Low x7: Descrição do servidor

Um guia do Low x7 baseado nos materiais da equipe do BoHPTS: «Descrição do servidor». Os nomes de itens e habilidades levam às páginas deles na nossa base. O texto está em inglês.

Este guia nos outros servidores: Mid x20 · PvP x500

Foreword

Greetings, dear players!

The team marks a year since it came together, and that year went by quickly. In that time it launched four servers, completed its first server merge without trouble, gained a lot of hands-on experience and grew noticeably as a project. The earlier foreword set out big ambitions, and they turned out to be more than words. Anyone following the project can see the results: online on Phenomen staying high months after launch, a stable economy and an active community. The team treats this as the clearest sign that it is heading the right way, and credits the players for it — their support, involvement, suggestions and criticism. In the team's words, players were not just playing but helping to shape the project.
One question came up again and again: "When is the low-rate coming?". Now there is an answer — it is time. The team does not see this launch as "just another server" but as the next step: a deliberate, carefully planned and, in a sense, more demanding one, for both the developers and the players. All the accumulated experience went into it: key aspects were reworked, the concept was polished, and new solutions were added that, the team believes, players will notice from the first hours. The developers do not plan to rest on what they have achieved — if anything, they have raised the bar for themselves.
Below is a detailed description of all changes and features, and it is well worth reading. Make some tea, grab a snack, settle in and start reading

Summary

  • Opening: May 15, 2026, 20:00 (UTC+3)
  • OBT: May 8, 2026, 20:00 (UTC+3)
  • Server time: UTC+3
  • Chronicles: Interlude, gradually moving on to High Five
  • Windows: 3 (no PA required)
  • Client: Salvation

Concept

The goal is to make the game as interesting, balanced and long-lasting as possible for all kinds of players (solo players and clans; with little or lots of time online; fans of PvE, PvP, the Olympiad and trading) and to reach the widest possible audience — fans of the classic chronicles from Interlude to High Five as well as fans of custom servers. That is why High Five was chosen as the base: it is one of the most interesting, balanced and content-rich chronicles, and the team reworked it further. There are a lot of changes, and this guide covers them in detail: a short summary is in the "Features" section, with more detail in the sections below. Reading it is strongly recommended — it saves you from surprises and gives you an edge over those who can't be bothered to read and figure things out. New content arrives every week and is explained in detail in the patch notes, so newcomers can get up to speed more easily. The team also keeps its Wiki growing, adding up-to-date articles for each stage.

Rates

  • Level cap — 85 (subclasses included)

    Level

    EXP

    1-59х7
    60-69x6
    70-75х5
    76-78х4
    79-80х3
    81-82х2
    83-84х1
    85x0.1

    AdenaDropSpoilSeal StonesFameQuest drop
    x7x3x2x1x2x1
  • Premium Account bonuses:
    • +30% to EXP/SP/adena/drop/RB drop/spoil/seal stones/fame
    • +5% crafting chance (applies when the crafter has PA)
    Details
    DurationPrice
    7 daysСoin of Luck x50
    30 daysСoin of Luck x100
    100 daysСoin of Luck x200

    How it works:
    > if the group has players without PA, the drop/spoil/adena rate is averaged, while players with PA get EXP/SP with the bonus
    > if the spoiler has no PA and a character with PA from outside the group kills the monster, the spoil gets no bonus
    > the spoil chance goes up, not the amount
    > the amount of adena goes up, not the chance
    > works on RB

    PA status check:
    > your own – look for a gold frame around the character's level or on the Alt+B main page
    > group members – look for a gold frame around the character's level or use the command .premium
  • EXP/SP bonus in a group has been changed
    Details
    Number of charactersEXP/SP per characterEXP/SP per groupBonus
    1100%100%0%
    255%110%10%
    340%120%20%
    433.75% (was 32.5)135% (was 130)35% (was 30)
    529% (was 28)145% (was 140)45% (was 40)
    626.67% (was 25)160% (was 150)60% (was 50)
    725% (was 28.57)175% (was 200)75% (was 100)
    823.75% (was 26.25)190% (was 210)90% (was 110)
    923.33% (was 24.44)210% (was 220)110% (was 120)
  • EXP/drop/spoil penalties for the level gap with monsters have been revised
    Details
    difference0 — ±5±6±7±8±9±10±11±12±13±14±15 and above
    penalty0%10%20%30%50%70%75%80%85%90%100%
  • EXP penalties for the level gap within a group have been revised
    Details
    difference0 — ±9±10±11±12±13±14±15 and above
    penalty0%50%55%60%65%70%100%
  • A modified Vitality system has been implemented
    Details
    LevelPointsBonus
    00-2400%
    1241-5,00025%
    25,001-10,00050%
    310,001-15,00075%
    415,001-20,000100%

    Features:
    > starting points — 10,000
    > Nevit's blessing is disabled
    > potions that maintain Vitality are available

    Accumulation:
    > in a peace zone and while offline it regenerates at 20 points/min
    > on the Clan Hall podium it regenerates at 30 points/min (B-grade) | 40 points/min (A-grade) | 50 points/min (S-grade)
    > killing a Raid Boss — 2,000 points
    > completing Pailaka — 20,000 points
    > Vitality recovery potions — different amounts
  • Adena cap in the inventory, personal and clan warehouse — 999,999,999,999

Features

Changes are tracked in a dedicated post.
  • Pre-launch GvG tournament on May 10-11 with a $15,000 prize pool!
  • Modern client with many conveniences:
    • auto-login
    • auto-use of CP/HP/MP potions and consumables (Energy Stone and Full Bottle of Souls — 5 Souls)
    • commands
    • shortened commands
    • extra panels (LS skills, set switching, consumables)
    • customizable interface (group, buff)
    • switching tattoo sets
  • Stage-by-stage server development
  • Cyclic macros for comfortable play instead of auto-farm
    Details
    An ordinary in-game macro that repeats automatically for a limited time.

    Features:
    > right-click the macro on the panel to activate it
    > available for 5 hours (the limit resets at 06:30 (UTC+3); the time left is shown in the system chat and visually — as stars above the head
    > some time after activation a sleep icon appears above the character's head, and supports also show whether a cyclic macro is running, so blocking is ruled out
    > to target monsters, switch to "Target to Taunt" mode by pressing Ctrl+T a few times (there is no "monsters only" mode, so you can get flagged and killed)
    > any action stops it, except opening windows with hotkeys (Tab — inventory, K — skills, etc.)
    > cannot be used on TvT
  • Automatic fishing — passive leveling plus valuable resources and adena for players who can't spend much time online
  • Significant changes to Clan Halls:
    • turned off in some cities, with new ones added in Giran Harbor
    • improved buffer and teleports
    • new items in the shop
  • Extensive changes to equipment:
    • set bonuses
    • rare equipment (including full body sets, Vorpal, Elegia)
    • SA
    • T-shirt with bonuses from enchantment
    • cloak with bonuses from enchantment
    • epic jewelry replica — a weaker copy of the original
    • bonuses from enchanted sets
    • PvP-inserts
  • Extensive changes to skills (mechanics based on High Five):
    • new skills added
    • old skills updated
    • new enchant branches added and existing ones updated
    • subclass skills
    • clan skills
  • Improved augmentation system:
    • a new type of LS: on top of skills it also gives STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
    • special stones can be inserted into jewelry (epic and its replica included)
    • updated LS skills based on Interlude characteristics
  • Clan division system with content separation
  • Daily activities for solo players:
  • Daily rewards:
    • for online (1/2/3/4/5 hours in game)
    • for login (spend at least 30 minutes in game)
  • Updated Raid Bosses:
    • all Raid Bosses 61+ have been raised to level 75
    • improved drop
    • new ones added
  • Inventory expanded to 150 slots
  • Standard character weight limit, slightly simplified
    Details
    How to raise the weight limit:
    > skill for fishing (learned on 1st profession)
    > temporary bags in Premium Shop

    Some consumables now weigh less:
    Superior Elixir of CP — 5 > 0
    Superior Elixir of Life — 5 > 0
    Superior Elixir of Mind — 5 > 0
    Healing Potion — 5 > 1
    Major Healing Potion — 5 > 1
    Major Healing Potion — 5 > 1
    Greater Magic Haste Potion — 20 > 1
    Greater Haste Potion — 20 > 1
    Greater Wind Walk Potion — 20 > 1
    Energy Stone — 10 > 1
    Einhasad's Holy Water — 20 > 1
    Magic Symbol — 20 > 1
    Battle Symbol — 20 > 1
    Summoning Crystal — 10 > 1
    Soulshot (No-grade) — 3 > 2
    Blessed Spiritshot (No-grade) — 4 > 2
    Blessed Spiritshot (D-grade) — 4 > 2
    Greater CP Potion — 100 > 50
  • Customizable block buff
  • No MP potions
  • Modified pet system
    Details
    Features:
    > wolf damage in PvP reduced by 30%
    > consume 35% of experience (standard)
    > all pets restore MP
    > pet buff duration — 20 minutes

    Improved Baby Buffalo

    BuffAppears at pet level
    Pet Might Lv. 3
    Pet Blessed Body Lv. 6
    55
    Pet Guidance Lv. 3
    Pet Shield Lv. 3
    60
    Pet Haste Lv. 2
    Pet Vampiric Rage Lv. 4
    65
    Pet Focus Lv. 3
    Pet Death Whisper Lv. 3
    70

    Improved Baby Kookaburra

    BuffAppears at pet level
    Pet Empower Lv. 3
    Pet Blessed Soul Lv. 6
    55
    Pet Shield Lv. 3
    Pet Blessed Body Lv. 6
    60
    Pet Concentration Lv. 6
    Pet Acumen Lv. 3
    65

    Improved Baby Cougar

    BuffAppears at pet level
    Pet Empower Lv. 3
    Pet Might Lv. 3
    55
    Pet Shield Lv. 3
    Pet Blessed Body Lv. 6
    60
    Pet Acumen Lv. 3
    Pet Haste Lv. 2
    65
    Pet Vampiric Rage Lv. 4
    Pet Focus Lv. 3
    70

    Pets are controlled with buffs that last 20 minutes:
    Buff Control — prohibits buffing the owner
    Heal Control — stops the pet from restoring the owner's HP
    Mana Recharge Control — stops the pet from restoring the owner's MP
  • Herbs:
    • HP
    • MP
    • Vitality
    • head enlargement
  • Modified Vitality system
  • Auto-loot while a special agathion is equipped
  • Global chat (!) starting from level 60
  • Mammon is always in Giran; available functions depend on the stage, and the markup on goods and services depends on the cycle:
    • Battle week — 25%
    • Victory week — 0%
  • Manor is disabled
  • Trade zones have been implemented
  • Teleports:
    • regular — free up to level 40 inclusive, from 41+ at standard prices
    • global — free up to level 56 inclusive, from 57+ with Premium Card
  • Crafting S/S80/S84 equipment requires extra Adena, which is included in the ingredient list
    Details
    TypeSS80S84
    weapon15,000,00015,000,00030,000,000
    armor10,000,00015,000,00020,000,000
    jewelry5,000,0007,500,00010,000,000
  • Champions
    Details
    Available every day from 18:00 to 24:00 (UTC+3) in the following locations:
    > Ketra Orc Outpost
    > Varka Silenos Barracks
    > Pagan Temple
    > Monastery of Silence
    > Forge of the Gods
    > Imperial Tomb
    > Stakato Nest

    Stats

    HPHP regenEXP/SPDropSpoilAdena
    x5x3x5x15x5x35
    x10x3x10x30x10x70
  • New NPC for GvG battles (3x3, 5x5, 9x9) with bets
    Details

    Registration

    1. Register at the NPC Stone Statue of Jermann the Great Leader:
    > Giran, central square
    > Tuesday-Thursday inclusive
    > 20:00-02:00 (UTC+3)

    2. The party leader submits the application and chooses:
    > the format (3x3, 5x5, 9x9)
    > the bet currency and amount — Coin of Luck (20 - 5,000) | Adena (50,000,000 - 5,000,000,000), taken right away

    3. Another party can create a new application or offer a battle against an existing application

    4. Restrictions:
    > if the party size doesn't match the chosen format, registration fails
    > if the party lineup changes after registration, the application is cancelled automatically and the bet goes back to the party leader

    Battle

    1. The duel starts only after both sides confirm
    2. Both parties are moved to a separate instance zone, and all skill cooldowns are reset
    3. There is 1 minute to prepare
    4. The battle lasts up to 20 minutes or until every member of one party is dead and not being resurrected
    5. If neither party is defeated after 20 minutes, the one with more members alive wins
    6. Anything goes in battle: buffs, potions, resurrection scrolls, etc.
    7. The battle continues even if a participant loses connection

    Bets and payout

    1. The winning party's leader takes the whole pot (their own bet plus the opponent's) minus a 5% server fee
    2. The bet is refunded if:
    > the application is cancelled
    > no opponent is found
    > the party lineup has changed
    > the battle ends in a draw

    Other

    1. Win and battle statistics have been added
    2. Added a spectator mode
    3. 1 HWID = 1 participant

Client

  • Commands:
    • .command — shows a list of all commands with short descriptions
    • .menu — settings menu
      Demonstration
    • .event — registers you for an event if you missed the pop-up
    • .buff "profile name" in Latin letters, at least 4 characters long — applies a specific buff profile
    • .epic — Epic Boss schedule
      Demonstration
    • .zone (Clan Leader only) — shows how many players are in the Epic Boss zone
      Demonstration
    • .stats — displays all character stats
      Demonstration
    • .offline — offline trade from level 40, requires 100,000 Adena
    • .sellbuff — buff selling for third-profession characters
      Details

      Add the buffs you want with the Add Buffs button:

      To change the added buffs, use the Edit Buffs button:

      To start selling, type a name in the Title field and press Start Selling. Maximum price — 1,000,000.
    • .premium — shows the PA status of party members
      Demonstration
    • .unstuck — teleports you to the nearest village (20-second cast)
    • .lock — character protection: login only from specific IP or HWID, protects against scamming when account sharing
      More details
      IP — you can only log in from the IP recorded when this protection was turned on (temporarily disabled)
      Be careful: if your IP is dynamic (changes), you won't be able to log into the game again.

      HWID — you can only log in from the HWID recorded when this protection was turned on
      Be careful: HWID is a unique ID of your computer, and it changes when the hardware configuration changes.
      Once activated, the character gets a permanent buff that doesn't use a slot:
      Lock Buff Lv. 1
      EXP +5%, Drop +3%, Adena +3%.

      Item HWID — the character is fully functional only from the HWID recorded when this protection was turned on
      The command lets you safely lend the account to someone for a while (CP, clan, driver, friend, etc.) without the risk of being scammed.
      Unavailable:
      > sending mail
      > trading
      > opening a trade shop (buying, selling, bulk selling)
      > selling to NPCs and via Alt+B
      > throwing items on the ground
      > using the clan warehouse
      > creating items through other characters' workshops
      > enchanting skills
      > attacking unflagged characters
      > inserting or removing a Life Stone

      Available:
      > picking items up from the ground
      > receiving mail with attachments
      > creating items through your own personal workshop
      > attacking flagged characters
      > getting rewards for quests, events and the Olympiad
      > using skills
      > movement
      > buying goods in Alt+B for Adena or Vote Coin
      > selling any crafted items
      > selling buffs
    • .repair — fixes problems with a character
      Details
      If logging in on a particular character gives a critical error, log in on another one and use this command. The broken character is moved to Floran, its panel settings are reset, and its equipment is taken off and placed in the private warehouse.
    • .fishing — shows today's total fishing time (the counter resets at 6:00 AM (UTC+3)), the current penalty modifier, fishing points and leaderboard rank
      Preview
    • .fix — pulling out a character stuck in textures during an event
      Details
      Features:
      > available only at events
      > the character is teleported to their team's respawn point at the current event 15 seconds after use
      > the teleport is cancelled if, during those 15 seconds, the character:
      > takes damage
      > dies
      > can be used in combat
      > reuse delay — 2 minutes
    • .kamael — a one-time command for kamaels only that moves certain items from a selected character within the game account
      Details
      A kamael can't be taken as a subclass, so you can't become one through the main class change service either; instead you can make a one-time free transfer of the listed personal items from a selected character within the game account:
      > fishing rod
      > any jewelry with a Life Stone, and a replica without one
      > shirt
      > cloak
      > belt
      > bracelet and equipped talismans
      > agathion or mount
      > visuals (headgear, cloak/shield/weapon appearance, costume)
      > Ancient Kingdom's Coin
      The ITEMS LISTED ABOVE MUST BE EQUIPPED on the selected character! Nothing else is transferred — please be careful!
      To be clear, NOT TRANSFERRED:
      > a weapon with a Life Stone
      > equipment with a PvP-insert
      > Premium Card
      > Daily Reward Premium Ticket
      > Calendar Reward Premium Ticket
      > subclass
      > nobility
      > personal consumables (Life Stone, enchant scrolls, etc.)
      > quest items
      > anything else that isn't on the list of transferable items
  • Shortened commands:
    • /target = /t
    • /attack = /a
    • /attackforce = /af
    • /attackstand = /as
    • /useskill = /us
    • /useskillforce = /usf
    • /invite = /i
    • /dissmiss = /d
    • /friendinvite = /fi
    • /block = /b
    • /unblock = /ub
    • /instancezone = /iz
    • /olympiadstat = /o
  • Additional panels:
    • for using LS skills
    • for changing sets
    • for consumables (customizable)
  • Hotkeys:
    • removing a buff — ALT+LMB
    • viewing mob info — SHIFT+LMB
    • try on accessories, cloak and shield skins and costumes with ALT+LMB
  • You can switch between 3 tattoo sets
    Details
    > change cost — 1,000,000
    > change delay — 30 s
    > can be changed outside a peace zone
    > not available at the Olympiad
  • A new Command Channel window with more features and statistics
  • A better party interface (you can also assign a deputy Party Leader)
  • Auto-login
    Demonstration
  • Party search reworked — the Trade channel has been renamed to Search
    Details
    Features:
    > available from level 20
    > repeat message delay — 1 minute
    > repeat join request delay — 1 minute
    > the request confirmation window stays open for 10 seconds and shows:
    > nickname
    > level
    > class
    > presence of PA
    > clan
    > Gear Score

Stages

  • Starting from the second week, updates come out every Monday at ~17:00 (UTC+3) (dates and contents below are approximate and may change)
  • Possible changes:
    • maximum level
    • number of subclasses
    • the next equipment grade comes in
    • the attribute system is introduced and adjusted
    • new content (locations, Raid Bosses, Epic Bosses, castles, subclass skills, kamaels, instances, a higher clan level cap)
    • better drop from Raid Bosses, Epic Bosses and instances
    • shop changes: lower prices and new items
  • The patch note for each update comes out about 2-3 days before it is installed
    Stages
    Stage 1 (15.05-24.05) — 10 days
    Maximum level: 70 (some skills are learned from books sold by Edgar for crystals)
    67 — x1
    68-69 — x0.5
    70-71 — x0.01
    Subclasses: 1
    Equipment: B-grade
    Epic Bosses:
    Bigwar — Core, Orfen, Ant Queen
    Midwar — Priest of Orfen, Priest of Ant Queen
    Lowwar — Ramona
    Forts: 8 (all from the start)
    Maximum clan level: 8
    Instances: Solo Kamaloka (all levels), Hall of the Abyss (all levels), Labyrinth of the Abyss (up to and including 69), Daytime Zaken
    Other:
    subclass quest from level 70
    quests for the best A-grade weapon, S-grade weapon and jewelry are turned off
    from Monday, Lilith | Anakim (alternating) with improved drop is available every day of the week, respawn 22:00-23:00 (UTC+3)
    Olympiad on Friday (22.05) and Saturday (23.05), 18:00-23:50 (UTC+3) (the period is one week; rewards are handed out from Saturday to Sunday)
    fishing
    Edgar (0%): B-grade services, SA 11-12 exchange, skill books, coupon exchange for top B-grade (dropped by Epic Bosses and Lilith), no stone-for-AA exchange (always in Giran; functions depend on the stage and the markup on the cycle: Struggle week — 25%, Victory — 0%)
    The other shops' stock is described here.


    Only new additions are listed — anything not mentioned is unchanged.

    Stage 2 (25.05-31.05) — 7 days
    Maximum level: 76 (some skills are learned from books sold by Edgar for crystals)
    70-72 — x1
    73-75 — x0.5
    76-77 — x0.01
    Equipment: A-grade (without best A-grade weapon)
    Epic Bosses:
    Bigwar — Zaken
    Midwar — Priest of Core
    Lowwar — Octavis
    Beerwar — Nermion, Nergatt
    Sieges 31.05, 20:00-22:00 (UTC+3):
    Bigwar — Goddard, Rune
    Midwar — Oren, Schuttgart
    Lowwar — Dion, Gludio
    Beerwar — Innadril
    Instances: Labyrinth of the Abyss (78), Fortress/castle dungeon
    Other:
    noblesse quest from level 75
    quest for 500 monsters
    Edgar (0%): A-grade services (except inserting SA into the best weapon and crafting the best dual swords), coupon exchange for A-grade (except the best weapon), stone-for-AA exchange, A-grade gemstones and crystals for AA, skill books
    Mem Coin Shop: Earring of Zaken [Replica], BEAB, BEWA, BEAA, BEWA, Lucky Enchant Stone: Armor (A-grade), Lucky Enchant Stone: Weapon (A-grade), Neolithic Crystal (A-grade)


    Stage 3 (01.06-07.06) — 7 days
    Maximum level: 78 (some skills are learned from books sold by Edgar for crystals)
    76-77 — x0.5
    78-79 — x0.01
    Subclasses: 2
    Equipment: best A-grade weapon
    Epic Boss: Baium
    Instance: Labyrinth of the Abyss (81)
    Other: quests for the best A-grade weapon, S-grade weapon and jewelry are turned on
    Edgar (25%): inserting SA into the best A-grade weapon, crafting the best A-grade dual swords, coupon exchange for the best A-grade weapon, SA 13 exchange, skill books
    Mem Coin Shop: Ring of Baium [Replica], SA 13


    Later stages are described more briefly; details will follow. A stage may be extended — the team will watch how things go on the server.

    Stage 4 (08.06-21.06) — 14 days
    Maximum level: 79 (some skills are learned from books sold by Edgar for crystals)
    78-79 — x0.5
    79-80 — x0.01
    Subclasses: 3 (maximum)
    Equipment: S-grade (without attribute)
    Epic Bosses:
    Bigwar — Frintezza
    Midwar — Priest of Zaken
    Sieges 14.06, 20:00-22:00 (UTC+3)
    Territory Wars 21.06, 20:00-22:00 (UTC+3)
    New location: Hellbound (obtaining S-grade via quest, RB Typhoon)
    Instance: Nighttime Zaken
    Other: no drop of attribute stones
    Edgar (0%): S-grade services, skill books, coupon exchange for S-grade, S-grade gemstones and crystals for sale
    Mem Coin Shop: Enchanted Ring of Core [Replica], Enchanted Earring of Orfen [Replica], Frintezza's Necklace [Replica], BEAS, BEWS, Lucky Enchant Stone: Armor (S-grade), Lucky Enchant Stone: Weapon (S-grade), Neolithic Crystal (S-grade)


    Stage 5 (22.06-05.07) — 14 days
    Maximum level: 80 (some skills are learned from books sold by Edgar for crystals, books for domes drop from monsters)
    79-80 — x0.5
    80-81 — x0.01
    Equipment: S-grade (150/60x1)
    Epic Boss: Antharas
    Sieges 28.06, 20:00-22:00 (UTC+3):
    Bigwar — Goddard, Rune, Oren, Schuttgart
    Midwar — Dion, Gludio, Aden
    Lowwar — Innadril
    Territory Wars 05.07, 20:00-22:00 (UTC+3)
    Locations:
    Isle of Prayer
    Chromatic Highlands
    Instance: Twins
    Edgar (25%): skill books
    Mem Coin Shop: Enchanted Ring of Ant Queen [Replica], Earring of Antharas [Replica]


    Stage 6 (06.07-12.07) — 7 days
    Maximum level: 81 (new skills are learned from books sold by Edgar for crystals)
    80-81 — x0.5
    81-82 — x0.01
    Equipment: Dynasty (150/60x1)
    Epic Boss: Valakas
    Sieges 12.07, 20:00-22:00 (UTC+3)
    Other: the kamaels race is available
    Location: Giant's Cave (updated RB Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime)
    Edgar (0%): Dynasty services, SA 14 exchange, skill books, coupon exchange for Dynasty
    Mem Coin Shop: Enchanted Earring of Zaken [Replica], Necklace of Valakas [Replica], SA 14


    Stage 7 (13.07-19.07) — 7 days
    Maximum level: 82 (new skills are learned from books sold by Edgar for crystals)
    81-82 — x0.5
    82-83 — x0.01
    Equipment: Dynasty (150/60x2)
    Maximum clan level: 9
    Territory Wars 19.07, 20:00-22:00 (UTC+3)
    Other: summer PvE-event
    Edgar (25%): skill books
    Mem Coin Shop: Reinforced Ring of Core, Reinforced Earring of Orfen


    Stage 8 (20.07-26.07) — 7 days
    Maximum level: 83 (new skills are learned from books sold by Edgar for crystals)
    82-83 — x0.5
    83-84 — x0.01
    Equipment: Icarus, Moirai (150/60x2)
    Epic Boss: Beleth
    Sieges 26.07, 20:00-22:00 (UTC+3)
    Instance: Tiat
    New and changed locations:
    Plains of Lizardmen (adds RB Royal Sharpshooter)
    Sel Mahum Training Grounds (new RB Abyssal Makkum)
    Stakato Nest (changed RB Queen Shyeed)
    Edgar (0%): Icarus/Moirai services, coupon exchange for Icarus/Moirai, SA 15 exchange, skill books
    Mem Coin Shop: Enchanted Ring of Baium [Replica], SA 15, Neolithic Crystal (S80-grade), Reinforced Ring of Queen Ant, Reinforced Earring of Zaken
    Olympiad Shop: Dynasty armor


    Stage 9 (27.07-02.08) — 7 days
    Equipment: Icarus, Moirai (150/60x3)
    Territory Wars 02.08, 20:00-22:00 (UTC+3)
    Edgar (25%)


    Stage 10 (03.08-09.08) — 7 days
    Maximum level: 84 (new skills are learned from books sold by Edgar for crystals)
    83-84 — х1
    84-85 — х0.01
    Equipment: Vesper without Noble sets (150/60х3)
    Sieges 09.08, 20:00-22:00 (UTC+3)
    Locations:
    Dragon Valley (new Raid Boss Enhanced Mimir)
    Monastery of Silence (updated Raid Boss Anais)
    Edgar (0%): Vesper services, coupon exchange for Vesper, SA 16 exchange, skill books
    Mem Coin Shop: Enchanted Frintezza's Necklace [Replica], SA 16, Neolithic Crystal (S84-grade), Reinforced Ring of Baium
    Olympiad Shop: Moirai armor


    Stage 11 (10.08-16.08) — 7 days
    Equipment: Vesper without Noble sets (225/90х3)
    Maximum clan level: 11
    Territory Wars 16.08, 20:00-22:00 (UTC+3)
    Edgar (25%)


    Stage 12 (17.08-23.08) — 7 days
    Equipment: Noble Vesper armor (300/120х3)
    Location: Antharas' Lair (without kariks, new RB: Drake Lord, Behemoth Leader, Dragon Beast)
    Sieges 23.08, 20:00-22:00 (UTC+3)
    Edgar (0%): Vesper armor upgrade to Noble
    Mem Coin Shop: Enchanted Earring of Antharas [Replica], Ring of Queen Ant, Earring of Zaken


    Stage 13 (24.08-30.08) — 7 days
    Maximum level: 85 (new skills are learned from books sold by Edgar for crystals)
    Territory Wars 30.08, 20:00-22:00 (UTC+3)
    Other: Solo Raid Boss
    Edgar (25%): skill books


    Stage 14 (31.08-06.09) — 7 days
    Location: Seed of Annihilation
    Sieges 06.09, 20:00-22:00 (UTC+3)
    Edgar (0%)
    Mem Coin Shop:
    Enchanted Necklace of Valakas [Replica], Reinforced Frintezza's Necklace


    Stage 15 (07.09-13.09) — 7 days
    Equipment: Vorpal armor/jewelry, mid S84 weapon
    Location: Antharas' Lair (kariks)
    Instance: Freya
    Territory Wars 13.09, 20:00-22:00 (UTC+3)
    Edgar (25%): Vorpal armor/jewelry and mid S84 weapon services, SA 17 exchange, coupon exchange for Vorpal armor/jewelry and mid S84 weapon
    Mem Coin Shop: SA 17, Ring of Baium
    Olympiad Shop: Vesper armor


    Stage 16 (14.09-20.09) — 7 days
    Sieges 20.09, 20:00-22:00 (UTC+3)
    Edgar (0%)


    Stage 17 (21.09-27.09) — 7 days
    Equipment: Elegia armor/jewelry, best S84 weapon
    Instance: Blessed Freya
    Territory Wars 27.09, 20:00-22:00 (UTC+3)
    Edgar (25%): Elegia armor/jewelry and best S84 weapon services, SA 17 exchange, coupon exchange for Elegia armor/jewelry and best S84 weapon

Basics | Equipment | Promotions

Character progression

  • How to obtain professions:
    1st professionquest

    Adena x10,000
    2nd professionquest

    shortened quest for Adena x3,000,000

    Adena x1,000,000
    3rd professionquest

    Сoin of Luck x50
  • How to get a subclass — simplified quest
  • Up to 3 subclasses; switch them via Alt+T in a peace zone
    Demonstration
  • All subclasses share one level cap, which depends on the stage
  • Subclass skills are available and also work on subclasses
  • Subclass restrictions:
    • a Soulhound Male can't take Soulhound Female as a subclass, and vice versa
    • a kamael's third subclass can only be Inspector
    • other races cannot take a subclass on kamaels
  • Other restrictions have been removed:
    • kamaels can take any class for their first two subclasses (magic and heavy sets look like light ones)
    • Overlord and Warsmith are available
    • dark elves can take elf classes, and vice versa
    • related classes are allowed (Spellsinger can take Sorcerer, etc.)
  • There is a service for changing the main class
    Details
    To switch, the character must be on the main class with the 3rd class and pick a subclass that also has the 3rd class and is level 75 or higher. Gender stays the same, while appearance changes to match the class if it belongs to another race. All progress (levels, skill enchants, etc.) is kept. In short, the subclass and the main class swap places, and the former subclass can enter the Olympiad. Players who finished first or second in the last Olympiad can't use this service. Face, hairstyle and hair color can be changed with potions from the Game Shop.

    Please note, when kamaels change their main class:
    > to a class of another race — they lose all kamael subclasses
    > to a class of their own race but the opposite gender — they keep their gender (kamaels can't change gender through the special service)
  • How to obtain nobless:

Buffer

  • Slots: 20+8 for buffs and 12 for bard dances/songs/combined buffs
    Details
    Extra slots from books:
    SlotLevelBook
    2152 Ancient Book: Divine Inspiration (Modern Language Version)
    2261 Ancient Book: Divine Inspiration (Original Language Version)
    2376 Ancient Book: Divine Inspiration (Manuscript)
    2476 Ancient Book: Divine Inspiration (Original Version)
    2580 Ancient Book: Divine Inspiration (Beginner)
    2682 Ancient Book: Divine Inspiration (Intermediate)
    2783Ancient Book: Divine Inspiration (Advanced)
    2884Ancient Book: Divine Inspiration (Proficiency)

    How to obtain:
    > dropped by Raid and Epic Bosses (some books)
    > Olympiad Shop
    > Premium Shop
  • Buff duration:
    • in the buffer — 1 hour
    • bard songs/dances/combined buffs — 5 minutes
    • other character buffs — standard
    • Hot Springs debuffs — 10 minutes
    • purchased buffs:
      • Prophecy of Wind and the like — 5/10 (if the buyer has PA)
      • cat/horse — 10/20 (if the buyer has PA)
      • the rest — 30/60 (if the buyer has PA)
  • Bard combined buffs have been added
  • Buffer in Alt+B with ready-made sets:
    • free up to level 70 inclusive
    • from level 71+ with a Premium Card
    Details
    ItemPrice
    Premium Card (7 days)Сoin of Luck x50
    Premium Card (30 days)Сoin of Luck x100
    Premium Card (100 days)Сoin of Luck x200
    Reverse Mana
    MP regeneration +10.

    Features:
    > doesn't occupy buff slot
    > can't restore MP to other players
    > can't receive MP restoration (Recharge, servitor and pet equivalents — Mass Recharge does work)

    Buffer features:
    > regular buffs at maximum level
    > target switching (character/pet or servitor)
    > you can create profiles (.buff "profile name" in Latin letters, at least 4 characters)
  • Buff profiles can now be shared
    More details
    To share:
    1. Press the "–" button next to the buff profile you want
    2. Click the code that appears to copy it
    3. Send it to another player

    To use:
    1. Press the "+" button next to the save profile button
    2. Enter the received code
    3. Click "Next"
    4. Type a name for the new buff profile
    5. Click "Create"

Shops

  • Game Shop — items for Adena, plus an exchanger
  • Mem Coin Shop — items for Mem Coin. Ways to get them:
    • from automatic events
    • Raid Boss and Epic Boss drops
    • achievement (obtaining noblesse)
    • daily quest (2,000 monsters)
    • Olympiad quests
  • Premium Shop — goods and services for Сoin of Luck
  • Olympiad Shop — items for Olympiad Token
  • Vote Coin Shop — items for Vote Coin, awarded for voting
  • Edgar — goods and services for various currencies; always in Giran, with functions depending on the stage and a markup depending on the cycle:
    • Battle week — 25%
    • Victory week — 0%
  • Jang — exchanges attribute stones and crystals, sells consumables that boost attack and defense attributes
  • The current stock is listed in a separate thread

Locations

  • Mirror locations have been added:
    • Frozen Labyrinth
    • The Giant's Cave
    • Antharas' Lair
    • Blazing Swamp
      Details
      > for everyone except Bigwar
      > entrance through Chaos Wizard Amormio in Rune
      > available every day 14:00 - 02:00 (UTC+3)
      > standard quests work here
  • More monsters now spawn in these locations:
    Swamp of Screams

    Ancient Battleground



    Surroundings of Goddard

    Silent Valley

    Skyshadow Meadow

    Frozen Labyrinth

    Blazing Swamp

    The Cemetery

    Forsaken Plains

    The Forbidden Gateway

    Alligator Island

    Timak Outpost

    Forge of the Gods (Upper Level)

  • These locations have more monsters and faster respawn:
    The Giant's Cave (Lower Level) — before location update

    Wall of Argos

    Tower of Insolence

    Antharas' Lair

    Stakato Nest

    Forest of the Dead

    Valley of Saints

    Fields of Massacre

    Devil's Isle

    Cruma Tower

    The Enchanted Valley

    Ivory Tower

  • The following locations have been changed:
    Devil's Pass
    Features:
    > monsters are always available
    > spots have been added
    > monsters have been strengthened
    > more drop and adena


    Den of Evil
    Features:
    > level 81-82 monsters
    > for melee classes
    > no quest

  • Only the locations below currently match High Five:
    Pavel Ruins
    Features:
    > increased number of monsters
    > drop/spoil top B-grade

    Archaic Laboratory
    Features:
    > increased number of monsters
    > drop/spoil top B-grade

    Isle of Prayer
    Features:
    > for solo players
    > weak monsters of level 78-83
    > Fire Stone drop
    > instances are disabled
    > no penalty for parties of 3+ players
    > teleport available (global via Heine and regular from Heine)
    Chromatic Highlands
    Features:
    > for groups
    > weak and strong monsters, level 82-83
    > drops Fire Stone, Water Stone, Wind Stone, Earth Stone
    > teleport available (global via Heine)
    Hellbound
    The island opens after the quest Path to Hellbound (78+).

    Recipes and parts from S to S80 (depending on the server stage) unlock after a chain of quests:
    1. Basic Caravan Certificate
    2. Standard Caravan Certificate
    3. Premium Caravan Certificate

    Features:
    > the island is level 7 right from the start
    > more monsters at some spots
    > many new spots have been added
    > Steel Citadel and Tully's Workshop are closed
    > Celtus respawn reduced to 1 hour (was 4)
    > top Raid Boss with better drop — Typhoon
    > Shadai always stands here:

    To upgrade Dynasty, buy Dynastic Essence | Dynastic Essence II from Shadai and exchange it.
    Note: only the classes named in the description can wear the upgraded top piece.
    ItemPrice
    Dynastic EssenceAncient Tome of the Demon x500
    Adena x30,000,000
    Dynastic EssenceAncient Tome of the Demon x500
    Сoin of Luck x50
    Dynastic Essence IIAncient Tome of the Demon x5,000
    Adena x150,000,000
    Dynastic Essence IIAncient Tome of the Demon x5,000
    Сoin of Luck x250
    Giant's Cave
    Features:
    > changed quests:
    Exploration of the Giants' Cave - Part 1 — now gives Dynasty weapon recipes
    Exploration of the Giants' Cave - Part 2 — now gives resources, Giant's Codex - Discipline and Giant's Codex - Oblivion
    > top Raid Bosses with better drop — Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime (8+1)
    > drops every type of attribute
    Stakato Nest
    Features:
    > monster respawn reduced to 90 seconds (was 120)
    > experience increased by 2 times
    > adena drop increased by 2 times
    > drop: whole parts and Dynasty parts; Forgotten Scroll: Magician's Will; Life Stone (regular, mid and high); EWS, attribute stones of every type
    > spoil: Icarus weapon parts
    > main quest — Only What Remains (81+), unlocked after the quest I'm the Only One You Can Trust (81+): rewards changed
    > reworked Raid Boss with better drop — Queen Shyeed (8+1)
    Plains of Lizardmen
    Features:
    > made for bow and crossbow users
    > experience increased by 2 times
    > adena drop increased by 2 times
    > drop: whole parts, Icarus/Moirai recipes and parts; Forgotten Scroll: Archer's Will; Life Stone (regular, mid and high); EAS, EWS
    > spoil: Icarus/Moirai recipes and parts; EAS, EWS
    > main quest — Figuring It Out! (82+), unlocked after the quest Watch What You Eat (82+): Icarus bow recipe and parts, Moirai jewelry and light armor recipes and parts
    > new Raid Boss with better drop — Royal Sharpshooter (6+1)
    Sel Mahum Training Grounds
    Features:
    > for melee classes
    > experience increased by 2 times
    > adena drop increased by 2 times
    > drop: whole parts, Icarus/Moirai recipes and parts; Forgotten Scroll: Fighter's Will; Life Stone (regular, mid and high); EAS, EWS
    > spoil: Icarus/Moirai recipes and parts; EAS, EWS
    > main quest — No More Soup For You (82+), unlocked after the quest It Smells Delicious! (82+): Icarus polearm recipe and parts, Moirai jewelry and heavy armor recipes and parts
    > new Raid Boss with better drop — Abyssal Makkum (6+1)
    Monastery of Silence
    Drop
    WeaponArmorJewelryValuable resources
    Vesper (ready, parts)Vesper (ready, recipes, parts)Vesper (ready, recipes, parts)Life Stone 76 (NG/Mid/High)
    EWS
    EAS

    Spoil
    WeaponArmorJewelryValuable resources
    Vesper (recipes, parts)Vesper (recipes, parts)Vesper (recipes, parts)EWS
    EAS
    Dragon Valley
    Quest — Legendary Tales (80+)
    The Vesper weapon quest is one-time. Bones for summoning one of the 7 raid bosses drop only from monsters in Dragon Valley; the Tired of Waiting quest no longer gives them.

    Drop
    WeaponArmorJewelryValuable resources
    Dynasty (ready)
    Icarus (ready, recipes)
    Moirai (ready)Moirai (ready)attribute stones (all except Holy)
    Life Stone 76 (NG/Mid/High)
    Giant's Codex
    EWS

    Spoil
    WeaponArmorJewelryValuable resources
    Icarus (ready, recipes, parts)Moirai (ready, recipes)
    Vesper (recipes, parts)
    —Fire Stone
    EWS
    BEWS
    BEAS
    Gemstone (S-grade)
    Giant's Codex
    Antharas' Lair
    Features:
    > the quest Don't Know, Don't Care (3 RB) is not available
    > top Raid Bosses with better drop — Dragon Beast, Behemoth Leader, Drake Lord

    Drop
    WeaponArmorJewelryValuable resources
    Vesper (finished, parts)Vesper (finished, parts)Vesper (finished)attribute stones (Wind, Earth)
    attribute crystals (Earth, Dark)
    Life Stone 76 (NG/Mid/High/Top)
    Giant's Codex - Mastery
    EWS
    BEAS
    BEWS
    Gemstone (S-grade)
    Vesper Noble Enhacement Stone

    Spoil
    WeaponArmorJewelryValuable resources
    Vesper (finished, recipes, parts)Vesper (parts)—attribute stones (Earth, Wind)
    attribute crystals (Earth)
    EWS
    BEAS
    BEWS
    Gemstone (S-grade)
    Vesper Noble Enhacement Stone

    Kariks

    Drop
    WeaponArmorJewelryValuable resources
    mid S84 (ready-made), except:
    magic blunt
    magic sword
    staff
    Vorpal (ready-made)Vorpal (ready-made)attribute stones (wind, dark)
    Life Stone 76 (NG/Mid/High/Top)
    EAS
    EWS

    Spoil
    WeaponArmorJewelryValuable resources
    mid S84 (ready-made):
    magic blunt
    magic sword
    staff

    Vesper:
    magic blunt (ready-made + parts)
    magic sword (ready-made)
    ——BEWS
    BEAS
    Gemstone (S-grade)
    Life Stone 76 (NG/Mid/High/Top)
    Seed of Annihilation
    NPC for entry:

    Features:
    > the buff set (melee, mage, archer) rotates daily after the scheduled morning restart at 6:30 (UTC+3)
    > all quests are disabled
    > Raid Bosses have been removed

    ReptilikonDrop
    WeaponArmorJewelryValuable resources
    Vesper (ready-made, recipes, parts):
    fists
    dagger
    spear
    Vesper (ready-made, parts):
    everything except top and bottom
    Vesper (ready-made, recipes, parts)attribute stones (earth, water)
    attribute crystals (earth)
    Life Stone 76 (NG/Mid/High)
    Giant's Codex - Mastery
    EWS

    Spoil
    WeaponArmorJewelryValuable resources
    Vesper (recipes, parts):
    fists
    dagger
    spear
    Vesper (recipes, parts):
    everything except top and bottom
    Vesper (recipes, parts)BEAS
    BEWS


    Bistakon

    Drop
    WeaponArmorJewelryValuable resources
    Vesper (ready-made, recipes, parts):
    fists
    one-handed blunt
    two-handed blunt
    magic blunt
    staff
    bow
    one-handed sword
    two-handed sword
    magic sword
    Vesper (ready-made, parts):
    top and bottom (all types)
    gloves (all types)
    boots (all types)
    —attribute stones (earth, water)
    attribute crystals (earth)
    Life Stone 76 (NG/Mid/High)
    Giant's Codex - Mastery
    EWS
    EAS

    Spoil
    WeaponArmorJewelryValuable resources
    Vesper (recipes, parts):
    fists
    one-handed blunt
    two-handed blunt
    magic blunt
    staff
    bow
    one-handed sword
    two-handed sword
    magic sword
    Vesper (recipes, parts):
    top and bottom (all types)
    gloves (all types)
    boots (all types)
    —BEAS
    BEWS
    EWS


    Kokracon

    Drop
    WeaponArmorJewelryValuable resources
    Vesper (ready-made, recipes, parts):
    one-handed blunt
    two-handed blunt
    magic blunt
    staff
    bow
    one-handed sword
    two-handed sword
    magic sword
    Vesper (ready-made, parts):
    everything except top and bottom
    Vesper (ready-made, recipes, parts)attribute stones (earth, water)
    attribute crystals (earth)
    Life Stone 76 (NG/Mid/High)
    Giant's Codex - Mastery
    EWS
    EAS

    Spoil
    WeaponArmorJewelryValuable resources
    Vesper (recipes, parts):
    one-handed blunt
    two-handed blunt
    magic blunt
    staff
    bow
    one-handed sword
    two-handed sword
    magic sword
    Vesper (recipes, parts):
    everything except top and bottom
    Vesper (recipes, parts)BEAS
    BEWS
    EWS
  • Locations not listed keep their Interlude settings

Instances

  • Instances available from the start:
    Solo Kamaloka
    Drop
    > 1 player with PA
    > resets daily at 06:30 (UTC+3), shared across all instance levels
    > essences removed

    A solo time zone: the player gets 20 minutes to clear the monsters. When time is up, a Pathfinder Worker appears; talk to him to get a chest whose contents depend on how many monsters were killed.
    CityCharacter levelNPC for entry
    Gludio20-30

    25-35
    Pathfinder Worker
    Dion20-30

    25-35

    30-40
    Pathfinder Worker
    Heine30-40

    35-45

    40-50
    Pathfinder Worker
    Oren35-45

    40-50

    45-55

    50-60

    Pathfinder Worker

    Schuttgart45-55

    50-60

    55-65

    60-70
    Pathfinder Worker
    Rune65-75

    70-80
    Pathfinder Worker
    Hall of the Abyss
    Drop
    > 2-9 players
    > resets on Wednesday and Saturday at 06:30 (UTC+3), shared across all instance levels
    > standard drop in 23 | 26 | 33 | 36
    > with luck a certain group drops, and then you get just 1 item out of those possible in it
    CityHall level (character)NPC for entryBossRecommendations
    Gludio23 (18-28)BathisTomlan KamosFairly hard, with high P. Atk. Now and then uses a 2-3 second stun. No guards. Uses only physical skills, so jewelry doesn't matter.
    Gludio26 (21-31)BathisOl ArioshLarge HP pool, weak P. Atk., summons one minion every 2-3 minutes. Uses only physical skills, so jewelry doesn't matter.
    Dion33 (28-38)LucasCrimson Hatu OtisLarge HP pool and an AoE physical attack; below 25% HP it attacks faster. No guards. Uses only physical skills, so jewelry doesn't matter. Move the characters away when it starts casting the AoE attack.
    Dion36 (31-41)LucasSeer FlourosUses magic attacks — drains characters' HP and summons one minion with a magic attack; D-grade jewelry is a must.
    Heine43 (38-48)GostaBlade OtisWeak attack and defense; below 45% HP it summons minions that heal the boss. Kill the minions as fast as possible once they appear.
    Heine46 (41-51)GostaWeird BuneiWeak; stuns characters and uses an AoE magic attack. No guards. C-grade jewelry is a must.
    Oren53 (48-58)MouenKaim AbigoreStrong; summons suicide minions that fly at a character and explode for magic damage. Bring a Prophet/Shillien Elder to root and slow the minions so they don't blow up next to party members.
    Oren56 (51-61)MouenKnight MontagnarA strong boss. The main threat is the minions that go after a victim — the boss shouts the victim's name. The targeted character should run along the edge of the room until the minions pick someone else; if the tank is targeted, they should run a small circle so the party can keep hitting the boss.
    Schuttgart63 (58-68)VishotskyVenomous StoraceThe boss summons minions using its own HP. After 30 seconds a minion explodes and its HP goes back to the boss. Kill the summoned minions before they explode and heal their master; after about 15-17 minions you can switch to the boss and finish it.
    Schuttgart66 (61-71)VishotskyKel BiletteThe boss has two tricks: it summons minions, and killing them lowers its defense for a while; and it casts AoE Fear often. To keep the characters from scattering, pull it into the niche on the right and position the party so that Fear leaves them nowhere to run.
    Rune73 (68-78)MathiasWhite AllosceThe boss keeps summoning immortal minions that briefly paralyze party members, and there are more of them as time goes on. A summoner with the Betray skill is useful in the party.
    Labyrinth of the Abyss
    Drop
    > 5-9 players
    > resets on Wednesday and Saturday at 06:30 (UTC+3), shared across all instance levels
    > with luck a certain group drops, and then you get just 1 item out of those possible in it
    CityLabyrinth level (character)NPC for entry
    Gludio29 (24-34)Bathis
    Dion39 (34-44)Lucas
    Heine49 (44-54)Gosta
    Oren59 (54-64)Mouen
    Schuttgart69 (64-74)Vishotsky
    Rune78 (73-83)

    81 (78-85)
    Mathias

    Guide

    The whole party must stand next to the entry NPC of the time zone. It has 4 rooms with different monsters, and clearing the first three weakens the boss in the last room. With enough buffs you can save time by skipping the first three rooms: go around the aggressive monsters in the first two along the walls or use invisibility.

    First room
    1. There are 9 monsters here, and only one is real (the queen); the others are fakes that respawn after being killed.
    2. Once the queen is dead, fakes stop appearing, so there is no need to kill the rest.
    3. A good way to find the queen:
    ㅤㅤa) The dagger user pulls one monster with the Lure skill, and the summoner then casts Betray on it.
    ㅤㅤb) A fake monster will run off to attack the real one; if it's the queen, the skill won't work.
    4. Killing the queen in this room cuts the boss's P. Def. by 1/3.
    5. A mage group should not waste time on this room.

    Second room
    1. Every monster here is real.
    2. Clearing all monsters in this room cuts the boss's M. Def. by 1/3.
    3. A party of physical damage dealers can skip this room.

    Third room
    1. This room has one strong monster.
    2. Killing it cuts the boss's attack by 1/3.

    Fourth room
    1. The fourth room holds the boss with guards: 2 fighters and 2 supports.
    2. An effective farming method:
    ㅤㅤa) The tank kites the boss in a circle while the party kills the supports first, then the fighters.
    ㅤㅤb) Once the guards are dead, you can farm the boss.
    ㅤㅤc) When new guards spawn, repeat the same tactic.

    This guide works for every instance level. Without Lure and Betray, you can pull a few monsters at a time and kill them, or clear everything at once with polearms or just on assist.
    Daytime Zaken
    Drop
    > open to characters of level 66-76
    > 5-9 players
    > resets on Monday and Friday at 06:30 (UTC+3), shared across all instance levels
    > with luck a certain group drops, and then you get just 1 item out of those possible in it
    Fortress/Castle Dungeon
    Drop
    > open to characters of level 75-85
    > 5-9 players
    > reset every day at 06:30 (UTC+3)
    > with luck a certain group drops, and then you get just 1 item out of those possible in it

    These time zones are open to members of a clan that owns a fortress or castle. The goal is to kill 3 Raid Bosses.
    NPC for entry:
    FortressCastle
    Nighttime Zaken
    Drop
    > open to characters of level 77-85
    > 5+ players
    > resets on Monday and Friday at 06:30 (UTC+3), shared across all instance levels
    > with luck a certain group drops, and then you get just 1 item out of those possible in it

    NPC for entry:
    Twins
    Drop
    > open to characters of level 78-85
    > 5+ players
    > reset — Monday and Friday at 06:30 (UTC+3)
    > with luck a certain group drops, and then you get just 1 item out of those possible in it

    NPC for entry:
    Tiat
    Drop
    > open to characters of level 80-85
    > 7+ players
    > reset — Monday and Friday at 06:30 (UTC+3)
    > with luck a certain group drops, and then you get just 1 item out of those possible in it
    > killing Tiat gives no EXP!

    NPC for entry:
    Freya
    Drop
    > open to characters of level 82-85, no quest needed
    > 9+ players
    > resets on Wednesday and Saturday at 06:30 (UTC+3), shared with Blessed Freya
    > with luck a certain group drops, and then you get just 1 item out of those possible in it

    NPC for entry:
    Blessed Freya
    Drop
    > open to characters of level 82-85, no quest needed
    > 9+ players
    > reset — Wednesday and Saturday at 06:30 (UTC+3) — shared with Freya
    > with luck a certain group drops, and then you get just 1 item out of those possible in it

    NPC for entry:
  • The current drop is listed in a separate thread
  • Some instances now give an extra personal reward on completion
    Details
    Zaken — Attribute Stone Fragment x1
    Twins — Attribute Stone Fragment x1
    Tiat — Attribute Stone Fragment x2

    Attribute Stone Fragment can be traded with Yang in Rune or Aden for personal attribute stones at 1:1. They only work on weapons, and the insertion success chance is the same as for regular stones — 40%.
  • Instances now give 5 times more experience
  • The reset is shared by all characters
  • Instance tickets (except Tiat) will go on sale, giving one extra entry per day
  • Instances not mentioned will not be added

Seven Signs

  • Catacombs and necropolises can be entered without registration
  • Standard cycle: 1 week per period
  • Edgar works as a merchant and blacksmith; always in Giran, with limited functions according to the server's stage
  • In Battle week, Edgar's goods and services cost 25% more
  • Dimensional Rift needs at least 4 people to enter
  • To reach Anakazel you need to wait instead of changing rooms
  • Lilith is up every day during Battle week, 22:00 - 23:00 (UTC+3)
  • Anakim is up every day during Victory week, 22:00 - 23:00 (UTC+3)

Events

  • Automatic events have been implemented
    TvT
    Minimum level — 60
    Objective — kill players of the other team; the team with the most kills within the time limit wins
    Duration — 10 minutes
    Registration — .event command
    Available every day on schedule:
    > 12:00 (UTC+3)
    > 15:00 (UTC+3)
    > 18:00 (UTC+3)
    > 00:00 (UTC+3)
    > 04:00 (UTC+3)

    The reward goes to only 1 character that is not AFK and has at least 1 kill. The second condition doesn't apply to:
    > Bishop | Cardinal
    > Elven Elder | Eva's Saint
    > Shillien Elder | Shillien Saint
    > Prophet | Hierophant
    > Sword Singer | Sword Muse
    > Blade Dance | Spectral Dancer
    > Warcryer | Doomcryer
    > Overlord | Dominator
    > Inspector | Judicator

    ConditionReward
    Top-1 by kills Mem Coin x10
    Top-2 by kills Mem Coin x7
    Top-3 by kills Mem Coin x5
    Victory Mem Coin x3
    Medal of Glory x1
    Top-grade Life Stone (Event) x1
    High-grade Life Stone (Event) x1
    Greater CP Potion x50
    CP Potion x50
    Major Healing Potion x25
    ParticipationEvent Box (Reward)
    Possible rewards on opening:
    Greater CP Potion x50-100 — 100%
    CP Potion x50-100 — 100%
    Major Healing Potion x25-50 — 100%
    Medal of Glory x1 — 100%
    High-grade Life Stone (Event) x1 — 100%
    Life Stone: Accessory x1 — 100%
    Mem Coin x1 — 30%
    Freya's Bloody Rune (1 hour) — 50%
    PvE damage +10%.
    Team Wave PvP
    Essence — win a 5x5 or 9x9 team battle within 5 minutes
    Minimum level — 70
    Minimum Gear Score — 10,000
    Registration — in Giran, at the Wizard Statue in front of the temple entrance
    Duration — 20 minutes
    Features:
    > arenas start in waves
    > participants are put into parties automatically when they enter the arena
    > participants receive a full buff
    > on entering the arena, participants are rooted for 60 seconds, then their CP/HP/MP is fully restored and the fight starts
    > the Resurrection and Mass Resurrection skills don't work
    > Scroll of Resurrection and Blessed Scroll of Resurrection can't be used
    > if neither team is defeated after 5 minutes, the team with more participants left wins
    > if both teams have the same number of kills after 5 minutes, nobody gets a reward
    > a player who dies can't return to town until the fight is over
    Runs every day on this schedule:
    > 14:00 (UTC+3) — 5x5
    > 19:00 (UTC+3) — 9x9
    > 01:00 (UTC+3) — 5x5

    Reward for the winning team:
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Greater CP Potion x20
    Mem Coin Fragment х5
    Solo Raid Boss
    Objective — defeat the Raid Boss Gladiator Statue (81) in Gludio
    Respawn — 20:30 (UTC+3) on Tuesdays, Wednesdays, Thursdays
    Feature — damage to the Raid Boss is capped at 7,000

    Everyone who hit the Raid Boss and was within range when it died receives personal rewards:
    Medal of Glory x3
    Freya's Bloody Rune (1 hour)
    PvE damage +10%
    Activates immediately upon receipt
    Raid Boss Lucky Box
    Possible rewards when opening:
    High-grade Life Stone (Event) x2 — 20%
    Top-grade Life Stone (Event) x1 — 20%
    Scroll: Enchant Olf's T-Shirt (Event) x1 — 10%
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 — 5%
    Scroll: Enchant Cloak (Event) x1 — 10%
    Blessed Scroll: Enchant Cloak (Event) x1 — 5%
    Blessed Scroll: Enchant Armor (S-grade) (Event) x1-2 — 20%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) x1 — 10%

    Extra drop for the player who landed the last hit:
    Ring of Core — 40%
    Earring of Orfen — 40%
    Ring of Queen Ant — 20%
  • Events now have an AFK system: after 30 seconds of inactivity the player gets a warning, and after another 30 seconds is removed from the event with no reward
  • Seasonal PvE events will be held periodically

Olympiad

  • Main class only, with the 3rd profession and level 76
  • IP and HWID registration restriction
  • Period — 7 days
  • Fights on Friday and Saturday, 18:00 to 23:50 (UTC+3)
  • Hero status is granted every week from Saturday to Sunday
  • To become a hero, play at least 15 battles and win at least 1
  • Up to 50 battles, and all of them can be played in one day
  • The arena has a buffer — 5 to choose from
    Details
  • Equipment enchantment limit:
    • weapon +10
    • armor +7
    • jewelry +7
  • Every character gets the Olympiad Spark skill for casting buffs (no MP cost, fast cast and cooldown)
  • A weapon with 100% buff cast has been added
  • 4 arenas are available
    Demonstration
  • Olympiad Token rewards work differently now:
    • victory — 1000
    • defeat — 500
    • at least 15 battles and at least 1 win — 500 per point
    • hero status — 150,000 + 500 for each point
  • The Olympiad Token shop has been updated
  • Rewards added for places 1-10:
    • 1: CP, HP, MP +10%, classic glow, all hero skills
    • 2: CP, HP, MP +7%, dimmer glow, Heroic Berserker
    • 3: CP, HP, MP +7%
    • 4-6: CP, HP, MP +5%
    • 7-10: CP, HP, MP +3%
  • Hero weapons have been reworked
  • Hero skills have been reworked
  • Rewards in Olympiad quests have been updated

Fishing

  • Automatic fishing — passive leveling plus valuable resources and adena for players who can't spend much time online
    Details

    How to start fishing

    You need to:
    > go to the sea in Giran Harbor
    > equip a fishing rod with bait for the character's level*
    > learn the Fishing and Fishing Expertise skills*
    > press the button that shows up
    Fishing availableFishing in progress
    * the skills are learned, and the rod and bait are sold, at Monakan (details in another spoiler)

    Restrictions:
    > character's level 61+
    > 1 HWID = 1 fisherman


    Mechanics

    At an interval that depends on the rod (the better the rod, the shorter the interval), the game tries to catch a fish with a chance calculated as:
    Chance to catch a fish = (bait chance + shot chance (20% for any grade) + rod chance (if present)) * penalty (if applied)

    Baits

    TypeCharacter levelChanceXP*SP*
    Sheep Bait (61 lvl)61-6540%100,00010,000
    Sheep Bait (66 lvl)66-7045%120,00012,000
    Sheep Bait (71 lvl)71-7550%160,00016,000
    Sheep Bait (76 lvl)76-7855%200,00020,000
    Sheep Bait (79 lvl)79-8157%350,00035,000
    Sheep Bait (82 lvl)82-8560%600,00060,000
    * rewards for a successful catch

    Rods

    TypeDelay between catchesXP bonusBonus chance
    Baby Duck Rod (No-grade)135 s0%0%
    Albatross Rod (D-grade)130 s2%0%
    Pelican Rod (C-grade)125 s4%0%
    KingFisher Rod (B-grade)120 s6%2%
    Cygnus Pole (A-grade)115 s8%5%
    Triton Pole (S-grade)110 s10%7%
    Master Fishing Rod (Stage 1) (S-grade)105 s15%10%
    Master Fishing Rod (Stage 2) (S80-grade)100 s20%10%
    Master Fishing Rod (Stage 3) (S80-grade)95 s25%13%
    Master Fishing Rod (Stage 4) (S84-grade)90 s30%16%
    Master Fishing Rod (Stage 5) (S84-grade)85 s35%20%

    Penalty
    Fishing duration*Multiplier
    up to 6 hours inclusivex1 (no penalty)
    from 6 to 9 inclusivex0.5
    from 9 hours to 14 inclusivex0.1
    from 14 hoursx0 (no rewards)
    * the fishing time counter resets at 6:00 (UTC+3)

    A successful catch gives the player:
    1. XP and SP
    The final value comes from a base value set by the bait, adjusted by modifiers:
    > rates for the player's current level
    > Premium Account (+30%)
    > rod bonus (from 0% to +35%)
    > Master's Fishing Potion (1-hr) (+30%) — a potion sold by Santiago for Coin of Luck x3
    > Absolute Catfish Legends (+10%) — a special skill bonus for making the top-10 of the fishing ranking

    The following multipliers do not apply:
    > Vitality
    > party bonus
    > runes
    Examples
    Example No. 1
    A level 61 character:
    > XP rate — x1
    > bait Sheep Bait (61 lvl):
    >> 40%
    >> 100,000 XP
    >> 10,000 SP
    > rod Cygnus Pole (A-grade):
    >> bonus XP — 8%
    >> bonus chance — 5%
    > fifth hour of fishing — x0.5 (penalty)
    > without PA — x1 (no bonus)
    > without potion — x1 (no bonus)
    > without buff — x1 (no bonus)
    Chance to catch a fish: (40% (bait chance) + 20% (A-grade lure chance) + 5% (rod bonus chance)) * x0.5 (penalty) = 32.5%
    XP: 100,000 * 1 (XP rate) * 1.08 (rod bonus XP) * 1 (PA bonus) * 1 (potion bonus) * 1 (buff bonus) = 108,000
    SP: 10,000 * 1 (XP rate) * 1.08 (rod bonus XP) * 1 (PA bonus) * 1 (potion bonus) * 1 (buff bonus) = 10,800


    Example No. 2
    A level 77 character:
    > XP rate — x0.5
    > bait Sheep Bait (76 lvl):
    >> 55%
    >> 200,000 XP
    >> 20,000 SP
    > rod Master Fishing Rod (Stage 1) (S-grade):
    >> bonus XP — 15%
    >> bonus chance — 10%
    > third hour of fishing — x1 (no penalty)
    > with PA — x1.3 (bonus)
    > with potion — x1.3 (bonus)
    > with buff — x1.1 (bonus)
    Chance to catch a fish: (55% (bait chance) + 20% (S-grade lure chance) + 10% (rod bonus chance)) * x1 (no penalty) = 85%
    XP: 200,000 * 0.5 (XP rate) * 1.15 (rod bonus XP) * 1.3 (PA bonus) * 1.3 (potion bonus) * 1.1 (buff bonus) = 213,785
    SP: 20,000 * 0.5 (XP rate) * 1.15 (rod bonus XP) * 1.3 (PA bonus) * 1.3 (potion bonus) * 1.1 (buff bonus) = 21,379

    2. One of two possible fish types (50%/50%)
    Quality depends on the level of the learned Fishing Expertise skill (higher is better).


    Rewards

    Fish is a personal item (can't be transferred, dropped or sold). Double-click it to get a reward from the table.
    Small Green Nimble FishSmall Green Ugly Fish
    Adena x40,00080%Fish Oil x180%
    nothing20%nothing20%
    Small Green Fat FishLarge Green Nimble Fish
    Adena x45,50080%Fish Oil x180%
    nothing20%nothing20%
    Large Green Ugly FishLarge Green Fat Fish
    Adena x51,00080%Fish Oil x180%
    nothing20%nothing20%
    Small Jade Nimble FishSmall Jade Ugly Fish
    Adena x56,50080%Fish Oil x280%
    nothing20%nothing20%
    Small Jade Fat FishJade Nimble Fish
    Adena x62,00080%Fish Oil x280%
    nothing20%nothing20%
    Jade Ugly FishJade Fat Fish
    Adena x67,50080%Fish Oil x380%
    nothing20%nothing20%
    Big Jade Nimble FishBig Jade Ugly Fish
    Adena x73,00080%Fish Oil x380%
    nothing20%Gemstone (B-grade) x15%
    ——nothing15%
    Big Jade Fat FishSmall Blue Nimble Fish
    Adena x78,50080%Greater Fish Oil x180%
    nothing20%Gemstone (B-grade) x18%
    ——nothing12%
    Small Blue Ugly FishSmall Blue Fat Fish
    Adena x84,00080%Greater Fish Oil x1
    Fish Oil x1
    80%
    nothing20%Gemstone (B-grade) x111%
    ——nothing9%
    Blue Nimble FishBlue Ugly Fish
    Adena x90,00080%Greater Fish Oil x1
    Fish Oil x2
    80%
    nothing20%Gemstone (B-grade) x114%
    ——nothing6%
    Blue Fat FishBig Blue Nimble Fish
    Adena x95,00080%Greater Fish Oil x1
    Fish Oil x3
    80%
    nothing20%Gemstone (A-grade) x15%
    ——nothing15%
    Big Blue Ugly FishBig Blue Fat Fish
    Adena x107,00080%Greater Fish Oil x280%
    nothing20%Gemstone (A-grade) x17%
    ——nothing13%
    Small Yellow Nimble FishSmall Yellow Ugly Fish
    Adena x119,00080%Greater Fish Oil x2
    Fish Oil x1
    80%
    nothing20%Gemstone (A-grade) x19%
    ——nothing11%
    Small Yellow Fat FishYellow Nimble Fish
    Adena x131,00080%Greater Fish Oil x2
    Fish Oil x2
    80%
    nothing20%Gemstone (A-grade) x111%
    ——nothing9%
    Yellow Ugly FishYellow Fat Fish
    Adena x143,00080%Greater Fish Oil x2
    Fish Oil x3
    80%
    Santiago's Reel Fragment x11%Gemstone (A-grade) x113%
    nothing19%nothing7%
    Big Yellow Nimble FishBig Yellow Ugly Fish
    Adena x155,00080%Greater Fish Oil x380%
    Santiago's Reel Fragment x12%Gemstone (A-grade) x115%
    nothing18%nothing5%
    Big Yellow Fat FishSmall Orange Nimble Fish
    Adena x167,00080%Greater Fish Oil x3
    Fish Oil x1
    80%
    Santiago's Reel Fragment x13%Gemstone (A-grade) x117%
    nothing17%nothing3%
    Small Orange Ugly FishSmall Orange Fat Fish
    Adena x180,00080%Greater Fish Oil x3
    Fish Oil x2
    79%
    Santiago's Reel Fragment x14%Gemstone (A-grade) x120%
    nothing16%nothing1%
    Orange Nimble FishOrange Ugly Fish
    Adena x185,00080%Greater Fish Oil x3
    Fish Oil x3
    80%
    Santiago's Reel Fragment x15%Gemstone (S-grade) x15%
    nothing15%nothing15%
    Orange Fat FishBig Orange Nimble Fish
    Adena x200,00080%Premium Fish Oil x180%
    Santiago's Reel Fragment x16%Gemstone (S-grade) x17%
    nothing14%nothing13%
    Big Orange Ugly FishBig Orange Fat Fish
    Adena x215,00080%Premium Fish Oil x1
    Fish Oil x1
    80%
    Santiago's Reel Fragment x17%Gemstone (S-grade) x19%
    nothing13%nothing11%
    Small Purple Nimble FishSmall Purple Ugly Fish
    Adena x230,00080%Premium Fish Oil x1
    Fish Oil x2
    80%
    Santiago's Reel Fragment x18%Gemstone (S-grade) x111%
    nothing12%nothing9%
    Small Purple Fat FishPurple Nimble Fish
    Adena x245,00080%Premium Fish Oil x1
    Fish Oil x3
    80%
    Santiago's Reel Fragment x19%Gemstone (S-grade) x113%
    nothing11%nothing7%
    Purple Ugly FishPurple Fat Fish
    Adena x260,00080%Premium Fish Oil x1
    Greater Fish Oil x1
    80%
    Santiago's Reel Fragment x110%Gemstone (S-grade) x115%
    nothing10%nothing5%
    Big Purple Nimble FishBig Purple Ugly Fish
    Adena x275,00080%Premium Fish Oil x1
    Greater Fish Oil x1
    Fish Oil x1
    80%
    Santiago's Reel Fragment x111%Gemstone (S-grade) x117%
    nothing9%nothing3%
    Big Purple Fat FishSmall Red Nimble Fish
    Adena x290,00080%Premium Fish Oil x1
    Greater Fish Oil x1
    Fish Oil x2
    80%
    Santiago's Reel Fragment x112%Gemstone (S-grade) x118%
    nothing8%nothing2%
    Small Red Ugly FishSmall Red Fat Fish
    Adena x300,00080%Premium Fish Oil x1
    Greater Fish Oil x1
    Fish Oil x3
    79%
    Santiago's Reel Fragment x113%Gemstone (S-grade) x120%
    nothing7%nothing1%
  • New NPC Monakan sells everything you need for fishing
    Details

    Skills

    SkillLearning levelCost
    Fishing
    Allows you to catch fish
    1 Adena x1,000
    Decrease fisherman's weight Lv. 1
    Weight limit +5%
    60Premium Fish Oil x50
    Decrease fisherman's weight Lv. 2
    Weight limit +10%
    64Premium Fish Oil x100
    Decrease fisherman's weight Lv. 3
    Weight limit +15%
    66Premium Fish Oil x150
    Decrease fisherman's weight Lv. 4
    Weight limit +20%
    70Premium Fish Oil x200
    Decrease fisherman's weight Lv. 5
    Weight limit +25%
    74Premium Fish Oil x250
    Decrease fisherman's weight Lv. 6
    Weight limit +30%
    76Premium Fish Oil x300
    Decrease fisherman's weight Lv. 7
    Weight limit +35%
    78Premium Fish Oil x400
    Decrease fisherman's weight Lv. 8
    Weight limit +40%
    80Premium Fish Oil x500
    Decrease fisherman's weight Lv. 9
    Weight limit +45%
    81Premium Fish Oil x700
    Decrease fisherman's weight Lv. 10
    Weight limit +50%
    82Premium Fish Oil x900
    Decrease fisherman's weight Lv. 11
    Weight limit +55%
    83Premium Fish Oil x1,000
    Decrease fisherman's weight Lv. 12
    Weight limit +60%
    84Premium Fish Oil x1,100
    Decrease fisherman's weight Lv. 13
    Weight limit +65%
    85Premium Fish Oil x1,200
    Decrease fisherman's weight Lv. 14
    Weight limit +70%
    85Premium Fish Oil x1,300
    Fishing Expertise Lv. 1
    Raises the maximum level of fish you can catch
    61 Adena x100,000
    Fishing Expertise Lv. 262 Adena x200,000
    Fishing Expertise Lv. 363 Adena x500,000
    Fishing Expertise Lv. 464 Adena x600,000
    Fishing Expertise Lv. 565 Adena x700,000
    Fishing Expertise Lv. 666 Adena x1,000,000
    Fishing Expertise Lv. 767 Adena x1,100,000
    Fishing Expertise Lv. 868 Adena x1,200,000
    Fishing Expertise Lv. 969 Adena x2,000,000
    Fishing Expertise Lv. 1070 Adena x2,100,000
    Fishing Expertise Lv. 1171 Adena x2,200,000
    Fishing Expertise Lv. 1272 Adena x2,300,000
    Fishing Expertise Lv. 1373 Adena x3,000,000
    Fishing Expertise Lv. 1474 Adena x3,100,000
    Fishing Expertise Lv. 1575 Adena x3,200,000
    Fishing Expertise Lv. 1676 Adena x4,000,000
    Fishing Expertise Lv. 1777 Adena x4,100,000
    Fishing Expertise Lv. 1878 Adena x4,200,000
    Fishing Expertise Lv. 1979Greater Fish Oil x350
    Fishing Expertise Lv. 2080Greater Fish Oil x400
    Fishing Expertise Lv. 2181Greater Fish Oil x450
    Fishing Expertise Lv. 2282Greater Fish Oil x500
    Fishing Expertise Lv. 2383Greater Fish Oil x550
    Fishing Expertise Lv. 2484Greater Fish Oil x700
    Fishing Expertise Lv. 2585Greater Fish Oil x800
    Fishing Expertise Lv. 2685Greater Fish Oil x900
    Fishing Expertise Lv. 2785Greater Fish Oil x1,100
    Attention! The Decrease fisherman's weight skill only works on the class that learned it!

    Baits

    TypePrice
    Sheep Bait (61 lvl) Adena x2,000
    Sheep Bait (66 lvl) Adena x5,000
    Sheep Bait (71 lvl) Adena x10,000
    Sheep Bait (76 lvl) Adena x15,000
    Sheep Bait (79 lvl) Adena x20,000
    Sheep Bait (82 lvl) Adena x25,000

    Fishing shots

    TypePrice
    Fishing Shot (No-grade) x1 Adena x100
    Fishing Shot (D-grade) x1 Adena x500
    Fishing Shot (C-grade) x1 Adena x1,000
    Fishing Shot (B-grade) x1 Adena x2,000
    Fishing Shot (A-grade) x1 Adena x4,000
    Fishing Shot (S-grade) x1 Adena x8,000

    Fishing rods

    TypePrice
    Baby Duck Rod (No-grade) Adena x200,000
    Albatross Rod (D-grade) Adena x500,000
    Pelican Rod (C-grade)Albatross Rod (D-grade)
    Adena x2,000,000
    KingFisher Rod (B-grade)Pelican Rod (C-grade)
    Greater Fish Oil x20
    Adena x4,000,000
    Cygnus Pole (A-grade)KingFisher Rod (B-grade)
    Greater Fish Oil x50
    Adena x10,000,000
    Triton Pole (S-grade)Cygnus Pole (A-grade)
    Greater Fish Oil x70
    Adena x25,000,000
  • A fishermen's guild with extra content has been added
    Details
    To join, buy from Santiago Santiago's Certificate for Fish Oil x200. After this special shop and quest will be available:
    Objective — catch 70 fish (resets every day at 06:00 (UTC+3))
    Reward:
    Mem Coin x1
    High-grade Life Stone x1
    Fishing Shot (S-grade) x20
  • Crafting of improved oils has been added
    Details
    Recipes can be learned by any class.
    ResultResourceMPRecipe and acquisition method
    Greater Fish OilFish Oil x475Recipe: Greater Fish Oil
    From Santiago after joining the Fishermen’s Guild, for Fish Oil x100
    Premium Fish OilGreater Fish Oil x499Recipe: Premium Fish Oil
    In the level 3 shop at the Clan Hall for
    Adena x2,000,000 (1 recipe available every 60 minutes)
  • A fishing ranking has been added, with extra rewards for the best
    Details
    Results are counted twice a week:
    > Tuesday 00:00 (UTC+3)
    > Saturday 00:00 (UTC+3)

    Calculation system

    Points come from caught fish and one-time achievements.
    SkillPoints per caught fish
    Fishing Expertise Lv. 1-210
    Fishing Expertise Lv. 311
    Fishing Expertise Lv. 412
    Fishing Expertise Lv. 513
    Fishing Expertise Lv. 614
    Fishing Expertise Lv. 715
    Fishing Expertise Lv. 817
    Fishing Expertise Lv. 919
    Fishing Expertise Lv. 1021
    Fishing Expertise Lv. 1123
    Fishing Expertise Lv. 1226
    Fishing Expertise Lv. 1329
    Fishing Expertise Lv. 1432
    Fishing Expertise Lv. 1535
    Fishing Expertise Lv. 1639
    Fishing Expertise Lv. 1743
    Fishing Expertise Lv. 1847
    Fishing Expertise Lv. 19-2750

    Points for caught fish are multiplied depending on certain conditions.
    ConditionMultiplier*
    Monday-Wednesdayx1.0
    Thursday-Fridayx1.1
    Saturday-Sundayx1.15
    fishing 1 dayx1.0
    fishing 2-3 days in a rowx1.05
    fishing 3-4 days in a rowx1.1
    night (22:00 - 06:00 (UTC+3))x1.05
    * the three multipliers (day of the week, streak, time of day) are multiplied together, giving anything from x1.0 to x1.32825

    AchievementPoints
    Receive Santiago's Reel Fragment x1500
    Receive Santiago's Reel Fragment x101,000
    Receive Santiago's Reel Fragment x502,000
    Receive Santiago's Reel Fragment x1005,000
    Learn Fishing Expertise Lv. 5200
    Learn Fishing Expertise Lv. 10500
    Learn Fishing Expertise Lv. 151,000
    Learn Fishing Expertise Lv. 193,000
    Learn Fishing Expertise Lv. 205,000
    Learn Fishing Expertise Lv. 2710,000

    Rewards

    PlaceReward
    1 Mem Coin x60
    Active skill valid until the next period:
    Absolute Catfish Legends
    Duration — 2 hours
    Cooldown — 2 sec
    XP/SP +10% while fishing
    Can be sold via .sellbuff
    2-10 Mem Coin x20
    Absolute Catfish Legends
    Duration — 2 hours
    Cooldown — 2 sec
    XP/SP +10% while fishing
    Can be sold via .sellbuff
    11-50 Mem Coin x6
    51-100 Mem Coin x2

Quests

  • Simplified subclass quest
    Details
    > available from level 70
    > respawn of quest Raid Bosses — 6+1 (see the Personal Cabinet statistics)
    > White Fabric x30 dyeing instead of a Baium injection
    > no top B-grade weapon needed, just Crystal (B-grade) x984
    > a handy reagent exchanger is in the Alt+B shop
  • Simplified nobless quest:
    Details
    > a handy reagent exchanger is in the Alt+B shop
    > respawn of the quest Raid Boss — 6+1 (see the Personal Cabinet statistics)
    > there is now another way to get Staff of Goddess Rain: Rain Song:
    • when Flame of Splendor Barakiel dies, a Chest of Barakiel appears; every player nearby (on a subclass of level 65+) can talk to it and get a Staff of Goddess: Rain Song Fragment
    • the quest is completed once you have 10 fragments
    > requirements for getting Staff of Goddess Rain: Rain Song:
    • landing the last hit on the Raid Boss, or being in the party that lands it
    • the character is on a subclass of level 65+
    • the character is close to the Raid Boss when it dies
  • Rewards in Pailakas have been changed (including obtaining a Premium Account or Premium Card)
    Pailaka - Song of Ice and Fire
    Type: one-time
    Requirements: level 36-42
    Objective: clear an instance zone and kill the boss at the end

    Reward:
    XP x8,100,000
    SP x50,000
    Scroll of Escape: Pailaka
    Pailaka Earring (D-grade, M. Def.: 43) — cannot be enchanted, personal item
    Pailaka Ring (D-grade, M. Def.: 29) — cannot be enchanted, personal item
    Cheesecake x1 — restores Vitality points while hunting for 20 minutes, 60-minute cooldown, personal item
    Cream Puff x1 — restores 10,000 Vitality points, cooldown 30 minutes, personal item
    Pailaka - Devil's Legacy
    Type: one-time
    Requirements: level 61-67
    Objective: clear an instance zone and kill the boss at the end

    Reward:
    XP x15,800,000
    SP x950,000
    Pailaka Belt (B-grade, MP +20) — 2 talisman slots, personal item
    Cheesecake x2 — restores Vitality points while hunting for 20 minutes, 60-minute cooldown, personal item
    Cream Puff x2 — restores 10,000 Vitality points, cooldown 30 minutes, personal item

    Finishing the quest unlocks an achievement, which can only be claimed 1 time:
    Magical Fruit Cocktail x3
    Physical Fruit Cocktail x3
    Letter Collector's Gift (Event) x1
    Box with Rune Exp/SP +30% for all levels (1 hour) x1
    Chest with a Premium Account or Premium Card (3 days)
    Reward to choose on opening:
    Premium Account Coupon (3 days)
    Premium Card (3 days)
    Pailaka - Injured Dragon
    Type: one-time
    Requirements: level 73-77
    Objective: clear an instance zone and kill the boss at the end

    Reward:
    XP x50,000,000
    SP x2,850,000
    Scroll of Escape
    Cheesecake x3 — restores Vitality points while hunting for 20 minutes, 60-minute cooldown, personal item
    Cream Puff x3 — restores 10,000 Vitality points, cooldown 30 minutes, personal item
  • The Influx of Machines quest now gives top B-grade weapon recipes
  • The rewards of the Guardians of the Holy Grail quest (Monastery of Silence) have been reworked
    Details
    RewardPrice
    Keys Box (A-Grade):
    a random part for the best A-grade weapon x3-5
    Monk's Scripture x800
    Keys Box (S-Grade):
    a random part for an S-grade weapon x3-5
    Monk's Scripture x1,000
  • Hude's exchanger in the Hellbound quest changes with the server stage (Icarus and Moirai recipes and parts will come later)
    Details
    ItemPrice
    Recipe: Sealed Imperial Crusader Helmet (60%)
    Recipe: Sealed Draconic Leather Helmet (60%)
    Recipe: Sealed Major Arcana Circlet (60%)
    Hidden First Page x300
    Hidden Second Page x744
    Demon Contract Fragment x75
    Sealed Imperial Crusader Helmet Pattern
    Sealed Draconic Leather Helmet Pattern
    Sealed Major Arcana Helmet Pattern
    Hidden First Page x8
    Hidden Second Page x21
    Demon Contract Fragment x3
    Recipe: Sealed Draconic Leather Armor (60%)
    Recipe: Sealed Major Arcana Robe (60%)
    Hidden First Page x864
    Hidden Second Page x2,148
    Demon Contract Fragment x218
    Sealed Draconic Leather Armor Part
    Sealed Major Arcana Robe Part
    Hidden First Page x35
    Hidden Second Page x88
    Demon Contract Fragment x9
    Recipe: Sealed Imperial Crusader Breastplate (60%)Hidden First Page x532
    Hidden Second Page x1,322
    Demon Contract Fragment x134
    Sealed Imperial Crusader Breastplate PartHidden First Page x20
    Hidden Second Page x52
    Demon Contract Fragment x5
    Recipe: Sealed Imperial Crusader Gaiters (60%)Hidden First Page x332
    Hidden Second Page x826
    Demon Contract Fragment x84
    Sealed Imperial Crusader Gaiter PatternHidden First Page x14
    Hidden Second Page x36
    Demon Contract Fragment x4
    Recipe: Sealed Imperial Crusader Gauntlets (60%)
    Recipe: Sealed Draconic Leather Gloves (60%)
    Recipe: Sealed Major Arcana Gloves (60%)
    Recipe: Sealed Imperial Crusader Boots (60%)
    Recipe: Sealed Draconic Leather Boots (60%)
    Recipe: Sealed Major Arcana Boots (60%)
    Recipe: Sealed Imperial Crusader Shield (60%)
    Recipe: Sealed Arcana Sigil (60%)
    Hidden First Page x198
    Hidden Second Page x492
    Demon Contract Fragment x51
    Sealed Imperial Crusader Gauntlet Design
    Sealed Draconic Leather Glove Fabric
    Sealed Major Arcana Gloves Fabric
    Sealed Imperial Crusader Boot Design
    Sealed Draconic Leather Boot Design
    Sealed Major Arcana Boot Design
    Sealed Imperial Crusader Shield Fragment
    Sealed Arcana Sigil Piece
    Hidden First Page x7
    Hidden Second Page x15
    Demon Contract Fragment x2
    Recipe: Sealed Tateossian Necklace (60%)Hidden First Page x88
    Hidden Second Page x220
    Demon Contract Fragment x21
    Sealed Tateossian Necklace ChainHidden First Page x9
    Hidden Second Page x21
    Demon Contract Fragment x3
    Recipe: Sealed Tateossian Earring (60%)Hidden First Page x66
    Hidden Second Page x162
    Demon Contract Fragment x16
    Sealed Tateossian Earring PartHidden First Page x6
    Hidden Second Page x18
    Demon Contract Fragment x2
    Recipe: Sealed Tateossian Ring (60%)Hidden First Page x42
    Hidden Second Page x110
    Demon Contract Fragment x11
    Sealed Tateossian Ring GemHidden First Page x5
    Hidden Second Page x13
    Demon Contract Fragment x1
    Recipe: Dynasty Sword (60%)
    Recipe: Dynasty Blade (60%)
    Recipe: Dynasty Phantom (60%)
    Recipe: Dynasty Bow (60%)
    Recipe: Dynasty Knife (60%)
    Recipe: Dynasty Halberd (60%)
    Recipe: Dynasty Cudgel (60%)
    Recipe: Dynasty Mace (60%)
    Recipe: Dynasty Bagh-Nakh (60%)
    Recipe: Dynasty Crusher (60%)
    Recipe: Dynasty Staff (60%)
    Hidden First Page x1,224
    Hidden Second Page x3,060
    Demon Contract Fragment x306
    Adena х30,600,000
    Dynasty Sword Piece
    Dynasty Blade Piece
    Dynasty Phantom Piece
    Dynasty Bow Piece
    Dynasty Knife Piece
    Dynasty Halberd Piece
    Dynasty Cudgel Piece
    Dynasty Mace Piece
    Dynasty Bagh-Nakh Piece
    Dynasty Crusher Piece
    Dynasty Staff Piece
    Hidden First Page x68
    Hidden Second Page x168
    Demon Contract Fragment x17
    Adena х1,700,000
    Recipe: Sealed Dynasty Helmet (60%)
    Recipe: Sealed Dynasty Leather Helmet (60%)
    Recipe: Sealed Dynasty Circlet (60%)
    Hidden First Page x200
    Hidden Second Page x496
    Demon Contract Fragment x50
    Adena х5,000,000
    Sealed Dynasty Helmet Piece
    Sealed Dynasty Leather Helmet Piece
    Sealed Dynasty Circlet Piece
    Hidden First Page x16
    Hidden Second Page x42
    Demon Contract Fragment x5
    Adena х500,000
    Recipe: Sealed Dynasty Breastplate (60%)
    Recipe: Sealed Dynasty Leather Armor (60%)
    Recipe: Sealed Dynasty Tunic (60%)
    Hidden First Page x532
    Hidden Second Page x1,322
    Demon Contract Fragment x134
    Adena х13,400,000
    Sealed Dynasty Breastplate Piece
    Sealed Dynasty Leather Armor Piece
    Sealed Dynasty Tunic Piece
    Hidden First Page x41
    Hidden Second Page x104
    Demon Contract Fragment x10
    Adena х1,000,000
    Recipe: Sealed Dynasty Gaiters (60%)
    Recipe: Sealed Dynasty Leather Leggings (60%)
    Recipe: Sealed Dynasty Stockings (60%)
    Hidden First Page x322
    Hidden Second Page x826
    Demon Contract Fragment x84
    Adena х8,400,000
    Sealed Dynasty Gaiters Piece
    Sealed Dynasty Leather Leggings Piece
    Sealed Dynasty Stockings Piece
    Hidden First Page x28
    Hidden Second Page x72
    Demon Contract Fragment x7
    Adena х700,000
    Recipe: Sealed Dynasty Gauntlets (60%)
    Recipe: Sealed Dynasty Leather Gloves (60%)
    Recipe: Sealed Dynasty Gloves (60%)
    Recipe: Sealed Dynasty Boots (60%)
    Recipe: Sealed Dynasty Leather Boots (60%)
    Recipe: Sealed Dynasty Shoes (60%)
    Recipe: Sealed Dynasty Shield (60%)
    Recipe: Sealed Dynasty Sigil (60%)
    Hidden First Page x132
    Hidden Second Page x328
    Demon Contract Fragment x34
    Adena х3,400,000
    Sealed Dynasty Gauntlets Piece
    Sealed Dynasty Leather Gloves Piece
    Sealed Dynasty Gloves Piece
    Sealed Dynasty Boots Piece
    Sealed Dynasty Leather Boots Piece
    Sealed Dynasty Shoes Piece
    Sealed Dynasty Shield Fragment
    Sealed Dynasty Sigil Piece
    Hidden First Page x13
    Hidden Second Page x30
    Demon Contract Fragment x4
    Adena х400,000
    Recipe: Sealed Dynasty Necklace (70%)Hidden First Page x176
    Hidden Second Page x440
    Demon Contract Fragment x42
    Adena х4,200,000
    Sealed Dynasty Necklace GemstoneHidden First Page x17
    Hidden Second Page x42
    Demon Contract Fragment x5
    Adena х500,000
    Recipe: Sealed Dynasty Earring (70%)Hidden First Page x132
    Hidden Second Page x324
    Demon Contract Fragment x32
    Adena х3,200,000
    Sealed Dynasty Earring GemstoneHidden First Page x12
    Hidden Second Page x35
    Demon Contract Fragment x4
    Adena х400,000
    Recipe: Sealed Dynasty Ring (70%)Hidden First Page x84
    Hidden Second Page x220
    Demon Contract Fragment x22
    Adena х2,200,000
    Sealed Dynasty Ring GemstoneHidden First Page x10
    Hidden Second Page x25
    Demon Contract Fragment x2
    Adena х200,000
    Recipe: Icarus Sawsword (60%)
    Recipe: Icarus Disperser (60%)
    Recipe: Icarus Heavy Arms (60%)
    Recipe: Icarus Trident (60%)
    Recipe: Icarus Hammer (60%)
    Recipe: Icarus Hand (60%)
    Recipe: Icarus Spirit (60%)
    Recipe: Icarus Hall (60%)
    Recipe: Icarus Spitter (60%)
    Hidden First Page x1,377
    Hidden Second Page x3,443
    Demon Contract Fragment x345
    Adena x34,500,000
    Icarus Sawsword Piece
    Icarus Disperser Piece
    Icarus Heavy Arms Piece
    Icarus Trident Piece
    Icarus Hammer Piece
    Icarus Hand Piece
    Icarus Spirit Piece
    Icarus Hall Piece
    Icarus Spitter Piece
    Hidden First Page x102
    Hidden Second Page x252
    Demon Contract Fragment x25
    Adena x2,500,000
    Recipe: Sealed Moirai Helmet (60%)
    Recipe: Sealed Moirai Leather Helmet (60%)
    Recipe: Sealed Moirai Circlet (60%)
    Hidden First Page x225
    Hidden Second Page x558
    Demon Contract Fragment x57
    Adena x5,700,000
    Sealed Moirai Helmet Piece
    Sealed Moirai Leather Helmet Piece
    Sealed Moirai Circlet Piece
    Hidden First Page x24
    Hidden Second Page x63
    Demon Contract Fragment x8
    Adena x800,000
    Recipe: Sealed Moirai Breastplate (60%)
    Recipe: Sealed Moirai Leather Breastplate (60%)
    Recipe: Sealed Moirai Tunic (60%)
    Hidden First Page x599
    Hidden Second Page x1,488
    Demon Contract Fragment x152
    Adena x15,200,000
    Sealed Moirai Breastplate Piece
    Sealed Moirai Leather Breastplate Piece
    Sealed Moirai Tunic Piece
    Hidden First Page x62
    Hidden Second Page x156
    Demon Contract Fragment x15
    Adena x1,500,000
    Recipe: Sealed Moirai Gaiters (60%)
    Recipe: Sealed Moirai Leather Leggings (60%)
    Recipe: Sealed Moirai Stockings (60%)
    Hidden First Page x374
    Hidden Second Page x930
    Demon Contract Fragment x95
    Adena x9,500,000
    Sealed Moirai Gaiters Piece
    Sealed Moirai Leather Leggings Piece
    Sealed Moirai Stockings Piece
    Hidden First Page x42
    Hidden Second Page x108
    Demon Contract Fragment x11
    Adena x1,100,000
    Recipe: Sealed Moirai Gauntlets (60%)
    Recipe: Sealed Moirai Leather Gloves (60%)
    Recipe: Sealed Moirai Gloves (60%)
    Recipe: Sealed Moirai Boots (60%)
    Recipe: Sealed Moirai Leather Boots (60%)
    Recipe: Sealed Moirai Shoes (60%)
    Recipe: Sealed Moirai Shield (60%)
    Recipe: Sealed Moirai Sigil (60%)
    Hidden First Page x149
    Hidden Second Page x369
    Demon Contract Fragment x39
    Adena x3,900,000
    Sealed Moirai Gauntlets Piece
    Sealed Moirai Leather Gloves Piece
    Sealed Moirai Gloves Piece
    Sealed Moirai Boots Piece
    Sealed Moirai Leather Boots Piece
    Sealed Moirai Shoes Piece
    Sealed Moirai Shield Fragment
    Sealed Moirai Sigil Piece
    Hidden First Page x20
    Hidden Second Page x45
    Demon Contract Fragment x6
    Adena x600,000
    Recipe: Sealed Moirai Necklace (60%)Hidden First Page x198
    Hidden Second Page x495
    Demon Contract Fragment x48
    Adena x4,800,000
    Sealed Moirai Necklace GemHidden First Page x26
    Hidden Second Page x63
    Demon Contract Fragment x8
    Adena x800,000
    Recipe: Sealed Moirai Earring (60%)Hidden First Page x149
    Hidden Second Page x369
    Demon Contract Fragment x39
    Adena x3,900,000
    Sealed Moirai Earring GemHidden First Page x20
    Hidden Second Page x45
    Demon Contract Fragment x6
    Adena x600,000
    Recipe: Sealed Moirai Ring (60%)Hidden First Page x95
    Hidden Second Page x248
    Demon Contract Fragment x26
    Adena x2,600,000
    Sealed Moirai Ring GemHidden First Page x15
    Hidden Second Page x38
    Demon Contract Fragment x3
    Adena x300,000
  • The rewards of the quest No More Soup For You (Sel Mahum Training Grounds) have been reworked
    Details
    One random position.
    Full Barrel of Soup x100Full Barrel of Soup x500
    Recipe: Sealed Moirai Helmet (60%)
    Recipe: Sealed Moirai Breastplate (60%)
    Recipe: Sealed Moirai Gaiters (60%)
    Recipe: Sealed Moirai Gauntlets (60%)
    Recipe: Sealed Moirai Boots (60%)
    Recipe: Sealed Moirai Shield (60%)
    Sealed Moirai Helmet Piece x1-3
    Sealed Moirai Breastplate Piece x1-3
    Sealed Moirai Gaiters Piece x1-3
    Sealed Moirai Gauntlets Piece x1-3
    Sealed Moirai Boots Piece x1-3
    Sealed Moirai Shield Fragment x1-3
    Recipe: Sealed Moirai Necklace (60%)
    Recipe: Sealed Moirai Earring (60%)
    Recipe: Sealed Moirai Ring (60%)
    Sealed Moirai Necklace Gem x1-3
    Sealed Moirai Earring Gem x1-3
    Sealed Moirai Ring Gem x1-3
    Recipe: Icarus Trident (60%)
    Icarus Trident Piece x1-6
  • The rewards of the quest Figuring It Out! (Plains of the Lizardmen) have been reworked
    Details
    One random position.
    Vial of Tanta Blood x100Vial of Tanta Blood x500
    Recipe: Sealed Moirai Leather Helmet (60%)
    Recipe: Sealed Moirai Leather Breastplate (60%)
    Recipe: Sealed Moirai Leather Leggings (60%)
    Recipe: Sealed Moirai Leather Gloves (60%)
    Recipe: Sealed Moirai Leather Boots (60%)
    Sealed Moirai Leather Helmet Piece x1-3
    Sealed Moirai Leather Breastplate Piece x1-3
    Sealed Moirai Leather Leggings Piece x1-3
    Sealed Moirai Leather Gloves Piece x1-3
    Sealed Moirai Leather Boots Piece x1-3
    Recipe: Sealed Moirai Necklace (60%)
    Recipe: Sealed Moirai Earring (60%)
    Recipe: Sealed Moirai Ring (60%)
    Sealed Moirai Necklace Gem x1-3
    Sealed Moirai Earring Gem x1-3
    Sealed Moirai Ring Gem x1-3
    Recipe: Icarus Spitter (60%)
    Icarus Spitter Piece x4
    Icarus Spitter Piece x4
    Icarus Spitter Piece x6
  • The rewards of the quest Only What Remains (Stakato Nest) have been reworked
    Details
    One random item:
    Scroll: Enchant Weapon (S-grade)
    Scroll: Enchant Armor (S-grade)
    Top-grade Life Stone
    High-grade Life Stone
    Giant's Codex - Mastery
    Giant's Codex - Discipline
    Forgotten Scroll - Final Secret
    Forgotten Scroll - Enlightenment - Wizard
    Forgotten Scroll - Enlightenment - Healer
    Forgotten Scroll - Anti Magic Armor
    Forgotten Scroll - Hide
    Forgotten Scroll - Excessive Loyalty
    Recipe: Icarus Sawsword (60%)
    Recipe: Icarus Disperser (60%)
    Recipe: Icarus Spirit (60%)
    Recipe: Icarus Heavy Arms (60%)
    Recipe: Icarus Trident (60%)
    Recipe: Icarus Hammer (60%)
    Recipe: Icarus Hand (60%)
    Recipe: Icarus Hall (60%)
    Recipe: Icarus Spitter (60%)
  • These quests are turned off from the start:
    • Resurrection of an Old Manager
    • I Must Be a Genius
  • These quests are not available:
    • Seven Signs
    • Handle With Care (enchants and attribute crystals in Plains of Lizardmen)
    • Threat Removal (enchants and attribute crystals in Sel Mahum Training Grounds)
    • Oath (Monastery of Silence)
    • Lost and Found (Monastery of Silence)
    • Tired of Waiting (for the bone)
    • Don't Know, Don't Care (3 RBs)
    • quests in Seed of Annihilation
  • Quests will change as locations get updated
    The Zero Hour
    After the Stakato Nest update this quest is completely different and no longer worth doing, since it drops no resources.
    Exploration of the Giants' Cave - Part 1
    After the Giant's Cave update the rewards change — it now gives Dynasty weapon recipes.
    Exploration of the Giants' Cave - Part 2
    After the Giant's Cave update the rewards change — it now gives resources, Giant's Codex - Discipline and Giant's Codex - Oblivion.
    An Arrogant Search
    After the Giant's Cave update, instead of the Lesser Giant Mage and Lesser Giant Elder monsters you kill Yintzu and Paliote, found here:
    Audience with the Land Dragon
    After the Giant's Cave update, the Kranrot and Hamrut monsters are found here:
    Fate's Whisper
    Once Skyshadow Meadow is replaced by Sel Mahum Training Grounds, NPC Reorin stands here:
    Possessor of a Precious Soul part - 1
    After the Dragon Valley update, the Malruk Succubus and Malruk Succubus Turen monsters are found here:
    Mimir's Elixir
    After the Antharas' Lair update, the Bloody Guardian monster is found here:
  • Various types of regular quests
    Daily
    Rewards can only be claimed on 1 character.
    TaskConditionsReward
    Kill 100 monstersCharacter 1+
    Monsters that give EXP count.
    CP Potion x25
    Major Healing Potion x25
    Blessed Scroll of Escape x1
    Soulshot and Spiritshop Coupon x1
    Kill 250 monstersCharacter 10+
    Monsters that give EXP count.
    CP Potion x50
    Major Healing Potion x50
    Blessed Scroll of Resurrection x1
    Soulshot and Spiritshop Coupon x2
    Kill 500 monstersCharacter 20+
    Monsters that give EXP count.
    Greater CP Potion x10
    Major Healing Potion x10
    Life Stone x1
    Mid-grade Life Stone x1
    Soulshot and Spiritshop Coupon x3
    Kill 1,000 monstersCharacter 30+
    Monsters that give EXP count.
    Greater CP Potion x20
    Major Healing Potion x20
    High-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    Soulshot and Spiritshop Coupon x5
    Vitality (1000)
    Kill 1,500 monstersCharacter 40+
    Monsters that give EXP count.
    Greater CP Potion x30
    Major Healing Potion x30
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Freya's Bloody Rune (1 hour)
    PvE damage +10%.
    Soulshot and Spiritshop Coupon x7
    Vitality (2500)
    Kill 2,000 monstersCharacter 50+
    Monsters that give EXP count.
    Greater CP Potion x50
    Major Healing Potion x50
    Scroll: Enchant Olf's T-Shirt (Event) x1
    Scroll: Enchant Cloak (Event) x1
    Soulshot and Spiritshop Coupon x10
    Mem Coin x1
    Vitality (5000)
    Hit a Raid BossCharacter 70+Giant's Codex x1
    Maphr's Wind Scroll (Event) x1
    XP/SP +100%.
    Duration — 30 sec
    Cooldown — 1 min
    Clan
    Only 1 reward of your choice per character.
    After the scheduled morning restart at 6:30 (UTC+3):
    > clan quests are renewed
    > rewards for earlier quests can be claimed if the clan finished the quest and the character took part in it

    Great Hunt
    killing monsters 75+
    A clan member has to kill 100+ monsters to get the reward. Kills made in a party count for only one member.
    AmountRewards
    30,000Greater CP Potion x25
    Major Healing Potion x25
    50,000Greater CP Potion x50
    Major Healing Potion x50
    Scroll: 1,000,000 SP x1
    70,000Greater CP Potion x75
    Major Healing Potion x75
    Scroll: 1,000,000 SP x1
    Box with Rune Exp/SP +30% (1 hour) x1
    100,000Greater CP Potion x100
    Major Healing Potion x100
    Scroll: 1,000,000 SP x1
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Weekly
    Goal — kill 500 monsters in a set location with a PvP-zone
    Condition — a character of level 76+, the kill made by you or your party
    Schedule — on weekdays 12:00 - 23:59 (UTC+3):
    > Monday — Forge of the Gods
    > Tuesday — Imperial Tomb
    > Wednesday — Stakato Nest
    > Thursday — Pagan Temple

    Rewards can only be claimed on 1 character: Book of Experience and SP (Lv. 1-81) (gives EXP x100,000,000 and SP x30,000,000; usable by characters up to level 81 inclusive)
    Hunting Box (Event)
    Possible rewards when opening:
    Greater CP Potion x50-100 — 100%
    High-grade Life Stone x1 — 100%
    Top-grade Life Stone x1 — 50%
    Medal of Glory x1-3 — 25%
    Blessed Scroll: Enchant Armor (A-grade) x1 — 10%
    Blessed Scroll: Enchant Weapon (A-grade) x1 — 5%
    Blessed Scroll: Enchant Armor (S-grade) x1 — 5%
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 — 3%
    Blessed Scroll: Enchant Cloak (Event) x1 — 3%
    Blessed Scroll: Enchant Weapon (S-grade) x1 — 2%
    Olympiad
    > taken from Grand Olympiad Manager
    > renewed every day at 6:30 (UTC+3)

    Finish fights within 1 day, win or lose, and get a reward:
    AmountReward
    3Olympiad Treasure Chest x1
    Medal of Glory x1
    5Olympiad Treasure Chest x3
    Medal of Glory x3
    Adena x5,000,000
    Mem Coin x4
    10Olympiad Treasure Chest x5
    Medal of Glory x5
    Adena x10,000,000
    Mem Coin x8

    Win several fights in a row and get a reward:
    StreakReward
    2Olympiad Treasure Chest x1
    Medal of Glory x1
    5Olympiad Treasure Chest x4
    Medal of Glory x4
    Adena x5,000,000
    Mem Coin x2
    10Olympiad Treasure Chest x6
    Medal of Glory x6
    Adena x10,000,000
    Mem Coin x4

    Chest contents:
    ItemAmountChance
    Greater Healing Potion7530%
    Greater CP Potion15020%
    Olympiad Token50020%
    Olympiad Token100015%
    Olympiad Token50007%
    Giant's Codex15%
    Giant's Codex - Mastery11%
    Top-grade Life Stone12%
  • Achievements
    Details
    TaskConditionsReward
    Reach level 20Character 20+Elixir of CP (D-grade) x5
    Elixir of Life (D-grade) x5
    Elixir of Mind (D-grade) x5
    Soulshot and Spiritshop Coupon x3
    Jewelry Chest D rank (Achievement) x1
    Armor Chest D rank (Achievement) x1
    Weapon Chest D rank (Achievement) x1
    Reach level 30Character 30+CP Potion x50
    Major Healing Potion x50
    Soulshot and Spiritshop Coupon x5
    Reach level 40Character 40+Elixir of CP (C-grade) x5
    Elixir of Life (C-grade) x5
    Elixir of Mind (C-grade) x5
    Soulshot and Spiritshop Coupon x7
    Physical Fruit Cocktail x1
    Magical Fruit Cocktail x1
    Reach level 52Character 52+Elixir of CP (B-grade) x5
    Elixir of Life (B-grade) x5
    Elixir of Mind (B-grade) x5
    Soulshot and Spiritshop Coupon x10
    Physical Fruit Cocktail x1
    Magical Fruit Cocktail x1
    Scroll: Noblesse Blessing x1
    Reach level 61Character 61+Greater CP Potion x100
    Major Healing Potion x100
    Soulshot and Spiritshop Coupon x15
    Physical Fruit Cocktail x1
    Magical Fruit Cocktail x1
    Scroll: Noblesse Blessing x1
    Reach level 75Character 75+Greater CP Potion x150
    Major Healing Potion x150
    Soulshot and Spiritshop Coupon x20
    Physical Fruit Cocktail x2
    Magical Fruit Cocktail x2
    Scroll: Noblesse Blessing x2
    Reach level 80Character 80+Giant's Codex x2
    Giant's Codex - Mastery x1
    High-grade Life Stone (Event) x5
    Top-grade Life Stone (Event) x3
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
    Blessed Scroll: Enchant Cloak (Event) x1
    Obtain a subclassCharacter 75+Elixir of Life (S-grade) x5
    Elixir of Mind (S-grade) x5
    Elixir of CP (S-grade) x5
    Physical Fruit Cocktail x3
    Magical Fruit Cocktail x3
    Scroll: Noblesse Blessing x3
    Obtain noble statusCharacter 75+Giant's Codex x2
    Giant's Codex - Mastery x1
    High-grade Life Stone x5
    Top-grade Life Stone x3
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
    Blessed Scroll: Enchant Cloak (Event) x1
    Mem Coin x7
    100 PvPCharacter 1+Greater CP Potion x100
    Major Healing Potion x100
    Blessed Scroll of Escape x1
    Blessed Scroll of Resurrection x1
    300 PvPCharacter 1+Greater CP Potion x200
    Major Healing Potion x200
    Blessed Scroll of Escape x3
    Blessed Scroll of Resurrection x3
    500 PvPCharacter 1+Greater CP Potion x300
    Major Healing Potion x300
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    1,000 PvPCharacter 1+Greater CP Potion x500
    Major Healing Potion x500
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
    Blessed Scroll: Enchant Cloak (Event) x1
    5,000 PvPCharacter 1+Greater CP Potion x1,000
    Major Healing Potion x1,000
    High-grade Life Stone (Event) x3
    Top-grade Life Stone (Event) x3
    Life Stone: Accessory (Event) x3
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x3
    Blessed Scroll: Enchant Cloak (Event) x3
    10,000 PvPCharacter 1+Greater CP Potion x1,500
    Major Healing Potion x1,500
    High-grade Life Stone (Event) x5
    Top-grade Life Stone (Event) x5
    Life Stone: Accessory (Event) x5
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x5
    Blessed Scroll: Enchant Cloak (Event) x5
    100 PKCharacter 1+Quick Healing Potion x50
    Greater CP Potion x50
    Major Healing Potion x50
    Blessed Scroll of Escape x1
    Blessed Scroll of Resurrection x1
    300 PKCharacter 1+Quick Healing Potion x100
    Greater CP Potion x100
    Major Healing Potion x100
    Blessed Scroll of Escape x3
    Blessed Scroll of Resurrection x3
    500 PKCharacter 1+Quick Healing Potion x200
    Greater CP Potion x200
    Major Healing Potion x200
    Top-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    1,000 PKCharacter 1+Quick Healing Potion x300
    Greater CP Potion x300
    Major Healing Potion x300
    Top-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
    Blessed Scroll: Enchant Cloak (Event) x1
    5,000 PKCharacter 1+Quick Healing Potion x500
    Greater CP Potion x500
    Major Healing Potion x500
    Top-grade Life Stone (Event) x3
    Life Stone: Accessory (Event) x3
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x3
    Blessed Scroll: Enchant Cloak (Event) x3
    10,000 PKCharacter 1+Quick Healing Potion x1,000
    Greater CP Potion x1,000
    Major Healing Potion x1,000
    Top-grade Life Stone (Event) x5
    Life Stone: Accessory (Event) x5
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x5
    Blessed Scroll: Enchant Cloak (Event) x5
    Quest Pailaka - Devil's LegacyCharacter 61+Magical Fruit Cocktail x3
    Physical Fruit Cocktail x3
    Letter Collector's Gift (Event) x1
    Box with Rune Exp/SP +30% for all levels (1 hour) x1
    Chest with a Premium Account or Premium Card (3 days)
    Reward to choose on opening:
    Premium Account Coupon (3 days)
    Premium Card (3 days)
  • Quests for the best A-grade weapon and S-grade equipment (reminder)
    More details
    Armor
    RewardQuest
    From Jumara sells boxes that give one of the listed rewards when opened.
    Looted Goods - Red Document Box — Varka's Mane x750:
    Adena x340,000
    Random recipe for S-grade helmet/gloves/boots/shield/sigil
    Looted Goods - Purple Document Box — Varka's Mane x2,500:
    Adena x850,000
    Random recipe for S-grade chest/top/bottom
    Buying anything else doesn't pay off.
    War with Varka Silenos (74+) — Kadun Zu Ketra
    (boxes can be bought if you have Mark of Ketra's Alliance (Lv. 5), earned through the quest chain Alliance with Ketra Orcs (74+) — Wakhan)
    From Shikon sells boxes that give one of the listed rewards when opened.
    Looted Goods - Red Document Box — Molar of Ketra Orc x750:
    Adena x340,000
    Random recipe for S-grade helmet/gloves/boots/shield/sigil
    Looted Goods - Purple Document Box — Molar of Ketra Orc x2,500:
    Adena x850,000
    Random recipe for S-grade chest/top/bottom
    Buying anything else doesn't pay off.
    War with Ketra Orcs (74+) — Ashas Varka Durai
    (boxes can be bought if you have Mark of Ketra's Alliance (Lv. 5), earned through the quest chain Alliance with Varka Silenos (74+) — Naran Ashanuk)
    From Hude sells, for quest items:
    Selected recipe for S-grade armor and jewelry
    Selected parts for S-grade armor and jewelry
    Will be available later.
    Completed quest chain:
    Basic Caravan Certificate — Falk
    Standard Caravan Certificate — Hude
    Premium Caravan Certificate — Hude
    Weapon
    RewardQuest
    Karakawei (teleport from Orahochin):
    Random part for best A-grade weapon x5 — Bones of a Plains Dinosaur x300
    Rise and Fall of the Elroki Tribe (75+) — Singsing
    Dinn:
    Recipe for best A-grade weapon — Dinosaur Tissue x150 + Dinosaur Egg x1
    A Powerful Primeval Creature (75+) — Dinn
    Ghost of Adventurer:
    Random recipe for S-grade weapon — Broken Relic Part x1,000
    Ghost of Wigoth (after completing Four Sepulchers):
    Selected recipe for S-grade weapon — Broken Relic Part x1,000
    Relics of the Old Empire (74+) — Ghost of Adventurer
    Vulcan:
    Random recipe for S-grade weapon — Torch x1,000
    Rooney (wanders between set points in the location):
    Selected recipe for S-grade weapon (from Rooney) — Torch x1,200
    Gather the Flames (74+) — Vulcan
    Greymore:
    Keys Box (A-Grade) — Monk's Scripture x800:
    Random part for best A-grade weapon x3-5
    Keys Box (S-Grade) — Monk's Scripture x1,000:
    Random part for S-grade weapon x3-5
    Guardians of the Holy Grail (73+) — Dominic
    rewards changed
    Reminder:
    Once you have the quest, collect Monk's Scripture from monsters in Monastery of Silence:
    > Monastic Pilgrim
    > Monastic Crusader
    > Solina Brother
    > Solina Lay Brother
    > Silent Seeker
    > Silent Brother
    > Monastery Guardian
    > Warrior Monk
    > Divine Advocate
    > Pilgrim of Light
    > Judge of Light
    > Guardian of the Grail
    > Guardian of the Holy Land
    > Beholder of Light
    > Holy Brazier
    Don't go back to Dominic — he will take the quest items and pay you adena. Head to Greymore instead: he is on the 2nd floor behind a hidden door in the wall (after climbing to that floor, go straight and turn right at the end of the room).
    The door opens with the dagger user's Unlock skill or with a special key that drops in the big room in front of it).
    Greymore sends you to the Room of Splendor at the far end of Monastery of Silence. The aggressive Raid Boss Anais lives there, so be careful. The door opens the same way. Talk to the Holy Grail to get Bottle of Water from the Holy Grail, then go back to Greymore to exchange it for rewards.
    Jewelry
    RewardQuest
    One of the following options:
    Haste Potion + Adena x18,800
    Recipe: Sealed Tateossian Ring (70%)
    Recipe: Sealed Tateossian Earring (70%)
    Recipe: Sealed Tateossian Necklace (70%)
    Egg Delivery (68+) — Jeremy
    One of the following options:
    Haste Potion + Adena x18,800
    Recipe: Sealed Tateossian Ring (70%)
    Recipe: Sealed Tateossian Earring (70%)
    Recipe: Sealed Tateossian Necklace (70%)
    Delivery of the Special Liquor (68+) — Jeremy
    One of the following options:
    XP x230,000 + SP x18,200 + Adena x73,000
    Recipe: Sealed Tateossian Ring (70%) + Adena x25,000
    Recipe: Sealed Tateossian Earring (70%) + Adena x65,000
    Recipe: Sealed Tateossian Necklace (70%) + Adena x25,000
    The Finest Food (71+) — Jeremy

Raid Bosses

  • Regular Raid Bosses 75+ have a new respawn — they now appear 3 times a day:
    • 14:00 (UTC+3)
    • 20:00 (UTC+3)
    • 02:00 (UTC+3)
  • Respawn of other Raid Bosses:
    • subclass quest bosses — 6+1 (the exact respawn is in the Personal Cabinet statistics)
      List
      Shilen's Messenger Cabrio
      Death Lord Hallate
      Kernon
      Longhorn Golkonda
    • Flame of Splendor Barakiel — 6+1 (the exact respawn is in the Personal Cabinet statistics)
    • quest bosses for level 4 and 5 alliance with Ketra/Varka — 8+1
      List
      Varka's Hero Shadith
      Ketra's Hero Hekaton
      Varka's Commander Mos
      Ketra's Commander Tayr
    • summoned — 12+1
      List
      Soul of Water Ashutar
      Soul of Fire Nastron
      Icicle Emperor Bumbalump
      Daimon the White-Eyed
    • Eilhalder von Hellmann — 4 (at in-game midnight)
    • special bosses in new and updated locations — 6+1
      List
      Typhoon
      Location
      Abyssal Makkum
      Location
      Royal Sharpshooter
      Location
      Queen Shyeed
      Giant Marpanak
      Last Titan Utenus
      Gorgolos
      Hekaton Prime
      Anais
      Enhanced Mimir
      Location
      Dragon Beast (after location update)
      Location
      Behemoth Leader (after location update)
      Location
      Drake Lord (after location update)
      Location
    • Lilith | Anakim — every day at 22:00 - 23:00 (UTC+3) during Battle | Victory week respectively
    • 20-60 — 12+1
  • Raid Bosses now have an extra shared drop on top of the standard one
    Low Raid Bosses
    Level raised to 75.
    Eva's Guardian Millenu
    Abyss Brukunt
    Demon Kurikups
    Ghost of the Lidia
    Ancient Weird Drake
    Roaring Lord Kastor
    Gorgolos
    Fierce Tiger King Angel
    Shilen's Priest Hisilrome
    Hekaton Prime
    Rahha
    Enmity Ghost Ramdal
    Gargoyle Lord Tiphon
    Demons Agent Falston
    Last Titan Utenus
    Kernon's Faithful Servant Kelone
    Spirit of Andras the Betrayer
    Bloody Priest Rudelto
    Anakim's Nemesis Zakaron
    Flame of Splendor Barakiel
    Korim
    Palibati Queen Themis
    Shilen's Messenger Cabrio
    Immortal Savior Mardil
    Doom Blade Tanatos
    Water Dragon Seer Sheshark
    Death Lord Hallate
    Icicle Emperor Bumbalump
    Beast Lord Behemoth
    Meanas Anor
    Roaring Skylancer
    Eilhalder von Hellmann
    Vanor Chief Kandra
    Antharas Priest Cloe
    Fafurion's Herald Lokness
    Krokian Padisha Sobekk
    DropAmountChance
    Neolithic Crystal (A-grade)110%
    Neolithic Crystal (B-grade)125%
    Mem Coin2-3100%
    High-grade Life Stone - Lv. 762-3100%
    Top-grade Life Stone - Lv. 761100%
    Giant's Codex1100%
    Giant's Codex - Mastery150%
    CRP Scroll (500)1100%
    Mid Raid Bosses
    Bloody Empress Decarbia
    Death Lord Ipos
    Death Lord Shax
    Kernon
    Lesser Giant Olkuth
    Storm Winged Naga
    Palatanos of Horrific Power
    Flamestone Giant
    Ocean Flame Ashakiel
    Hestia, Guardian Deity of the Hot Springs
    Last Lesser Giant Glaki
    Daimon the White-Eyed
    Fire of Wrath Shuriel
    Longhorn Golkonda
    Cherub Galaxia
    Ketra's Hero Hekaton
    Varka's Hero Shadith
    Queen Shyeed
    Ketra's Commander Tayr
    Varka's Commander Mos
    Ember
    Uruka
    Ketra's Chief Brakki
    Gordon
    Soul of Water Ashutar
    Soul of Fire Nastron
    Varka's Chief Horus
    Anais
    Andreas van Halter
    Plague Golem (now level 75)
    ItemAmountChance
    Neolithic Crystal (S-grade)17%
    Neolithic Crystal (A-grade)115%
    Neolithic Crystal (B-grade)137.5%
    Mem Coin3-5100%
    High-grade Life Stone - Lv. 763-5100%
    Top-grade Life Stone - Lv. 761-2100%
    Giant's Codex1-2100%
    Giant's Codex - Mastery175%
    CRP Scroll (500)1-2100%
  • Raid Boss flag has been implemented
  • Notification in global chat 15 minutes before Raid Boss respawn has been implemented
  • The drop will get better as the server progresses
  • The current Top Raid Boss drop is listed in a separate topic
  • The current Lilith | Anakim drop is in the latest patch note (banner in the forum header)
  • Soul Crystal upgrade chances have been changed, more details here

Epic Bosses

  • Separate Epic Bosses have been added for the different divisions
    Bigwar
    Core
    Orfen
    Ant Queen
    Zaken
    Features
    > appears on the ship
    > bridge widened by 2x

    > 2 teleports available:
    BridgeShip
    Every division can fight the Bosses below:
    Baium
    Features
    > once awakened, a passage opens for 7 minutes; then the Boss appears and the passage closes
    Frintezza
    Features
    > regular entry through the NPC in Imperial Tomb for a Command Channel of 4 or more parties
    > the Boss appears 10 minutes after the room is entered; once it wakes up, the room door and the NPC entry close
    > goes back to sleep 15 minutes after the last hit
    Antharas
    Features
    > the Boss appears 30 minutes after the first player enters the lair, and the passage closes
    Valakas
    Features
    > the Boss appears 20 minutes after the first player enters the lair, and the passage closes
    Beleth
    Features

    > once the Epic Boss appears, the Raid Boss Epidos respawns; kill him to summon a portal to the Boss
    > entry from 27 people
    > the portal stays open until the Boss drops to 50% HP
    > copies of the Boss appear 10 minutes after his hall is entered
    > the Boss himself appears 20 minutes after his hall is entered
    > the gates close as soon as the Boss appears
    > if the clan fails to bring him down to 50% HP within 30 minutes, the door to the Boss's room opens for 2 minutes
    > when the Boss is at 50% HP, the gates open for 2 minutes
    Midwar
    Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Corrupted Sarboth in Rune.
    Taklacan [Priest of Core]
    Location
    Dopagen [Priest of Orfen]
    Location
    Varkaron [Priest of Ant Queen]
    Location
    Torumba [Priest of Zaken]
    Location
    Lowwar
    Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Corrupted Sarboth in Rune.
    Octavis
    Location
    Ramona
    Location
    Beerwar
    Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Corrupted Sarboth in Rune.
    Nermion
    Location
    Nergatt
    Location
    Latin America
    Tarstan
    Other divisions can't access this Boss. It spawns on a schedule in an instance with a PvP-zone; 30 minutes before it appears, 3 teleport points become available at Corrupted Sarboth in Rune.
  • Respawn follows a schedule that will change as new Epic Bosses are added
  • The drop will get better as the server progresses
  • The current schedule and drop are in the latest patch note (banner in the forum header)
  • Epic Bosses will get stronger as the server progresses
  • Every Epic Boss now has a PvP-zone

Gear Score

  • Gear Score is a number that rates a character's power. It is used for:
    • seeing how far a character has progressed
    • judging your chances against an opponent (the target's GS is shown)
    • keeping the competitive spirit
    • solid analytics for improving the game (releasing content on time, limiting abuse, balancing various aspects, etc.)
  • Gear Score only applies to characters with the 2nd/3rd profession
  • There are 15 ranks
    Details
    №RankGear Score range
    1Novice0 – 2,500
    2Fighter2,500 – 5,500
    3Veteran5,500 – 9,000
    4Hardened9,000 – 13,000
    5Elite13,000 – 17,000
    6Master17,000 – 21,000
    7Champion21,000 – 25,000
    8Hero25,000 – 29,500
    9Legend29,500 – 34,000
    10Mythic34,000 – 38,500
    11Ancient38,500 – 43,500
    12Fearsome43,500 – 48,500
    13Divine48,500 – 54,000
    14Eternal54,000 – 61,000
    15Supremacy61,000 – 99,999
  • Ratings refresh once an hour, and the top 3 on the server and in each class get rewards
    Details

    Server rating

    PlaceWings next to the nicknamePassive skill
    1goldenAdena +15%, drop +15%, CP regeneration +30%, PvE damage +6%
    2silverAdena +10%, drop +10%, CP regeneration +20%, PvE damage +4%
    3bronzeAdena +5%, drop +5%, CP regeneration +10%, PvE damage +2%

    Class rating

    PlaceWings next to the nicknamePassive skill
    1blackEXP/SP +15%, RB drop +15%, fame +30%, MP regeneration +20%, PvE defense +6%
    2—EXP/SP +10%, RB drop +10%, fame +20%, MP regeneration +15%, PvE defense +4%
    3—EXP/SP +5%, RB drop +5%, fame +10%, MP regeneration +10%, PvE defense +2%

    Notes:
    > when wings are handed out, the server place takes priority over the class place
    > only characters with the 3rd profession get the passive skill for the class rating
    > passive skills do not give Gear Score
    > the passive skills for the server top 3 and the class top 3 stack
  • Gear Score takes into account:
    Weapon
    Affected by:
    > grade
    > type
    > rarity
    > PvP-insert
    > SA
    > attribute (10 GS per unit, maximum 300 x 10 = 3,000)
    > enchant
    > augmentation

    weapon = grade base x (1 + TypeBonus) x (1 + Rare) x (1 + PvP_mult) + PvP_flat + SA_flat + grade base x (1 + TypeBonus) x LS_mult + grade base x Ench_mult + Att x 10


    Grade bases

    D (low)D (top)C (low)C (mid)C (top)B (mid)B (top)A (mid)
    2504006007509001,0001,1501,250
    A (top)A (best)SDynastyIcarusVesperVorpalElegia
    1,4001,6001,8002,2002,5002,8003,4004,000


    Type

    TypeBonus = 0 — sword, blunt, dagger
    TypeBonus = 0.2 — rapier, dual, bigsword, bigblunt, pole, bow, crossbow, ancientsword, fist (makes up for not being able to use a shield)


    Rarity

    Rare = 0 — common
    Rare = 0.1 — rare


    PvP-insert

    PvP_mult = 0 — without insert
    PvP_mult = 0.1 — with insert
    GradeB (top)A (mid)A (top)A (best)SDynastyIcarusVesperVorpalElegia
    PvP_flat5075100125150180210240270300

    Splitting it into a multiplier and a "flat" value makes Gear Score grow more smoothly, in line with the effort put in and the result achieved.


    SA

    GradeCBASDynastyIcarusVesperVorpalElegia
    SA_flat5075100150200250300350400
    For dual swords and daggers, the SA effect counts from enchant level 4.


    Physical weapon enchant

    Enchant+1+2+3+4+5+6+7+8+9+10+11
    Ench_mult0.0150.030.0450.0750.1050.1350.1650.2050.2450.2850.325
    Enchant+12+13+14+15+16+17+18+19+20+21+22
    Ench_mult0.3650.4050.4450.4850.5450.6050.6650.7250.81670.90831

    Magic weapon enchant

    Enchant+1+2+3+4+5+6+7+8+9
    Ench_mult0.040.080.120.170.220.270.320.370.42
    Enchant+10+11+12+13+14+15+16+17+18
    Ench_mult0.470.530.590.650.710.7950.880.9651.05


    Augmentation

    TypeLS_mult
    Empower Passive
    Duel Might Passive
    0.2
    Might Passive
    Shield Passive
    Magic Barrier
    Empower Active
    Duel Might Active
    0.15
    Focus Passive
    Wild Magic Passive
    Refresh
    Might Active
    Shield Active
    Magic Barrier Active
    0.1
    All other passive and medium active skills0.07
    Weak active skills (Heal, Cheer, etc.)0.05
    Single-target damage skills0.05
    Mass damage skills0.02
    Chance-based skills0.02


    Examples:
    1. Arcana Mace - Hail {PvP} (Acumen) +5, 150 water, Shield Passive
    1,800 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 150 + 150 + 1,800 x (1 + 0) x 0.15 + 1,800 x 0.22 + 150 x 10 = 4,644
    2. Vesper Dualsword - Destruction {PvP} +10, 300 earth, Duel Might Passive
    2,800 x (1 + 0.2) x (1 + 0.1) x (1 + 0.1) + 240 + 300 + 2,800 x (1 + 0.2) x 0.2 + 2,800 x 0.285 + 300 x 10 = 9,076
    Armor (incl. shield/sigil)
    Affected by:
    > grade
    > rarity
    > PvP-insert (for top | full body)
    > attribute (4 GS per unit, maximum 120 x 3 x 4 = 1,440 per piece except shield | sigil)
    > enchant
    > wearing a set (the shield isn't part of the set)

    helmet = grade base x 0.8 x 0.15 x (0.7 + Rare) x Set + grade base x 0.8 x 0.15 x Ench_mult + Att x 4
    body = grade base x 0.8 x 0.5 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.5 x Ench_mult + Att x 4
    top = grade base x 0.8 x 0.25 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4
    bottom = grade base x 0.8 x 0.25 x (0.7 + Rare) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4
    gloves | boots = grade base x 0.8 x 0.175 x (0.7 + Rare) x Set + grade base x 0.8 x 0.175 x Ench_mult + Att x 4

    shield | sigil = grade base x 0.2 x (0.7 + Rare + Ench_mult)


    Grade bases

    D (low)D (top)C (low)C (mid)C (top)B (mid)B (top)A (mid)
    2504006007509001,0001,1501,250
    A (top)A (best)SDynastyIcarusVesperVesper NobleVorpalElegia
    1,4001,6001,8002,2002,5002,8003,0503,4004,000


    Rarity

    Rare = 0 — common
    Rare = 0.3 — rare


    PvP-insert

    PvP_mult = 0 — without insert
    PvP_mult = 0.2 — with insert


    Enchant

    LevelEnch_mult
    +10.015
    +20.03
    +30.045
    +40.09
    +50.135
    +60.18
    +70.27
    +80.36
    +90.45
    +100.6
    +110.75
    +120.9
    +131.05
    +141.2


    Having a set

    Set = 1 — no set
    Set = 1.2 — a set of 4 or 5 pieces is worn (the shield doesn't count)


    Examples:
    1. Major Arcana set:
    Major Arcana Circlet [rare] +6 (60 attribute)
    1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 495 — separate piece
    1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 538 — as part of the set
    Major Arcana Robe [rare] {PvP} +6 (60 attribute)
    1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,234 — separate piece
    1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,406 — as part of the set
    Major Arcana Gloves [rare] +6 (60 attribute) | Major Arcana Boots [rare] +6 (60 attribute)
    1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 537 — separate piece
    1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 588 — as part of the set
    Putting on an S-grade magic set gives the character a toggle worth 200 GS.
    Total: 200 + 538 + 1,406 + 588 x 2 = 3,320

    2. Elegia Light set:
    Elegia Leather Helmet [rare] +7 (120x3 attribute)
    4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,050 — separate piece
    4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,146 — as part of the set
    Elegia Leather Breastplate [rare] {PvP} +7 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — separate piece
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,808 — as part of the set
    Elegia Leather Leggings [rare] +7 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,456 — separate piece
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — as part of the set
    Elegia Leather Gloves [rare] +7 (120x3 attribute) | Elegia Leather Boots [rare] +7 (120x3 attribute)
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,151 — separate piece
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,263 — as part of the set
    Putting on an S84-grade light set gives the character a toggle worth 400 GS.
    Total: 400 + 2,146 + 2,808 + 2,616 + 2,263 x 2 = 12,496

    3. Dynasty Sigil +5 = 2,200 x 0.2 x (0.7 + 0 + 0.135) = 367
    4. Vorpal Shield [rare] +7 = 3,400 x 0,2 x (0.7 +0.3 + 0.27) = 864
    Jewelry
    Affected by:
    JewelrySpecial jewelry | epic
    > grade
    > rarity
    > enchant
    > augmentation
    > base value
    > enchant
    > augmentation

    necklace = grade base × 0,9 × 0,3 × (0,7 + Rare + Ench_mult) + LS_flat

    earring = grade base × 0,9 × 0,25 × (0,7 + Rare + Ench_mult) + LS_flat

    ring = grade base × 0,9 × 0,1 × (0,7 + Rare + Ench_mult) + LS_flat


    Grade bases

    D (low)D (top)C (low)C (mid)C (top)B (mid)B (top)A (mid)
    2504006007509001,0001,1501,250
    A (top)A (best)SDynastyMoiraiVesperVorpalElegia
    1,4001,6001,8002,2002,5002,8003,4004,000


    Rarity

    Rare = 0 — common
    Rare = 0.3 — rare


    special jewelry | epic = base x Ench_mult_epic + LS_flat


    Epic jewelry

    TierItemReplicaImproved replicaOriginalReinforced original
    T1Ring of Core180270360504
    T1Earring of Orfen4506759001,260
    T2Ring of Ant Queen216324432605
    T2Earring of Zaken5408101,0801,512
    T3Ring of Baium252378504706
    T3Frintezza's Necklace7561,1341,5122,117
    T4Necklace of Valakas8911,3371,782—
    T5Earring of Antharas9001,3501,800—
    T5Beleth's Ring——720—

    Special jewelry

    Blessed Freya's Necklace — 1,296
    Freya's Necklace — 1,080
    Weakened Freya Necklace — 540


    Enchant

    LevelEnch_multEnch_mult_epic
    +10.0151.012
    +20.031.025
    +30.0451.0375
    +40.091.075
    +50.1351.113
    +60.181.15
    +70.271.225
    +80.361.3
    +90.451.375
    +100.61.5
    +110.751.625
    +120.91.75
    +131.051.875
    +141.22.0


    Augmentation

    SkillLS_flat
    Refresh 3%100
    Refresh 2%80
    Refresh 1%50
    Max CP/HP/MP 30070
    Max CP/HP/MP 20040
    Max CP/HP/MP 10020
    Passive Attack (debuff success)70
    Passive Defense (debuff resistance)40
    Stat bonuses0


    Examples:
    1. Moirai Necklace +4 = 2,500 x 0.9 x 0.3 x (0.7 + 0 + 0.09) = 533
    2. Elegia Earring [rare] +5 (Augment Option – Mental Attack Resistance Lv. 1) = 4,000 x 0.9 x 0.25 x (0.7 + 0.3 + 0.135) + 40 = 1,062
    3. Blessed Freya's Necklace +7 (Augment Option – Enhance Mental Attack Lv. 1) = 1,296 x 1.225 + 70 = 1,658
    4. Enchanted Earring of Zaken [Replica] +6 (Augment Option – Refresh 3% Lv. 1) = 810 x 1.15 + 100 = 1,032
    Special equipment
    Affected by:
    > cloak
    > shirt
    > belt
    > bracelet
    > talismans


    cloak | shirt = 1,800 + Ench_flat


    Cloak | shirt enchant

    LevelEnch_flat
    +160
    +2120
    +3180
    +4280
    +5380
    +6480
    +7730
    +8980
    +91,480
    +101,980


    belt = base x Ench_mult


    Regular belts

    BeltBase
    Cloth Belt (any C-grade)100
    Leather Belt (any B-grade)200
    Iron Belt (A-grade, with no insert or any insert other than PvP)300
    Low-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)500
    Standard Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)650
    High-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)750
    Top-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)900
    Mithril Belt (S-grade, with no insert or any insert other than PvP)400
    Low-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)700
    Standard Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)800
    High-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)1,000
    Top-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)1,200
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]1,500
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]1,600
    Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]1,800
    Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack]2,000

    PvE belts

    BeltBase
    Cloth Belt300
    Cloth Belt - PvE (Level 1)350
    Cloth Belt - PvE (Level 2)400
    Cloth Belt - PvE (Level 3)450
    Cloth Belt - PvE (Level 4)500
    Cloth Belt - PvE (Level 5)550
    Cloth Belt - PvE (Level 6)650

    Enchant

    LevelEnch_mult
    +11.015
    +21.03
    +31.045
    +41.09
    +51.135
    +61.18
    +71.27
    +81.36
    +91.45
    +101.6
    +111.75
    +121.9
    +132.05
    +142.2


    Bracelets

    BraceletGear Score
    Bronze Bracelet (B-grade)100
    Steel Bracelet (A-grade)200
    Mithril Bracelet (S-grade)400
    Enhanced Mithril Bracelet (S-grade)550
    Aria's Bracelet (STR +1) (S-grade)
    Aria's Bracelet (INT +1) (S-grade)
    Aria's Bracelet (CON/MEN +1) (S-grade)
    750


    Talismans

    TalismanGear Score
    Active1
    Temporary passive70
    Permanent passive80
    Special Talisman - Attack
    Special Talisman - Defense
    Special Talisman - Swiftness
    Special Talisman - Recovery
    225
    Superior Talisman - All in One1,000
    Venir's Talisman (Stage 1)50
    Venir's Talisman (Stage 2)145
    Venir's Talisman (Stage 3)275
    Venir's Talisman (Stage 4)450
    Venir's Talisman (Stage 5)685
    Venir's Talisman (Stage 6)1,000
    Venir's Talisman (Stage 7)1,225
    Venir's Talisman (Stage 8)1,440
    Venir's Talisman (Stage 9)1,645
    Venir's Talisman (Stage 10)1,840
    Venir's Talisman (Stage 11)2,025
    Venir's Talisman (Stage 12)2,200
    Talisman - Infinity350
    Talisman - Destruction550
    Talisman - Annihilation1,300
    Talisman - Hellfire1,800
    Talisman - Desire2,600
    Talisman - Longing3,900
    Talisman - Insanity6,000


    Examples:
    1. Olf's T-Shirt +6 = 1,800 + 480 = 2,280
    2. Top-grade Magic Ornament Mithril Belt (PvP Defense) +6 = 1,200 x 1.18 = 1,416
    3. Cloth Belt - PvE (Level 6) +5 = 650 x 1.135 = 738
    Achievements
    Affected by:
    > level (20 x 85 = 1,700)
    > tattoos (50 x 3 = 150)
    > 3rd profession (300)
    > noblesse (600)
    > the toggle skill for set enchant
    > subclass skills
    > enchants of some class skills
    > common skills (Divine Inspiration, Protection, Will)
    > the passive skill for the top 10 of your class rating at the Olympiad
    > hero skills


    Toggle skill for set enchant
    LevelGear Score
    1100
    2200
    3400
    4600
    5900
    Only one such skill can be active; its level depends on the enchant and grade of the armor set worn (heavy, light or magic).


    Subclass skills> passive (10 for each level)
    > master abilities (75 per level)
    > profession abilities (150 — Knight Ability - Defense, Enchanter Ability - Barrier; 0— transformations, 75 — others)

    Example
    3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities)
    For example, take Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others:
    3 x 5 x 10 + 150 + 150 + 4 x 75 = 750


    Enchant of some class skills
    ClassSecond profession skill (30 x 10 = 300)Third profession skill (15 x 20 = 300)
    DuelistSonic Storm
    Sonic Buster
    Duelist Spirit
    Triple Sonic Slash
    Master of Combat
    Wisdom
    DreadnoughtShock Stomp
    Thunder Storm
    Howl
    Earthquake
    Master of Combat
    Wisdom
    Phoenix KnightShield Stun
    Majesty
    Angelic Icon
    Sacrifice
    Shield of Faith
    Wisdom
    Hell KnightShield Stun
    Majesty
    Hamstring
    Summon Dark Panther
    Shield of Faith
    Wisdom
    SagittariusStun Shot
    Vicious Stance
    Ultimate Evasion
    Archery
    Multiple Shot
    Wisdom
    AdventurerBackstab
    Ultimate Evasion
    Deadly Blow
    Vicious Stance
    Lethal Blow
    Wisdom
    ArchmageRobe Mastery
    Prominence
    Seed of Fire
    Arcane Roar
    Aura Blast
    Wisdom
    SoultakerRobe Mastery
    Death Spike
    Curse Gloom
    Transfer Pain
    Necromancy
    Wisdom
    Arcana LordRobe Mastery
    Transfer Pain
    Spirit Sharing
    Arcane Disruption
    Servitor Share
    Wisdom
    CardinalRobe Mastery
    Mana Burn
    Magical Backfire
    Benediction
    Divine Lore
    Wisdom
    HierophantRobe Mastery
    Mana Burn
    Prophecy of Fire
    Divine Lore
    Block Shield
    Wisdom
    Eva's TemplarElemental Heal
    Entangle
    Shield of Faith
    Touch of Life
    Shield Bash
    Wisdom
    Sword MuseEntangle
    Sword Symphony
    Psycho Symphony
    Inner Rhythm
    Song of Silence
    Wisdom
    Wind RiderBackstab
    Ultimate Evasion
    Deadly Blow
    Vicious Stance
    Lethal Blow
    Wisdom
    Moonlight SentinelStun Shot
    Vicious Stance
    Ultimate Evasion
    Archery
    Multiple Shot
    Wisdom
    Mystic MuseRobe Mastery
    Hydro Blast
    Seed of Water
    Arcane Roar
    Aura Blast
    Wisdom
    Elemental MasterRobe Mastery
    Transfer Pain
    Spirit Sharing
    Servitor Share
    Summon Magnus the Unicorn
    Wisdom
    Eva's SaintRobe Mastery
    Mana Burn
    Prophecy of Water
    Block Wind Walk
    Divine Lore
    Wisdom
    Shillien TemplarLightning Strike
    Hex
    Shield of Faith
    Touch of Death
    Shield Bash
    Wisdom
    Spectral DancerHex
    Demonic Blade Dance
    Poison Blade Dance
    Inner Rhythm
    Dance of Medusa
    Wisdom
    Ghost HunterBackstab
    Ultimate Evasion
    Deadly Blow
    Vicious Stance
    Lethal Blow
    Wisdom
    Ghost SentinelStun Shot
    Vicious Stance
    Ultimate Evasion
    Archery
    Multiple Shot
    Wisdom
    Storm ScreamerRobe Mastery
    Hurricane
    Seed of Wind
    Arcane Roar
    Aura Blast
    Wisdom
    Spectral MasterRobe Mastery
    Transfer Pain
    Spirit Sharing
    Death Spike
    Servitor Share
    Wisdom
    Shillien SaintRobe Mastery
    Mana Burn
    Prophecy of Wind
    Divine Lore
    Block Shield
    Wisdom
    TitanHammer Crush
    Zealot
    Earthquake
    Master of Combat
    Power Armor Crush
    Wisdom
    Grand KhavatariZealot
    Hurricane Assault
    Force Burst
    Force Storm
    Master of Combat
    Wisdom
    DominatorRobe Mastery
    Seal of Suspension
    The Honor of Pa'agrio
    Steal Essence
    Divine Lore
    Wisdom
    DoomcryerRobe Mastery
    Steal Essence
    Chant of Combat
    Chant of Victory
    Divine Lore
    Wisdom
    Fortune SeekerHammer Crush
    Deadly Blow
    Earthquake
    Master of Combat
    Power Armor Crush
    Wisdom
    MaestroHammer Crush
    Summon Mechanic Golem
    Earthquake
    Master of Combat
    Power Armor Crush
    Wisdom
    DoombringerDisarm
    Violent Temper
    Soul Barrier
    Rush Impact
    Mass Disarm
    Wisdom
    Male Soul HoundDark Weapon
    Pride of Kamael
    Soul of Pain
    Annihilation Circle
    Aura Blast
    Wisdom
    Female Soul HoundDark Weapon
    Pride of Kamael
    Soul of Pain
    Annihilation Circle
    Aura Blast
    Wisdom
    TricksterSoul Barrier
    Sharpshooting
    Twin Shot
    Prahnah
    Multiple Shot
    Wisdom
    JudicatorPride of Kamael
    Appetite for Destruction
    Protection Instinct
    Magic Impulse
    Spite
    Wisdom


    Common skills

    SkillGear Score
    Divine Inspiration Lv. 110
    Divine Inspiration Lv. 230
    Divine Inspiration Lv. 360
    Divine Inspiration Lv. 4100
    Magician's Will Lv. 1
    Fighter's Will Lv. 1
    Archer's Will Lv.1
    Protection of Alignment
    Protection of Elemental
    150
    Divine Inspiration Lv. 5200
    Improved Magician's Will Lv. 2
    Improved Fighter's Will Lv. 2
    Improved Archer's Will Lv. 2
    250
    Divine Inspiration Lv. 6
    Protection of Rune
    300
    Divine Inspiration Lv. 7400
    Divine Inspiration Lv. 8500
    Maximum: 150 x 2 + 250 x 3 + 300 + 500 = 1,850


    Passive skill for the top 10 of your class rating at the Olympiad
    PlaceGear Score
    1200
    2-3200
    4-6150
    7-10100


    Hero skills
    SkillGear Score
    Heroic Breath0
    Heroic Judgement0
    Heroic Valor350
    Heroic Miracle400
    Heroic Berserker750
    Total:
    > for first place — 1,500
    > for second place — 750
  • In theory, you can reach ~67,932 Gear Score
    Example
    WeaponTotal GS
    Archangel Sword {PvP} - Hail (Acumen) +18, Empower Passive, 300 attribute
    4,000 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 300 + 400 + 4,000 x (1 + 0) x 0.2 + 4,000 x 1.05 + 300 x 10 = 13,540
    13,540
    ArmorTotal GS
    1. Elegia Circlet [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 1.2 + 120 x 3 x 4 = 2,592
    2. Elegia Tunic [rare] {PvP} +14 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,552
    3. Elegia Stockings [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,360
    4. Elegia Gloves [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
    5. Elegia Shoes [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
    6. Elegia Sigil [rare] +14
    4,000 x 0,2 x (0.7 + 0.3 + 1.2) = 1,760
    16,832
    JewelryTotal GS
    1. Reinforced Frintezza's Necklace +14 (Refresh 3%)
    2,117 x 2.0 + 100 = 4,334
    2. Earring of Antharas +14 (Refresh 2%)
    1,800 x 2.0 + 80 = 3,680
    3. Reinforced Earring of Zaken +14 (CP +300)
    1,512 x 2.0 + 70 = 3,094
    4. Beleth's Ring +14 (HP +300)
    720 x 2.0 + 70 = 1,510
    5. Reinforced Ring of Baium +14 (MP +300)
    706 x 2.0 + 70 = 1,482
    14,100
    Special equipmentTotal GS
    1. Holy Spirit's Cloak +10
    1,800 + 1,980 = 3,780
    2. Olf's T-Shirt +10
    1,800 + 1,980 = 3,780
    3. Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack] +14
    2,000 x 2.2 = 4,400
    4. Aria's Bracelet (INT +1)
    750
    5. Superior Talisman - All in One
    1,000
    13,710
    AchievementsTotal GS
    1. level 85
    85 x 20 = 1,700
    2. 3 tattoos
    3 x 50 = 150
    3. 3rd profession
    300
    4. noblesse
    600
    5. toggle skill for set enchant (Elegia Robe +14 > Lv. 5)
    900
    6. subclass skills: 3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities) — Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others
    3 x 5 x 10 + 150 + 150 + 4 x 75 = 750
    7. enchants of some class skills
    3 x 30 x 10 + 3 x 15 x 20 = 1,800
    8. common skills: Protection of Alignment, Protection of Elemental, Improved Magician's Will Lv. 2, Improved Fighter's Will Lv. 2, Improved Archer's Will Lv. 2, Protection of Rune, Divine Inspiration Lv. 8
    150 x 2 + 250 x 3 + 300 + 500 = 1,850
    9. passive skill for the top 1 of your class rating at the Olympiad
    200
    10. hero skills (1st place)
    350 + 400 + 750 = 1,500
    9,750
    TOTAL:67,932

Basics | Equipment | Promotions

Class skills

  • At launch the skill set is High Five's with a few new skills; missing ones will be added over time
  • All skill mechanics follow High Five:
    • attack/cast speed does not affect skill cooldowns
    • every kind of invulnerability (except the subclass skill trigger) ends when you deal damage or use a skill
  • Some skills have been changed
  • New skills have been added
  • All changes are listed in a separate thread
  • Most skills are learned automatically, high-level ones from books:
    • drop from monsters ("domes", Wills)
    • drop from Epic Bosses (Protections, Wills)
    • drop from Raid Bosses (Protections, Wills)
    • drop in instances (Protections, Wills, "enlightenments")
    • purchase from Edgar (all other regular skills)

Skill enchantment

  • Skill enchanting works as in High Five:
    • passive skill enchantment is available
    • 3rd profession skills can be enchanted
    • a special book allows "safe" enchanting
      More details
      Giant's Codex - Mastery
      A failed enchant attempt doesn't reset the skill's enchant level.

      Source:
      > Olympiad
      > Mem Coin Shop
      > Raid Bosses
      > Epic Bosses
      > Territory Wars
    • a special book allows changing the enchant branch
      More details
      Giant's Codex - Discipline
      Lets you switch the skill's enchant branch at the cost of 0-3 enchant levels.

      Source:
      > Olympiad
      > Mem Coin Shop
  • Attribute enchant branches will open once the attribute system is introduced
  • Enchanting costs Adena and SP instead of EXP
  • Some enchantment branches have been reworked
  • Some skills have new enchant branches

Skill transfer

  • Once they reach the third profession, healers get special items — Holy Pomander, which allow learning skills from two other classes:
    • Cardinal — 1 (Stigma of Shilien can't be learned)
    • Eva's Saint — 1
    • Shillien Saint — 4
  • Skills are learned in the guild of the matching class
  • The chosen skills have the same stats and properties as the originals — for example, they can be enchanted
  • Skill reset costs Adena x10,000,000:
    • all skills are reset and every Holy Pomander is returned
    • a skill picked again keeps its enchant level

Subclass skills

  • At levels 65, 70, 75, 80 and 85 each subclass can get a book (up to 3x5=15) for learning passive skills
    More details
    NameDescriptionLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6
    Emergent Ability - Defense* (heavy)Increases P. Def.+18+36+54+71+90+107
    Emergent Ability - Defense* (light)Increases P. Def.+13+27+40+54+67+80
    Emergent Ability - Defense* (robe)Increases P. Def.+9+18+27+36+45+54
    Emergent Ability - Magic DefenseIncreases M. Def.+15+30+45+61+76+91
    Emergent Ability - AttackIncreases P. Atk.+22+42+60+76+88+98
    Emergent Ability - EmpowerIncreases M. Atk.+22
    (was 11)
    +42
    (was 21)
    +60
    (was 28)
    +76
    (was 36)
    +88
    (was 43)
    +98
    (was 48)
    *this is a single skill whose bonuses depend on the type of armor worn
  • At levels 80 and 85 each subclass can get a book (up to 3x2=6) for learning master or profession skills
    • a) master skills
      More details
      NameDescriptionLv. 1Lv. 2Lv. 3
      Master Ability - Defense* (heavy)Greatly increases P. Def.+59+119+178
      Master Ability - Defense* (light)Greatly increases P. Def.+44+89+134
      Master Ability - Defense* (robe)Greatly increases P. Def.+29+58+87
      Master Ability - Magic DefenseGreatly increases M. Def.+50+100+150
      Master Ability - AttackGreatly increases P. Atk.+100
      (was 49)
      ——
      Master Ability - EmpowerGreatly increases M. Atk.+100
      (was 29)
      ——
      Master Ability - FocusIncreases critical chance+30——
      Master Ability - CastingIncreases casting speed+25
      (was 11)
      ——
      *this is a single skill whose bonuses depend on the type of armor worn
    • b) profession skills (not tied to a specific class, so any subclass can be picked)
      More details
      Summoner Ability - Boost HP/MP
      HP +300 (was 147), MP +150 (was 74).

      Summoner Ability - Resist Attribute
      Resistance to fire/water/earth/wind +15 (was 5).

      Summoner Ability - Spirit
      When hit, there is a 2% chance to get a 15-second buff: P. Atk./Atk. Spd./M. Atk./Casting Spd. +8%.


      Healer Ability - Prayer
      Incoming healing power +6%.

      Healer Ability - Divine Protection
      Resistance to dark/holy +15 (was 5).

      Healer Ability - Heal
      When taking damage, there is a 2% chance to recover 500 HP (was 187).


      Warrior Ability - Boost CP
      CP +750 (was 738), CP regeneration +20%.

      Warrior Ability - Resist Trait
      Resistance to paralysis/hold/sleep/shock/buff cancel +5%.

      Warrior Ability - Haste
      When dealing a hit, there is a 2% chance to receive a buff for 15 seconds: Atk. Spd. +32%.


      Knight Ability - Boost HP
      HP +500 (was 295), HP regeneration +20%.

      Knight Ability - Resist Critical
      Incoming critical damage -5%.

      Knight Ability - Defense
      When taking a hit, there is a 2% chance to receive a buff for 15 seconds: P. Def./M. Def. +24%.


      Enchanter Ability - Boost Mana
      MP +300 (was 148), MP regeneration +20%.

      Enchanter Ability - Mana Recovery
      MP regeneration +30% (was 10), MP consumption -5%.

      Enchanter Ability - Barrier
      When hit, there is a 2% chance to become invulnerable for 5 seconds.
      (Blocks debuffs and damage to the character's HP/CP/MP; HP/CP/MP can't be restored. Unlike every other kind, this shield doesn't break if the character acts while it is up.)


      Rogue Ability - Evasion
      Evasion +4, speed +2.

      Rogue Ability - Long Shot
      Bow shooting range +100, crossbow shooting range +50.

      Rogue Ability - Critical Chance
      When dealing a hit, there is a 2% chance to receive a buff for 15 seconds: critical attack chance +32%.


      Wizard Ability - Anti-magic
      New effect:

      Incoming magic damage -5%.

      Wizard Ability - Mana Gain
      MP recovery power +20.

      Wizard Ability - Mana Steal
      When dealing damage (previously when taking it), there is a 2% chance to steal 50 MP (was 10) from the enemy.
  • To learn these skills:
    1. To get the books, switch to your subclass and talk to the head NPC of any guild:
      > Subclass
      > Subclass Skill Certification
      > Certify Subclass
      > Level 65 New Skill Certification
      > Level 70 New Skill Certification
      > Level 75 New Skill Certification
      > Level 80 New Skill Certification
      > Level 85 New Skill Certification
      > Get certification
      > Level 80 Master or Profession Skill Certification
      > Level 85 Master or Profession Skill Certification
      > Get special skill certification
      > Get Master Skill certification
    2. To learn the skills, switch to your main class, go to the second floor of Ivory Tower and talk to Avant-Garde:
      > Learn about subclass certification
      > Learn subclass certification skills
      > Learn skills
  • Avant-Garde resets the skills for Adena x10,000,000

Clan skills

  • Every academy member gets a buff automatically
    More details
    Blessing of the Academ
    Speed +5, PvE attack/defense +5%, Atk. Spd./Casting Spd. +5%, EXP/SP +5%, adena +3%.
  • Clan skills based on High Five:
    • at launch the clan level cap is 8 (no clan squad skills)
    • at a later stage the clan level cap will rise to 11 (with clan squad skills)
  • Some clan skills have been changed
  • New clan skills have been added
  • Clan skills work for every clan member, academy members included
    More details
    Level 5
    SkillTypeCRPItems
    Build Headquarters Lv. 1
    Cast — 4 s
    Cooldown — 30 min
    During a siege, sets up a camp where clan members respawn. The camp has 150,000 HP and 20 defense against all elements. Uses 300 Gemstone (C-grade).
    active
    (available only to Clan Leader)
    500Destruction Tombstone x1
    Clan Body Lv. 1
    HP +3%.
    passive1,500Earth Egg x10
    Clan Imperium Lv. 1
    Gives the right to form a Command Channel.
    passive0 Destruction Tombstone x1
    Clan M. Def. Lv. 1
    M. Def. +6%.
    passive1,500Angelic Essence x10
    Clan Regeneration Lv. 1
    HP regeneration +3%.
    passive1,500Earth Egg x10
    Clan Escape Lv. 1
    Range — 1500
    Cast — 2.5 sec
    Cooldown — 20 min
    Teleports the clan members around you to the nearest village. Uses 10,000,000 Adena.
    active
    (available only to Clan Leader)
    3,000 Destruction Tombstone x10
    Level 6
    SkillTypeCRPItems
    Clan Might Lv. 1
    P. Atk. +3%.
    passive3,000Dragon Heart x10
    Clan Morale Lv. 1
    CP regeneration +6%.
    passive2,600Nonliving Nucleus x10
    Clan Shield Lv. 1
    P. Def. +3%.
    passive3,000Earth Egg x10
    Clan Shield Block Lv. 1
    Shield defense +24%.
    passive2,100Dragon Heart x10
    Clan Spirituality Lv. 1
    CP +6%.
    passive2,100Nonliving Nucleus x10
    Clan Will Lv. 1
    XP, SP +2%.
    passive4,000 Destruction Tombstone x10
    Clan Dash Lv. 1
    Range — 1500
    Cast — 0.8 sec
    Cooldown — 15 min
    Duration — 15 sec
    Speed +30 for the clan members around you. Uses 7,000,000 Adena.
    active
    (available only to Clan Leader)
    5,000 Destruction Tombstone x10
    Level 7
    SkillTypeCRPItems
    Clan Body Lv. 2
    HP +5%.
    passive6,900Earth Egg x10
    Clan Cyclonic Resistance Lv. 1
    Resistance to water/wind +3.
    passive5,100 Destruction Tombstone x10
    Clan Guidance Lv. 1
    Accuracy +1.
    passive5,600Memento Mori x10
    Clan Luck Lv. 1
    Lowers the experience loss and penalties when a character is killed by a player or monster.
    passive6,900 Cradle of Creation x1
    Clan M. Def. Lv. 2
    M. Def. +10%.
    passive6,900Angelic Essence x10
    Clan Magmatic Resistance Lv. 1
    Resistance to fire/earth +3.
    passive5,100 Destruction Tombstone x10
    Clan Might Lv. 2
    P. Atk. +5%.
    passive6,500Dragon Heart x10
    Clan Regeneration Lv. 2
    HP regeneration +5%.
    passive6,900Earth Egg x10
    Clan Resist Hold Lv. 1
    Resistance to hold +5%.
    passive5,100 Destruction Tombstone x10
    Clan Resist Shock Lv. 1
    Resistance to shock +5%.
    passive5,100 Destruction Tombstone x10
    Clan Resist Sleep Lv. 1
    Resistance to sleep +5%.
    passive5,100 Destruction Tombstone x10
    Clan Shield Lv. 2
    P. Def. +5%.
    passive6,500Earth Egg x10
    Clan Shield Defense Lv. 1
    Shield defense chance +12%.
    passive5,100Memento Mori x10
    Clan Spirituality Lv. 2
    CP +10%.
    passive5,600Nonliving Nucleus x10
    Clan Will Lv. 2
    XP, SP +3%.
    passive6,000 Destruction Tombstone x10
    Clan Celestial Aegis Lv. 1
    Range — 1500
    Cast — 2 sec
    Cooldown — 30 min
    Duration — 20 sec
    Makes nearby clan members invulnerable. Consumes 25,000,000 Adena.
    active
    (available only to Clan Leader)
    7,000 Destruction Tombstone x15
    Clan Cleanse Lv. 1
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 30 min
    Removes all debuffs from nearby clan members. Consumes 10,000,000 Adena.
    active
    (available only to Clan Leader)
    7,000 Destruction Tombstone x15
    Level 8
    SkillTypeCRPItems
    Clan Agility Lv. 1
    Evasion +1.
    passive12,000Memento Mori x10
    Clan Clarity Lv. 1
    MP regeneration +3%.
    passive11,700Angelic Essence x10
    Clan Cyclonic Resistance Lv. 2
    Resistance to water/wind +5.
    passive12,000 Destruction Tombstone x10
    Clan Empower Lv. 1
    M. Atk. +6%.
    passive11,700Angelic Essence x10
    Clan Guidance Lv. 2
    Accuracy +2.
    passive12,000Memento Mori x10
    Clan Luck Lv. 2
    Lowers the experience loss and penalties when a character is killed by a player or monster.
    passive14,000 Cradle of Creation x1
    Clan Magmatic Resistance Lv. 2
    Resistance to fire/earth +5.
    passive12,000 Destruction Tombstone x10
    Clan Might Lv. 3
    P. Atk. +6%.
    passive13,000Dragon Heart x10
    Clan Morale Lv. 2
    CP regeneration +10%.
    passive13,000Nonliving Nucleus x10
    Clan Resist Hold Lv. 2
    Resistance to hold +10%.
    passive12,000 Destruction Tombstone x10
    Clan Resist Shock Lv. 2
    Resistance to shock +10%.
    passive12,000 Destruction Tombstone x10
    Clan Resist Sleep Lv. 2
    Resistance to sleep +10%.
    passive12,000 Destruction Tombstone x10
    Clan Shield Lv. 3
    P. Def. +6%.
    passive13,000Earth Egg x10
    Clan Shield Block Lv. 2
    Shield defense +40%.
    passive12,000Dragon Heart x10
    Clan Shield Defense Lv. 2
    Shield defense chance +20%.
    passive12,000Memento Mori x10
    Clan Soul Lv. 1
    MP +3%.
    passive11,700Angelic Essence x10
    Clan Spirituality Lv. 3
    CP +12%.
    passive12,000Nonliving Nucleus x10
    Clan Wind Walk Lv. 1
    Speed +3.
    passive11,400 Cradle of Creation x1
    Clan Will Lv. 3
    XP, SP +4%.
    passive8,000 Destruction Tombstone x10
    Clan Noblesse Lv. 1
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 30 minutes
    Duration — 60 minutes
    Gives nearby clan members the Noblesse Blessing effect. Uses 30,000,000 Adena.
    active
    (available only to Clan Leader)
    10,000 Destruction Tombstone x15
    Level 9
    SkillTypeCRPItems
    Build Headquarters Lv. 2
    Cast — 4 s
    Cooldown — 30 min
    During a siege, sets up a fortified camp where clan members respawn. The camp has 300,000 HP, 25% higher P./M. Def. and 200 defense against all elements. Uses 450 Gemstone (C-grade).
    active
    (available only to Clan Leader)
    10,000Blood Oath x25
    Clan Fame Lv. 1
    Fame +5% in castle and fortress sieges and Territory War.
    passive10,000Dragon Heart x10
    Clan Clarity Lv. 2
    MP regeneration +6%.
    passive12,000Angelic Essence x10
    Clan Magmatic Resistance Lv. 3
    Resistance to fire/earth +7.
    passive12,000 Destruction Tombstone x10
    Clan Cyclonic Resistance Lv. 3
    Resistance to water/wind +7.
    passive12,000 Destruction Tombstone x10
    Clan Agility Lv. 2
    Evasion +2.
    passive12,000Memento Mori x10
    Clan Resistance Holy Lv. 1
    Resistance to holy/dark +3.
    passive12,000 Destruction Tombstone x10
    Clan Shield Block Lv. 3
    Shield defense +48%.
    passive12,000Dragon Heart x10
    Clan Will Lv. 4
    XP, SP +5%.
    passive12,000 Destruction Tombstone x10
    Clan Friendly Lv. 1
    Range — 1500
    Cast — 2.5 sec
    Cooldown — 60 minutes
    Duration — 7 minutes
    P. Atk. +3%, M. Atk. +5% for nearby clan members. Uses 20 Fame Scroll (100).
    Does not take a buff slot.
    active20,000 Destruction Tombstone x10
    Clan Noblesse Lv. 2
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 15 minutes
    Duration — 60 minutes
    Gives nearby clan members the Noblesse Blessing effect. Uses 35,000,000 Adena.
    active
    (available only to Clan Leader)
    20,000Blood Oath x40
    Level 10
    SkillTypeCRPItems
    Clan Fame Lv. 2
    Fame +10% in castle and fortress sieges and Territory War.
    passive15,000Dragon Heart x20
    Clan Magic Power Lv. 1
    Magic skill power +1%, incoming healing power +1%.
    passive10,000Blood Oath x25
    Clan Physical Power Lv. 1
    Physical skill power +1%.
    passive10,000Blood Oath x25
    Clan Morale Lv. 3
    CP regeneration +15%.
    passive15,000Nonliving Nucleus x10
    Clan Soul Lv. 2
    MP +5%.
    passive15,000Angelic Essence x10
    Clan Guidance Lv. 3
    Accuracy +3.
    passive15,000Memento Mori x10
    Clan Agility Lv. 3
    Evasion +3.
    passive15,000Memento Mori x10
    Clan Empower Lv. 2
    M. Atk. +10%.
    passive15,000Angelic Essence x10
    Clan Resistance Holy Lv. 2
    Resistance to holy/dark +5.
    passive15,000 Destruction Tombstone x10
    Clan Shield Defense Lv. 3
    Shield defense chance +24%.
    passive15,000Memento Mori x10
    Clan Will Lv. 5
    XP, SP +6%.
    passive16,000 Destruction Tombstone x10
    Clan Guardian Recovery Lv. 1
    Cast — 2 s static
    Cooldown — 30 min static
    Radius — 1,000
    Restores 100% HP, 100% CP and 20% MP to all clan members and your party in range. Uses 30,000,000 Adena. Not usable at the Olympiad.
    active
    (available only to Clan Leader)
    15,000Blood Oath x20
    Clan Boundary Lv. 1
    Range — 1500
    Cast — 2.5 sec
    Cooldown — 60 minutes
    Duration — 7 minutes
    M. Def. +3%, P. Def. +3% for nearby clan members. Uses 20 Fame Scroll (100).
    Does not take a buff slot.
    active20,000 Destruction Tombstone x10
    Clan Celestial Aegis Lv. 2
    Range — 1500
    Cast — 2 sec
    Cooldown — 30 min
    Duration — 30 sec
    Makes nearby clan members invulnerable. Consumes 30,000,000 Adena.
    active
    (available only to Clan Leader)
    20,000Blood Oath x40
    Level 11
    SkillTypeCRPItems
    Build Headquarters Lv. 3
    Cast — 4 s
    Cooldown — 30 min
    During a siege, sets up a fortified camp where clan members respawn. The camp has 600,000 HP, 50% higher P./M. Def. and 350 defense against all elements. Uses 600 Gemstone (C-grade).
    active
    (available only to Clan Leader)
    20,000Blood Oath x50
    Clan Fame Lv. 3
    Fame +15% in castle and fortress sieges and Territory War.
    passive20,000Dragon Heart x30
    Clan Magic Power Lv. 2
    Magic skill power +2%, incoming healing power +2%.
    passive20,000Blood Oath x50
    Clan Physical Power Lv. 2
    Physical skill power +2%.
    passive20,000Blood Oath x50
    Clan Body Lv. 3
    HP +6%.
    passive17,000Earth Egg x10
    Clan M. Def. Lv. 3
    M. Def. +12%.
    passive17,000Angelic Essence x10
    Clan Regeneration Lv. 3
    HP regeneration +6%.
    passive13,200Earth Egg x10
    Clan Soul Lv. 3
    MP +7%.
    passive17,000Angelic Essence x10
    Clan Empower Lv. 3
    M. Atk. +12%.
    passive17,000Angelic Essence x10
    Clan Resistance Holy Lv. 3
    Resistance to holy/dark +7.
    passive17,000 Destruction Tombstone x10
    Clan Wind Walk Lv. 2
    Speed +5.
    passive17,000 Cradle of Creation x10
    Clan Will Lv. 6
    XP, SP +8%.
    passive20,000 Destruction Tombstone x10
    Clan Clarity Lv. 3
    MP regeneration +10%.
    passive17,800Angelic Essence x10
    Clan Cleanse Lv. 2
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 15 minutes
    Removes all debuffs from nearby clan members. Consumes 15,000,000 Adena.
    active
    (available only to Clan Leader)
    20,000Blood Oath x40
  • Squad skills have been added
    More details
    ItemPrice
    Blood OathCrystal (S-grade) x500 (fort — Support Unit Captain)

    Crystal (S-grade) x400 (castle — Court Magician)

    Learned in the same place as the other clan skills while the clan owns a castle or fort.
    Level 7
    SkillTypeCRPItems
    Holy Squad Lv. 1
    Incoming healing +20 for the squad.
    passive10,400Blood Oath x4
    Water Squad Lv. 1
    P. Def. +27.3 for the squad.
    passive10,400Blood Oath x4
    Level 8
    SkillTypeCRPItems
    Dark Squad Lv. 1
    M. Atk. +7.17 for the squad.
    passive12,000Blood Oath x8
    Earth Squad Lv. 1
    M. Def. +17 for the squad.
    passive12,000Blood Oath x8
    Fire Squad Lv. 1
    P. Atk. +17.3 for the squad.
    passive12,000Blood Oath x8
    Wind Squad Lv. 1
    Accuracy +2 for the squad.
    passive12,000Blood Oath x8
    Holy Squad Lv. 2
    Incoming healing +20, max MP +20% for the squad.
    passive12,000Blood Oath x8
    Water Squad Lv. 2
    P. Def. +27.3, M. Def. +17.6 for the squad.
    passive12,000Blood Oath x8
    Level 9
    SkillTypeCRPItems
    Dark Squad Lv. 2
    M. Atk. +19.32 for the squad.
    passive17,400Blood Oath x11
    Earth Squad Lv. 2
    M. Def. +31.1 for the squad.
    passive17,400Blood Oath x11
    Fire Squad Lv. 2
    P. Atk. +17.3, critical attack chance +15 for the squad.
    passive17,400Blood Oath x11
    Wind Squad Lv. 2
    Accuracy +2, evasion +2 for the squad.
    passive17,400Blood Oath x11
    Holy Squad Lv. 3
    Incoming healing +20, max MP +20%, MP consumption by skills -5% for the squad.
    passive17,400Blood Oath x11
    Water Squad Lv. 3
    P. Def. +27.3, M. Def. +17.6, shield defense chance +6% for the squad.
    passive17,400Blood Oath x11
    Level 10
    SkillTypeCRPItems
    Dark Squad Lv. 3
    M. Atk. +19.32, magic critical power +1% for the squad.
    passive24,000Blood Oath x40
    Earth Squad Lv. 3
    M. Def. +44 for the squad.
    passive24,000Blood Oath x40
    Fire Squad Lv. 3
    P. Atk. +17.3, critical attack power +100, critical attack chance +15 for the squad.
    passive24,000Blood Oath x40
    Wind Squad Lv. 3
    Accuracy +2, evasion +2, speed +3 for the squad.
    passive24,000Blood Oath x40
  • All clan members get a buff whose bonuses depend on how many clan members are online
    More details
    > duration — 5 min
    > applied every 5 minutes
    > does not take a buff slot
    > kicks in automatically once a clan is created
    > not active at the Olympiad

    OnlineBuff
    3-9 Сlan Unity Lv. 1
    EXP/SP +1%, weight limit +5%, PvE attack/defense +1%
    10-20 Clan Unity Lv. 2
    EXP/SP +2%, weight limit +10%, PvE attack/defense +2%
    21-29 Clan Unity Lv. 3
    EXP/SP +5%, weight limit +15%, drop/adena/spoil +2%, PvE attack/defense +4%
    30+ Clan Unity Lv. 4
    EXP/SP +7%, weight limit +20%, drop/adena/spoil +3%, PvE attack/defense +5%
  • All clan members get a buff when the clan leader logs into the game
    More details
    Clan Advent
    P. Atk./P. Def./M. Def. +3%, M. Atk. +4%, CP regeneration +10, MP regeneration +5.

    not active at the Olympiad
  • Fort and castle skills have been reworked; the distribution is shown here
    More details
    Residence Spirit
    CP +15%.

    Residence Body
    HP +8%.

    Residence Soul
    MP +10%.

    Residence Movement
    Speed +6.

    Residence Empower
    M. Atk. +8%.

    Residence Shield
    P. Def. +5%.

    Residence Shield Block
    Shield block chance +20%.

    Residence Fortitude
    Resistance to shock +10%.

    Residence Health
    Incoming healing +8%.

    Residence Might
    P. Atk. +6%.

    Residence Magic Barrier
    M. Def. +5%.

    Residence Freedom
    Resistance to hold +10%.

Life Stone skills

  • Chance to get skills from a Life Stone:
    • Top-grade — 9%
    • High-grade — 5%
    • Mid-grade — 1.5%
    • No-grade — 1%
  • Life Stone skill effects follow Interlude (with tweaks), except:
    • Wild Magic — based on High Five
    • Lesser Celestial Shield — based on High Five (invulnerability ends when attacking or using skills)
  • Cooldown of 110/900 nukes is static — 6 seconds
  • The active skill effect remains when switching weapons
  • Effects of active/chance and passive skills stack
  • There is now a version of the Top-grade Life Stone that, on top of skills, also gives STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
  • Some Life Stone skills have been changed:
    Active
    Legend: buff | nerf
    SkillEffectDurationCooldown
    Reflect Damage Lv.3Reflects 20% (was 10%) of incoming melee damage back to the attacker; skill damage is not reflected.5 min
    (was 2)
    6 sec
    (was 5 min)
    Lesser Celestial Shield Lv.1Makes the character invulnerable; attacking or using a skill ends the effect.10 sec
    (was 7)
    30 min
    Skill Refresh Lv.3Physical skill cooldown -20% (was -30%).2 min
    (was 1)
    5 min
    (was 10)
    Spell Refresh Lv.3Magic skill cooldown -20% (was -30%).2 min
    (was 1)
    5 min
    (was 10)
    Refresh Lv.3Cooldown of all skills -20% (was -15%).2 min
    (was 1)
    5 min
    (was 10)
    Vampiric Rage Lv.10Vampirism +6%, not counting skill damage and ranged attacks.5 min
    (was 2)
    5 min
    Duel Might Lv.10Damage from physical attacks in PvP +10%.5 min
    (was 2)
    5 min
    Duel Weakness Lv.10Damage from physical attacks in PvP -10% (was -25%) on the target.1 min
    (was 15 sec)
    5 min
    (was 8 sec)
    Skill Clarity Lv.3MP consumption of physical skills -20% (was -10%).5 min
    (was 2)
    1 min
    (was 5)
    Spell Clarity Lv.3MP consumption of magic skills -20% (was -10%).5 min
    (was 2)
    1 min
    (was 5)
    Music Clarity Lv.3Songs and dances use 10% less MP.5 min
    (was 2)
    1 min
    (was 5)
    Wild Magic Lv.10Magic critical chance +40. (HF style)5 min
    (was 2)
    1 min
    (was 5)
    Guidance Lv.10Accuracy +7 (was 3).5 min
    (was 2)
    1 min
    (was 5)
    Agility Lv.10Evasion +7 (was 3).2 min1 min
    (was 5)
    Focus Lv.10Physical critical chance +50 (was 20%).5 min
    (was 2)
    1 min
    (was 5)
    Heal Empower Lv.10Incoming healing power +10%.10 min
    (was 2)
    1 min
    (was 5)
    Shield Lv.10P. Def. +10%.5 min
    (was 2)
    1 min
    (was 5)
    Magic Barrier Lv.10M. Def. +12% (was 23%).5 min
    (was 2)
    1 min
    (was 5)
    Might Lv.10P. Atk. +8% (was 10%).5 min
    (was 2)
    1 min
    (was 5)
    Empower Lv.10M. Atk. +15% (was 20%).5 min
    (was 2)
    1 min
    (was 5)
    Ritual Lv.10Restores 473 CP.—20 sec
    Cheer Lv.10CP +20% (was +300).5 min
    (was 2)
    1 min
    (was 5)
    Mana Gain Lv.10Incoming MP recovery +30% (was +50).5 min
    (was 2)
    1 min
    (was 5)
    Blessed Soul Lv.10MP +15% (was +200).5 min
    (was 2)
    1 min
    (was 5)
    Recharge Lv.10Restores 69 MP of the target.—20 sec
    (was 12)
    Battle Roar Lv.10HP +15% (was +300) and restores it.5 min
    (was 2)
    3 min
    (was 5)
    Prayer Lv.10Incoming healing power +7% (was 10%).5 min
    (was 2)
    1 min
    (was 5)
    Blessed Body Lv.10HP +20% (was +300).5 min
    (was 2)
    1 min
    (was 5)
    Heal Lv.10Restores 552 HP.—20 sec
    (was 60)
    Stun Lv.10Stuns the target.9 sec20 sec
    (was 10)
    Slow Lv.10Slows the target by 30%.30 sec20 sec
    (was 7)
    Doom Lv.10Blocks the target's physical and magic skills.28 sec
    (was 2 min)
    20 sec
    (was 2 min)
    Silence Lv.10Blocks the target's magic skills.28 sec
    (was 30)
    20 sec
    (was 60)
    Bleed Lv.10Causes bleeding on the target.20 sec20 sec
    (was 13)
    Poison Lv.10Poisons the target.25 sec
    (was 30)
    20 sec
    (was 9)
    Fear Lv.10Scares the target so that it runs away.15 sec
    (was 10)
    20 sec
    (was 30)
    Medusa Lv.10Turns the target into stone.30 sec20 sec
    (was 2 min)
    Paralyze Lv.10Slows the target for 15 sec, then paralyzes for 9 sec.15/9 sec
    (was 30)
    20 sec
    (was 3 min)
    Hold Lv.10Roots the target. Reapplying it while the effect lasts is less likely to work.25 sec
    (was 30)
    20 sec
    (was 8)
    Sleep Lv.10Puts the target to sleep. Reapplying it while the effect lasts is less likely to work.25 sec
    (was 30)
    20 sec
    (was 10)
    Party Recall Lv.2Teleports the party to the nearest town.cast
    15 s
    (was 3.5)
    60 min
    Passive
    Legend: buff | nerf
    SkillEffect
    Focus Lv.10Physical critical chance +60 (was 50%).
    Empower Lv.10M. Atk. +15% (was 20%).
    Wild Magic Lv.10Magic critical chance +40. (HF style)
    Duel Might Lv.10Physical damage in PvP +12% (was 19%).
    Agility Lv.10Evasion +7 (was 4).
    Guidance Lv.10Accuracy +7 (was 4).
    Prayer Lv.10Incoming healing power +12% (was 19%).
    Mana Gain Lv.10Incoming MP recovery +30% (was +50).
    Iron Body Lv.10CP regeneration +100%. (previously reduced fall damage by 50%)
    Acrobatics Lv.10HP regeneration +100%. (used to raise the height you could fall from without taking damage)
    Reflect Damage Lv.3Reflects 20% (was 15%) of incoming melee damage back to the attacker; skill damage is not reflected.
    Clarity Lv.10Physical skills use 20% less MP, magic skills 10% less.
    Skill Clarity Lv.10MP consumption of physical skills -10% (was -20%).
    Shield Lv.10P. Def. +12% (was 10%).
    Magic Barrier Lv.10M. Def. +15% (was 10%).
    Might Lv.10P. Atk. +8% (was 10%).
    Heal Empower Lv.10Healing magic power +10% (was 19%).
  • Jewelry can now be augmented (epic and its replica included)
    More details
    For this you need Life Stone: Accessory.
    Source:
    > exchanger at Edgar
    > calendar rewards
    > online reward shop
    > drop from Raid Bosses
    > drop in instances

    If two skills with the same bonus sit on different jewelry pieces, only one of them works

    Augment Option – Max CP 100 Lv. 1
    CP +100

    Augment Option – Max CP 200 Lv. 1
    CP +200

    Augment Option – Max CP 300 Lv. 1
    CP +300.

    Augment Option – Max HP 100 Lv. 1
    HP +100.

    Augment Option – Max HP 200 Lv. 1
    HP+200.

    Augment Option – Max HP 300 Lv. 1
    HP+300.

    Augment Option – Max MP 100 Lv. 1
    MP +100.

    Augment Option – Max MP 200 Lv. 1
    MP +200.

    Augment Option – Max MP 300 Lv. 1
    MP +300.

    Augment Option – Refresh 1% Lv. 1
    Skill cooldown -1%.

    Augment Option – Refresh 2% Lv. 1
    Skill cooldown -2%.

    Augment Option – Refresh 3% Lv. 1
    Skill cooldown -3%.

    Augment Option – Bleed Resistance Lv. 1
    Resistance to bleed +5%.

    Augment Option – Mental Attack Resistance Lv. 1
    Resistance to mental attacks +5%.

    Augment Option – Paralysis Resistance Lv. 1
    Resistance to paralysis +5%.

    Augment Option – Poison Resistance Lv. 1
    Resistance to poison +5%.

    Augment Option – Shock Resistance Lv. 1
    Resistance to shock +5%.

    Augment Option – Sleep Resistance Lv. 1
    Resistance to sleep +5%.

    Augment Option – Enhance Bleed Lv. 1
    Bleed landing rate +5%.

    Augment Option – Enhance Mental Attack Lv. 1
    Mental attack landing rate +5%.

    Augment Option – Enhance Paralysis Lv. 1
    Paralysis landing rate +5%.

    Augment Option – Enhance Poison Lv. 1
    Poison landing rate +5%.

    Augment Option – Enhance Shock Lv. 1
    Shock landing rate +5%.

    Augment Option – Enhance Sleep Lv. 1
    Sleep landing rate +5%.

Hero skills

  • Hero skills have been reworked
    More details
    Heroic Valor
    Duration — 2 min
    Cooldown — 15 min
    P. Atk. +100, P. Def. +200, M. Def. +100, resistance to buff cancel +50%.

    Heroic Miracle
    Duration — 30 sec
    Cooldown — 15 min
    P. Def. +2500, M. Def. +1750, resistance to buff cancel +80%, speed +5.

    Heroic Berserker
    Duration — 1 min
    Cooldown — 15 min
    Accuracy +4, P. Atk. +250, M. Atk. +250, Atk. Spd. +50, Casting Spd. +50, speed +10, resistance to buff cancel +40%, incoming healing power +40%, debuff protection.

    New skill added:
    Heroic Breath

    Cast — 1 sec
    Cooldown — 10 min
    Slows nearby enemies for 5 seconds, then paralyzes them for 10 seconds. Ignores debuff immunity. Uses 300 Spirit Ore. Not usable at the Olympiad.

    New skill added:
    Heroic Judgement

    Cast — 1 sec
    Cooldown — 10 min
    Debuffs nearby enemies, dropping their CP to 1 for 10 seconds. Uses 300 Spirit Ore. Not usable at the Olympiad.

    Removed:
    Heroic Granduer

    Removed:

    Heroic Dread

Basics | Equipment | Promotions

Set changes

  • Some sets have new bonuses and pieces
    С-grade
    Green highlights new bonuses.

    Compound
    The set composition now additionally includes:
    Compound Boots

    Full Plate
    STR +1
    , HP +270, vampirism +2%.
    The set composition now additionally includes:
    Full Plate Gauntlets
    Full Plate Boots


    Plated
    The set composition now additionally includes:
    Plated Leather Gloves

    Theca
    The set composition now additionally includes:
    Theca Leather Gloves

    Drake
    DEX +1, CON +1
    , M. Def. +5.26%, MP regeneration +2.5%.
    The set composition now additionally includes:
    Drake Leather Gloves


    Karmian
    The set composition now additionally includes:
    Karmian Boots

    Demon
    The set composition now additionally includes:
    Demon's Boots

    Divine
    INT +1, WIT +2
    , P. Def. +5.26%, Casting Spd. +5%, MP +171.
    The set composition now additionally includes:
    Divine Boots
    B-grade
    Green highlights new bonuses.

    Avadon Heavy
    HP +294, resistance to mental attacks +15%.

    Zubei Heavy
    P. Def. +5.26%, HP +294, resistance to paralysis +20%.

    Blue Wolf Heavy
    STR +3, CON -1, DEX -2, speed +7, resistance to shock +20%, HP regeneration +5.24%.

    Doom Heavy
    STR -3, CON +3, HP +320, resistance to hold/sleep +20%, increased breath capacity.


    Avadon Light
    M. Def. +5.25%, weight limit +5795, resistance to mental attacks +15%.

    Zubei Light
    Evasion +4, resistance to paralysis +20%.

    Blue Wolf Light
    MEN +3, WIT -1, INT -2, P. Def. +5.26%, resistance to shock +20%, Casting Spd. +15%.

    Doom Light
    STR -1, CON -2, DEX +3, increased breath capacity, P. Atk. +2.7%, MP regeneration +2.5%, resistance to hold/sleep +20%, resistance to poison +20%.


    Avadon Robe
    P. Def. +5.26%, Casting Spd. +15%, resistance to mental attacks +15%.

    Zubei Robe
    M. Atk. +10%, MP regeneration -5%, resistance to paralysis +20%.

    Blue Wolf Robe
    INT -2, MEN -1, WIT +3, MP +206, resistance to shock +20%, MP regeneration +5.26%.

    Doom Robe
    INT +2, MEN +1, WIT -3, speed +7, increased breath capacity, resistance to hold/sleep +20%, MP regeneration +5.26%.
    Resist Hold/Sleep +20%
    A-grade
    Green highlights new/increased bonuses.

    Tallum Heavy
    STR +2, CON -2, Atk. Spd. +8%, weight limit +5759, resistance to mental attacks +30%, resistance to poison/bleed +80%.

    Majestic Heavy
    STR +2, CON -2, P. Atk. +4%, accuracy +3, resistance to shock +50%.

    Nightmare Heavy
    CON +2, DEX -2, P. Def. +4%, P. Atk. +4%, resistance to hold/sleep +70%.


    Tallum Light
    MEN +2, WIT -2, MP regeneration +8%, MP +222, resistance to mental attacks +30%, M. Def. +8%, resistance to all elements +5%, resistance to poison/bleed +80%.

    Nightmare Light
    DEX +1, CON -1, M. Def. +8%, resistance to all elements +5%, speed +4, resistance to hold/sleep +70%, vampirism +3%.


    Tallum Robe
    INT -2, WIT +2, Casting Spd. +15%, M. Def. +8%, resistance to mental attacks +30%, speed +7, resistance to poison/bleed +80%.

    Majestic Robe
    MEN +1, WIT +1, INT -1, MP +240, Casting Spd. +15%, MP regeneration +8%, resistance to shock +50%.

    Nightmare Robe
    INT +2, WIT -2, MP regeneration +4%, M. Atk. +8%, speed +7, resistance to hold/sleep +70%.
    S-grade
    Green highlights new/increased bonuses.

    Imperial Crusader
    DEX -2, STR +2, P. Def. +8%, P. Atk. +4%, HP +445, resistance to all elements +5%, resistance to sleep/hold +70%.

    Dynasty Heavy
    CON -1, STR +1, P. Def. +4.6%, HP +418, resistance to dark +6.

    Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -2, CON +2, P. Def. +6.6%, HP +492, resistance to dark +8, incoming healing power +3%, increased resistance to shock.

    Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -1, CON +2, P. Def. +9%, HP +545, resistance to dark +8, incoming healing power +4%, resistance to shock +15%.

    Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -2, STR +2, P. Atk. +6.6%, HP +492, resistance to dark +8, P. critical power +234, P. critical chance +24.6

    Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -1, STR +2, P. Atk. +9%, HP +545, resistance to dark +8, P. critical power +282, P. critical chance +29.5

    Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
    CON -2, STR +1, DEX +1, P. Atk. +6.6%, HP +492, dark resistance +8, lower MP consumption by skills.

    Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, P. Atk. +9%, HP +545, resistance to dark +8, MP consumption by skills -6%.

    Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
    CON -2, STR +2, P. Def. +6.6%, HP +492, resistance to dark +8, MP consumption by songs/dances -5%.

    Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
    CON -1, DEX +1, STR +2, P. Def. +9%, HP +545, resistance to dark +8, MP consumption by songs/dances -6%.


    Draconic
    DEX +2, STR +2, CON -2, Atk. Spd./P. Atk. +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.

    Dynasty Light
    CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, resistance to dark +6.

    Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -2, STR +1, DEX +1, P. Atk. +6.6%, HP +492, resistance to dark +8, P. critical power +234, P. critical chance +2.46%.

    Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -1, STR +2, DEX +1, P. Atk. +9%, HP +545; resistance to dark +8, P. critical power +282, P. critical chance +2.95%.

    Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
    STR +1, DEX +1, CON -2, P. Atk. +6.6%, HP +492, dark resistance +8; physical skills use 5% less MP.

    Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, P. Atk. +9%, HP +545, dark resistance +8; physical skills use 6% less MP.

    Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -2, DEX +2, evasion +4.3, HP +492, resistance to dark +8, resistance to hold +13%, Atk. Spd. +2.66%, speed +1.

    Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -1, DEX +2, evasion +5.3, HP +545, resistance to dark +8, resistance to hold +15%, Atk. Spd. +3.24%, speed +3.

    Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, resistance to dark +8, Atk. Spd. +2.66%, MP regeneration +1.72.

    Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, resistance to dark +8, Atk. Spd. +5%, MP regeneration +6.6%, bow shooting range +50.

    Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    INT -1, MEN +2, WIT -1, Casting Spd. +15%, MP +321, dark resistance +8, MP consumption by magic skills -5%, magic cancel chance -15.

    Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    MEN +2, WIT -1, Casting Spd. +15%, MP +321, dark resistance +8, MP consumption by magic skills -7%, magic cancel chance -15.

    Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, Atk. Spd. +5.4%, HP +492, resistance to dark +8, P. Atk. +2.66%, P. Def. +2.66%.

    Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, Atk. Spd. +6.6%, HP +492, resistance to dark +8, P. Atk. +2.66%, P. Def. +2.66%.


    Major Arcana
    WIT+1, INT+1, MEN-2, M. Atk. +17%, speed +7, Casting Spd. +10%, resistance to all elements +5%, magic cancel chance -50, resistance to shock +50%, weight limit +5759.

    Dynasty Robe
    INT -1, MEN +1, Casting Spd. +12%, MP +257, resistance to dark +6.

    Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, Casting Spd. +15%, MP +321, dark resistance +8, MP consumption by magic skills -5%, magic cancel chance -15.

    Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, Casting Spd. +15%, MP +321, dark resistance +8, MP consumption by magic skills -7%, magic cancel chance -15.

    Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, P. Atk. +2.6%, P. Def. +2.6%.

    Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, P. Atk. +3.3%, P. Def. +3.3%.

    Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, incoming healing power +20, magic cancel chance -15, resistance to shock +15%.

    Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, WIT +1, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, incoming healing power +22, magic cancel chance -15, resistance to shock +30%.

    Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, Casting Spd. +15%, MP +321, resistance to dark +8, M. Atk. +5.4%, resistance to shock +15%.

    Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, Casting Spd. +15%, MP +321, resistance to dark +8, M. Atk. +10%, resistance to shock +30%.
    S80-grade
    Green highlights improved/new bonuses.

    Moirai Heavy
    STR +2, CON -1, P. Atk. +4.26%, Atk. Spd. +4%, P. Def. +2.13%, magic resistance +2%, resistance to shock +50%, resistance to fire/water/wind/earth +3.

    Moirai Light
    DEX +2, STR +2, CON -2, P. Atk. +4.26%, Atk. Spd. +4%, run speed +3%, P. critical power +5%, bow/crossbow shooting range +50, resistance to hold +50%, resistance to shock 30%, resistance to fire/water/wind/earth +3.

    Moirai Robe
    WIT +2, INT +1, MEN -2, M. Atk. +8.11%, Casting Spd. +15%, M. critical power +5%, outgoing healing power +4%, resistance to paralysis +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5.
    S84-grade
    Green highlights improved/new bonuses, red reduced ones.

    Vesper Heavy
    STR -2, CON +2, DEX -1, P./M. Def. +5.57%, Atk. Spd. +2.785%, HP +531, resistance to sleep/hold +70%.

    Vesper Noble Heavy
    STR -1
    , CON +2, P./M. Def. +6.57%, Atk. Spd. +3.285%, HP +540, resistance to sleep/hold +70%, accuracy +4, speed +5, resistance to magic damage +2%.

    Vorpal Heavy
    STR +2, CON +1, P. Def. +7.57%, P. Atk. +7.57%, Atk. Spd. +3.78%, resistance to magic damage +2%, HP +541, speed +7, accuracy +4, resistance to shock +50%, resistance to fire/water/wind/earth +5.

    Elegia Heavy
    STR +3, CON -1, P. Def. +7.87%, P. Atk. +7.87%, Atk. Spd. +3.93%, P. critical chance +47.4, resistance to magic damage +2%, HP +550, resistance to bleed/hold/sleep +50%, resistance to fire/water/wind/earth +5, vampirism +3%, PvP defense +3%.


    Vesper Light
    STR +2, CON -2, DEX +2, P. Atk. +5.57%, Atk. Spd. +5.57%, MP regeneration +5.57%, MP +347.4, P. critical power +5%, bow/crossbow shooting range +50.

    Vesper Noble Light
    STR +2, CON -2, DEX +2, P. Atk. +6.57%, Atk. Spd. +6.57%, MP regeneration +6.57%, MP +354, evasion +3, P. critical power +7.5%, bow/crossbow shooting range +75, resistance to paralysis +50%, resistance to disarm +50%.

    Vorpal Light
    STR +2, DEX +2, CON -2, P. Def. +5.57%, P. Atk. +7.57%, Atk. Spd. +7.57%, speed +3%, resistance to shock +50%, P. critical power +7.5%, bow/crossbow shooting range +75, MP +360, resistance to fire/water/wind/earth +5.

    Elegia Light
    STR +2, DEX +2, CON -2, P. Atk. +7.87%, Atk. Spd. +7.87%, P. critical chance +70.5, speed +3%, P. critical power +7.5%, bow/crossbow shooting range +75, resistance to paralysis +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5, PvP defense +3%.


    Vesper Robe
    INT +1, MEN -2, WIT +2, M. Atk. +8.47%, Casting Spd. +15%, M. critical power +5%, MP regeneration +5.57%, resistance to shock +50%, magic cancel chance -30.

    Vesper Noble Robe
    INT +2, MEN -2, WIT +2, M. Atk. +8.47%, Casting Spd. +15%, M. critical power +7.5%, MP regeneration +5.57%, resistance to shock +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.

    Vorpal Robe
    WIT +2, INT +1, M. Atk. +9.7%, Casting Spd. +15%, M. critical power +7.5%, outgoing healing power +4%, MP recovery +5%, speed +7, MP +92, resistance to shock +50%, resistance to fire/water/wind/earth +5.

    Elegia Robe
    WIT +2, MEN -1, INT +2, M. Atk. +10.7%, Casting Spd. +15%, M. critical power +10%, MP recovery +5%, speed +7, MP +92, resistance to shock +50%, resistance to disarm +50%, fire/water/wind/earth resistance +5, MP consumption by magic skills -3%, PvP defense +3%.

Rare equipment

  • New kinds of rare equipment:
    • one-piece armor
    • upper part
    • Vorpal | Elegia armor and jewelry
    • mid | best S84-grade weapons
  • Ways to obtain:
    • crafting with a 3% chance
    • traded for neolithic crystals and adena at Edgar
      Details

      Neolithic Crystal

      B-grade — Vorpal | S84 (mid) weaponElegia | S84 (best) weapon
      weapon — 3
      full body armor — 3
      upper — 2
      lower | helmet | gloves | boots | shield | sigil — 1
      weapon — 5
      upper — 4
      lower — 3
      helmet | shield | sigil — 2
      gloves | boots — 1
      B-grade — VesperVorpalElegia
      necklace | earring | ring — 1necklace | earring | ring — 2necklace | earring | ring — 3

      Adena
      Weapon
      B (mid)B (top)A (mid)A (top)A (best)S
      5,000,0007,000,0009,000,00012,000,00017,000,00024,000,000
      DynastyIcarusVesperS84 (mid)S84 (best)
      41,000,00058,000,00077,000,000130,000,000210,000,000

      Armor

      ItemHelmetUpperLowerGloves | boots | shield | sigilFull body armor
      Avadon, Zubei1,000,0001,700,0001,400,000800,0003,100,000
      Doom, Blue Wolf1,500,0002,500,0002,100,0001,150,0004,600,000
      Dark Crystal, Tallum1,800,0003,200,0002,600,0001,450,0005,800,000
      Majestic, Nightmare3,500,0006,000,0005,000,0002,750,00011,000,000
      Imperial Crusader, Draconic Leather, Major Arcana5,000,0008,400,0007,000,0003,800,00015,000,000
      Dynasty8,500,00015,000,00012,000,0006,750,00027,000,000
      Moirai12,000,00021,000,00017,000,0009,500,00038,000,000
      Vesper, Vesper Noble16,000,00028,000,00023,000,00012,500,00051,000,000
      Vorpal28,000,00048,000,00040,000,00022,000,00088,000,000
      Elegia43,000,00075,000,00064,000,00034,000,000139,000,000

      Jewelry

      ItemSetNecklaceEarringRing
      Adamantite1,900,000560,000390,000280,000
      Black Ore2,800,000850,000550,000425,000
      Phoenix3,500,0001,050,000700,000525,000
      Majestic6,800,0002,000,0001,400,0001,000,000
      Tateossian9,100,0002,800,0001,800,0001,350,000
      Dynasty16,000,0004,800,0003,200,0002,400,000
      Moirai23,000,0007,000,0004,500,0003,500,000
      Vesper30,000,0009,000,0006,000,0004,500,000
      Vorpal54,000,00016,000,00011,000,0008,000,000
      Elegia84,000,00025,000,00017,000,00012,500,000
  • Some bonuses have been updated to fit the current game
  • Missing items have standard bonuses
    B-grade
    Green highlights new/increased bonuses, red — reduced ones.

    Avadon Shield — shield defense +2%
    Zubei's Shield — shield defense +2%
    Doom Shield — shield defense +2%


    Avadon Heavy
    HP +294, resistance to mental attacks +15%.
    Avadon Circlet Heavy Armor — HP +73, resistance to mental attacks +1%
    Avadon Breastplate
    — HP +150, resistance to mental attacks +2.75%, M. Def. +2%
    Avadon Gaiters — HP +122, resistance to mental attacks +1.75%
    Avadon Gloves Heavy Armor — HP +49, resistance to mental attacks +0.75%
    Avadon Boots Heavy Armor — HP +49, resistance to mental attacks +0.75%
    Full bonuses of the rare set:

    HP +737, resistance to mental attacks +22%, M. Def. +2%.

    Zubei Heavy
    P. Def. +5.26%, HP +294, resistance to paralysis +20%.
    Zubei's Helmet — P. Def. +1.25%, HP +74, resistance to paralysis +1.75%
    Zubei's Breastplate — P. Def. +2%, HP +150, resistance to paralysis +3.45%
    Zubei's Gaiters — P. Def. +2.08%, HP +123, resistance to paralysis +2.5%
    Zubei's Gauntlets — P. Def. +0.83%, HP +49, resistance to paralysis +1.15%
    Zubei's Boots — P. Def. +0.83%, HP +49, resistance to paralysis +1.15%
    Full bonuses of the rare set:
    P. Def. +12.25%, HP +739, resistance to paralysis +30%.

    Blue Wolf Heavy
    STR +3, CON -1, DEX -2, speed +7, resistance to shock +20%, HP regeneration +5.24%.
    Blue Wolf Helmet — speed +1.75, resistance to shock +1.75%, HP regeneration +1.25%
    Blue Wolf Breastplate — speed +3.75, resistance to shock +3.45%, HP regeneration +3.1%
    Blue Wolf Gaiters
    — speed +2.91, resistance to shock +2.5%, HP regeneration +2.08%
    Blue Wolf Gloves — speed +1.16, resistance to shock +1.15%, HP regeneration +0.83%
    Blue Wolf Boots — speed +1.16, resistance to shock +1.15%, HP regeneration +0.83%
    Full bonuses of the rare set:
    STR +3, CON -1, DEX -2, speed +17.73, resistance to shock +30%, HP regeneration +13.33%.

    Doom Heavy
    STR -3, CON +3, HP +320, resistance to hold/sleep +20%, increased breath capacity.
    Doom Helmet — HP +80, resistance to hold/sleep +1.75%, increased breath capacity
    Doom Plate Armor — HP +300, resistance to hold/sleep +5.95%, increased breath capacity
    Doom Gloves
    — HP +53, resistance to hold/sleep +1.15%, increased breath capacity
    Doom Boots — HP +53, resistance to hold/sleep +1.15%, increased breath capacity
    Full bonuses of the rare set:
    STR -3, CON +3, HP +806, resistance to hold/sleep +30%, increased breath capacity.


    Avadon Light
    M. Def. +5.25%, weight limit +5795, resistance to mental attacks +15%.
    Avadon Circlet Light Armor — M. Def. +1.25%, weight limit +1440, resistance to mental attacks +1%
    Avadon Leather Armor
    — M. Def. +3.5%, weight limit +5750, resistance to mental attacks +4.5%
    Avadon Gloves Light Armor
    — M. Def. +0.83%, weight limit +960, resistance to mental attacks +0.75%
    Avadon Boots Light Armor
    — M. Def. +0.83%, weight limit +960, resistance to mental attacks +0.75%
    Full bonuses of the rare set:

    M. Def. +11.66%, weight limit +14905, resistance to mental attacks +22%.

    Zubei Light
    Evasion +4, resistance to paralysis +20%.
    Zubei's Helmet — evasion +0.88, resistance to paralysis +1.75%
    Zubei's Leather Shirt
    — evasion +2.51, resistance to paralysis +3.45%, Atk. Spd. +1%.
    Zubei's Leather Gaiters
    — evasion +1.47, resistance to paralysis +2.5%
    Zubei's Gauntlets
    — evasion +0.59, resistance to paralysis +1.15%
    Zubei's Boots
    — evasion +0.59, resistance to paralysis +1.15%
    Full bonuses of the rare set:
    Evasion +10.04, resistance to paralysis +30%, Atk. Spd. +1%.

    Blue Wolf Light
    MEN +3, WIT -1, INT -2, P. Def. +5.26%, resistance to shock +20%, Casting Spd. +15%.
    Blue Wolf Helmet — P. Def. +1.32%, resistance to shock +1.75%
    Blue Wolf Leather Armor — P. Def. +2.3%, resistance to shock +5.95%
    Blue Wolf Gloves — P. Def. +0.88%, resistance to shock +1.15%
    Blue Wolf Boots — P. Def. +0.88%, resistance to shock +1.15%
    Full bonuses of the rare set:
    MEN +3, WIT -1, INT -2, P. Def. +10.64%, resistance to shock +30%, Casting Spd. +15%.

    Doom Light
    STR -1, CON -2, DEX +3, increased breath capacity, P. Atk. +2.7%, MP regeneration +2.5%, resistance to hold/sleep +20%, resistance to poison +20%.
    Doom Helmet — increased breath capacity, P. Atk. +0.62%, MP regeneration +0.62%, resistance to hold/sleep +1.75%, resistance to poison +2%
    Leather Armor of Doom — increased breath capacity, P. Atk. +2.25%, MP regeneration +6.9%, resistance to hold/sleep +5.95%, resistance to poison +2%
    Doom Gloves
    — increased breath capacity, P. Atk. +0.41%, MP regeneration +0.41%, resistance to hold/sleep +1.15%, resistance to poison +2%
    Doom Boots — increased breath capacity, P. Atk. +0.41%, MP regeneration +0.41%, resistance to hold/sleep +1.15%, resistance to poison +2%
    Full bonuses of the rare set:
    STR -1, CON -2, DEX +3, increased breath capacity, P. Atk. +4.95%, MP regeneration +12.32%, resistance to hold/sleep +30%, resistance to poison +28%.


    Avadon Robe
    P. Def. +5.26%, Casting Spd. +15%, resistance to mental attacks +15%.
    Avadon Circlet Robe — P. Def. +1.25%, resistance to mental attacks +1%
    Avadon Robe
    — P. Def. +3.5%, Casting Spd. +2.5%, resistance to mental attacks +4.5%
    Avadon Gloves Robe — P. Def. +0.83%, resistance to mental attacks +0.75%
    Avadon Boots Robe — P. Def. +0.83%, resistance to mental attacks +0.75%
    Full bonuses of the rare set:
    P. Def. +11.67%, Casting Spd. +17.5%, resistance to mental attacks +22%.

    Zubei Robe
    M. Atk. +10%, MP regeneration -5%, resistance to paralysis +20%.
    Zubei's Helmet — M. Atk. +1.25%, resistance to paralysis +1.75%
    Tunic of Zubei
    — M. Atk. +4%, resistance to paralysis +3.45%
    Stockings of Zubei
    — M. Atk. +2.08%, resistance to paralysis +2.5%
    Zubei's Gauntlets
    — M. Atk. +0.83%, resistance to paralysis +1.15%
    Zubei's Boots
    — M. Atk. +0.83%, resistance to paralysis +1.15%
    Full bonuses of the rare set:
    M. Atk. +18.99%, MP regeneration -5%, resistance to paralysis +30%.

    Blue Wolf Robe
    INT -2, MEN -1, WIT +3, MP +206, resistance to shock +20%, MP regeneration +5.26%.
    Blue Wolf Helmet — MP +51, resistance to shock +1.75%, MP regeneration +1.25%
    Blue Wolf Tunic — MP +150, resistance to shock +3.45%, MP regeneration +4.2%
    Blue Wolf Stockings
    — MP +51, resistance to shock +2.5%, MP regeneration +1.25%
    Blue Wolf Gloves — MP +34, resistance to shock +1.15%, MP regeneration +0.83%
    Blue Wolf Boots — MP +34, resistance to shock +1.15%, MP regeneration +0.83%
    Full bonuses of the rare set:
    INT -2, MEN -1, WIT +3, MP +526, resistance to shock +30%, MP regeneration +13.62%.

    Doom Robe
    INT +2, MEN +1, WIT -3, speed +7, longer breath, hold/sleep resistance +20%, MP regeneration +5.26%.
    Doom Helmet Robe — speed +1.75, increased breath capacity, resistance to hold/sleep +1.75%, MP regeneration +1.25%
    Tunic of Doom — speed +3.75, longer breath, hold/sleep resistance +3.45%, MP regeneration +4.2%
    Stockings of Doom
    — speed +2.91, increased breath capacity, resistance to hold/sleep +2.5%, MP regeneration +2.08%
    Doom Gloves Robe — speed +1.16, increased breath capacity, resistance to hold/sleep +1.15%, MP regeneration +0.83%
    Doom Boots Robe — speed +1.16, increased breath capacity, resistance to hold/sleep +1.15%, MP regeneration +0.83%
    Full bonuses of the rare set:
    INT +2, MEN +1, WIT -3, speed +17.73, longer breath, hold/sleep resistance +30%, MP regeneration +14.45%.

    Keshanberk - Destruction — P. Atk. +17.42
    Sword of Damascus - Earth — HP +319
    Great Sword - Lightning — critical attack chance +54.4
    Guardian Sword - Great Gale — Atk. Spd. +5%
    Heavy War Axe - Earth — HP +319
    Art of Battle Axe - Landslide — a regular attack has a 5% chance to stun the enemy
    Deadman's Glory - Landslide — a regular attack has a 5% chance to stun the enemy
    Ice Storm Hammer - Lightning — critical attack chance +52.2
    Star Buster - Great Gale — Atk. Spd. +5%
    Kris - Confusion — evasion +3.3
    Demon's Dagger - Great Gale — Atk. Spd. +5%
    Dark Elven Long Bow - Concentration — accuracy +3.3
    Bow of Peril - Earth — HP +444
    Arthro Nail - Destruction — P. Atk. +21.2
    Bellion Cestus - Great Gale — Atk. Spd. +5%
    Great Axe - Thunder — P. critical power +156
    Lance - Earth — HP +319
    Hell Knife - Confusion — evasion +3.3 (buff landing chance +10%)
    Spell Breaker - Hail — M. Atk. +21.77
    Sword of Valhalla - Nature — MP +187
    Kaim Vanul's Bones - Earth — HP +319
    Wizard's Tear - Cleverness — MP regeneration +5%
    Sprite's Staff - Hail — M. Atk. +21.77 (buff landing chance +10%)
    Staff of Evil Spirits - Holy Spirit — incoming healing power +33 (buff landing chance +10%)
    Military Fleuret - Destruction — P. Atk. +16.25
    Colichemarde - Earth — HP +319
    Innominate Victory - Lightning — critical attack chance +54.4
    Dismantler - Great Gale — Atk. Spd. +5%
    Peacemaker - Concentration — accuracy +3.7
    Hell Hound - Earth — HP +444

    Adamantite Necklace — resistance to shock +3.57%
    Adamantite Earring — MP +17
    Adamantite Ring — MP regeneration +0.71%
    Black Ore Necklace — resistance to shock +5%
    Black Ore Earring — resistance to mental attacks +5%
    Black Ore Ring
    — P./M. critical damage +1%
    A-grade
    Green highlights new/increased bonuses, red — reduced ones.

    Dark Crystal Shield — M. Def. +1%, shield defense +2%
    Shield of Nightmare — M. Def. +1%, shield defense +2%


    Dark Crystal Heavy
    STR -2, CON +2, incoming healing power +4%, resistance to paralysis +50%.
    Dark Crystal Helmet Heavy — incoming healing power +1%, paralysis resistance +4.25%
    Dark Crystal Breastplate — incoming healing power +5%, resistance to paralysis +7.75%
    Dark Crystal Gaiters — incoming healing power +2%, paralysis resistance +5.5%
    Dark Crystal Gloves Heavy — incoming healing power +1%, paralysis resistance +2.5%
    Dark Crystal Boots Heavy — incoming healing power +1%, paralysis resistance +2.5%
    Full bonuses of the rare set:
    STR -2, CON +2, incoming healing power +14%, resistance to paralysis +72.5%.

    Tallum Heavy
    STR +2, CON -2, Atk. Spd. +8%, weight limit +5759, resistance to mental attacks +30%, resistance to poison/bleed +80%.
    Tallum Helmet Heavy — Atk. Spd. +1.25%, weight limit +1440, resistance to mental attacks +1.9%, resistance to poison/bleed +12%
    Tallum Plate Armor — Atk. Spd. +2.35%, weight limit +5750, resistance to mental attacks +7.9%, resistance to poison/bleed +17.25%
    Tallum Gloves Heavy
    — Atk. Spd. +0.83%, weight limit +960, resistance to mental attacks +1.35%, resistance to poison/bleed +8%
    Tallum Boots Heavy — Atk. Spd. +0.83%, weight limit +960, resistance to mental attacks +1.35%, resistance to poison/bleed +8%
    Full bonuses of the rare set:
    STR +2, CON -2, Atk. Spd. +13.26%, weight limit +14869, resistance to mental attacks +42.5%, resistance to poison/bleed +125.25%.

    Majestic Heavy
    STR +2, CON -2, P. Atk. +4%, accuracy +3, resistance to shock +50%.
    Majestic Circlet Heavy — P. Atk. +0.62%, accuracy +0.47, resistance to shock +4.25%
    Majestic Plate Armor — P. Atk. +2.35%, accuracy +1.5, resistance to shock +13.25%
    Majestic Gauntlets Heavy
    — P. Atk. +0.41%, accuracy +0.31, resistance to shock +2.5%
    Majestic Boots Heavy — P. Atk. +0.41%, accuracy +0.31, resistance to shock +2.5%
    Full bonuses of the rare set:
    STR +2, CON -2, P. Atk. +7.79%, accuracy +5.59, resistance to shock +72.5%.

    Nightmare Heavy
    CON +2, DEX -2, P. Def. +4%, P. Atk. +4%, resistance to hold/sleep +70%.
    Helm of Nightmare Heavy — P. Def. +1.25%, P. Atk. +1.25%, hold/sleep resistance +6%
    Armor of Nightmare — P. Def. +2.35%, P. Atk. +2.35%, resistance to hold/sleep +16.5%
    Gauntlets of Nightmare Heavy
    — P. Def. +0.83%, P. Atk. +0.83%, hold/sleep resistance +3.75%
    Boots of Nightmare Heavy — P. Def. +0.83%, P. Atk. +0.83%, hold/sleep resistance +3.75%
    Full bonuses of the rare set:
    CON +2, DEX -2, P. Def. +9.26%, P. Atk. +9.26%, resistance to hold/sleep +100%.


    Dark Crystal Light
    STR +1, CON -1, Atk. Spd./P. Atk. +4%, resistance to paralysis +50%.
    Dark Crystal Helmet Light — Atk. Spd./P. Atk. +0.62%, paralysis resistance +4.25%
    Dark Crystal Leather Armor — Atk. Spd./P. Atk. +1.5%, resistance to paralysis +7.75%
    Dark Crystal Leggings
    — Atk. Spd./P. Atk. +1.03%, paralysis resistance +5.5%
    Dark Crystal Gloves Light — Atk. Spd./P. Atk. +0.41%, paralysis resistance +2.5%
    Dark Crystal Boots Light — Atk. Spd./P. Atk. +0.41%, paralysis resistance +2.5%
    Full bonuses of the rare set:
    STR +1, CON -1, Atk. Spd./P. Atk. +7.97%, resistance to paralysis +72.5%.

    Tallum Light
    MEN +2, WIT -2, MP regeneration +8%, MP +222, resistance to mental attacks +30%, M. Def. +8%, resistance to all elements +5%, resistance to poison/bleed +80%.
    Tallum Helmet Light — MP regeneration +1.25%, MP +56, resistance to mental attacks +1.9%, M. Def. +2%, resistance to poison/bleed +12%
    Tallum Leather Armor — MP regeneration +8.65%, MP +150, resistance to mental attacks +7.9%, M. Def. +2.75%, resistance to poison/bleed +17.25%
    Tallum Gloves Light
    — MP regeneration +0.83%, MP +37, resistance to mental attacks +1.35%, M. Def. +1.33%, resistance to poison/bleed +8%
    Tallum Boots Light — MP regeneration +0.83%, MP +37, resistance to mental attacks +1.35%, M. Def. +1.33%, resistance to poison/bleed +8%
    Full bonuses of the rare set:
    MEN +2, WIT -2, MP regeneration +19.56%, MP +502, resistance to mental attacks +42.5%, M. Def. +17.66%, resistance to all elements +5%, resistance to poison/bleed +125.25%.

    Majestic Light
    DEX +1, CON -1, P. Atk. with bow +8%, MP +240, weight limit +5759, resistance to shock +50%.
    Majestic Circlet Light — P. Atk. with bow +1.25%, MP +60, weight limit +1440, resistance to shock +4.25%
    Majestic Leather Armor — P. Atk. with bow +2.35%, MP +150, weight limit +5750, resistance to shock +13.25%
    Majestic Gauntlets Light
    — P. Atk. with bow +0.83%, MP +40, weight limit +960, resistance to shock +2.5%
    Majestic Boots Light — P. Atk. with bow +0.83%, MP +40, weight limit +960, resistance to shock +2.5%
    Full bonuses of the rare set:
    DEX +1, CON -1, P. Atk. with bow +13.26%, MP +530, weight limit +14869, resistance to shock +72.5%.

    Nightmare Light
    DEX +1, CON -1, M. Def. +8%, resistance to all elements +5%, speed +4, resistance to hold/sleep +70%, vampirism +3%.
    Helm of Nightmare Light — M. Def. +0.62%, hold/sleep resistance +6%
    Leather Armor of Nightmare — M. Def. +2.5%, resistance to hold/sleep +16.5%, vampirism +2%
    Gauntlets of Nightmare Light
    — M. Def. +0.41%, hold/sleep resistance +3.75%
    Boots of Nightmare Light — M. Def. +0.41%, hold/sleep resistance +3.75%
    Full bonuses of the rare set:
    DEX +1, CON -1, M. Def. +11.94%, resistance to all elements +5%, speed +4, resistance to hold/sleep +100%, vampirism +5%.


    Dark Crystal Robe
    WIT +2, MEN -2, P. Def. +8%, Casting Spd. +15%, speed +7, lower magic cancel chance, paralysis resistance +50%.
    Dark Crystal Helmet Robe — P. Def. +2%, speed +1.75, magic cancel chance -13, resistance to paralysis +4.25%
    Dark Crystal Robe — Casting Spd. +2.5%, P. Def. +2.5%, speed +4.5, magic cancel chance -17.5, resistance to paralysis +13.5%
    Dark Crystal Gloves Robe
    — P. Def. +1.33%, speed +1.16, magic cancel chance -8, resistance to paralysis +2.5%
    Dark Crystal Boots Robe — P. Def. +1.33%, speed +1.16, magic cancel chance -8, resistance to paralysis +2.5%
    Full bonuses of the rare set:
    WIT +2, MEN -2, P. Def. +15.16%, Casting Spd. +17.5%, speed +15.57, lower magic cancel chance, paralysis resistance +72.75%.

    Tallum Robe
    INT -2, WIT +2, Casting Spd. +15%, M. Def. +8%, resistance to mental attacks +30%, speed +7, resistance to poison/bleed +80%.
    Tallum Helmet Robe — M. Def. +2%, resistance to mental attacks +1.9%, speed +1.75, resistance to poison/bleed +12%
    Tallum Tunic — Casting Spd. +2.5%, M. Def. +2.75%, resistance to mental attacks +4.8%, speed +2.5, resistance to poison/bleed +9.75%
    Tallum Stockings
    — M. Def. +2.25%, resistance to mental attacks +3.1%, speed +2, resistance to poison/bleed +7.5%
    Tallum Gloves Robe — M. Def. +1.33%, resistance to mental attacks +1.35%, speed +1.16, resistance to poison/bleed +8%
    Tallum Boots Robe — M. Def. +1.33%, resistance to mental attacks +1.35%, speed +1.16, resistance to poison/bleed +8%
    Full bonuses of the rare set:
    INT -2, WIT +2, Casting Spd. +17.5%, M. Def. +17.66%, resistance to mental attacks +42.5%, speed +15.57, resistance to poison/bleed +125.25%.

    Majestic Robe
    MEN +1, WIT +1, INT -1, MP +240, Casting Spd. +15%, MP regeneration +8%, resistance to shock +50%.
    Majestic Circlet Robe — MP +60, MP regeneration +2%, resistance to shock +4.25%
    Majestic Robe — Casting Spd. +2.5%, MP +150, MP regeneration +8.65%, resistance to shock +13.25%
    Majestic Gauntlets Robe
    — MP +40, MP regeneration +1.33%, resistance to shock +2.5%
    Majestic Boots Robe — MP +40, MP regeneration +1.33%, resistance to shock +2.5%
    Full bonuses of the rare set:
    MEN +1, WIT +1, INT -1, MP +530, Casting Spd. +17.5%, MP regeneration +21.31%, resistance to shock +72.5%.

    Nightmare Robe
    INT +2, WIT -2, MP regeneration +4%, M. Atk. +8%, speed +7, resistance to hold/sleep +70%.
    Helm of Nightmare Robe — MP regeneration +0.62%, M. Atk. +0.62%, resistance to hold/sleep +6%
    Robe of Nightmare — MP regeneration +8.65%, M. Atk. +5%, resistance to hold/sleep +16.5%
    Gauntlets of Nightmare Robe
    — MP regeneration +0.41%, M. Atk. +0.41%, resistance to hold/sleep +3.75%
    Boots of Nightmare Robe — MP regeneration +0.41%, M. Atk. +0.41%, resistance to hold/sleep +3.75%
    Full bonuses of the rare set:
    INT +2, WIT -2, MP regeneration +14.09%, M. Atk. +14.44%, speed +7, resistance to hold/sleep +100%.

    Tallum Blade - Destruction — P. Atk. +22.1
    Dark Legion's Edge - Thunder — P. critical power +220
    Sirra's Blade - Landslide — a regular attack can stun the enemy
    Infernal Master - Concentration — accuracy +3.9
    Dragon Slayer - Evil Spirit — vampirism +3%
    Sword of Ipos - Earth — HP +398
    Meteor Shower - Earth — HP +345
    Elysian - Great Gale — Atk. Spd. +5%
    Barakiel's Axe - On Fire — HP regeneration +5%
    Destroyer Hammer - Lightning — critical attack chance +52.2
    Doom Crusher - Thunder — P. critical power +415
    Behemoth's Tuning Fork - Destruction — P. Atk. +32.97
    Bloody Orchid - Confusion — evasion +3.3
    Soul Separator - On Fire — HP regeneration +5%
    Naga Storm - Molar — a regular attack can poison the enemy
    Carnage Bow - Concentration — accuracy +3.3
    Soul Bow - Clairvoyance — bow shooting range +100
    Shyeed's Bow - Concentration — accuracy +3.3
    Blood Tornado - Destruction — P. Atk. +26.9
    Dragon Grinder - Earth — HP +372
    Sobekk's Hurricane - Landslide — a regular attack can stun the enemy
    Halberd - Lightning — critical attack chance +54.4
    Tallum Glaive - On Fire — HP regeneration +5%
    Tiphon's Spear - Landslide — a regular attack can stun the enemy
    Elemental Sword - Hail — M. Atk. +21.77
    Sword of Miracles - Holy Spirit — incoming healing power +37
    Themis' Tongue - Cleverness — MP regeneration +5%
    Spiritual Eye - Hail — M. Atk. +27.63
    Flaming Dragon Skull - Wisdom — MP consumption by magic skills -5%
    Cabrio's Hand - Cleverness — MP regeneration +5%
    Dasparion's Staff - Hail — M. Atk. +27.63
    Branch of the Mother Tree - Nature — MP +239
    Daimon Crystal - Wisdom — MP consumption by skills -5%
    White Lightning - Destruction — P. Atk. +20.62
    Lacerator - Thunder — P. critical power +169
    Eclair Bijou - Landslide — a regular attack can stun the enemy
    Divine Pain - Concentration — accuracy +3.9
    Undertaker - Evil Spirit — vampirism +3%
    Bultgang - Earth — HP +398
    Doomchanter - Concentration — accuracy +3.7
    Reaper - Clairvoyance — shooting range +100
    Screaming Vengeance - Concentration — accuracy +3.7
    Keshanberk*Keshanberk - Destruction — P. Atk. +26.9
    Keshanberk*Damascus - Destruction — P. Atk. +26.9
    Damascus*Damascus - Thunder — P. critical power +268
    Tallum Blade*Damascus - Landslide — a regular attack can stun the enemy

    Phoenix Necklace — skill cooldown -1%
    Phoenix Earring
    — vampirism +2%
    Phoenix Ring
    — resistance to hold +10%
    Majestic Necklace
    — resistance to shock +6%
    Majestic Earring
    — resistance to mental attacks +7%
    Majestic Ring
    — P./M. critical damage +2%
    S-grade
    Green highlights new/increased bonuses, red — reduced ones.

    Imperial Crusader Shield — M. Def. +2%, shield defense +3%
    Dynasty Shield — M. Def. +3%, shield defense +3%
    Arcana Sigil — M. Def. +2%, magic cancel chance -5%
    Dynasty Sigil — M. Def. +3%, magic cancel chance -7%


    Imperial Crusader
    DEX -2, STR +2, P. Def. +8%, P. Atk. +4%, HP +445, resistance to all elements +5%, resistance to sleep/hold +70%.
    Imperial Crusader Helmet — P. Def. +1.25%, HP +111, resistance to sleep/hold +6%
    Imperial Crusader Breastplate — P. Def. +2.5%, HP +225, resistance to sleep/hold +12.5%
    Imperial Crusader Gaiters — P. Def. +2.08%, HP +185, resistance to sleep/hold +8.5%
    Imperial Crusader Gauntlet — P. Def. +0.83%, HP +74, resistance to sleep/hold +3.75%
    Imperial Crusader Boots — P. Def. +0.83%, HP +74, resistance to sleep/hold +3.75%
    Full bonuses of the rare set:
    DEX -2, STR +2, P. Def. +15.49%, P. Atk. +4%, HP +1114, resistance to all elements +5%, resistance to sleep/hold +104.5%.

    Dynasty Helmet — P. Def. +1.0125%, HP +123, resistance to dark +1.2
    Dynasty Platinum Plate (all types) — P. Def. +1.025%, HP +250, resistance to dark +3.2
    Dynasty Gaiters — P. Def. +1.0208%, HP +205, resistance to dark +2
    Dynasty Gauntlets Heavy Armor — P. Def. +1.0083%, HP +82, resistance to dark +0.8
    Dynasty Boots Heavy Armor — P. Def. +1.0083%, HP +82, resistance to dark +0.8

    Dynasty Heavy
    CON -1, STR +1, physical defense +4.6%, HP +418, dark resistance +6.
    Full bonuses of the rare set:
    CON -1, STR +1, physical defense +9.6749%, HP +1160, dark resistance +14

    Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -2, CON +2, physical defense +6.6%, HP +492, dark resistance +8, incoming healing power +3%, stun resistance +13%.
    Full bonuses of the rare set:
    STR -2, CON +2, physical defense +11.6749%, HP +1234, dark resistance +16, incoming healing power +3%, stun resistance +13%.

    Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -1, CON +2, physical defense +9%, HP +545, dark resistance +8, incoming healing power +4%, stun resistance +15%.
    Full bonuses of the rare set:
    STR -1, CON +2, physical defense +14.0749%, HP +1287, dark resistance +16, incoming healing power +4%, stun resistance +15%.

    Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -2, STR +2, physical attack +6.6%, HP +492, dark resistance +8, physical critical power +234, physical critical chance +24.6.
    Full bonuses of the rare set:
    CON -2, STR +2, physical attack +6.6%, physical defense +5.0749%, HP +1234, dark resistance +16, physical critical power +234, physical critical chance +24.6.

    Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -1, STR +2, physical attack +9%, HP +545, dark resistance +8, physical critical power +282, physical critical chance +29.5
    Full bonuses of the rare set:
    CON -1, STR +2, physical attack +9%, physical defense +5.0749%, HP +1287, dark resistance +16, physical critical power +282, physical critical chance +29.5

    Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
    CON -2, STR +1, DEX +1, physical attack +6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.
    Full bonuses of the rare set:
    CON -2, STR +1, DEX +1, physical attack +6.6%, physical defense +5.0749%, HP +1234, dark resistance +16, MP consumption by skills reduced.

    Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, physical attack +9%, HP +545, dark resistance +8, MP consumption by skills -6%.
    Full bonuses of the rare set:
    CON -1, STR +2, DEX +1, physical attack +9%, physical defense +5.0749%, HP +1287, dark resistance +16, MP consumption by skills -6%.

    Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
    CON -2, STR +2, physical defense +6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.
    Full bonuses of the rare set:
    CON -2, STR +2, physical defense +11.6749%, HP +1234, dark resistance +16, MP consumption by songs/dances -5%.

    Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
    CON -1, DEX +1, STR +2, physical defense +9%, HP +545, dark resistance +8, MP consumption by songs/dances -6%.
    Full bonuses of the rare set:
    CON -1, DEX +1, STR +2, physical defense +14.0749%, HP +1287, dark resistance +16, MP consumption by songs/dances -6%.


    Draconic
    DEX +2, STR +2, CON -2, Atk. Spd./P. Atk. +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
    Draconic Leather Helmet — Atk. Spd./P. Atk. +1.24%, MP +111, weight limit +1440
    Draconic Leather Armor — Atk. Spd./P. Atk. +2.7%, MP +225, weight limit +5750
    Draconic Leather Gloves — Atk. Spd./P. Atk. +0.82%, MP +74, weight limit +960
    Draconic Leather Boots — Atk. Spd./P. Atk. +0.82%, MP +74, weight limit +960
    Full bonuses of the rare set:
    DEX +2, STR +2, CON -2, Atk. Spd./P. Atk. +9.58%, bow shooting range +50, MP +773, resistance to all elements +5%, weight limit +14869.

    Dynasty Leather Helmet — Atk. Spd. +1.01%, HP +123, accuracy +0.47, evasion +0.47, resistance to dark +1.2
    Dynasty Jewel Leather Armor (all types) — Atk. Spd. +1.02%, HP +246, accuracy +3.4, evasion +3.4, resistance to dark +3.2
    Dynasty Leather Leggings — Atk. Spd. +1.015%, HP +205, accuracy +0.79, evasion +0.79, resistance to dark +2
    Dynasty Leather Gloves Light Armor — Atk. Spd. +1.007%, HP +82, accuracy +0.31, evasion +0.31, resistance to dark +0.8
    Dynasty Leather Boots Light Armor — Atk. Spd. +1.007%, HP +82, accuracy +0.31, evasion +0.31, resistance to dark +0.8

    Dynasty Light
    CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.
    Full bonuses of the rare set:
    CON -1, DEX +1, attack speed +5.059%, accuracy +7.0, evasion +7.0, HP +1156, dark resistance +14

    Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -2, STR +1, DEX +1, physical attack +6.6%, HP +492, dark resistance +8, physical critical power +234, physical critical chance +2.46%.
    Full bonuses of the rare set:
    CON -2, STR +1, DEX +1, attack speed +5.059%, physical attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, physical critical power +234, physical critical chance +2.46%.

    Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -1, STR +2, DEX +1, physical attack +9%, HP +545, dark resistance +8, physical critical power +282, physical critical chance +2.95%.
    Full bonuses of the rare set:
    CON -1, STR +2, DEX +1, physical attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, physical critical power +282, physical critical chance +2.95%.

    Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
    STR +1, DEX +1, CON -2, physical attack +6.6%, HP +492, dark resistance +8; MP consumption by physical skills -5%.
    Full bonuses of the rare set:
    STR +1, DEX +1, CON -2, attack speed +5.059%, physical attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, MP consumption by physical skills -5%.

    Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, physical attack +9%, HP +545, dark resistance +8, MP consumption by physical skills -6%.
    Full bonuses of the rare set:
    CON -1, STR +2, DEX +1, physical attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by physical skills -6%.

    Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%, speed +1.
    Full bonuses of the rare set:
    CON -2, DEX +2, evasion +9.58, HP +1230, dark resistance +16, hold resistance +13%, attack speed +7.719%, speed +1, accuracy +5.28.

    Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -1, DEX +2, evasion +5.3, HP +545, dark resistance +8, hold resistance +15%, attack speed +3.24%, speed +3.
    Full bonuses of the rare set:
    CON -1, DEX +2, evasion +10.58, HP +1283, accuracy +5.28, dark resistance +16, hold resistance +15%, attack speed +8.299%, speed +3.

    Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.
    Full bonuses of the rare set:
    CON -2, DEX +2, STR +1, accuracy +9.58, MP +321, dark resistance +16, attack speed +7.719%, MP regeneration +1.72, HP +738, evasion +5.28.

    Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6.6%, bow shooting range +50.
    Full bonuses of the rare set:

    CON -2, DEX +2, STR +2, accuracy +10.58, evasion +5.28, HP +738, MP +321, dark resistance +16, attack speed +10.059%, MP regeneration +6.6%, bow shooting range +50.

    Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    INT -1, MEN +2, WIT -1, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -5%, magic cancel chance -15.
    Full bonuses of the rare set:
    INT -1, MEN +2, WIT -1, casting speed +15%, MP +321, dark resistance +16, MP consumption by magic skills -5%, magic cancel chance -15, attack speed +5.059%, accuracy +5.28, evasion +5.28, HP +738.

    Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    MEN +2, WIT -1, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -7%, magic cancel chance -15.
    Full bonuses of the rare set:
    MEN +2, WIT -1, attack speed +5.059%, casting speed +15%, HP +738, MP +321, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by magic skills -7%, magic cancel chance -15.

    Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, physical attack +2.66%, physical defense +2.66%.
    Full bonuses of the rare set:
    STR -2, CON +2, attack speed +10.459%, HP +1230, dark resistance +16, physical attack +2.66%, physical defense +2.66%, accuracy +5.28, evasion +5.28.

    Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, physical attack +2.66%, physical defense +2.66%.
    Full bonuses of the rare set:
    STR -2, CON +2, attack speed +11.659%, HP +1230, accuracy +5.28, evasion +5.28, dark resistance +16, physical attack +2.66%, physical defense +2.66%.


    Major Arcana
    WIT+1, INT+1, MEN-2, M. Atk. +17%, speed +7, Casting Spd. +10%, resistance to all elements +5%, magic cancel chance -50, resistance to shock +50%, weight limit +5759.
    Major Arcana Circlet — M. Atk. +0.62%, speed +1.75, magic cancel chance -13, resistance to shock +4.25%, weight limit +1440
    Major Arcana Robe — M. Atk. +4.6%, speed +4.5, Casting Spd. +2.5%, magic cancel chance -17.5, resistance to shock +13.5%, weight limit +5750
    Major Arcana Gloves
    — M. Atk. +0.41%, speed +1.16, magic cancel chance -8, resistance to shock +2.5%, weight limit +960
    Major Arcana Boots — M. Atk. +0.41%, speed +1.16, magic cancel chance -8, resistance to shock +2.5%, weight limit +960
    Full bonuses of the rare set:
    WIT+1, INT+1, MEN-2, M. Atk. +23.04%, speed +14.995, Casting Spd. +12.5%, resistance to all elements +5%, magic cancel chance -96.5, resistance to shock +72.75%, weight limit +14869.

    Dynasty Circlet — M. Atk. +1.0125%, MP +80, resistance to dark +2
    Dynasty Silver Satin Tunic (all types) — Casting Spd. +1.025%, M. Atk. +1.0258%, MP +133, resistance to dark +3.33
    Dynasty Stockings — M. Atk. +1.0208%, MP +133, resistance to dark +3.33
    Dynasty Gloves Robe — M. Atk. +1.0083%, MP +53, resistance to dark +1.33
    Dynasty Shoes Robe — M. Atk. +1.0083%, MP +53, resistance to dark +1.33

    Dynasty Robe
    INT -1, MEN +1, casting speed +12%, MP +257, dark resistance +6.
    Full bonuses of the rare set:
    INT -1, MEN +1, casting speed +13.025%, MP +709, dark resistance +17.32, magic attack +5.0757%.

    Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -5%, magic cancel chance -15.
    Full bonuses of the rare set:
    INT -2, MEN +2, casting speed +16.025%, MP +773, dark resistance +19.32, MP consumption by magic skills -5%, magic cancel chance -15, magic attack +5.0757%.

    Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -7%, magic cancel chance -15.
    Full bonuses of the rare set:
    INT -2, MEN +2, casting speed +16.025%, magic attack +5.0757%, MP +773, dark resistance +19.32, MP consumption by magic skills -7%, magic cancel chance -15.

    Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, physical attack +2.6%, physical defense +2.6%.
    Full bonuses of the rare set:
    INT -2, MEN +2, casting speed +16.025%, MP +773, dark resistance +19.32, physical attack +2.6%, physical defense +2.6%, magic attack +5.0757%

    Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, physical attack +3.3%, physical defense +3.3%.
    Full bonuses of the rare set:
    INT -2, MEN +2, casting speed +16.025%, magic attack +5.0757%, MP +773, dark resistance +19.32, physical attack +3.3%, physical defense +3.3%.

    Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15, stun resistance +15%.
    Full bonuses of the rare set:
    INT -2, MEN +2, casting speed +16.025%, MP +773, dark resistance +19.32, incoming healing power +20, magic cancel chance -15, stun resistance +15%, magic attack +5.0757%.

    Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, WIT +1, MEN +2, casting speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
    Full bonuses of the rare set:
    INT -2, WIT +1, MEN +2, casting speed +16.025%, magic attack +5.0757%, MP +773, dark resistance +19.32, incoming healing power +22, magic cancel chance -15, stun resistance +30%.

    Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, casting speed +15%, MP +321, dark resistance +8, magic attack +5.4%, stun resistance +15%.
    Full bonuses of the rare set:
    INT +1, WIT +1, MEN -2, casting speed +16.025%, MP +773, dark resistance +19.32, magic attack +10.4757%, stun resistance +15%.

    Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, casting speed +15%, MP +321, dark resistance +8, magic attack +10%, stun resistance +30%.
    Full bonuses of the rare set:
    INT +1, WIT +1, MEN -2, casting speed +16.025%, MP +773, dark resistance +19.32, magic attack +15.0757%, stun resistance +30%.

    Forgotten Blade - Lightning — critical attack chance +54.4
    Angel Slayer - Great Gale — Atk. Spd. +3%
    Basalt Battlehammer - Earth — HP +5%
    Dragon Hunter Axe - Thunder — P. critical power +5%
    Heaven's Divider - Thunder — P. critical power +5%
    Demon Splinter - Destruction — P. Atk. +5%
    Saint Spear - Lightning — critical attack chance +54.4
    Arcana Mace - Hail — M. Atk. +5%
    Imperial Staff - Destiny — M. critical power +5%
    Draconic Bow - Destruction — P. Atk. +5%
    Laevateinn - Lightning — critical attack chance +54.4
    Gram - Thunder — P. critical power +5%
    Sarunga — Destrucion — P. Atk. +5%
    Tallum Blade*Dark Legion's Edge - Destruction — P. Atk. +5%


    Dynasty Sword - Earth — HP +492
    Dynasty Knife - Great Gale — Atk. Spd. +5%
    Dynasty Cudgel - Landslide — a regular attack can stun the enemy
    Dynasty Crusher - Great Gale — Atk. Spd. +5%
    Dynasty Blade - Great Gale — Atk. Spd. +5%
    Dynasty Bagh-Nakh - Great Gale — Atk. Spd. +5%
    Dynasty Halberd - Earth — HP +492
    Dynasty Mace - Earth — HP +492
    Dynasty Staff - Holy Spirit — incoming healing power +43
    Dynasty Phantom - Hail — M. Atk. +5%
    Dynasty Bow - Great Gale — Atk. Spd. +5%
    Dynasty Rapier - Earth — HP +444
    Dynasty Ancient Sword - Great Gale — Atk. Spd. +5%
    Dynasty Crossbow - Great Gale — Atk. Spd. +5%
    Dynasty Dual Dagger - Great Gale — Atk. Spd. +5%
    Dynasty Dualsword - Earth — HP +444

    Tateossian Necklace — skill cooldown -2%
    Tateossian Earring — vampirism +3%
    Tateossian Ring — resistance to hold +15%
    Dynasty Necklace — resistance to shock +9%
    Dynasty Earring — P./M. Def. +3%
    Dynasty Ring — P./M. critical damage +3%
    S80-grade
    Green highlights new/increased bonuses.

    Moirai Shield — M. Def. +4%, shield defense +4%
    Moirai Sigil — M. Def. +4%, magic cancel chance -10%


    Moirai Heavy
    STR +2, CON -1, P. Atk. +4.26%, Atk. Spd. +4%, P. Def. +2.13%, magic resistance +2%, resistance to shock +50%, resistance to fire/water/wind/earth +3.
    Moirai Helmet — P. Atk. +1.25%, P. Def. +0.625%, Atk. Spd. +1%, resistance to shock +4.25%, resistance to fire +3
    Moirai Breastplate — P. Atk. +2.26%, P. Def. +1.13%, Atk. Spd. +2%, resistance to shock +7.5%, resistance to fire/water/wind/earth +1
    Moirai Gaiters — P. Atk. +1.58%, P. Def. +0.79%, Atk. Spd. +1.27%, resistance to shock +5.75%, resistance to water +3
    Moirai Gauntlets — P. Atk. +0.83%, P. Def. +0.42%, Atk. Spd. +0.67%, resistance to shock +2.5%, resistance to wind +3
    Moirai Boots — P. Atk. +0.83%, P. Def. +0.42%, Atk. Spd. +0.67%, resistance to shock +2.5%, resistance to earth +3
    Full bonuses of the rare set:
    STR +2, CON -1, P. Atk. +11.01%, P. Def. +5.515%, Atk. Spd. +9.61%, magic resistance +2%, resistance to shock +72.5%, resistance to fire/water/wind/earth +7.

    Moirai Light
    DEX +2, STR +2, CON -2, P. Atk. +4.26%, Atk. Spd. +4%, run speed +3%, P. critical power +5%, bow/crossbow shooting range +50, resistance to hold +50%, resistance to shock 30%, resistance to fire/water/wind/earth +3.
    Moirai Leather Helmet — P. Atk. +1.25%, Atk. Spd. +1.25%, MP recovery +1%, resistance to shock +1.5%, resistance to fire +3
    Moirai Leather Breastplate — P. Atk. +2.26%, Atk. Spd. +2.26%, MP recovery +2%, resistance to shock +4%, resistance to water +3
    Moirai Leather Leggings — P. Atk. +1.58%, Atk. Spd. +1.58%, MP recovery +1.67%, resistance to shock +2%, resistance to water +3
    Moirai Leather Gloves — P. Atk. +0.83%, Atk. Spd. +0.83%, MP recovery +0.67%, resistance to shock +1.25%, resistance to wind +3
    Moirai Leather Boots — P. Atk. +0.83%, Atk. Spd. +0.83%, MP recovery +0.67%, resistance to shock +1.25%, resistance to earth +3
    Full bonuses of the rare set:
    DEX +2, STR +2, CON -2, P. Atk. +11.01%, Atk. Spd. +10.75%, MP recovery +6.01%, run speed +3%, P. critical power +5%, bow/crossbow shooting range +50, resistance to shock 40%, resistance to fire/wind/earth +6, resistance to water +9.

    Moirai Robe
    WIT +2, INT +1, MEN -2, M. Atk. +8.11%, Casting Spd. +15%, M. critical power +5%, outgoing healing power +4%, resistance to paralysis +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5.
    Moirai Circlet — M. Atk. +0.62%, resistance to paralysis +4.25%, resistance to fire +5
    Moirai Tunic — M. Atk. +4.11%, Casting Spd. +3.75%, resistance to paralysis +7.5%, resistance to fire/water/wind/earth +1
    Moirai Stockings — M. Atk. +1.03%, resistance to paralysis +5.75%, resistance to water +5
    Moirai Gloves — M. Atk. +0.41%, resistance to paralysis +2.5%, resistance to wind +5
    Moirai Shoes — M. Atk. +0.41%, resistance to paralysis +2.5%, resistance to earth +5
    Full bonuses of the rare set:
    WIT +2, INT +1, MEN -2, M. Atk. +14.69%, Casting Spd. +18.75%, M. critical power +5%, resistance to paralysis +72.5%, resistance to disarm +50%, resistance to fire/water/wind/earth +11.

    Icarus Sawsword - Destruction — P. Atk. +5%
    Icarus Disperser - Confusion — evasion +3.3
    Icarus Spirit - Destiny — M. critical power +5%
    Icarus Heavy Arms - Lightning — critical attack chance +54.4
    Icarus Trident - Thunder — P. critical power +5%
    Icarus Hammer - Earth — HP +5%
    Icarus Hand - Destruction — P. Atk. +5%
    Icarus Hall - Hail — M. Atk. +5%
    Icarus Spitter - Destruction — P. Atk. +5%
    Icarus Stinger - Destruction — P. Atk. +5%
    Icarus Wingblade- Lightning — critical attack chance +54.4
    Icarus Shooter - Destruction — P. Atk. +5%
    Icarus Dual Daggers - Confusion — evasion +3.3
    Icarus Dual Sword - Destruction — P. Atk. +5%

    Moirai Necklace — skill cooldown -3%
    Moirai Earring — resistance to mental attacks +10%
    Moirai Ring — resistance to hold +20%
    S84-grade
    Green highlights new/increased bonuses, red — reduced ones.

    Vesper Shield — M. Def. +5%, shield defense +5%
    Vesper Sigil — M. Def. +5%, magic cancel chance -13%
    Vorpal Shield — M. Def. +6%, shield defense +6%
    Vorpal Sigil — M. Def. +6%, magic cancel chance -15%
    Elegia Shield — M. Def. +7%, shield defense +7%
    Elegia Sigil — M. Def. +7%, magic cancel chance -20%


    Vesper Heavy
    STR -2, CON +2, DEX -1, phys./mag. defense +5.57%, attack speed +2.785%, HP +531, sleep/hold resistance +70%.
    Vesper Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
    Vesper Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
    Vesper Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
    Vesper Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Vesper Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Total rare set bonuses:
    STR -2, CON +2, DEX -1, phys./mag. defense +12.32%, attack speed +6.17%, HP +1194, sleep/hold resistance +92.5%.

    Vesper Noble Heavy
    STR -1, CON +2, phys./mag. defense +6.57%, attack speed +3.285%, HP +540, sleep/hold resistance +70%, accuracy +4, speed +5, magic damage resistance +2%.
    Vesper Noble Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
    Vesper Noble Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
    Vesper Noble Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
    Vesper Noble Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Vesper Noble Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Total rare set bonuses:
    STR -1, CON +2, phys./mag. defense +13.32%, attack speed +6.67%, HP +1203, sleep/hold resistance +92.5%, accuracy +4, speed +5, magic damage resistance +2%.

    Vorpal Heavy
    STR +2, CON +1, phys. defense +7.57%, phys. attack +7.57%, attack speed +3.78%, mag. damage resistance +2%, HP +541, speed +7, accuracy +4, stun resistance +50%, fire/water/wind/earth resistance +5.
    Vorpal Helmet — phys. defense/phys. attack +1.25%, attack speed +0.62%, HP +133, stun resistance +4.25%
    Vorpal Breastplate — phys. defense/phys. attack +2.26%, attack speed +1.13%, HP +231, stun resistance +7.5%
    Vorpal Gaiters — phys. defense/phys. attack +1.58%, attack speed +0.79%, HP +155, stun resistance +5.75%
    Vorpal Gauntlets — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%
    Vorpal Boots — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%Total rare set bonuses:
    STR +2, CON +1, phys. defense +14.32%, phys. attack +14.32%, attack speed +7.16%, mag. damage resistance +2%, HP +1204, speed +7, accuracy +4, stun resistance +72.5%, fire/water/wind/earth resistance +5.

    Elegia Heavy
    STR +3, CON -1, phys. defense +7.87%, phys. attack +7.87%, attack speed +3.93%, phys. crit chance +47.4, mag. damage resistance +2%, HP +550, bleed/hold/sleep resistance +50%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
    Elegia Helmet — phys. defense/phys. attack +1.25%, attack speed +0.62%, HP +133, bleed/hold/sleep resistance +4.25%
    Elegia Breastplate — phys. defense/phys. attack +2.26%, attack speed +1.13%, HP +231, bleed/hold/sleep resistance +7.5%
    Elegia Gaiters — phys. defense/phys. attack +1.58%, attack speed +0.79%, HP +155, bleed/hold/sleep resistance +5.75%
    Elegia Gauntlets — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
    Elegia Boots — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
    Total rare set bonuses:

    STR +3, CON -1, phys. defense +14.62%, phys. attack +14.62%, attack speed +7.31%, phys. crit chance +47.4, mag. damage resistance +2%, HP +1213, bleed/hold/sleep resistance +72.5%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.


    Vesper Light
    STR +2, CON -2, DEX +2, phys. attack +5.57%, attack speed +5.57%, MP regen +5.57%, MP +347.4, phys. crit power +5%, bow/crossbow shooting range +50.
    Vesper Leather Helmet — phys. attack/attack speed/MP regen +1.25%, MP +87
    Vesper Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, MP +347
    Vesper Leather Leggings — phys. attack/attack speed/MP regen +1.58%, MP +145
    Vesper Leather Gloves — phys. attack/attack speed/MP regen +0.83%, MP +58
    Vesper Leather Boots — phys. attack/attack speed/MP regen +0.83%, MP +58
    Total rare set bonuses:
    STR +2, CON -2, DEX +2, phys. attack +12.32%, attack speed +12.32%, MP regen +12.32%, MP +1042.4, phys. crit power +5%, bow/crossbow shooting range +50.

    Vesper Noble Light
    STR +2, CON -2, DEX +2, phys. attack +6.57%, attack speed +6.57%, MP regen +6.57%, MP +354, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
    Vesper Noble Leather Helmet — phys. attack/attack speed/MP regen +1.25%, MP +87
    Vesper Noble Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, MP +347
    Vesper Noble Leather Leggings — phys. attack/attack speed/MP regen +1.58%, MP +145
    Vesper Noble Leather Gloves — phys. attack/attack speed/MP regen +0.83%, MP +58
    Vesper Noble Leather Boots — phys. attack/attack speed/MP regen +0.83%, MP +58
    Total rare set bonuses:
    STR +2, CON -2, DEX +2, phys. attack +13.32%, attack speed +13.32%, MP regen +13.32%, MP +1049, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.

    Vorpal Light
    STR +2, DEX +2, CON -2, phys. defense +5.57%, phys. attack +7.57%, attack speed +7.57%, speed +3%, stun resistance +50%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +360, fire/water/wind/earth resistance +5.
    Vorpal Leather Helmet — phys. attack/attack speed/MP regen +1.25%, phys. defense +0.625%, MP +87, stun resistance +4.25%
    Vorpal Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, phys. defense +1.13%, MP +347, stun resistance +7.5%
    Vorpal Leather Leggings — phys. attack/attack speed/MP regen +1.58%, phys. defense +0.79%, MP +145, stun resistance +5.75%
    Vorpal Leather Gloves — phys. attack/attack speed/MP regen +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
    Vorpal Leather Boots — phys. attack/attack speed/MP regen +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
    Total rare set bonuses:

    STR +2, DEX +2, CON -2, phys. defense +8.945%, phys. attack +14.32%, attack speed +14.32%, MP regen +6.75%, speed +3%, stun resistance +72.5%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +1055, fire/water/wind/earth resistance +5.

    Elegia Light
    STR +2, DEX +2, CON -2, phys. attack +7.87%, attack speed +7.87%, phys. crit chance +70.5, speed +3%, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
    Elegia Leather Helmet — phys. attack/attack speed/MP regen +1.25%, MP +87, paralysis resistance +4.25%
    Elegia Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, MP +347, paralysis resistance +7.5%
    Elegia Leather Leggings — phys. attack/attack speed/MP regen +1.58%, MP +145, paralysis resistance +5.75%
    Elegia Leather Gloves — phys. attack/attack speed/MP regen +0.83%, MP +58, paralysis resistance +2.5%
    Elegia Leather Boots — phys. attack/attack speed/MP regen +0.83%, MP +58, paralysis resistance +2.5%
    Total rare set bonuses:
    STR +2, DEX +2, CON -2, phys. attack +14.62%, attack speed +14.62%, phys. crit chance +70.5, speed +3%, MP regen +6.75%, MP +695, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.


    Vesper Robe
    INT +1, MEN -2, WIT +2, mag. attack +8.47%, casting speed +15%, mag. crit power +5%, MP regen +5.57%, stun resistance +50%, magic cancel chance -30.
    Vesper Circlet — mag. attack +0.62%, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Vesper Tunic — mag. attack +4.11%, casting speed +3.75%, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
    Vesper Stockings — mag. attack +1.03%, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Vesper Gloves — mag. attack +0.41%, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Vesper Shoes — mag. attack +0.41%, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare set bonuses:
    INT +1, MEN -2, WIT +2, mag. attack +15.05%, casting speed +18.75%, mag. crit power +5%, MP regen +12.2%, stun resistance +72.5%, magic cancel chance -60.

    Vesper Noble Robe
    INT +2, MEN -2, WIT +2, mag. attack +8.47%, casting speed +15%, mag. crit power +7.5%, MP regen +5.57%, stun resistance +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.
    Vesper Noble Circlet — mag. attack +0.62%, speed +1.75, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Vesper Noble Tunic — mag. attack +4.11%, casting speed +3.75%, speed +3.75, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
    Vesper Noble Stockings — mag. attack +1.03%, speed +2.91, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Vesper Noble Gloves — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Vesper Noble Shoes — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare set bonuses:
    INT +2, MEN -2, WIT +2, mag. attack +15.05%, casting speed +18.75%, mag. crit power +7.5%, MP regen +12.2%, stun resistance +72.5%, magic cancel chance -60, speed +17.73, MP consumption by skills -3%.

    Vorpal Robe
    WIT +2, INT +1, mag. attack +9.7%, casting speed +15%, mag. crit power +7.5%, outgoing healing power +4%, MP regen +5%, speed +7, MP +92, stun resistance +50%, fire/water/wind/earth resistance +5.
    Vorpal Circlet — mag. attack +0.62%, speed +1.75, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Vorpal Tunic — mag. attack +4.11%, casting speed +3.75%, speed +3.75, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
    Vorpal Stockings — mag. attack +1.03%, speed +2.91, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Vorpal Gloves — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Vorpal Shoes — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare set bonuses:

    WIT +2, INT +1, mag. attack +16.28%, casting speed +18.75%, mag. crit power +7.5%, outgoing healing power +4%, MP regen +11.63%, speed +17.73, MP +92, stun resistance +72.5%, magic cancel chance -30, fire/water/wind/earth resistance +5.

    Elegia Robe
    WIT +2, MEN -1, INT +2, mag. attack +10.7%, casting speed +15%, mag. crit power +10%, MP regen +5%, speed +7, MP +92, stun resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, MP consumption by mag. skills -3%, PvP defense +3%.
    Elegia Circlet — mag. attack +0.62%, speed +1.75, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Elegia Tunic — mag. attack +4.11%, casting speed +3.75%, speed +3.75, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
    Elegia Stockings — mag. attack +1.03%, speed +2.91, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Elegia Gloves — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Elegia Shoes — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare set bonuses:

    WIT +2, MEN -1, INT +2, mag. attack +17.28%, casting speed +18.75%, mag. crit power +10%, MP regen +11.63%, speed +17.73, MP +92, stun resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, magic cancel chance -30, MP consumption by mag. skills -3%, PvP defense +3%.

    Vesper Cutter - Thunder — critical attack chance +54.4
    Vesper Shaper - Great Gale — Atk. Spd. +5%
    Vesper Avenger - Landslide — a regular attack has a 5% chance to stun the enemy for 9 seconds
    Vesper Retributer - Great Gale — Atk. Spd. +5%
    Vesper Slasher - Great Gale — Atk. Spd. +5%
    Vesper Fighter - Great Gale — Atk. Spd. +5%
    Vesper Stormer - Thunder — critical attack chance +54.4
    Vesper Caster - Destiny — M. critical power +5%
    Vesper Singer - Hail — M. Atk. +5%
    Vesper Buster - Hail — M. Atk. +5%
    Vesper Thrower - Clairvoyance —
    bow shooting range +100
    Vesper Pincer - Thunder — critical attack chance +54.4
    Vesper Nagan - Great Gale — Atk. Spd. +5%
    Vesper Shooter - Clairvoyance — crossbow shooting range +100
    Vesper Dual Daggers - Great Gale — Atk. Spd. +5%
    Vesper Dualsword - Destruction — P. Atk. +5%


    Periel Sword - Lightning — critical attack chance +56
    Skull Edge - Great Gale — Atk. Spd. +3%
    Vigwik Axe - Lightning — critical attack chance +58
    Devilish Maul - Thunder — P. critical power +5%
    Feather Eye Blade - Destruction — P. Atk. +5%
    Octo Claw - Destruction — P. Atk. +5%
    Doubletop Spear - Lightning — critical attack chance +56
    Rising Star - Hail — M. Atk. +5%
    Black Visage - Destiny — M. critical power +10%
    Veniplant Sword - Hail — M. Atk. +5%
    Skull Carnium Bow - Destruction — P. Atk. +5%
    Gemtail Rapier - Lightning — critical attack chance +56
    Finale Blade - Destruction — P. Atk. +5%
    Dominion Crossbow - Destruction — P. Atk. +5%
    Skull Edge Dual Daggers - Great Gale — Atk. Spd. +3%
    Periel Dual Sword - Destruction — P. Atk. +5%



    Eternal Core Sword - Lightning — critical attack chance +56
    Mamba Edge - Great Gale — Atk. Spd. +3%
    Eversor Mace - Lightning — critical attack chance +58
    Contristo Hammer - Thunder — P. critical power +5%
    Lava Saw - Destruction — P. Atk. +5%
    Jade Claw - Destruction — P. Atk. +5%
    Demitelum - Lightning — critical attack chance +56
    Sacredium - Hail — M. Atk. +5%
    Cyclic Cane - Destiny — M. critical power +10%
    Archangel Sword - Hail — M. Atk. +5%
    Recurve Thorne Bow - Destruction — P. Atk. +5%
    Heavenstare Rapier - Lightning — critical attack chance +56
    Pyseal Blade - Destruction — P. Atk. +5%
    Thorne Crossbow - Destruction — P. Atk. +5%
    Mamba Edge Dual Daggers - Great Gale — Atk. Spd. +3%
    Eternal Core Dual Sword - Destruction — P. Atk. +5%


    Vesper Necklace — resistance to shock +11%
    Vesper Earring — P./M. Def. +4%
    Vesper Ring — P./M. critical damage +4%
    Vorpal Necklace —
    resistance to shock +11%, skill cooldown -3%
    Vorpal Earring —
    resistance to mental attacks +15%
    Vorpal Ring — P./M. critical damage +4%, resistance to hold +20%

    Elegia Necklace — resistance to shock +15%, skill cooldown -5%
    Elegia Earring — P./M. Def. +5%
    Elegia Ring — P./M. critical damage +5%, resistance to hold +25%

SA changes

  • Some SA have been swapped to keep the weapons relevant
    B-grade
    Bow of Peril: Cheap Shot > Focus (critical attack chance +54)
    Bellion Cestus: Critical Drain > Focus (critical attack chance +54)
    Bellion Cestus: Critical Poison > Haste (Atk. Spd. +6%)
    Staff of Evil Spirits: Magic Poison > Acumen (Casting Spd. +15%)
    A-grade
    Tallum Blade: Critical Poison > Focus (critical attack chance +62)
    Dragon Slayer: Critical Drain > Focus (critical attack chance +61)
    Dark Legion's Edge: Rsk.Focus > Focus (critical attack chance +61)
    Elemental Sword: Magic Paralyze > Acumen (Casting Spd. +15%)
    Meteor Shower: Critical Bleed > Health (HP +25%)
    Elysian: Critical Drain > Focus (critical attack chance +61)
    Destroyer Hammer: Critical Drain > Focus (critical attack chance +61)
    Doom Crusher: Anger > Focus (critical attack chance +61)
    Bloody Orchid: Critical Bleed > Critical Damage (during a critical attack P. Atk. +160)
    Carnage Bow: Mana Up > Focus (critical attack chance +61)
    Soul Bow: Cheap Shot > Focus (critical attack chance +64)
    Dragon Grinder: Rsk.Evasion > Focus (critical attack chance +64)
    Sirra's Blade: Critical Poison > Focus (critical attack chance +66)
    Themis' Thongue: Magic Focus > Acumen (Casting Spd. +15%)
    Cabrio's Hand: Magic Silence > Acumen (Casting Spd. +15%)
    Sobekk's Hurricane: Critical Drain > Focus (critical attack chance +66)
    S-grade
    Basalt Battlehammer: HP Drain > Haste (Atk. Spd. +7%)
    Basalt Battlehammer: HP Regeneration > Focus (critical attack chance +84)
    Dragon Hunter Axe: HP Drain > Haste (Atk. Spd. +7%)
    Dragon Hunter Axe: HP Regeneration > Focus (critical attack chance +84)
    Imperial Staff: MP Regeneration > Acumen (Casting Spd. +15%)
    Dynasty Halberd: Light > Haste (Atk. Spd. +7%)
    Dynasty Cudgel: Anger > Haste (Atk. Spd. +7%)
    Dynasty Cudgel: Rsk.focus > Focus (critical attack chance +116)
    Dynasty Bagh-Nakh: Rsk.evasion > Health (HP +25%)
    S80-grade
    Icarus Trident: Light Armor > Haste (Atk. Spd. +7%)
    Icarus Hammer: Anger > Haste (Atk. Spd. +7%)
    Icarus Hammer: Rsk.Focus > Focus (critical attack chance +116)
    Icarus Hand: Rsk.Evasion > Health (HP +25%)
    S84-grade
    Vesper Avenger: HP Drain > Haste (Atk. Spd. +7%)
    Vesper Retributer: HP Drain > Haste (Atk. Spd. +7%)
    Vesper Retributer: HP Regeneration > Rsk. Focus (critical attack chance +164 when HP<60%)
    Vesper Singer: MP Regeneration > Acumen (Casting Spd. +15%)
    Vesper Dual Sword: critical attack chance +109, HP +10% > HP +15%, MP +20%, CP +30%
    Vigwik Axe: HP Drain > Haste (Atk. Spd. +7%)
    Devilish Maul: HP Drain > Haste (Atk. Spd. +7%)
    Devilish Maul: HP Regen > Rsk. Focus (critical attack chance +164 when HP<60%)
    Black Visage: MP Regen > Acumen (Casting Spd. +15%)
    Eversor Mace: HP Drain > Haste (Atk. Spd. +7%)
    Contristo Hammer: HP Drain > Haste (Atk. Spd. +7%)
    Contristo Hammer: HP Regen > Rsk.Focus (critical attack chance +164 when HP<60%)
    Cyclic Cane: MP Regen > Acumen (Casting Spd. +15%)

Olf's T-Shirt

  • sold in Alt+B for Adena x100,000,000
  • its bonuses depend on the enchant level
    More details
    EnchantBonuses
    0P. Def. +25, M. Def. +25
    +1P. Def. +27, M. Def. +27
    +2P. Def. +29, M. Def. +29
    +3P. Def. +31, M. Def. +31
    +4P. Def. +37, M. Def. +37, speed +1, CON +1, HP +25
    +5P. Def. +44, M. Def. +44, speed +2, CON +1, MEN +1, HP +78
    +6P. Def. +52, M. Def. +52, speed +2, CON +1, MEN +1, STR +1, INT +1, HP +156
    Active skill available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    +7P. Def. +61, M. Def. +61, speed +3, CON +1, MEN +1, STR +1, INT +1, DEX +1, WIT +1, HP +259
    Active skills available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    Olf's T-shirt: Blessed Resurrection Lv.1
    Cooldown — 1 hour
    Resurrects the target and returns 100% of the lost experience.
    +8P. Def. +71, M. Def. +71, speed +3, CON +2, MEN +2, STR +1, INT +1, DEX +1, WIT +1, HP +388
    Active skills available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    Olf's T-shirt: Blessed Resurrection Lv.1
    Cooldown — 1 hour
    Resurrects the target and returns 100% of the lost experience.
    +9P. Def. +82, M. Def. +82, speed +4, CON +2, MEN +2, STR +2, INT +2, DEX +1, WIT +1, HP +544
    Active skills available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    Olf's T-shirt: Blessed Invincibility Lv.1
    Cooldown — 1 hour
    Makes the character invulnerable for 7 seconds. Attacking or using skills doesn't end the effect.
    +10P. Def. +95, M. Def. +95, speed +5, CON +2, MEN +2, STR +2, INT +2, DEX +2, WIT +2, HP +726
    Active skills available:
    Olf's T-shirt: Blessed Invincibility Lv.2
    Cooldown — 30 min
    Makes the character invulnerable for 7 seconds. Attacking or using skills doesn't end the effect.
    Olf's T-shirt: Olf's Rage Lv.1
    Duration — 1 min
    Cooldown — 1 hour
    P./M. Atk. +5%, P./M. critical power +5%.
  • enchanted with special scrolls, which you get from:
    • purchase in Mem Coin Shop
    • login reward
    • online reward

Cloak

  • sold in Alt+B for Adena x100,000,000
  • its bonuses depend on the enchant level
    More details
    EnchantBonuses
    0Base stats: P. Def. 14, M. Def. 14
    +1Base stats: P. Def. 15, M. Def. 14
    HP/CP/MP +1%
    +2Base stats: P. Def. 16, M. Def. 14
    HP/CP/MP +2%
    +3Base stats: P. Def. 17, M. Def. 14
    HP/CP/MP +3%
    +4Base stats: P. Def. 20, M. Def. 14
    HP/CP/MP +4%, PvP defense +2%, PvP attack +1%
    +5Base stats: P. Def. 23, M. Def. 14
    HP/CP/MP +5%, PvP defense +3%, PvP attack +2%
    +6Base stats: P. Def. 26, M. Def. 14
    HP/CP/MP +6%, PvP defense +4%, PvP attack +3%
    +7Base stats: P. Def. 29, M. Def. 14
    HP/CP/MP +7%, PvP defense +5%, PvP attack +4%
    +8Base stats: P. Def. 32, M. Def. 14
    HP/CP/MP +8%, PvP defense +7%, PvP attack +5%
    +9Base stats: P. Def. 35, M. Def. 14
    HP/CP/MP +9%, PvP defense +9%, PvP attack +6%
    +10Base stats: P. Def. 38, M. Def. 14
    HP/CP/MP +10%, PvP defense +10%, PvP attack +7%
  • enchanted with special scrolls, which you get from:
    • purchase in Mem Coin Shop
    • login reward
    • online reward

Belts

  • There are two kinds of belts: PvE and regular
    PvE belt
    Bought and upgraded with personal coins Ancient Kingdom's Coin, which the character earns for a set number of hours (1/2/3/4/5) played. Extra coins come with Daily Reward Premium Ticket, sold only in the Personal Cabinet and is valid for 30 days. Double-click the coin to open the special shop.

    BeltPrice
    Cloth Belt
    S-grade
    P. Def.: 2
    M. Def.: 2
    MP +25.
    Ancient Kingdom's Coin x50
    Cloth Belt - PvE (Level 1)
    S-grade
    P. Def.: 3
    M. Def.: 3
    MP +25, PvE attack +1%.
    Cloth Belt
    Ancient Kingdom's Coin x55
    Cloth Belt - PvE (Level 2)
    S-grade
    P. Def.: 4
    M. Def.: 4
    CP +25, MP +50, PvE attack +2%.
    Cloth Belt - PvE (Level 1)
    Ancient Kingdom's Coin x60
    Cloth Belt - PvE (Level 3)
    S-grade
    P. Def.: 6
    M. Def.: 6
    CP +50, MP +50, PvE attack +3%.
    Cloth Belt - PvE (Level 2)
    Ancient Kingdom's Coin x65
    Cloth Belt - PvE (Level 4)
    S-grade
    P. Def.: 7
    M. Def.: 7
    CP +50, MP +50, HP +25, PvE attack +4%.
    Cloth Belt - PvE (Level 3)
    Ancient Kingdom's Coin x70
    Cloth Belt - PvE (Level 5)
    S-grade
    P. Def.: 11
    M. Def.: 11
    CP +50, MP +50, HP +50, PvE attack +5%.
    Cloth Belt - PvE (Level 4)
    Ancient Kingdom's Coin x75
    Cloth Belt - PvE (Level 6)
    S-grade
    P. Def.: 12
    M. Def.: 12
    CP +75, MP +75, HP +75, CP/HP/MP regeneration +5%, PvE attack +5%, PvE defense +2.5%.
    Cloth Belt - PvE (Level 5)
    Ancient Kingdom's Coin x125

    This belt can be enchanted like a regular S-grade armor part, gaining additional P. Def., HP (at enchant 4+), as well as additional M. Def.
    Regular belt
    Territory Wars quests reward the player with Castle Territory Badge, which can be traded for chests with belts and upgrade inserts at the Territory Manager.
    Supply Box - Belt (S-/A-grade):
    Mithril Belt (S-grade, P. Def. 14) — 15%
    Iron Belt (A-grade, P. Def. 12) — 30%
    nothing — 55%
    These belts are enchanted like a regular S-/A-grade armor piece and gain extra P. Def. and HP (from enchant 4+).

    A belt can be upgraded with one of four kinds of inserts, which drop sealed from the matching chests:
    Sealed S-grade — 10.5%
    Sealed A-grade — 21%
    nothing — 68.5%

    The seal can be removed at Olf Adams in Rune for adena: pick the option that matches the insert's type and grade. The result is one of four insert grades or nothing:
    nothing — 45%
    Low-grade — 30%
    Mid-grade — 15%
    High-grade — 7%
    Top-grade — 3%

    Magic Pin — weight limit
    More details
    A-gradeS-grade
    Low-grade Magic Pin Iron Belt
    Weight limit +7000.
    Low-grade Magic Pin Mithril Belt
    Weight limit +9000.
    Standard Magic Pin Iron Belt
    Weight limit +8000.
    Standard Magic Pin Mithril Belt
    Weight limit +10000.
    High-grade Magic Pin Iron Belt
    Weight limit +9000.
    High-grade Magic Pin Mithril Belt
    Weight limit +11000.
    Top-grade Magic Pin Iron Belt
    Weight limit +10000.
    Top-grade Magic Pin Mithril Belt
    Weight limit +12000.

    Magic Pouch — inventory slots
    More details
    A-gradeS-grade
    Low-grade Magic Pouch Iron Belt
    Inventory slots +21.
    Low-grade Magic Pouch Mithril Belt
    Inventory slots +27.
    Standard Magic Pouch Iron Belt
    Inventory slots +24.
    Standard Magic Pouch Mithril Belt
    Inventory slots +30.
    High-grade Magic Pouch Iron Belt
    Inventory slots +27.
    High-grade Magic Pouch Mithril Belt
    Inventory slots +33.
    Top-grade Magic Pouch Iron Belt
    Inventory slots +30.
    Top-grade Magic Pouch Mithril Belt
    Inventory slots +36.

    Magic Rune Clip — HP regeneration | MP regeneration (gives nothing while running, so this insert is not recommended)
    More details
    A-gradeS-grade
    HP regeneration
    Low-grade Magic Rune Clip Iron Belt (HP Recovery)
    HP regeneration +1.
    Low-grade Magic Rune Clip Mithril Belt (HP Recovery)
    HP regeneration +1.
    Standard Magic Rune Clip Iron Belt (HP Recovery)
    HP regeneration +1.
    Standard Magic Rune Clip Mithril Belt (HP Recovery)
    HP regeneration +2.
    High-grade Magic Rune Clip Iron Belt (HP Recovery)
    HP regeneration +2.
    High-grade Magic Rune Clip Mithril Belt (HP Recovery)
    HP regeneration +3.
    Top-grade Magic Rune Clip Iron Belt (HP Recovery)
    HP regeneration +2.
    Top-grade Magic Rune Clip Mithril Belt (HP Recovery)
    HP regeneration +5.
    MP regeneration
    Low-grade Magic Rune Clip Iron Belt (MP Recovery)
    MP regeneration +0.
    Low-grade Magic Rune Clip Mithril Belt (MP Recovery)
    MP regeneration +0.
    Standard Magic Rune Clip Iron Belt (MP Recovery)
    MP regeneration +0.
    Standard Magic Rune Clip Mithril Belt (MP Recovery)
    MP regeneration +1.
    High-grade Magic Rune Clip Iron Belt (MP Recovery)
    MP regeneration +0.
    High-grade Magic Rune Clip Mithril Belt (MP Recovery)
    MP regeneration +0.
    Top-grade Magic Rune Clip Iron Belt (MP Recovery)
    MP regeneration +0.
    Top-grade Magic Rune Clip Mithril Belt (MP Recovery)
    MP regeneration +1.

    Magic Ornament — PvP damage from auto-attacks | PvP damage from skills | PvP defense from auto-attacks and skills (the best insert type)
    More details
    A-gradeS-grade
    PvP damage from auto-attacks
    Low-grade Magic Ornament Iron Belt (PvP Physical Attack)
    PvP damage from auto-attacks +0.6%.
    Low-grade Magic Ornament Mithril Belt (PvP Physical Attack)
    PvP damage from auto-attacks +1%.
    Standard Magic Ornament Iron Belt (PvP Physical Attack)
    PvP damage from auto-attacks +1.5%.
    Standard Magic Ornament Mithril Belt (PvP Physical Attack)
    PvP damage from auto-attacks +2.5%.
    High-grade Magic Ornament Iron Belt (PvP Physical Attack)
    PvP damage from auto-attacks +2.1%.
    High-grade Magic Ornament Mithril Belt (PvP Physical Attack)
    PvP damage from auto-attacks +3.5%.
    Top-grade Magic Ornament Iron Belt (PvP Physical Attack)
    PvP damage from auto-attacks +3%.
    Top-grade Magic Ornament Mithril Belt (PvP Physical Attack)
    PvP damage from auto-attacks +5%.
    PvP damage from skills
    Low-grade Magic Ornament Iron Belt (PvP Skill Attack)
    PvP damage from skills +0.6%.
    Low-grade Magic Ornament Mithril Belt (PvP Skill Attack)
    PvP damage from skills +1%.
    Standard Magic Ornament Iron Belt (PvP Skill Attack)
    PvP damage from skills +1.5%.
    Standard Magic Ornament Mithril Belt (PvP Skill Attack)
    PvP damage from skills +2.5%.
    High-grade Magic Ornament Iron Belt (PvP Skill Attack)
    PvP damage from skills +2.1%.
    High-grade Magic Ornament Mithril Belt (PvP Skill Attack)
    PvP damage from skills +3.5%.
    Top-grade Magic Ornament Iron Belt (PvP Skill Attack)
    PvP damage from skills +3%.
    Top-grade Magic Ornament Mithril Belt (PvP Skill Attack)
    PvP damage from skills +5%.
    PvP defense from auto-attacks and skills
    Low-grade Magic Ornament Iron Belt (PvP Defense)
    PvP defense from auto-attacks and skills +0.6%.
    Low-grade Magic Ornament Mithril Belt (PvP Defense)
    PvP defense from auto-attacks and skills +1.2%.
    Standard Magic Ornament Iron Belt (PvP Defense)
    PvP defense from auto-attacks and skills +1.5%.
    Standard Magic Ornament Mithril Belt (PvP Defense)
    PvP defense from auto-attacks and skills +3%.
    High-grade Magic Ornament Iron Belt (PvP Defense)
    PvP defense from auto-attacks and skills +2.1%.
    High-grade Magic Ornament Mithril Belt (PvP Defense)
    PvP defense from auto-attacks and skills +4.2%.
    Top-grade Magic Ornament Iron Belt (PvP Defense)
    PvP defense from auto-attacks and skills +3%.
    Top-grade Magic Ornament Mithril Belt (PvP Defense)
    PvP defense from auto-attacks and skills +6%.
  • Added belt synthesis
    Details

    Please note:
    > if the synthesis fails, you keep the belt you picked first
    > whatever the result, the enhancement level drops to zero

    BeltChanceMaterials
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
    Physical Defense: 19
    PvP Defense +5.5%, PvP Auto Attack Damage +4.5%
    50%Top-grade Magic Ornament Mithril Belt [PvP Defense]
    Top-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]
    Physical Defense: 19
    PvP Defense +5.5%, PvP Skill Damage +4.5%
    50%Top-grade Magic Ornament Mithril Belt [PvP Defense]
    Top-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
    Physical Defense: 24
    PvP Defense +6.25%, PvP Auto Attack Damage +5.5%, PvP Skill Damage +5.5%
    35%Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]
    Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack]
    Physical Defense: 29
    PvP Defense +7%, PvP Auto Attack Damage +6.5%, PvP Skill Damage +6.5%
    25%Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
    Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]

Bracelets and talismans

  • Only some yellow, blue and red talismans are available, and they are modified
  • New passive composite talismans have been added
  • Identical passive talismans don't stack
  • Passive talismans don't stack with the ones they are made of, so the best stats come from 4 combo talismans or 1 super talisman
    Passive
    Yellow Talisman - Speed
    Speed +3.

    Yellow Talisman - Alacrity
    Speed +3, P. Atk. +20, M. Atk. +15, Atk. Spd. +5, Casting Spd. +4.

    Yellow Talisman - P. Def.
    P. Def. +50.

    Yellow Talisman - M. Def.
    M. Def. +35.

    Yellow Talisman - P. Atk.
    P. Atk. +70.

    Yellow Talisman - M. Atk.
    M. Atk. +50.

    Yellow Talisman - Atk. Spd.
    Atk. Spd. +20.

    Yellow Talisman - Casting Spd.
    Casting Spd. +15.

    Yellow Talisman - Critical Reduction and Dodging
    Evasion of physical/magic skills +3%, incoming critical damage -5%.

    Yellow Talisman - Healing and Regeneration
    Heal power +40, CP/HP/MP regeneration +5%.

    Special Talisman - Attack
    P. Atk. +70, M. Atk. +50, Atk. Spd. +20, Casting Spd. +15.

    Special Talisman - Defense
    P. Def. +50, M. Def. +35.

    Special Talisman - Swiftness
    Speed +6, P. Atk. +20, M. Atk. +15, Atk. Spd. +5, Casting Spd. +4.

    Special Talisman - Recovery
    Heal power +40, CP/HP/MP regeneration +5%, chance to take critical damage -3%, incoming critical damage -5%.

    Superior Talisman - All in One
    P. Atk. +90, M. Atk. +65, Atk. Spd. +25, Casting Spd. +19, P. Def. +50, M. Def. +35, speed +6, heal power +40, CP/HP/MP regeneration +5%, chance to take critical damage -3%, incoming critical damage -5%.
  • Active talismans can only be used 14 sec after being equipped (Life Force — 28)
    Active
    Blue Talisman - Berserker
    Mana — 300
    Cast — 4 sec
    Cooldown — 6 min (static)
    Duration — 120 sec
    Consumes — 50 MP and 6 mana
    When used: P. Def. -13.6, M. Def. -11, evasion -1, P. Atk. +8.7, Atk. Spd. +4, M. Atk. +10.1, Casting Spd. +3, speed +3.

    Blue Talisman - P. Def.
    Mana — 300
    Cast — 4 sec
    Cooldown — 6 min (static)
    Duration — 120 sec
    Consumes — 50 MP and 6 mana
    When used: P. Def. +72.

    Blue Talisman - M. Def.
    Mana — 300
    Cast — 4 sec
    Cooldown — 6 min (static)
    Duration — 120 sec
    Consumes — 50 MP and 6 mana
    When used: M. Def. +100.

    Blue Talisman - Divine Protection
    Mana — 300
    Cast — 1.2 sec
    Cooldown — 15 min (static)
    Duration — 10 sec
    Consumes — 50 MP and 15 mana
    When used: P. Def. +3600, M. Def. +2700.

    Red Talisman - Meditation
    Mana — 300
    Cast — 4 sec
    Cooldown — 15 min (static)
    Duration — 30 sec
    Consumes — 50 MP and 15 mana
    Greatly boosts MP regeneration, but the character can't move and has -90% P. Def.

    Red Talisman - Minimum Clarity
    Mana — 300
    Cast — 4 sec
    Cooldown — 6 min (static)
    Duration — 300 sec
    Consumes — 50 MP and 6 mana
    On use: physical skills use 10% less MP, magic skills 4% less, dances/songs 10% less.

    Red Talisman - Territory Royal Guard
    Mana — 300
    Cast — 1.2 sec
    Cooldown — 5 min (static)
    Duration — 120 sec
    Consumes — 50 MP and 6 mana
    When used: max CP +1500, restores 1500 CP.

    Red Talisman - Maximum Clarity
    Mana — 300
    Cast — 4 sec
    Cooldown — 15 min (static)
    Duration — 90 sec
    Consumes — 50 MP and 15 mana
    When used: skill consumption -100%.

    Red Talisman - Life Force
    Mana — 300
    Cast — 3 sec
    Cooldown — 30 min (static)
    Consumes — 0 MP and 30 mana
    On use: fully restores HP and MP.
  • Talismans need a bracelet, which is sold and upgraded in the Game Shop
  • Each upgrade adds talisman slots and extra bonuses
    Bracelets
    Bronze Bracelet
    B-grade
    2 talisman slots.

    Steel Bracelet
    A-grade
    3 talisman slots.

    Mithril Bracelet
    S-grade
    4 talisman slots.

    Enhanced Mithril Bracelet
    S-grade
    6 talisman slots, CP +120.

    Aria's Bracelet (STR +1) — will be available later
    S-grade
    6 talisman slots, CP +200, STR +1.

    Aria's Bracelet (INT +1) — will be available later
    S-grade
    6 talisman slots, CP +200, INT +1.

    Aria's Bracelet (CON/MEN +1) — will be available later
    S-grade
    6 talisman slots, CP +200, CON +1, MEN +1.

Epic jewelry replica

  • Epic jewelry replicas are in the game — a weaker version of the original, sold in the Mem Coin Shop for the matching currency
  • Improved replicas exist and will be added as the server progresses
  • Later on, an improved replica can be exchanged for the original piece
  • Magic defense will go up as the server progresses
  • Replica and original bonuses stack
  • Stats of the regular and improved versions don't stack — only the last one put on works
    Stats
    JewelryGradeM. Def.Bonuses
    Ring of Core [Replica]S60M. Atk. +2.5%, P. Atk. +2.5%, speed +1, MP +21, resistance to poison +10%, poison landing rate +10%, accuracy +1.
    Enchanted Ring of Core [Replica]S61M. Atk. +5%, P. Atk. +5%, speed +2, MP +21, resistance to poison +15%, poison landing rate +15%, accuracy +2.
    Earring of Orfen [Replica]S79MP consumption by skills -3%, MP +31, resistance to mental attacks +7.5%, mental attack landing rate +7.5%, resistance to bleed +10%, bleed landing rate +10%, incoming healing power +3%.
    Enchanted Earring of Orfen [Replica]S86MP consumption by skills -6%, MP +31, resistance to mental attacks +10%, mental attack landing rate +10%, resistance to bleed +15%, bleed landing rate +15%, incoming healing power +6%.
    Ring of Ant Queen [Replica]S60MP +21, resistance to poison +15%, poison landing rate +15%, accuracy +1, P. critical power +7.5%, resistance to hold +10%, hold landing rate +10%.
    Enchanted Ring of Ant Queen [Replica]S61MP +21, resistance to poison +20%, poison landing rate +20%, accuracy +2, P. critical power +10%, resistance to hold +15%, hold landing rate +15%.
    Earring of Zaken [Replica]S79MP +31, resistance to bleed +15%, bleed landing rate +15%, incoming healing power +5%, vampirism +2%, resistance to shock/mental attacks +10%, shock/mental attack landing rate +10%.
    Enchanted Earring of Zaken [Replica]S86MP +31, resistance to bleed +20%, bleed landing rate +20%, incoming healing power +10%, vampirism +2%, resistance to shock/mental attacks +15%, shock/mental attack landing rate +15%.
    Ring of Baium [Replica]S60MP +21, resistance to poison +20%, poison landing rate +20%, resistance to hold +15%, hold landing rate +15%, accuracy +1, P. critical power +7.5%, Atk. Spd. +2%, Casting Spd. +2%.
    Enchanted Ring of Baium [Replica]S61MP +21, resistance to poison +30%, poison landing rate +30%, resistance to hold +20%, hold landing rate +20%, accuracy +2, P. critical power +10%, Atk. Spd. +3%, Casting Spd. +3%.
    Frintezza's Necklace [Replica]S106MP +42, resistance to sleep/paralysis/shock +7.5%, sleep/paralysis/shock landing rate +7.5%, resistance to poison/bleed +12.5%, poison/bleed landing rate +12.5%, skill cooldown -2.5%, damage reflection +2%, resistance to dark +10.
    Enchanted Frintezza's Necklace [Replica]S115MP +42, resistance to sleep/paralysis/shock +10%, sleep/paralysis/shock landing rate +10%, resistance to poison/bleed +20%, poison/bleed landing rate +20%, skill cooldown -3.75%, damage reflection +2%, resistance to dark +15.
    Earring of Antharas [Replica]S79MP +37, resistance to bleed +20%, bleed landing rate +20%, vampirism +2%, resistance to shock/mental attacks +15%, shock/mental attack landing rate +15%, MP consumption -2.5%, incoming healing power +5%, resistance to earth +10.
    Enchanted Earring of Antharas [Replica]S86MP +37, resistance to bleed +30%, bleed landing rate +30%, vampirism +2%, resistance to shock/mental attacks +20%, shock/mental attack landing rate +20%, MP consumption -3.75%, incoming healing power +10%, resistance to earth +15.
    Necklace of Valakas [Replica]S106MP +50, resistance to sleep +20%, sleep landing rate +20%, HP +445, skill cooldown -5%, P. Atk. +2%, M. Atk. +4%, M. critical chance +10, damage reflection +2.5%, resistance to fire +10.
    Enchanted Necklace of Valakas [Replica]S115MP +50, resistance to sleep +30%, sleep landing rate +30%, HP +445, skill cooldown -7.5%, P. Atk. +3%, M. Atk. +6%, M. critical chance +20, damage reflection +2.5%, resistance to fire +15.

Epic jewelry

  • Bonuses have been actualized:
    • Ring of Core
    • Earring of Orfen
    • Beleth's Ring
  • Bonuses of the other jewelry follow High Five (raise debuff landing rate)
  • Magic defense will go up as the server progresses
  • Reinforced epic jewelry exists and will be added as the server progresses
  • Original and replica bonuses stack
  • Stats of the regular and reinforced versions don't stack — only the last one put on works
    Stats
    JewelryGradeM. Def.Bonuses
    Ring of CoreS62STR +1, INT +1, M. Atk. +5%, P. Atk. +5%, speed +2, MP +21, resistance to poison +20%, poison landing rate +20%, accuracy +1.
    Reinforced Ring of CoreS69STR +2, INT +2, M. Atk. +10%, P. Atk. +5%, speed +3, MP +21, resistance to poison +20%, poison landing rate +20%, accuracy +2.
    Earring of OrfenS94CON +1, MEN +1, MP consumption by skills -6%, MP +31, resistance to mental attacks +15%, mental attack landing rate +15%, resistance to bleed +20%, bleed landing rate +20%, incoming healing power +6%.
    Reinforced Earring of OrfenS104CON +2, MEN +2, MP consumption by skills -10%, MP +31, resistance to mental attacks +30%, mental attack landing rate +30%, resistance to bleed +20%, bleed landing rate +20%, incoming healing power +10%.
    Ring of Queen AntS62MP +21, resistance to poison +30%, poison landing rate +30%, accuracy +2, P. critical power +15%, resistance to hold +20%, hold landing rate +20%.
    Reinforced Ring of Queen AntS69DEX +1, WIT +1, MP +21, resistance to poison +30%, poison landing rate +30%, accuracy +4, P. critical power +20%, Atk. Spd. +3%, Casting Spd. +3%, resistance to hold +30%, hold landing rate +30%.
    Earring of ZakenS94MP +31, resistance to bleed +30%, bleed landing rate +30%, incoming healing power +10%, vampirism +4%, resistance to shock/mental attacks +20%, shock/mental attack landing rate +20%.
    Reinforced ZakenS104MP +31, resistance to bleed +30%, bleed landing rate +30%, incoming healing power +15%, vampirism +4%, resistance to shock/mental attacks +30%, shock/mental attack landing rate +30%.
    Ring of BaiumS62MP +21, resistance to poison +40%, poison landing rate +40%, resistance to hold +30%, hold landing rate +30%, accuracy +2, P. critical power +15%, Atk. Spd. +4%, Casting Spd. +4%.
    Reinforced Ring of BaiumS69STR +1, INT +1, MP +21, resistance to poison +40%, poison landing rate +40%, resistance to hold +40%, hold landing rate +40%, accuracy +4, P. critical power +20%, Atk. Spd. +4%, Casting Spd. +4%.
    Frintezza's NecklaceS125MP +42, resistance to sleep/paralysis/shock +15%, sleep/paralysis/shock landing rate +15%, resistance to poison/bleed +25%, poison/bleed landing rate +25%, skill cooldown -5%, damage reflection +4%, resistance to dark +15.
    Reinforced Frintezza's NecklaceS138MP +42, resistance to sleep/paralysis/shock +30%, sleep/paralysis/shock landing rate +30%, resistance to poison/bleed +30%, poison/bleed landing rate +30%, skill cooldown -10%, damage reflection +4%, resistance to dark +20.
    Earring of AntharasS104MP +37, resistance to bleed +40%, bleed landing rate +40%, vampirism +4%, resistance to shock/mental attacks +30%, shock/mental attack landing rate +30%, MP consumption -5%, incoming healing power +10%, resistance to earth +15.
    Necklace of ValakasS138MP +50, resistance to sleep +40%, sleep landing rate +40%, HP +445, skill cooldown -10%, P. Atk. +4%, M. Atk. +8%, M. critical chance +20, damage reflection +5%, resistance to fire +15.
    Beleth's RingS69MP +38, HP +105, M. Def. +12%, M. critical attack power +10%, speed +2, resistance to mental attacks +15%, mental attack landing rate +15%, MP regeneration +30%, resistance to dark +30, defense from critical attacks +5%.
    Freya's NecklaceS84125Resistance to water +10, resistance to bleed +20%, resistance to paralysis/shock/sleep +15%, magic skill cooldown -5%. Reflects 4% of damage, MP +50, MP recovery +0.23, resistance to mental attacks +10%.
    Blessed Freya's NecklaceS84132Water resistance +15, bleed resistance +25%, paralysis/shock/sleep resistance +20%, magic skill cooldown -5%. Reflects 4% of damage, MP +50, MP recovery +0.46, mental attack resistance +10%, incoming healing +15.6, MEN +2, CON +1, STR -1, MP consumption by magic skills -5%.

Hero weapon

  • Base stats and PvP/PvE bonuses change with the stage:
    • physical — analog of +10 best S84, PvP/PvE damage +30%
    • magical — analog of +7 best S84, PvP/PvE damage +30%
  • Some weapons have new passive and chance skills
    More details
    Green highlights new/increased bonuses, red — reduced ones.

    Infinity Spear
    Passive skill: HP +25%, CP +50%, Atk. Spd. +7%, accuracy +4.89, chance to reflect physical/magic skills +20%, auto-attack hits +5 targets, higher PvP/PvE damage (depends on the stage).
    Chance skill: on a critical attack, removes 1 buff with a 100% chance.
    Base critical chance reduced by 20%.

    Infinity Axe
    Passive skill: HP +25%, MP +30%, CP +50%, shield defense +39%, damage reflection +9%, higher PvP/PvE damage (depends on the stage).
    The chance skill Discord has been replaced with Hex: on a critical attack with a 5% chance, the target gets -23% P. Def. for 2 minutes.

    Infinity Rod
    Passive skill: MP +30%, CP +50%, Casting Spd. +15%, MP regeneration +0.51, MP consumption by magic skills -4%, magic cancel chance -106, higher PvP/PvE damage (depends on the stage).
    Chance skill: when casting positive magic, a 3% chance to restore 100% of the target's HP.

    Infinity Scepter
    Passive skill: MP +30%, CP +50%, M. critical chance +1, Casting Spd. +15%, MP consumption by magic skills -4%, magic cancel chance -106, higher PvP/PvE damage (depends on the stage).
    Chance skill: when casting positive magic, a 3% chance to restore 100% of the target's HP.

    Infinity Stinger
    Passive skill: MP +30%, CP +50%, Atk. Spd. +3%, MP regeneration +0.51, vampirism +2%, P. critical power (depends on the stage), higher PvP/PvE damage (depends on the stage).
    Chance skill: a critical attack has a 5% chance to stop the target from using magic for 2 minutes.

    Infinity Bow
    Passive skill: MP +30%, CP +50%, critical attack chance +88, Cheap Shot effect, higher PvP/PvE damage (depends on the stage).
    Chance skill: a critical attack has a 7% chance to slow the target by 50% for 30 seconds.

    Infinity Rapier
    Passive skill: HP +25%, MP +30%, CP +50%, damage reflection +9%, critical attack chance +84, higher PvP/PvE damage (depends on the stage).
    Chance skill: on a critical attack with a 5% chance, the target gets -23% P. Def. for 2 minutes.

    Infinity Shooter
    Passive skill: MP +30%, CP +50%, critical attack chance +88, shorter delay on skill use, higher PvP/PvE damage (depends on the stage).
    Chance skill: a critical attack has a 7% chance to slow the target by 50% for 30 seconds.

Basics | Equipment | Promotions

Enchantment system

  • Safe enchantment:
    • everything except one-piece armor — +3
    • one-piece armor — +4
  • Maximum enchantment:
    • weapon — +20
    • armor and jewelry — +12
    • Olf's T-shirt and cloak — +10
  • Enchant chances have been changed
    More details
    Equipment type+1-3+4+5+6+7+8+9+10+11+12+13–15+16-20
    Physical weapon100%70%70%70%70%70%70%70%55%55%55%30%
    Magic weapon100%50%50%50%50%50%50%50%35%35%35%20%
    One-piece armor100%100%66%45%40%30%25%20%20%20%——
    Other armor pieces (belt included) and jewelry100%66%45%40%35%25%20%15%15%15%——
    Olf's T-shirt and cloak100%50%30%25%20%15%12%10%————
  • New items raise the enchant chance
    More details
    Keep in mind that these chances are not added to the base values from the table above — they are multipliers. For example, enchanting a Draconic Bow from 9 to 10 gives not 70%+10%=80% but 70%+(70*0.1)%=77%

    Can be used on items +3-9 or one-piece +4-9:
    Lucky Enchant Stone: Armor (D-grade) — 35%
    Lucky Enchant Stone: Armor (C-grade) — 27%
    Lucky Enchant Stone: Armor (B-grade) — 23%
    Lucky Enchant Stone: Armor (A-grade) — 18%
    Lucky Enchant Stone: Armor (S-grade) — 15%

    Can be used on items +3-9:
    Lucky Enchant Stone: Weapon (D-grade) — 20%
    Lucky Enchant Stone: Weapon (C-grade) — 18%
    Lucky Enchant Stone: Weapon (B-grade) — 15%
    Lucky Enchant Stone: Weapon (A-grade) — 12%
    Lucky Enchant Stone: Weapon (S-grade) — 10%

    Can be used on items +10-15:
    Improved Lucky Enchant Stone: Weapon (D-grade) — 20%
    Improved Lucky Enchant Stone: Weapon (C-grade) — 18%
    Improved Lucky Enchant Stone: Weapon (B-grade) — 15%
    Improved Lucky Enchant Stone: Weapon (A-grade) — 12%
    Improved Lucky Enchant Stone: Weapon (S-grade) — 10%

    Ways to obtain:
    > drop in instances
    > Mem Coin Shop
    > Premium Shop
  • Armor now gets bonus HP when enchanted to +4 and above
    More details
    Grade+4+5+6+7+8+9+10+11+12
    D-grade9265286130181242311389
    D-grade (one-piece)133978129195271363466583
    C-grade123671118178249332426533
    C-grade (one-piece)1854106177267373498639799
    B-grade144284139209293390502627
    B-grade (one-piece)2163126208313439585753940
    A-grade164794157235329439564705
    A-grade (one-piece)24701412353524936588461057
    S/S80/S84-grade1752104173259363484623778
    S/S80/S84-grade (one-piece)25781562593885447269341167
  • Enchanting now adds bonus soulshot damage — +0.7% per level

Set enchantment bonuses

  • Sets enchanted from +4 to +10 now get bonuses
  • From A-grade, sets enchanted to +6 and higher get toggles with a buff for the whole party:
    • the bonuses depend on the enchant, type and grade of the armor
    • when turned on, they buff party members within a 1100 radius and use no mana
    C-grade

    Heavy

    EnchantBonus
    +4P. Def. +8, M. Def. +6, P. Atk. +0.5%
    +5P. Def. +18, M. Def. +13, P. Atk. +1%
    +6P. Def. +30, M. Def. +21, P. Atk. +1.5%
    +7P. Def. +43, M. Def. +32, P. Atk. +2%
    +8P. Def. +60, M. Def. +44, P. Atk. +2.5%, resistance to all elements +3%, magic resistance +1%
    +9P. Def. +85, M. Def. +64, P. Atk. +3%, resistance to all elements +4%, magic resistance +2%
    +10P. Def. +117, M. Def. +91, P. Atk. +3.5%, resistance to all elements +5%, magic resistance +3%

    Light

    EnchantBonus
    +4M. Def. +7
    +5M. Def. +15
    +6M. Def. +20, evasion +1
    +7M. Def. +26, evasion +2
    +8M. Def. +33, evasion +3, speed +1, skill cooldown -1%, P. critical chance +10, P. critical power +1%
    +9M. Def. +43, evasion +4, speed +2, skill cooldown -2%, P. critical chance +15, P. critical power +2%
    +10M. Def. +55, evasion +5, speed +3, skill cooldown -3%, P. critical chance +20, P. critical power +3%

    Robe

    EnchantBonus
    +4P. Def. +8
    +5P. Def. +18
    +6P. Def. +30, MP consumption by skills -1%
    +7P. Def. +43, MP consumption by skills -2%
    +8P. Def. +60, MP consumption by skills -3%, skill cooldown -1%, M. critical chance +5, M. critical power +0.5%
    +9P. Def. +85, MP consumption by skills -5%, skill cooldown -2%, M. critical chance +10, M. critical power +1%
    +10P. Def. +117, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +15, M. critical power +1.5%
    B-grade

    Heavy

    EnchantBonus
    +4P. Def. +10, M. Def. +7, P. Atk. +1%
    +5P. Def. +23, M. Def. +15, P. Atk. +1.5%
    +6P. Def. +38, M. Def. +25, P. Atk. +2%, resistance to all elements +3%
    +7P. Def. +54, M. Def. +38, P. Atk. +2.5%, resistance to all elements +4%
    +8P. Def. +75, M. Def. +52, P. Atk. +3%, resistance to all elements +5%, magic resistance +1%
    +9P. Def. +107, M. Def. +76, P. Atk. +3.5%, resistance to all elements +6%, magic resistance +2%
    +10P. Def. +148, M. Def. +108, P. Atk. +4%, resistance to all elements +7%, magic resistance +3%

    Light

    EnchantBonus
    +4M. Def. +9, evasion +1
    +5M. Def. +20, evasion +2
    +6M. Def. +26, evasion +3, speed +1, skill cooldown -1%
    +7M. Def. +34, evasion +4, speed +1, skill cooldown -2%
    +8M. Def. +44, evasion +5, speed +2, skill cooldown -3%, P. critical chance +20, P. critical power +2%
    +9M. Def. +57, evasion +6, speed +3, skill cooldown -4%, P. critical chance +25, P. critical power +3%
    +10M. Def. +74, evasion +7, speed +4, skill cooldown -5%, P. critical chance +30, P. critical power +4%

    Robe

    EnchantBonus
    +4P. Def. +10, MP consumption by skills -1%
    +5P. Def. +23, MP consumption by skills -2%
    +6P. Def. +38, MP consumption by skills -3%, skill cooldown -1%
    +7P. Def. +54, MP consumption by skills -5%, skill cooldown -2%
    +8P. Def. +75, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +10, M. critical power +1%
    +9P. Def. +107, MP consumption by skills -10%, skill cooldown -4%, M. critical chance +15, M. critical power +2%
    +10P. Def. +148, MP consumption by skills -15%, skill cooldown -5%, M. critical chance +20, M. critical power +3%
    A/S-grade

    Heavy

    EnchantBonus
    +4P. Def. +12, M. Def. +8, P. Atk. +1%, PvP defense +0.5%
    +5P. Def. +28, M. Def. +18, P. Atk. +1.5%, PvP defense +1%
    +6P. Def. +46, M. Def. +30, P. Atk. +2%, resistance to all elements +3%, PvP defense +1.5%
    Toggle added:
    HP +2% (A-grade)
    HP +3% (S-grade)
    +7P. Def. +66, M. Def. +45, P. Atk. +2.5%, resistance to all elements +4%, PvP defense +2%
    Toggle added:
    HP +2% (A-grade)
    HP +3% (S-grade)
    +8P. Def. +91, M. Def. +62, P. Atk. +3%, resistance to all elements +5%, magic resistance +1%, PvP defense +2.5%
    Toggle added:
    HP +3% (A-grade)
    HP +4%, skill cooldown -1% (S-grade)
    +9P. Def. +130, M. Def. +86, P. Atk. +3.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +3%
    Toggle added:
    HP +3% (A-grade)
    HP +4%, skill cooldown -1% (S-grade)
    +10P. Def. +178, M. Def. +120, P. Atk. +4%, resistance to all elements +7%, magic resistance +3%, PvP defense +3.5%
    Toggle added:
    HP +4%, skill cooldown -1% (A-grade)
    HP +5%, skill cooldown -2% (S-grade)

    Light

    EnchantBonus
    +4M. Def. +11, evasion +1, PvP defense +0.5%
    +5M. Def. +24, evasion +2, PvP defense +1%
    +6M. Def. +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +1.5%
    Toggle added:
    Speed +1 (A-grade)
    Speed +2 (S-grade)
    +7M. Def. +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +2%
    Toggle added:
    Speed +1 (A-grade)
    Speed +2 (S-grade)
    +8M. Def. +53, evasion +5, speed +2, skill cooldown -3%, P. critical chance +20, P. critical power +2%, PvP defense +2.5%
    Toggle added:
    Speed +2 (A-grade)
    Speed +3, P. critical power +1% (S-grade)
    +9M. Def. +69, evasion +6, speed +3, skill cooldown -4%, P. critical chance +25, P. critical power +3%, PvP defense +3%
    Toggle added:
    Speed +2 (A-grade)
    Speed +3, P. critical power +1% (S-grade)
    +10M. Def. +89, evasion +7, speed +4, skill cooldown -5%, P. critical chance +30, P. critical power +4%, PvP defense +3.5%
    Toggle added:
    Speed +3, P. critical power +1% (A-grade)
    Speed +4, P. critical power +2% (S-grade)

    Robe

    EnchantBonus
    +4P. Def. +12, MP consumption by skills -1%, PvP defense +0.5%
    +5P. Def. +28, MP consumption by skills -2%, PvP defense +1%
    +6P. Def. +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +1.5%
    Toggle added:
    M. Atk. +1% (A-grade)
    M. Atk. +2% (S-grade)
    +7P. Def. +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +2%
    Toggle added:
    M. Atk. +1% (A-grade)
    M. Atk. +2% (S-grade)
    +8P. Def. +91, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +10, M. critical power +1%, PvP defense +2.5%
    Toggle added:
    M. Atk. +2% (A-grade)
    M. Atk. +3%, M. Def. +1% (S-grade)
    +9P. Def. +130, MP consumption by skills -10%, skill cooldown -4%, M. critical chance +15, M. critical power +2%, PvP defense +3%
    Toggle added:
    M. Atk. +2% (A-grade)
    M. Atk. +3%, M. Def. +1% (S-grade)
    +10P. Def. +178, MP consumption by skills -15%, skill cooldown -5%, M. critical chance +20, M. critical power +3%, PvP defense +3.5%
    Toggle added:
    M. Atk. +3%, M. Def. +1% (A-grade)
    M. Atk. +4%, M. Def. +2% (S-grade)
    Dynasty, S80/S84-grade

    Heavy

    EnchantBonus
    +4P. Def. +12, M. Def. +8, P. Atk. +1%, PvP defense +1%
    +5P. Def. +28, M. Def. +18, P. Atk. +2%, PvP defense +1.5%
    +6P. Def. +46, M. Def. +30, P. Atk. +4%, resistance to all elements +3%, PvP defense +3%
    Toggle added:
    HP +3% (Dynasty)
    HP +4%, skill cooldown -1% (S80+-grade)
    +7P. Def. +66, M. Def. +45, P. Atk. +5%, resistance to all elements +4%, PvP defense +3.5%
    Toggle added:
    HP +3% (Dynasty)
    HP +4%, skill cooldown -1% (S80+-grade)
    +8P. Def. +91, M. Def. +62, P. Atk. +7%, resistance to all elements +5%, magic resistance +1%, PvP defense +5%
    Toggle added:
    HP +4%, skill cooldown -1% (Dynasty)
    HP +5%, skill cooldown -2% (S80+-grade)
    +9P. Def. +130, M. Def. +86, P. Atk. +8.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +6%
    Toggle added:
    HP +4%, skill cooldown -1% (Dynasty)
    HP +5%, skill cooldown -2% (S80+-grade)
    +10P. Def. +178, M. Def. +120, P. Atk. +10%, resistance to all elements +7%, magic resistance +3%, PvP defense +7%
    Toggle added:
    HP +5%, skill cooldown -2% (Dynasty)
    HP +6%, skill cooldown -3% (S80+-grade)

    Light

    EnchantBonus
    +4M. Def. +11, evasion +1, PvP defense +1%
    +5M. Def. +24, evasion +2, PvP defense +1.5%
    +6M. Def. +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +3%
    Toggle added:
    Speed +2 (Dynasty)
    Speed +3, P. critical power +1% (S80+-grade)
    +7M. Def. +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +3.5%
    Toggle added:
    Speed +2 (Dynasty)
    Speed +3, P. critical power +1% (S80+-grade)
    +8M. Def. +53, evasion +5, speed +2, skill cooldown -3%, P. critical chance +30, P. critical power +3%, PvP defense +5%
    Toggle added:
    Speed +3, P. critical power +1% (Dynasty)
    Speed +4, P. critical power +2% (S80+-grade)
    +9M. Def. +69, evasion +6, speed +3, skill cooldown -4%, P. critical chance +40, P. critical power +5%, PvP defense +6%
    Toggle added:
    Speed +3, P. critical power +1% (Dynasty)
    Speed +4, P. critical power +2% (S80+-grade)
    +10M. Def. +89, evasion +7, speed +4, skill cooldown -5%, P. critical chance +50, P. critical power +7%, PvP defense +7%
    Toggle added:
    Speed +4, P. critical power +2% (Dynasty)
    Speed +5, P. critical power +3% (S80+-grade)

    Robe

    EnchantBonus
    +4P. Def. +12, MP consumption by skills -1%, PvP defense +1%
    +5P. Def. +28, MP consumption by skills -2%, PvP defense +1.5%
    +6P. Def. +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +3%
    Toggle added:
    M. Atk. +2% (Dynasty)
    M. Atk. +3%, M. Def. +1% (S80+-grade)
    +7P. Def. +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +3.5%
    Toggle added:
    M. Atk. +2% (Dynasty)
    M. Atk. +3%, M. Def. +1% (S80+-grade)
    +8P. Def. +91, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +15, M. critical power +2%, PvP defense +5%
    Toggle added:
    M. Atk. +3%, M. Def. +1% (Dynasty)
    M. Atk. +4%, M. Def. +2% (S80+-grade)
    +9P. Def. +130, MP consumption by skills -10%, skill cooldown -4%, M. critical chance +20, M. critical power +3.5%, PvP defense +6%
    Toggle added:
    M. Atk. +3%, M. Def. +1% (Dynasty)
    M. Atk. +4%, M. Def. +2% (S80+-grade)
    +10P. Def. +178, MP consumption by skills -15%, skill cooldown -5%, M. critical chance +25, M. critical power +5%, PvP defense +7%
    Toggle added:
    M. Atk. +4%, M. Def. +2% (Dynasty)
    M. Atk. +5%, M. Def. +3% (S80+-grade)
  • Sets enchanted from +6 to +10 now glow
    Demonstration
    +6 — white+7 — purple+8 — blue+9 — green+10 — red

PvP-inserts

  • A Premium Account gives +30% fame from castle and fortress sieges
  • A weapon can be augmented with a PvP-insert
  • A PvP-insert can be combined with an attribute
  • PvP-inserts can now go into:
    • B-grade (top) weapon and armor
    • A-grade weapon and armor
  • Limits for equipment with a PvP-insert:
    • cannot be transferred
    • can't be turned into a Kamael weapon or back
  • Insert prices have been changed
    More details

    Weapon

    GradePrice
    B-grade (top)Fame x5,600
    Adena x28,000,000
    A-grade (low)Fame x6,400
    Adena x32,000,000
    A-grade (mid)Fame x7,200
    Adena x36,000,000
    A-grade (best)Fame x8,091
    Adena x40,455,000
    S-gradeFame x11,545
    Adena x57,725,000
    S-grade (Dynasty)Fame x18,700
    Adena x187,000,000
    S80-grade (Icarus)Fame x25,900
    Adena x259,000,000
    S84-grade (Vesper)Fame x36,700
    Adena x367,000,000
    S84-grade (mid)Fame x42,900
    Adena x429,000,000
    S84-grade (best)Fame x50,000
    Adena x500,000,000

    Armor
    GradePrice
    B-grade (top)Fame x1,138
    Adena x11,380,000
    A-grade (low)Fame x2,009
    Adena x20,090,000
    A-grade (top)Fame x2,641
    Adena x26,410,000
    S-gradeFame x4,206
    Adena x42,060,000
    S-grade (Dynasty)Fame x6,455
    Adena x64,550,000
    S-grade (Dynasty II)Fame x8,516
    Adena x85,160,000
    S80-grade (Moirai)Fame x10,689
    Adena x106,890,000
    S84-grade (Vesper)Fame x11,700
    Adena x117,000,000
    S84-grade (Noble Vesper)Fame x14,000
    Adena x140,000,000
    S84-grade (Vorpal)Fame x15,200
    Adena x152,000,000
    S84-grade (Elegia)Fame x16,700
    Adena x167,00,000
  • Armor bonuses are unchanged
    More details
    TypeBonus
    HeavyIncoming PvP damage -5%. With a 2% chance the attacker gets Atk. Spd. -20%, speed -20%, Casting Spd. -30%.
    LightIncoming PvP damage -5%. With a 2% chance the attacker loses their target.
    RobeIncoming PvP damage -5%. With a 2% chance the attacker gets P. critical chance and power -15%.
  • Weapon bonuses have been changed
    More details
    TypeBonus
    Bow
    Crossbow
    Attacking a target has a 10% chance to raise Atk. Spd. by 15% for 10 sec.
    PvP damage +5%.
    Dual swordsAttacking a target has a 15% chance to raise Atk. Spd. by 100 for 10 sec.
    PvP damage +5%.
    Magic sword
    Magic mace
    Staff
    Attacking a target has a 5% chance to raise Casting Spd. by 15% for 10 sec.
    PvP damage +5%.
    Dagger
    Dual daggers
    Fists
    Attacking a target has a 25% chance to remove 1 buff and a 15% chance to apply a 15-sec debuff that lowers shield defense.
    PvP damage +5%.
    One-handed sword
    One-handed blunt
    Rapier
    When attacking a target, there is a 20% chance to restore 200 CP.
    PvP damage +5%.
    Two-handed sword
    Ancient sword
    Two-handed blunt
    Spear
    Attacking a target has a 10% chance to deal extra PvP damage.
    PvP damage +5%.

Attribute system

  • Maximum attribute:
    • weapon — 300
    • armor — 120x3 in one armor part (maximum 1440/1800 per set)
  • The mechanics are the same, except that A-grade can take inserts
    More details

    Inserting, removing and changing the attribute

    An attribute stone gives a weapon an attack of that element and gives armor defense against the opposite element (fire-water, earth-wind, dark-holy).
    For example:
    > when using Water Stone on a weapon, it will receive water attribute attack
    > when using Water Stone on armor, it gains defense against the fire attribute

    On a weapon the first stone adds 20 attribute points and each one after that adds 5. On armor every stone, the first included, adds 6.
    Attributes go into A-grade and higher weapons and armor.
    EquipmentSlotsA-gradeS-grade and higher
    weapon175 — stones
    150 — crystals
    150 — stones
    300 — crystals
    armor1-3
    (depends on the stage)
    30 — stones
    60 — crystals
    60 — stones
    120 — crystals
    Armor can't hold two opposite elements at once — only one element from each pair.

    To set the attribute:
    > click the attribute stone or crystal
    > in the window that opens, pick the item, enter how many stones to spend and press "OK"
    > the system inserts that many stones and shows the result with statistics; if the maximum is reached, the leftover stones/crystals are kept

    To remove an attribute, talk to Yang in Rune or Aden. At a later stage of the server, stones for changing a weapon's attribute will become available.


    MechanicsThe bonus damage depends on the difference between the attacker's attack attribute and the target's defense attribute:
    0-49 — smooth increase from 0% to 20%
    50-149 — static bonus +20%
    150-299 — static bonus 40%
    300+ — static bonus 70%

    The attacking attribute consists of:
    1. the weapon's attribute
    2. an elemental attack buff (only counts if it matches the weapon's element)
    3. a blessing (elemental attack +20 for 20 minutes — sold by Yang in Rune or Aden; only counts if the element matches the weapon's)
    4. the skill's own attribute (if any)

    The defensive attribute consists of:
    1. the armor's attribute
    2. an elemental defense buff
    3. an elemental defense potion (defense of that attribute +30 for 10 minutes — sold by Yang in Rune or Aden)
    4. passive skills and triggers (subclass, clan, Protection)

    The totals are shown in the character status window (Alt+T), but the attack attribute shown there ignores the skill's attribute.

    Example
    Character A (attacker)Character B (target)
    Water attribute in weapon (+150)
    Hydro Blast +0 (+20)
    Seed of Water +0 (+20)
    Fire attribute in armor (+60)
    Elemental Resist (+20)
    Resist Aqua +0 (+20)
    Total: (150+20+20) - (60+20+20) = 190 - 100 = 90 — static bonus +20%

    Early and mid game, enchant skills for elemental attack; late game, switch the enchant to Duel with the special book Giant's Codex - Discipline, losing 0-3 enchant levels. The reason is that enchanted resists appear later on.

    Other features:
    > skills without an attribute get no bonus from the weapon's attribute
    > if the skill's attribute differs from the weapon's, the attribute has no effect on the skill's damage
    > the gap between attack and defense attributes affects how well elemental debuffs land

    Servitors and pets

    get 100% of the master's attack and defense attributedon't get the master's attack and defense attribute
    Warlock | Arcana Lord
    Elemental Summoner | Elemental Master
    Phantom Summoner | Spectral Master
    Warsmith | Maestro
    Paladin | Phoenix Knight
    Dark Avenger | Hell Knight
    Necromancer | Soultaker
    any pets
  • Attribute insertion chances have been changed:
    • stones — 40%
    • crystals — 35%
  • Attribute stones and crystals now come from different sources:
    • drop
      Details
      > Hellbound — Fire Stone, Holy Stone, Wind Stone, Earth Stone
      > Pagan Temple (end) — Dark Stone
      > Monastery of Silence (Level 2+) — Water Stone, Holy Stone, Wind Stone
      > Forge of the Gods (Bugs, Necro, Lower Level) — Fire Stone
      > Imperial Tomb (middle and end) — Earth Stone
      > Isle of Prayer — Fire Stone
      > Chromatic Highlands — Fire Stone, Water Stone, Wind Stone, Earth Stone
      > Giant's Cave — all types
      > Stakato Nest — all types
      > Dragon Valley — all types except Holy
      > Antharas' Lair — Wind Stone, Earth Stone, Earth Crystal, Dark Crystal
      > Seed of Annihilation — Water Stone, Earth Stone, Earth Crystal
    • spoil
      Details
      > Antharas' Lair — Wind Stone, Earth Stone, Earth Crystal
    • Yang trades attribute stones and crystals for the opposite element
    • Yang trades five attribute stones plus adena for an attribute crystal
    • attribute quests and farming on Gracia are turned off
  • Yang in Aden and Rune handles everything to do with attributes
    Details
    Functions:
    > swapping attribute stones for the opposite element for Adena x500,000
    > swapping attribute crystals for the opposite element for Adena x5,000,000
    > attribute crystals sold for attribute stones of the same element x5 + Adena x10,000,000 or Coin of Luck x10
    > removal of the attribute
    > attribute defense potions (+30 for 10 minutes) sold for Adena x300,000
    > attribute attack blessings (+20 for 20 minutes) sold for the matching attribute stone
  • A weapon's attribute can now be changed with special stones
    Details
    There are 6 types of stones:
    Attribute Change Crystal (S 150)
    Attribute Change Crystal (S 300)
    Attribute Change Crystal (S80 150)
    Attribute Change Crystal (S80 300)
    Attribute Change Crystal (S84 150)
    Attribute Change Crystal (S84 300)

    Double-click the stone to pick a weapon of the matching grade in your inventory and a new element. Exactly the amount the weapon has now is moved over, up to the stated limit:
    > stone 150 — 20-150
    > stone 300 — 20-300

Basics | Equipment | Promotions

General changes

  • Maximum clan level — 11
    More details
    LevelCRPItemsClan members
    940,000Blood Oath x150120 or more
    1050,000Blood Oath x300120 or more
    1175,000Blood Oats x500120 or more

    ItemPrice
    Blood OathCrystal (S-grade) x600 (fortress — Support Unit Captain)

    Crystal (S-grade) x500 (castle — Court Magician)
  • Changed clan capacity
    Details
    LevelBaseI Royal GuardII Royal GuardI Knightly OrderII Knightly OrderIII Knightly OrderIV Knightly OrderTotal
    01000000010
    11500000015
    22000000020
    33000000030
    44000000040
    54000000040
    6402020000080
    740202010101010120
    860 (was 40)202010101010140 (was 120)
    960 (was 40)202015 (was 25)15 (was 25)15 (was 25)15 (was 25)160 (was 180)
    1060 (was 40)202020 (was 25)20 (was 25)20 (was 25)20 (was 25)180
    1160 (was 40)303025252525220 (was 200)
  • An auto-war system has been implemented
    More details
    A one-sided war declaration now becomes mutual if, within 5 days, the clan that was declared on kills 50 members of the declaring clan in PvP-mode. PK kills and kills of academy members don't count. Progress is shown in the system chat after each kill and in the wars window.
  • An alliance can now have up to 7 clans
  • All Raid Bosses 65+ now drop CRP scrolls for 500 points, used with a double-click
  • Clan skills have been reworked
  • A new Command Channel window with more features and statistics
  • The Command Channel works differently: it doesn't protect against allies' damage or give other alliance perks — it only sums up the damage dealt to the Raid/Epic Boss
  • Leave penalty
    • from the clan — 5 hours
    • from the academy — none

Academy

  • Slots raised to 50
  • No more penalty for leaving the academy
  • No more penalty for expelling an academy member
  • Every academy member gets a buff automatically
    More details
    Blessing of the Academ
    Speed +5, PvE attack/defense +5%, Atk. Spd./Casting Spd. +5%, EXP/SP +5%, adena +3%.
  • Academy members can now be paid automatically
    Details
    Make sure the clan warehouse has enough adena.

    To set up automatic payment for academy members:
    1. Open the clan window (press Alt+N or N if the "Enter Chat" option is on, or click the "Clan Member" button in the bottom left corner).
    2. Click the "Clan Entry" button.
    3. In the window that opens, click the "My Clan" tab. (1)
    4. Pick the academy in the middle. (2)
    5. Choose how to recruit: by request (needs approval in a special window, see below) or without a request (accepted automatically). (3)
    6. If necessary, enter a description. (4)
    8. Set the reward for the academy member. (5)
    9. Click "Save Changes". (6)
    Demonstration


    Recruitment to your academy shows up on the "Academy List" tab.
    Demonstration

    To approve applications:
    1. Open the clan window (press Alt+N or N if the "Enter Chat" option is on, or click the "Clan Member" button in the bottom left corner).
    2. Click the "Clan Entry" button.
    3. In the window that opens, click the "My Clan" tab. (1)
    4. Pick the academy in the middle. (2)
    5. In the window that opens on the right, pick the character. (3)
    6. Accept or decline the application. (4)
    Demonstration


    To edit or remove recruitment:
    1. Open the clan window (press Alt+N or N if the "Enter Chat" option is on, or click the "Clan Member" button in the bottom left corner).
    2. Click the "Clan Entry" button.
    3. In the window that opens, click the "My Clan" tab.
    4. Pick the academy in the middle.
    5. Make your changes and click "Save Changes" or "Remove from Search".

    Working principle:
    The set amount of adena is taken from the clan warehouse when an academy member is accepted and paid out once they get the second profession. If the member leaves the academy or is expelled, the adena goes back to the clan warehouse.


    To join an academy:
    1. Open the clan window (press Alt+N or N if the "chat with Enter" option is on, or click the "Join Clan" button in the bottom left corner).
    2. Click the "Clan Entry" button.
    3. In the window that opens, click the "Academy List" tab. (1)
    4. Sort by price. (2)
    5. Pick the offer you like and join, or send a request with a message.
    6. Once you get the second profession, you automatically receive the set amount of adena, plus:
    Academy Circlet
    For characters of level 40–75. EXP loss on death -50%, EXP/SP +5%. Personal item.
    Academy Box with Runes (Reward)
    Opening it puts runes into the quest inventory:
    Rune Exp/SP +20% (Lv. 1-75) (1 hour) Rune Drop/Adena/Spoil +10% (Lv. 1-75) (1 hour)
    Demonstration



Divisions

  • There is a division system that splits the content:
    • Epic Bosses
    • castles
  • There is also shared content:
    • fortresses
    • Grand Epic Bosses (Baium, Frintezza, Antharas, Valakas, Beleth)
    • Territory Wars
  • Current information about the divisions comes out in the patch notes:
    • composition
    • the maximum number of clan members in the PvP zone
    • schedule (.epic) and the drop from Epic Bosses
    • castle distribution
  • Instance zones with Epic Bosses are entered through Corrupted Sarboth in Rune
  • A clan that does well for a long time moves up to the next division
  • Added a consolation reward for active participation in the fights for the Midwar, Lowwar and Beerwar Epic Bosses
    Details
    Conditions for receiving:
    > deal a certain amount of damage to the Boss
    > get a certain amount of PvP within the Command Channel
    > be in the Command Channel and in a clan registered in this division
    > be within 3,000 of the spot where the Boss died

    Lose Box (20 hour):
    Rune XP/SP/Drop/Adena +10% (1 hour)
    Medal of Glory x2
    Division Box (2 hour):
    High Life Stone (Event) — 35%
    Top Life Stone (Event) — 25%
    Scroll: Enchant Olf's T-Shirt (Event) — 15%
    Scroll: Enchant Cloak (Event) — 15%
    Blessed Scroll: Enchant Olf's T-Shirt (Event) — 3%
    Blessed Scroll: Enchant Cloak (Event) — 3%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 3%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 1%

    Note that the chests are temporary: they can't be transferred or sold and don't drop on death while you are PK.

Clan Halls

  • Some siegeable Clan Halls (S-grade) are open
    More details
    Sieges:
    > every week on Friday at 21:00 (UTC+3)
    > registration runs through the week until Friday 19:00 (UTC+3)

    Available:
    > Fortress of the Dead
    > Devastated Castle
    > Fortress of Resistance

    Unavailable:
    > Bandit Stronghold
    > Wild Beast Reserve
    > Rainbow Springs Chateau
  • Buying and paying for Clan Halls now works differently
    More details
    The auction ends on Friday at 23:00 (UTC+3).

    Minimum bids:
    > B-grade — 500,000,000
    > A-grade — 1,000,000,000
    > S-grade — 1,500,000,000

    The Clan Hall fee is taken from the clan warehouse every 6 days. If the money isn't there at payment time, the Clan Hall goes to auction within 20 hours. So if 6 days have passed since the purchase and the fee is still unpaid 4 hours before the auction ends, the hall is put up for sale.

    Payment:
    > B-grade — 150,000,000
    > A-grade — 200,000,000
    > S-grade — 250,000,000
  • Clan Halls in these cities are closed for now:
    • Dion — 3 (C-grade)
    • Gludio — 4 (B-grade)
    • Gludin — 5 (B-grade)
  • Giran Harbor now has 10 Clan Halls (S-grade)
  • Clan Halls for sale will be added step by step, up to 36 (possibly more)
    More details

    Stage 1

    GradeCityQuantity
    BSchuttgart

    Giran
    1

    2
    AAden

    Goddard
    2

    2
    SRune

    Giran Harbor
    2

    4

    Stage 2

    GradeCityQuantity
    BSchuttgart

    Giran
    3 (+2)

    3 (+1)
    AAden

    Goddard
    4 (+2)

    3 (+1)
    SRune

    Giran Harbor
    4 (+2)

    8 (+4)

    Stage 3 — all
    GradeCityQuantity
    BSchuttgart

    Giran
    4 (+1)

    5 (+2)
    AAden

    Goddard
    6 (+2)

    4 (+1)
    SRune

    Giran Harbor
    7 (+3)

    10 (+2)
  • The Clan Hall grade affects its functionality
    More details
    Functionality*B-gradeA-gradeS-grade
    Fireplace (HP regeneration)Lv. 12Lv. 15 (max.)Lv. 15 (max.)
    Carpet (MP regeneration)Lv. 6Lv. 8Lv. 9 (max.)
    Emblem (buffer)Lv. 7Lv. 8Lv. 9 (max.)
    Lobby Curtains (CP regeneration)Lv. 1Lv. 2 (max.)Lv. 2 (max.)
    Podium (Vitality regeneration)Lv. 1Lv. 2Lv. 3 (max.)
    *functions not listed are at their maximum level
  • Recovery functions have been changed
    More details
    Fireplace
    LevelEffectPeriodCost*
    4HP regeneration of clan members in the Clan Hall +150%1 day200,000
    6HP regeneration of clan members in the Clan Hall +200%1 day300,000
    9HP regeneration of clan members in the Clan Hall +300%1 day500,000
    12HP regeneration of clan members in the Clan Hall +400%1 day1,000,000
    15HP regeneration of clan members in the Clan Hall +500%1 day1,500,000

    Carpet
    LevelEffectPeriodCost*
    1MP regeneration of clan members in the Clan Hall +20%1 day300,000
    3MP regeneration of clan members in the Clan Hall +40%1 day500,000
    6MP regeneration of clan members in the Clan Hall +70%1 day1,000,000
    8MP regeneration of clan members in the Clan Hall +100%1 day1,500,000
    9MP regeneration of clan members in the Clan Hall +150%1 day2,000,000

    Lobby Curtains
    LevelEffectPeriodCost*
    1CP regeneration of clan members in the Clan Hall +200%1 day1,000,000
    2CP regeneration of clan members in the Clan Hall +400%1 day1,500,000

    Chandelier
    LevelEffectPeriodCost*
    3A clan member resurrected in the Clan Hall gets back 15% of the lost EXP1 day500,000
    5A clan member resurrected in the Clan Hall gets back 25% of the lost EXP1 day1,000,000
    7A clan member resurrected in the Clan Hall gets back 35% of the lost EXP1 day1,500,000
    10A clan member resurrected in the Clan Hall gets back 50% of the lost EXP1 day2,000,000

    Podium
    LevelEffectPeriodCost*
    1Vitality regeneration of clan members in the Vitality Zone (Giran Harbor) +50% (30 points/min)1 day1,000,000
    2Vitality regeneration of clan members in the Vitality Zone (Giran Harbor) +100% (40 points/min)1 day2,000,000
    3Vitality regeneration of clan members in the Vitality Zone (Giran Harbor) +150% (50 points/min)1 day3,000,000
    *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)
  • The buffer has been changed
    More details
    Emblem
    LevelEffectPeriodCost*
    3Opens access to the buffer1 day500,000
    5Opens access to the buffer1 day1,000,000
    7Opens access to the buffer1 day2,000,000
    8Opens access to the buffer1 day3,000,000
    9Opens access to the buffer1 day5,000,000
    *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)

    Features:
    > the buff set depends on the level of the purchased function
    > buff duration — 1 hour
    > unique buffs have been added

    Level 3Level 5
    Level 7Level 8
    Level 9
    New buffs which don't occupy slot:
    Clan Hall: Regeneration
    Lv. 1: CP/HP/MP regeneration +5%.
    Lv. 2: CP/HP/MP regeneration +10%.
    Lv. 3: CP/HP/MP regeneration +15%.
    Replaced by the Regeneration buff.

    Replace each other:
    Clan Hall: EXP/SP +5%
    Clan Hall: Drop/Spoil +5%
    Clan Hall: Adena +5%
  • The shop has been changed
    More details
    Magical Equipment
    LevelEffectPeriodCost*
    1Unlocks the shop in the Clan Hall1 day1,000,000
    2Unlocks the shop in the Clan Hall1 day2,000,000
    3Unlocks the shop in the Clan Hall1 day5,000,000
    *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)

    LevelItemPriceQuantityItem refresh time
    1Pledge Shield Adena x200,000unlimited—
    1Scroll of Escape: Clan Hall Adena x5501560 minutes
    1Deluxe Strider Food Adena x3305060 minutes
    1Blessed Scroll of Escape: Clan Hall Adena x600,000560 minutes
    2Major Healing Potion Adena x15,00050060 minutes
    2Scroll of Escape: Town of Goddard Adena x500,500160 minutes
    2Scroll of Escape: Gludin Village Adena x500,500160 minutes
    2Elixir of Mind (A-grade) Adena x50,0004060 minutes
    2Elixir of Life (A-grade) Adena x50,0004060 minutes
    2Elixir of CP (A-grade) Adena x50,0004060 minutes
    3Pet Coupon: Cougar Adena x1,000,0001120 minutes
    3Elixir of Mind (S-grade) Adena x125,0002060 minutes
    3Elixir of Life (S-grade) Adena x125,0002060 minutes
    3Elixir of CP (S-grade) Adena x125,0002060 minutes
    3Scroll: Enchant Armor (C-grade)Greater Fish Oil x2
    Adena x120,000
    60120 minutes
    3Scroll: Enchant Weapon (C-grade)Greater Fish Oil x5
    Adena x500,000
    30120 minutes
    3Blessed Scroll: Enchant Armor (C-grade)Greater Fish Oil x5
    Adena x500,000
    35120 minutes
    3Blesssed Scroll: Enchant Weapon (C-grade)Greater Fish Oil x10
    Adena x2,000,000
    25120 minutes
    3Scroll: Enchant Armor (B-grade)Premium Fish Oil x3
    Adena x350,000
    40180 minutes
    3Scroll: Enchant Weapon (B-grade)Premium Fish Oil x3
    Adena x1,000,000
    25180 minutes
    3Blessed Scroll: Enchant Armor (B-grade)Premium Fish Oil x10
    Adena x5,000,000
    15180 minutes
    3Blessed Scroll: Enchant Weapon (B-grade)Premium Fish Oil x25
    Adena x15,000,000
    10180 minutes
    3Blessed Scroll: Enchant Armor (A-grade)Premium Fish Oil x20
    Adena x10,000,000
    10300 minutes
    3Blessed Scroll: Enchant Weapon (A-grade)Premium Fish Oil x30
    Adena x18,000,000
    5300 minutes
    3Scroll: Enchant Armor (S-grade)Premium Fish Oil x20
    Adena x3,000,000
    10300 minutes
    3Scroll: Enchant Weapon (S-grade)Premium Fish Oil x35
    Adena x5,000,000
    5360 minutes
    3Recipe: Premium Fish Oil Adena x2,000,000160 minutes
    3High-grade Life StonePremium Fish Oil x4
    Adena x1,000,000
    10600 minutes
    3Top-grade Life StonePremium Fish Oil x10
    Adena x3,000,000
    10600 minutes
    3Giant's CodexPremium Fish Oil x6
    Adena x1,000,000
    3600 minutes
    3Giant's Codex - MasteryPremium Fish Oil x40
    Adena x20,000,000
    2600 minutes
    3CP Potion Adena x10,00030060 minutes
    3Greater CP Potion Adena x30,00030060 minutes
    3Greater Magic Haste Potion Adena x100,0001060 minutes
    3Greater Haste Potion Adena x100,0001060 minutes
    3Greater Wind Walk Potion Adena x100,0001060 minutes
  • Teleports have been changed
    Service cost
    Mirror
    LevelEffectPeriodCost*
    1Unlocks free teleports around the city1 day1,000,000
    2Unlocks teleports to hunting locations1 day5,000,000
    3Opens access to extended teleports1 day10,000,000
    *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)
    Schuttgart
    Level 1Level 2
    Level 3

    Details

    Den of Evil (North)Pavel Ruins (Center)
    Archaic LaboratoryIce Sculpture
    Devil Isle (Pirate Ship)
    Giran
    Level 1Level 2
    Level 3

    Details

    Antharas Lair - 2nd LevelMagic Force Field Bridge
    Dragon Valley CenterFafurion Nest
    Devil Isle (Pirate Ship)
    Aden, Devastated Castle
    Level 1Level 2
    Level 3

    Details

    Anghel WaterfallSouth Entrance of Devastated Castle
    West Area of the Devastated CastleThe Giant's Cave Upper Layer
    The Giant's Cave Lower LayerDevil Isle (Pirate Ship)
    Goddard
    Level 1Level 2
    Level 3

    Details

    Forge of God - Top LevelShrine of Loyalty
    Devil Isle (Pirate Ship)
    Rune, Fortress of the Dead, Fortress of Resistance
    Level 1Level 2
    Level 3

    Details

    Shyeed's CavernPrimeval Isle Sailren

    Cursed VillageForest of Dead Center
    Devil Isle (Pirate Ship)
    Giran Harbor
    Level 1Level 2
    Level 3

    Details

    Windawood Manor (вход в Ant Nest №2)Wasteland (вход в Ant Nest №3)
    Devil Isle (Pirate Ship)Forge of God - Top Level
    Stakato Nest CenterDragon Valley (Balcony)
  • The Clan Leader gets a special accessory for free
    More details
    Crown of Clan Hall Owner
    An accessory that takes 2 slots. A personal item that gives a unique active skill:
    Fast Regroup Lv. 1
    MP — 257
    Cast — 5 sec
    Cooldown — 1 hour
    Summons clan members to the Clan Leader. Peace zone only. Uses 5,000,000 Adena.

    Once the skill is used, clan members get a confirmation request. When the request expires, the system chat lists who declined, who didn't answer and who was somewhere the summon can't reach.
    Works on characters in combat. Does not work on:
    > characters selling goods and services (buffs and craft), online or offline
    > academy members

Fortresses

  • Siege features:
    • The Suspicious Merchant appears 3 hours after the capture and leaves 10 minutes before its start
    • begins an hour after registration and lasts 1 hour
    • no farming of epaulettes
    • base fame gained raised from 36 to 87
  • 8 fortresses are open, with a new set of skills:
    Borderland Fortress
    Residence Movement
    Speed +6.

    Residence Fortitude
    Resistance to shock +10%.
    Ivory Fortress
    Residence Empower
    M. Atk. +8%.

    Residence Soul
    MP +10%.
    Archaic Fortress
    Residence Body
    HP +8%.

    Residence Might
    P. Atk. +6%.
    Monastic Fortress
    Residence Magic Barrier
    M. Def. +5%.

    Residence Freedom
    Resistance to hold +10%.
    Demon Fortress
    Residence Shield
    P. Def. +5%.

    Residence Shield Block
    Shield block chance +20%.
    Western Fortress
    Residence Spirit
    CP +15%.

    Residence Health
    Incoming healing +8%.
    Swamp Fortress
    Residence Might
    P. Atk. +6%.

    Residence Empower
    M. Atk. +8%.
    Hunter Fortress
    Residence Might
    P. Atk. +6%.

    Residence Soul
    MP +10%.
  • Every clan member can buy a special headgear with a shock resistance skill
    More details
    Price — Adena x1,000,000

    Residential Shock Immunity Lv.1
    Duration — 7 sec
    Cooldown — 10 min
    Resistance to shock +80%.
    List
    Circlet of Borderland
    For the owner of the Borderland fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Ivory
    For the owner of the Ivory fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Archaic
    For the owner of the Archaic fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Monastic
    For the owner of the Monastic fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Demon
    For the owner of the Demon fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Western
    For the owner of the Western fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Swamp
    For the owner of the Swamp fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Hunter
    For the owner of the Hunter fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
  • Taxes work differently now: a fortress owner gets 5% of the adena that monsters drop in the nearby territory, paid into the treasury
    More details
    FortressLocation
    Borderland FortressImperial Tomb
    Ivory FortressPrimeval Isle
    Archaic FortressForge of Gods
    Monastic FortressMonastery of Silence
    Demon FortressKetra Orc Outpost
    Western FortressVarka Silenos Barracks
    Swamp FortressSwamp of Screams, Stakato Nest
    Hunter FortressDragon Valley

    How it works:
    > the tax only applies while the fortress is held
    > players get adena from monsters with the tax already taken off
    > if the fortress is lost, the money already in the treasury stays there
    > the Clan Leader can take 10% of the fortress treasury from the Logistics Officer once every 6 hours
    > new statistics show when the fortress was taken and how much adena it holds

    Example:
    In Forge of Gods, with the Archaic Fortress (5%) held, a monster drops 100,000 adena. The player gets 95,000, and the system chat shows a tax message.

Castles

  • Sieges take place every other week on Sundays, 20:00-22:00 (UTC+3)
  • Every division has its own castles; the current split is published in the patch notes for siege weeks
  • Siege system changed:
    • no registration needed — every clan takes part automatically
    • clan members who try to enter the siege zone of another division's castle are sent back to town — each division has its own castles
    • the icon above the head shows the role in a given siege zone:
      • shield — castle owner
      • sword — attacking side
    • being in any siege zone earns the player fame
    • a flag only works in the siege zone where it was placed (for example, if you die in Aden you can't respawn on a flag in Dion)
    • once a castle is taken, everyone else on its grounds is sent to town
    • after taking a castle you can go for another one; the castle you held before passes to NPC control
    • if a clan that owns a castle has a fortress siege starting during a castle siege, the fortress siege is cancelled automatically
    • the crystal's HP and regeneration are 30 times higher
  • Skills in castles have been changed:
    Goddard
    Goddard Territory Benefaction
    DEX +1 / INT +1

    Residence Body
    HP +8%.

    Residence Might
    P. Atk. +6%.

    Residence Movement
    Speed +6.
    Rune
    Rune Territory Benefaction
    STR +1 / WIT +1

    Residence Empower
    M. Atk. +8%.

    Residence Soul
    MP +10%.

    Residence Spirit
    CP +15%.
    Aden
    Aden Territory Benefaction
    DEX +1 / MEN +1

    Residence Shield
    P. Def. +5%.

    Residence Magic Barrier
    M. Def. +5%.

    Residence Fortitude
    Resistance to shock +10%.
    Innadril
    Innadril Territory Benefaction
    CON +1 / INT +1

    Residence Clarity
    MP regeneration +0.54.

    Residence Magic Barrier
    M. Def. +5%.

    Residence Freedom
    Resistance to hold +10%.
    Oren
    Oren Territory Benefaction
    CON +1 / MEN +1

    Residence Body
    HP +8%.

    Residence Spirit
    CP +15%.

    Residence Movement
    Speed +6.
    Dion
    Dion Territory Benefaction
    DEX +1 / WIT +1

    Residence Magic Barrier
    M. Def. +5%.

    Residence Shield Block
    Shield block chance +20%.

    Residence Health
    Incoming healing +8%.
    Schuttgart
    Schuttgart Territory Benefaction
    CON +1 / WIT +1

    Residence Freedom
    Resistance to hold +10%.

    Residence Empower
    M. Atk. +8%.

    Residence Body
    HP +8%.
    Gludio
    Gludio Territory Benefaction
    STR +1 / INT +1

    Residence Shield
    P. Def. +5%.

    Residence Shield Block
    Shield block chance +20%.

    Residence Freedom
    Resistance to hold +10%.
  • Every clan member can buy a special headgear with a shock resistance skill
    More details
    Price — Adena x750,000

    Residential Shock Immunity Lv.2
    Duration — 7 sec
    Cooldown — 10 min
    Resistance to shock +100%.
    List
    Circlet of Aden
    For the owner of the Aden castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Circlet of Rune
    For the owner of the Rune castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Goddard Circlet
    For the owner of the Goddard castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Circlet of Schuttgart
    For the owner of the Schuttgart castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Circlet of Dion
    For the owner of the Dion castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Circlet of Gludio
    For the owner of the Gludio castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Circlet of Innadril
    For the owner of the Gludio castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Circlet of Oren
    For the owner of the Gludio castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
  • Taxes work differently now: a castle owner gets a % of the adena that monsters drop in the nearby territories, paid into the treasury
    More details
    CastleTaxLocation
    Aden5%adjacent locations, including The Giant's Cave
    Rune2%nearby locations, including Pagan Temple, Primeval Isle, Monastery of Silence
    Goddard2%adjacent locations
    Innadril5%adjacent locations, including Hellbound
    Gludio5%adjacent locations, including Dragon Valley
    Dion5%nearby locations, including Seed of Annihilation
    Schuttgart5%adjacent locations
    Oren5%adjacent locations

    How it works:
    > the tax only applies while the castle is held
    > players get adena from monsters with the tax already taken off; it adds up if the location belongs to a held fortress and a held castle
    > if the castle is lost, the money already in the treasury stays there
    > the Clan Leader can take 20% of the castle treasury from the Chamberlain once every 6 hours
    > the standard castle tax system is turned off
    > new statistics show how much adena the castle holds

    Example:
    In Forge of Gods, with the Archaic Fortress (5%) and Goddard Castle (2%) held, a monster drops 100,000 adena. The player gets 93,000, and the system chat shows a tax message.
  • Castles have a new function — passive fame gain
    More details
    > it costs Adena x500,000,000 (from the clan leader's inventory) and 3,500 CRP to turn on for 7 days
    > while it is on, every clan member in Giran gets 50 fame every 5 minutes — up to 1,500 fame a day; the limit resets at 6:30 (UTC+3)
  • Manor is disabled

Territory Wars

  • They alternate with sieges and take place every other week on Sundays, 20:00-22:00 (UTC+3), with no division limits
    Short guide

    Essence

    It is a global PvP event open to every registered participant. It takes place around the captured castles and the fortresses tied to them. During the event you complete special quests, and afterwards you talk to the Territory Manager to get Castle Territory Badges. These badges aren't tied to a territory and work as currency in a special reward shop.
    Clans with a castle can fight for flags that give extra stats, up to 3 flags. For their bonuses to work, you have to hold on to your own flag. A capture goes like this: a registered clan member destroys the enemy castle's flag in the throne room, and the flag instantly appears in that player's hands. The player then has to reach their clan's outpost in the castle siege zone and use the Capture Ward skill. The flag carrier is visible on the mini-map. If the carrier dies or gets disconnected, the flag drops to the ground. When Territory Wars end, the flag goes back to its original castle if it is still lying on the ground or held by a player who never brought it to their own castle. The Clan Leader can place the outpost anywhere in the castle siege zone. Only one outpost can stand at a time, but it can be built and destroyed as often as needed during Territory Wars. The Clan Leader also has a skill for destroying the outpost so it can be placed somewhere else.
    Flag bonuses
    Goddard Territory Benefaction
    DEX +1 / INT +1

    Rune Territory Benefaction
    STR +1 / WIT +1

    Aden Territory Benefaction
    DEX +1 / MEN +1

    Schuttgart Territory Benefaction
    CON +1 / WIT +1

    Innadril Territory Benefaction
    CON +1 / INT +1

    Dion Territory Benefaction
    DEX +1 / WIT +1

    Oren Territory Benefaction
    CON +1 / MEN +1

    Gludio Territory Benefaction
    STR +1 / INT +1

    Registration

    Talk to the Mercenary Captain, who stands near the Manor Manager in cities whose castle has been captured. Minimum requirements: level 61+ and the 2nd profession. The Clan Leader can register the whole clan at once. A clan that owns a castle is registered for that territory automatically. Registration closes at 18:00 (UTC+3), so it's best to sign up in advance rather than at the last minute.

    Quests

    These quests appear automatically.
    QuestEssence
    For the Sake of the Territory - [Territory]Destroy enemy objects.
    Targets in fortresses:
    • Religious Association Leader (quite strong, archers interfere as they hit hard)
    • Economic Association Leader (quite strong, archers interfere as they hit hard)
    Targets in castles (all except Giran):
    • Military Association Leader (on the rampart behind the main gates, surrounded by archers, fairly strong)
    • Supplies Safe (to the right of the inner gates, dies fast)
    For the quest to count, you have to be nearby when the kill happens and be in the party that makes it.
    Protect the Territory Catapult!*Starts when this object is attacked. The quest counts as done if the object survives.
    Protect the Supplies Safe!*Starts when this object is attacked. The quest counts as done if the object survives.
    Protect the Military Association Leader!*Starts when this object is attacked. The quest counts as done if the object survives.
    Protect the Religious Association Leader!*Starts when this object is attacked. The quest counts as done if the object survives.
    Protect the Economic Association Leader!*Starts when this object is attacked. The quest counts as done if the object survives.
    Pierce through a Shield!**Starts when tanks are killed. Goal: kill 5 to 10 targets (random number) of level 61+:
    Paladin, Phoenix Knight, Dark Avenger, Hell Knight, Temple Knight, Eva's Templar, Shillien Knight, Shillien Templar.
    Make Spears Dull!**Starts when fighters are killed. Goal: kill 9 to 18 targets (random number) of level 61+:
    Gladiator, Duelist, Warlord, Dreadnought, Treasure Hunter, Adventurer, Hawkeye, Sagittarius, Swordsinger, Sword Muse, Plainswalker, Wind Rider, Silver Ranger, Moonlight Sentinel, Bladedancer, Spectral Dancer, Abyss Walker, Ghost Hunter, Phantom Ranger, Ghost Sentinel, Destroyer, Titan, Tyrant, Grand Khavatari, Bounty Hunter, Fortune Seeker, Berserker, Doombringer, Soul Breaker, Soul Hound, Arbalester, Trickster.
    Weaken the magic!**Starts when mages are killed. Goal: kill 9 to 18 targets (random number) of level 61+:
    Sorcerer, Archmage, Necromancer, Soultaker, Warlock, Arcana Lord, Spellsinger, Mystic Muse, Elemental Summoner, Elemental Master, Spellhowler, Storm Screamer, Phantom Summoner, Spectral Master.
    Deny Blessings!**Starts when healers and buffers are killed. Goal: kill 4 to 8 targets (random number) of level 61+:
    Bishop, Cardinal, Prophet, Hierophant, Elven Elder, Eva's Saint, Shillien Elder, Shillien Saint, Warcryer, Doomcryer.
    Destroy Key Targets!**Starts when rare professions are killed. Goal: kill 3 to 6 targets (random number) of level 61+:
    Overlord, Dominator, Warsmith, Maestro.

    * This isn't worth chasing: to get the most out of it you have to keep the NPC alive until Territory Wars end, which means sitting in the fortress/castle the whole time. Treat the reward as a bonus that comes "as it goes" (a sort of passive income). If you do go for it, defend the fortress — that pays better.
    ** The steady, main source of Castle Territory Badges. The quests carry on — if you don't finish them in time, the progress is kept.

    Note! To get the reward, stay in the siege zone for at least 10 minutes.

    One event gives up to 90 Castle Territory Badges. You don't have to claim the reward right away, but the Territory Manager NPC holds no more than 200 Castle Territory Badges, so keep that in mind. To avoid mix-ups, either always register for the same territory or claim the reward as soon as the event is over.

    Rewards

    Only the most interesting items are listed; the rest can be checked in the game.

    Mercenary Captain

    ItemPrice
    Guardian's Dragon Bugle
    Demonstration
    Castle Territory Badge x80

    Territory Manager

    ItemPrice
    Noblesse statusCastle Territory Badge x100
    Supply Box - Belt (S-/A-grade)Castle Territory Badge x40
    Adena x80,000,000
    Supply Box - Magic Ornament (S-/A-grade)Castle Territory Badge x16
    Adena x16,000,000
    Royal Guard Necklace
    S80-grade, M. Def. 106
    Gives extra stats that depend on the territory. Personal item.
    Castle Territory Badge x80
    Coin of Luck x10
    Adena x35,964,000
    Royal Guard Ring
    S80-grade, M. Def. 60
    Gives extra stats that depend on the territory. Personal item.
    Castle Territory Badge x40
    Coin of Luck x10
    Adena x17,982,000
    Royal Guard Earring
    S80-grade, M. Def. 79
    Gives extra stats that depend on the territory. Personal item.
    Castle Territory Badge x60
    Coin of Luck x10
    Adena x26,964,000
    Giant's Codex - MasteryCastle Territory Badge x5
    Adena x18,000,000
  • Features:
    • one badge shared by all territories
    • up to 3 flags per castle
    • catapults removed
    • class kill quests only count inside the siege zone
    • to get the reward, stay in the siege zone for at least 10 minutes
    • mercenary level quests at the Mercenary Captain are turned off
    • minimal level for participation — 61

Basics | Equipment | Promotions

Referral program

When you create a Master Account, you get a personal referral link, shown on the main page of the Personal Cabinet. Share it however you like to bring in players, and you and they will both get bonuses to the Personal Cabinet balance for certain in-game achievements. Details are in this thread.

Voting rewards

You can vote for the server every day through the project's Telegram bot. Each vote on the rating sites earns the player some Vote Coin, which arrive after a while. Spend them on the "Shop" > "Vote Shop". If voting doesn't work, coins are handed out as promo codes in the project's Telegram channel. Activate them on the main page of the Personal Cabinet in the upper right corner.
Voting guide
First of all, link the character who will receive the coins.
1. Launch the Telegram bot
2. Characters > OldSchool x7 > Bind character
3. Enter your login with its prefix and your nickname as aa_account nick (for example, QQ_stinger Stinger), then press Enter
4. Enter the confirmation code sent to the in-game mail, press Enter

To vote:
1. Vote > OldSchool x7 > Select the binded character > Select a website:
  • l2topzone — sign in any way you like (Gmail works best) and press the button
  • top.l2jbrazil — press "VOTAR AGORA!"
2. The coins arrive in the in-game mail

Notes:
1. You can vote once every 24 hours per Telegram account, game account, character and IP
2. Currently 2 websites are available, 2 coins each (maximum 4 coins)
3. If you vote through a VPN, turn it on before following the link: the IP when you click and on the site must be the same
4. If the coins take a long time (over 30 minutes), follow the link again

Streamer rewards

Do you stream your gameplay on the project or make short videos for TikTok, YouTube, Instagram? Then this promotion is for you: the team is launching a special reward system for creators who help promote the project. Details are in this thread.

Guidemaker rewards

Share your experience and get bonuses to your Personal Cabinet balance. The reward depends on how good and useful the material is, as judged by the project team. Details are in this thread.

I'm going to play on BoHpts!

Starting out on the new OldSchool x7? Then there is good news: a promotion with generous prizes is starting. Record an original short vertical video in any format answering "Why am I going to play on BoHpts?", post it on social media, leave a link and get a reward. Details are in this thread.

Top-up bonuses

Make the most of it! When you make a donation on OldSchool x7 you will receive additional gifts, as well as bonus coins. Details in this thread.

Basics | Equipment | Promotions

Description changes

Dear players!

All changes to this description are published here.
02.05
  • Clan Unity bonuses have been revised — the CP bonus is replaced by weight limit
    OnlineBuff
    3-9 Сlan Unity Lv.1
    EXP/SP +1%, weight limit +5%, PvE attack/defense +1%
    10-20 Clan Unity Lv.2
    EXP/SP +2%, weight limit +10%, PvE attack/defense +2%
    21-29 Clan Unity Lv.3
    EXP/SP +5%, weight limit +15%, drop/adena/spoil +2%, PvE attack/defense +4%
    30+ Clan Unity Lv.4
    EXP/SP +7%, weight limit +20%, drop/adena/spoil +3%, PvE attack/defense +5%
  • The new Mana Reverse buff from the buffer has some limits:
    • can't restore MP to other players
    • can't receive MP restoration (Recharge and the similar servitor and pet abilities — Mass Recharge does work)
  • The window limit has been changed to 1+1 (with PA) or 1, because a large online is expected
  • The thread "GvG tournament 9x9 for $15,000 (10.05-11.05)" has been published
06.05
  • Added information about locations with more monsters and faster respawn
    Fields of Massacre

    Devil's Isle

    Cruma Tower

    The Enchanted Valley

    Ivory Tower

  • Added information about locations with more monsters
    Alligator Island

    Timak Outpost

    Forge of the Gods (Upper Level)

  • If needed, mirror locations will be opened, entered through Chaos Wizard Amormio in Rune:
    • Frozen Labyrinth
    • The Giant's Cave
    • Antharas' Lair
  • Description of Shops has been updated
  • Description of online rewards shop has been updated
  • Epic jewelry replica stats have been updated:
    • Ring of Core [Replica] — A-grade (was S), M. Def. 42 (was 60)
    • Earring of Orfen [Replica] — A-grade (was S), M. Def. 63 (was 79)
    • Ring of Ant Queen [Replica] — A-grade (was S), M. Def. 42 (was 60)
    • Earring of Antharas [Replica] — M. Def. 79 (was 71)
  • Information about teleports has been added:
    • regular — free up to level 40 inclusive, level 41+ at standard prices
    • global — free up to level 56 inclusive, level 57+ with Premium Card
10.05
  • Fishing description has been added
15.05
  • Updated information on skills
  • Mirror locations open from the start:
    • Frozen Labyrinth
    • The Giant's Cave
    • Antharas' Lair
      Details
      > for everyone except Bigwar
      > entry through Chaos Wizard Amormio in Rune
      > available every day 14:00-02:00 (UTC+3)
      > standard quests work
  • The Influx of Machines quest is available from the start and rewards top B-grade weapon recipes
  • The Hall of the Abyss now takes 2 to 9 players (was 2 to 6)
  • Added description of cyclomacros
    Details
    An ordinary in-game macro that repeats automatically for a limited time.

    Features:
    > right-click the macro on the panel to activate it
    > available for 5 hours (the limit resets at 06:30 (UTC+3); the time left is shown in the system chat and visually — as stars above the head
    > some time after activation a sleep icon appears above the character's head, and supports also show whether a cyclic macro is running, so blocking is ruled out
    > to target monsters, switch to "Target to Taunt" mode by pressing Ctrl+T a few times (there is no "monsters only" mode, so you can get flagged and killed)
    > any action stops it, except opening windows with hotkeys (Tab — inventory, K — skills, etc.)
  • Clarified: at launch 1 window, because a high online is expected
  • Only these herbs remain: HP, MP, Vitality, head enlargement
  • Added clarifying information on changing tattoo sets:
    • change cost — 1,000,000
    • change frequency — 30 s
    • can be changed outside a peace zone
  • Updated information on trade zones
  • Some consumables now weigh less
    Details
    Superior Elixir of CP — 5 > 0
    Superior Elixir of Life — 5 > 0
    Superior Elixir of Mind — 5 > 0
    Healing Potion — 5 > 1
    Major Healing Potion — 5 > 1
    Major Healing Potion — 5 > 1
    Greater Magic Haste Potion — 20 > 1
    Greater Haste Potion — 20 > 1
    Greater Wind Walk Potion — 20 > 1
    Energy Stone — 10 > 1
    Einhasad's Holy Water — 20 > 1
    Magic Symbol — 20 > 1
    Battle Symbol — 20 > 1
    Summoning Crystal — 10 > 1
    Soulshot (No-grade) — 3 > 2
    Blessed Spiritshot (No-grade) — 4 > 2
    Blessed Spiritshot (D-grade) — 4 > 2
    Greater CP Potion — 100 > 50
27.05
  • The description has been updated with the changes from these topics:
    • Stage 2 (25.05-31.05)
    • Updates 21.05-27.05
  • Updated topic Shops
  • Updated topic PvE
  • Added additional information:
    • Bishop | Cardinal, Elven Elder | Eva's Saint, Shillien Elder | Shillien Saint can get the TvT win reward without a kill
    • oil crafting added as a separate item in the Fishing section
    • party bonus does not affect experience gained during fishing
    • attribute change added as a separate item in the Attribute system section
  • Fixed minor issues:
    • the top Podium level in the Clan Hall restores 50 points/min (60 was stated before)
    • fixed the activation cost of Clan Hall shops of different levels
02.06
  • Updated description (incl. Shops and PvE) with the changes from these topics:
    • Stage 3 (01.06-07.06)
    • Updates 28.05-02.06
  • Additional information added:
    • examples of how the fish catch chance and XP/SP gained are calculated
    • description of the quests for the best A-grade weapon and S-grade equipment
  • Errors fixed:
    • Sailren taken off the Mid Raid Bosses list (its drop was always standard)
    • removed information stating that runes affect XP/SP during fishing
10.06
  • Updated description (incl. Shops and PvE) with the changes from these threads:
    • Stage 4 (08.06–21.06)
    • Updates (03.06–10.06)
  • Extended duration of Stages 4, 7, 8 to 14 days (was 7)
17.06
  • Updated description (incl. Shops and PvE) using the changes from these threads:
    • Stage 4, part 2 (15.06-21.06)
    • Updates (11.06-17.06)
23.06
  • Updated description (including Shops, PvE, Class skills, Daily rewards) following the changes in these threads:
    • Stage 5 (22.06-05.07)
    • Updates (18.06-23.06)
  • Added description of belt synthesis
29.06
  • Description updated (incl. Shops) using the changes from these threads:
    • Stage 5, part 2 (29.06-05.07)
    • Updates (24.06-29.06)
06.07
07.07
  • Updated the description (including Shops, PvE, Class skills) with the changes from these threads:
    • Stage 6, part 1 (06.07-12.07)
    • Updates (30.06-07.07)
  • Added a clan capacity table
    Details
    LevelMainI Royal GuardII Royal GuardI Order of KnightsII Order of KnightsIII Order of KnightsIV Order of KnightsTotal
    01000000010
    11500000015
    22000000020
    33000000030
    44000000040
    54000000040
    6402020000080
    740202010101010120
    860 (was 40)202010101010140 (was 120)
    960 (was 40)202015 (was 25)15 (was 25)15 (was 25)15 (was 25)160 (was 180)
    1060 (was 40)202020 (was 25)20 (was 25)20 (was 25)20 (was 25)180
    1160 (was 40)303025252525220 (was 200)
15.07
  • The description has been updated (including Shops, PvE, Class skills) in line with the changes from these threads:
    • Stage 7 (13.07-19.07)
    • Updates (08.07-14.07)
  • Added the score modifiers for caught fish
  • Added a description of commands:
    • .repair
    • .lock
  • Updated the description of stages (this is a rough guide, not a fixed update plan)
  • Some points have been clarified:
    • the wording of the effects of the active and passive Mana Gain (it was unclear)
    • updated the list of attribute stone drops by location
    • the description of belt synthesis
21.07
  • The description has been updated (including Shops, PvE) in line with the changes from these threads:
    • Stage 8 (20.07-26.07)
    • Updates (15.07-21.07)
28.07
  • Updated description (incl. Shops) reflecting the changes in these topics:
    • Stage 9 (27.07-02.08)
    • Updates (22.07-28.07)
07.08
  • The description has been updated (including Shops, PvE, Class skills) in line with the changes from these threads:
    • Stage 10 (03.08-09.08)
    • Updates (29.07-07.08)
10.08
  • The description has been updated (including Shops, PvE) in line with the changes from these threads:
    • Stage 11 (10.08-16.08)
    • Updates (08.08-10.08)
10.09
  • Updated description (including Shops, PvE, Class skills) in line with the changes from these threads:
    • Stage 12 (17.08-23.08)
    • Stage 13 (24.08-30.08)
    • Stage 14 (31.08-06.09)
    • Stage 15 (07.09-13.09)
    • Updates (11.08-17.08)
    • Updates (18.08-10.09)
21.09
  • Updated description (including Shops, PvE, Class skills) in line with the changes from these threads:
    • Stage 16 (21.09-27.09)
    • Fixes (through 21.09)

Basics | Equipment | Promotions

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