: 19%
+8: 19%
+9: 20%
+10: 20%
+11: 21%
+12: 21%
+13: 22%
+14: 22%
+15: 23%
+16: 23%
+17: 24%
+18: 24%
+19: 25%
+20: 25%
+21: 25%
+22: 26%
+23: 26%
+24: 27%
+25: 27%
+26: 28%
+27: 28%
+28: 29%
+29: 29%
+30: 30%

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%

Summon Big Boom
No longer consumes experience

Battle Cry
Learning levels have been changed — 64, 70, 76, 78, 79

Golem Reinforcement
Learning levels have been changed — 68, 76, 78
No longer overridden by Shield or similar buffs
A power enchant branch has been added with extra magic defense
Details
+1: physical defense +15%, magical defense +3%, HP +10%
+2: physical defense +15%, magical defense +4%, HP +10%
+3: physical defense +15.5%, magical defense +4%, HP +10%
+4: physical defense +15.5%, magical defense +5%, HP +10%
+5: physical defense +15.5%, magical defense +5%, HP +11%
+6: physical defense +16%, magical defense +5%, HP +11%
+7: physical defense +16%, magical defense +6%, HP +11%
+8: physical defense +16.5%, magical defense +6%, HP +11%
+9: physical defense +16.5%, magical defense +7%, HP +11%
+10: physical defense +17%, magical defense +7%, HP +11%
+11: physical defense +17%, magical defense +8%, HP +12%
+12: physical defense +17.5%, magical defense +8%, HP +12%
+13: physical defense +17.5%, magical defense +9%, HP +12%
+14: physical defense +18%, magical defense +9%, HP +12%
+15: physical defense +18%, magical defense +10%, HP +12%
+16: physical defense +18.5%, magical defense +10%, HP +13%
+17: physical defense +18.5%, magical defense +11%, HP +13%
+18: physical defense +19%, magical defense +11%, HP +13%
+19: physical defense +19%, magical defense +12%, HP +13%
+20: physical defense +19.5%, magical defense +12%, HP +13%
+21: physical defense +19.5%, magical defense +13%, HP +14%
+22: physical defense +20%, magical defense +13%, HP +14%
+23: physical defense +20%, magical defense +14%, HP +14%
+24: physical defense +20.5%, magical defense +14%, HP +14%
+25: physical defense +20.5%, magical defense +15%, HP +14%
+26: physical defense +21%, magical defense +15%, HP +15%
+27: physical defense +21%, magical defense +16%, HP +15%
+28: physical defense +21.5%, magical defense +16%, HP +15%
+29: physical defense +21.5%, magical defense +17%, HP +15%
+30: physical defense +22%, magical defense +17%, HP +15%

Strengthen Golem
Learning levels have been changed — 68, 76, 78
No longer overridden by Might or similar buffs
A power enchant branch has been added
Details
+1: physical attack +15.5%, attack speed +9%
+2: physical attack +15.5%, attack speed +9.2%
+3: physical attack +16%, attack speed +9.2%
+4: physical attack +16%, attack speed +9.4%
+5: physical attack +16.5%, attack speed +9.4%
+6: physical attack +16.5%, attack speed +9.6%
+7: physical attack +17%, attack speed +9.6%
+8: physical attack +17%, attack speed +9.8%
+9: physical attack +17.5%, attack speed +9.8%
+10: physical attack +17.5%, attack speed +10%
+11: physical attack +18%, attack speed +10%
+12: physical attack +18%, attack speed +10.2%
+13: physical attack +18.5%, attack speed +10.2%
+14: physical attack +18.5%, attack speed +10.4%
+15: physical attack +19%, attack speed +10.4%
+16: physical attack +19%, attack speed +10.6%
+17: physical attack +19.5%, attack speed +10.6%
+18: physical attack +19.5%, attack speed +10.8%
+19: physical attack +20%, attack speed +10.8%
+20: physical attack +20%, attack speed +11%
+21: physical attack +20.5%, attack speed +11%
+22: physical attack +20.5%, attack speed +11.2%
+23: physical attack +21%, attack speed +11.2%
+24: physical attack +21%, attack speed +11.4%
+25: physical attack +21.5%, attack speed +11.4%
+26: physical attack +21.5%, attack speed +11.6%
+27: physical attack +22%, attack speed +11.6%
+28: physical attack +22%, attack speed +11.8%
+29: physical attack +22.5%, attack speed +11.8%
+30: physical attack +22.5%, attack speed +12%

Removed:
Embroider

Removed:

Hard Tanning
Case Harden (70)
Learning level — 70 (was 46)
Now combines 3 effects in one buff; which one works depends on the armor type worn
Physical defense +10%. Only for characters in heavy armor.
Physical defense +5%, evasion +2. Only for characters in light armor.
Physical defense +5%, MP regeneration +2. Only for characters in magic armor.

Removed:

Restring

Removed:

Spike
Sharp Edge
(70)
Learning level — 70 (was 49)
Now combines 3 effects in one buff; which one works depends on the weapon type equipped
Physical attack +5%, physical critical chance +20%. Only with swords, dual swords, ancient swords, rapiers, daggers, dual daggers, fists and poles.
Physical attack +5%, stun attack chance +8%. Works only for blunt.
Physical attack +5%, shooting range +100. Only with bows and crossbows.
New skill:

Earth Weapon (74)
Type — active (buff)
Duration — 30 min
Cooldown — 7 s
Earth attack +20
Available for sale in .sellbuff
A power enchant branch has been added — each level gives +1 (+30 — earth attack +50)

Stage 3

Removed:
Armor Crush

New skill:

Power Armor Crush (77)
Range — 80
Cooldown — 7 s
Radius — 200
Targets — 8-12
Chance — 50%
Attribute — earth, 20
Crit chance — 20%
A powerful strike of power 3077 on the enemies around. Stuns them for 8 seconds and cuts their physical and magic defense by 30%. Needs a sword/two-handed sword/blunt/two-handed blunt. Can over-hit and crit. Ignores shield defense.
Enchant branch for power
Details
+0: power 3077
+1: 3420
+2: 3476
+3: 3532
+4: 3588
+5: 3644
+6: 3700
+7: 3756
+8: 3812
+9: 3868
+10: 3924
+11: 3980
+12: 4036
+13: 4092
+14: 4148
+15: 4204
Enchant branch for cost
Details
+0: HP — 338, MP — 35
+1: 327 / 33
+2: 317 / 32
+3: 307 / 31
+4: 297 / 30
+5: 287 / 29
+6: 277 / 28
+7: 267 / 27
+8: 256 / 26
+9: 246 / 25
+10: 236 / 24
+11: 226 / 23
+12: 216 / 22
+13: 206 / 21
+14: 196 / 20
+15: 185 / 19
Enchant branch for chance
Details
+0: 50%
+1: 52%
+2: 54%
+3: 56%
+4: 58%
+5: 60%
+6: 62%
+7: 64%
+8: 66%
+9: 68%
+10: 70%
+11: 72%
+12: 74%
+13: 76%
+14: 78%
+15: 80%
Enchant branch for earth attack
Details
+0: earth 20
+1: 22
+2: 24
+3: 26
+4: 28
+5: 30
+6: 32
+7: 34
+8: 36
+9: 38
+10: 40
+11: 42
+12: 44
+13: 46
+14: 48
+15: 50

Rush Lv. 1 (78)
Learning level — 78 (was 40)
Now has 2 learning levels
Cooldown — 5 s (was 3)

Braveheart
Cooldown — 2 min (was 2.5)
Enchant bonuses have been reworked — more CP is restored, plus CP regeneration over 15 seconds
Details
+0: Restores 1000 CP
+1: Restores 1020 CP and additionally restores 15 CP for 15 seconds
+2: Restores 1040 CP and additionally restores 16 CP for 15 seconds
+3: Restores 1060 CP and additionally restores 17 CP for 15 seconds
+4: Restores 1080 CP and additionally restores 18 CP for 15 seconds
+5: Restores 1100 CP and additionally restores 19 CP for 15 seconds
+6: Restores 1120 CP and additionally restores 20 CP for 15 seconds
+7: Restores 1140 CP and additionally restores 21 CP for 15 seconds
+8: Restores 1160 CP and additionally restores 22 CP for 15 seconds
+9: Restores 1180 CP and additionally restores 23 CP for 15 seconds
+10: Restores 1200 CP and additionally restores 24 CP for 15 seconds
+11: Restores 1220 CP and additionally restores 25 CP for 15 seconds
+12: Restores 1240 CP and additionally restores 26 CP for 15 seconds
+13: Restores 1260 CP and additionally restores 27 CP for 15 seconds
+14: Restores 1280 CP and additionally restores 28 CP for 15 seconds
+15: Restores 1300 CP and additionally restores 30 CP for 15 seconds

Master of Combat
The first power enchant branch has new bonuses:
Details
+1-2: CP +5%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +81, physical attack +0.5%
+3-5: CP +6%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +83, physical attack +1%
+6-8: CP +6%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +86, physical attack +1.5%
+9-11: CP +7%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +89, physical attack +2%
+12-14: CP +7%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +92, physical attack +2.5%
+15: CP +8%, when using a two-handed sword or fists, physical attack +80, when using a sword, axe, or pole: physical attack +95, physical attack +3%
The second power enchant branch has new bonuses:
Details
+1-2: CP +5%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +81, physical attack +0.5%
+3-5: CP +6%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +83, physical attack +1%
+6-8: CP +6%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +86, physical attack +1.5%
+9-11: CP +7%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +89, physical attack +2%
+12-14: CP +7%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +92, physical attack +2.5%
+15: CP +8%, when using a sword, axe, or pole, physical attack +80, when using a two-handed sword or fists: physical attack +95, physical attack +3%

Stage 4

New skill:
Giant Barrier (79)
Type — active (buff)
MP — 42
Cast — 0.2 sec
Cooldown — 5 min
Clears all debuffs and for 10 seconds makes you immune to regular attacks, skills and debuffs. Speed +30%. Usable at 70% HP or lower.
Has a penalty enchant branch
Details
+1: penalty — 71% HP
+2: penalty — 72% HP
+3: penalty — 73% HP
+4: penalty — 74% HP
+5: penalty — 75% HP
+6: penalty — 76% HP
+7: penalty — 77% HP
+8: penalty — 78% HP
+9: penalty — 79% HP
+10: penalty — 81% HP
+11: penalty — 83% HP
+12: penalty — 85% HP
+13: penalty — 90% HP
+14: penalty — 95% HP
+15: no penalty

Stage 5

Symbol of Honor (80*)
HP/CP regeneration +1000% (was 40), success rate of stun/paralysis +25%, HP/CP +15%

Golem Armor Lv. 1 (80)
Now has 2 learning levels
Duration — 10 min (was 5)
Cooldown — 30 min (was 60)

Stage 6

Rush Lv. 2 (81)
Cooldown — 3 s (standard)
Added a range enhancement branch — each level gives +10 (+30 — 700)

Stage 7

Create Item Lv.10 (82*)

Expose Weak Point (82)
Learning level — 82 (was 81)

Stage 8

Final Secret (83)
Learning level — 83 (was 81)

Stage 10

Rush Impact (84)
Learning level — 84 (was 83)

Added for learning:
Demolition Impact (84)
Cooldown — 60 sec (was 75)
Radius — 600 (was 500)
Cone angle — 90° (was 60)
Attribute — earth, 20 (was without an attribute)
Critical rate — 20% (was 15)
Now also works with a one-handed blunt
A range enchant branch has been added
Details
+0: 150
+1: 160
+2: 170
+3: 180
+4: 190
+5: 200
+6: 210
+7: 220
+8: 230
+9: 240
+10: 250
+11: 260
+12: 270
+13: 280
+14: 290
+15: 300

Stage 13

Golem Armor Lv. 2 (85)
Duration — 10 min (was 5)
Cooldown — 20 min (was 60)

Navigation | Humans | Dark Elves | Kamaels

Kamael

Doombringer

Stage 6

Body Reconstruction
A cooldown enchant branch has been added
Details
+0: 900 s
+1: 886 s
+2: 872 s
+3: 858 s
+4: 844 s
+5: 830 s
+6: 816 s
+7: 802 s
+8: 788 s
+9: 774 s
+10: 760 s
+11: 746 s
+12: 732 s
+13: 718 s
+14: 704 s
+15: 690 s
+16: 676 s
+17: 662 s
+18: 648 s
+19: 634 s
+20: 620 s
+21: 606 s
+22: 592 s
+23: 578 s
+24: 564 s
+25: 550 s
+26: 536 s
+27: 522 s
+28: 508 s
+29: 494 s
+30: 480 s

Blood Pact
For party members: max HP +10%, HP regeneration +5 (was 10)
A power enchant branch has been added
Details
+1: +10.5% / +5
+2: +10.6% / +6
+3: +10.7% / +6
+4: +10.9% / +7
+5: +11.0% / +7
+6: +11.1% / +8
+7: +11.2% / +8
+8: +11.3% / +9
+9: +11.5% / +9
+10: +11.6% / +10
+11: +11.7% / +10
+12: +11.8% / +11
+13: +12.0% / +11
+14: +12.1% / +12
+15: +12.2% / +12
+16: +12.3% / +13
+17: +12.4% / +13
+18: +12.6% / +14
+19: +12.7% / +14
+20: +12.8% / +15
+21: +12.9% / +15
+22: +13.0% / +16
+23: +13.2% / +16
+24: +13.3% / +17
+25: +13.4% / +17
+26: +13.5% / +18
+27: +13.6% / +18
+28: +13.8% / +19
+29: +13.9% / +19
+30: +14.0% / +20

Rush Impact (78*)

Stage 7

Expose Weak Point (82)
Learning level — 82 (was 81)

Stage 8

Final Secret (83)
Learning level — 83 (was 81)

Stage 13

Eye for Eye (85)
Learning level — 85 (was 83)
Male Soul Hound

Stage 6

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%

Dark Weapon
Available for sale in .sellbuff

Pride of Kamael
The time enchant branch has been removed
The power enchant branches have been reworked — each level also extends the buff by 10 seconds

Steal Divinity
The number of buffs that can be stolen has changed
Skill levelLv. 1Lv. 2Lv. 3Lv. 4Lv. 5
Number of buffs1-21-32-32-43-5
The success chance now depends on the level gap between the target and the Soulhound
Difference10 and more987654321 and less
Chance0%10%20%30%40%50%60%70%85%100%

Protection from Darkness
Available for sale in .sellbuff

Sixth Sense (81*)
A penalty enchant branch has been added
Details
+1: Evasion +15 when HP<31%
+2: Evasion +15 when HP<32%
+3: Evasion +15 when HP<33%
+4: Evasion +15 when HP<34%
+5: Evasion +15 when HP<35%
+6: Evasion +15 when HP<36%
+7: Evasion +15 when HP<37%
+8: Evasion +15 when HP<38%
+9: Evasion +15 when HP<39%
+10: Evasion +15 when HP<40%
+11: Evasion +15 when HP<41%
+12: Evasion +15 when HP<42%
+13: Evasion +15 when HP<43%
+14: Evasion +15 when HP<44%
+15: Evasion +15 when HP<45%

Stage 7

Expose Weak Point (82)
Learning level — 82 (was 81)

Stage 8

Enlightenment (83)
Learning level — 83 (was 81)

Arcane Shield Lv. 1 (83*)
Now has 2 learning levels
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.

Stage 10

Aura Blast (84)
Learning level — 84 (was 81)
Cooldown — 12 sec (was 15)
A power enchant branch has been added
Details
+1: power — 142
+2: power — 143
+3: power — 144
+4: power — 145
+5: power — 146
+6: power — 147
+7: power — 148
+8: power — 149
+9: power — 150
+10: power — 150
+11: power — 151
+12: power — 152
+13: power — 153
+14: power — 154
+15: power — 155

Stage 13

Arcane Shield Lv. 2 (85)
For 12 seconds (was 10) cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%

Aura Cannon (85)
Learning level — 85 (was 82)
A range enchant branch has been added
Details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450

Lightning Shock (85)
Learning level — 85 (was 81)
Female Soul Hound

Stage 6

New skill:
Absolute Weakness
Type — active (selfbuff)
MP — 50
Cast — 2 sec
Cooldown — 30 sec (static)
Duration — 20 min
Lv. 1 (40): PvE damage +10%
Lv. 2 (48): PvE damage +15%

Dark Weapon
Available for sale in .sellbuff

Pride of Kamael
The time enchant branch has been removed
The power enchant branches have been reworked — each level also extends the buff by 10 seconds

Steal Divinity
The number of buffs that can be stolen has changed
Skill levelLv. 1Lv. 2Lv. 3Lv. 4Lv. 5
Number of buffs1-21-32-32-43-5
The success chance now depends on the level gap between the target and the Soulhound
Difference10 and more987654321 and less
Chance0%10%20%30%40%50%60%70%85%100%

Protection from Darkness
Available for sale in .sellbuff

Sixth Sense (81*)
A penalty enchant branch has been added
Details
+1: Evasion +15 when HP<31%
+2: Evasion +15 when HP<32%
+3: Evasion +15 when HP<33%
+4: Evasion +15 when HP<34%
+5: Evasion +15 when HP<35%
+6: Evasion +15 when HP<36%
+7: Evasion +15 when HP<37%
+8: Evasion +15 when HP<38%
+9: Evasion +15 when HP<39%
+10: Evasion +15 when HP<40%
+11: Evasion +15 when HP<41%
+12: Evasion +15 when HP<42%
+13: Evasion +15 when HP<43%
+14: Evasion +15 when HP<44%
+15: Evasion +15 when HP<45%

Stage 7

Expose Weak Point (82)
Learning level — 82 (was 81)

Stage 8

Enlightenment (83)
Learning level — 83 (was 81)

Arcane Shield Lv. 1 (83*)
Now has 2 learning levels
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.

Stage 10

Aura Blast (84)
Learning level — 84 (was 81)
Cooldown — 12 sec (was 15)
A power enchant branch has been added
Details
+1: power — 142
+2: power — 143
+3: power — 144
+4: power — 145
+5: power — 146
+6: power — 147
+7: power — 148
+8: power — 149
+9: power — 150
+10: power — 150
+11: power — 151
+12: power — 152
+13: power — 153
+14: power — 154
+15: power — 155

Stage 13

Arcane Shield Lv. 2 (85)
For 12 seconds (was 10) cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%

Aura Cannon (85)
Learning level — 85 (was 82)
A range enchant branch has been added
Details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450

Lightning Shock (85)
Learning level — 85 (was 81)
Trickster

Stage 6

Twin Shot
Duel enchant power raised by 30%

Rising Shot
Range — 700 (was 500)
PvE damage has been increased
Power has been increased 3 times
The skill cast speed has been decreased
Now can deal critical damage
Duel enchant power has been raised considerably

Prahnah
When an arbalester joins the party, the skill becomes usable after 60 seconds, as long as there is no reuse penalty
After use, a 2-minute penalty applies, but only to arbalesters who join the party after the skill was used
All arbalesters in the party share one cooldown
The effect ends when the arbalester leaves the party

Focus Skill Mastery (78*)
A cost enchant branch has been added
Details
+0: 2 MP/tick, MP consumption — 36
+1: 1.933 / 35
+2: 1.867 / 34
+3: 1.800 / 32
+4: 1.733 / 31
+5: 1.667 / 30
+6: 1.600 / 29
+7: 1.533 / 28
+8: 1.467 / 26
+9: 1.400 / 25
+10: 1.333 / 24
+11: 1.267 / 23
+12: 1.200 / 22
+13: 1.133 / 20
+14: 1.067 / 19
+15: 1.000 / 18

Sixth Sense (81*)
A penalty enchant branch has been added
Details
+1: Evasion +15 when HP<31%
+2: Evasion +15 when HP<32%
+3: Evasion +15 when HP<33%
+4: Evasion +15 when HP<34%
+5: Evasion +15 when HP<35%
+6: Evasion +15 when HP<36%
+7: Evasion +15 when HP<37%
+8: Evasion +15 when HP<38%
+9: Evasion +15 when HP<39%
+10: Evasion +15 when HP<40%
+11: Evasion +15 when HP<41%
+12: Evasion +15 when HP<42%
+13: Evasion +15 when HP<43%
+14: Evasion +15 when HP<44%
+15: Evasion +15 when HP<45%

Stage 7

Wild Shot (82)
Learning level — 82 (was 81)

Stage 10

Multiple Shot (84)
Learning level — 84 (was 82)
Cooldown — 10 sec (was 12)
A power enchant branch has been added
Details
+1: power — 16817
+2: power — 16962
+3: power — 17102
+4: power — 17237
+5: power — 17367
+6: power — 17492
+7: power — 17612
+8: power — 17727
+9: power — 17837
+10: power — 17942
+11: power — 18182
+12: power — 18424
+13: power — 18666
+14: power — 18908
+15: power — 19150

Stage 13

Death Shot (85)
Learning level — 85 (was 83)
Judicator

Stage 6

A Judicator who joins a party gets a 30-second penalty and can't use their buffs during it.
If they leave the party, their buffs disappear.

Added for learning:
Crossbow Mastery

Added for learning:
Death Mark

Added for learning:
Fast Shot

Restoration

Additionally restores 10% of maximum HP

Appetite of Destruction
When a Judicator joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, a 5-minute penalty applies, but only to Judicators who join the party after the skill was used
All Judicators in the party share one cooldown
The effect ends when the Judicator leaves the party

Protection Instinct
When a Judicator joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, a 5-minute penalty applies, but only to Judicators who join the party after the skill was used
All Judicators in the party share one cooldown
The effect ends when the Judicator leaves the party

Added for learning:
Pride of Kamael

The time enchant branch has been removed
The power enchant branches have been reworked — each level also extends the buff by 10 seconds

Magic Impulse
When a Judicator joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, a 5-minute penalty applies, but only to Judicators who join the party after the skill was used
All Judicators in the party share one cooldown
The effect ends when the Judicator leaves the party

Spite
Applies debuff without trigger

Stage 10

Added for learning:
Chain Heal (84)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138

Navigation | Humans | Dark Elves | Kamaels

Description changes

Dear players!

All changes to this description are published here.
14.05
Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar:
Protection of Faith
Lv. 1 (56): For 7 seconds physical defense +360 (was 180), magic defense +270 (was 135) for the party member, and absorbs 30% of the damage they take
Lv. 2 (62): For 8 seconds physical defense +540 (was 270), magic defense +420 (was 200) for the party member, and absorbs 40% (was 50) of the damage they take
Lv. 3 (70): For 9 seconds physical defense +720 (was 360), magic defense +570 (was 270) for the party member, and absorbs 50% (was 70) of the damage they take

Cardinal:
Salvation
Now fully restores CP/HP/MP after resurrection

Sword Muse:
Battle Whisper

No longer occupies a song/dance slot

Spectral Dancer:
Defense Motion

No longer occupies a song/dance slot

Doomcryer:
Chant of Protection Lv. 1 (79)

Learning level — 79 (was 81)


How some ultimate party buffs work has been clarified; this section lists all their limits to avoid confusion.

Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar:

Shield of Faith Lv. 1 (70)
When a tank joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, a 7-minute penalty applies, but only to tanks who join the party after the skill was used
The effect ends when the tank leaves the party

Adventurer, Wind Rider, Ghost Hunter:
Party Ultimate Evasion

When a dagger user joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, an 8-minute penalty applies, but only to dagger users who join the party after the skill was used
All dagger users in the party share one cooldown
The effect ends when the dagger user leaves the party

Trickster:
Prahnah

When an arbalester joins the party, the skill becomes usable after 60 seconds, as long as there is no reuse penalty
After use, a 2-minute penalty applies, but only to arbalesters who join the party after the skill was used
All arbalesters in the party share one cooldown
The effect ends when the arbalester leaves the party

Judicator:
Appetite of Destruction
Magic Impulse
Protection Instinct

When a Judicator joins the party, the skill becomes usable after 30 seconds, as long as there is no reuse penalty
After use, a 5-minute penalty applies, but only to Judicators who join the party after the skill was used
All Judicators in the party share one cooldown
The effect ends when the Judicator leaves the party
02.06
Updated with the changes from the topic Stage 3 (01.06-07.06).
23.06
Updated with the changes from the topic Stage 5 (22.06-05.07).
07.07
Updated with the changes from the topic Stage 6, part 1 (06.07-12.07).
09.07
Added missing information:
Rush Lv. 2 (81)
Added a range enhancement branch — each level gives +10 (+30 — 700)
15.07
Corrected the stages at which skills appear.
10.09
Updated with the changes from the topics Stage 12 (17.08-23.08), Stage 14 (31.08-06.09).
21.09
Updated with the changes from the topic Fixes (19.09).

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