Low x7: Descrição do servidor
Um guia do Low x7 baseado nos materiais da equipe do BoHPTS: «Descrição do servidor». Os nomes de itens e habilidades levam às páginas deles na nossa base. O texto está em inglês.
Este guia nos outros servidores: Mid x20 · PvP x500
Foreword
Greetings, dear players!
The team marks a year since it came together, and that year went by quickly. In that time it launched four servers, completed its first server merge without trouble, gained a lot of hands-on experience and grew noticeably as a project. The earlier foreword set out big ambitions, and they turned out to be more than words. Anyone following the project can see the results: online on Phenomen staying high months after launch, a stable economy and an active community. The team treats this as the clearest sign that it is heading the right way, and credits the players for it — their support, involvement, suggestions and criticism. In the team's words, players were not just playing but helping to shape the project.
One question came up again and again: "When is the low-rate coming?". Now there is an answer — it is time. The team does not see this launch as "just another server" but as the next step: a deliberate, carefully planned and, in a sense, more demanding one, for both the developers and the players. All the accumulated experience went into it: key aspects were reworked, the concept was polished, and new solutions were added that, the team believes, players will notice from the first hours. The developers do not plan to rest on what they have achieved — if anything, they have raised the bar for themselves.
Below is a detailed description of all changes and features, and it is well worth reading. Make some tea, grab a snack, settle in and start reading
The team marks a year since it came together, and that year went by quickly. In that time it launched four servers, completed its first server merge without trouble, gained a lot of hands-on experience and grew noticeably as a project. The earlier foreword set out big ambitions, and they turned out to be more than words. Anyone following the project can see the results: online on Phenomen staying high months after launch, a stable economy and an active community. The team treats this as the clearest sign that it is heading the right way, and credits the players for it — their support, involvement, suggestions and criticism. In the team's words, players were not just playing but helping to shape the project.
One question came up again and again: "When is the low-rate coming?". Now there is an answer — it is time. The team does not see this launch as "just another server" but as the next step: a deliberate, carefully planned and, in a sense, more demanding one, for both the developers and the players. All the accumulated experience went into it: key aspects were reworked, the concept was polished, and new solutions were added that, the team believes, players will notice from the first hours. The developers do not plan to rest on what they have achieved — if anything, they have raised the bar for themselves.
Below is a detailed description of all changes and features, and it is well worth reading. Make some tea, grab a snack, settle in and start reading
Summary
- Opening: May 15, 2026, 20:00 (UTC+3)
- OBT: May 8, 2026, 20:00 (UTC+3)
- Server time: UTC+3
- Chronicles: Interlude, gradually moving on to High Five
- Windows: 3 (no PA required)
- Client: Salvation
Concept
The goal is to make the game as interesting, balanced and long-lasting as possible for all kinds of players (solo players and clans; with little or lots of time online; fans of PvE, PvP, the Olympiad and trading) and to reach the widest possible audience — fans of the classic chronicles from Interlude to High Five as well as fans of custom servers. That is why High Five was chosen as the base: it is one of the most interesting, balanced and content-rich chronicles, and the team reworked it further. There are a lot of changes, and this guide covers them in detail: a short summary is in the "Features" section, with more detail in the sections below. Reading it is strongly recommended — it saves you from surprises and gives you an edge over those who can't be bothered to read and figure things out. New content arrives every week and is explained in detail in the patch notes, so newcomers can get up to speed more easily. The team also keeps its Wiki growing, adding up-to-date articles for each stage.
Rates
- Level cap — 85 (subclasses included)
Level
EXP
1-59 х7 60-69 x6 70-75 х5 76-78 х4 79-80 х3 81-82 х2 83-84 х1 85 x0.1
Adena Drop Spoil Seal Stones Fame Quest drop x7 x3 x2 x1 x2 x1 - Premium Account bonuses:
- +30% to EXP/SP/adena/drop/RB drop/spoil/seal stones/fame
- +5% crafting chance (applies when the crafter has PA)
Details
Duration Price 7 days Сoin of Luck x50 30 days Сoin of Luck x100 100 days Сoin of Luck x200
How it works:
> if the group has players without PA, the drop/spoil/adena rate is averaged, while players with PA get EXP/SP with the bonus
> if the spoiler has no PA and a character with PA from outside the group kills the monster, the spoil gets no bonus
> the spoil chance goes up, not the amount
> the amount of adena goes up, not the chance
> works on RB
PA status check:
> your own – look for a gold frame around the character's level or on the Alt+B main page
> group members – look for a gold frame around the character's level or use the command .premium - EXP/SP bonus in a group has been changed
Details
Number of characters EXP/SP per character EXP/SP per group Bonus 1 100% 100% 0% 2 55% 110% 10% 3 40% 120% 20% 4 33.75% (was 32.5) 135% (was 130) 35% (was 30) 5 29% (was 28) 145% (was 140) 45% (was 40) 6 26.67% (was 25) 160% (was 150) 60% (was 50) 7 25% (was 28.57) 175% (was 200) 75% (was 100) 8 23.75% (was 26.25) 190% (was 210) 90% (was 110) 9 23.33% (was 24.44) 210% (was 220) 110% (was 120) - EXP/drop/spoil penalties for the level gap with monsters have been revised
Details
difference 0 — ±5 ±6 ±7 ±8 ±9 ±10 ±11 ±12 ±13 ±14 ±15 and above penalty 0% 10% 20% 30% 50% 70% 75% 80% 85% 90% 100% - EXP penalties for the level gap within a group have been revised
Details
difference 0 — ±9 ±10 ±11 ±12 ±13 ±14 ±15 and above penalty 0% 50% 55% 60% 65% 70% 100% - A modified Vitality system has been implemented
Details
Level Points Bonus 0 0-240 0% 1 241-5,000 25% 2 5,001-10,000 50% 3 10,001-15,000 75% 4 15,001-20,000 100%
Features:
> starting points — 10,000
> Nevit's blessing is disabled
> potions that maintain Vitality are available
Accumulation:
> in a peace zone and while offline it regenerates at 20 points/min
> on the Clan Hall podium it regenerates at 30 points/min (B-grade) | 40 points/min (A-grade) | 50 points/min (S-grade)
> killing a Raid Boss — 2,000 points
> completing Pailaka — 20,000 points
> Vitality recovery potions — different amounts - Adena cap in the inventory, personal and clan warehouse — 999,999,999,999
Features
Changes are tracked in a dedicated post.
- Pre-launch GvG tournament on May 10-11 with a $15,000 prize pool!
- Modern client with many conveniences:
- auto-login
- auto-use of CP/HP/MP potions and consumables (Energy Stone and Full Bottle of Souls — 5 Souls)
- commands
- shortened commands
- extra panels (LS skills, set switching, consumables)
- customizable interface (group, buff)
- switching tattoo sets
- Stage-by-stage server development
- Cyclic macros for comfortable play instead of auto-farm
Details
An ordinary in-game macro that repeats automatically for a limited time.
Features:
> right-click the macro on the panel to activate it
> available for 5 hours (the limit resets at 06:30 (UTC+3); the time left is shown in the system chat and visually — as stars above the head
> some time after activation a sleep icon appears above the character's head, and supports also show whether a cyclic macro is running, so blocking is ruled out
> to target monsters, switch to "Target to Taunt" mode by pressing Ctrl+T a few times (there is no "monsters only" mode, so you can get flagged and killed)
> any action stops it, except opening windows with hotkeys (Tab — inventory, K — skills, etc.)
> cannot be used on TvT - Automatic fishing — passive leveling plus valuable resources and adena for players who can't spend much time online
- Significant changes to Clan Halls:
- turned off in some cities, with new ones added in Giran Harbor
- improved buffer and teleports
- new items in the shop
- Extensive changes to equipment:
- set bonuses
- rare equipment (including full body sets, Vorpal, Elegia)
- SA
- T-shirt with bonuses from enchantment
- cloak with bonuses from enchantment
- epic jewelry replica — a weaker copy of the original
- bonuses from enchanted sets
- PvP-inserts
- Extensive changes to skills (mechanics based on High Five):
- new skills added
- old skills updated
- new enchant branches added and existing ones updated
- subclass skills
- clan skills
- Improved augmentation system:
- a new type of LS: on top of skills it also gives STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
- special stones can be inserted into jewelry (epic and its replica included)
- updated LS skills based on Interlude characteristics
- Clan division system with content separation
- Daily activities for solo players:
- Daily rewards:
- for online (1/2/3/4/5 hours in game)
- for login (spend at least 30 minutes in game)
- Updated Raid Bosses:
- all Raid Bosses 61+ have been raised to level 75
- improved drop
- new ones added
- Inventory expanded to 150 slots
- Standard character weight limit, slightly simplified
Details
How to raise the weight limit:
> skill for fishing (learned on 1st profession)
> temporary bags in Premium Shop
Some consumables now weigh less:
Superior Elixir of CP — 5 > 0
Superior Elixir of Life — 5 > 0
Superior Elixir of Mind — 5 > 0
Healing Potion — 5 > 1
Major Healing Potion — 5 > 1
Major Healing Potion — 5 > 1
Greater Magic Haste Potion — 20 > 1
Greater Haste Potion — 20 > 1
Greater Wind Walk Potion — 20 > 1
Energy Stone — 10 > 1
Einhasad's Holy Water — 20 > 1
Magic Symbol — 20 > 1
Battle Symbol — 20 > 1
Summoning Crystal — 10 > 1
Soulshot (No-grade) — 3 > 2
Blessed Spiritshot (No-grade) — 4 > 2
Blessed Spiritshot (D-grade) — 4 > 2
Greater CP Potion — 100 > 50 - Customizable block buff
- No MP potions
- Modified pet system
Details
Features:
> wolf damage in PvP reduced by 30%
> consume 35% of experience (standard)
> all pets restore MP
> pet buff duration — 20 minutes
Improved Baby Buffalo
Buff Appears at pet level Pet Might Lv. 3
Pet Blessed Body Lv. 655 Pet Guidance Lv. 3
Pet Shield Lv. 360 Pet Haste Lv. 2
Pet Vampiric Rage Lv. 465 Pet Focus Lv. 3
Pet Death Whisper Lv. 370
Improved Baby Kookaburra
Buff Appears at pet level Pet Empower Lv. 3
Pet Blessed Soul Lv. 655 Pet Shield Lv. 3
Pet Blessed Body Lv. 660 Pet Concentration Lv. 6
Pet Acumen Lv. 365
Improved Baby Cougar
Buff Appears at pet level Pet Empower Lv. 3
Pet Might Lv. 355 Pet Shield Lv. 3
Pet Blessed Body Lv. 660 Pet Acumen Lv. 3
Pet Haste Lv. 265 Pet Vampiric Rage Lv. 4
Pet Focus Lv. 370
Pets are controlled with buffs that last 20 minutes:
Buff Control — prohibits buffing the owner
Heal Control — stops the pet from restoring the owner's HP
Mana Recharge Control — stops the pet from restoring the owner's MP - Herbs:
- HP
- MP
- Vitality
- head enlargement
- Modified Vitality system
- Auto-loot while a special agathion is equipped
- Global chat (!) starting from level 60
- Mammon is always in Giran; available functions depend on the stage, and the markup on goods and services depends on the cycle:
- Battle week — 25%
- Victory week — 0%
- Manor is disabled
- Trade zones have been implemented
- Teleports:
- regular — free up to level 40 inclusive, from 41+ at standard prices
- global — free up to level 56 inclusive, from 57+ with Premium Card
- Crafting S/S80/S84 equipment requires extra Adena, which is included in the ingredient list
Details
Type S S80 S84 weapon 15,000,000 15,000,000 30,000,000 armor 10,000,000 15,000,000 20,000,000 jewelry 5,000,000 7,500,000 10,000,000 - Champions
Details
Available every day from 18:00 to 24:00 (UTC+3) in the following locations:
> Ketra Orc Outpost
> Varka Silenos Barracks
> Pagan Temple
> Monastery of Silence
> Forge of the Gods
> Imperial Tomb
> Stakato Nest
Stats
HP HP regen EXP/SP Drop Spoil Adena x5 x3 x5 x15 x5 x35 x10 x3 x10 x30 x10 x70 - New NPC for GvG battles (3x3, 5x5, 9x9) with bets
Details
Registration
1. Register at the NPC Stone Statue of Jermann the Great Leader:
> Giran, central square
> Tuesday-Thursday inclusive
> 20:00-02:00 (UTC+3)
2. The party leader submits the application and chooses:
> the format (3x3, 5x5, 9x9)
> the bet currency and amount — Coin of Luck (20 - 5,000) | Adena (50,000,000 - 5,000,000,000), taken right away
3. Another party can create a new application or offer a battle against an existing application
4. Restrictions:
> if the party size doesn't match the chosen format, registration fails
> if the party lineup changes after registration, the application is cancelled automatically and the bet goes back to the party leader
Battle
1. The duel starts only after both sides confirm
2. Both parties are moved to a separate instance zone, and all skill cooldowns are reset
3. There is 1 minute to prepare
4. The battle lasts up to 20 minutes or until every member of one party is dead and not being resurrected
5. If neither party is defeated after 20 minutes, the one with more members alive wins
6. Anything goes in battle: buffs, potions, resurrection scrolls, etc.
7. The battle continues even if a participant loses connection
Bets and payout
1. The winning party's leader takes the whole pot (their own bet plus the opponent's) minus a 5% server fee
2. The bet is refunded if:
> the application is cancelled
> no opponent is found
> the party lineup has changed
> the battle ends in a draw
Other
1. Win and battle statistics have been added
2. Added a spectator mode
3. 1 HWID = 1 participant
Client
- Commands:
- .command — shows a list of all commands with short descriptions
- .menu — settings menu
Demonstration
- .event — registers you for an event if you missed the pop-up
- .buff "profile name" in Latin letters, at least 4 characters long — applies a specific buff profile
- .epic — Epic Boss schedule
Demonstration
- .zone (Clan Leader only) — shows how many players are in the Epic Boss zone
Demonstration
- .stats — displays all character stats
Demonstration
- .offline — offline trade from level 40, requires 100,000 Adena
- .sellbuff — buff selling for third-profession characters
Details
Add the buffs you want with the Add Buffs button:
To change the added buffs, use the Edit Buffs button:
To start selling, type a name in the Title field and press Start Selling. Maximum price — 1,000,000. - .premium — shows the PA status of party members
Demonstration
- .unstuck — teleports you to the nearest village (20-second cast)
- .lock — character protection: login only from specific IP or HWID, protects against scamming when account sharing
More details
IP — you can only log in from the IP recorded when this protection was turned on (temporarily disabled)
Be careful: if your IP is dynamic (changes), you won't be able to log into the game again.
HWID — you can only log in from the HWID recorded when this protection was turned on
Be careful: HWID is a unique ID of your computer, and it changes when the hardware configuration changes.
Once activated, the character gets a permanent buff that doesn't use a slot:
Lock Buff Lv. 1
EXP +5%, Drop +3%, Adena +3%.
Item HWID — the character is fully functional only from the HWID recorded when this protection was turned on
The command lets you safely lend the account to someone for a while (CP, clan, driver, friend, etc.) without the risk of being scammed.
Unavailable:
> sending mail
> trading
> opening a trade shop (buying, selling, bulk selling)
> selling to NPCs and via Alt+B
> throwing items on the ground
> using the clan warehouse
> creating items through other characters' workshops
> enchanting skills
> attacking unflagged characters
> inserting or removing a Life Stone
Available:
> picking items up from the ground
> receiving mail with attachments
> creating items through your own personal workshop
> attacking flagged characters
> getting rewards for quests, events and the Olympiad
> using skills
> movement
> buying goods in Alt+B for Adena or Vote Coin
> selling any crafted items
> selling buffs - .repair — fixes problems with a character
Details
If logging in on a particular character gives a critical error, log in on another one and use this command. The broken character is moved to Floran, its panel settings are reset, and its equipment is taken off and placed in the private warehouse. - .fishing — shows today's total fishing time (the counter resets at 6:00 AM (UTC+3)), the current penalty modifier, fishing points and leaderboard rank
Preview
- .fix — pulling out a character stuck in textures during an event
Details
Features:
> available only at events
> the character is teleported to their team's respawn point at the current event 15 seconds after use
> the teleport is cancelled if, during those 15 seconds, the character:
> takes damage
> dies
> can be used in combat
> reuse delay — 2 minutes - .kamael — a one-time command for kamaels only that moves certain items from a selected character within the game account
Details
A kamael can't be taken as a subclass, so you can't become one through the main class change service either; instead you can make a one-time free transfer of the listed personal items from a selected character within the game account:
> fishing rod
> any jewelry with a Life Stone, and a replica without one
> shirt
> cloak
> belt
> bracelet and equipped talismans
> agathion or mount
> visuals (headgear, cloak/shield/weapon appearance, costume)
> Ancient Kingdom's Coin
The ITEMS LISTED ABOVE MUST BE EQUIPPED on the selected character! Nothing else is transferred — please be careful!
To be clear, NOT TRANSFERRED:
> a weapon with a Life Stone
> equipment with a PvP-insert
> Premium Card
> Daily Reward Premium Ticket
> Calendar Reward Premium Ticket
> subclass
> nobility
> personal consumables (Life Stone, enchant scrolls, etc.)
> quest items
> anything else that isn't on the list of transferable items
- Shortened commands:
- /target = /t
- /attack = /a
- /attackforce = /af
- /attackstand = /as
- /useskill = /us
- /useskillforce = /usf
- /invite = /i
- /dissmiss = /d
- /friendinvite = /fi
- /block = /b
- /unblock = /ub
- /instancezone = /iz
- /olympiadstat = /o
- Additional panels:
- for using LS skills
- for changing sets
- for consumables (customizable)
- Hotkeys:
- removing a buff — ALT+LMB
- viewing mob info — SHIFT+LMB
- try on accessories, cloak and shield skins and costumes with ALT+LMB
- You can switch between 3 tattoo sets
Details
> change cost — 1,000,000
> change delay — 30 s
> can be changed outside a peace zone
> not available at the Olympiad - A new Command Channel window with more features and statistics
- A better party interface (you can also assign a deputy Party Leader)
- Auto-login
Demonstration
- Party search reworked — the Trade channel has been renamed to Search
Details
Features:
> available from level 20
> repeat message delay — 1 minute
> repeat join request delay — 1 minute
> the request confirmation window stays open for 10 seconds and shows:
> nickname
> level
> class
> presence of PA
> clan
> Gear Score
Stages
- Starting from the second week, updates come out every Monday at ~17:00 (UTC+3) (dates and contents below are approximate and may change)
- Possible changes:
- maximum level
- number of subclasses
- the next equipment grade comes in
- the attribute system is introduced and adjusted
- new content (locations, Raid Bosses, Epic Bosses, castles, subclass skills, kamaels, instances, a higher clan level cap)
- better drop from Raid Bosses, Epic Bosses and instances
- shop changes: lower prices and new items
- The patch note for each update comes out about 2-3 days before it is installed
Stages
Stage 1 (15.05-24.05) — 10 days
Maximum level: 70 (some skills are learned from books sold by Edgar for crystals)
67 — x1
68-69 — x0.5
70-71 — x0.01
Subclasses: 1
Equipment: B-grade
Epic Bosses:
Bigwar — Core, Orfen, Ant Queen
Midwar — Priest of Orfen, Priest of Ant Queen
Lowwar — Ramona
Forts: 8 (all from the start)
Maximum clan level: 8
Instances: Solo Kamaloka (all levels), Hall of the Abyss (all levels), Labyrinth of the Abyss (up to and including 69), Daytime Zaken
Other:
subclass quest from level 70
quests for the best A-grade weapon, S-grade weapon and jewelry are turned off
from Monday, Lilith | Anakim (alternating) with improved drop is available every day of the week, respawn 22:00-23:00 (UTC+3)
Olympiad on Friday (22.05) and Saturday (23.05), 18:00-23:50 (UTC+3) (the period is one week; rewards are handed out from Saturday to Sunday)
fishing
Edgar (0%): B-grade services, SA 11-12 exchange, skill books, coupon exchange for top B-grade (dropped by Epic Bosses and Lilith), no stone-for-AA exchange (always in Giran; functions depend on the stage and the markup on the cycle: Struggle week — 25%, Victory — 0%)
The other shops' stock is described here.
Only new additions are listed — anything not mentioned is unchanged.
Stage 2 (25.05-31.05) — 7 days
Maximum level: 76 (some skills are learned from books sold by Edgar for crystals)
70-72 — x1
73-75 — x0.5
76-77 — x0.01
Equipment: A-grade (without best A-grade weapon)
Epic Bosses:
Bigwar — Zaken
Midwar — Priest of Core
Lowwar — Octavis
Beerwar — Nermion, Nergatt
Sieges 31.05, 20:00-22:00 (UTC+3):
Bigwar — Goddard, Rune
Midwar — Oren, Schuttgart
Lowwar — Dion, Gludio
Beerwar — Innadril
Instances: Labyrinth of the Abyss (78), Fortress/castle dungeon
Other:
noblesse quest from level 75
quest for 500 monsters
Edgar (0%): A-grade services (except inserting SA into the best weapon and crafting the best dual swords), coupon exchange for A-grade (except the best weapon), stone-for-AA exchange, A-grade gemstones and crystals for AA, skill books
Mem Coin Shop: Earring of Zaken [Replica], BEAB, BEWA, BEAA, BEWA, Lucky Enchant Stone: Armor (A-grade), Lucky Enchant Stone: Weapon (A-grade), Neolithic Crystal (A-grade)
Stage 3 (01.06-07.06) — 7 days
Maximum level: 78 (some skills are learned from books sold by Edgar for crystals)
76-77 — x0.5
78-79 — x0.01
Subclasses: 2
Equipment: best A-grade weapon
Epic Boss: Baium
Instance: Labyrinth of the Abyss (81)
Other: quests for the best A-grade weapon, S-grade weapon and jewelry are turned on
Edgar (25%): inserting SA into the best A-grade weapon, crafting the best A-grade dual swords, coupon exchange for the best A-grade weapon, SA 13 exchange, skill books
Mem Coin Shop: Ring of Baium [Replica], SA 13
Later stages are described more briefly; details will follow. A stage may be extended — the team will watch how things go on the server.
Stage 4 (08.06-21.06) — 14 days
Maximum level: 79 (some skills are learned from books sold by Edgar for crystals)
78-79 — x0.5
79-80 — x0.01
Subclasses: 3 (maximum)
Equipment: S-grade (without attribute)
Epic Bosses:
Bigwar — Frintezza
Midwar — Priest of Zaken
Sieges 14.06, 20:00-22:00 (UTC+3)
Territory Wars 21.06, 20:00-22:00 (UTC+3)
New location: Hellbound (obtaining S-grade via quest, RB Typhoon)
Instance: Nighttime Zaken
Other: no drop of attribute stones
Edgar (0%): S-grade services, skill books, coupon exchange for S-grade, S-grade gemstones and crystals for sale
Mem Coin Shop: Enchanted Ring of Core [Replica], Enchanted Earring of Orfen [Replica], Frintezza's Necklace [Replica], BEAS, BEWS, Lucky Enchant Stone: Armor (S-grade), Lucky Enchant Stone: Weapon (S-grade), Neolithic Crystal (S-grade)
Stage 5 (22.06-05.07) — 14 days
Maximum level: 80 (some skills are learned from books sold by Edgar for crystals, books for domes drop from monsters)
79-80 — x0.5
80-81 — x0.01
Equipment: S-grade (150/60x1)
Epic Boss: Antharas
Sieges 28.06, 20:00-22:00 (UTC+3):
Bigwar — Goddard, Rune, Oren, Schuttgart
Midwar — Dion, Gludio, Aden
Lowwar — Innadril
Territory Wars 05.07, 20:00-22:00 (UTC+3)
Locations:
Isle of Prayer
Chromatic Highlands
Instance: Twins
Edgar (25%): skill books
Mem Coin Shop: Enchanted Ring of Ant Queen [Replica], Earring of Antharas [Replica]
Stage 6 (06.07-12.07) — 7 days
Maximum level: 81 (new skills are learned from books sold by Edgar for crystals)
80-81 — x0.5
81-82 — x0.01
Equipment: Dynasty (150/60x1)
Epic Boss: Valakas
Sieges 12.07, 20:00-22:00 (UTC+3)
Other: the kamaels race is available
Location: Giant's Cave (updated RB Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime)
Edgar (0%): Dynasty services, SA 14 exchange, skill books, coupon exchange for Dynasty
Mem Coin Shop: Enchanted Earring of Zaken [Replica], Necklace of Valakas [Replica], SA 14
Stage 7 (13.07-19.07) — 7 days
Maximum level: 82 (new skills are learned from books sold by Edgar for crystals)
81-82 — x0.5
82-83 — x0.01
Equipment: Dynasty (150/60x2)
Maximum clan level: 9
Territory Wars 19.07, 20:00-22:00 (UTC+3)
Other: summer PvE-event
Edgar (25%): skill books
Mem Coin Shop: Reinforced Ring of Core, Reinforced Earring of Orfen
Stage 8 (20.07-26.07) — 7 days
Maximum level: 83 (new skills are learned from books sold by Edgar for crystals)
82-83 — x0.5
83-84 — x0.01
Equipment: Icarus, Moirai (150/60x2)
Epic Boss: Beleth
Sieges 26.07, 20:00-22:00 (UTC+3)
Instance: Tiat
New and changed locations:
Plains of Lizardmen (adds RB Royal Sharpshooter)
Sel Mahum Training Grounds (new RB Abyssal Makkum)
Stakato Nest (changed RB Queen Shyeed)
Edgar (0%): Icarus/Moirai services, coupon exchange for Icarus/Moirai, SA 15 exchange, skill books
Mem Coin Shop: Enchanted Ring of Baium [Replica], SA 15, Neolithic Crystal (S80-grade), Reinforced Ring of Queen Ant, Reinforced Earring of Zaken
Olympiad Shop: Dynasty armor
Stage 9 (27.07-02.08) — 7 days
Equipment: Icarus, Moirai (150/60x3)
Territory Wars 02.08, 20:00-22:00 (UTC+3)
Edgar (25%)
Stage 10 (03.08-09.08) — 7 days
Maximum level: 84 (new skills are learned from books sold by Edgar for crystals)
83-84 — х1
84-85 — х0.01
Equipment: Vesper without Noble sets (150/60х3)
Sieges 09.08, 20:00-22:00 (UTC+3)
Locations:
Dragon Valley (new Raid Boss Enhanced Mimir)
Monastery of Silence (updated Raid Boss Anais)
Edgar (0%): Vesper services, coupon exchange for Vesper, SA 16 exchange, skill books
Mem Coin Shop: Enchanted Frintezza's Necklace [Replica], SA 16, Neolithic Crystal (S84-grade), Reinforced Ring of Baium
Olympiad Shop: Moirai armor
Stage 11 (10.08-16.08) — 7 days
Equipment: Vesper without Noble sets (225/90х3)
Maximum clan level: 11
Territory Wars 16.08, 20:00-22:00 (UTC+3)
Edgar (25%)
Stage 12 (17.08-23.08) — 7 days
Equipment: Noble Vesper armor (300/120х3)
Location: Antharas' Lair (without kariks, new RB: Drake Lord, Behemoth Leader, Dragon Beast)
Sieges 23.08, 20:00-22:00 (UTC+3)
Edgar (0%): Vesper armor upgrade to Noble
Mem Coin Shop: Enchanted Earring of Antharas [Replica], Ring of Queen Ant, Earring of Zaken
Stage 13 (24.08-30.08) — 7 days
Maximum level: 85 (new skills are learned from books sold by Edgar for crystals)
Territory Wars 30.08, 20:00-22:00 (UTC+3)
Other: Solo Raid Boss
Edgar (25%): skill books
Stage 14 (31.08-06.09) — 7 days
Location: Seed of Annihilation
Sieges 06.09, 20:00-22:00 (UTC+3)
Edgar (0%)
Mem Coin Shop: Enchanted Necklace of Valakas [Replica], Reinforced Frintezza's Necklace
Stage 15 (07.09-13.09) — 7 days
Equipment: Vorpal armor/jewelry, mid S84 weapon
Location: Antharas' Lair (kariks)
Instance: Freya
Territory Wars 13.09, 20:00-22:00 (UTC+3)
Edgar (25%): Vorpal armor/jewelry and mid S84 weapon services, SA 17 exchange, coupon exchange for Vorpal armor/jewelry and mid S84 weapon
Mem Coin Shop: SA 17, Ring of Baium
Olympiad Shop: Vesper armor
Stage 16 (14.09-20.09) — 7 days
Sieges 20.09, 20:00-22:00 (UTC+3)
Edgar (0%)
Stage 17 (21.09-27.09) — 7 days
Equipment: Elegia armor/jewelry, best S84 weapon
Instance: Blessed Freya
Territory Wars 27.09, 20:00-22:00 (UTC+3)
Edgar (25%): Elegia armor/jewelry and best S84 weapon services, SA 17 exchange, coupon exchange for Elegia armor/jewelry and best S84 weapon
Basics | Equipment | Promotions
Character progression
- How to obtain professions:
1st profession quest
Adena x10,0002nd profession quest
shortened quest for
Adena x3,000,000
Adena x1,000,0003rd profession quest
Сoin of Luck x50 - How to get a subclass — simplified quest
- Up to 3 subclasses; switch them via Alt+T in a peace zone
Demonstration
- All subclasses share one level cap, which depends on the stage
- Subclass skills are available and also work on subclasses
- Subclass restrictions:
- a Soulhound Male can't take Soulhound Female as a subclass, and vice versa
- a kamael's third subclass can only be Inspector
- other races cannot take a subclass on kamaels
- Other restrictions have been removed:
- kamaels can take any class for their first two subclasses (magic and heavy sets look like light ones)
- Overlord and Warsmith are available
- dark elves can take elf classes, and vice versa
- related classes are allowed (Spellsinger can take Sorcerer, etc.)
- There is a service for changing the main class
Details
To switch, the character must be on the main class with the 3rd class and pick a subclass that also has the 3rd class and is level 75 or higher. Gender stays the same, while appearance changes to match the class if it belongs to another race. All progress (levels, skill enchants, etc.) is kept. In short, the subclass and the main class swap places, and the former subclass can enter the Olympiad. Players who finished first or second in the last Olympiad can't use this service. Face, hairstyle and hair color can be changed with potions from the Game Shop.
Please note, when kamaels change their main class:
> to a class of another race — they lose all kamael subclasses
> to a class of their own race but the opposite gender — they keep their gender (kamaels can't change gender through the special service) - How to obtain nobless:
- simplified quest
- purchase from Territory Manager (Territory Wars)
Buffer
- Slots: 20+8 for buffs and 12 for bard dances/songs/combined buffs
Details
Extra slots from books:
Slot Level Book 21 52
Ancient Book: Divine Inspiration (Modern Language Version)22 61
Ancient Book: Divine Inspiration (Original Language Version)23 76
Ancient Book: Divine Inspiration (Manuscript)24 76
Ancient Book: Divine Inspiration (Original Version)25 80
Ancient Book: Divine Inspiration (Beginner)26 82
Ancient Book: Divine Inspiration (Intermediate)27 83 Ancient Book: Divine Inspiration (Advanced) 28 84 Ancient Book: Divine Inspiration (Proficiency)
How to obtain:
> dropped by Raid and Epic Bosses (some books)
> Olympiad Shop
> Premium Shop - Buff duration:
- in the buffer — 1 hour
- bard songs/dances/combined buffs — 5 minutes
- other character buffs — standard
- Hot Springs debuffs — 10 minutes
- purchased buffs:
- Prophecy of Wind and the like — 5/10 (if the buyer has PA)
- cat/horse — 10/20 (if the buyer has PA)
- the rest — 30/60 (if the buyer has PA)
- Bard combined buffs have been added
- Buffer in Alt+B with ready-made sets:
- free up to level 70 inclusive
- from level 71+ with a Premium Card
Details
Item Price Premium Card (7 days) Сoin of Luck x50 Premium Card (30 days) Сoin of Luck x100 Premium Card (100 days) Сoin of Luck x200 Reverse Mana
MP regeneration +10.
Features:
> doesn't occupy buff slot
> can't restore MP to other players
> can't receive MP restoration (Recharge, servitor and pet equivalents — Mass Recharge does work)
Buffer features:
> regular buffs at maximum level
> target switching (character/pet or servitor)
> you can create profiles (.buff "profile name" in Latin letters, at least 4 characters) - Buff profiles can now be shared
More details
To share:
1. Press the "–" button next to the buff profile you want
2. Click the code that appears to copy it
3. Send it to another player
To use:
1. Press the "+" button next to the save profile button
2. Enter the received code
3. Click "Next"
4. Type a name for the new buff profile
5. Click "Create"
Shops
- Game Shop — items for Adena, plus an exchanger
- Mem Coin Shop — items for Mem Coin. Ways to get them:
- from automatic events
- Raid Boss and Epic Boss drops
- achievement (obtaining noblesse)
- daily quest (2,000 monsters)
- Olympiad quests
- Premium Shop — goods and services for Сoin of Luck
- Olympiad Shop — items for Olympiad Token
- Vote Coin Shop — items for Vote Coin, awarded for voting
- Edgar — goods and services for various currencies; always in Giran, with functions depending on the stage and a markup depending on the cycle:
- Battle week — 25%
- Victory week — 0%
- Jang — exchanges attribute stones and crystals, sells consumables that boost attack and defense attributes
- The current stock is listed in a separate thread
Locations
- Mirror locations have been added:
- Frozen Labyrinth
- The Giant's Cave
- Antharas' Lair
- Blazing Swamp
Details
> for everyone except Bigwar
> entrance through Chaos Wizard Amormio in Rune
> available every day 14:00 - 02:00 (UTC+3)
> standard quests work here
- More monsters now spawn in these locations:
Swamp of Screams
Ancient Battleground
Surroundings of Goddard
Silent Valley
Skyshadow Meadow
Frozen Labyrinth
Blazing Swamp
The Cemetery
Forsaken Plains
The Forbidden Gateway
Alligator Island
Timak Outpost
Forge of the Gods (Upper Level)
- These locations have more monsters and faster respawn:
The Giant's Cave (Lower Level) — before location update
Wall of Argos
Tower of Insolence
Antharas' Lair
Stakato Nest
Forest of the Dead
Valley of Saints
Fields of Massacre
Devil's Isle
Cruma Tower
The Enchanted Valley
Ivory Tower
- The following locations have been changed:
Devil's Pass
Features:
> monsters are always available
> spots have been added
> monsters have been strengthened
> more drop and adena
Den of Evil
Features:
> level 81-82 monsters
> for melee classes
> no quest
- Only the locations below currently match High Five:
Pavel Ruins
Features:
> increased number of monsters
> drop/spoil top B-grade
Archaic Laboratory
Features:
> increased number of monsters
> drop/spoil top B-grade
Isle of Prayer
Features:
> for solo players
> weak monsters of level 78-83
> Fire Stone drop
> instances are disabled
> no penalty for parties of 3+ players
> teleport available (global via Heine and regular from Heine)Chromatic Highlands
Features:
> for groups
> weak and strong monsters, level 82-83
> drops Fire Stone, Water Stone, Wind Stone, Earth Stone
> teleport available (global via Heine)Hellbound
The island opens after the quest Path to Hellbound (78+).
Recipes and parts from S to S80 (depending on the server stage) unlock after a chain of quests:
1. Basic Caravan Certificate
2. Standard Caravan Certificate
3. Premium Caravan Certificate
Features:
> the island is level 7 right from the start
> more monsters at some spots
> many new spots have been added
> Steel Citadel and Tully's Workshop are closed
> Celtus respawn reduced to 1 hour (was 4)
> top Raid Boss with better drop — Typhoon
> Shadai always stands here:
To upgrade Dynasty, buy Dynastic Essence | Dynastic Essence II from Shadai and exchange it.
Note: only the classes named in the description can wear the upgraded top piece.
Item Price Dynastic Essence Ancient Tome of the Demon x500
Adena x30,000,000Dynastic Essence Ancient Tome of the Demon x500
Сoin of Luck x50Dynastic Essence II Ancient Tome of the Demon x5,000
Adena x150,000,000Dynastic Essence II Ancient Tome of the Demon x5,000
Сoin of Luck x250Giant's Cave
Features:
> changed quests:
Exploration of the Giants' Cave - Part 1 — now gives Dynasty weapon recipes
Exploration of the Giants' Cave - Part 2 — now gives resources, Giant's Codex - Discipline and Giant's Codex - Oblivion
> top Raid Bosses with better drop — Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime (8+1)
> drops every type of attributeStakato Nest
Features:
> monster respawn reduced to 90 seconds (was 120)
> experience increased by 2 times
> adena drop increased by 2 times
> drop: whole parts and Dynasty parts; Forgotten Scroll: Magician's Will; Life Stone (regular, mid and high); EWS, attribute stones of every type
> spoil: Icarus weapon parts
> main quest — Only What Remains (81+), unlocked after the quest I'm the Only One You Can Trust (81+): rewards changed
> reworked Raid Boss with better drop — Queen Shyeed (8+1)Plains of Lizardmen
Features:
> made for bow and crossbow users
> experience increased by 2 times
> adena drop increased by 2 times
> drop: whole parts, Icarus/Moirai recipes and parts; Forgotten Scroll: Archer's Will; Life Stone (regular, mid and high); EAS, EWS
> spoil: Icarus/Moirai recipes and parts; EAS, EWS
> main quest — Figuring It Out! (82+), unlocked after the quest Watch What You Eat (82+): Icarus bow recipe and parts, Moirai jewelry and light armor recipes and parts
> new Raid Boss with better drop — Royal Sharpshooter (6+1)Sel Mahum Training Grounds
Features:
> for melee classes
> experience increased by 2 times
> adena drop increased by 2 times
> drop: whole parts, Icarus/Moirai recipes and parts; Forgotten Scroll: Fighter's Will; Life Stone (regular, mid and high); EAS, EWS
> spoil: Icarus/Moirai recipes and parts; EAS, EWS
> main quest — No More Soup For You (82+), unlocked after the quest It Smells Delicious! (82+): Icarus polearm recipe and parts, Moirai jewelry and heavy armor recipes and parts
> new Raid Boss with better drop — Abyssal Makkum (6+1)Monastery of Silence
Drop
Weapon Armor Jewelry Valuable resources Vesper (ready, parts) Vesper (ready, recipes, parts) Vesper (ready, recipes, parts) Life Stone 76 (NG/Mid/High)
EWS
EAS
Spoil
Weapon Armor Jewelry Valuable resources Vesper (recipes, parts) Vesper (recipes, parts) Vesper (recipes, parts) EWS
EASDragon Valley
Quest — Legendary Tales (80+)
The Vesper weapon quest is one-time. Bones for summoning one of the 7 raid bosses drop only from monsters in Dragon Valley; the Tired of Waiting quest no longer gives them.
Drop
Weapon Armor Jewelry Valuable resources Dynasty (ready)
Icarus (ready, recipes)Moirai (ready) Moirai (ready) attribute stones (all except Holy)
Life Stone 76 (NG/Mid/High)
Giant's Codex
EWS
Spoil
Weapon Armor Jewelry Valuable resources Icarus (ready, recipes, parts) Moirai (ready, recipes)
Vesper (recipes, parts)— Fire Stone
EWS
BEWS
BEAS
Gemstone (S-grade)
Giant's CodexAntharas' Lair
Features:
> the quest Don't Know, Don't Care (3 RB) is not available
> top Raid Bosses with better drop — Dragon Beast, Behemoth Leader, Drake Lord
Drop
Weapon Armor Jewelry Valuable resources Vesper (finished, parts) Vesper (finished, parts) Vesper (finished) attribute stones (Wind, Earth)
attribute crystals (Earth, Dark)
Life Stone 76 (NG/Mid/High/Top)
Giant's Codex - Mastery
EWS
BEAS
BEWS
Gemstone (S-grade)
Vesper Noble Enhacement Stone
Spoil
Weapon Armor Jewelry Valuable resources Vesper (finished, recipes, parts) Vesper (parts) — attribute stones (Earth, Wind)
attribute crystals (Earth)
EWS
BEAS
BEWS
Gemstone (S-grade)
Vesper Noble Enhacement Stone
Kariks
Drop
Weapon Armor Jewelry Valuable resources mid S84 (ready-made), except:
magic blunt
magic sword
staffVorpal (ready-made) Vorpal (ready-made) attribute stones (wind, dark)
Life Stone 76 (NG/Mid/High/Top)
EAS
EWS
Spoil
Weapon Armor Jewelry Valuable resources mid S84 (ready-made):
magic blunt
magic sword
staff
Vesper:
magic blunt (ready-made + parts)
magic sword (ready-made)— — BEWS
BEAS
Gemstone (S-grade)
Life Stone 76 (NG/Mid/High/Top)Seed of Annihilation
NPC for entry:
Features:
> the buff set (melee, mage, archer) rotates daily after the scheduled morning restart at 6:30 (UTC+3)
> all quests are disabled
> Raid Bosses have been removed
ReptilikonDrop
Weapon Armor Jewelry Valuable resources Vesper (ready-made, recipes, parts):
fists
dagger
spearVesper (ready-made, parts):
everything except top and bottomVesper (ready-made, recipes, parts) attribute stones (earth, water)
attribute crystals (earth)
Life Stone 76 (NG/Mid/High)
Giant's Codex - Mastery
EWS
Spoil
Weapon Armor Jewelry Valuable resources Vesper (recipes, parts):
fists
dagger
spearVesper (recipes, parts):
everything except top and bottomVesper (recipes, parts) BEAS
BEWS
Bistakon
Drop
Weapon Armor Jewelry Valuable resources Vesper (ready-made, recipes, parts):
fists
one-handed blunt
two-handed blunt
magic blunt
staff
bow
one-handed sword
two-handed sword
magic swordVesper (ready-made, parts):
top and bottom (all types)
gloves (all types)
boots (all types)— attribute stones (earth, water)
attribute crystals (earth)
Life Stone 76 (NG/Mid/High)
Giant's Codex - Mastery
EWS
EAS
Spoil
Weapon Armor Jewelry Valuable resources Vesper (recipes, parts):
fists
one-handed blunt
two-handed blunt
magic blunt
staff
bow
one-handed sword
two-handed sword
magic swordVesper (recipes, parts):
top and bottom (all types)
gloves (all types)
boots (all types)— BEAS
BEWS
EWS
Kokracon
Drop
Weapon Armor Jewelry Valuable resources Vesper (ready-made, recipes, parts):
one-handed blunt
two-handed blunt
magic blunt
staff
bow
one-handed sword
two-handed sword
magic swordVesper (ready-made, parts):
everything except top and bottomVesper (ready-made, recipes, parts) attribute stones (earth, water)
attribute crystals (earth)
Life Stone 76 (NG/Mid/High)
Giant's Codex - Mastery
EWS
EAS
Spoil
Weapon Armor Jewelry Valuable resources Vesper (recipes, parts):
one-handed blunt
two-handed blunt
magic blunt
staff
bow
one-handed sword
two-handed sword
magic swordVesper (recipes, parts):
everything except top and bottomVesper (recipes, parts) BEAS
BEWS
EWS - Locations not listed keep their Interlude settings
Instances
- Instances available from the start:
Solo Kamaloka
Drop
> 1 player with PA
> resets daily at 06:30 (UTC+3), shared across all instance levels
> essences removed
A solo time zone: the player gets 20 minutes to clear the monsters. When time is up, a Pathfinder Worker appears; talk to him to get a chest whose contents depend on how many monsters were killed.
City Character level NPC for entry Gludio 20-30
25-35Pathfinder Worker Dion 20-30
25-35
30-40Pathfinder Worker Heine 30-40
35-45
40-50Pathfinder Worker Oren 35-45
40-50
45-55
50-60Pathfinder Worker
Schuttgart 45-55
50-60
55-65
60-70Pathfinder Worker Rune 65-75
70-80Pathfinder Worker Hall of the Abyss
Drop
> 2-9 players
> resets on Wednesday and Saturday at 06:30 (UTC+3), shared across all instance levels
> standard drop in 23 | 26 | 33 | 36
> with luck a certain group drops, and then you get just 1 item out of those possible in it
City Hall level (character) NPC for entry Boss Recommendations Gludio 23 (18-28) Bathis Tomlan Kamos Fairly hard, with high P. Atk. Now and then uses a 2-3 second stun. No guards. Uses only physical skills, so jewelry doesn't matter. Gludio 26 (21-31) Bathis Ol Ariosh Large HP pool, weak P. Atk., summons one minion every 2-3 minutes. Uses only physical skills, so jewelry doesn't matter. Dion 33 (28-38) Lucas Crimson Hatu Otis Large HP pool and an AoE physical attack; below 25% HP it attacks faster. No guards. Uses only physical skills, so jewelry doesn't matter. Move the characters away when it starts casting the AoE attack. Dion 36 (31-41) Lucas Seer Flouros Uses magic attacks — drains characters' HP and summons one minion with a magic attack; D-grade jewelry is a must. Heine 43 (38-48) Gosta Blade Otis Weak attack and defense; below 45% HP it summons minions that heal the boss. Kill the minions as fast as possible once they appear. Heine 46 (41-51) Gosta Weird Bunei Weak; stuns characters and uses an AoE magic attack. No guards. C-grade jewelry is a must. Oren 53 (48-58) Mouen Kaim Abigore Strong; summons suicide minions that fly at a character and explode for magic damage. Bring a Prophet/Shillien Elder to root and slow the minions so they don't blow up next to party members. Oren 56 (51-61) Mouen Knight Montagnar A strong boss. The main threat is the minions that go after a victim — the boss shouts the victim's name. The targeted character should run along the edge of the room until the minions pick someone else; if the tank is targeted, they should run a small circle so the party can keep hitting the boss. Schuttgart 63 (58-68) Vishotsky Venomous Storace The boss summons minions using its own HP. After 30 seconds a minion explodes and its HP goes back to the boss. Kill the summoned minions before they explode and heal their master; after about 15-17 minions you can switch to the boss and finish it. Schuttgart 66 (61-71) Vishotsky Kel Bilette The boss has two tricks: it summons minions, and killing them lowers its defense for a while; and it casts AoE Fear often. To keep the characters from scattering, pull it into the niche on the right and position the party so that Fear leaves them nowhere to run. Rune 73 (68-78) Mathias White Allosce The boss keeps summoning immortal minions that briefly paralyze party members, and there are more of them as time goes on. A summoner with the Betray skill is useful in the party. Labyrinth of the Abyss
Drop
> 5-9 players
> resets on Wednesday and Saturday at 06:30 (UTC+3), shared across all instance levels
> with luck a certain group drops, and then you get just 1 item out of those possible in it
City Labyrinth level (character) NPC for entry Gludio 29 (24-34) Bathis Dion 39 (34-44) Lucas Heine 49 (44-54) Gosta Oren 59 (54-64) Mouen Schuttgart 69 (64-74) Vishotsky Rune 78 (73-83)
81 (78-85)Mathias
Guide
The whole party must stand next to the entry NPC of the time zone. It has 4 rooms with different monsters, and clearing the first three weakens the boss in the last room. With enough buffs you can save time by skipping the first three rooms: go around the aggressive monsters in the first two along the walls or use invisibility.
First room
1. There are 9 monsters here, and only one is real (the queen); the others are fakes that respawn after being killed.
2. Once the queen is dead, fakes stop appearing, so there is no need to kill the rest.
3. A good way to find the queen:
ㅤㅤa) The dagger user pulls one monster with the Lure skill, and the summoner then casts Betray on it.
ㅤㅤb) A fake monster will run off to attack the real one; if it's the queen, the skill won't work.
4. Killing the queen in this room cuts the boss's P. Def. by 1/3.
5. A mage group should not waste time on this room.
Second room
1. Every monster here is real.
2. Clearing all monsters in this room cuts the boss's M. Def. by 1/3.
3. A party of physical damage dealers can skip this room.
Third room
1. This room has one strong monster.
2. Killing it cuts the boss's attack by 1/3.
Fourth room
1. The fourth room holds the boss with guards: 2 fighters and 2 supports.
2. An effective farming method:
ㅤㅤa) The tank kites the boss in a circle while the party kills the supports first, then the fighters.
ㅤㅤb) Once the guards are dead, you can farm the boss.
ㅤㅤc) When new guards spawn, repeat the same tactic.
This guide works for every instance level. Without Lure and Betray, you can pull a few monsters at a time and kill them, or clear everything at once with polearms or just on assist.Daytime Zaken
Drop
> open to characters of level 66-76
> 5-9 players
> resets on Monday and Friday at 06:30 (UTC+3), shared across all instance levels
> with luck a certain group drops, and then you get just 1 item out of those possible in it
Fortress/Castle Dungeon
Drop
> open to characters of level 75-85
> 5-9 players
> reset every day at 06:30 (UTC+3)
> with luck a certain group drops, and then you get just 1 item out of those possible in it
These time zones are open to members of a clan that owns a fortress or castle. The goal is to kill 3 Raid Bosses.
NPC for entry:
Fortress Castle
Nighttime Zaken
Drop
> open to characters of level 77-85
> 5+ players
> resets on Monday and Friday at 06:30 (UTC+3), shared across all instance levels
> with luck a certain group drops, and then you get just 1 item out of those possible in it
NPC for entry:
Twins
Drop
> open to characters of level 78-85
> 5+ players
> reset — Monday and Friday at 06:30 (UTC+3)
> with luck a certain group drops, and then you get just 1 item out of those possible in it
NPC for entry:
Tiat
Drop
> open to characters of level 80-85
> 7+ players
> reset — Monday and Friday at 06:30 (UTC+3)
> with luck a certain group drops, and then you get just 1 item out of those possible in it
> killing Tiat gives no EXP!
NPC for entry:
Freya
Drop
> open to characters of level 82-85, no quest needed
> 9+ players
> resets on Wednesday and Saturday at 06:30 (UTC+3), shared with Blessed Freya
> with luck a certain group drops, and then you get just 1 item out of those possible in it
NPC for entry:
Blessed Freya
Drop
> open to characters of level 82-85, no quest needed
> 9+ players
> reset — Wednesday and Saturday at 06:30 (UTC+3) — shared with Freya
> with luck a certain group drops, and then you get just 1 item out of those possible in it
NPC for entry:
- The current drop is listed in a separate thread
- Some instances now give an extra personal reward on completion
Details
Zaken — Attribute Stone Fragment x1
Twins — Attribute Stone Fragment x1
Tiat — Attribute Stone Fragment x2
Attribute Stone Fragment can be traded with Yang in Rune or Aden for personal attribute stones at 1:1. They only work on weapons, and the insertion success chance is the same as for regular stones — 40%.
- Instances now give 5 times more experience
- The reset is shared by all characters
- Instance tickets (except Tiat) will go on sale, giving one extra entry per day
- Instances not mentioned will not be added
Seven Signs
- Catacombs and necropolises can be entered without registration
- Standard cycle: 1 week per period
- Edgar works as a merchant and blacksmith; always in Giran, with limited functions according to the server's stage
- In Battle week, Edgar's goods and services cost 25% more
- Dimensional Rift needs at least 4 people to enter
- To reach Anakazel you need to wait instead of changing rooms
- Lilith is up every day during Battle week, 22:00 - 23:00 (UTC+3)
- Anakim is up every day during Victory week, 22:00 - 23:00 (UTC+3)
Events
- Automatic events have been implemented
TvT
Minimum level — 60
Objective — kill players of the other team; the team with the most kills within the time limit wins
Duration — 10 minutes
Registration — .event command
Available every day on schedule:
> 12:00 (UTC+3)
> 15:00 (UTC+3)
> 18:00 (UTC+3)
> 00:00 (UTC+3)
> 04:00 (UTC+3)
The reward goes to only 1 character that is not AFK and has at least 1 kill. The second condition doesn't apply to:
> Bishop | Cardinal
> Elven Elder | Eva's Saint
> Shillien Elder | Shillien Saint
> Prophet | Hierophant
> Sword Singer | Sword Muse
> Blade Dance | Spectral Dancer
> Warcryer | Doomcryer
> Overlord | Dominator
> Inspector | Judicator
Condition Reward Top-1 by kills
Mem Coin x10Top-2 by kills
Mem Coin x7Top-3 by kills
Mem Coin x5Victory
Mem Coin x3
Medal of Glory x1
Top-grade Life Stone (Event) x1
High-grade Life Stone (Event) x1
Greater CP Potion x50
CP Potion x50
Major Healing Potion x25Participation Event Box (Reward)
Possible rewards on opening:
Greater CP Potion x50-100 — 100%
CP Potion x50-100 — 100%
Major Healing Potion x25-50 — 100%
Medal of Glory x1 — 100%
High-grade Life Stone (Event) x1 — 100%
Life Stone: Accessory x1 — 100%
Mem Coin x1 — 30%
Freya's Bloody Rune (1 hour) — 50%
PvE damage +10%.Team Wave PvP
Essence — win a 5x5 or 9x9 team battle within 5 minutes
Minimum level — 70
Minimum Gear Score — 10,000
Registration — in Giran, at the Wizard Statue in front of the temple entrance
Duration — 20 minutes
Features:
> arenas start in waves
> participants are put into parties automatically when they enter the arena
> participants receive a full buff
> on entering the arena, participants are rooted for 60 seconds, then their CP/HP/MP is fully restored and the fight starts
> the Resurrection and Mass Resurrection skills don't work
> Scroll of Resurrection and Blessed Scroll of Resurrection can't be used
> if neither team is defeated after 5 minutes, the team with more participants left wins
> if both teams have the same number of kills after 5 minutes, nobody gets a reward
> a player who dies can't return to town until the fight is over
Runs every day on this schedule:
> 14:00 (UTC+3) — 5x5
> 19:00 (UTC+3) — 9x9
> 01:00 (UTC+3) — 5x5
Reward for the winning team:
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Greater CP Potion x20
Mem Coin Fragment х5Solo Raid Boss
Objective — defeat the Raid Boss Gladiator Statue (81) in Gludio
Respawn — 20:30 (UTC+3) on Tuesdays, Wednesdays, Thursdays
Feature — damage to the Raid Boss is capped at 7,000
Everyone who hit the Raid Boss and was within range when it died receives personal rewards:
Medal of Glory x3
Freya's Bloody Rune (1 hour)
PvE damage +10%
Activates immediately upon receipt
Raid Boss Lucky Box
Possible rewards when opening:
High-grade Life Stone (Event) x2 — 20%
Top-grade Life Stone (Event) x1 — 20%
Scroll: Enchant Olf's T-Shirt (Event) x1 — 10%
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 — 5%
Scroll: Enchant Cloak (Event) x1 — 10%
Blessed Scroll: Enchant Cloak (Event) x1 — 5%
Blessed Scroll: Enchant Armor (S-grade) (Event) x1-2 — 20%
Blessed Scroll: Enchant Weapon (S-grade) (Event) x1 — 10%
Extra drop for the player who landed the last hit:
Ring of Core — 40%
Earring of Orfen — 40%
Ring of Queen Ant — 20% - Events now have an AFK system: after 30 seconds of inactivity the player gets a warning, and after another 30 seconds is removed from the event with no reward
- Seasonal PvE events will be held periodically
Olympiad
- Main class only, with the 3rd profession and level 76
- IP and HWID registration restriction
- Period — 7 days
- Fights on Friday and Saturday, 18:00 to 23:50 (UTC+3)
- Hero status is granted every week from Saturday to Sunday
- To become a hero, play at least 15 battles and win at least 1
- Up to 50 battles, and all of them can be played in one day
- The arena has a buffer — 5 to choose from
Details
- Equipment enchantment limit:
- weapon +10
- armor +7
- jewelry +7
- Every character gets the Olympiad Spark skill for casting buffs (no MP cost, fast cast and cooldown)
- A weapon with 100% buff cast has been added
- 4 arenas are available
Demonstration
- Olympiad Token rewards work differently now:
- victory — 1000
- defeat — 500
- at least 15 battles and at least 1 win — 500 per point
- hero status — 150,000 + 500 for each point
- The Olympiad Token shop has been updated
- Rewards added for places 1-10:
- 1: CP, HP, MP +10%, classic glow, all hero skills
- 2: CP, HP, MP +7%, dimmer glow, Heroic Berserker
- 3: CP, HP, MP +7%
- 4-6: CP, HP, MP +5%
- 7-10: CP, HP, MP +3%
- Hero weapons have been reworked
- Hero skills have been reworked
- Rewards in Olympiad quests have been updated
Fishing
- Automatic fishing — passive leveling plus valuable resources and adena for players who can't spend much time online
Details
How to start fishing
You need to:
> go to the sea in Giran Harbor
> equip a fishing rod with bait for the character's level*
> learn the Fishing and Fishing Expertise skills*
> press the button that shows up
* the skills are learned, and the rod and bait are sold, at Monakan (details in another spoiler)Fishing available Fishing in progress
Restrictions:
> character's level 61+
> 1 HWID = 1 fisherman
Mechanics
At an interval that depends on the rod (the better the rod, the shorter the interval), the game tries to catch a fish with a chance calculated as:
Chance to catch a fish = (bait chance + shot chance (20% for any grade) + rod chance (if present)) * penalty (if applied)
Baits
* rewards for a successful catchType Character level Chance XP* SP* Sheep Bait (61 lvl) 61-65 40% 100,000 10,000 Sheep Bait (66 lvl) 66-70 45% 120,000 12,000 Sheep Bait (71 lvl) 71-75 50% 160,000 16,000 Sheep Bait (76 lvl) 76-78 55% 200,000 20,000 Sheep Bait (79 lvl) 79-81 57% 350,000 35,000 Sheep Bait (82 lvl) 82-85 60% 600,000 60,000
Rods
Type Delay between catches XP bonus Bonus chance Baby Duck Rod (No-grade) 135 s 0% 0% Albatross Rod (D-grade) 130 s 2% 0% Pelican Rod (C-grade) 125 s 4% 0% KingFisher Rod (B-grade) 120 s 6% 2% Cygnus Pole (A-grade) 115 s 8% 5% Triton Pole (S-grade) 110 s 10% 7% Master Fishing Rod (Stage 1) (S-grade) 105 s 15% 10% Master Fishing Rod (Stage 2) (S80-grade) 100 s 20% 10% Master Fishing Rod (Stage 3) (S80-grade) 95 s 25% 13% Master Fishing Rod (Stage 4) (S84-grade) 90 s 30% 16% Master Fishing Rod (Stage 5) (S84-grade) 85 s 35% 20%
Penalty* the fishing time counter resets at 6:00 (UTC+3)Fishing duration* Multiplier up to 6 hours inclusive x1 (no penalty) from 6 to 9 inclusive x0.5 from 9 hours to 14 inclusive x0.1 from 14 hours x0 (no rewards)
A successful catch gives the player:
1. XP and SP
The final value comes from a base value set by the bait, adjusted by modifiers:
> rates for the player's current level
> Premium Account (+30%)
> rod bonus (from 0% to +35%)
> Master's Fishing Potion (1-hr) (+30%) — a potion sold by Santiago for Coin of Luck x3
> Absolute Catfish Legends (+10%) — a special skill bonus for making the top-10 of the fishing ranking
The following multipliers do not apply:
> Vitality
> party bonus
> runes
Examples
Example No. 1
A level 61 character:
> XP rate — x1
> bait Sheep Bait (61 lvl):
>> 40%
>> 100,000 XP
>> 10,000 SP
> rod Cygnus Pole (A-grade):
>> bonus XP — 8%
>> bonus chance — 5%
> fifth hour of fishing — x0.5 (penalty)
> without PA — x1 (no bonus)
> without potion — x1 (no bonus)
> without buff — x1 (no bonus)
Chance to catch a fish: (40% (bait chance) + 20% (A-grade lure chance) + 5% (rod bonus chance)) * x0.5 (penalty) = 32.5%
XP: 100,000 * 1 (XP rate) * 1.08 (rod bonus XP) * 1 (PA bonus) * 1 (potion bonus) * 1 (buff bonus) = 108,000
SP: 10,000 * 1 (XP rate) * 1.08 (rod bonus XP) * 1 (PA bonus) * 1 (potion bonus) * 1 (buff bonus) = 10,800
Example No. 2
A level 77 character:
> XP rate — x0.5
> bait Sheep Bait (76 lvl):
>> 55%
>> 200,000 XP
>> 20,000 SP
> rod Master Fishing Rod (Stage 1) (S-grade):
>> bonus XP — 15%
>> bonus chance — 10%
> third hour of fishing — x1 (no penalty)
> with PA — x1.3 (bonus)
> with potion — x1.3 (bonus)
> with buff — x1.1 (bonus)
Chance to catch a fish: (55% (bait chance) + 20% (S-grade lure chance) + 10% (rod bonus chance)) * x1 (no penalty) = 85%
XP: 200,000 * 0.5 (XP rate) * 1.15 (rod bonus XP) * 1.3 (PA bonus) * 1.3 (potion bonus) * 1.1 (buff bonus) = 213,785
SP: 20,000 * 0.5 (XP rate) * 1.15 (rod bonus XP) * 1.3 (PA bonus) * 1.3 (potion bonus) * 1.1 (buff bonus) = 21,379
2. One of two possible fish types (50%/50%)
Quality depends on the level of the learned Fishing Expertise skill (higher is better).
Rewards
Fish is a personal item (can't be transferred, dropped or sold). Double-click it to get a reward from the table.
Small Green Nimble Fish Small Green Ugly Fish
Adena x40,00080% Fish Oil x1 80% nothing 20% nothing 20% Small Green Fat Fish Large Green Nimble Fish
Adena x45,50080% Fish Oil x1 80% nothing 20% nothing 20% Large Green Ugly Fish Large Green Fat Fish
Adena x51,00080% Fish Oil x1 80% nothing 20% nothing 20% Small Jade Nimble Fish Small Jade Ugly Fish
Adena x56,50080% Fish Oil x2 80% nothing 20% nothing 20% Small Jade Fat Fish Jade Nimble Fish
Adena x62,00080% Fish Oil x2 80% nothing 20% nothing 20% Jade Ugly Fish Jade Fat Fish
Adena x67,50080% Fish Oil x3 80% nothing 20% nothing 20% Big Jade Nimble Fish Big Jade Ugly Fish
Adena x73,00080% Fish Oil x3 80% nothing 20% Gemstone (B-grade) x1 5% — — nothing 15% Big Jade Fat Fish Small Blue Nimble Fish
Adena x78,50080% Greater Fish Oil x1 80% nothing 20% Gemstone (B-grade) x1 8% — — nothing 12% Small Blue Ugly Fish Small Blue Fat Fish
Adena x84,00080% Greater Fish Oil x1
Fish Oil x180% nothing 20% Gemstone (B-grade) x1 11% — — nothing 9% Blue Nimble Fish Blue Ugly Fish
Adena x90,00080% Greater Fish Oil x1
Fish Oil x280% nothing 20% Gemstone (B-grade) x1 14% — — nothing 6% Blue Fat Fish Big Blue Nimble Fish
Adena x95,00080% Greater Fish Oil x1
Fish Oil x380% nothing 20% Gemstone (A-grade) x1 5% — — nothing 15% Big Blue Ugly Fish Big Blue Fat Fish
Adena x107,00080% Greater Fish Oil x2 80% nothing 20% Gemstone (A-grade) x1 7% — — nothing 13% Small Yellow Nimble Fish Small Yellow Ugly Fish
Adena x119,00080% Greater Fish Oil x2
Fish Oil x180% nothing 20% Gemstone (A-grade) x1 9% — — nothing 11% Small Yellow Fat Fish Yellow Nimble Fish
Adena x131,00080% Greater Fish Oil x2
Fish Oil x280% nothing 20% Gemstone (A-grade) x1 11% — — nothing 9% Yellow Ugly Fish Yellow Fat Fish
Adena x143,00080% Greater Fish Oil x2
Fish Oil x380% Santiago's Reel Fragment x1 1% Gemstone (A-grade) x1 13% nothing 19% nothing 7% Big Yellow Nimble Fish Big Yellow Ugly Fish
Adena x155,00080% Greater Fish Oil x3 80% Santiago's Reel Fragment x1 2% Gemstone (A-grade) x1 15% nothing 18% nothing 5% Big Yellow Fat Fish Small Orange Nimble Fish
Adena x167,00080% Greater Fish Oil x3
Fish Oil x180% Santiago's Reel Fragment x1 3% Gemstone (A-grade) x1 17% nothing 17% nothing 3% Small Orange Ugly Fish Small Orange Fat Fish
Adena x180,00080% Greater Fish Oil x3
Fish Oil x279% Santiago's Reel Fragment x1 4% Gemstone (A-grade) x1 20% nothing 16% nothing 1% Orange Nimble Fish Orange Ugly Fish
Adena x185,00080% Greater Fish Oil x3
Fish Oil x380% Santiago's Reel Fragment x1 5% Gemstone (S-grade) x1 5% nothing 15% nothing 15% Orange Fat Fish Big Orange Nimble Fish
Adena x200,00080% Premium Fish Oil x1 80% Santiago's Reel Fragment x1 6% Gemstone (S-grade) x1 7% nothing 14% nothing 13% Big Orange Ugly Fish Big Orange Fat Fish
Adena x215,00080% Premium Fish Oil x1
Fish Oil x180% Santiago's Reel Fragment x1 7% Gemstone (S-grade) x1 9% nothing 13% nothing 11% Small Purple Nimble Fish Small Purple Ugly Fish
Adena x230,00080% Premium Fish Oil x1
Fish Oil x280% Santiago's Reel Fragment x1 8% Gemstone (S-grade) x1 11% nothing 12% nothing 9% Small Purple Fat Fish Purple Nimble Fish
Adena x245,00080% Premium Fish Oil x1
Fish Oil x380% Santiago's Reel Fragment x1 9% Gemstone (S-grade) x1 13% nothing 11% nothing 7% Purple Ugly Fish Purple Fat Fish
Adena x260,00080% Premium Fish Oil x1
Greater Fish Oil x180% Santiago's Reel Fragment x1 10% Gemstone (S-grade) x1 15% nothing 10% nothing 5% Big Purple Nimble Fish Big Purple Ugly Fish
Adena x275,00080% Premium Fish Oil x1
Greater Fish Oil x1
Fish Oil x180% Santiago's Reel Fragment x1 11% Gemstone (S-grade) x1 17% nothing 9% nothing 3% Big Purple Fat Fish Small Red Nimble Fish
Adena x290,00080% Premium Fish Oil x1
Greater Fish Oil x1
Fish Oil x280% Santiago's Reel Fragment x1 12% Gemstone (S-grade) x1 18% nothing 8% nothing 2% Small Red Ugly Fish Small Red Fat Fish
Adena x300,00080% Premium Fish Oil x1
Greater Fish Oil x1
Fish Oil x379% Santiago's Reel Fragment x1 13% Gemstone (S-grade) x1 20% nothing 7% nothing 1% - New NPC Monakan sells everything you need for fishing
Details
Skills
Attention! The Decrease fisherman's weight skill only works on the class that learned it!Skill Learning level Cost Fishing
Allows you to catch fish1
Adena x1,000Decrease fisherman's weight Lv. 1
Weight limit +5%60 Premium Fish Oil x50 Decrease fisherman's weight Lv. 2
Weight limit +10%64 Premium Fish Oil x100 Decrease fisherman's weight Lv. 3
Weight limit +15%66 Premium Fish Oil x150 Decrease fisherman's weight Lv. 4
Weight limit +20%70 Premium Fish Oil x200 Decrease fisherman's weight Lv. 5
Weight limit +25%74 Premium Fish Oil x250 Decrease fisherman's weight Lv. 6
Weight limit +30%76 Premium Fish Oil x300 Decrease fisherman's weight Lv. 7
Weight limit +35%78 Premium Fish Oil x400 Decrease fisherman's weight Lv. 8
Weight limit +40%80 Premium Fish Oil x500 Decrease fisherman's weight Lv. 9
Weight limit +45%81 Premium Fish Oil x700 Decrease fisherman's weight Lv. 10
Weight limit +50%82 Premium Fish Oil x900 Decrease fisherman's weight Lv. 11
Weight limit +55%83 Premium Fish Oil x1,000 Decrease fisherman's weight Lv. 12
Weight limit +60%84 Premium Fish Oil x1,100 Decrease fisherman's weight Lv. 13
Weight limit +65%85 Premium Fish Oil x1,200 Decrease fisherman's weight Lv. 14
Weight limit +70%85 Premium Fish Oil x1,300 Fishing Expertise Lv. 1
Raises the maximum level of fish you can catch61
Adena x100,000Fishing Expertise Lv. 2 62
Adena x200,000Fishing Expertise Lv. 3 63
Adena x500,000Fishing Expertise Lv. 4 64
Adena x600,000Fishing Expertise Lv. 5 65
Adena x700,000Fishing Expertise Lv. 6 66
Adena x1,000,000Fishing Expertise Lv. 7 67
Adena x1,100,000Fishing Expertise Lv. 8 68
Adena x1,200,000Fishing Expertise Lv. 9 69
Adena x2,000,000Fishing Expertise Lv. 10 70
Adena x2,100,000Fishing Expertise Lv. 11 71
Adena x2,200,000Fishing Expertise Lv. 12 72
Adena x2,300,000Fishing Expertise Lv. 13 73
Adena x3,000,000Fishing Expertise Lv. 14 74
Adena x3,100,000Fishing Expertise Lv. 15 75
Adena x3,200,000Fishing Expertise Lv. 16 76
Adena x4,000,000Fishing Expertise Lv. 17 77
Adena x4,100,000Fishing Expertise Lv. 18 78
Adena x4,200,000Fishing Expertise Lv. 19 79 Greater Fish Oil x350 Fishing Expertise Lv. 20 80 Greater Fish Oil x400 Fishing Expertise Lv. 21 81 Greater Fish Oil x450 Fishing Expertise Lv. 22 82 Greater Fish Oil x500 Fishing Expertise Lv. 23 83 Greater Fish Oil x550 Fishing Expertise Lv. 24 84 Greater Fish Oil x700 Fishing Expertise Lv. 25 85 Greater Fish Oil x800 Fishing Expertise Lv. 26 85 Greater Fish Oil x900 Fishing Expertise Lv. 27 85 Greater Fish Oil x1,100
Baits
Type Price Sheep Bait (61 lvl)
Adena x2,000Sheep Bait (66 lvl)
Adena x5,000Sheep Bait (71 lvl)
Adena x10,000Sheep Bait (76 lvl)
Adena x15,000Sheep Bait (79 lvl)
Adena x20,000Sheep Bait (82 lvl)
Adena x25,000
Fishing shots
Type Price Fishing Shot (No-grade) x1
Adena x100Fishing Shot (D-grade) x1
Adena x500Fishing Shot (C-grade) x1
Adena x1,000Fishing Shot (B-grade) x1
Adena x2,000Fishing Shot (A-grade) x1
Adena x4,000Fishing Shot (S-grade) x1
Adena x8,000
Fishing rods
Type Price Baby Duck Rod (No-grade)
Adena x200,000Albatross Rod (D-grade)
Adena x500,000Pelican Rod (C-grade) Albatross Rod (D-grade)
Adena x2,000,000KingFisher Rod (B-grade) Pelican Rod (C-grade)
Greater Fish Oil x20
Adena x4,000,000Cygnus Pole (A-grade) KingFisher Rod (B-grade)
Greater Fish Oil x50
Adena x10,000,000Triton Pole (S-grade) Cygnus Pole (A-grade)
Greater Fish Oil x70
Adena x25,000,000 - A fishermen's guild with extra content has been added
Details
To join, buy from Santiago Santiago's Certificate for Fish Oil x200. After this special shop and quest will be available:
Objective — catch 70 fish (resets every day at 06:00 (UTC+3))
Reward:
Mem Coin x1
High-grade Life Stone x1
Fishing Shot (S-grade) x20 - Crafting of improved oils has been added
Details
Recipes can be learned by any class.
Result Resource MP Recipe and acquisition method Greater Fish Oil Fish Oil x4 75 Recipe: Greater Fish Oil
From Santiago after joining the Fishermen’s Guild, for Fish Oil x100Premium Fish Oil Greater Fish Oil x4 99 Recipe: Premium Fish Oil
In the level 3 shop at the Clan Hall for
Adena x2,000,000 (1 recipe available every 60 minutes) - A fishing ranking has been added, with extra rewards for the best
Details
Results are counted twice a week:
> Tuesday 00:00 (UTC+3)
> Saturday 00:00 (UTC+3)
Calculation system
Points come from caught fish and one-time achievements.
Skill Points per caught fish Fishing Expertise Lv. 1-2 10 Fishing Expertise Lv. 3 11 Fishing Expertise Lv. 4 12 Fishing Expertise Lv. 5 13 Fishing Expertise Lv. 6 14 Fishing Expertise Lv. 7 15 Fishing Expertise Lv. 8 17 Fishing Expertise Lv. 9 19 Fishing Expertise Lv. 10 21 Fishing Expertise Lv. 11 23 Fishing Expertise Lv. 12 26 Fishing Expertise Lv. 13 29 Fishing Expertise Lv. 14 32 Fishing Expertise Lv. 15 35 Fishing Expertise Lv. 16 39 Fishing Expertise Lv. 17 43 Fishing Expertise Lv. 18 47 Fishing Expertise Lv. 19-27 50
Points for caught fish are multiplied depending on certain conditions.
* the three multipliers (day of the week, streak, time of day) are multiplied together, giving anything from x1.0 to x1.32825Condition Multiplier* Monday-Wednesday x1.0 Thursday-Friday x1.1 Saturday-Sunday x1.15 fishing 1 day x1.0 fishing 2-3 days in a row x1.05 fishing 3-4 days in a row x1.1 night (22:00 - 06:00 (UTC+3)) x1.05
Achievement Points Receive Santiago's Reel Fragment x1 500 Receive Santiago's Reel Fragment x10 1,000 Receive Santiago's Reel Fragment x50 2,000 Receive Santiago's Reel Fragment x100 5,000 Learn Fishing Expertise Lv. 5 200 Learn Fishing Expertise Lv. 10 500 Learn Fishing Expertise Lv. 15 1,000 Learn Fishing Expertise Lv. 19 3,000 Learn Fishing Expertise Lv. 20 5,000 Learn Fishing Expertise Lv. 27 10,000
Rewards
Place Reward 1
Mem Coin x60
Active skill valid until the next period:
Absolute Catfish Legends
Duration — 2 hours
Cooldown — 2 sec
XP/SP +10% while fishing
Can be sold via .sellbuff2-10
Mem Coin x20
Absolute Catfish Legends
Duration — 2 hours
Cooldown — 2 sec
XP/SP +10% while fishing
Can be sold via .sellbuff11-50
Mem Coin x651-100
Mem Coin x2
Quests
- Simplified subclass quest
Details
> available from level 70
> respawn of quest Raid Bosses — 6+1 (see the Personal Cabinet statistics)
> White Fabric x30 dyeing instead of a Baium injection
> no top B-grade weapon needed, just Crystal (B-grade) x984
> a handy reagent exchanger is in the Alt+B shop - Simplified nobless quest:
Details
> a handy reagent exchanger is in the Alt+B shop
> respawn of the quest Raid Boss — 6+1 (see the Personal Cabinet statistics)
> there is now another way to get Staff of Goddess Rain: Rain Song:
- when Flame of Splendor Barakiel dies, a Chest of Barakiel appears; every player nearby (on a subclass of level 65+) can talk to it and get a Staff of Goddess: Rain Song Fragment
- the quest is completed once you have 10 fragments
- landing the last hit on the Raid Boss, or being in the party that lands it
- the character is on a subclass of level 65+
- the character is close to the Raid Boss when it dies
- Rewards in Pailakas have been changed (including obtaining a Premium Account or Premium Card)
Pailaka - Song of Ice and Fire
Type: one-time
Requirements: level 36-42
Objective: clear an instance zone and kill the boss at the end
Reward:
XP x8,100,000
SP x50,000
Scroll of Escape: Pailaka
Pailaka Earring (D-grade, M. Def.: 43) — cannot be enchanted, personal item
Pailaka Ring (D-grade, M. Def.: 29) — cannot be enchanted, personal item
Cheesecake x1 — restores Vitality points while hunting for 20 minutes, 60-minute cooldown, personal item
Cream Puff x1 — restores 10,000 Vitality points, cooldown 30 minutes, personal itemPailaka - Devil's Legacy
Type: one-time
Requirements: level 61-67
Objective: clear an instance zone and kill the boss at the end
Reward:
XP x15,800,000
SP x950,000
Pailaka Belt (B-grade, MP +20) — 2 talisman slots, personal item
Cheesecake x2 — restores Vitality points while hunting for 20 minutes, 60-minute cooldown, personal item
Cream Puff x2 — restores 10,000 Vitality points, cooldown 30 minutes, personal item
Finishing the quest unlocks an achievement, which can only be claimed 1 time:
Magical Fruit Cocktail x3
Physical Fruit Cocktail x3
Letter Collector's Gift (Event) x1
Box with Rune Exp/SP +30% for all levels (1 hour) x1
Chest with a Premium Account or Premium Card (3 days)
Reward to choose on opening:
Premium Account Coupon (3 days)
Premium Card (3 days)
Pailaka - Injured Dragon
Type: one-time
Requirements: level 73-77
Objective: clear an instance zone and kill the boss at the end
Reward:
XP x50,000,000
SP x2,850,000
Scroll of Escape
Cheesecake x3 — restores Vitality points while hunting for 20 minutes, 60-minute cooldown, personal item
Cream Puff x3 — restores 10,000 Vitality points, cooldown 30 minutes, personal item - The Influx of Machines quest now gives top B-grade weapon recipes
- The rewards of the Guardians of the Holy Grail quest (Monastery of Silence) have been reworked
Details
Reward Price Keys Box (A-Grade):
a random part for the best A-grade weapon x3-5Monk's Scripture x800 Keys Box (S-Grade):
a random part for an S-grade weapon x3-5Monk's Scripture x1,000 - Hude's exchanger in the Hellbound quest changes with the server stage (Icarus and Moirai recipes and parts will come later)
Details
Item Price Recipe: Sealed Imperial Crusader Helmet (60%)
Recipe: Sealed Draconic Leather Helmet (60%)
Recipe: Sealed Major Arcana Circlet (60%)Hidden First Page x300
Hidden Second Page x744
Demon Contract Fragment x75Sealed Imperial Crusader Helmet Pattern
Sealed Draconic Leather Helmet Pattern
Sealed Major Arcana Helmet PatternHidden First Page x8
Hidden Second Page x21
Demon Contract Fragment x3Recipe: Sealed Draconic Leather Armor (60%)
Recipe: Sealed Major Arcana Robe (60%)Hidden First Page x864
Hidden Second Page x2,148
Demon Contract Fragment x218Sealed Draconic Leather Armor Part
Sealed Major Arcana Robe PartHidden First Page x35
Hidden Second Page x88
Demon Contract Fragment x9Recipe: Sealed Imperial Crusader Breastplate (60%) Hidden First Page x532
Hidden Second Page x1,322
Demon Contract Fragment x134Sealed Imperial Crusader Breastplate Part Hidden First Page x20
Hidden Second Page x52
Demon Contract Fragment x5Recipe: Sealed Imperial Crusader Gaiters (60%) Hidden First Page x332
Hidden Second Page x826
Demon Contract Fragment x84Sealed Imperial Crusader Gaiter Pattern Hidden First Page x14
Hidden Second Page x36
Demon Contract Fragment x4Recipe: Sealed Imperial Crusader Gauntlets (60%)
Recipe: Sealed Draconic Leather Gloves (60%)
Recipe: Sealed Major Arcana Gloves (60%)
Recipe: Sealed Imperial Crusader Boots (60%)
Recipe: Sealed Draconic Leather Boots (60%)
Recipe: Sealed Major Arcana Boots (60%)
Recipe: Sealed Imperial Crusader Shield (60%)
Recipe: Sealed Arcana Sigil (60%)Hidden First Page x198
Hidden Second Page x492
Demon Contract Fragment x51Sealed Imperial Crusader Gauntlet Design
Sealed Draconic Leather Glove Fabric
Sealed Major Arcana Gloves Fabric
Sealed Imperial Crusader Boot Design
Sealed Draconic Leather Boot Design
Sealed Major Arcana Boot Design
Sealed Imperial Crusader Shield Fragment
Sealed Arcana Sigil PieceHidden First Page x7
Hidden Second Page x15
Demon Contract Fragment x2Recipe: Sealed Tateossian Necklace (60%) Hidden First Page x88
Hidden Second Page x220
Demon Contract Fragment x21Sealed Tateossian Necklace Chain Hidden First Page x9
Hidden Second Page x21
Demon Contract Fragment x3Recipe: Sealed Tateossian Earring (60%) Hidden First Page x66
Hidden Second Page x162
Demon Contract Fragment x16Sealed Tateossian Earring Part Hidden First Page x6
Hidden Second Page x18
Demon Contract Fragment x2Recipe: Sealed Tateossian Ring (60%) Hidden First Page x42
Hidden Second Page x110
Demon Contract Fragment x11Sealed Tateossian Ring Gem Hidden First Page x5
Hidden Second Page x13
Demon Contract Fragment x1Recipe: Dynasty Sword (60%)
Recipe: Dynasty Blade (60%)
Recipe: Dynasty Phantom (60%)
Recipe: Dynasty Bow (60%)
Recipe: Dynasty Knife (60%)
Recipe: Dynasty Halberd (60%)
Recipe: Dynasty Cudgel (60%)
Recipe: Dynasty Mace (60%)
Recipe: Dynasty Bagh-Nakh (60%)
Recipe: Dynasty Crusher (60%)
Recipe: Dynasty Staff (60%)Hidden First Page x1,224
Hidden Second Page x3,060
Demon Contract Fragment x306
Adena х30,600,000Dynasty Sword Piece
Dynasty Blade Piece
Dynasty Phantom Piece
Dynasty Bow Piece
Dynasty Knife Piece
Dynasty Halberd Piece
Dynasty Cudgel Piece
Dynasty Mace Piece
Dynasty Bagh-Nakh Piece
Dynasty Crusher Piece
Dynasty Staff PieceHidden First Page x68
Hidden Second Page x168
Demon Contract Fragment x17
Adena х1,700,000Recipe: Sealed Dynasty Helmet (60%)
Recipe: Sealed Dynasty Leather Helmet (60%)
Recipe: Sealed Dynasty Circlet (60%)Hidden First Page x200
Hidden Second Page x496
Demon Contract Fragment x50
Adena х5,000,000Sealed Dynasty Helmet Piece
Sealed Dynasty Leather Helmet Piece
Sealed Dynasty Circlet PieceHidden First Page x16
Hidden Second Page x42
Demon Contract Fragment x5
Adena х500,000Recipe: Sealed Dynasty Breastplate (60%)
Recipe: Sealed Dynasty Leather Armor (60%)
Recipe: Sealed Dynasty Tunic (60%)Hidden First Page x532
Hidden Second Page x1,322
Demon Contract Fragment x134
Adena х13,400,000Sealed Dynasty Breastplate Piece
Sealed Dynasty Leather Armor Piece
Sealed Dynasty Tunic PieceHidden First Page x41
Hidden Second Page x104
Demon Contract Fragment x10
Adena х1,000,000Recipe: Sealed Dynasty Gaiters (60%)
Recipe: Sealed Dynasty Leather Leggings (60%)
Recipe: Sealed Dynasty Stockings (60%)Hidden First Page x322
Hidden Second Page x826
Demon Contract Fragment x84
Adena х8,400,000Sealed Dynasty Gaiters Piece
Sealed Dynasty Leather Leggings Piece
Sealed Dynasty Stockings PieceHidden First Page x28
Hidden Second Page x72
Demon Contract Fragment x7
Adena х700,000Recipe: Sealed Dynasty Gauntlets (60%)
Recipe: Sealed Dynasty Leather Gloves (60%)
Recipe: Sealed Dynasty Gloves (60%)
Recipe: Sealed Dynasty Boots (60%)
Recipe: Sealed Dynasty Leather Boots (60%)
Recipe: Sealed Dynasty Shoes (60%)
Recipe: Sealed Dynasty Shield (60%)
Recipe: Sealed Dynasty Sigil (60%)Hidden First Page x132
Hidden Second Page x328
Demon Contract Fragment x34
Adena х3,400,000Sealed Dynasty Gauntlets Piece
Sealed Dynasty Leather Gloves Piece
Sealed Dynasty Gloves Piece
Sealed Dynasty Boots Piece
Sealed Dynasty Leather Boots Piece
Sealed Dynasty Shoes Piece
Sealed Dynasty Shield Fragment
Sealed Dynasty Sigil PieceHidden First Page x13
Hidden Second Page x30
Demon Contract Fragment x4
Adena х400,000Recipe: Sealed Dynasty Necklace (70%) Hidden First Page x176
Hidden Second Page x440
Demon Contract Fragment x42
Adena х4,200,000Sealed Dynasty Necklace Gemstone Hidden First Page x17
Hidden Second Page x42
Demon Contract Fragment x5
Adena х500,000Recipe: Sealed Dynasty Earring (70%) Hidden First Page x132
Hidden Second Page x324
Demon Contract Fragment x32
Adena х3,200,000Sealed Dynasty Earring Gemstone Hidden First Page x12
Hidden Second Page x35
Demon Contract Fragment x4
Adena х400,000Recipe: Sealed Dynasty Ring (70%) Hidden First Page x84
Hidden Second Page x220
Demon Contract Fragment x22
Adena х2,200,000Sealed Dynasty Ring Gemstone Hidden First Page x10
Hidden Second Page x25
Demon Contract Fragment x2
Adena х200,000Recipe: Icarus Sawsword (60%)
Recipe: Icarus Disperser (60%)
Recipe: Icarus Heavy Arms (60%)
Recipe: Icarus Trident (60%)
Recipe: Icarus Hammer (60%)
Recipe: Icarus Hand (60%)
Recipe: Icarus Spirit (60%)
Recipe: Icarus Hall (60%)
Recipe: Icarus Spitter (60%)Hidden First Page x1,377
Hidden Second Page x3,443
Demon Contract Fragment x345
Adena x34,500,000Icarus Sawsword Piece
Icarus Disperser Piece
Icarus Heavy Arms Piece
Icarus Trident Piece
Icarus Hammer Piece
Icarus Hand Piece
Icarus Spirit Piece
Icarus Hall Piece
Icarus Spitter PieceHidden First Page x102
Hidden Second Page x252
Demon Contract Fragment x25
Adena x2,500,000Recipe: Sealed Moirai Helmet (60%)
Recipe: Sealed Moirai Leather Helmet (60%)
Recipe: Sealed Moirai Circlet (60%)Hidden First Page x225
Hidden Second Page x558
Demon Contract Fragment x57
Adena x5,700,000Sealed Moirai Helmet Piece
Sealed Moirai Leather Helmet Piece
Sealed Moirai Circlet PieceHidden First Page x24
Hidden Second Page x63
Demon Contract Fragment x8
Adena x800,000Recipe: Sealed Moirai Breastplate (60%)
Recipe: Sealed Moirai Leather Breastplate (60%)
Recipe: Sealed Moirai Tunic (60%)Hidden First Page x599
Hidden Second Page x1,488
Demon Contract Fragment x152
Adena x15,200,000Sealed Moirai Breastplate Piece
Sealed Moirai Leather Breastplate Piece
Sealed Moirai Tunic PieceHidden First Page x62
Hidden Second Page x156
Demon Contract Fragment x15
Adena x1,500,000Recipe: Sealed Moirai Gaiters (60%)
Recipe: Sealed Moirai Leather Leggings (60%)
Recipe: Sealed Moirai Stockings (60%)Hidden First Page x374
Hidden Second Page x930
Demon Contract Fragment x95
Adena x9,500,000Sealed Moirai Gaiters Piece
Sealed Moirai Leather Leggings Piece
Sealed Moirai Stockings PieceHidden First Page x42
Hidden Second Page x108
Demon Contract Fragment x11
Adena x1,100,000Recipe: Sealed Moirai Gauntlets (60%)
Recipe: Sealed Moirai Leather Gloves (60%)
Recipe: Sealed Moirai Gloves (60%)
Recipe: Sealed Moirai Boots (60%)
Recipe: Sealed Moirai Leather Boots (60%)
Recipe: Sealed Moirai Shoes (60%)
Recipe: Sealed Moirai Shield (60%)
Recipe: Sealed Moirai Sigil (60%)Hidden First Page x149
Hidden Second Page x369
Demon Contract Fragment x39
Adena x3,900,000Sealed Moirai Gauntlets Piece
Sealed Moirai Leather Gloves Piece
Sealed Moirai Gloves Piece
Sealed Moirai Boots Piece
Sealed Moirai Leather Boots Piece
Sealed Moirai Shoes Piece
Sealed Moirai Shield Fragment
Sealed Moirai Sigil PieceHidden First Page x20
Hidden Second Page x45
Demon Contract Fragment x6
Adena x600,000Recipe: Sealed Moirai Necklace (60%) Hidden First Page x198
Hidden Second Page x495
Demon Contract Fragment x48
Adena x4,800,000Sealed Moirai Necklace Gem Hidden First Page x26
Hidden Second Page x63
Demon Contract Fragment x8
Adena x800,000Recipe: Sealed Moirai Earring (60%) Hidden First Page x149
Hidden Second Page x369
Demon Contract Fragment x39
Adena x3,900,000Sealed Moirai Earring Gem Hidden First Page x20
Hidden Second Page x45
Demon Contract Fragment x6
Adena x600,000Recipe: Sealed Moirai Ring (60%) Hidden First Page x95
Hidden Second Page x248
Demon Contract Fragment x26
Adena x2,600,000Sealed Moirai Ring Gem Hidden First Page x15
Hidden Second Page x38
Demon Contract Fragment x3
Adena x300,000 - The rewards of the quest No More Soup For You (Sel Mahum Training Grounds) have been reworked
Details
One random position.
Full Barrel of Soup x100 Full Barrel of Soup x500 Recipe: Sealed Moirai Helmet (60%)
Recipe: Sealed Moirai Breastplate (60%)
Recipe: Sealed Moirai Gaiters (60%)
Recipe: Sealed Moirai Gauntlets (60%)
Recipe: Sealed Moirai Boots (60%)
Recipe: Sealed Moirai Shield (60%)
Sealed Moirai Helmet Piece x1-3
Sealed Moirai Breastplate Piece x1-3
Sealed Moirai Gaiters Piece x1-3
Sealed Moirai Gauntlets Piece x1-3
Sealed Moirai Boots Piece x1-3
Sealed Moirai Shield Fragment x1-3
Recipe: Sealed Moirai Necklace (60%)
Recipe: Sealed Moirai Earring (60%)
Recipe: Sealed Moirai Ring (60%)
Sealed Moirai Necklace Gem x1-3
Sealed Moirai Earring Gem x1-3
Sealed Moirai Ring Gem x1-3Recipe: Icarus Trident (60%)
Icarus Trident Piece x1-6 - The rewards of the quest Figuring It Out! (Plains of the Lizardmen) have been reworked
Details
One random position.
Vial of Tanta Blood x100 Vial of Tanta Blood x500 Recipe: Sealed Moirai Leather Helmet (60%)
Recipe: Sealed Moirai Leather Breastplate (60%)
Recipe: Sealed Moirai Leather Leggings (60%)
Recipe: Sealed Moirai Leather Gloves (60%)
Recipe: Sealed Moirai Leather Boots (60%)
Sealed Moirai Leather Helmet Piece x1-3
Sealed Moirai Leather Breastplate Piece x1-3
Sealed Moirai Leather Leggings Piece x1-3
Sealed Moirai Leather Gloves Piece x1-3
Sealed Moirai Leather Boots Piece x1-3
Recipe: Sealed Moirai Necklace (60%)
Recipe: Sealed Moirai Earring (60%)
Recipe: Sealed Moirai Ring (60%)
Sealed Moirai Necklace Gem x1-3
Sealed Moirai Earring Gem x1-3
Sealed Moirai Ring Gem x1-3Recipe: Icarus Spitter (60%)
Icarus Spitter Piece x4
Icarus Spitter Piece x4
Icarus Spitter Piece x6 - The rewards of the quest Only What Remains (Stakato Nest) have been reworked
Details
One random item:
Scroll: Enchant Weapon (S-grade)
Scroll: Enchant Armor (S-grade)
Top-grade Life Stone
High-grade Life Stone
Giant's Codex - Mastery
Giant's Codex - Discipline
Forgotten Scroll - Final Secret
Forgotten Scroll - Enlightenment - Wizard
Forgotten Scroll - Enlightenment - Healer
Forgotten Scroll - Anti Magic Armor
Forgotten Scroll - Hide
Forgotten Scroll - Excessive Loyalty
Recipe: Icarus Sawsword (60%)
Recipe: Icarus Disperser (60%)
Recipe: Icarus Spirit (60%)
Recipe: Icarus Heavy Arms (60%)
Recipe: Icarus Trident (60%)
Recipe: Icarus Hammer (60%)
Recipe: Icarus Hand (60%)
Recipe: Icarus Hall (60%)
Recipe: Icarus Spitter (60%) - These quests are turned off from the start:
- Resurrection of an Old Manager
- I Must Be a Genius
- These quests are not available:
- Seven Signs
- Handle With Care (enchants and attribute crystals in Plains of Lizardmen)
- Threat Removal (enchants and attribute crystals in Sel Mahum Training Grounds)
- Oath (Monastery of Silence)
- Lost and Found (Monastery of Silence)
- Tired of Waiting (for the bone)
- Don't Know, Don't Care (3 RBs)
- quests in Seed of Annihilation
- Quests will change as locations get updated
The Zero Hour
After the Stakato Nest update this quest is completely different and no longer worth doing, since it drops no resources.Exploration of the Giants' Cave - Part 1
After the Giant's Cave update the rewards change — it now gives Dynasty weapon recipes.Exploration of the Giants' Cave - Part 2
After the Giant's Cave update the rewards change — it now gives resources, Giant's Codex - Discipline and Giant's Codex - Oblivion.An Arrogant Search
After the Giant's Cave update, instead of the Lesser Giant Mage and Lesser Giant Elder monsters you kill Yintzu and Paliote, found here:
Audience with the Land Dragon
After the Giant's Cave update, the Kranrot and Hamrut monsters are found here:
Fate's Whisper
Once Skyshadow Meadow is replaced by Sel Mahum Training Grounds, NPC Reorin stands here:
Possessor of a Precious Soul part - 1
After the Dragon Valley update, the Malruk Succubus and Malruk Succubus Turen monsters are found here:
Mimir's Elixir
After the Antharas' Lair update, the Bloody Guardian monster is found here:
- Various types of regular quests
Daily
Rewards can only be claimed on 1 character.
Task Conditions Reward Kill 100 monsters Character 1+
Monsters that give EXP count.CP Potion x25
Major Healing Potion x25
Blessed Scroll of Escape x1
Soulshot and Spiritshop Coupon x1Kill 250 monsters Character 10+
Monsters that give EXP count.CP Potion x50
Major Healing Potion x50
Blessed Scroll of Resurrection x1
Soulshot and Spiritshop Coupon x2Kill 500 monsters Character 20+
Monsters that give EXP count.Greater CP Potion x10
Major Healing Potion x10
Life Stone x1
Mid-grade Life Stone x1
Soulshot and Spiritshop Coupon x3Kill 1,000 monsters Character 30+
Monsters that give EXP count.Greater CP Potion x20
Major Healing Potion x20
High-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x1
Soulshot and Spiritshop Coupon x5
Vitality (1000)Kill 1,500 monsters Character 40+
Monsters that give EXP count.Greater CP Potion x30
Major Healing Potion x30
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Freya's Bloody Rune (1 hour)
PvE damage +10%.
Soulshot and Spiritshop Coupon x7
Vitality (2500)Kill 2,000 monsters Character 50+
Monsters that give EXP count.Greater CP Potion x50
Major Healing Potion x50
Scroll: Enchant Olf's T-Shirt (Event) x1
Scroll: Enchant Cloak (Event) x1
Soulshot and Spiritshop Coupon x10
Mem Coin x1
Vitality (5000)Hit a Raid Boss Character 70+ Giant's Codex x1
Maphr's Wind Scroll (Event) x1
XP/SP +100%.
Duration — 30 sec
Cooldown — 1 minClan
Only 1 reward of your choice per character.
After the scheduled morning restart at 6:30 (UTC+3):
> clan quests are renewed
> rewards for earlier quests can be claimed if the clan finished the quest and the character took part in it
Great Hunt
killing monsters 75+
A clan member has to kill 100+ monsters to get the reward. Kills made in a party count for only one member.
Amount Rewards 30,000 Greater CP Potion x25
Major Healing Potion x2550,000 Greater CP Potion x50
Major Healing Potion x50
Scroll: 1,000,000 SP x170,000 Greater CP Potion x75
Major Healing Potion x75
Scroll: 1,000,000 SP x1
Box with Rune Exp/SP +30% (1 hour) x1100,000 Greater CP Potion x100
Major Healing Potion x100
Scroll: 1,000,000 SP x1
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1Weekly
Goal — kill 500 monsters in a set location with a PvP-zone
Condition — a character of level 76+, the kill made by you or your party
Schedule — on weekdays 12:00 - 23:59 (UTC+3):
> Monday — Forge of the Gods
> Tuesday — Imperial Tomb
> Wednesday — Stakato Nest
> Thursday — Pagan Temple
Rewards can only be claimed on 1 character: Book of Experience and SP (Lv. 1-81) (gives EXP x100,000,000 and SP x30,000,000; usable by characters up to level 81 inclusive)
Hunting Box (Event)
Possible rewards when opening:
Greater CP Potion x50-100 — 100%
High-grade Life Stone x1 — 100%
Top-grade Life Stone x1 — 50%
Medal of Glory x1-3 — 25%
Blessed Scroll: Enchant Armor (A-grade) x1 — 10%
Blessed Scroll: Enchant Weapon (A-grade) x1 — 5%
Blessed Scroll: Enchant Armor (S-grade) x1 — 5%
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 — 3%
Blessed Scroll: Enchant Cloak (Event) x1 — 3%
Blessed Scroll: Enchant Weapon (S-grade) x1 — 2%
Olympiad
> taken from Grand Olympiad Manager
> renewed every day at 6:30 (UTC+3)
Finish fights within 1 day, win or lose, and get a reward:
Amount Reward 3 Olympiad Treasure Chest x1
Medal of Glory x15 Olympiad Treasure Chest x3
Medal of Glory x3
Adena x5,000,000
Mem Coin x410 Olympiad Treasure Chest x5
Medal of Glory x5
Adena x10,000,000
Mem Coin x8
Win several fights in a row and get a reward:
Streak Reward 2 Olympiad Treasure Chest x1
Medal of Glory x15 Olympiad Treasure Chest x4
Medal of Glory x4
Adena x5,000,000
Mem Coin x210 Olympiad Treasure Chest x6
Medal of Glory x6
Adena x10,000,000
Mem Coin x4
Chest contents:
Item Amount Chance Greater Healing Potion 75 30% Greater CP Potion 150 20% Olympiad Token 500 20% Olympiad Token 1000 15% Olympiad Token 5000 7% Giant's Codex 1 5% Giant's Codex - Mastery 1 1% Top-grade Life Stone 1 2% - Achievements
Details
Task Conditions Reward Reach level 20 Character 20+ Elixir of CP (D-grade) x5
Elixir of Life (D-grade) x5
Elixir of Mind (D-grade) x5
Soulshot and Spiritshop Coupon x3
Jewelry Chest D rank (Achievement) x1
Armor Chest D rank (Achievement) x1
Weapon Chest D rank (Achievement) x1Reach level 30 Character 30+ CP Potion x50
Major Healing Potion x50
Soulshot and Spiritshop Coupon x5Reach level 40 Character 40+ Elixir of CP (C-grade) x5
Elixir of Life (C-grade) x5
Elixir of Mind (C-grade) x5
Soulshot and Spiritshop Coupon x7
Physical Fruit Cocktail x1
Magical Fruit Cocktail x1Reach level 52 Character 52+ Elixir of CP (B-grade) x5
Elixir of Life (B-grade) x5
Elixir of Mind (B-grade) x5
Soulshot and Spiritshop Coupon x10
Physical Fruit Cocktail x1
Magical Fruit Cocktail x1
Scroll: Noblesse Blessing x1Reach level 61 Character 61+ Greater CP Potion x100
Major Healing Potion x100
Soulshot and Spiritshop Coupon x15
Physical Fruit Cocktail x1
Magical Fruit Cocktail x1
Scroll: Noblesse Blessing x1Reach level 75 Character 75+ Greater CP Potion x150
Major Healing Potion x150
Soulshot and Spiritshop Coupon x20
Physical Fruit Cocktail x2
Magical Fruit Cocktail x2
Scroll: Noblesse Blessing x2Reach level 80 Character 80+ Giant's Codex x2
Giant's Codex - Mastery x1
High-grade Life Stone (Event) x5
Top-grade Life Stone (Event) x3
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
Blessed Scroll: Enchant Cloak (Event) x1Obtain a subclass Character 75+ Elixir of Life (S-grade) x5
Elixir of Mind (S-grade) x5
Elixir of CP (S-grade) x5
Physical Fruit Cocktail x3
Magical Fruit Cocktail x3
Scroll: Noblesse Blessing x3Obtain noble status Character 75+ Giant's Codex x2
Giant's Codex - Mastery x1
High-grade Life Stone x5
Top-grade Life Stone x3
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
Blessed Scroll: Enchant Cloak (Event) x1
Mem Coin x7100 PvP Character 1+ Greater CP Potion x100
Major Healing Potion x100
Blessed Scroll of Escape x1
Blessed Scroll of Resurrection x1300 PvP Character 1+ Greater CP Potion x200
Major Healing Potion x200
Blessed Scroll of Escape x3
Blessed Scroll of Resurrection x3500 PvP Character 1+ Greater CP Potion x300
Major Healing Potion x300
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x11,000 PvP Character 1+ Greater CP Potion x500
Major Healing Potion x500
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x1
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
Blessed Scroll: Enchant Cloak (Event) x15,000 PvP Character 1+ Greater CP Potion x1,000
Major Healing Potion x1,000
High-grade Life Stone (Event) x3
Top-grade Life Stone (Event) x3
Life Stone: Accessory (Event) x3
Blessed Scroll: Enchant Olf's T-Shirt (Event) x3
Blessed Scroll: Enchant Cloak (Event) x310,000 PvP Character 1+ Greater CP Potion x1,500
Major Healing Potion x1,500
High-grade Life Stone (Event) x5
Top-grade Life Stone (Event) x5
Life Stone: Accessory (Event) x5
Blessed Scroll: Enchant Olf's T-Shirt (Event) x5
Blessed Scroll: Enchant Cloak (Event) x5100 PK Character 1+ Quick Healing Potion x50
Greater CP Potion x50
Major Healing Potion x50
Blessed Scroll of Escape x1
Blessed Scroll of Resurrection x1300 PK Character 1+ Quick Healing Potion x100
Greater CP Potion x100
Major Healing Potion x100
Blessed Scroll of Escape x3
Blessed Scroll of Resurrection x3500 PK Character 1+ Quick Healing Potion x200
Greater CP Potion x200
Major Healing Potion x200
Top-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x11,000 PK Character 1+ Quick Healing Potion x300
Greater CP Potion x300
Major Healing Potion x300
Top-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x1
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
Blessed Scroll: Enchant Cloak (Event) x15,000 PK Character 1+ Quick Healing Potion x500
Greater CP Potion x500
Major Healing Potion x500
Top-grade Life Stone (Event) x3
Life Stone: Accessory (Event) x3
Blessed Scroll: Enchant Olf's T-Shirt (Event) x3
Blessed Scroll: Enchant Cloak (Event) x310,000 PK Character 1+ Quick Healing Potion x1,000
Greater CP Potion x1,000
Major Healing Potion x1,000
Top-grade Life Stone (Event) x5
Life Stone: Accessory (Event) x5
Blessed Scroll: Enchant Olf's T-Shirt (Event) x5
Blessed Scroll: Enchant Cloak (Event) x5Quest Pailaka - Devil's Legacy Character 61+ Magical Fruit Cocktail x3
Physical Fruit Cocktail x3
Letter Collector's Gift (Event) x1
Box with Rune Exp/SP +30% for all levels (1 hour) x1
Chest with a Premium Account or Premium Card (3 days)
Reward to choose on opening:
Premium Account Coupon (3 days)
Premium Card (3 days) - Quests for the best A-grade weapon and S-grade equipment (reminder)
More details
Armor Reward Quest From Jumara sells boxes that give one of the listed rewards when opened.
Looted Goods - Red Document Box — Varka's Mane x750:
Adena x340,000
Random recipe for S-grade helmet/gloves/boots/shield/sigil
Looted Goods - Purple Document Box — Varka's Mane x2,500:
Adena x850,000
Random recipe for S-grade chest/top/bottom
Buying anything else doesn't pay off.War with Varka Silenos (74+) — Kadun Zu Ketra
(boxes can be bought if you have Mark of Ketra's Alliance (Lv. 5), earned through the quest chain Alliance with Ketra Orcs (74+) — Wakhan)From Shikon sells boxes that give one of the listed rewards when opened.
Looted Goods - Red Document Box — Molar of Ketra Orc x750:
Adena x340,000
Random recipe for S-grade helmet/gloves/boots/shield/sigil
Looted Goods - Purple Document Box — Molar of Ketra Orc x2,500:
Adena x850,000
Random recipe for S-grade chest/top/bottom
Buying anything else doesn't pay off.War with Ketra Orcs (74+) — Ashas Varka Durai
(boxes can be bought if you have Mark of Ketra's Alliance (Lv. 5), earned through the quest chain Alliance with Varka Silenos (74+) — Naran Ashanuk)From Hude sells, for quest items:
Selected recipe for S-grade armor and jewelry
Selected parts for S-grade armor and jewelryWill be available later.
Completed quest chain:
Basic Caravan Certificate — Falk
Standard Caravan Certificate — Hude
Premium Caravan Certificate — HudeWeapon Reward Quest Karakawei (teleport from Orahochin):
Random part for best A-grade weapon x5 — Bones of a Plains Dinosaur x300Rise and Fall of the Elroki Tribe (75+) — Singsing Dinn:
Recipe for best A-grade weapon — Dinosaur Tissue x150 + Dinosaur Egg x1A Powerful Primeval Creature (75+) — Dinn Ghost of Adventurer:
Random recipe for S-grade weapon — Broken Relic Part x1,000
Ghost of Wigoth (after completing Four Sepulchers):
Selected recipe for S-grade weapon — Broken Relic Part x1,000Relics of the Old Empire (74+) — Ghost of Adventurer Vulcan:
Random recipe for S-grade weapon — Torch x1,000
Rooney (wanders between set points in the location):
Selected recipe for S-grade weapon (from Rooney) — Torch x1,200Gather the Flames (74+) — Vulcan Greymore:
Keys Box (A-Grade) — Monk's Scripture x800:
Random part for best A-grade weapon x3-5
Keys Box (S-Grade) — Monk's Scripture x1,000:
Random part for S-grade weapon x3-5Guardians of the Holy Grail (73+) — Dominic
rewards changed
Reminder:
Once you have the quest, collect Monk's Scripture from monsters in Monastery of Silence:
> Monastic Pilgrim
> Monastic Crusader
> Solina Brother
> Solina Lay Brother
> Silent Seeker
> Silent Brother
> Monastery Guardian
> Warrior Monk
> Divine Advocate
> Pilgrim of Light
> Judge of Light
> Guardian of the Grail
> Guardian of the Holy Land
> Beholder of Light
> Holy Brazier
Don't go back to Dominic — he will take the quest items and pay you adena. Head to Greymore instead: he is on the 2nd floor behind a hidden door in the wall (after climbing to that floor, go straight and turn right at the end of the room).
The door opens with the dagger user's Unlock skill or with a special key that drops in the big room in front of it).
Greymore sends you to the Room of Splendor at the far end of Monastery of Silence. The aggressive Raid Boss Anais lives there, so be careful. The door opens the same way. Talk to the Holy Grail to get Bottle of Water from the Holy Grail, then go back to Greymore to exchange it for rewards.Jewelry Reward Quest One of the following options:
Haste Potion + Adena x18,800
Recipe: Sealed Tateossian Ring (70%)
Recipe: Sealed Tateossian Earring (70%)
Recipe: Sealed Tateossian Necklace (70%)Egg Delivery (68+) — Jeremy One of the following options:
Haste Potion + Adena x18,800
Recipe: Sealed Tateossian Ring (70%)
Recipe: Sealed Tateossian Earring (70%)
Recipe: Sealed Tateossian Necklace (70%)Delivery of the Special Liquor (68+) — Jeremy One of the following options:
XP x230,000 + SP x18,200 + Adena x73,000
Recipe: Sealed Tateossian Ring (70%) + Adena x25,000
Recipe: Sealed Tateossian Earring (70%) + Adena x65,000
Recipe: Sealed Tateossian Necklace (70%) + Adena x25,000The Finest Food (71+) — Jeremy
Raid Bosses
- Regular Raid Bosses 75+ have a new respawn — they now appear 3 times a day:
- 14:00 (UTC+3)
- 20:00 (UTC+3)
- 02:00 (UTC+3)
- Respawn of other Raid Bosses:
- subclass quest bosses — 6+1 (the exact respawn is in the Personal Cabinet statistics)
List
Shilen's Messenger Cabrio
Death Lord Hallate
Kernon
Longhorn Golkonda - Flame of Splendor Barakiel — 6+1 (the exact respawn is in the Personal Cabinet statistics)
- quest bosses for level 4 and 5 alliance with Ketra/Varka — 8+1
List
Varka's Hero Shadith
Ketra's Hero Hekaton
Varka's Commander Mos
Ketra's Commander Tayr - summoned — 12+1
List
Soul of Water Ashutar
Soul of Fire Nastron
Icicle Emperor Bumbalump
Daimon the White-Eyed - Eilhalder von Hellmann — 4 (at in-game midnight)
- special bosses in new and updated locations — 6+1
List
Typhoon
Abyssal MakkumLocation
Royal SharpshooterLocation
Queen ShyeedLocation
Giant Marpanak
Last Titan Utenus
Gorgolos
Hekaton Prime
Anais
Enhanced Mimir
Dragon Beast (after location update)Location
Behemoth Leader (after location update)Location
Drake Lord (after location update)Location
Location
- Lilith | Anakim — every day at 22:00 - 23:00 (UTC+3) during Battle | Victory week respectively
- 20-60 — 12+1
- subclass quest bosses — 6+1 (the exact respawn is in the Personal Cabinet statistics)
- Raid Bosses now have an extra shared drop on top of the standard one
Low Raid Bosses
Level raised to 75.
Eva's Guardian Millenu
Abyss Brukunt
Demon Kurikups
Ghost of the Lidia
Ancient Weird Drake
Roaring Lord Kastor
Gorgolos
Fierce Tiger King Angel
Shilen's Priest Hisilrome
Hekaton Prime
Rahha
Enmity Ghost Ramdal
Gargoyle Lord Tiphon
Demons Agent Falston
Last Titan Utenus
Kernon's Faithful Servant Kelone
Spirit of Andras the Betrayer
Bloody Priest Rudelto
Anakim's Nemesis Zakaron
Flame of Splendor Barakiel
Korim
Palibati Queen Themis
Shilen's Messenger Cabrio
Immortal Savior Mardil
Doom Blade Tanatos
Water Dragon Seer Sheshark
Death Lord Hallate
Icicle Emperor Bumbalump
Beast Lord Behemoth
Meanas Anor
Roaring Skylancer
Eilhalder von Hellmann
Vanor Chief Kandra
Antharas Priest Cloe
Fafurion's Herald Lokness
Krokian Padisha Sobekk
Drop Amount Chance Neolithic Crystal (A-grade) 1 10% Neolithic Crystal (B-grade) 1 25%
Mem Coin2-3 100%
High-grade Life Stone - Lv. 762-3 100%
Top-grade Life Stone - Lv. 761 100% Giant's Codex 1 100% Giant's Codex - Mastery 1 50% CRP Scroll (500) 1 100% Mid Raid Bosses
Bloody Empress Decarbia
Death Lord Ipos
Death Lord Shax
Kernon
Lesser Giant Olkuth
Storm Winged Naga
Palatanos of Horrific Power
Flamestone Giant
Ocean Flame Ashakiel
Hestia, Guardian Deity of the Hot Springs
Last Lesser Giant Glaki
Daimon the White-Eyed
Fire of Wrath Shuriel
Longhorn Golkonda
Cherub Galaxia
Ketra's Hero Hekaton
Varka's Hero Shadith
Queen Shyeed
Ketra's Commander Tayr
Varka's Commander Mos
Ember
Uruka
Ketra's Chief Brakki
Gordon
Soul of Water Ashutar
Soul of Fire Nastron
Varka's Chief Horus
Anais
Andreas van Halter
Plague Golem (now level 75)
Item Amount Chance Neolithic Crystal (S-grade) 1 7% Neolithic Crystal (A-grade) 1 15% Neolithic Crystal (B-grade) 1 37.5%
Mem Coin3-5 100%
High-grade Life Stone - Lv. 763-5 100% Top-grade Life Stone - Lv. 76 1-2 100% Giant's Codex 1-2 100% Giant's Codex - Mastery 1 75% CRP Scroll (500) 1-2 100% - Raid Boss flag has been implemented
- Notification in global chat 15 minutes before Raid Boss respawn has been implemented
- The drop will get better as the server progresses
- The current Top Raid Boss drop is listed in a separate topic
- The current Lilith | Anakim drop is in the latest patch note (banner in the forum header)
- Soul Crystal upgrade chances have been changed, more details here
Epic Bosses
- Separate Epic Bosses have been added for the different divisions
Bigwar
Core
Orfen
Ant Queen
Zaken
Every division can fight the Bosses below:Features
> appears on the ship
> bridge widened by 2x
> 2 teleports available:
Bridge Ship
Baium
FrintezzaFeatures
> once awakened, a passage opens for 7 minutes; then the Boss appears and the passage closes
AntharasFeatures
> regular entry through the NPC in Imperial Tomb for a Command Channel of 4 or more parties
> the Boss appears 10 minutes after the room is entered; once it wakes up, the room door and the NPC entry close
> goes back to sleep 15 minutes after the last hit
ValakasFeatures
> the Boss appears 30 minutes after the first player enters the lair, and the passage closes
BelethFeatures
> the Boss appears 20 minutes after the first player enters the lair, and the passage closes
Features
> once the Epic Boss appears, the Raid Boss Epidos respawns; kill him to summon a portal to the Boss
> entry from 27 people
> the portal stays open until the Boss drops to 50% HP
> copies of the Boss appear 10 minutes after his hall is entered
> the Boss himself appears 20 minutes after his hall is entered
> the gates close as soon as the Boss appears
> if the clan fails to bring him down to 50% HP within 30 minutes, the door to the Boss's room opens for 2 minutes
> when the Boss is at 50% HP, the gates open for 2 minutesMidwar
Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Corrupted Sarboth in Rune.
Taklacan [Priest of Core]
Dopagen [Priest of Orfen]Location
Varkaron [Priest of Ant Queen]Location
Torumba [Priest of Zaken]Location
Location
Lowwar
Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Corrupted Sarboth in Rune.
Octavis
RamonaLocation
Location
Beerwar
Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Corrupted Sarboth in Rune.
Nermion
NergattLocation
Location
Latin America
Tarstan
Other divisions can't access this Boss. It spawns on a schedule in an instance with a PvP-zone; 30 minutes before it appears, 3 teleport points become available at Corrupted Sarboth in Rune.
- Respawn follows a schedule that will change as new Epic Bosses are added
- The drop will get better as the server progresses
- The current schedule and drop are in the latest patch note (banner in the forum header)
- Epic Bosses will get stronger as the server progresses
- Every Epic Boss now has a PvP-zone
Gear Score
- Gear Score is a number that rates a character's power. It is used for:
- seeing how far a character has progressed
- judging your chances against an opponent (the target's GS is shown)
- keeping the competitive spirit
- solid analytics for improving the game (releasing content on time, limiting abuse, balancing various aspects, etc.)
- Gear Score only applies to characters with the 2nd/3rd profession
- There are 15 ranks
Details
№ Rank Gear Score range 1 Novice 0 – 2,500 2 Fighter 2,500 – 5,500 3 Veteran 5,500 – 9,000 4 Hardened 9,000 – 13,000 5 Elite 13,000 – 17,000 6 Master 17,000 – 21,000 7 Champion 21,000 – 25,000 8 Hero 25,000 – 29,500 9 Legend 29,500 – 34,000 10 Mythic 34,000 – 38,500 11 Ancient 38,500 – 43,500 12 Fearsome 43,500 – 48,500 13 Divine 48,500 – 54,000 14 Eternal 54,000 – 61,000 15 Supremacy 61,000 – 99,999 - Ratings refresh once an hour, and the top 3 on the server and in each class get rewards
Details
Server rating
Place Wings next to the nickname Passive skill 1 golden Adena +15%, drop +15%, CP regeneration +30%, PvE damage +6% 2 silver Adena +10%, drop +10%, CP regeneration +20%, PvE damage +4% 3 bronze Adena +5%, drop +5%, CP regeneration +10%, PvE damage +2%
Class rating
Place Wings next to the nickname Passive skill 1 black EXP/SP +15%, RB drop +15%, fame +30%, MP regeneration +20%, PvE defense +6% 2 — EXP/SP +10%, RB drop +10%, fame +20%, MP regeneration +15%, PvE defense +4% 3 — EXP/SP +5%, RB drop +5%, fame +10%, MP regeneration +10%, PvE defense +2%
Notes:
> when wings are handed out, the server place takes priority over the class place
> only characters with the 3rd profession get the passive skill for the class rating
> passive skills do not give Gear Score
> the passive skills for the server top 3 and the class top 3 stack - Gear Score takes into account:
Weapon
Affected by:
> grade
> type
> rarity
> PvP-insert
> SA
> attribute (10 GS per unit, maximum 300 x 10 = 3,000)
> enchant
> augmentation
weapon = grade base x (1 + TypeBonus) x (1 + Rare) x (1 + PvP_mult) + PvP_flat + SA_flat + grade base x (1 + TypeBonus) x LS_mult + grade base x Ench_mult + Att x 10
Grade bases
D (low) D (top) C (low) C (mid) C (top) B (mid) B (top) A (mid) 250 400 600 750 900 1,000 1,150 1,250 A (top) A (best) S Dynasty Icarus Vesper Vorpal Elegia 1,400 1,600 1,800 2,200 2,500 2,800 3,400 4,000
Type
TypeBonus = 0 — sword, blunt, dagger
TypeBonus = 0.2 — rapier, dual, bigsword, bigblunt, pole, bow, crossbow, ancientsword, fist (makes up for not being able to use a shield)
Rarity
Rare = 0 — common
Rare = 0.1 — rare
PvP-insert
PvP_mult = 0 — without insert
PvP_mult = 0.1 — with insert
Grade B (top) A (mid) A (top) A (best) S Dynasty Icarus Vesper Vorpal Elegia PvP_flat 50 75 100 125 150 180 210 240 270 300
Splitting it into a multiplier and a "flat" value makes Gear Score grow more smoothly, in line with the effort put in and the result achieved.
SA
For dual swords and daggers, the SA effect counts from enchant level 4.Grade C B A S Dynasty Icarus Vesper Vorpal Elegia SA_flat 50 75 100 150 200 250 300 350 400
Physical weapon enchant
Enchant +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 Ench_mult 0.015 0.03 0.045 0.075 0.105 0.135 0.165 0.205 0.245 0.285 0.325 Enchant +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 +22 Ench_mult 0.365 0.405 0.445 0.485 0.545 0.605 0.665 0.725 0.8167 0.9083 1
Magic weapon enchant
Enchant +1 +2 +3 +4 +5 +6 +7 +8 +9 Ench_mult 0.04 0.08 0.12 0.17 0.22 0.27 0.32 0.37 0.42 Enchant +10 +11 +12 +13 +14 +15 +16 +17 +18 Ench_mult 0.47 0.53 0.59 0.65 0.71 0.795 0.88 0.965 1.05
Augmentation
Type LS_mult Empower Passive
Duel Might Passive0.2 Might Passive
Shield Passive
Magic Barrier
Empower Active
Duel Might Active0.15 Focus Passive
Wild Magic Passive
Refresh
Might Active
Shield Active
Magic Barrier Active0.1 All other passive and medium active skills 0.07 Weak active skills (Heal, Cheer, etc.) 0.05 Single-target damage skills 0.05 Mass damage skills 0.02 Chance-based skills 0.02
Examples:
1. Arcana Mace - Hail {PvP} (Acumen) +5, 150 water, Shield Passive
1,800 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 150 + 150 + 1,800 x (1 + 0) x 0.15 + 1,800 x 0.22 + 150 x 10 = 4,644
2. Vesper Dualsword - Destruction {PvP} +10, 300 earth, Duel Might Passive
2,800 x (1 + 0.2) x (1 + 0.1) x (1 + 0.1) + 240 + 300 + 2,800 x (1 + 0.2) x 0.2 + 2,800 x 0.285 + 300 x 10 = 9,076Armor (incl. shield/sigil)
Affected by:
> grade
> rarity
> PvP-insert (for top | full body)
> attribute (4 GS per unit, maximum 120 x 3 x 4 = 1,440 per piece except shield | sigil)
> enchant
> wearing a set (the shield isn't part of the set)
helmet = grade base x 0.8 x 0.15 x (0.7 + Rare) x Set + grade base x 0.8 x 0.15 x Ench_mult + Att x 4body = grade base x 0.8 x 0.5 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.5 x Ench_mult + Att x 4top = grade base x 0.8 x 0.25 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4bottom = grade base x 0.8 x 0.25 x (0.7 + Rare) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4gloves | boots = grade base x 0.8 x 0.175 x (0.7 + Rare) x Set + grade base x 0.8 x 0.175 x Ench_mult + Att x 4shield | sigil = grade base x 0.2 x (0.7 + Rare + Ench_mult)
Grade bases
D (low) D (top) C (low) C (mid) C (top) B (mid) B (top) A (mid) 250 400 600 750 900 1,000 1,150 1,250 A (top) A (best) S Dynasty Icarus Vesper Vesper Noble Vorpal Elegia 1,400 1,600 1,800 2,200 2,500 2,800 3,050 3,400 4,000
Rarity
Rare = 0 — common
Rare = 0.3 — rare
PvP-insert
PvP_mult = 0 — without insert
PvP_mult = 0.2 — with insert
Enchant
Level Ench_mult +1 0.015 +2 0.03 +3 0.045 +4 0.09 +5 0.135 +6 0.18 +7 0.27 +8 0.36 +9 0.45 +10 0.6 +11 0.75 +12 0.9 +13 1.05 +14 1.2
Having a set
Set = 1 — no set
Set = 1.2 — a set of 4 or 5 pieces is worn (the shield doesn't count)
Examples:
1. Major Arcana set:
Major Arcana Circlet [rare] +6 (60 attribute)
1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 495 — separate piece
1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 538 — as part of the set
Major Arcana Robe [rare] {PvP} +6 (60 attribute)
1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,234 — separate piece
1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,406 — as part of the set
Major Arcana Gloves [rare] +6 (60 attribute) | Major Arcana Boots [rare] +6 (60 attribute)
1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 537 — separate piece
1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 588 — as part of the set
Putting on an S-grade magic set gives the character a toggle worth 200 GS.
Total: 200 + 538 + 1,406 + 588 x 2 = 3,320
2. Elegia Light set:
Elegia Leather Helmet [rare] +7 (120x3 attribute)
4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,050 — separate piece
4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,146 — as part of the set
Elegia Leather Breastplate [rare] {PvP} +7 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — separate piece
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,808 — as part of the set
Elegia Leather Leggings [rare] +7 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,456 — separate piece
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — as part of the set
Elegia Leather Gloves [rare] +7 (120x3 attribute) | Elegia Leather Boots [rare] +7 (120x3 attribute)
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,151 — separate piece
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,263 — as part of the set
Putting on an S84-grade light set gives the character a toggle worth 400 GS.
Total: 400 + 2,146 + 2,808 + 2,616 + 2,263 x 2 = 12,496
3. Dynasty Sigil +5 = 2,200 x 0.2 x (0.7 + 0 + 0.135) = 367
4. Vorpal Shield [rare] +7 = 3,400 x 0,2 x (0.7 +0.3 + 0.27) = 864Jewelry
Affected by:
Jewelry Special jewelry | epic > grade
> rarity
> enchant
> augmentation> base value
> enchant
> augmentation
necklace = grade base × 0,9 × 0,3 × (0,7 + Rare + Ench_mult) + LS_flat
earring = grade base × 0,9 × 0,25 × (0,7 + Rare + Ench_mult) + LS_flat
ring = grade base × 0,9 × 0,1 × (0,7 + Rare + Ench_mult) + LS_flat
Grade bases
D (low) D (top) C (low) C (mid) C (top) B (mid) B (top) A (mid) 250 400 600 750 900 1,000 1,150 1,250 A (top) A (best) S Dynasty Moirai Vesper Vorpal Elegia 1,400 1,600 1,800 2,200 2,500 2,800 3,400 4,000
Rarity
Rare = 0 — common
Rare = 0.3 — rare
special jewelry | epic = base x Ench_mult_epic + LS_flat
Epic jewelry
Tier Item Replica Improved replica Original Reinforced original T1 Ring of Core 180 270 360 504 T1 Earring of Orfen 450 675 900 1,260 T2 Ring of Ant Queen 216 324 432 605 T2 Earring of Zaken 540 810 1,080 1,512 T3 Ring of Baium 252 378 504 706 T3 Frintezza's Necklace 756 1,134 1,512 2,117 T4 Necklace of Valakas 891 1,337 1,782 — T5 Earring of Antharas 900 1,350 1,800 — T5 Beleth's Ring — — 720 —
Special jewelry
Blessed Freya's Necklace — 1,296
Freya's Necklace — 1,080
Weakened Freya Necklace — 540
Enchant
Level Ench_mult Ench_mult_epic +1 0.015 1.012 +2 0.03 1.025 +3 0.045 1.0375 +4 0.09 1.075 +5 0.135 1.113 +6 0.18 1.15 +7 0.27 1.225 +8 0.36 1.3 +9 0.45 1.375 +10 0.6 1.5 +11 0.75 1.625 +12 0.9 1.75 +13 1.05 1.875 +14 1.2 2.0
Augmentation
Skill LS_flat Refresh 3% 100 Refresh 2% 80 Refresh 1% 50 Max CP/HP/MP 300 70 Max CP/HP/MP 200 40 Max CP/HP/MP 100 20 Passive Attack (debuff success) 70 Passive Defense (debuff resistance) 40 Stat bonuses 0
Examples:
1. Moirai Necklace +4 = 2,500 x 0.9 x 0.3 x (0.7 + 0 + 0.09) = 533
2. Elegia Earring [rare] +5 (Augment Option – Mental Attack Resistance Lv. 1) = 4,000 x 0.9 x 0.25 x (0.7 + 0.3 + 0.135) + 40 = 1,062
3. Blessed Freya's Necklace +7 (Augment Option – Enhance Mental Attack Lv. 1) = 1,296 x 1.225 + 70 = 1,658
4. Enchanted Earring of Zaken [Replica] +6 (Augment Option – Refresh 3% Lv. 1) = 810 x 1.15 + 100 = 1,032Special equipment
Affected by:
> cloak
> shirt
> belt
> bracelet
> talismans
cloak | shirt = 1,800 + Ench_flat
Cloak | shirt enchant
Level Ench_flat +1 60 +2 120 +3 180 +4 280 +5 380 +6 480 +7 730 +8 980 +9 1,480 +10 1,980
belt = base x Ench_mult
Regular belts
Belt Base Cloth Belt (any C-grade) 100 Leather Belt (any B-grade) 200 Iron Belt (A-grade, with no insert or any insert other than PvP) 300 Low-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 500 Standard Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 650 High-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 750 Top-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 900 Mithril Belt (S-grade, with no insert or any insert other than PvP) 400 Low-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 700 Standard Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 800 High-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 1,000 Top-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 1,200 Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack] 1,500 Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack] 1,600 Refined Top-grade Magic Ornament Belt [PvP Defense and Attack] 1,800 Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack] 2,000
PvE belts
Belt Base Cloth Belt 300 Cloth Belt - PvE (Level 1) 350 Cloth Belt - PvE (Level 2) 400 Cloth Belt - PvE (Level 3) 450 Cloth Belt - PvE (Level 4) 500 Cloth Belt - PvE (Level 5) 550 Cloth Belt - PvE (Level 6) 650
Enchant
Level Ench_mult +1 1.015 +2 1.03 +3 1.045 +4 1.09 +5 1.135 +6 1.18 +7 1.27 +8 1.36 +9 1.45 +10 1.6 +11 1.75 +12 1.9 +13 2.05 +14 2.2
Bracelets
Bracelet Gear Score Bronze Bracelet (B-grade) 100 Steel Bracelet (A-grade) 200 Mithril Bracelet (S-grade) 400 Enhanced Mithril Bracelet (S-grade) 550 Aria's Bracelet (STR +1) (S-grade)
Aria's Bracelet (INT +1) (S-grade)
Aria's Bracelet (CON/MEN +1) (S-grade)750
Talismans
Talisman Gear Score Active 1 Temporary passive 70 Permanent passive 80 Special Talisman - Attack
Special Talisman - Defense
Special Talisman - Swiftness
Special Talisman - Recovery225 Superior Talisman - All in One 1,000 Venir's Talisman (Stage 1) 50 Venir's Talisman (Stage 2) 145 Venir's Talisman (Stage 3) 275 Venir's Talisman (Stage 4) 450 Venir's Talisman (Stage 5) 685 Venir's Talisman (Stage 6) 1,000 Venir's Talisman (Stage 7) 1,225 Venir's Talisman (Stage 8) 1,440 Venir's Talisman (Stage 9) 1,645 Venir's Talisman (Stage 10) 1,840 Venir's Talisman (Stage 11) 2,025 Venir's Talisman (Stage 12) 2,200 Talisman - Infinity 350 Talisman - Destruction 550 Talisman - Annihilation 1,300 Talisman - Hellfire 1,800 Talisman - Desire 2,600 Talisman - Longing 3,900 Talisman - Insanity 6,000
Examples:
1. Olf's T-Shirt +6 = 1,800 + 480 = 2,280
2. Top-grade Magic Ornament Mithril Belt (PvP Defense) +6 = 1,200 x 1.18 = 1,416
3. Cloth Belt - PvE (Level 6) +5 = 650 x 1.135 = 738Achievements
Affected by:
> level (20 x 85 = 1,700)
> tattoos (50 x 3 = 150)
> 3rd profession (300)
> noblesse (600)
> the toggle skill for set enchant
> subclass skills
> enchants of some class skills
> common skills (Divine Inspiration, Protection, Will)
> the passive skill for the top 10 of your class rating at the Olympiad
> hero skills
Toggle skill for set enchantOnly one such skill can be active; its level depends on the enchant and grade of the armor set worn (heavy, light or magic).Level Gear Score 1 100 2 200 3 400 4 600 5 900
Subclass skills> passive (10 for each level)
> master abilities (75 per level)
> profession abilities (150 — Knight Ability - Defense, Enchanter Ability - Barrier; 0— transformations, 75 — others)
Example
3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities)
For example, take Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others:
3 x 5 x 10 + 150 + 150 + 4 x 75 = 750
Enchant of some class skillsClass Second profession skill (30 x 10 = 300) Third profession skill (15 x 20 = 300) Duelist Sonic Storm
Sonic Buster
Duelist Spirit
Triple Sonic SlashMaster of Combat
WisdomDreadnought Shock Stomp
Thunder Storm
HowlEarthquake
Master of Combat
WisdomPhoenix Knight Shield Stun
Majesty
Angelic Icon
SacrificeShield of Faith
WisdomHell Knight Shield Stun
Majesty
Hamstring
Summon Dark PantherShield of Faith
WisdomSagittarius Stun Shot
Vicious Stance
Ultimate EvasionArchery
Multiple Shot
WisdomAdventurer Backstab
Ultimate Evasion
Deadly Blow
Vicious StanceLethal Blow
WisdomArchmage Robe Mastery
Prominence
Seed of FireArcane Roar
Aura Blast
WisdomSoultaker Robe Mastery
Death Spike
Curse Gloom
Transfer PainNecromancy
WisdomArcana Lord Robe Mastery
Transfer Pain
Spirit Sharing
Arcane DisruptionServitor Share
WisdomCardinal Robe Mastery
Mana Burn
Magical Backfire
BenedictionDivine Lore
WisdomHierophant Robe Mastery
Mana BurnProphecy of Fire
Divine Lore
Block Shield
WisdomEva's Templar Elemental Heal
EntangleShield of Faith
Touch of Life
Shield Bash
WisdomSword Muse Entangle
Sword Symphony
Psycho SymphonyInner Rhythm
Song of Silence
WisdomWind Rider Backstab
Ultimate Evasion
Deadly Blow
Vicious StanceLethal Blow
WisdomMoonlight Sentinel Stun Shot
Vicious Stance
Ultimate EvasionArchery
Multiple Shot
WisdomMystic Muse Robe Mastery
Hydro Blast
Seed of WaterArcane Roar
Aura Blast
WisdomElemental Master Robe Mastery
Transfer Pain
Spirit SharingServitor Share
Summon Magnus the Unicorn
WisdomEva's Saint Robe Mastery
Mana BurnProphecy of Water
Block Wind Walk
Divine Lore
WisdomShillien Templar Lightning Strike
HexShield of Faith
Touch of Death
Shield Bash
WisdomSpectral Dancer Hex
Demonic Blade Dance
Poison Blade DanceInner Rhythm
Dance of Medusa
WisdomGhost Hunter Backstab
Ultimate Evasion
Deadly Blow
Vicious StanceLethal Blow
WisdomGhost Sentinel Stun Shot
Vicious Stance
Ultimate EvasionArchery
Multiple Shot
WisdomStorm Screamer Robe Mastery
Hurricane
Seed of WindArcane Roar
Aura Blast
WisdomSpectral Master Robe Mastery
Transfer Pain
Spirit Sharing
Death SpikeServitor Share
WisdomShillien Saint Robe Mastery
Mana BurnProphecy of Wind
Divine Lore
Block Shield
WisdomTitan Hammer Crush
ZealotEarthquake
Master of Combat
Power Armor Crush
WisdomGrand Khavatari Zealot
Hurricane Assault
Force Burst
Force StormMaster of Combat
WisdomDominator Robe Mastery
Seal of Suspension
The Honor of Pa'agrio
Steal EssenceDivine Lore
WisdomDoomcryer Robe Mastery
Steal EssenceChant of Combat
Chant of Victory
Divine Lore
WisdomFortune Seeker Hammer Crush
Deadly BlowEarthquake
Master of Combat
Power Armor Crush
WisdomMaestro Hammer Crush
Summon Mechanic GolemEarthquake
Master of Combat
Power Armor Crush
WisdomDoombringer Disarm
Violent Temper
Soul BarrierRush Impact
Mass Disarm
WisdomMale Soul Hound Dark Weapon
Pride of Kamael
Soul of Pain
Annihilation CircleAura Blast
WisdomFemale Soul Hound Dark Weapon
Pride of Kamael
Soul of Pain
Annihilation CircleAura Blast
WisdomTrickster Soul Barrier
Sharpshooting
Twin ShotPrahnah
Multiple Shot
WisdomJudicator Pride of Kamael
Appetite for Destruction
Protection Instinct
Magic Impulse
SpiteWisdom
Common skills
Maximum: 150 x 2 + 250 x 3 + 300 + 500 = 1,850Skill Gear Score Divine Inspiration Lv. 1 10 Divine Inspiration Lv. 2 30 Divine Inspiration Lv. 3 60 Divine Inspiration Lv. 4 100 Magician's Will Lv. 1
Fighter's Will Lv. 1
Archer's Will Lv.1
Protection of Alignment
Protection of Elemental150 Divine Inspiration Lv. 5 200 Improved Magician's Will Lv. 2
Improved Fighter's Will Lv. 2
Improved Archer's Will Lv. 2250 Divine Inspiration Lv. 6
Protection of Rune300 Divine Inspiration Lv. 7 400 Divine Inspiration Lv. 8 500
Passive skill for the top 10 of your class rating at the OlympiadPlace Gear Score 1 200 2-3 200 4-6 150 7-10 100
Hero skillsTotal:Skill Gear Score Heroic Breath 0 Heroic Judgement 0 Heroic Valor 350 Heroic Miracle 400 Heroic Berserker 750
> for first place — 1,500
> for second place — 750 - In theory, you can reach ~67,932 Gear Score
Example
Weapon Total GS Archangel Sword {PvP} - Hail (Acumen) +18, Empower Passive, 300 attribute
4,000 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 300 + 400 + 4,000 x (1 + 0) x 0.2 + 4,000 x 1.05 + 300 x 10 = 13,54013,540 Armor Total GS 1. Elegia Circlet [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 1.2 + 120 x 3 x 4 = 2,592
2. Elegia Tunic [rare] {PvP} +14 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,552
3. Elegia Stockings [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,360
4. Elegia Gloves [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
5. Elegia Shoes [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
6. Elegia Sigil [rare] +14
4,000 x 0,2 x (0.7 + 0.3 + 1.2) = 1,76016,832 Jewelry Total GS 1. Reinforced Frintezza's Necklace +14 (Refresh 3%)
2,117 x 2.0 + 100 = 4,334
2. Earring of Antharas +14 (Refresh 2%)
1,800 x 2.0 + 80 = 3,680
3. Reinforced Earring of Zaken +14 (CP +300)
1,512 x 2.0 + 70 = 3,094
4. Beleth's Ring +14 (HP +300)
720 x 2.0 + 70 = 1,510
5. Reinforced Ring of Baium +14 (MP +300)
706 x 2.0 + 70 = 1,48214,100 Special equipment Total GS 1. Holy Spirit's Cloak +10
1,800 + 1,980 = 3,780
2. Olf's T-Shirt +10
1,800 + 1,980 = 3,780
3. Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack] +14
2,000 x 2.2 = 4,400
4. Aria's Bracelet (INT +1)
750
5. Superior Talisman - All in One
1,00013,710 Achievements Total GS 1. level 85
85 x 20 = 1,700
2. 3 tattoos
3 x 50 = 150
3. 3rd profession
300
4. noblesse
600
5. toggle skill for set enchant (Elegia Robe +14 > Lv. 5)
900
6. subclass skills: 3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities) — Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others
3 x 5 x 10 + 150 + 150 + 4 x 75 = 750
7. enchants of some class skills
3 x 30 x 10 + 3 x 15 x 20 = 1,800
8. common skills: Protection of Alignment, Protection of Elemental, Improved Magician's Will Lv. 2, Improved Fighter's Will Lv. 2, Improved Archer's Will Lv. 2, Protection of Rune, Divine Inspiration Lv. 8
150 x 2 + 250 x 3 + 300 + 500 = 1,850
9. passive skill for the top 1 of your class rating at the Olympiad
200
10. hero skills (1st place)
350 + 400 + 750 = 1,5009,750 TOTAL: 67,932
Basics | Equipment | Promotions
Class skills
- At launch the skill set is High Five's with a few new skills; missing ones will be added over time
- All skill mechanics follow High Five:
- attack/cast speed does not affect skill cooldowns
- every kind of invulnerability (except the subclass skill trigger) ends when you deal damage or use a skill
- Some skills have been changed
- New skills have been added
- All changes are listed in a separate thread
- Most skills are learned automatically, high-level ones from books:
- drop from monsters ("domes", Wills)
- drop from Epic Bosses (Protections, Wills)
- drop from Raid Bosses (Protections, Wills)
- drop in instances (Protections, Wills, "enlightenments")
- purchase from Edgar (all other regular skills)
Skill enchantment
- Skill enchanting works as in High Five:
- passive skill enchantment is available
- 3rd profession skills can be enchanted
- a special book allows "safe" enchanting
More details
Giant's Codex - Mastery
A failed enchant attempt doesn't reset the skill's enchant level.
Source:
> Olympiad
> Mem Coin Shop
> Raid Bosses
> Epic Bosses
> Territory Wars - a special book allows changing the enchant branch
More details
Giant's Codex - Discipline
Lets you switch the skill's enchant branch at the cost of 0-3 enchant levels.
Source:
> Olympiad
> Mem Coin Shop
- Attribute enchant branches will open once the attribute system is introduced
- Enchanting costs Adena and SP instead of EXP
- Some enchantment branches have been reworked
- Some skills have new enchant branches
Skill transfer
- Once they reach the third profession, healers get special items — Holy Pomander, which allow learning skills from two other classes:
- Cardinal — 1 (Stigma of Shilien can't be learned)
- Eva's Saint — 1
- Shillien Saint — 4
- Skills are learned in the guild of the matching class
- The chosen skills have the same stats and properties as the originals — for example, they can be enchanted
- Skill reset costs Adena x10,000,000:
- all skills are reset and every Holy Pomander is returned
- a skill picked again keeps its enchant level
Subclass skills
- At levels 65, 70, 75, 80 and 85 each subclass can get a book (up to 3x5=15) for learning passive skills
More details
*this is a single skill whose bonuses depend on the type of armor wornName Description Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6 Emergent Ability - Defense* (heavy) Increases P. Def. +18 +36 +54 +71 +90 +107 Emergent Ability - Defense* (light) Increases P. Def. +13 +27 +40 +54 +67 +80 Emergent Ability - Defense* (robe) Increases P. Def. +9 +18 +27 +36 +45 +54 Emergent Ability - Magic Defense Increases M. Def. +15 +30 +45 +61 +76 +91 Emergent Ability - Attack Increases P. Atk. +22 +42 +60 +76 +88 +98 Emergent Ability - Empower Increases M. Atk. +22
(was 11)+42
(was 21)+60
(was 28)+76
(was 36)+88
(was 43)+98
(was 48) - At levels 80 and 85 each subclass can get a book (up to 3x2=6) for learning master or profession skills
- a) master skills
More details
*this is a single skill whose bonuses depend on the type of armor wornName Description Lv. 1 Lv. 2 Lv. 3 Master Ability - Defense* (heavy) Greatly increases P. Def. +59 +119 +178 Master Ability - Defense* (light) Greatly increases P. Def. +44 +89 +134 Master Ability - Defense* (robe) Greatly increases P. Def. +29 +58 +87 Master Ability - Magic Defense Greatly increases M. Def. +50 +100 +150 Master Ability - Attack Greatly increases P. Atk. +100
(was 49)— — Master Ability - Empower Greatly increases M. Atk. +100
(was 29)— — Master Ability - Focus Increases critical chance +30 — — Master Ability - Casting Increases casting speed +25
(was 11)— — - b) profession skills (not tied to a specific class, so any subclass can be picked)
More details
Summoner Ability - Boost HP/MP
HP +300 (was 147), MP +150 (was 74).
Summoner Ability - Resist Attribute
Resistance to fire/water/earth/wind +15 (was 5).
Summoner Ability - Spirit
When hit, there is a 2% chance to get a 15-second buff: P. Atk./Atk. Spd./M. Atk./Casting Spd. +8%.
Healer Ability - Prayer
Incoming healing power +6%.
Healer Ability - Divine Protection
Resistance to dark/holy +15 (was 5).
Healer Ability - Heal
When taking damage, there is a 2% chance to recover 500 HP (was 187).
Warrior Ability - Boost CP
CP +750 (was 738), CP regeneration +20%.
Warrior Ability - Resist Trait
Resistance to paralysis/hold/sleep/shock/buff cancel +5%.
Warrior Ability - Haste
When dealing a hit, there is a 2% chance to receive a buff for 15 seconds: Atk. Spd. +32%.
Knight Ability - Boost HP
HP +500 (was 295), HP regeneration +20%.
Knight Ability - Resist Critical
Incoming critical damage -5%.
Knight Ability - Defense
When taking a hit, there is a 2% chance to receive a buff for 15 seconds: P. Def./M. Def. +24%.
Enchanter Ability - Boost Mana
MP +300 (was 148), MP regeneration +20%.
Enchanter Ability - Mana Recovery
MP regeneration +30% (was 10), MP consumption -5%.
Enchanter Ability - Barrier
When hit, there is a 2% chance to become invulnerable for 5 seconds.
(Blocks debuffs and damage to the character's HP/CP/MP; HP/CP/MP can't be restored. Unlike every other kind, this shield doesn't break if the character acts while it is up.)
Rogue Ability - Evasion
Evasion +4, speed +2.
Rogue Ability - Long Shot
Bow shooting range +100, crossbow shooting range +50.
Rogue Ability - Critical Chance
When dealing a hit, there is a 2% chance to receive a buff for 15 seconds: critical attack chance +32%.
Wizard Ability - Anti-magic
New effect:
Incoming magic damage -5%.
Wizard Ability - Mana Gain
MP recovery power +20.
Wizard Ability - Mana Steal
When dealing damage (previously when taking it), there is a 2% chance to steal 50 MP (was 10) from the enemy.
- a) master skills
- To learn these skills:
- To get the books, switch to your subclass and talk to the head NPC of any guild:
> Subclass
> Subclass Skill Certification
> Certify Subclass
> Level 65 New Skill Certification
> Level 70 New Skill Certification
> Level 75 New Skill Certification
> Level 80 New Skill Certification
> Level 85 New Skill Certification
> Get certification
> Level 80 Master or Profession Skill Certification
> Level 85 Master or Profession Skill Certification
> Get special skill certification
> Get Master Skill certification - To learn the skills, switch to your main class, go to the second floor of Ivory Tower and talk to Avant-Garde:
> Learn about subclass certification
> Learn subclass certification skills
> Learn skills
- To get the books, switch to your subclass and talk to the head NPC of any guild:
- Avant-Garde resets the skills for Adena x10,000,000
Clan skills
- Every academy member gets a buff automatically
More details
Blessing of the Academ
Speed +5, PvE attack/defense +5%, Atk. Spd./Casting Spd. +5%, EXP/SP +5%, adena +3%. - Clan skills based on High Five:
- at launch the clan level cap is 8 (no clan squad skills)
- at a later stage the clan level cap will rise to 11 (with clan squad skills)
- Some clan skills have been changed
- New clan skills have been added
- Clan skills work for every clan member, academy members included
More details
Level 5 Skill Type CRP Items Build Headquarters Lv. 1
Cast — 4 s
Cooldown — 30 min
During a siege, sets up a camp where clan members respawn. The camp has 150,000 HP and 20 defense against all elements. Uses 300 Gemstone (C-grade).active
(available only to Clan Leader)500 Destruction Tombstone x1 Clan Body Lv. 1
HP +3%.passive 1,500 Earth Egg x10 Clan Imperium Lv. 1
Gives the right to form a Command Channel.passive 0
Destruction Tombstone x1Clan M. Def. Lv. 1
M. Def. +6%.passive 1,500 Angelic Essence x10 Clan Regeneration Lv. 1
HP regeneration +3%.passive 1,500 Earth Egg x10 Clan Escape Lv. 1
Range — 1500
Cast — 2.5 sec
Cooldown — 20 min
Teleports the clan members around you to the nearest village. Uses 10,000,000 Adena.active
(available only to Clan Leader)3,000
Destruction Tombstone x10Level 6 Skill Type CRP Items Clan Might Lv. 1
P. Atk. +3%.passive 3,000 Dragon Heart x10 Clan Morale Lv. 1
CP regeneration +6%.passive 2,600 Nonliving Nucleus x10 Clan Shield Lv. 1
P. Def. +3%.passive 3,000 Earth Egg x10 Clan Shield Block Lv. 1
Shield defense +24%.passive 2,100 Dragon Heart x10 Clan Spirituality Lv. 1
CP +6%.passive 2,100 Nonliving Nucleus x10 Clan Will Lv. 1
XP, SP +2%.passive 4,000
Destruction Tombstone x10Clan Dash Lv. 1
Range — 1500
Cast — 0.8 sec
Cooldown — 15 min
Duration — 15 sec
Speed +30 for the clan members around you. Uses 7,000,000 Adena.active
(available only to Clan Leader)5,000
Destruction Tombstone x10Level 7 Skill Type CRP Items Clan Body Lv. 2
HP +5%.passive 6,900 Earth Egg x10 Clan Cyclonic Resistance Lv. 1
Resistance to water/wind +3.passive 5,100
Destruction Tombstone x10Clan Guidance Lv. 1
Accuracy +1.passive 5,600 Memento Mori x10 Clan Luck Lv. 1
Lowers the experience loss and penalties when a character is killed by a player or monster.passive 6,900
Cradle of Creation x1Clan M. Def. Lv. 2
M. Def. +10%.passive 6,900 Angelic Essence x10 Clan Magmatic Resistance Lv. 1
Resistance to fire/earth +3.passive 5,100
Destruction Tombstone x10Clan Might Lv. 2
P. Atk. +5%.passive 6,500 Dragon Heart x10 Clan Regeneration Lv. 2
HP regeneration +5%.passive 6,900 Earth Egg x10 Clan Resist Hold Lv. 1
Resistance to hold +5%.passive 5,100
Destruction Tombstone x10Clan Resist Shock Lv. 1
Resistance to shock +5%.passive 5,100
Destruction Tombstone x10Clan Resist Sleep Lv. 1
Resistance to sleep +5%.passive 5,100
Destruction Tombstone x10Clan Shield Lv. 2
P. Def. +5%.passive 6,500 Earth Egg x10 Clan Shield Defense Lv. 1
Shield defense chance +12%.passive 5,100 Memento Mori x10 Clan Spirituality Lv. 2
CP +10%.passive 5,600 Nonliving Nucleus x10 Clan Will Lv. 2
XP, SP +3%.passive 6,000
Destruction Tombstone x10Clan Celestial Aegis Lv. 1
Range — 1500
Cast — 2 sec
Cooldown — 30 min
Duration — 20 sec
Makes nearby clan members invulnerable. Consumes 25,000,000 Adena.active
(available only to Clan Leader)7,000
Destruction Tombstone x15Clan Cleanse Lv. 1
Range — 1500
Cast — 1.5 sec
Cooldown — 30 min
Removes all debuffs from nearby clan members. Consumes 10,000,000 Adena.active
(available only to Clan Leader)7,000
Destruction Tombstone x15Level 8 Skill Type CRP Items Clan Agility Lv. 1
Evasion +1.passive 12,000 Memento Mori x10 Clan Clarity Lv. 1
MP regeneration +3%.passive 11,700 Angelic Essence x10 Clan Cyclonic Resistance Lv. 2
Resistance to water/wind +5.passive 12,000
Destruction Tombstone x10Clan Empower Lv. 1
M. Atk. +6%.passive 11,700 Angelic Essence x10 Clan Guidance Lv. 2
Accuracy +2.passive 12,000 Memento Mori x10 Clan Luck Lv. 2
Lowers the experience loss and penalties when a character is killed by a player or monster.passive 14,000
Cradle of Creation x1Clan Magmatic Resistance Lv. 2
Resistance to fire/earth +5.passive 12,000
Destruction Tombstone x10Clan Might Lv. 3
P. Atk. +6%.passive 13,000 Dragon Heart x10 Clan Morale Lv. 2
CP regeneration +10%.passive 13,000 Nonliving Nucleus x10 Clan Resist Hold Lv. 2
Resistance to hold +10%.passive 12,000
Destruction Tombstone x10Clan Resist Shock Lv. 2
Resistance to shock +10%.passive 12,000
Destruction Tombstone x10Clan Resist Sleep Lv. 2
Resistance to sleep +10%.passive 12,000
Destruction Tombstone x10Clan Shield Lv. 3
P. Def. +6%.passive 13,000 Earth Egg x10 Clan Shield Block Lv. 2
Shield defense +40%.passive 12,000 Dragon Heart x10 Clan Shield Defense Lv. 2
Shield defense chance +20%.passive 12,000 Memento Mori x10 Clan Soul Lv. 1
MP +3%.passive 11,700 Angelic Essence x10 Clan Spirituality Lv. 3
CP +12%.passive 12,000 Nonliving Nucleus x10 Clan Wind Walk Lv. 1
Speed +3.passive 11,400
Cradle of Creation x1Clan Will Lv. 3
XP, SP +4%.passive 8,000
Destruction Tombstone x10Clan Noblesse Lv. 1
Range — 1500
Cast — 1.5 sec
Cooldown — 30 minutes
Duration — 60 minutes
Gives nearby clan members the Noblesse Blessing effect. Uses 30,000,000 Adena.active
(available only to Clan Leader)10,000
Destruction Tombstone x15Level 9 Skill Type CRP Items Build Headquarters Lv. 2
Cast — 4 s
Cooldown — 30 min
During a siege, sets up a fortified camp where clan members respawn. The camp has 300,000 HP, 25% higher P./M. Def. and 200 defense against all elements. Uses 450 Gemstone (C-grade).active
(available only to Clan Leader)10,000 Blood Oath x25 Clan Fame Lv. 1
Fame +5% in castle and fortress sieges and Territory War.passive 10,000 Dragon Heart x10 Clan Clarity Lv. 2
MP regeneration +6%.passive 12,000 Angelic Essence x10 Clan Magmatic Resistance Lv. 3
Resistance to fire/earth +7.passive 12,000
Destruction Tombstone x10Clan Cyclonic Resistance Lv. 3
Resistance to water/wind +7.passive 12,000
Destruction Tombstone x10Clan Agility Lv. 2
Evasion +2.passive 12,000 Memento Mori x10 Clan Resistance Holy Lv. 1
Resistance to holy/dark +3.passive 12,000
Destruction Tombstone x10Clan Shield Block Lv. 3
Shield defense +48%.passive 12,000 Dragon Heart x10 Clan Will Lv. 4
XP, SP +5%.passive 12,000
Destruction Tombstone x10Clan Friendly Lv. 1
Range — 1500
Cast — 2.5 sec
Cooldown — 60 minutes
Duration — 7 minutes
P. Atk. +3%, M. Atk. +5% for nearby clan members. Uses 20 Fame Scroll (100).
Does not take a buff slot.active 20,000
Destruction Tombstone x10Clan Noblesse Lv. 2
Range — 1500
Cast — 1.5 sec
Cooldown — 15 minutes
Duration — 60 minutes
Gives nearby clan members the Noblesse Blessing effect. Uses 35,000,000 Adena.active
(available only to Clan Leader)20,000 Blood Oath x40 Level 10 Skill Type CRP Items Clan Fame Lv. 2
Fame +10% in castle and fortress sieges and Territory War.passive 15,000 Dragon Heart x20 Clan Magic Power Lv. 1
Magic skill power +1%, incoming healing power +1%.passive 10,000 Blood Oath x25 Clan Physical Power Lv. 1
Physical skill power +1%.passive 10,000 Blood Oath x25 Clan Morale Lv. 3
CP regeneration +15%.passive 15,000 Nonliving Nucleus x10 Clan Soul Lv. 2
MP +5%.passive 15,000 Angelic Essence x10 Clan Guidance Lv. 3
Accuracy +3.passive 15,000 Memento Mori x10 Clan Agility Lv. 3
Evasion +3.passive 15,000 Memento Mori x10 Clan Empower Lv. 2
M. Atk. +10%.passive 15,000 Angelic Essence x10 Clan Resistance Holy Lv. 2
Resistance to holy/dark +5.passive 15,000
Destruction Tombstone x10Clan Shield Defense Lv. 3
Shield defense chance +24%.passive 15,000 Memento Mori x10 Clan Will Lv. 5
XP, SP +6%.passive 16,000
Destruction Tombstone x10Clan Guardian Recovery Lv. 1
Cast — 2 s static
Cooldown — 30 min static
Radius — 1,000
Restores 100% HP, 100% CP and 20% MP to all clan members and your party in range. Uses 30,000,000 Adena. Not usable at the Olympiad.active
(available only to Clan Leader)15,000 Blood Oath x20 Clan Boundary Lv. 1
Range — 1500
Cast — 2.5 sec
Cooldown — 60 minutes
Duration — 7 minutes
M. Def. +3%, P. Def. +3% for nearby clan members. Uses 20 Fame Scroll (100).
Does not take a buff slot.active 20,000
Destruction Tombstone x10Clan Celestial Aegis Lv. 2
Range — 1500
Cast — 2 sec
Cooldown — 30 min
Duration — 30 sec
Makes nearby clan members invulnerable. Consumes 30,000,000 Adena.active
(available only to Clan Leader)20,000 Blood Oath x40 Level 11 Skill Type CRP Items Build Headquarters Lv. 3
Cast — 4 s
Cooldown — 30 min
During a siege, sets up a fortified camp where clan members respawn. The camp has 600,000 HP, 50% higher P./M. Def. and 350 defense against all elements. Uses 600 Gemstone (C-grade).active
(available only to Clan Leader)20,000 Blood Oath x50 Clan Fame Lv. 3
Fame +15% in castle and fortress sieges and Territory War.passive 20,000 Dragon Heart x30 Clan Magic Power Lv. 2
Magic skill power +2%, incoming healing power +2%.passive 20,000 Blood Oath x50 Clan Physical Power Lv. 2
Physical skill power +2%.passive 20,000 Blood Oath x50 Clan Body Lv. 3
HP +6%.passive 17,000 Earth Egg x10 Clan M. Def. Lv. 3
M. Def. +12%.passive 17,000 Angelic Essence x10 Clan Regeneration Lv. 3
HP regeneration +6%.passive 13,200 Earth Egg x10 Clan Soul Lv. 3
MP +7%.passive 17,000 Angelic Essence x10 Clan Empower Lv. 3
M. Atk. +12%.passive 17,000 Angelic Essence x10 Clan Resistance Holy Lv. 3
Resistance to holy/dark +7.passive 17,000
Destruction Tombstone x10Clan Wind Walk Lv. 2
Speed +5.passive 17,000
Cradle of Creation x10Clan Will Lv. 6
XP, SP +8%.passive 20,000
Destruction Tombstone x10Clan Clarity Lv. 3
MP regeneration +10%.passive 17,800 Angelic Essence x10 Clan Cleanse Lv. 2
Range — 1500
Cast — 1.5 sec
Cooldown — 15 minutes
Removes all debuffs from nearby clan members. Consumes 15,000,000 Adena.active
(available only to Clan Leader)20,000 Blood Oath x40 - Squad skills have been added
More details
Item Price Blood Oath Crystal (S-grade) x500 (fort — Support Unit Captain)
Crystal (S-grade) x400 (castle — Court Magician)
Learned in the same place as the other clan skills while the clan owns a castle or fort.
Level 7 Skill Type CRP Items Holy Squad Lv. 1
Incoming healing +20 for the squad.passive 10,400 Blood Oath x4 Water Squad Lv. 1
P. Def. +27.3 for the squad.passive 10,400 Blood Oath x4 Level 8 Skill Type CRP Items Dark Squad Lv. 1
M. Atk. +7.17 for the squad.passive 12,000 Blood Oath x8 Earth Squad Lv. 1
M. Def. +17 for the squad.passive 12,000 Blood Oath x8 Fire Squad Lv. 1
P. Atk. +17.3 for the squad.passive 12,000 Blood Oath x8 Wind Squad Lv. 1
Accuracy +2 for the squad.passive 12,000 Blood Oath x8 Holy Squad Lv. 2
Incoming healing +20, max MP +20% for the squad.passive 12,000 Blood Oath x8 Water Squad Lv. 2
P. Def. +27.3, M. Def. +17.6 for the squad.passive 12,000 Blood Oath x8 Level 9 Skill Type CRP Items Dark Squad Lv. 2
M. Atk. +19.32 for the squad.passive 17,400 Blood Oath x11 Earth Squad Lv. 2
M. Def. +31.1 for the squad.passive 17,400 Blood Oath x11 Fire Squad Lv. 2
P. Atk. +17.3, critical attack chance +15 for the squad.passive 17,400 Blood Oath x11 Wind Squad Lv. 2
Accuracy +2, evasion +2 for the squad.passive 17,400 Blood Oath x11 Holy Squad Lv. 3
Incoming healing +20, max MP +20%, MP consumption by skills -5% for the squad.passive 17,400 Blood Oath x11 Water Squad Lv. 3
P. Def. +27.3, M. Def. +17.6, shield defense chance +6% for the squad.passive 17,400 Blood Oath x11 Level 10 Skill Type CRP Items Dark Squad Lv. 3
M. Atk. +19.32, magic critical power +1% for the squad.passive 24,000 Blood Oath x40 Earth Squad Lv. 3
M. Def. +44 for the squad.passive 24,000 Blood Oath x40 Fire Squad Lv. 3
P. Atk. +17.3, critical attack power +100, critical attack chance +15 for the squad.passive 24,000 Blood Oath x40 Wind Squad Lv. 3
Accuracy +2, evasion +2, speed +3 for the squad.passive 24,000 Blood Oath x40 - All clan members get a buff whose bonuses depend on how many clan members are online
More details
> duration — 5 min
> applied every 5 minutes
> does not take a buff slot
> kicks in automatically once a clan is created
> not active at the Olympiad
Online Buff 3-9 Сlan Unity Lv. 1
EXP/SP +1%, weight limit +5%, PvE attack/defense +1%10-20 Clan Unity Lv. 2
EXP/SP +2%, weight limit +10%, PvE attack/defense +2%21-29 Clan Unity Lv. 3
EXP/SP +5%, weight limit +15%, drop/adena/spoil +2%, PvE attack/defense +4%30+ Clan Unity Lv. 4
EXP/SP +7%, weight limit +20%, drop/adena/spoil +3%, PvE attack/defense +5% - All clan members get a buff when the clan leader logs into the game
More details
Clan Advent
P. Atk./P. Def./M. Def. +3%, M. Atk. +4%, CP regeneration +10, MP regeneration +5.
not active at the Olympiad - Fort and castle skills have been reworked; the distribution is shown here
More details
Residence Spirit
CP +15%.
Residence Body
HP +8%.
Residence Soul
MP +10%.
Residence Movement
Speed +6.
Residence Empower
M. Atk. +8%.
Residence Shield
P. Def. +5%.
Residence Shield Block
Shield block chance +20%.
Residence Fortitude
Resistance to shock +10%.
Residence Health
Incoming healing +8%.
Residence Might
P. Atk. +6%.
Residence Magic Barrier
M. Def. +5%.
Residence Freedom
Resistance to hold +10%.
Life Stone skills
- Chance to get skills from a Life Stone:
- Top-grade — 9%
- High-grade — 5%
- Mid-grade — 1.5%
- No-grade — 1%
- Life Stone skill effects follow Interlude (with tweaks), except:
- Wild Magic — based on High Five
- Lesser Celestial Shield — based on High Five (invulnerability ends when attacking or using skills)
- Cooldown of 110/900 nukes is static — 6 seconds
- The active skill effect remains when switching weapons
- Effects of active/chance and passive skills stack
- There is now a version of the Top-grade Life Stone that, on top of skills, also gives STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
- Some Life Stone skills have been changed:
Active
Legend: buff | nerf
Skill Effect Duration Cooldown Reflect Damage Lv.3 Reflects 20% (was 10%) of incoming melee damage back to the attacker; skill damage is not reflected. 5 min
(was 2)6 sec
(was 5 min)Lesser Celestial Shield Lv.1 Makes the character invulnerable; attacking or using a skill ends the effect. 10 sec
(was 7)30 min Skill Refresh Lv.3 Physical skill cooldown -20% (was -30%). 2 min
(was 1)5 min
(was 10)Spell Refresh Lv.3 Magic skill cooldown -20% (was -30%). 2 min
(was 1)5 min
(was 10)Refresh Lv.3 Cooldown of all skills -20% (was -15%). 2 min
(was 1)5 min
(was 10)Vampiric Rage Lv.10 Vampirism +6%, not counting skill damage and ranged attacks. 5 min
(was 2)5 min Duel Might Lv.10 Damage from physical attacks in PvP +10%. 5 min
(was 2)5 min Duel Weakness Lv.10 Damage from physical attacks in PvP -10% (was -25%) on the target. 1 min
(was 15 sec)5 min
(was 8 sec)Skill Clarity Lv.3 MP consumption of physical skills -20% (was -10%). 5 min
(was 2)1 min
(was 5)Spell Clarity Lv.3 MP consumption of magic skills -20% (was -10%). 5 min
(was 2)1 min
(was 5)Music Clarity Lv.3 Songs and dances use 10% less MP. 5 min
(was 2)1 min
(was 5)Wild Magic Lv.10 Magic critical chance +40. (HF style) 5 min
(was 2)1 min
(was 5)Guidance Lv.10 Accuracy +7 (was 3). 5 min
(was 2)1 min
(was 5)Agility Lv.10 Evasion +7 (was 3). 2 min 1 min
(was 5)Focus Lv.10 Physical critical chance +50 (was 20%). 5 min
(was 2)1 min
(was 5)Heal Empower Lv.10 Incoming healing power +10%. 10 min
(was 2)1 min
(was 5)Shield Lv.10 P. Def. +10%. 5 min
(was 2)1 min
(was 5)Magic Barrier Lv.10 M. Def. +12% (was 23%). 5 min
(was 2)1 min
(was 5)Might Lv.10 P. Atk. +8% (was 10%). 5 min
(was 2)1 min
(was 5)Empower Lv.10 M. Atk. +15% (was 20%). 5 min
(was 2)1 min
(was 5)Ritual Lv.10 Restores 473 CP. — 20 sec Cheer Lv.10 CP +20% (was +300). 5 min
(was 2)1 min
(was 5)Mana Gain Lv.10 Incoming MP recovery +30% (was +50). 5 min
(was 2)1 min
(was 5)Blessed Soul Lv.10 MP +15% (was +200). 5 min
(was 2)1 min
(was 5)Recharge Lv.10 Restores 69 MP of the target. — 20 sec
(was 12)Battle Roar Lv.10 HP +15% (was +300) and restores it. 5 min
(was 2)3 min
(was 5)Prayer Lv.10 Incoming healing power +7% (was 10%). 5 min
(was 2)1 min
(was 5)Blessed Body Lv.10 HP +20% (was +300). 5 min
(was 2)1 min
(was 5)Heal Lv.10 Restores 552 HP. — 20 sec
(was 60)Stun Lv.10 Stuns the target. 9 sec 20 sec
(was 10)Slow Lv.10 Slows the target by 30%. 30 sec 20 sec
(was 7)Doom Lv.10 Blocks the target's physical and magic skills. 28 sec
(was 2 min)20 sec
(was 2 min)Silence Lv.10 Blocks the target's magic skills. 28 sec
(was 30)20 sec
(was 60)Bleed Lv.10 Causes bleeding on the target. 20 sec 20 sec
(was 13)Poison Lv.10 Poisons the target. 25 sec
(was 30)20 sec
(was 9)Fear Lv.10 Scares the target so that it runs away. 15 sec
(was 10)20 sec
(was 30)Medusa Lv.10 Turns the target into stone. 30 sec 20 sec
(was 2 min)Paralyze Lv.10 Slows the target for 15 sec, then paralyzes for 9 sec. 15/9 sec
(was 30)20 sec
(was 3 min)Hold Lv.10 Roots the target. Reapplying it while the effect lasts is less likely to work. 25 sec
(was 30)20 sec
(was 8)Sleep Lv.10 Puts the target to sleep. Reapplying it while the effect lasts is less likely to work. 25 sec
(was 30)20 sec
(was 10)Party Recall Lv.2 Teleports the party to the nearest town. cast
15 s
(was 3.5)60 min Passive
Legend: buff | nerf
Skill Effect Focus Lv.10 Physical critical chance +60 (was 50%). Empower Lv.10 M. Atk. +15% (was 20%). Wild Magic Lv.10 Magic critical chance +40. (HF style) Duel Might Lv.10 Physical damage in PvP +12% (was 19%). Agility Lv.10 Evasion +7 (was 4). Guidance Lv.10 Accuracy +7 (was 4). Prayer Lv.10 Incoming healing power +12% (was 19%). Mana Gain Lv.10 Incoming MP recovery +30% (was +50). Iron Body Lv.10 CP regeneration +100%. (previously reduced fall damage by 50%) Acrobatics Lv.10 HP regeneration +100%. (used to raise the height you could fall from without taking damage) Reflect Damage Lv.3 Reflects 20% (was 15%) of incoming melee damage back to the attacker; skill damage is not reflected. Clarity Lv.10 Physical skills use 20% less MP, magic skills 10% less. Skill Clarity Lv.10 MP consumption of physical skills -10% (was -20%). Shield Lv.10 P. Def. +12% (was 10%). Magic Barrier Lv.10 M. Def. +15% (was 10%). Might Lv.10 P. Atk. +8% (was 10%). Heal Empower Lv.10 Healing magic power +10% (was 19%). - Jewelry can now be augmented (epic and its replica included)
More details
For this you need Life Stone: Accessory.
Source:
> exchanger at Edgar
> calendar rewards
> online reward shop
> drop from Raid Bosses
> drop in instances
If two skills with the same bonus sit on different jewelry pieces, only one of them works
Augment Option – Max CP 100 Lv. 1
CP +100
Augment Option – Max CP 200 Lv. 1
CP +200
Augment Option – Max CP 300 Lv. 1
CP +300.
Augment Option – Max HP 100 Lv. 1
HP +100.
Augment Option – Max HP 200 Lv. 1
HP+200.
Augment Option – Max HP 300 Lv. 1
HP+300.
Augment Option – Max MP 100 Lv. 1
MP +100.
Augment Option – Max MP 200 Lv. 1
MP +200.
Augment Option – Max MP 300 Lv. 1
MP +300.
Augment Option – Refresh 1% Lv. 1
Skill cooldown -1%.
Augment Option – Refresh 2% Lv. 1
Skill cooldown -2%.
Augment Option – Refresh 3% Lv. 1
Skill cooldown -3%.
Augment Option – Bleed Resistance Lv. 1
Resistance to bleed +5%.
Augment Option – Mental Attack Resistance Lv. 1
Resistance to mental attacks +5%.
Augment Option – Paralysis Resistance Lv. 1
Resistance to paralysis +5%.
Augment Option – Poison Resistance Lv. 1
Resistance to poison +5%.
Augment Option – Shock Resistance Lv. 1
Resistance to shock +5%.
Augment Option – Sleep Resistance Lv. 1
Resistance to sleep +5%.
Augment Option – Enhance Bleed Lv. 1
Bleed landing rate +5%.
Augment Option – Enhance Mental Attack Lv. 1
Mental attack landing rate +5%.
Augment Option – Enhance Paralysis Lv. 1
Paralysis landing rate +5%.
Augment Option – Enhance Poison Lv. 1
Poison landing rate +5%.
Augment Option – Enhance Shock Lv. 1
Shock landing rate +5%.
Augment Option – Enhance Sleep Lv. 1
Sleep landing rate +5%.
Hero skills
- Hero skills have been reworked
More details
Heroic Valor
Duration — 2 min
Cooldown — 15 min
P. Atk. +100, P. Def. +200, M. Def. +100, resistance to buff cancel +50%.
Heroic Miracle
Duration — 30 sec
Cooldown — 15 min
P. Def. +2500, M. Def. +1750, resistance to buff cancel +80%, speed +5.
Heroic Berserker
Duration — 1 min
Cooldown — 15 min
Accuracy +4, P. Atk. +250, M. Atk. +250, Atk. Spd. +50, Casting Spd. +50, speed +10, resistance to buff cancel +40%, incoming healing power +40%, debuff protection.
New skill added:
Heroic Breath
Cast — 1 sec
Cooldown — 10 min
Slows nearby enemies for 5 seconds, then paralyzes them for 10 seconds. Ignores debuff immunity. Uses 300 Spirit Ore. Not usable at the Olympiad.
New skill added:
Heroic Judgement
Cast — 1 sec
Cooldown — 10 min
Debuffs nearby enemies, dropping their CP to 1 for 10 seconds. Uses 300 Spirit Ore. Not usable at the Olympiad.
Removed:
Heroic Granduer
Removed:
Heroic Dread
Basics | Equipment | Promotions
Set changes
- Some sets have new bonuses and pieces
С-grade
Green highlights new bonuses.
Compound
The set composition now additionally includes:
Compound Boots
Full Plate
STR +1, HP +270, vampirism +2%.
The set composition now additionally includes:
Full Plate Gauntlets
Full Plate Boots
Plated
The set composition now additionally includes:
Plated Leather Gloves
Theca
The set composition now additionally includes:
Theca Leather Gloves
Drake
DEX +1, CON +1, M. Def. +5.26%, MP regeneration +2.5%.
The set composition now additionally includes:
Drake Leather Gloves
Karmian
The set composition now additionally includes:
Karmian Boots
Demon
The set composition now additionally includes:
Demon's Boots
Divine
INT +1, WIT +2, P. Def. +5.26%, Casting Spd. +5%, MP +171.
The set composition now additionally includes:
Divine BootsB-grade
Green highlights new bonuses.
Avadon Heavy
HP +294, resistance to mental attacks +15%.
Zubei Heavy
P. Def. +5.26%, HP +294, resistance to paralysis +20%.
Blue Wolf Heavy
STR +3, CON -1, DEX -2, speed +7, resistance to shock +20%, HP regeneration +5.24%.
Doom Heavy
STR -3, CON +3, HP +320, resistance to hold/sleep +20%, increased breath capacity.
Avadon Light
M. Def. +5.25%, weight limit +5795, resistance to mental attacks +15%.
Zubei Light
Evasion +4, resistance to paralysis +20%.
Blue Wolf Light
MEN +3, WIT -1, INT -2, P. Def. +5.26%, resistance to shock +20%, Casting Spd. +15%.
Doom Light
STR -1, CON -2, DEX +3, increased breath capacity, P. Atk. +2.7%, MP regeneration +2.5%, resistance to hold/sleep +20%, resistance to poison +20%.
Avadon Robe
P. Def. +5.26%, Casting Spd. +15%, resistance to mental attacks +15%.
Zubei Robe
M. Atk. +10%, MP regeneration -5%, resistance to paralysis +20%.
Blue Wolf Robe
INT -2, MEN -1, WIT +3, MP +206, resistance to shock +20%, MP regeneration +5.26%.
Doom Robe
INT +2, MEN +1, WIT -3, speed +7, increased breath capacity, resistance to hold/sleep +20%, MP regeneration +5.26%.
Resist Hold/Sleep +20%A-grade
Green highlights new/increased bonuses.
Tallum Heavy
STR +2, CON -2, Atk. Spd. +8%, weight limit +5759, resistance to mental attacks +30%, resistance to poison/bleed +80%.
Majestic Heavy
STR +2, CON -2, P. Atk. +4%, accuracy +3, resistance to shock +50%.
Nightmare Heavy
CON +2, DEX -2, P. Def. +4%, P. Atk. +4%, resistance to hold/sleep +70%.
Tallum Light
MEN +2, WIT -2, MP regeneration +8%, MP +222, resistance to mental attacks +30%, M. Def. +8%, resistance to all elements +5%, resistance to poison/bleed +80%.
Nightmare Light
DEX +1, CON -1, M. Def. +8%, resistance to all elements +5%, speed +4, resistance to hold/sleep +70%, vampirism +3%.
Tallum Robe
INT -2, WIT +2, Casting Spd. +15%, M. Def. +8%, resistance to mental attacks +30%, speed +7, resistance to poison/bleed +80%.
Majestic Robe
MEN +1, WIT +1, INT -1, MP +240, Casting Spd. +15%, MP regeneration +8%, resistance to shock +50%.
Nightmare Robe
INT +2, WIT -2, MP regeneration +4%, M. Atk. +8%, speed +7, resistance to hold/sleep +70%.S-grade
Green highlights new/increased bonuses.
Imperial Crusader
DEX -2, STR +2, P. Def. +8%, P. Atk. +4%, HP +445, resistance to all elements +5%, resistance to sleep/hold +70%.
Dynasty Heavy
CON -1, STR +1, P. Def. +4.6%, HP +418, resistance to dark +6.
Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -2, CON +2, P. Def. +6.6%, HP +492, resistance to dark +8, incoming healing power +3%, increased resistance to shock.
Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -1, CON +2, P. Def. +9%, HP +545, resistance to dark +8, incoming healing power +4%, resistance to shock +15%.
Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -2, STR +2, P. Atk. +6.6%, HP +492, resistance to dark +8, P. critical power +234, P. critical chance +24.6
Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -1, STR +2, P. Atk. +9%, HP +545, resistance to dark +8, P. critical power +282, P. critical chance +29.5
Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
CON -2, STR +1, DEX +1, P. Atk. +6.6%, HP +492, dark resistance +8, lower MP consumption by skills.
Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, P. Atk. +9%, HP +545, resistance to dark +8, MP consumption by skills -6%.
Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
CON -2, STR +2, P. Def. +6.6%, HP +492, resistance to dark +8, MP consumption by songs/dances -5%.
Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
CON -1, DEX +1, STR +2, P. Def. +9%, HP +545, resistance to dark +8, MP consumption by songs/dances -6%.
Draconic
DEX +2, STR +2, CON -2, Atk. Spd./P. Atk. +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
Dynasty Light
CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, resistance to dark +6.
Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -2, STR +1, DEX +1, P. Atk. +6.6%, HP +492, resistance to dark +8, P. critical power +234, P. critical chance +2.46%.
Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -1, STR +2, DEX +1, P. Atk. +9%, HP +545; resistance to dark +8, P. critical power +282, P. critical chance +2.95%.
Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
STR +1, DEX +1, CON -2, P. Atk. +6.6%, HP +492, dark resistance +8; physical skills use 5% less MP.
Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, P. Atk. +9%, HP +545, dark resistance +8; physical skills use 6% less MP.
Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -2, DEX +2, evasion +4.3, HP +492, resistance to dark +8, resistance to hold +13%, Atk. Spd. +2.66%, speed +1.
Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -1, DEX +2, evasion +5.3, HP +545, resistance to dark +8, resistance to hold +15%, Atk. Spd. +3.24%, speed +3.
Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, resistance to dark +8, Atk. Spd. +2.66%, MP regeneration +1.72.
Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, resistance to dark +8, Atk. Spd. +5%, MP regeneration +6.6%, bow shooting range +50.
Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
INT -1, MEN +2, WIT -1, Casting Spd. +15%, MP +321, dark resistance +8, MP consumption by magic skills -5%, magic cancel chance -15.
Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
MEN +2, WIT -1, Casting Spd. +15%, MP +321, dark resistance +8, MP consumption by magic skills -7%, magic cancel chance -15.
Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, Atk. Spd. +5.4%, HP +492, resistance to dark +8, P. Atk. +2.66%, P. Def. +2.66%.
Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, Atk. Spd. +6.6%, HP +492, resistance to dark +8, P. Atk. +2.66%, P. Def. +2.66%.
Major Arcana
WIT+1, INT+1, MEN-2, M. Atk. +17%, speed +7, Casting Spd. +10%, resistance to all elements +5%, magic cancel chance -50, resistance to shock +50%, weight limit +5759.
Dynasty Robe
INT -1, MEN +1, Casting Spd. +12%, MP +257, resistance to dark +6.
Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, Casting Spd. +15%, MP +321, dark resistance +8, MP consumption by magic skills -5%, magic cancel chance -15.
Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, Casting Spd. +15%, MP +321, dark resistance +8, MP consumption by magic skills -7%, magic cancel chance -15.
Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, P. Atk. +2.6%, P. Def. +2.6%.
Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, P. Atk. +3.3%, P. Def. +3.3%.
Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, incoming healing power +20, magic cancel chance -15, resistance to shock +15%.
Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
INT -2, WIT +1, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, incoming healing power +22, magic cancel chance -15, resistance to shock +30%.
Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, Casting Spd. +15%, MP +321, resistance to dark +8, M. Atk. +5.4%, resistance to shock +15%.
Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, Casting Spd. +15%, MP +321, resistance to dark +8, M. Atk. +10%, resistance to shock +30%.S80-grade
Green highlights improved/new bonuses.
Moirai Heavy
STR +2, CON -1, P. Atk. +4.26%, Atk. Spd. +4%, P. Def. +2.13%, magic resistance +2%, resistance to shock +50%, resistance to fire/water/wind/earth +3.
Moirai Light
DEX +2, STR +2, CON -2, P. Atk. +4.26%, Atk. Spd. +4%, run speed +3%, P. critical power +5%, bow/crossbow shooting range +50, resistance to hold +50%, resistance to shock 30%, resistance to fire/water/wind/earth +3.
Moirai Robe
WIT +2, INT +1, MEN -2, M. Atk. +8.11%, Casting Spd. +15%, M. critical power +5%, outgoing healing power +4%, resistance to paralysis +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5.S84-grade
Green highlights improved/new bonuses, red reduced ones.
Vesper Heavy
STR -2, CON +2, DEX -1, P./M. Def. +5.57%, Atk. Spd. +2.785%, HP +531, resistance to sleep/hold +70%.
Vesper Noble Heavy
STR -1, CON +2, P./M. Def. +6.57%, Atk. Spd. +3.285%, HP +540, resistance to sleep/hold +70%, accuracy +4, speed +5, resistance to magic damage +2%.
Vorpal Heavy
STR +2, CON +1, P. Def. +7.57%, P. Atk. +7.57%, Atk. Spd. +3.78%, resistance to magic damage +2%, HP +541, speed +7, accuracy +4, resistance to shock +50%, resistance to fire/water/wind/earth +5.
Elegia Heavy
STR +3, CON -1, P. Def. +7.87%, P. Atk. +7.87%, Atk. Spd. +3.93%, P. critical chance +47.4, resistance to magic damage +2%, HP +550, resistance to bleed/hold/sleep +50%, resistance to fire/water/wind/earth +5, vampirism +3%, PvP defense +3%.
Vesper Light
STR +2, CON -2, DEX +2, P. Atk. +5.57%, Atk. Spd. +5.57%, MP regeneration +5.57%, MP +347.4, P. critical power +5%, bow/crossbow shooting range +50.
Vesper Noble Light
STR +2, CON -2, DEX +2, P. Atk. +6.57%, Atk. Spd. +6.57%, MP regeneration +6.57%, MP +354, evasion +3, P. critical power +7.5%, bow/crossbow shooting range +75, resistance to paralysis +50%, resistance to disarm +50%.
Vorpal Light
STR +2, DEX +2, CON -2, P. Def. +5.57%, P. Atk. +7.57%, Atk. Spd. +7.57%, speed +3%, resistance to shock +50%, P. critical power +7.5%, bow/crossbow shooting range +75, MP +360, resistance to fire/water/wind/earth +5.
Elegia Light
STR +2, DEX +2, CON -2, P. Atk. +7.87%, Atk. Spd. +7.87%, P. critical chance +70.5, speed +3%, P. critical power +7.5%, bow/crossbow shooting range +75, resistance to paralysis +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5, PvP defense +3%.
Vesper Robe
INT +1, MEN -2, WIT +2, M. Atk. +8.47%, Casting Spd. +15%, M. critical power +5%, MP regeneration +5.57%, resistance to shock +50%, magic cancel chance -30.
Vesper Noble Robe
INT +2, MEN -2, WIT +2, M. Atk. +8.47%, Casting Spd. +15%, M. critical power +7.5%, MP regeneration +5.57%, resistance to shock +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.
Vorpal Robe
WIT +2, INT +1, M. Atk. +9.7%, Casting Spd. +15%, M. critical power +7.5%, outgoing healing power +4%, MP recovery +5%, speed +7, MP +92, resistance to shock +50%, resistance to fire/water/wind/earth +5.
Elegia Robe
WIT +2, MEN -1, INT +2, M. Atk. +10.7%, Casting Spd. +15%, M. critical power +10%, MP recovery +5%, speed +7, MP +92, resistance to shock +50%, resistance to disarm +50%, fire/water/wind/earth resistance +5, MP consumption by magic skills -3%, PvP defense +3%.
Rare equipment
- New kinds of rare equipment:
- one-piece armor
- upper part
- Vorpal | Elegia armor and jewelry
- mid | best S84-grade weapons
- Ways to obtain:
- crafting with a 3% chance
- traded for neolithic crystals and adena at Edgar
Details
Neolithic Crystal
B-grade — Vorpal | S84 (mid) weapon Elegia | S84 (best) weapon weapon — 3
full body armor — 3
upper — 2
lower | helmet | gloves | boots | shield | sigil — 1weapon — 5
upper — 4
lower — 3
helmet | shield | sigil — 2
gloves | boots — 1B-grade — Vesper Vorpal Elegia necklace | earring | ring — 1 necklace | earring | ring — 2 necklace | earring | ring — 3
Adena
WeaponB (mid) B (top) A (mid) A (top) A (best) S 5,000,000 7,000,000 9,000,000 12,000,000 17,000,000 24,000,000 Dynasty Icarus Vesper S84 (mid) S84 (best) 41,000,000 58,000,000 77,000,000 130,000,000 210,000,000
Armor
Item Helmet Upper Lower Gloves | boots | shield | sigil Full body armor Avadon, Zubei 1,000,000 1,700,000 1,400,000 800,000 3,100,000 Doom, Blue Wolf 1,500,000 2,500,000 2,100,000 1,150,000 4,600,000 Dark Crystal, Tallum 1,800,000 3,200,000 2,600,000 1,450,000 5,800,000 Majestic, Nightmare 3,500,000 6,000,000 5,000,000 2,750,000 11,000,000 Imperial Crusader, Draconic Leather, Major Arcana 5,000,000 8,400,000 7,000,000 3,800,000 15,000,000 Dynasty 8,500,000 15,000,000 12,000,000 6,750,000 27,000,000 Moirai 12,000,000 21,000,000 17,000,000 9,500,000 38,000,000 Vesper, Vesper Noble 16,000,000 28,000,000 23,000,000 12,500,000 51,000,000 Vorpal 28,000,000 48,000,000 40,000,000 22,000,000 88,000,000 Elegia 43,000,000 75,000,000 64,000,000 34,000,000 139,000,000
Jewelry
Item Set Necklace Earring Ring Adamantite 1,900,000 560,000 390,000 280,000 Black Ore 2,800,000 850,000 550,000 425,000 Phoenix 3,500,000 1,050,000 700,000 525,000 Majestic 6,800,000 2,000,000 1,400,000 1,000,000 Tateossian 9,100,000 2,800,000 1,800,000 1,350,000 Dynasty 16,000,000 4,800,000 3,200,000 2,400,000 Moirai 23,000,000 7,000,000 4,500,000 3,500,000 Vesper 30,000,000 9,000,000 6,000,000 4,500,000 Vorpal 54,000,000 16,000,000 11,000,000 8,000,000 Elegia 84,000,000 25,000,000 17,000,000 12,500,000
- Some bonuses have been updated to fit the current game
- Missing items have standard bonuses
B-grade
Green highlights new/increased bonuses, red — reduced ones.
Avadon Shield — shield defense +2%
Zubei's Shield — shield defense +2%
Doom Shield — shield defense +2%
Avadon Heavy
HP +294, resistance to mental attacks +15%.
Avadon Circlet Heavy Armor — HP +73, resistance to mental attacks +1%
Avadon Breastplate — HP +150, resistance to mental attacks +2.75%, M. Def. +2%
Avadon Gaiters — HP +122, resistance to mental attacks +1.75%
Avadon Gloves Heavy Armor — HP +49, resistance to mental attacks +0.75%
Avadon Boots Heavy Armor — HP +49, resistance to mental attacks +0.75%
Full bonuses of the rare set:
HP +737, resistance to mental attacks +22%, M. Def. +2%.
Zubei Heavy
P. Def. +5.26%, HP +294, resistance to paralysis +20%.
Zubei's Helmet — P. Def. +1.25%, HP +74, resistance to paralysis +1.75%
Zubei's Breastplate — P. Def. +2%, HP +150, resistance to paralysis +3.45%
Zubei's Gaiters — P. Def. +2.08%, HP +123, resistance to paralysis +2.5%
Zubei's Gauntlets — P. Def. +0.83%, HP +49, resistance to paralysis +1.15%
Zubei's Boots — P. Def. +0.83%, HP +49, resistance to paralysis +1.15%
Full bonuses of the rare set:
P. Def. +12.25%, HP +739, resistance to paralysis +30%.
Blue Wolf Heavy
STR +3, CON -1, DEX -2, speed +7, resistance to shock +20%, HP regeneration +5.24%.
Blue Wolf Helmet — speed +1.75, resistance to shock +1.75%, HP regeneration +1.25%
Blue Wolf Breastplate — speed +3.75, resistance to shock +3.45%, HP regeneration +3.1%
Blue Wolf Gaiters — speed +2.91, resistance to shock +2.5%, HP regeneration +2.08%
Blue Wolf Gloves — speed +1.16, resistance to shock +1.15%, HP regeneration +0.83%
Blue Wolf Boots — speed +1.16, resistance to shock +1.15%, HP regeneration +0.83%
Full bonuses of the rare set:
STR +3, CON -1, DEX -2, speed +17.73, resistance to shock +30%, HP regeneration +13.33%.
Doom Heavy
STR -3, CON +3, HP +320, resistance to hold/sleep +20%, increased breath capacity.
Doom Helmet — HP +80, resistance to hold/sleep +1.75%, increased breath capacity
Doom Plate Armor — HP +300, resistance to hold/sleep +5.95%, increased breath capacity
Doom Gloves — HP +53, resistance to hold/sleep +1.15%, increased breath capacity
Doom Boots — HP +53, resistance to hold/sleep +1.15%, increased breath capacity
Full bonuses of the rare set:
STR -3, CON +3, HP +806, resistance to hold/sleep +30%, increased breath capacity.
Avadon Light
M. Def. +5.25%, weight limit +5795, resistance to mental attacks +15%.
Avadon Circlet Light Armor — M. Def. +1.25%, weight limit +1440, resistance to mental attacks +1%
Avadon Leather Armor — M. Def. +3.5%, weight limit +5750, resistance to mental attacks +4.5%
Avadon Gloves Light Armor — M. Def. +0.83%, weight limit +960, resistance to mental attacks +0.75%
Avadon Boots Light Armor — M. Def. +0.83%, weight limit +960, resistance to mental attacks +0.75%
Full bonuses of the rare set:
M. Def. +11.66%, weight limit +14905, resistance to mental attacks +22%.
Zubei Light
Evasion +4, resistance to paralysis +20%.
Zubei's Helmet — evasion +0.88, resistance to paralysis +1.75%
Zubei's Leather Shirt — evasion +2.51, resistance to paralysis +3.45%, Atk. Spd. +1%.
Zubei's Leather Gaiters — evasion +1.47, resistance to paralysis +2.5%
Zubei's Gauntlets — evasion +0.59, resistance to paralysis +1.15%
Zubei's Boots — evasion +0.59, resistance to paralysis +1.15%
Full bonuses of the rare set:
Evasion +10.04, resistance to paralysis +30%, Atk. Spd. +1%.
Blue Wolf Light
MEN +3, WIT -1, INT -2, P. Def. +5.26%, resistance to shock +20%, Casting Spd. +15%.
Blue Wolf Helmet — P. Def. +1.32%, resistance to shock +1.75%
Blue Wolf Leather Armor — P. Def. +2.3%, resistance to shock +5.95%
Blue Wolf Gloves — P. Def. +0.88%, resistance to shock +1.15%
Blue Wolf Boots — P. Def. +0.88%, resistance to shock +1.15%
Full bonuses of the rare set:
MEN +3, WIT -1, INT -2, P. Def. +10.64%, resistance to shock +30%, Casting Spd. +15%.
Doom Light
STR -1, CON -2, DEX +3, increased breath capacity, P. Atk. +2.7%, MP regeneration +2.5%, resistance to hold/sleep +20%, resistance to poison +20%.
Doom Helmet — increased breath capacity, P. Atk. +0.62%, MP regeneration +0.62%, resistance to hold/sleep +1.75%, resistance to poison +2%
Leather Armor of Doom — increased breath capacity, P. Atk. +2.25%, MP regeneration +6.9%, resistance to hold/sleep +5.95%, resistance to poison +2%
Doom Gloves — increased breath capacity, P. Atk. +0.41%, MP regeneration +0.41%, resistance to hold/sleep +1.15%, resistance to poison +2%
Doom Boots — increased breath capacity, P. Atk. +0.41%, MP regeneration +0.41%, resistance to hold/sleep +1.15%, resistance to poison +2%
Full bonuses of the rare set:
STR -1, CON -2, DEX +3, increased breath capacity, P. Atk. +4.95%, MP regeneration +12.32%, resistance to hold/sleep +30%, resistance to poison +28%.
Avadon Robe
P. Def. +5.26%, Casting Spd. +15%, resistance to mental attacks +15%.
Avadon Circlet Robe — P. Def. +1.25%, resistance to mental attacks +1%
Avadon Robe — P. Def. +3.5%, Casting Spd. +2.5%, resistance to mental attacks +4.5%
Avadon Gloves Robe — P. Def. +0.83%, resistance to mental attacks +0.75%
Avadon Boots Robe — P. Def. +0.83%, resistance to mental attacks +0.75%
Full bonuses of the rare set:
P. Def. +11.67%, Casting Spd. +17.5%, resistance to mental attacks +22%.
Zubei Robe
M. Atk. +10%, MP regeneration -5%, resistance to paralysis +20%.
Zubei's Helmet — M. Atk. +1.25%, resistance to paralysis +1.75%
Tunic of Zubei — M. Atk. +4%, resistance to paralysis +3.45%
Stockings of Zubei — M. Atk. +2.08%, resistance to paralysis +2.5%
Zubei's Gauntlets — M. Atk. +0.83%, resistance to paralysis +1.15%
Zubei's Boots — M. Atk. +0.83%, resistance to paralysis +1.15%
Full bonuses of the rare set:
M. Atk. +18.99%, MP regeneration -5%, resistance to paralysis +30%.
Blue Wolf Robe
INT -2, MEN -1, WIT +3, MP +206, resistance to shock +20%, MP regeneration +5.26%.
Blue Wolf Helmet — MP +51, resistance to shock +1.75%, MP regeneration +1.25%
Blue Wolf Tunic — MP +150, resistance to shock +3.45%, MP regeneration +4.2%
Blue Wolf Stockings — MP +51, resistance to shock +2.5%, MP regeneration +1.25%
Blue Wolf Gloves — MP +34, resistance to shock +1.15%, MP regeneration +0.83%
Blue Wolf Boots — MP +34, resistance to shock +1.15%, MP regeneration +0.83%
Full bonuses of the rare set:
INT -2, MEN -1, WIT +3, MP +526, resistance to shock +30%, MP regeneration +13.62%.
Doom Robe
INT +2, MEN +1, WIT -3, speed +7, longer breath, hold/sleep resistance +20%, MP regeneration +5.26%.
Doom Helmet Robe — speed +1.75, increased breath capacity, resistance to hold/sleep +1.75%, MP regeneration +1.25%
Tunic of Doom — speed +3.75, longer breath, hold/sleep resistance +3.45%, MP regeneration +4.2%
Stockings of Doom — speed +2.91, increased breath capacity, resistance to hold/sleep +2.5%, MP regeneration +2.08%
Doom Gloves Robe — speed +1.16, increased breath capacity, resistance to hold/sleep +1.15%, MP regeneration +0.83%
Doom Boots Robe — speed +1.16, increased breath capacity, resistance to hold/sleep +1.15%, MP regeneration +0.83%
Full bonuses of the rare set:
INT +2, MEN +1, WIT -3, speed +17.73, longer breath, hold/sleep resistance +30%, MP regeneration +14.45%.
Keshanberk - Destruction — P. Atk. +17.42
Sword of Damascus - Earth — HP +319
Great Sword - Lightning — critical attack chance +54.4
Guardian Sword - Great Gale — Atk. Spd. +5%
Heavy War Axe - Earth — HP +319
Art of Battle Axe - Landslide — a regular attack has a 5% chance to stun the enemy
Deadman's Glory - Landslide — a regular attack has a 5% chance to stun the enemy
Ice Storm Hammer - Lightning — critical attack chance +52.2
Star Buster - Great Gale — Atk. Spd. +5%
Kris - Confusion — evasion +3.3
Demon's Dagger - Great Gale — Atk. Spd. +5%
Dark Elven Long Bow - Concentration — accuracy +3.3
Bow of Peril - Earth — HP +444
Arthro Nail - Destruction — P. Atk. +21.2
Bellion Cestus - Great Gale — Atk. Spd. +5%
Great Axe - Thunder — P. critical power +156
Lance - Earth — HP +319
Hell Knife - Confusion — evasion +3.3 (buff landing chance +10%)
Spell Breaker - Hail — M. Atk. +21.77
Sword of Valhalla - Nature — MP +187
Kaim Vanul's Bones - Earth — HP +319
Wizard's Tear - Cleverness — MP regeneration +5%
Sprite's Staff - Hail — M. Atk. +21.77 (buff landing chance +10%)
Staff of Evil Spirits - Holy Spirit — incoming healing power +33 (buff landing chance +10%)
Military Fleuret - Destruction — P. Atk. +16.25
Colichemarde - Earth — HP +319
Innominate Victory - Lightning — critical attack chance +54.4
Dismantler - Great Gale — Atk. Spd. +5%
Peacemaker - Concentration — accuracy +3.7
Hell Hound - Earth — HP +444
Adamantite Necklace — resistance to shock +3.57%
Adamantite Earring — MP +17
Adamantite Ring — MP regeneration +0.71%
Black Ore Necklace — resistance to shock +5%
Black Ore Earring — resistance to mental attacks +5%
Black Ore Ring — P./M. critical damage +1%A-grade
Green highlights new/increased bonuses, red — reduced ones.
Dark Crystal Shield — M. Def. +1%, shield defense +2%
Shield of Nightmare — M. Def. +1%, shield defense +2%
Dark Crystal Heavy
STR -2, CON +2, incoming healing power +4%, resistance to paralysis +50%.
Dark Crystal Helmet Heavy — incoming healing power +1%, paralysis resistance +4.25%
Dark Crystal Breastplate — incoming healing power +5%, resistance to paralysis +7.75%
Dark Crystal Gaiters — incoming healing power +2%, paralysis resistance +5.5%
Dark Crystal Gloves Heavy — incoming healing power +1%, paralysis resistance +2.5%
Dark Crystal Boots Heavy — incoming healing power +1%, paralysis resistance +2.5%
Full bonuses of the rare set:
STR -2, CON +2, incoming healing power +14%, resistance to paralysis +72.5%.
Tallum Heavy
STR +2, CON -2, Atk. Spd. +8%, weight limit +5759, resistance to mental attacks +30%, resistance to poison/bleed +80%.
Tallum Helmet Heavy — Atk. Spd. +1.25%, weight limit +1440, resistance to mental attacks +1.9%, resistance to poison/bleed +12%
Tallum Plate Armor — Atk. Spd. +2.35%, weight limit +5750, resistance to mental attacks +7.9%, resistance to poison/bleed +17.25%
Tallum Gloves Heavy — Atk. Spd. +0.83%, weight limit +960, resistance to mental attacks +1.35%, resistance to poison/bleed +8%
Tallum Boots Heavy — Atk. Spd. +0.83%, weight limit +960, resistance to mental attacks +1.35%, resistance to poison/bleed +8%
Full bonuses of the rare set:
STR +2, CON -2, Atk. Spd. +13.26%, weight limit +14869, resistance to mental attacks +42.5%, resistance to poison/bleed +125.25%.
Majestic Heavy
STR +2, CON -2, P. Atk. +4%, accuracy +3, resistance to shock +50%.
Majestic Circlet Heavy — P. Atk. +0.62%, accuracy +0.47, resistance to shock +4.25%
Majestic Plate Armor — P. Atk. +2.35%, accuracy +1.5, resistance to shock +13.25%
Majestic Gauntlets Heavy — P. Atk. +0.41%, accuracy +0.31, resistance to shock +2.5%
Majestic Boots Heavy — P. Atk. +0.41%, accuracy +0.31, resistance to shock +2.5%
Full bonuses of the rare set:
STR +2, CON -2, P. Atk. +7.79%, accuracy +5.59, resistance to shock +72.5%.
Nightmare Heavy
CON +2, DEX -2, P. Def. +4%, P. Atk. +4%, resistance to hold/sleep +70%.
Helm of Nightmare Heavy — P. Def. +1.25%, P. Atk. +1.25%, hold/sleep resistance +6%
Armor of Nightmare — P. Def. +2.35%, P. Atk. +2.35%, resistance to hold/sleep +16.5%
Gauntlets of Nightmare Heavy — P. Def. +0.83%, P. Atk. +0.83%, hold/sleep resistance +3.75%
Boots of Nightmare Heavy — P. Def. +0.83%, P. Atk. +0.83%, hold/sleep resistance +3.75%
Full bonuses of the rare set:
CON +2, DEX -2, P. Def. +9.26%, P. Atk. +9.26%, resistance to hold/sleep +100%.
Dark Crystal Light
STR +1, CON -1, Atk. Spd./P. Atk. +4%, resistance to paralysis +50%.
Dark Crystal Helmet Light — Atk. Spd./P. Atk. +0.62%, paralysis resistance +4.25%
Dark Crystal Leather Armor — Atk. Spd./P. Atk. +1.5%, resistance to paralysis +7.75%
Dark Crystal Leggings — Atk. Spd./P. Atk. +1.03%, paralysis resistance +5.5%
Dark Crystal Gloves Light — Atk. Spd./P. Atk. +0.41%, paralysis resistance +2.5%
Dark Crystal Boots Light — Atk. Spd./P. Atk. +0.41%, paralysis resistance +2.5%
Full bonuses of the rare set:
STR +1, CON -1, Atk. Spd./P. Atk. +7.97%, resistance to paralysis +72.5%.
Tallum Light
MEN +2, WIT -2, MP regeneration +8%, MP +222, resistance to mental attacks +30%, M. Def. +8%, resistance to all elements +5%, resistance to poison/bleed +80%.
Tallum Helmet Light — MP regeneration +1.25%, MP +56, resistance to mental attacks +1.9%, M. Def. +2%, resistance to poison/bleed +12%
Tallum Leather Armor — MP regeneration +8.65%, MP +150, resistance to mental attacks +7.9%, M. Def. +2.75%, resistance to poison/bleed +17.25%
Tallum Gloves Light — MP regeneration +0.83%, MP +37, resistance to mental attacks +1.35%, M. Def. +1.33%, resistance to poison/bleed +8%
Tallum Boots Light — MP regeneration +0.83%, MP +37, resistance to mental attacks +1.35%, M. Def. +1.33%, resistance to poison/bleed +8%
Full bonuses of the rare set:
MEN +2, WIT -2, MP regeneration +19.56%, MP +502, resistance to mental attacks +42.5%, M. Def. +17.66%, resistance to all elements +5%, resistance to poison/bleed +125.25%.
Majestic Light
DEX +1, CON -1, P. Atk. with bow +8%, MP +240, weight limit +5759, resistance to shock +50%.
Majestic Circlet Light — P. Atk. with bow +1.25%, MP +60, weight limit +1440, resistance to shock +4.25%
Majestic Leather Armor — P. Atk. with bow +2.35%, MP +150, weight limit +5750, resistance to shock +13.25%
Majestic Gauntlets Light — P. Atk. with bow +0.83%, MP +40, weight limit +960, resistance to shock +2.5%
Majestic Boots Light — P. Atk. with bow +0.83%, MP +40, weight limit +960, resistance to shock +2.5%
Full bonuses of the rare set:
DEX +1, CON -1, P. Atk. with bow +13.26%, MP +530, weight limit +14869, resistance to shock +72.5%.
Nightmare Light
DEX +1, CON -1, M. Def. +8%, resistance to all elements +5%, speed +4, resistance to hold/sleep +70%, vampirism +3%.
Helm of Nightmare Light — M. Def. +0.62%, hold/sleep resistance +6%
Leather Armor of Nightmare — M. Def. +2.5%, resistance to hold/sleep +16.5%, vampirism +2%
Gauntlets of Nightmare Light — M. Def. +0.41%, hold/sleep resistance +3.75%
Boots of Nightmare Light — M. Def. +0.41%, hold/sleep resistance +3.75%
Full bonuses of the rare set:
DEX +1, CON -1, M. Def. +11.94%, resistance to all elements +5%, speed +4, resistance to hold/sleep +100%, vampirism +5%.
Dark Crystal Robe
WIT +2, MEN -2, P. Def. +8%, Casting Spd. +15%, speed +7, lower magic cancel chance, paralysis resistance +50%.
Dark Crystal Helmet Robe — P. Def. +2%, speed +1.75, magic cancel chance -13, resistance to paralysis +4.25%
Dark Crystal Robe — Casting Spd. +2.5%, P. Def. +2.5%, speed +4.5, magic cancel chance -17.5, resistance to paralysis +13.5%
Dark Crystal Gloves Robe — P. Def. +1.33%, speed +1.16, magic cancel chance -8, resistance to paralysis +2.5%
Dark Crystal Boots Robe — P. Def. +1.33%, speed +1.16, magic cancel chance -8, resistance to paralysis +2.5%
Full bonuses of the rare set:
WIT +2, MEN -2, P. Def. +15.16%, Casting Spd. +17.5%, speed +15.57, lower magic cancel chance, paralysis resistance +72.75%.
Tallum Robe
INT -2, WIT +2, Casting Spd. +15%, M. Def. +8%, resistance to mental attacks +30%, speed +7, resistance to poison/bleed +80%.
Tallum Helmet Robe — M. Def. +2%, resistance to mental attacks +1.9%, speed +1.75, resistance to poison/bleed +12%
Tallum Tunic — Casting Spd. +2.5%, M. Def. +2.75%, resistance to mental attacks +4.8%, speed +2.5, resistance to poison/bleed +9.75%
Tallum Stockings — M. Def. +2.25%, resistance to mental attacks +3.1%, speed +2, resistance to poison/bleed +7.5%
Tallum Gloves Robe — M. Def. +1.33%, resistance to mental attacks +1.35%, speed +1.16, resistance to poison/bleed +8%
Tallum Boots Robe — M. Def. +1.33%, resistance to mental attacks +1.35%, speed +1.16, resistance to poison/bleed +8%
Full bonuses of the rare set:
INT -2, WIT +2, Casting Spd. +17.5%, M. Def. +17.66%, resistance to mental attacks +42.5%, speed +15.57, resistance to poison/bleed +125.25%.
Majestic Robe
MEN +1, WIT +1, INT -1, MP +240, Casting Spd. +15%, MP regeneration +8%, resistance to shock +50%.
Majestic Circlet Robe — MP +60, MP regeneration +2%, resistance to shock +4.25%
Majestic Robe — Casting Spd. +2.5%, MP +150, MP regeneration +8.65%, resistance to shock +13.25%
Majestic Gauntlets Robe — MP +40, MP regeneration +1.33%, resistance to shock +2.5%
Majestic Boots Robe — MP +40, MP regeneration +1.33%, resistance to shock +2.5%
Full bonuses of the rare set:
MEN +1, WIT +1, INT -1, MP +530, Casting Spd. +17.5%, MP regeneration +21.31%, resistance to shock +72.5%.
Nightmare Robe
INT +2, WIT -2, MP regeneration +4%, M. Atk. +8%, speed +7, resistance to hold/sleep +70%.
Helm of Nightmare Robe — MP regeneration +0.62%, M. Atk. +0.62%, resistance to hold/sleep +6%
Robe of Nightmare — MP regeneration +8.65%, M. Atk. +5%, resistance to hold/sleep +16.5%
Gauntlets of Nightmare Robe — MP regeneration +0.41%, M. Atk. +0.41%, resistance to hold/sleep +3.75%
Boots of Nightmare Robe — MP regeneration +0.41%, M. Atk. +0.41%, resistance to hold/sleep +3.75%
Full bonuses of the rare set:
INT +2, WIT -2, MP regeneration +14.09%, M. Atk. +14.44%, speed +7, resistance to hold/sleep +100%.
Tallum Blade - Destruction — P. Atk. +22.1
Dark Legion's Edge - Thunder — P. critical power +220
Sirra's Blade - Landslide — a regular attack can stun the enemy
Infernal Master - Concentration — accuracy +3.9
Dragon Slayer - Evil Spirit — vampirism +3%
Sword of Ipos - Earth — HP +398
Meteor Shower - Earth — HP +345
Elysian - Great Gale — Atk. Spd. +5%
Barakiel's Axe - On Fire — HP regeneration +5%
Destroyer Hammer - Lightning — critical attack chance +52.2
Doom Crusher - Thunder — P. critical power +415
Behemoth's Tuning Fork - Destruction — P. Atk. +32.97
Bloody Orchid - Confusion — evasion +3.3
Soul Separator - On Fire — HP regeneration +5%
Naga Storm - Molar — a regular attack can poison the enemy
Carnage Bow - Concentration — accuracy +3.3
Soul Bow - Clairvoyance — bow shooting range +100
Shyeed's Bow - Concentration — accuracy +3.3
Blood Tornado - Destruction — P. Atk. +26.9
Dragon Grinder - Earth — HP +372
Sobekk's Hurricane - Landslide — a regular attack can stun the enemy
Halberd - Lightning — critical attack chance +54.4
Tallum Glaive - On Fire — HP regeneration +5%
Tiphon's Spear - Landslide — a regular attack can stun the enemy
Elemental Sword - Hail — M. Atk. +21.77
Sword of Miracles - Holy Spirit — incoming healing power +37
Themis' Tongue - Cleverness — MP regeneration +5%
Spiritual Eye - Hail — M. Atk. +27.63
Flaming Dragon Skull - Wisdom — MP consumption by magic skills -5%
Cabrio's Hand - Cleverness — MP regeneration +5%
Dasparion's Staff - Hail — M. Atk. +27.63
Branch of the Mother Tree - Nature — MP +239
Daimon Crystal - Wisdom — MP consumption by skills -5%
White Lightning - Destruction — P. Atk. +20.62
Lacerator - Thunder — P. critical power +169
Eclair Bijou - Landslide — a regular attack can stun the enemy
Divine Pain - Concentration — accuracy +3.9
Undertaker - Evil Spirit — vampirism +3%
Bultgang - Earth — HP +398
Doomchanter - Concentration — accuracy +3.7
Reaper - Clairvoyance — shooting range +100
Screaming Vengeance - Concentration — accuracy +3.7
Keshanberk*Keshanberk - Destruction — P. Atk. +26.9
Keshanberk*Damascus - Destruction — P. Atk. +26.9
Damascus*Damascus - Thunder — P. critical power +268
Tallum Blade*Damascus - Landslide — a regular attack can stun the enemy
Phoenix Necklace — skill cooldown -1%
Phoenix Earring — vampirism +2%
Phoenix Ring — resistance to hold +10%
Majestic Necklace — resistance to shock +6%
Majestic Earring — resistance to mental attacks +7%
Majestic Ring — P./M. critical damage +2%S-grade
Green highlights new/increased bonuses, red — reduced ones.
Imperial Crusader Shield — M. Def. +2%, shield defense +3%
Dynasty Shield — M. Def. +3%, shield defense +3%
Arcana Sigil — M. Def. +2%, magic cancel chance -5%
Dynasty Sigil — M. Def. +3%, magic cancel chance -7%
Imperial Crusader
DEX -2, STR +2, P. Def. +8%, P. Atk. +4%, HP +445, resistance to all elements +5%, resistance to sleep/hold +70%.
Imperial Crusader Helmet — P. Def. +1.25%, HP +111, resistance to sleep/hold +6%
Imperial Crusader Breastplate — P. Def. +2.5%, HP +225, resistance to sleep/hold +12.5%
Imperial Crusader Gaiters — P. Def. +2.08%, HP +185, resistance to sleep/hold +8.5%
Imperial Crusader Gauntlet — P. Def. +0.83%, HP +74, resistance to sleep/hold +3.75%
Imperial Crusader Boots — P. Def. +0.83%, HP +74, resistance to sleep/hold +3.75%
Full bonuses of the rare set:
DEX -2, STR +2, P. Def. +15.49%, P. Atk. +4%, HP +1114, resistance to all elements +5%, resistance to sleep/hold +104.5%.
Dynasty Helmet — P. Def. +1.0125%, HP +123, resistance to dark +1.2
Dynasty Platinum Plate (all types) — P. Def. +1.025%, HP +250, resistance to dark +3.2
Dynasty Gaiters — P. Def. +1.0208%, HP +205, resistance to dark +2
Dynasty Gauntlets Heavy Armor — P. Def. +1.0083%, HP +82, resistance to dark +0.8
Dynasty Boots Heavy Armor — P. Def. +1.0083%, HP +82, resistance to dark +0.8
Dynasty Heavy
CON -1, STR +1, physical defense +4.6%, HP +418, dark resistance +6.
Full bonuses of the rare set:
CON -1, STR +1, physical defense +9.6749%, HP +1160, dark resistance +14
Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -2, CON +2, physical defense +6.6%, HP +492, dark resistance +8, incoming healing power +3%, stun resistance +13%.
Full bonuses of the rare set:
STR -2, CON +2, physical defense +11.6749%, HP +1234, dark resistance +16, incoming healing power +3%, stun resistance +13%.
Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -1, CON +2, physical defense +9%, HP +545, dark resistance +8, incoming healing power +4%, stun resistance +15%.
Full bonuses of the rare set:
STR -1, CON +2, physical defense +14.0749%, HP +1287, dark resistance +16, incoming healing power +4%, stun resistance +15%.
Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -2, STR +2, physical attack +6.6%, HP +492, dark resistance +8, physical critical power +234, physical critical chance +24.6.
Full bonuses of the rare set:
CON -2, STR +2, physical attack +6.6%, physical defense +5.0749%, HP +1234, dark resistance +16, physical critical power +234, physical critical chance +24.6.
Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -1, STR +2, physical attack +9%, HP +545, dark resistance +8, physical critical power +282, physical critical chance +29.5
Full bonuses of the rare set:
CON -1, STR +2, physical attack +9%, physical defense +5.0749%, HP +1287, dark resistance +16, physical critical power +282, physical critical chance +29.5
Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
CON -2, STR +1, DEX +1, physical attack +6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.
Full bonuses of the rare set:
CON -2, STR +1, DEX +1, physical attack +6.6%, physical defense +5.0749%, HP +1234, dark resistance +16, MP consumption by skills reduced.
Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, physical attack +9%, HP +545, dark resistance +8, MP consumption by skills -6%.
Full bonuses of the rare set:
CON -1, STR +2, DEX +1, physical attack +9%, physical defense +5.0749%, HP +1287, dark resistance +16, MP consumption by skills -6%.
Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
CON -2, STR +2, physical defense +6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.
Full bonuses of the rare set:
CON -2, STR +2, physical defense +11.6749%, HP +1234, dark resistance +16, MP consumption by songs/dances -5%.
Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
CON -1, DEX +1, STR +2, physical defense +9%, HP +545, dark resistance +8, MP consumption by songs/dances -6%.
Full bonuses of the rare set:
CON -1, DEX +1, STR +2, physical defense +14.0749%, HP +1287, dark resistance +16, MP consumption by songs/dances -6%.
Draconic
DEX +2, STR +2, CON -2, Atk. Spd./P. Atk. +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
Draconic Leather Helmet — Atk. Spd./P. Atk. +1.24%, MP +111, weight limit +1440
Draconic Leather Armor — Atk. Spd./P. Atk. +2.7%, MP +225, weight limit +5750
Draconic Leather Gloves — Atk. Spd./P. Atk. +0.82%, MP +74, weight limit +960
Draconic Leather Boots — Atk. Spd./P. Atk. +0.82%, MP +74, weight limit +960
Full bonuses of the rare set:
DEX +2, STR +2, CON -2, Atk. Spd./P. Atk. +9.58%, bow shooting range +50, MP +773, resistance to all elements +5%, weight limit +14869.
Dynasty Leather Helmet — Atk. Spd. +1.01%, HP +123, accuracy +0.47, evasion +0.47, resistance to dark +1.2
Dynasty Jewel Leather Armor (all types) — Atk. Spd. +1.02%, HP +246, accuracy +3.4, evasion +3.4, resistance to dark +3.2
Dynasty Leather Leggings — Atk. Spd. +1.015%, HP +205, accuracy +0.79, evasion +0.79, resistance to dark +2
Dynasty Leather Gloves Light Armor — Atk. Spd. +1.007%, HP +82, accuracy +0.31, evasion +0.31, resistance to dark +0.8
Dynasty Leather Boots Light Armor — Atk. Spd. +1.007%, HP +82, accuracy +0.31, evasion +0.31, resistance to dark +0.8
Dynasty Light
CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.
Full bonuses of the rare set:
CON -1, DEX +1, attack speed +5.059%, accuracy +7.0, evasion +7.0, HP +1156, dark resistance +14
Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -2, STR +1, DEX +1, physical attack +6.6%, HP +492, dark resistance +8, physical critical power +234, physical critical chance +2.46%.
Full bonuses of the rare set:
CON -2, STR +1, DEX +1, attack speed +5.059%, physical attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, physical critical power +234, physical critical chance +2.46%.
Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -1, STR +2, DEX +1, physical attack +9%, HP +545, dark resistance +8, physical critical power +282, physical critical chance +2.95%.
Full bonuses of the rare set:
CON -1, STR +2, DEX +1, physical attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, physical critical power +282, physical critical chance +2.95%.
Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
STR +1, DEX +1, CON -2, physical attack +6.6%, HP +492, dark resistance +8; MP consumption by physical skills -5%.
Full bonuses of the rare set:
STR +1, DEX +1, CON -2, attack speed +5.059%, physical attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, MP consumption by physical skills -5%.
Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, physical attack +9%, HP +545, dark resistance +8, MP consumption by physical skills -6%.
Full bonuses of the rare set:
CON -1, STR +2, DEX +1, physical attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by physical skills -6%.
Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%, speed +1.
Full bonuses of the rare set:
CON -2, DEX +2, evasion +9.58, HP +1230, dark resistance +16, hold resistance +13%, attack speed +7.719%, speed +1, accuracy +5.28.
Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -1, DEX +2, evasion +5.3, HP +545, dark resistance +8, hold resistance +15%, attack speed +3.24%, speed +3.
Full bonuses of the rare set:
CON -1, DEX +2, evasion +10.58, HP +1283, accuracy +5.28, dark resistance +16, hold resistance +15%, attack speed +8.299%, speed +3.
Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.
Full bonuses of the rare set:
CON -2, DEX +2, STR +1, accuracy +9.58, MP +321, dark resistance +16, attack speed +7.719%, MP regeneration +1.72, HP +738, evasion +5.28.
Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6.6%, bow shooting range +50.
Full bonuses of the rare set:
CON -2, DEX +2, STR +2, accuracy +10.58, evasion +5.28, HP +738, MP +321, dark resistance +16, attack speed +10.059%, MP regeneration +6.6%, bow shooting range +50.
Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
INT -1, MEN +2, WIT -1, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -5%, magic cancel chance -15.
Full bonuses of the rare set:
INT -1, MEN +2, WIT -1, casting speed +15%, MP +321, dark resistance +16, MP consumption by magic skills -5%, magic cancel chance -15, attack speed +5.059%, accuracy +5.28, evasion +5.28, HP +738.
Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
MEN +2, WIT -1, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -7%, magic cancel chance -15.
Full bonuses of the rare set:
MEN +2, WIT -1, attack speed +5.059%, casting speed +15%, HP +738, MP +321, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by magic skills -7%, magic cancel chance -15.
Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, physical attack +2.66%, physical defense +2.66%.
Full bonuses of the rare set:
STR -2, CON +2, attack speed +10.459%, HP +1230, dark resistance +16, physical attack +2.66%, physical defense +2.66%, accuracy +5.28, evasion +5.28.
Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, physical attack +2.66%, physical defense +2.66%.
Full bonuses of the rare set:
STR -2, CON +2, attack speed +11.659%, HP +1230, accuracy +5.28, evasion +5.28, dark resistance +16, physical attack +2.66%, physical defense +2.66%.
Major Arcana
WIT+1, INT+1, MEN-2, M. Atk. +17%, speed +7, Casting Spd. +10%, resistance to all elements +5%, magic cancel chance -50, resistance to shock +50%, weight limit +5759.
Major Arcana Circlet — M. Atk. +0.62%, speed +1.75, magic cancel chance -13, resistance to shock +4.25%, weight limit +1440
Major Arcana Robe — M. Atk. +4.6%, speed +4.5, Casting Spd. +2.5%, magic cancel chance -17.5, resistance to shock +13.5%, weight limit +5750
Major Arcana Gloves — M. Atk. +0.41%, speed +1.16, magic cancel chance -8, resistance to shock +2.5%, weight limit +960
Major Arcana Boots — M. Atk. +0.41%, speed +1.16, magic cancel chance -8, resistance to shock +2.5%, weight limit +960
Full bonuses of the rare set:
WIT+1, INT+1, MEN-2, M. Atk. +23.04%, speed +14.995, Casting Spd. +12.5%, resistance to all elements +5%, magic cancel chance -96.5, resistance to shock +72.75%, weight limit +14869.
Dynasty Circlet — M. Atk. +1.0125%, MP +80, resistance to dark +2
Dynasty Silver Satin Tunic (all types) — Casting Spd. +1.025%, M. Atk. +1.0258%, MP +133, resistance to dark +3.33
Dynasty Stockings — M. Atk. +1.0208%, MP +133, resistance to dark +3.33
Dynasty Gloves Robe — M. Atk. +1.0083%, MP +53, resistance to dark +1.33
Dynasty Shoes Robe — M. Atk. +1.0083%, MP +53, resistance to dark +1.33
Dynasty Robe
INT -1, MEN +1, casting speed +12%, MP +257, dark resistance +6.
Full bonuses of the rare set:
INT -1, MEN +1, casting speed +13.025%, MP +709, dark resistance +17.32, magic attack +5.0757%.
Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -5%, magic cancel chance -15.
Full bonuses of the rare set:
INT -2, MEN +2, casting speed +16.025%, MP +773, dark resistance +19.32, MP consumption by magic skills -5%, magic cancel chance -15, magic attack +5.0757%.
Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -7%, magic cancel chance -15.
Full bonuses of the rare set:
INT -2, MEN +2, casting speed +16.025%, magic attack +5.0757%, MP +773, dark resistance +19.32, MP consumption by magic skills -7%, magic cancel chance -15.
Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, physical attack +2.6%, physical defense +2.6%.
Full bonuses of the rare set:
INT -2, MEN +2, casting speed +16.025%, MP +773, dark resistance +19.32, physical attack +2.6%, physical defense +2.6%, magic attack +5.0757%
Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, physical attack +3.3%, physical defense +3.3%.
Full bonuses of the rare set:
INT -2, MEN +2, casting speed +16.025%, magic attack +5.0757%, MP +773, dark resistance +19.32, physical attack +3.3%, physical defense +3.3%.
Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15, stun resistance +15%.
Full bonuses of the rare set:
INT -2, MEN +2, casting speed +16.025%, MP +773, dark resistance +19.32, incoming healing power +20, magic cancel chance -15, stun resistance +15%, magic attack +5.0757%.
Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
INT -2, WIT +1, MEN +2, casting speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
Full bonuses of the rare set:
INT -2, WIT +1, MEN +2, casting speed +16.025%, magic attack +5.0757%, MP +773, dark resistance +19.32, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, casting speed +15%, MP +321, dark resistance +8, magic attack +5.4%, stun resistance +15%.
Full bonuses of the rare set:
INT +1, WIT +1, MEN -2, casting speed +16.025%, MP +773, dark resistance +19.32, magic attack +10.4757%, stun resistance +15%.
Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, casting speed +15%, MP +321, dark resistance +8, magic attack +10%, stun resistance +30%.
Full bonuses of the rare set:
INT +1, WIT +1, MEN -2, casting speed +16.025%, MP +773, dark resistance +19.32, magic attack +15.0757%, stun resistance +30%.
Forgotten Blade - Lightning — critical attack chance +54.4
Angel Slayer - Great Gale — Atk. Spd. +3%
Basalt Battlehammer - Earth — HP +5%
Dragon Hunter Axe - Thunder — P. critical power +5%
Heaven's Divider - Thunder — P. critical power +5%
Demon Splinter - Destruction — P. Atk. +5%
Saint Spear - Lightning — critical attack chance +54.4
Arcana Mace - Hail — M. Atk. +5%
Imperial Staff - Destiny — M. critical power +5%
Draconic Bow - Destruction — P. Atk. +5%
Laevateinn - Lightning — critical attack chance +54.4
Gram - Thunder — P. critical power +5%
Sarunga — Destrucion — P. Atk. +5%
Tallum Blade*Dark Legion's Edge - Destruction — P. Atk. +5%
Dynasty Sword - Earth — HP +492
Dynasty Knife - Great Gale — Atk. Spd. +5%
Dynasty Cudgel - Landslide — a regular attack can stun the enemy
Dynasty Crusher - Great Gale — Atk. Spd. +5%
Dynasty Blade - Great Gale — Atk. Spd. +5%
Dynasty Bagh-Nakh - Great Gale — Atk. Spd. +5%
Dynasty Halberd - Earth — HP +492
Dynasty Mace - Earth — HP +492
Dynasty Staff - Holy Spirit — incoming healing power +43
Dynasty Phantom - Hail — M. Atk. +5%
Dynasty Bow - Great Gale — Atk. Spd. +5%
Dynasty Rapier - Earth — HP +444
Dynasty Ancient Sword - Great Gale — Atk. Spd. +5%
Dynasty Crossbow - Great Gale — Atk. Spd. +5%
Dynasty Dual Dagger - Great Gale — Atk. Spd. +5%
Dynasty Dualsword - Earth — HP +444
Tateossian Necklace — skill cooldown -2%
Tateossian Earring — vampirism +3%
Tateossian Ring — resistance to hold +15%
Dynasty Necklace — resistance to shock +9%
Dynasty Earring — P./M. Def. +3%
Dynasty Ring — P./M. critical damage +3%S80-grade
Green highlights new/increased bonuses.
Moirai Shield — M. Def. +4%, shield defense +4%
Moirai Sigil — M. Def. +4%, magic cancel chance -10%
Moirai Heavy
STR +2, CON -1, P. Atk. +4.26%, Atk. Spd. +4%, P. Def. +2.13%, magic resistance +2%, resistance to shock +50%, resistance to fire/water/wind/earth +3.
Moirai Helmet — P. Atk. +1.25%, P. Def. +0.625%, Atk. Spd. +1%, resistance to shock +4.25%, resistance to fire +3
Moirai Breastplate — P. Atk. +2.26%, P. Def. +1.13%, Atk. Spd. +2%, resistance to shock +7.5%, resistance to fire/water/wind/earth +1
Moirai Gaiters — P. Atk. +1.58%, P. Def. +0.79%, Atk. Spd. +1.27%, resistance to shock +5.75%, resistance to water +3
Moirai Gauntlets — P. Atk. +0.83%, P. Def. +0.42%, Atk. Spd. +0.67%, resistance to shock +2.5%, resistance to wind +3
Moirai Boots — P. Atk. +0.83%, P. Def. +0.42%, Atk. Spd. +0.67%, resistance to shock +2.5%, resistance to earth +3
Full bonuses of the rare set:
STR +2, CON -1, P. Atk. +11.01%, P. Def. +5.515%, Atk. Spd. +9.61%, magic resistance +2%, resistance to shock +72.5%, resistance to fire/water/wind/earth +7.
Moirai Light
DEX +2, STR +2, CON -2, P. Atk. +4.26%, Atk. Spd. +4%, run speed +3%, P. critical power +5%, bow/crossbow shooting range +50, resistance to hold +50%, resistance to shock 30%, resistance to fire/water/wind/earth +3.
Moirai Leather Helmet — P. Atk. +1.25%, Atk. Spd. +1.25%, MP recovery +1%, resistance to shock +1.5%, resistance to fire +3
Moirai Leather Breastplate — P. Atk. +2.26%, Atk. Spd. +2.26%, MP recovery +2%, resistance to shock +4%, resistance to water +3
Moirai Leather Leggings — P. Atk. +1.58%, Atk. Spd. +1.58%, MP recovery +1.67%, resistance to shock +2%, resistance to water +3
Moirai Leather Gloves — P. Atk. +0.83%, Atk. Spd. +0.83%, MP recovery +0.67%, resistance to shock +1.25%, resistance to wind +3
Moirai Leather Boots — P. Atk. +0.83%, Atk. Spd. +0.83%, MP recovery +0.67%, resistance to shock +1.25%, resistance to earth +3
Full bonuses of the rare set:
DEX +2, STR +2, CON -2, P. Atk. +11.01%, Atk. Spd. +10.75%, MP recovery +6.01%, run speed +3%, P. critical power +5%, bow/crossbow shooting range +50, resistance to shock 40%, resistance to fire/wind/earth +6, resistance to water +9.
Moirai Robe
WIT +2, INT +1, MEN -2, M. Atk. +8.11%, Casting Spd. +15%, M. critical power +5%, outgoing healing power +4%, resistance to paralysis +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5.
Moirai Circlet — M. Atk. +0.62%, resistance to paralysis +4.25%, resistance to fire +5
Moirai Tunic — M. Atk. +4.11%, Casting Spd. +3.75%, resistance to paralysis +7.5%, resistance to fire/water/wind/earth +1
Moirai Stockings — M. Atk. +1.03%, resistance to paralysis +5.75%, resistance to water +5
Moirai Gloves — M. Atk. +0.41%, resistance to paralysis +2.5%, resistance to wind +5
Moirai Shoes — M. Atk. +0.41%, resistance to paralysis +2.5%, resistance to earth +5
Full bonuses of the rare set:
WIT +2, INT +1, MEN -2, M. Atk. +14.69%, Casting Spd. +18.75%, M. critical power +5%, resistance to paralysis +72.5%, resistance to disarm +50%, resistance to fire/water/wind/earth +11.
Icarus Sawsword - Destruction — P. Atk. +5%
Icarus Disperser - Confusion — evasion +3.3
Icarus Spirit - Destiny — M. critical power +5%
Icarus Heavy Arms - Lightning — critical attack chance +54.4
Icarus Trident - Thunder — P. critical power +5%
Icarus Hammer - Earth — HP +5%
Icarus Hand - Destruction — P. Atk. +5%
Icarus Hall - Hail — M. Atk. +5%
Icarus Spitter - Destruction — P. Atk. +5%
Icarus Stinger - Destruction — P. Atk. +5%
Icarus Wingblade- Lightning — critical attack chance +54.4
Icarus Shooter - Destruction — P. Atk. +5%
Icarus Dual Daggers - Confusion — evasion +3.3
Icarus Dual Sword - Destruction — P. Atk. +5%
Moirai Necklace — skill cooldown -3%
Moirai Earring — resistance to mental attacks +10%
Moirai Ring — resistance to hold +20%S84-grade
Green highlights new/increased bonuses, red — reduced ones.
Vesper Shield — M. Def. +5%, shield defense +5%
Vesper Sigil — M. Def. +5%, magic cancel chance -13%
Vorpal Shield — M. Def. +6%, shield defense +6%
Vorpal Sigil — M. Def. +6%, magic cancel chance -15%
Elegia Shield — M. Def. +7%, shield defense +7%
Elegia Sigil — M. Def. +7%, magic cancel chance -20%
Vesper Heavy
STR -2, CON +2, DEX -1, phys./mag. defense +5.57%, attack speed +2.785%, HP +531, sleep/hold resistance +70%.
Vesper Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
Vesper Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
Vesper Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
Vesper Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Vesper Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Total rare set bonuses:
STR -2, CON +2, DEX -1, phys./mag. defense +12.32%, attack speed +6.17%, HP +1194, sleep/hold resistance +92.5%.
Vesper Noble Heavy
STR -1, CON +2, phys./mag. defense +6.57%, attack speed +3.285%, HP +540, sleep/hold resistance +70%, accuracy +4, speed +5, magic damage resistance +2%.
Vesper Noble Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
Vesper Noble Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
Vesper Noble Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
Vesper Noble Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Vesper Noble Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Total rare set bonuses:
STR -1, CON +2, phys./mag. defense +13.32%, attack speed +6.67%, HP +1203, sleep/hold resistance +92.5%, accuracy +4, speed +5, magic damage resistance +2%.
Vorpal Heavy
STR +2, CON +1, phys. defense +7.57%, phys. attack +7.57%, attack speed +3.78%, mag. damage resistance +2%, HP +541, speed +7, accuracy +4, stun resistance +50%, fire/water/wind/earth resistance +5.
Vorpal Helmet — phys. defense/phys. attack +1.25%, attack speed +0.62%, HP +133, stun resistance +4.25%
Vorpal Breastplate — phys. defense/phys. attack +2.26%, attack speed +1.13%, HP +231, stun resistance +7.5%
Vorpal Gaiters — phys. defense/phys. attack +1.58%, attack speed +0.79%, HP +155, stun resistance +5.75%
Vorpal Gauntlets — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%
Vorpal Boots — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%Total rare set bonuses:
STR +2, CON +1, phys. defense +14.32%, phys. attack +14.32%, attack speed +7.16%, mag. damage resistance +2%, HP +1204, speed +7, accuracy +4, stun resistance +72.5%, fire/water/wind/earth resistance +5.
Elegia Heavy
STR +3, CON -1, phys. defense +7.87%, phys. attack +7.87%, attack speed +3.93%, phys. crit chance +47.4, mag. damage resistance +2%, HP +550, bleed/hold/sleep resistance +50%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
Elegia Helmet — phys. defense/phys. attack +1.25%, attack speed +0.62%, HP +133, bleed/hold/sleep resistance +4.25%
Elegia Breastplate — phys. defense/phys. attack +2.26%, attack speed +1.13%, HP +231, bleed/hold/sleep resistance +7.5%
Elegia Gaiters — phys. defense/phys. attack +1.58%, attack speed +0.79%, HP +155, bleed/hold/sleep resistance +5.75%
Elegia Gauntlets — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
Elegia Boots — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
Total rare set bonuses:
STR +3, CON -1, phys. defense +14.62%, phys. attack +14.62%, attack speed +7.31%, phys. crit chance +47.4, mag. damage resistance +2%, HP +1213, bleed/hold/sleep resistance +72.5%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
Vesper Light
STR +2, CON -2, DEX +2, phys. attack +5.57%, attack speed +5.57%, MP regen +5.57%, MP +347.4, phys. crit power +5%, bow/crossbow shooting range +50.
Vesper Leather Helmet — phys. attack/attack speed/MP regen +1.25%, MP +87
Vesper Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, MP +347
Vesper Leather Leggings — phys. attack/attack speed/MP regen +1.58%, MP +145
Vesper Leather Gloves — phys. attack/attack speed/MP regen +0.83%, MP +58
Vesper Leather Boots — phys. attack/attack speed/MP regen +0.83%, MP +58
Total rare set bonuses:
STR +2, CON -2, DEX +2, phys. attack +12.32%, attack speed +12.32%, MP regen +12.32%, MP +1042.4, phys. crit power +5%, bow/crossbow shooting range +50.
Vesper Noble Light
STR +2, CON -2, DEX +2, phys. attack +6.57%, attack speed +6.57%, MP regen +6.57%, MP +354, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
Vesper Noble Leather Helmet — phys. attack/attack speed/MP regen +1.25%, MP +87
Vesper Noble Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, MP +347
Vesper Noble Leather Leggings — phys. attack/attack speed/MP regen +1.58%, MP +145
Vesper Noble Leather Gloves — phys. attack/attack speed/MP regen +0.83%, MP +58
Vesper Noble Leather Boots — phys. attack/attack speed/MP regen +0.83%, MP +58
Total rare set bonuses:
STR +2, CON -2, DEX +2, phys. attack +13.32%, attack speed +13.32%, MP regen +13.32%, MP +1049, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
Vorpal Light
STR +2, DEX +2, CON -2, phys. defense +5.57%, phys. attack +7.57%, attack speed +7.57%, speed +3%, stun resistance +50%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +360, fire/water/wind/earth resistance +5.
Vorpal Leather Helmet — phys. attack/attack speed/MP regen +1.25%, phys. defense +0.625%, MP +87, stun resistance +4.25%
Vorpal Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, phys. defense +1.13%, MP +347, stun resistance +7.5%
Vorpal Leather Leggings — phys. attack/attack speed/MP regen +1.58%, phys. defense +0.79%, MP +145, stun resistance +5.75%
Vorpal Leather Gloves — phys. attack/attack speed/MP regen +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
Vorpal Leather Boots — phys. attack/attack speed/MP regen +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
Total rare set bonuses:
STR +2, DEX +2, CON -2, phys. defense +8.945%, phys. attack +14.32%, attack speed +14.32%, MP regen +6.75%, speed +3%, stun resistance +72.5%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +1055, fire/water/wind/earth resistance +5.
Elegia Light
STR +2, DEX +2, CON -2, phys. attack +7.87%, attack speed +7.87%, phys. crit chance +70.5, speed +3%, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
Elegia Leather Helmet — phys. attack/attack speed/MP regen +1.25%, MP +87, paralysis resistance +4.25%
Elegia Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, MP +347, paralysis resistance +7.5%
Elegia Leather Leggings — phys. attack/attack speed/MP regen +1.58%, MP +145, paralysis resistance +5.75%
Elegia Leather Gloves — phys. attack/attack speed/MP regen +0.83%, MP +58, paralysis resistance +2.5%
Elegia Leather Boots — phys. attack/attack speed/MP regen +0.83%, MP +58, paralysis resistance +2.5%
Total rare set bonuses:
STR +2, DEX +2, CON -2, phys. attack +14.62%, attack speed +14.62%, phys. crit chance +70.5, speed +3%, MP regen +6.75%, MP +695, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
Vesper Robe
INT +1, MEN -2, WIT +2, mag. attack +8.47%, casting speed +15%, mag. crit power +5%, MP regen +5.57%, stun resistance +50%, magic cancel chance -30.
Vesper Circlet — mag. attack +0.62%, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Vesper Tunic — mag. attack +4.11%, casting speed +3.75%, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
Vesper Stockings — mag. attack +1.03%, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Vesper Gloves — mag. attack +0.41%, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Vesper Shoes — mag. attack +0.41%, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare set bonuses:
INT +1, MEN -2, WIT +2, mag. attack +15.05%, casting speed +18.75%, mag. crit power +5%, MP regen +12.2%, stun resistance +72.5%, magic cancel chance -60.
Vesper Noble Robe
INT +2, MEN -2, WIT +2, mag. attack +8.47%, casting speed +15%, mag. crit power +7.5%, MP regen +5.57%, stun resistance +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.
Vesper Noble Circlet — mag. attack +0.62%, speed +1.75, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Vesper Noble Tunic — mag. attack +4.11%, casting speed +3.75%, speed +3.75, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
Vesper Noble Stockings — mag. attack +1.03%, speed +2.91, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Vesper Noble Gloves — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Vesper Noble Shoes — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare set bonuses:
INT +2, MEN -2, WIT +2, mag. attack +15.05%, casting speed +18.75%, mag. crit power +7.5%, MP regen +12.2%, stun resistance +72.5%, magic cancel chance -60, speed +17.73, MP consumption by skills -3%.
Vorpal Robe
WIT +2, INT +1, mag. attack +9.7%, casting speed +15%, mag. crit power +7.5%, outgoing healing power +4%, MP regen +5%, speed +7, MP +92, stun resistance +50%, fire/water/wind/earth resistance +5.
Vorpal Circlet — mag. attack +0.62%, speed +1.75, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Vorpal Tunic — mag. attack +4.11%, casting speed +3.75%, speed +3.75, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
Vorpal Stockings — mag. attack +1.03%, speed +2.91, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Vorpal Gloves — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Vorpal Shoes — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare set bonuses:
WIT +2, INT +1, mag. attack +16.28%, casting speed +18.75%, mag. crit power +7.5%, outgoing healing power +4%, MP regen +11.63%, speed +17.73, MP +92, stun resistance +72.5%, magic cancel chance -30, fire/water/wind/earth resistance +5.
Elegia Robe
WIT +2, MEN -1, INT +2, mag. attack +10.7%, casting speed +15%, mag. crit power +10%, MP regen +5%, speed +7, MP +92, stun resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, MP consumption by mag. skills -3%, PvP defense +3%.
Elegia Circlet — mag. attack +0.62%, speed +1.75, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Elegia Tunic — mag. attack +4.11%, casting speed +3.75%, speed +3.75, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
Elegia Stockings — mag. attack +1.03%, speed +2.91, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Elegia Gloves — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Elegia Shoes — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare set bonuses:
WIT +2, MEN -1, INT +2, mag. attack +17.28%, casting speed +18.75%, mag. crit power +10%, MP regen +11.63%, speed +17.73, MP +92, stun resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, magic cancel chance -30, MP consumption by mag. skills -3%, PvP defense +3%.
Vesper Cutter - Thunder — critical attack chance +54.4
Vesper Shaper - Great Gale — Atk. Spd. +5%
Vesper Avenger - Landslide — a regular attack has a 5% chance to stun the enemy for 9 seconds
Vesper Retributer - Great Gale — Atk. Spd. +5%
Vesper Slasher - Great Gale — Atk. Spd. +5%
Vesper Fighter - Great Gale — Atk. Spd. +5%
Vesper Stormer - Thunder — critical attack chance +54.4
Vesper Caster - Destiny — M. critical power +5%
Vesper Singer - Hail — M. Atk. +5%
Vesper Buster - Hail — M. Atk. +5%
Vesper Thrower - Clairvoyance — bow shooting range +100
Vesper Pincer - Thunder — critical attack chance +54.4
Vesper Nagan - Great Gale — Atk. Spd. +5%
Vesper Shooter - Clairvoyance — crossbow shooting range +100
Vesper Dual Daggers - Great Gale — Atk. Spd. +5%
Vesper Dualsword - Destruction — P. Atk. +5%
Periel Sword - Lightning — critical attack chance +56
Skull Edge - Great Gale — Atk. Spd. +3%
Vigwik Axe - Lightning — critical attack chance +58
Devilish Maul - Thunder — P. critical power +5%
Feather Eye Blade - Destruction — P. Atk. +5%
Octo Claw - Destruction — P. Atk. +5%
Doubletop Spear - Lightning — critical attack chance +56
Rising Star - Hail — M. Atk. +5%
Black Visage - Destiny — M. critical power +10%
Veniplant Sword - Hail — M. Atk. +5%
Skull Carnium Bow - Destruction — P. Atk. +5%
Gemtail Rapier - Lightning — critical attack chance +56
Finale Blade - Destruction — P. Atk. +5%
Dominion Crossbow - Destruction — P. Atk. +5%
Skull Edge Dual Daggers - Great Gale — Atk. Spd. +3%
Periel Dual Sword - Destruction — P. Atk. +5%
Eternal Core Sword - Lightning — critical attack chance +56
Mamba Edge - Great Gale — Atk. Spd. +3%
Eversor Mace - Lightning — critical attack chance +58
Contristo Hammer - Thunder — P. critical power +5%
Lava Saw - Destruction — P. Atk. +5%
Jade Claw - Destruction — P. Atk. +5%
Demitelum - Lightning — critical attack chance +56
Sacredium - Hail — M. Atk. +5%
Cyclic Cane - Destiny — M. critical power +10%
Archangel Sword - Hail — M. Atk. +5%
Recurve Thorne Bow - Destruction — P. Atk. +5%
Heavenstare Rapier - Lightning — critical attack chance +56
Pyseal Blade - Destruction — P. Atk. +5%
Thorne Crossbow - Destruction — P. Atk. +5%
Mamba Edge Dual Daggers - Great Gale — Atk. Spd. +3%
Eternal Core Dual Sword - Destruction — P. Atk. +5%
Vesper Necklace — resistance to shock +11%
Vesper Earring — P./M. Def. +4%
Vesper Ring — P./M. critical damage +4%
Vorpal Necklace — resistance to shock +11%, skill cooldown -3%
Vorpal Earring — resistance to mental attacks +15%
Vorpal Ring — P./M. critical damage +4%, resistance to hold +20%
Elegia Necklace — resistance to shock +15%, skill cooldown -5%
Elegia Earring — P./M. Def. +5%
Elegia Ring — P./M. critical damage +5%, resistance to hold +25%
SA changes
- Some SA have been swapped to keep the weapons relevant
B-grade
Bow of Peril: Cheap Shot > Focus (critical attack chance +54)
Bellion Cestus: Critical Drain > Focus (critical attack chance +54)
Bellion Cestus: Critical Poison > Haste (Atk. Spd. +6%)
Staff of Evil Spirits: Magic Poison > Acumen (Casting Spd. +15%)A-grade
Tallum Blade: Critical Poison > Focus (critical attack chance +62)
Dragon Slayer: Critical Drain > Focus (critical attack chance +61)
Dark Legion's Edge: Rsk.Focus > Focus (critical attack chance +61)
Elemental Sword: Magic Paralyze > Acumen (Casting Spd. +15%)
Meteor Shower: Critical Bleed > Health (HP +25%)
Elysian: Critical Drain > Focus (critical attack chance +61)
Destroyer Hammer: Critical Drain > Focus (critical attack chance +61)
Doom Crusher: Anger > Focus (critical attack chance +61)
Bloody Orchid: Critical Bleed > Critical Damage (during a critical attack P. Atk. +160)
Carnage Bow: Mana Up > Focus (critical attack chance +61)
Soul Bow: Cheap Shot > Focus (critical attack chance +64)
Dragon Grinder: Rsk.Evasion > Focus (critical attack chance +64)
Sirra's Blade: Critical Poison > Focus (critical attack chance +66)
Themis' Thongue: Magic Focus > Acumen (Casting Spd. +15%)
Cabrio's Hand: Magic Silence > Acumen (Casting Spd. +15%)
Sobekk's Hurricane: Critical Drain > Focus (critical attack chance +66)S-grade
Basalt Battlehammer: HP Drain > Haste (Atk. Spd. +7%)
Basalt Battlehammer: HP Regeneration > Focus (critical attack chance +84)
Dragon Hunter Axe: HP Drain > Haste (Atk. Spd. +7%)
Dragon Hunter Axe: HP Regeneration > Focus (critical attack chance +84)
Imperial Staff: MP Regeneration > Acumen (Casting Spd. +15%)
Dynasty Halberd: Light > Haste (Atk. Spd. +7%)
Dynasty Cudgel: Anger > Haste (Atk. Spd. +7%)
Dynasty Cudgel: Rsk.focus > Focus (critical attack chance +116)
Dynasty Bagh-Nakh: Rsk.evasion > Health (HP +25%)S80-grade
Icarus Trident: Light Armor > Haste (Atk. Spd. +7%)
Icarus Hammer: Anger > Haste (Atk. Spd. +7%)
Icarus Hammer: Rsk.Focus > Focus (critical attack chance +116)
Icarus Hand: Rsk.Evasion > Health (HP +25%)S84-grade
Vesper Avenger: HP Drain > Haste (Atk. Spd. +7%)
Vesper Retributer: HP Drain > Haste (Atk. Spd. +7%)
Vesper Retributer: HP Regeneration > Rsk. Focus (critical attack chance +164 when HP<60%)
Vesper Singer: MP Regeneration > Acumen (Casting Spd. +15%)
Vesper Dual Sword: critical attack chance +109, HP +10% > HP +15%, MP +20%, CP +30%
Vigwik Axe: HP Drain > Haste (Atk. Spd. +7%)
Devilish Maul: HP Drain > Haste (Atk. Spd. +7%)
Devilish Maul: HP Regen > Rsk. Focus (critical attack chance +164 when HP<60%)
Black Visage: MP Regen > Acumen (Casting Spd. +15%)
Eversor Mace: HP Drain > Haste (Atk. Spd. +7%)
Contristo Hammer: HP Drain > Haste (Atk. Spd. +7%)
Contristo Hammer: HP Regen > Rsk.Focus (critical attack chance +164 when HP<60%)
Cyclic Cane: MP Regen > Acumen (Casting Spd. +15%)
Olf's T-Shirt
- sold in Alt+B for Adena x100,000,000
- its bonuses depend on the enchant level
More details
Enchant Bonuses 0 P. Def. +25, M. Def. +25 +1 P. Def. +27, M. Def. +27 +2 P. Def. +29, M. Def. +29 +3 P. Def. +31, M. Def. +31 +4 P. Def. +37, M. Def. +37, speed +1, CON +1, HP +25 +5 P. Def. +44, M. Def. +44, speed +2, CON +1, MEN +1, HP +78 +6 P. Def. +52, M. Def. +52, speed +2, CON +1, MEN +1, STR +1, INT +1, HP +156
Active skill available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.+7 P. Def. +61, M. Def. +61, speed +3, CON +1, MEN +1, STR +1, INT +1, DEX +1, WIT +1, HP +259
Active skills available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.
Olf's T-shirt: Blessed Resurrection Lv.1
Cooldown — 1 hour
Resurrects the target and returns 100% of the lost experience.+8 P. Def. +71, M. Def. +71, speed +3, CON +2, MEN +2, STR +1, INT +1, DEX +1, WIT +1, HP +388
Active skills available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.
Olf's T-shirt: Blessed Resurrection Lv.1
Cooldown — 1 hour
Resurrects the target and returns 100% of the lost experience.+9 P. Def. +82, M. Def. +82, speed +4, CON +2, MEN +2, STR +2, INT +2, DEX +1, WIT +1, HP +544
Active skills available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.
Olf's T-shirt: Blessed Invincibility Lv.1
Cooldown — 1 hour
Makes the character invulnerable for 7 seconds. Attacking or using skills doesn't end the effect.+10 P. Def. +95, M. Def. +95, speed +5, CON +2, MEN +2, STR +2, INT +2, DEX +2, WIT +2, HP +726
Active skills available:
Olf's T-shirt: Blessed Invincibility Lv.2
Cooldown — 30 min
Makes the character invulnerable for 7 seconds. Attacking or using skills doesn't end the effect.
Olf's T-shirt: Olf's Rage Lv.1
Duration — 1 min
Cooldown — 1 hour
P./M. Atk. +5%, P./M. critical power +5%. - enchanted with special scrolls, which you get from:
- purchase in Mem Coin Shop
- login reward
- online reward
Cloak
- sold in Alt+B for Adena x100,000,000
- its bonuses depend on the enchant level
More details
Enchant Bonuses 0 Base stats: P. Def. 14, M. Def. 14 +1 Base stats: P. Def. 15, M. Def. 14
HP/CP/MP +1%+2 Base stats: P. Def. 16, M. Def. 14
HP/CP/MP +2%+3 Base stats: P. Def. 17, M. Def. 14
HP/CP/MP +3%+4 Base stats: P. Def. 20, M. Def. 14
HP/CP/MP +4%, PvP defense +2%, PvP attack +1%+5 Base stats: P. Def. 23, M. Def. 14
HP/CP/MP +5%, PvP defense +3%, PvP attack +2%+6 Base stats: P. Def. 26, M. Def. 14
HP/CP/MP +6%, PvP defense +4%, PvP attack +3%+7 Base stats: P. Def. 29, M. Def. 14
HP/CP/MP +7%, PvP defense +5%, PvP attack +4%+8 Base stats: P. Def. 32, M. Def. 14
HP/CP/MP +8%, PvP defense +7%, PvP attack +5%+9 Base stats: P. Def. 35, M. Def. 14
HP/CP/MP +9%, PvP defense +9%, PvP attack +6%+10 Base stats: P. Def. 38, M. Def. 14
HP/CP/MP +10%, PvP defense +10%, PvP attack +7% - enchanted with special scrolls, which you get from:
- purchase in Mem Coin Shop
- login reward
- online reward
Belts
- There are two kinds of belts: PvE and regular
PvE belt
Bought and upgraded with personal coins Ancient Kingdom's Coin, which the character earns for a set number of hours (1/2/3/4/5) played. Extra coins come with Daily Reward Premium Ticket, sold only in the Personal Cabinet and is valid for 30 days. Double-click the coin to open the special shop.
Belt Price Cloth Belt
S-grade
P. Def.: 2
M. Def.: 2
MP +25.Ancient Kingdom's Coin x50 Cloth Belt - PvE (Level 1)
S-grade
P. Def.: 3
M. Def.: 3
MP +25, PvE attack +1%.Cloth Belt
Ancient Kingdom's Coin x55Cloth Belt - PvE (Level 2)
S-grade
P. Def.: 4
M. Def.: 4
CP +25, MP +50, PvE attack +2%.Cloth Belt - PvE (Level 1)
Ancient Kingdom's Coin x60Cloth Belt - PvE (Level 3)
S-grade
P. Def.: 6
M. Def.: 6
CP +50, MP +50, PvE attack +3%.Cloth Belt - PvE (Level 2)
Ancient Kingdom's Coin x65Cloth Belt - PvE (Level 4)
S-grade
P. Def.: 7
M. Def.: 7
CP +50, MP +50, HP +25, PvE attack +4%.Cloth Belt - PvE (Level 3)
Ancient Kingdom's Coin x70Cloth Belt - PvE (Level 5)
S-grade
P. Def.: 11
M. Def.: 11
CP +50, MP +50, HP +50, PvE attack +5%.Cloth Belt - PvE (Level 4)
Ancient Kingdom's Coin x75Cloth Belt - PvE (Level 6)
S-grade
P. Def.: 12
M. Def.: 12
CP +75, MP +75, HP +75, CP/HP/MP regeneration +5%, PvE attack +5%, PvE defense +2.5%.Cloth Belt - PvE (Level 5)
Ancient Kingdom's Coin x125
This belt can be enchanted like a regular S-grade armor part, gaining additional P. Def., HP (at enchant 4+), as well as additional M. Def.Regular belt
Territory Wars quests reward the player with Castle Territory Badge, which can be traded for chests with belts and upgrade inserts at the Territory Manager.
Supply Box - Belt (S-/A-grade):
Mithril Belt (S-grade, P. Def. 14) — 15%
Iron Belt (A-grade, P. Def. 12) — 30%
nothing — 55%
These belts are enchanted like a regular S-/A-grade armor piece and gain extra P. Def. and HP (from enchant 4+).
A belt can be upgraded with one of four kinds of inserts, which drop sealed from the matching chests:
Sealed S-grade — 10.5%
Sealed A-grade — 21%
nothing — 68.5%
The seal can be removed at Olf Adams in Rune for adena: pick the option that matches the insert's type and grade. The result is one of four insert grades or nothing:
nothing — 45%
Low-grade — 30%
Mid-grade — 15%
High-grade — 7%
Top-grade — 3%
Magic Pin — weight limit
More details
A-grade S-grade Low-grade Magic Pin Iron Belt
Weight limit +7000.Low-grade Magic Pin Mithril Belt
Weight limit +9000.Standard Magic Pin Iron Belt
Weight limit +8000.Standard Magic Pin Mithril Belt
Weight limit +10000.High-grade Magic Pin Iron Belt
Weight limit +9000.High-grade Magic Pin Mithril Belt
Weight limit +11000.Top-grade Magic Pin Iron Belt
Weight limit +10000.Top-grade Magic Pin Mithril Belt
Weight limit +12000.
Magic Pouch — inventory slots
More details
A-grade S-grade Low-grade Magic Pouch Iron Belt
Inventory slots +21.Low-grade Magic Pouch Mithril Belt
Inventory slots +27.Standard Magic Pouch Iron Belt
Inventory slots +24.Standard Magic Pouch Mithril Belt
Inventory slots +30.High-grade Magic Pouch Iron Belt
Inventory slots +27.High-grade Magic Pouch Mithril Belt
Inventory slots +33.Top-grade Magic Pouch Iron Belt
Inventory slots +30.Top-grade Magic Pouch Mithril Belt
Inventory slots +36.
Magic Rune Clip — HP regeneration | MP regeneration (gives nothing while running, so this insert is not recommended)
More details
A-grade S-grade HP regeneration Low-grade Magic Rune Clip Iron Belt (HP Recovery)
HP regeneration +1.Low-grade Magic Rune Clip Mithril Belt (HP Recovery)
HP regeneration +1.Standard Magic Rune Clip Iron Belt (HP Recovery)
HP regeneration +1.Standard Magic Rune Clip Mithril Belt (HP Recovery)
HP regeneration +2.High-grade Magic Rune Clip Iron Belt (HP Recovery)
HP regeneration +2.High-grade Magic Rune Clip Mithril Belt (HP Recovery)
HP regeneration +3.Top-grade Magic Rune Clip Iron Belt (HP Recovery)
HP regeneration +2.Top-grade Magic Rune Clip Mithril Belt (HP Recovery)
HP regeneration +5.MP regeneration Low-grade Magic Rune Clip Iron Belt (MP Recovery)
MP regeneration +0.Low-grade Magic Rune Clip Mithril Belt (MP Recovery)
MP regeneration +0.Standard Magic Rune Clip Iron Belt (MP Recovery)
MP regeneration +0.Standard Magic Rune Clip Mithril Belt (MP Recovery)
MP regeneration +1.High-grade Magic Rune Clip Iron Belt (MP Recovery)
MP regeneration +0.High-grade Magic Rune Clip Mithril Belt (MP Recovery)
MP regeneration +0.Top-grade Magic Rune Clip Iron Belt (MP Recovery)
MP regeneration +0.Top-grade Magic Rune Clip Mithril Belt (MP Recovery)
MP regeneration +1.
Magic Ornament — PvP damage from auto-attacks | PvP damage from skills | PvP defense from auto-attacks and skills (the best insert type)
More details
A-grade S-grade PvP damage from auto-attacks Low-grade Magic Ornament Iron Belt (PvP Physical Attack)
PvP damage from auto-attacks +0.6%.Low-grade Magic Ornament Mithril Belt (PvP Physical Attack)
PvP damage from auto-attacks +1%.Standard Magic Ornament Iron Belt (PvP Physical Attack)
PvP damage from auto-attacks +1.5%.Standard Magic Ornament Mithril Belt (PvP Physical Attack)
PvP damage from auto-attacks +2.5%.High-grade Magic Ornament Iron Belt (PvP Physical Attack)
PvP damage from auto-attacks +2.1%.High-grade Magic Ornament Mithril Belt (PvP Physical Attack)
PvP damage from auto-attacks +3.5%.Top-grade Magic Ornament Iron Belt (PvP Physical Attack)
PvP damage from auto-attacks +3%.Top-grade Magic Ornament Mithril Belt (PvP Physical Attack)
PvP damage from auto-attacks +5%.PvP damage from skills Low-grade Magic Ornament Iron Belt (PvP Skill Attack)
PvP damage from skills +0.6%.Low-grade Magic Ornament Mithril Belt (PvP Skill Attack)
PvP damage from skills +1%.Standard Magic Ornament Iron Belt (PvP Skill Attack)
PvP damage from skills +1.5%.Standard Magic Ornament Mithril Belt (PvP Skill Attack)
PvP damage from skills +2.5%.High-grade Magic Ornament Iron Belt (PvP Skill Attack)
PvP damage from skills +2.1%.High-grade Magic Ornament Mithril Belt (PvP Skill Attack)
PvP damage from skills +3.5%.Top-grade Magic Ornament Iron Belt (PvP Skill Attack)
PvP damage from skills +3%.Top-grade Magic Ornament Mithril Belt (PvP Skill Attack)
PvP damage from skills +5%.PvP defense from auto-attacks and skills Low-grade Magic Ornament Iron Belt (PvP Defense)
PvP defense from auto-attacks and skills +0.6%.Low-grade Magic Ornament Mithril Belt (PvP Defense)
PvP defense from auto-attacks and skills +1.2%.Standard Magic Ornament Iron Belt (PvP Defense)
PvP defense from auto-attacks and skills +1.5%.Standard Magic Ornament Mithril Belt (PvP Defense)
PvP defense from auto-attacks and skills +3%.High-grade Magic Ornament Iron Belt (PvP Defense)
PvP defense from auto-attacks and skills +2.1%.High-grade Magic Ornament Mithril Belt (PvP Defense)
PvP defense from auto-attacks and skills +4.2%.Top-grade Magic Ornament Iron Belt (PvP Defense)
PvP defense from auto-attacks and skills +3%.Top-grade Magic Ornament Mithril Belt (PvP Defense)
PvP defense from auto-attacks and skills +6%. - Added belt synthesis
Details
Please note:
> if the synthesis fails, you keep the belt you picked first
> whatever the result, the enhancement level drops to zero
Belt Chance Materials Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
Physical Defense: 19
PvP Defense +5.5%, PvP Auto Attack Damage +4.5%50% Top-grade Magic Ornament Mithril Belt [PvP Defense]
Top-grade Magic Ornament Mithril Belt [PvP Physical Attack]Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]
Physical Defense: 19
PvP Defense +5.5%, PvP Skill Damage +4.5%50% Top-grade Magic Ornament Mithril Belt [PvP Defense]
Top-grade Magic Ornament Mithril Belt [PvP Skill Attack]Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
Physical Defense: 24
PvP Defense +6.25%, PvP Auto Attack Damage +5.5%, PvP Skill Damage +5.5%35% Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack]
Physical Defense: 29
PvP Defense +7%, PvP Auto Attack Damage +6.5%, PvP Skill Damage +6.5%25% Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
Bracelets and talismans
- Only some yellow, blue and red talismans are available, and they are modified
- New passive composite talismans have been added
- Identical passive talismans don't stack
- Passive talismans don't stack with the ones they are made of, so the best stats come from 4 combo talismans or 1 super talisman
Passive
Yellow Talisman - Speed
Speed +3.
Yellow Talisman - Alacrity
Speed +3, P. Atk. +20, M. Atk. +15, Atk. Spd. +5, Casting Spd. +4.
Yellow Talisman - P. Def.
P. Def. +50.
Yellow Talisman - M. Def.
M. Def. +35.
Yellow Talisman - P. Atk.
P. Atk. +70.
Yellow Talisman - M. Atk.
M. Atk. +50.
Yellow Talisman - Atk. Spd.
Atk. Spd. +20.
Yellow Talisman - Casting Spd.
Casting Spd. +15.
Yellow Talisman - Critical Reduction and Dodging
Evasion of physical/magic skills +3%, incoming critical damage -5%.
Yellow Talisman - Healing and Regeneration
Heal power +40, CP/HP/MP regeneration +5%.
Special Talisman - Attack
P. Atk. +70, M. Atk. +50, Atk. Spd. +20, Casting Spd. +15.
Special Talisman - Defense
P. Def. +50, M. Def. +35.
Special Talisman - Swiftness
Speed +6, P. Atk. +20, M. Atk. +15, Atk. Spd. +5, Casting Spd. +4.
Special Talisman - Recovery
Heal power +40, CP/HP/MP regeneration +5%, chance to take critical damage -3%, incoming critical damage -5%.
Superior Talisman - All in One
P. Atk. +90, M. Atk. +65, Atk. Spd. +25, Casting Spd. +19, P. Def. +50, M. Def. +35, speed +6, heal power +40, CP/HP/MP regeneration +5%, chance to take critical damage -3%, incoming critical damage -5%. - Active talismans can only be used 14 sec after being equipped (Life Force — 28)
Active
Blue Talisman - Berserker
Mana — 300
Cast — 4 sec
Cooldown — 6 min (static)
Duration — 120 sec
Consumes — 50 MP and 6 mana
When used: P. Def. -13.6, M. Def. -11, evasion -1, P. Atk. +8.7, Atk. Spd. +4, M. Atk. +10.1, Casting Spd. +3, speed +3.
Blue Talisman - P. Def.
Mana — 300
Cast — 4 sec
Cooldown — 6 min (static)
Duration — 120 sec
Consumes — 50 MP and 6 mana
When used: P. Def. +72.
Blue Talisman - M. Def.
Mana — 300
Cast — 4 sec
Cooldown — 6 min (static)
Duration — 120 sec
Consumes — 50 MP and 6 mana
When used: M. Def. +100.
Blue Talisman - Divine Protection
Mana — 300
Cast — 1.2 sec
Cooldown — 15 min (static)
Duration — 10 sec
Consumes — 50 MP and 15 mana
When used: P. Def. +3600, M. Def. +2700.
Red Talisman - Meditation
Mana — 300
Cast — 4 sec
Cooldown — 15 min (static)
Duration — 30 sec
Consumes — 50 MP and 15 mana
Greatly boosts MP regeneration, but the character can't move and has -90% P. Def.
Red Talisman - Minimum Clarity
Mana — 300
Cast — 4 sec
Cooldown — 6 min (static)
Duration — 300 sec
Consumes — 50 MP and 6 mana
On use: physical skills use 10% less MP, magic skills 4% less, dances/songs 10% less.
Red Talisman - Territory Royal Guard
Mana — 300
Cast — 1.2 sec
Cooldown — 5 min (static)
Duration — 120 sec
Consumes — 50 MP and 6 mana
When used: max CP +1500, restores 1500 CP.
Red Talisman - Maximum Clarity
Mana — 300
Cast — 4 sec
Cooldown — 15 min (static)
Duration — 90 sec
Consumes — 50 MP and 15 mana
When used: skill consumption -100%.
Red Talisman - Life Force
Mana — 300
Cast — 3 sec
Cooldown — 30 min (static)
Consumes — 0 MP and 30 mana
On use: fully restores HP and MP. - Talismans need a bracelet, which is sold and upgraded in the Game Shop
- Each upgrade adds talisman slots and extra bonuses
Bracelets
Bronze Bracelet
B-grade
2 talisman slots.
Steel Bracelet
A-grade
3 talisman slots.
Mithril Bracelet
S-grade
4 talisman slots.
Enhanced Mithril Bracelet
S-grade
6 talisman slots, CP +120.
Aria's Bracelet (STR +1) — will be available later
S-grade
6 talisman slots, CP +200, STR +1.
Aria's Bracelet (INT +1) — will be available later
S-grade
6 talisman slots, CP +200, INT +1.
Aria's Bracelet (CON/MEN +1) — will be available later
S-grade
6 talisman slots, CP +200, CON +1, MEN +1.
Epic jewelry replica
- Epic jewelry replicas are in the game — a weaker version of the original, sold in the Mem Coin Shop for the matching currency
- Improved replicas exist and will be added as the server progresses
- Later on, an improved replica can be exchanged for the original piece
- Magic defense will go up as the server progresses
- Replica and original bonuses stack
- Stats of the regular and improved versions don't stack — only the last one put on works
Stats
Jewelry Grade M. Def. Bonuses Ring of Core [Replica] S 60 M. Atk. +2.5%, P. Atk. +2.5%, speed +1, MP +21, resistance to poison +10%, poison landing rate +10%, accuracy +1. Enchanted Ring of Core [Replica] S 61 M. Atk. +5%, P. Atk. +5%, speed +2, MP +21, resistance to poison +15%, poison landing rate +15%, accuracy +2. Earring of Orfen [Replica] S 79 MP consumption by skills -3%, MP +31, resistance to mental attacks +7.5%, mental attack landing rate +7.5%, resistance to bleed +10%, bleed landing rate +10%, incoming healing power +3%. Enchanted Earring of Orfen [Replica] S 86 MP consumption by skills -6%, MP +31, resistance to mental attacks +10%, mental attack landing rate +10%, resistance to bleed +15%, bleed landing rate +15%, incoming healing power +6%. Ring of Ant Queen [Replica] S 60 MP +21, resistance to poison +15%, poison landing rate +15%, accuracy +1, P. critical power +7.5%, resistance to hold +10%, hold landing rate +10%. Enchanted Ring of Ant Queen [Replica] S 61 MP +21, resistance to poison +20%, poison landing rate +20%, accuracy +2, P. critical power +10%, resistance to hold +15%, hold landing rate +15%. Earring of Zaken [Replica] S 79 MP +31, resistance to bleed +15%, bleed landing rate +15%, incoming healing power +5%, vampirism +2%, resistance to shock/mental attacks +10%, shock/mental attack landing rate +10%. Enchanted Earring of Zaken [Replica] S 86 MP +31, resistance to bleed +20%, bleed landing rate +20%, incoming healing power +10%, vampirism +2%, resistance to shock/mental attacks +15%, shock/mental attack landing rate +15%. Ring of Baium [Replica] S 60 MP +21, resistance to poison +20%, poison landing rate +20%, resistance to hold +15%, hold landing rate +15%, accuracy +1, P. critical power +7.5%, Atk. Spd. +2%, Casting Spd. +2%. Enchanted Ring of Baium [Replica] S 61 MP +21, resistance to poison +30%, poison landing rate +30%, resistance to hold +20%, hold landing rate +20%, accuracy +2, P. critical power +10%, Atk. Spd. +3%, Casting Spd. +3%. Frintezza's Necklace [Replica] S 106 MP +42, resistance to sleep/paralysis/shock +7.5%, sleep/paralysis/shock landing rate +7.5%, resistance to poison/bleed +12.5%, poison/bleed landing rate +12.5%, skill cooldown -2.5%, damage reflection +2%, resistance to dark +10. Enchanted Frintezza's Necklace [Replica] S 115 MP +42, resistance to sleep/paralysis/shock +10%, sleep/paralysis/shock landing rate +10%, resistance to poison/bleed +20%, poison/bleed landing rate +20%, skill cooldown -3.75%, damage reflection +2%, resistance to dark +15. Earring of Antharas [Replica] S 79 MP +37, resistance to bleed +20%, bleed landing rate +20%, vampirism +2%, resistance to shock/mental attacks +15%, shock/mental attack landing rate +15%, MP consumption -2.5%, incoming healing power +5%, resistance to earth +10. Enchanted Earring of Antharas [Replica] S 86 MP +37, resistance to bleed +30%, bleed landing rate +30%, vampirism +2%, resistance to shock/mental attacks +20%, shock/mental attack landing rate +20%, MP consumption -3.75%, incoming healing power +10%, resistance to earth +15. Necklace of Valakas [Replica] S 106 MP +50, resistance to sleep +20%, sleep landing rate +20%, HP +445, skill cooldown -5%, P. Atk. +2%, M. Atk. +4%, M. critical chance +10, damage reflection +2.5%, resistance to fire +10. Enchanted Necklace of Valakas [Replica] S 115 MP +50, resistance to sleep +30%, sleep landing rate +30%, HP +445, skill cooldown -7.5%, P. Atk. +3%, M. Atk. +6%, M. critical chance +20, damage reflection +2.5%, resistance to fire +15.
Epic jewelry
- Bonuses have been actualized:
- Ring of Core
- Earring of Orfen
- Beleth's Ring
- Bonuses of the other jewelry follow High Five (raise debuff landing rate)
- Magic defense will go up as the server progresses
- Reinforced epic jewelry exists and will be added as the server progresses
- Original and replica bonuses stack
- Stats of the regular and reinforced versions don't stack — only the last one put on works
Stats
Jewelry Grade M. Def. Bonuses Ring of Core S 62 STR +1, INT +1, M. Atk. +5%, P. Atk. +5%, speed +2, MP +21, resistance to poison +20%, poison landing rate +20%, accuracy +1. Reinforced Ring of Core S 69 STR +2, INT +2, M. Atk. +10%, P. Atk. +5%, speed +3, MP +21, resistance to poison +20%, poison landing rate +20%, accuracy +2. Earring of Orfen S 94 CON +1, MEN +1, MP consumption by skills -6%, MP +31, resistance to mental attacks +15%, mental attack landing rate +15%, resistance to bleed +20%, bleed landing rate +20%, incoming healing power +6%. Reinforced Earring of Orfen S 104 CON +2, MEN +2, MP consumption by skills -10%, MP +31, resistance to mental attacks +30%, mental attack landing rate +30%, resistance to bleed +20%, bleed landing rate +20%, incoming healing power +10%. Ring of Queen Ant S 62 MP +21, resistance to poison +30%, poison landing rate +30%, accuracy +2, P. critical power +15%, resistance to hold +20%, hold landing rate +20%. Reinforced Ring of Queen Ant S 69 DEX +1, WIT +1, MP +21, resistance to poison +30%, poison landing rate +30%, accuracy +4, P. critical power +20%, Atk. Spd. +3%, Casting Spd. +3%, resistance to hold +30%, hold landing rate +30%. Earring of Zaken S 94 MP +31, resistance to bleed +30%, bleed landing rate +30%, incoming healing power +10%, vampirism +4%, resistance to shock/mental attacks +20%, shock/mental attack landing rate +20%. Reinforced Zaken S 104 MP +31, resistance to bleed +30%, bleed landing rate +30%, incoming healing power +15%, vampirism +4%, resistance to shock/mental attacks +30%, shock/mental attack landing rate +30%. Ring of Baium S 62 MP +21, resistance to poison +40%, poison landing rate +40%, resistance to hold +30%, hold landing rate +30%, accuracy +2, P. critical power +15%, Atk. Spd. +4%, Casting Spd. +4%. Reinforced Ring of Baium S 69 STR +1, INT +1, MP +21, resistance to poison +40%, poison landing rate +40%, resistance to hold +40%, hold landing rate +40%, accuracy +4, P. critical power +20%, Atk. Spd. +4%, Casting Spd. +4%. Frintezza's Necklace S 125 MP +42, resistance to sleep/paralysis/shock +15%, sleep/paralysis/shock landing rate +15%, resistance to poison/bleed +25%, poison/bleed landing rate +25%, skill cooldown -5%, damage reflection +4%, resistance to dark +15. Reinforced Frintezza's Necklace S 138 MP +42, resistance to sleep/paralysis/shock +30%, sleep/paralysis/shock landing rate +30%, resistance to poison/bleed +30%, poison/bleed landing rate +30%, skill cooldown -10%, damage reflection +4%, resistance to dark +20. Earring of Antharas S 104 MP +37, resistance to bleed +40%, bleed landing rate +40%, vampirism +4%, resistance to shock/mental attacks +30%, shock/mental attack landing rate +30%, MP consumption -5%, incoming healing power +10%, resistance to earth +15. Necklace of Valakas S 138 MP +50, resistance to sleep +40%, sleep landing rate +40%, HP +445, skill cooldown -10%, P. Atk. +4%, M. Atk. +8%, M. critical chance +20, damage reflection +5%, resistance to fire +15. Beleth's Ring S 69 MP +38, HP +105, M. Def. +12%, M. critical attack power +10%, speed +2, resistance to mental attacks +15%, mental attack landing rate +15%, MP regeneration +30%, resistance to dark +30, defense from critical attacks +5%. Freya's Necklace S84 125 Resistance to water +10, resistance to bleed +20%, resistance to paralysis/shock/sleep +15%, magic skill cooldown -5%. Reflects 4% of damage, MP +50, MP recovery +0.23, resistance to mental attacks +10%. Blessed Freya's Necklace S84 132 Water resistance +15, bleed resistance +25%, paralysis/shock/sleep resistance +20%, magic skill cooldown -5%. Reflects 4% of damage, MP +50, MP recovery +0.46, mental attack resistance +10%, incoming healing +15.6, MEN +2, CON +1, STR -1, MP consumption by magic skills -5%.
Hero weapon
- Base stats and PvP/PvE bonuses change with the stage:
- physical — analog of +10 best S84, PvP/PvE damage +30%
- magical — analog of +7 best S84, PvP/PvE damage +30%
- Some weapons have new passive and chance skills
More details
Green highlights new/increased bonuses, red — reduced ones.
Infinity Spear
Passive skill: HP +25%, CP +50%, Atk. Spd. +7%, accuracy +4.89, chance to reflect physical/magic skills +20%, auto-attack hits +5 targets, higher PvP/PvE damage (depends on the stage).
Chance skill: on a critical attack, removes 1 buff with a 100% chance.
Base critical chance reduced by 20%.
Infinity Axe
Passive skill: HP +25%, MP +30%, CP +50%, shield defense +39%, damage reflection +9%, higher PvP/PvE damage (depends on the stage).
The chance skill Discord has been replaced with Hex: on a critical attack with a 5% chance, the target gets -23% P. Def. for 2 minutes.
Infinity Rod
Passive skill: MP +30%, CP +50%, Casting Spd. +15%, MP regeneration +0.51, MP consumption by magic skills -4%, magic cancel chance -106, higher PvP/PvE damage (depends on the stage).
Chance skill: when casting positive magic, a 3% chance to restore 100% of the target's HP.
Infinity Scepter
Passive skill: MP +30%, CP +50%, M. critical chance +1, Casting Spd. +15%, MP consumption by magic skills -4%, magic cancel chance -106, higher PvP/PvE damage (depends on the stage).
Chance skill: when casting positive magic, a 3% chance to restore 100% of the target's HP.
Infinity Stinger
Passive skill: MP +30%, CP +50%, Atk. Spd. +3%, MP regeneration +0.51, vampirism +2%, P. critical power (depends on the stage), higher PvP/PvE damage (depends on the stage).
Chance skill: a critical attack has a 5% chance to stop the target from using magic for 2 minutes.
Infinity Bow
Passive skill: MP +30%, CP +50%, critical attack chance +88, Cheap Shot effect, higher PvP/PvE damage (depends on the stage).
Chance skill: a critical attack has a 7% chance to slow the target by 50% for 30 seconds.
Infinity Rapier
Passive skill: HP +25%, MP +30%, CP +50%, damage reflection +9%, critical attack chance +84, higher PvP/PvE damage (depends on the stage).
Chance skill: on a critical attack with a 5% chance, the target gets -23% P. Def. for 2 minutes.
Infinity Shooter
Passive skill: MP +30%, CP +50%, critical attack chance +88, shorter delay on skill use, higher PvP/PvE damage (depends on the stage).
Chance skill: a critical attack has a 7% chance to slow the target by 50% for 30 seconds.
Basics | Equipment | Promotions
Enchantment system
- Safe enchantment:
- everything except one-piece armor — +3
- one-piece armor — +4
- Maximum enchantment:
- weapon — +20
- armor and jewelry — +12
- Olf's T-shirt and cloak — +10
- Enchant chances have been changed
More details
Equipment type +1-3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13–15 +16-20 Physical weapon 100% 70% 70% 70% 70% 70% 70% 70% 55% 55% 55% 30% Magic weapon 100% 50% 50% 50% 50% 50% 50% 50% 35% 35% 35% 20% One-piece armor 100% 100% 66% 45% 40% 30% 25% 20% 20% 20% — — Other armor pieces (belt included) and jewelry 100% 66% 45% 40% 35% 25% 20% 15% 15% 15% — — Olf's T-shirt and cloak 100% 50% 30% 25% 20% 15% 12% 10% — — — — - New items raise the enchant chance
More details
Keep in mind that these chances are not added to the base values from the table above — they are multipliers. For example, enchanting a Draconic Bow from 9 to 10 gives not 70%+10%=80% but 70%+(70*0.1)%=77%
Can be used on items +3-9 or one-piece +4-9:
Lucky Enchant Stone: Armor (D-grade) — 35%
Lucky Enchant Stone: Armor (C-grade) — 27%
Lucky Enchant Stone: Armor (B-grade) — 23%
Lucky Enchant Stone: Armor (A-grade) — 18%
Lucky Enchant Stone: Armor (S-grade) — 15%
Can be used on items +3-9:
Lucky Enchant Stone: Weapon (D-grade) — 20%
Lucky Enchant Stone: Weapon (C-grade) — 18%
Lucky Enchant Stone: Weapon (B-grade) — 15%
Lucky Enchant Stone: Weapon (A-grade) — 12%
Lucky Enchant Stone: Weapon (S-grade) — 10%
Can be used on items +10-15:
Improved Lucky Enchant Stone: Weapon (D-grade) — 20%
Improved Lucky Enchant Stone: Weapon (C-grade) — 18%
Improved Lucky Enchant Stone: Weapon (B-grade) — 15%
Improved Lucky Enchant Stone: Weapon (A-grade) — 12%
Improved Lucky Enchant Stone: Weapon (S-grade) — 10%
Ways to obtain:
> drop in instances
> Mem Coin Shop
> Premium Shop - Armor now gets bonus HP when enchanted to +4 and above
More details
Grade +4 +5 +6 +7 +8 +9 +10 +11 +12 D-grade 9 26 52 86 130 181 242 311 389 D-grade (one-piece) 13 39 78 129 195 271 363 466 583 C-grade 12 36 71 118 178 249 332 426 533 C-grade (one-piece) 18 54 106 177 267 373 498 639 799 B-grade 14 42 84 139 209 293 390 502 627 B-grade (one-piece) 21 63 126 208 313 439 585 753 940 A-grade 16 47 94 157 235 329 439 564 705 A-grade (one-piece) 24 70 141 235 352 493 658 846 1057 S/S80/S84-grade 17 52 104 173 259 363 484 623 778 S/S80/S84-grade (one-piece) 25 78 156 259 388 544 726 934 1167 - Enchanting now adds bonus soulshot damage — +0.7% per level
Set enchantment bonuses
- Sets enchanted from +4 to +10 now get bonuses
- From A-grade, sets enchanted to +6 and higher get toggles with a buff for the whole party:
- the bonuses depend on the enchant, type and grade of the armor
- when turned on, they buff party members within a 1100 radius and use no mana
C-grade
Heavy
Enchant Bonus +4 P. Def. +8, M. Def. +6, P. Atk. +0.5% +5 P. Def. +18, M. Def. +13, P. Atk. +1% +6 P. Def. +30, M. Def. +21, P. Atk. +1.5% +7 P. Def. +43, M. Def. +32, P. Atk. +2% +8 P. Def. +60, M. Def. +44, P. Atk. +2.5%, resistance to all elements +3%, magic resistance +1% +9 P. Def. +85, M. Def. +64, P. Atk. +3%, resistance to all elements +4%, magic resistance +2% +10 P. Def. +117, M. Def. +91, P. Atk. +3.5%, resistance to all elements +5%, magic resistance +3%
Light
Enchant Bonus +4 M. Def. +7 +5 M. Def. +15 +6 M. Def. +20, evasion +1 +7 M. Def. +26, evasion +2 +8 M. Def. +33, evasion +3, speed +1, skill cooldown -1%, P. critical chance +10, P. critical power +1% +9 M. Def. +43, evasion +4, speed +2, skill cooldown -2%, P. critical chance +15, P. critical power +2% +10 M. Def. +55, evasion +5, speed +3, skill cooldown -3%, P. critical chance +20, P. critical power +3%
Robe
Enchant Bonus +4 P. Def. +8 +5 P. Def. +18 +6 P. Def. +30, MP consumption by skills -1% +7 P. Def. +43, MP consumption by skills -2% +8 P. Def. +60, MP consumption by skills -3%, skill cooldown -1%, M. critical chance +5, M. critical power +0.5% +9 P. Def. +85, MP consumption by skills -5%, skill cooldown -2%, M. critical chance +10, M. critical power +1% +10 P. Def. +117, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +15, M. critical power +1.5% B-grade
Heavy
Enchant Bonus +4 P. Def. +10, M. Def. +7, P. Atk. +1% +5 P. Def. +23, M. Def. +15, P. Atk. +1.5% +6 P. Def. +38, M. Def. +25, P. Atk. +2%, resistance to all elements +3% +7 P. Def. +54, M. Def. +38, P. Atk. +2.5%, resistance to all elements +4% +8 P. Def. +75, M. Def. +52, P. Atk. +3%, resistance to all elements +5%, magic resistance +1% +9 P. Def. +107, M. Def. +76, P. Atk. +3.5%, resistance to all elements +6%, magic resistance +2% +10 P. Def. +148, M. Def. +108, P. Atk. +4%, resistance to all elements +7%, magic resistance +3%
Light
Enchant Bonus +4 M. Def. +9, evasion +1 +5 M. Def. +20, evasion +2 +6 M. Def. +26, evasion +3, speed +1, skill cooldown -1% +7 M. Def. +34, evasion +4, speed +1, skill cooldown -2% +8 M. Def. +44, evasion +5, speed +2, skill cooldown -3%, P. critical chance +20, P. critical power +2% +9 M. Def. +57, evasion +6, speed +3, skill cooldown -4%, P. critical chance +25, P. critical power +3% +10 M. Def. +74, evasion +7, speed +4, skill cooldown -5%, P. critical chance +30, P. critical power +4%
Robe
Enchant Bonus +4 P. Def. +10, MP consumption by skills -1% +5 P. Def. +23, MP consumption by skills -2% +6 P. Def. +38, MP consumption by skills -3%, skill cooldown -1% +7 P. Def. +54, MP consumption by skills -5%, skill cooldown -2% +8 P. Def. +75, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +10, M. critical power +1% +9 P. Def. +107, MP consumption by skills -10%, skill cooldown -4%, M. critical chance +15, M. critical power +2% +10 P. Def. +148, MP consumption by skills -15%, skill cooldown -5%, M. critical chance +20, M. critical power +3% A/S-grade
Heavy
Enchant Bonus +4 P. Def. +12, M. Def. +8, P. Atk. +1%, PvP defense +0.5% +5 P. Def. +28, M. Def. +18, P. Atk. +1.5%, PvP defense +1% +6 P. Def. +46, M. Def. +30, P. Atk. +2%, resistance to all elements +3%, PvP defense +1.5%
Toggle added:
HP +2% (A-grade)
HP +3% (S-grade)+7 P. Def. +66, M. Def. +45, P. Atk. +2.5%, resistance to all elements +4%, PvP defense +2%
Toggle added:
HP +2% (A-grade)
HP +3% (S-grade)+8 P. Def. +91, M. Def. +62, P. Atk. +3%, resistance to all elements +5%, magic resistance +1%, PvP defense +2.5%
Toggle added:
HP +3% (A-grade)
HP +4%, skill cooldown -1% (S-grade)+9 P. Def. +130, M. Def. +86, P. Atk. +3.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +3%
Toggle added:
HP +3% (A-grade)
HP +4%, skill cooldown -1% (S-grade)+10 P. Def. +178, M. Def. +120, P. Atk. +4%, resistance to all elements +7%, magic resistance +3%, PvP defense +3.5%
Toggle added:
HP +4%, skill cooldown -1% (A-grade)
HP +5%, skill cooldown -2% (S-grade)
Light
Enchant Bonus +4 M. Def. +11, evasion +1, PvP defense +0.5% +5 M. Def. +24, evasion +2, PvP defense +1% +6 M. Def. +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +1.5%
Toggle added:
Speed +1 (A-grade)
Speed +2 (S-grade)+7 M. Def. +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +2%
Toggle added:
Speed +1 (A-grade)
Speed +2 (S-grade)+8 M. Def. +53, evasion +5, speed +2, skill cooldown -3%, P. critical chance +20, P. critical power +2%, PvP defense +2.5%
Toggle added:
Speed +2 (A-grade)
Speed +3, P. critical power +1% (S-grade)+9 M. Def. +69, evasion +6, speed +3, skill cooldown -4%, P. critical chance +25, P. critical power +3%, PvP defense +3%
Toggle added:
Speed +2 (A-grade)
Speed +3, P. critical power +1% (S-grade)+10 M. Def. +89, evasion +7, speed +4, skill cooldown -5%, P. critical chance +30, P. critical power +4%, PvP defense +3.5%
Toggle added:
Speed +3, P. critical power +1% (A-grade)
Speed +4, P. critical power +2% (S-grade)
Robe
Enchant Bonus +4 P. Def. +12, MP consumption by skills -1%, PvP defense +0.5% +5 P. Def. +28, MP consumption by skills -2%, PvP defense +1% +6 P. Def. +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +1.5%
Toggle added:
M. Atk. +1% (A-grade)
M. Atk. +2% (S-grade)+7 P. Def. +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +2%
Toggle added:
M. Atk. +1% (A-grade)
M. Atk. +2% (S-grade)+8 P. Def. +91, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +10, M. critical power +1%, PvP defense +2.5%
Toggle added:
M. Atk. +2% (A-grade)
M. Atk. +3%, M. Def. +1% (S-grade)+9 P. Def. +130, MP consumption by skills -10%, skill cooldown -4%, M. critical chance +15, M. critical power +2%, PvP defense +3%
Toggle added:
M. Atk. +2% (A-grade)
M. Atk. +3%, M. Def. +1% (S-grade)+10 P. Def. +178, MP consumption by skills -15%, skill cooldown -5%, M. critical chance +20, M. critical power +3%, PvP defense +3.5%
Toggle added:
M. Atk. +3%, M. Def. +1% (A-grade)
M. Atk. +4%, M. Def. +2% (S-grade)Dynasty, S80/S84-grade
Heavy
Enchant Bonus +4 P. Def. +12, M. Def. +8, P. Atk. +1%, PvP defense +1% +5 P. Def. +28, M. Def. +18, P. Atk. +2%, PvP defense +1.5% +6 P. Def. +46, M. Def. +30, P. Atk. +4%, resistance to all elements +3%, PvP defense +3%
Toggle added:
HP +3% (Dynasty)
HP +4%, skill cooldown -1% (S80+-grade)+7 P. Def. +66, M. Def. +45, P. Atk. +5%, resistance to all elements +4%, PvP defense +3.5%
Toggle added:
HP +3% (Dynasty)
HP +4%, skill cooldown -1% (S80+-grade)+8 P. Def. +91, M. Def. +62, P. Atk. +7%, resistance to all elements +5%, magic resistance +1%, PvP defense +5%
Toggle added:
HP +4%, skill cooldown -1% (Dynasty)
HP +5%, skill cooldown -2% (S80+-grade)+9 P. Def. +130, M. Def. +86, P. Atk. +8.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +6%
Toggle added:
HP +4%, skill cooldown -1% (Dynasty)
HP +5%, skill cooldown -2% (S80+-grade)+10 P. Def. +178, M. Def. +120, P. Atk. +10%, resistance to all elements +7%, magic resistance +3%, PvP defense +7%
Toggle added:
HP +5%, skill cooldown -2% (Dynasty)
HP +6%, skill cooldown -3% (S80+-grade)
Light
Enchant Bonus +4 M. Def. +11, evasion +1, PvP defense +1% +5 M. Def. +24, evasion +2, PvP defense +1.5% +6 M. Def. +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +3%
Toggle added:
Speed +2 (Dynasty)
Speed +3, P. critical power +1% (S80+-grade)+7 M. Def. +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +3.5%
Toggle added:
Speed +2 (Dynasty)
Speed +3, P. critical power +1% (S80+-grade)+8 M. Def. +53, evasion +5, speed +2, skill cooldown -3%, P. critical chance +30, P. critical power +3%, PvP defense +5%
Toggle added:
Speed +3, P. critical power +1% (Dynasty)
Speed +4, P. critical power +2% (S80+-grade)+9 M. Def. +69, evasion +6, speed +3, skill cooldown -4%, P. critical chance +40, P. critical power +5%, PvP defense +6%
Toggle added:
Speed +3, P. critical power +1% (Dynasty)
Speed +4, P. critical power +2% (S80+-grade)+10 M. Def. +89, evasion +7, speed +4, skill cooldown -5%, P. critical chance +50, P. critical power +7%, PvP defense +7%
Toggle added:
Speed +4, P. critical power +2% (Dynasty)
Speed +5, P. critical power +3% (S80+-grade)
Robe
Enchant Bonus +4 P. Def. +12, MP consumption by skills -1%, PvP defense +1% +5 P. Def. +28, MP consumption by skills -2%, PvP defense +1.5% +6 P. Def. +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +3%
Toggle added:
M. Atk. +2% (Dynasty)
M. Atk. +3%, M. Def. +1% (S80+-grade)+7 P. Def. +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +3.5%
Toggle added:
M. Atk. +2% (Dynasty)
M. Atk. +3%, M. Def. +1% (S80+-grade)+8 P. Def. +91, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +15, M. critical power +2%, PvP defense +5%
Toggle added:
M. Atk. +3%, M. Def. +1% (Dynasty)
M. Atk. +4%, M. Def. +2% (S80+-grade)+9 P. Def. +130, MP consumption by skills -10%, skill cooldown -4%, M. critical chance +20, M. critical power +3.5%, PvP defense +6%
Toggle added:
M. Atk. +3%, M. Def. +1% (Dynasty)
M. Atk. +4%, M. Def. +2% (S80+-grade)+10 P. Def. +178, MP consumption by skills -15%, skill cooldown -5%, M. critical chance +25, M. critical power +5%, PvP defense +7%
Toggle added:
M. Atk. +4%, M. Def. +2% (Dynasty)
M. Atk. +5%, M. Def. +3% (S80+-grade) - Sets enchanted from +6 to +10 now glow
Demonstration
+6 — white +7 — purple +8 — blue +9 — green +10 — red
PvP-inserts
- A Premium Account gives +30% fame from castle and fortress sieges
- A weapon can be augmented with a PvP-insert
- A PvP-insert can be combined with an attribute
- PvP-inserts can now go into:
- B-grade (top) weapon and armor
- A-grade weapon and armor
- Limits for equipment with a PvP-insert:
- cannot be transferred
- can't be turned into a Kamael weapon or back
- Insert prices have been changed
More details
Weapon
Grade Price B-grade (top) Fame x5,600
Adena x28,000,000A-grade (low) Fame x6,400
Adena x32,000,000A-grade (mid) Fame x7,200
Adena x36,000,000A-grade (best) Fame x8,091
Adena x40,455,000S-grade Fame x11,545
Adena x57,725,000S-grade (Dynasty) Fame x18,700
Adena x187,000,000S80-grade (Icarus) Fame x25,900
Adena x259,000,000S84-grade (Vesper) Fame x36,700
Adena x367,000,000S84-grade (mid) Fame x42,900
Adena x429,000,000S84-grade (best) Fame x50,000
Adena x500,000,000
ArmorGrade Price B-grade (top) Fame x1,138
Adena x11,380,000A-grade (low) Fame x2,009
Adena x20,090,000A-grade (top) Fame x2,641
Adena x26,410,000S-grade Fame x4,206
Adena x42,060,000S-grade (Dynasty) Fame x6,455
Adena x64,550,000S-grade (Dynasty II) Fame x8,516
Adena x85,160,000S80-grade (Moirai) Fame x10,689
Adena x106,890,000S84-grade (Vesper) Fame x11,700
Adena x117,000,000S84-grade (Noble Vesper) Fame x14,000
Adena x140,000,000S84-grade (Vorpal) Fame x15,200
Adena x152,000,000S84-grade (Elegia) Fame x16,700
Adena x167,00,000 - Armor bonuses are unchanged
More details
Type Bonus Heavy Incoming PvP damage -5%. With a 2% chance the attacker gets Atk. Spd. -20%, speed -20%, Casting Spd. -30%. Light Incoming PvP damage -5%. With a 2% chance the attacker loses their target. Robe Incoming PvP damage -5%. With a 2% chance the attacker gets P. critical chance and power -15%. - Weapon bonuses have been changed
More details
Type Bonus Bow
CrossbowAttacking a target has a 10% chance to raise Atk. Spd. by 15% for 10 sec.
PvP damage +5%.Dual swords Attacking a target has a 15% chance to raise Atk. Spd. by 100 for 10 sec.
PvP damage +5%.Magic sword
Magic mace
StaffAttacking a target has a 5% chance to raise Casting Spd. by 15% for 10 sec.
PvP damage +5%.Dagger
Dual daggers
FistsAttacking a target has a 25% chance to remove 1 buff and a 15% chance to apply a 15-sec debuff that lowers shield defense.
PvP damage +5%.One-handed sword
One-handed blunt
RapierWhen attacking a target, there is a 20% chance to restore 200 CP.
PvP damage +5%.Two-handed sword
Ancient sword
Two-handed blunt
SpearAttacking a target has a 10% chance to deal extra PvP damage.
PvP damage +5%.
Attribute system
- Maximum attribute:
- weapon — 300
- armor — 120x3 in one armor part (maximum 1440/1800 per set)
- The mechanics are the same, except that A-grade can take inserts
More details
Inserting, removing and changing the attribute
An attribute stone gives a weapon an attack of that element and gives armor defense against the opposite element (fire-water, earth-wind, dark-holy).
For example:
> when using Water Stone on a weapon, it will receive water attribute attack
> when using Water Stone on armor, it gains defense against the fire attribute
On a weapon the first stone adds 20 attribute points and each one after that adds 5. On armor every stone, the first included, adds 6.
Attributes go into A-grade and higher weapons and armor.
Armor can't hold two opposite elements at once — only one element from each pair.Equipment Slots A-grade S-grade and higher weapon 1 75 — stones
150 — crystals150 — stones
300 — crystalsarmor 1-3
(depends on the stage)30 — stones
60 — crystals60 — stones
120 — crystals
To set the attribute:
> click the attribute stone or crystal
> in the window that opens, pick the item, enter how many stones to spend and press "OK"
> the system inserts that many stones and shows the result with statistics; if the maximum is reached, the leftover stones/crystals are kept
To remove an attribute, talk to Yang in Rune or Aden. At a later stage of the server, stones for changing a weapon's attribute will become available.
MechanicsThe bonus damage depends on the difference between the attacker's attack attribute and the target's defense attribute:
0-49 — smooth increase from 0% to 20%
50-149 — static bonus +20%
150-299 — static bonus 40%
300+ — static bonus 70%
The attacking attribute consists of:
1. the weapon's attribute
2. an elemental attack buff (only counts if it matches the weapon's element)
3. a blessing (elemental attack +20 for 20 minutes — sold by Yang in Rune or Aden; only counts if the element matches the weapon's)
4. the skill's own attribute (if any)
The defensive attribute consists of:
1. the armor's attribute
2. an elemental defense buff
3. an elemental defense potion (defense of that attribute +30 for 10 minutes — sold by Yang in Rune or Aden)
4. passive skills and triggers (subclass, clan, Protection)
The totals are shown in the character status window (Alt+T), but the attack attribute shown there ignores the skill's attribute.
Example
Total: (150+20+20) - (60+20+20) = 190 - 100 = 90 — static bonus +20%Character A (attacker) Character B (target) Water attribute in weapon (+150)
Hydro Blast +0 (+20)
Seed of Water +0 (+20)Fire attribute in armor (+60)
Elemental Resist (+20)
Resist Aqua +0 (+20)
Early and mid game, enchant skills for elemental attack; late game, switch the enchant to Duel with the special book Giant's Codex - Discipline, losing 0-3 enchant levels. The reason is that enchanted resists appear later on.
Other features:
> skills without an attribute get no bonus from the weapon's attribute
> if the skill's attribute differs from the weapon's, the attribute has no effect on the skill's damage
> the gap between attack and defense attributes affects how well elemental debuffs land
Servitors and pets
get 100% of the master's attack and defense attribute don't get the master's attack and defense attribute Warlock | Arcana Lord
Elemental Summoner | Elemental Master
Phantom Summoner | Spectral Master
Warsmith | MaestroPaladin | Phoenix Knight
Dark Avenger | Hell Knight
Necromancer | Soultaker
any pets - Attribute insertion chances have been changed:
- stones — 40%
- crystals — 35%
- Attribute stones and crystals now come from different sources:
- drop
Details
> Hellbound — Fire Stone, Holy Stone, Wind Stone, Earth Stone
> Pagan Temple (end) — Dark Stone
> Monastery of Silence (Level 2+) — Water Stone, Holy Stone, Wind Stone
> Forge of the Gods (Bugs, Necro, Lower Level) — Fire Stone
> Imperial Tomb (middle and end) — Earth Stone
> Isle of Prayer — Fire Stone
> Chromatic Highlands — Fire Stone, Water Stone, Wind Stone, Earth Stone
> Giant's Cave — all types
> Stakato Nest — all types
> Dragon Valley — all types except Holy
> Antharas' Lair — Wind Stone, Earth Stone, Earth Crystal, Dark Crystal
> Seed of Annihilation — Water Stone, Earth Stone, Earth Crystal - spoil
Details
> Antharas' Lair — Wind Stone, Earth Stone, Earth Crystal - Yang trades attribute stones and crystals for the opposite element
- Yang trades five attribute stones plus adena for an attribute crystal
- attribute quests and farming on Gracia are turned off
- drop
- Yang in Aden and Rune handles everything to do with attributes
Details
Functions:
> swapping attribute stones for the opposite element for Adena x500,000
> swapping attribute crystals for the opposite element for Adena x5,000,000
> attribute crystals sold for attribute stones of the same element x5 + Adena x10,000,000 or Coin of Luck x10
> removal of the attribute
> attribute defense potions (+30 for 10 minutes) sold for Adena x300,000
> attribute attack blessings (+20 for 20 minutes) sold for the matching attribute stone - A weapon's attribute can now be changed with special stones
Details
There are 6 types of stones:
Attribute Change Crystal (S 150)
Attribute Change Crystal (S 300)
Attribute Change Crystal (S80 150)
Attribute Change Crystal (S80 300)
Attribute Change Crystal (S84 150)
Attribute Change Crystal (S84 300)
Double-click the stone to pick a weapon of the matching grade in your inventory and a new element. Exactly the amount the weapon has now is moved over, up to the stated limit:
> stone 150 — 20-150
> stone 300 — 20-300
Basics | Equipment | Promotions
General changes
- Maximum clan level — 11
More details
Level CRP Items Clan members 9 40,000 Blood Oath x150 120 or more 10 50,000 Blood Oath x300 120 or more 11 75,000 Blood Oats x500 120 or more
Item Price Blood Oath Crystal (S-grade) x600 (fortress — Support Unit Captain)
Crystal (S-grade) x500 (castle — Court Magician) - Changed clan capacity
Details
Level Base I Royal Guard II Royal Guard I Knightly Order II Knightly Order III Knightly Order IV Knightly Order Total 0 10 0 0 0 0 0 0 10 1 15 0 0 0 0 0 0 15 2 20 0 0 0 0 0 0 20 3 30 0 0 0 0 0 0 30 4 40 0 0 0 0 0 0 40 5 40 0 0 0 0 0 0 40 6 40 20 20 0 0 0 0 80 7 40 20 20 10 10 10 10 120 8 60 (was 40) 20 20 10 10 10 10 140 (was 120) 9 60 (was 40) 20 20 15 (was 25) 15 (was 25) 15 (was 25) 15 (was 25) 160 (was 180) 10 60 (was 40) 20 20 20 (was 25) 20 (was 25) 20 (was 25) 20 (was 25) 180 11 60 (was 40) 30 30 25 25 25 25 220 (was 200) - An auto-war system has been implemented
More details
A one-sided war declaration now becomes mutual if, within 5 days, the clan that was declared on kills 50 members of the declaring clan in PvP-mode. PK kills and kills of academy members don't count. Progress is shown in the system chat after each kill and in the wars window. - An alliance can now have up to 7 clans
- All Raid Bosses 65+ now drop CRP scrolls for 500 points, used with a double-click
- Clan skills have been reworked
- A new Command Channel window with more features and statistics
- The Command Channel works differently: it doesn't protect against allies' damage or give other alliance perks — it only sums up the damage dealt to the Raid/Epic Boss
- Leave penalty
- from the clan — 5 hours
- from the academy — none
Academy
- Slots raised to 50
- No more penalty for leaving the academy
- No more penalty for expelling an academy member
- Every academy member gets a buff automatically
More details
Blessing of the Academ
Speed +5, PvE attack/defense +5%, Atk. Spd./Casting Spd. +5%, EXP/SP +5%, adena +3%. - Academy members can now be paid automatically
Details
Make sure the clan warehouse has enough adena.
To set up automatic payment for academy members:
1. Open the clan window (press Alt+N or N if the "Enter Chat" option is on, or click the "Clan Member" button in the bottom left corner).
2. Click the "Clan Entry" button.
3. In the window that opens, click the "My Clan" tab. (1)
4. Pick the academy in the middle. (2)
5. Choose how to recruit: by request (needs approval in a special window, see below) or without a request (accepted automatically). (3)
6. If necessary, enter a description. (4)
8. Set the reward for the academy member. (5)
9. Click "Save Changes". (6)
Demonstration
Recruitment to your academy shows up on the "Academy List" tab.
Demonstration
To approve applications:
1. Open the clan window (press Alt+N or N if the "Enter Chat" option is on, or click the "Clan Member" button in the bottom left corner).
2. Click the "Clan Entry" button.
3. In the window that opens, click the "My Clan" tab. (1)
4. Pick the academy in the middle. (2)
5. In the window that opens on the right, pick the character. (3)
6. Accept or decline the application. (4)
Demonstration
To edit or remove recruitment:
1. Open the clan window (press Alt+N or N if the "Enter Chat" option is on, or click the "Clan Member" button in the bottom left corner).
2. Click the "Clan Entry" button.
3. In the window that opens, click the "My Clan" tab.
4. Pick the academy in the middle.
5. Make your changes and click "Save Changes" or "Remove from Search".
Working principle:
The set amount of adena is taken from the clan warehouse when an academy member is accepted and paid out once they get the second profession. If the member leaves the academy or is expelled, the adena goes back to the clan warehouse.
To join an academy:
1. Open the clan window (press Alt+N or N if the "chat with Enter" option is on, or click the "Join Clan" button in the bottom left corner).
2. Click the "Clan Entry" button.
3. In the window that opens, click the "Academy List" tab. (1)
4. Sort by price. (2)
5. Pick the offer you like and join, or send a request with a message.
6. Once you get the second profession, you automatically receive the set amount of adena, plus:
Academy Circlet
For characters of level 40–75. EXP loss on death -50%, EXP/SP +5%. Personal item.
Academy Box with Runes (Reward)
Opening it puts runes into the quest inventory:
Rune Exp/SP +20% (Lv. 1-75) (1 hour) Rune Drop/Adena/Spoil +10% (Lv. 1-75) (1 hour)Demonstration
Divisions
- There is a division system that splits the content:
- Epic Bosses
- castles
- There is also shared content:
- fortresses
- Grand Epic Bosses (Baium, Frintezza, Antharas, Valakas, Beleth)
- Territory Wars
- Current information about the divisions comes out in the patch notes:
- composition
- the maximum number of clan members in the PvP zone
- schedule (.epic) and the drop from Epic Bosses
- castle distribution
- Instance zones with Epic Bosses are entered through Corrupted Sarboth in Rune
- A clan that does well for a long time moves up to the next division
- Added a consolation reward for active participation in the fights for the Midwar, Lowwar and Beerwar Epic Bosses
Details
Conditions for receiving:
> deal a certain amount of damage to the Boss
> get a certain amount of PvP within the Command Channel
> be in the Command Channel and in a clan registered in this division
> be within 3,000 of the spot where the Boss died
Lose Box (20 hour):
Rune XP/SP/Drop/Adena +10% (1 hour)
Medal of Glory x2
Division Box (2 hour):
High Life Stone (Event) — 35%
Top Life Stone (Event) — 25%
Scroll: Enchant Olf's T-Shirt (Event) — 15%
Scroll: Enchant Cloak (Event) — 15%
Blessed Scroll: Enchant Olf's T-Shirt (Event) — 3%
Blessed Scroll: Enchant Cloak (Event) — 3%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 3%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 1%
Note that the chests are temporary: they can't be transferred or sold and don't drop on death while you are PK.
Clan Halls
- Some siegeable Clan Halls (S-grade) are open
More details
Sieges:
> every week on Friday at 21:00 (UTC+3)
> registration runs through the week until Friday 19:00 (UTC+3)
Available:
> Fortress of the Dead
> Devastated Castle
> Fortress of Resistance
Unavailable:
> Bandit Stronghold
> Wild Beast Reserve
> Rainbow Springs Chateau - Buying and paying for Clan Halls now works differently
More details
The auction ends on Friday at 23:00 (UTC+3).
Minimum bids:
> B-grade — 500,000,000
> A-grade — 1,000,000,000
> S-grade — 1,500,000,000
The Clan Hall fee is taken from the clan warehouse every 6 days. If the money isn't there at payment time, the Clan Hall goes to auction within 20 hours. So if 6 days have passed since the purchase and the fee is still unpaid 4 hours before the auction ends, the hall is put up for sale.
Payment:
> B-grade — 150,000,000
> A-grade — 200,000,000
> S-grade — 250,000,000 - Clan Halls in these cities are closed for now:
- Dion — 3 (C-grade)
- Gludio — 4 (B-grade)
- Gludin — 5 (B-grade)
- Giran Harbor now has 10 Clan Halls (S-grade)
- Clan Halls for sale will be added step by step, up to 36 (possibly more)
More details
Stage 1
Grade City Quantity B Schuttgart
Giran1
2A Aden
Goddard2
2S Rune
Giran Harbor2
4
Stage 2
Grade City Quantity B Schuttgart
Giran3 (+2)
3 (+1)A Aden
Goddard4 (+2)
3 (+1)S Rune
Giran Harbor4 (+2)
8 (+4)
Stage 3 — all
Grade City Quantity B Schuttgart
Giran4 (+1)
5 (+2)A Aden
Goddard6 (+2)
4 (+1)S Rune
Giran Harbor7 (+3)
10 (+2) - The Clan Hall grade affects its functionality
More details
*functions not listed are at their maximum levelFunctionality* B-grade A-grade S-grade Fireplace (HP regeneration) Lv. 12 Lv. 15 (max.) Lv. 15 (max.) Carpet (MP regeneration) Lv. 6 Lv. 8 Lv. 9 (max.) Emblem (buffer) Lv. 7 Lv. 8 Lv. 9 (max.) Lobby Curtains (CP regeneration) Lv. 1 Lv. 2 (max.) Lv. 2 (max.) Podium (Vitality regeneration) Lv. 1 Lv. 2 Lv. 3 (max.) - Recovery functions have been changed
More details
Fireplace Level Effect Period Cost* 4 HP regeneration of clan members in the Clan Hall +150% 1 day 200,000 6 HP regeneration of clan members in the Clan Hall +200% 1 day 300,000 9 HP regeneration of clan members in the Clan Hall +300% 1 day 500,000 12 HP regeneration of clan members in the Clan Hall +400% 1 day 1,000,000 15 HP regeneration of clan members in the Clan Hall +500% 1 day 1,500,000
Carpet Level Effect Period Cost* 1 MP regeneration of clan members in the Clan Hall +20% 1 day 300,000 3 MP regeneration of clan members in the Clan Hall +40% 1 day 500,000 6 MP regeneration of clan members in the Clan Hall +70% 1 day 1,000,000 8 MP regeneration of clan members in the Clan Hall +100% 1 day 1,500,000 9 MP regeneration of clan members in the Clan Hall +150% 1 day 2,000,000
Lobby Curtains Level Effect Period Cost* 1 CP regeneration of clan members in the Clan Hall +200% 1 day 1,000,000 2 CP regeneration of clan members in the Clan Hall +400% 1 day 1,500,000
Chandelier Level Effect Period Cost* 3 A clan member resurrected in the Clan Hall gets back 15% of the lost EXP 1 day 500,000 5 A clan member resurrected in the Clan Hall gets back 25% of the lost EXP 1 day 1,000,000 7 A clan member resurrected in the Clan Hall gets back 35% of the lost EXP 1 day 1,500,000 10 A clan member resurrected in the Clan Hall gets back 50% of the lost EXP 1 day 2,000,000
Podium *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)Level Effect Period Cost* 1 Vitality regeneration of clan members in the Vitality Zone (Giran Harbor) +50% (30 points/min) 1 day 1,000,000 2 Vitality regeneration of clan members in the Vitality Zone (Giran Harbor) +100% (40 points/min) 1 day 2,000,000 3 Vitality regeneration of clan members in the Vitality Zone (Giran Harbor) +150% (50 points/min) 1 day 3,000,000 - The buffer has been changed
More details
Emblem *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)Level Effect Period Cost* 3 Opens access to the buffer 1 day 500,000 5 Opens access to the buffer 1 day 1,000,000 7 Opens access to the buffer 1 day 2,000,000 8 Opens access to the buffer 1 day 3,000,000 9 Opens access to the buffer 1 day 5,000,000
Features:
> the buff set depends on the level of the purchased function
> buff duration — 1 hour
> unique buffs have been added
Level 3 Level 5
Level 7 Level 8
New buffs which don't occupy slot:Level 9
Clan Hall: Regeneration
Lv. 1: CP/HP/MP regeneration +5%.
Lv. 2: CP/HP/MP regeneration +10%.
Lv. 3: CP/HP/MP regeneration +15%.
Replaced by the Regeneration buff.
Replace each other:
Clan Hall: EXP/SP +5%
Clan Hall: Drop/Spoil +5%
Clan Hall: Adena +5% - The shop has been changed
More details
Magical Equipment *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)Level Effect Period Cost* 1 Unlocks the shop in the Clan Hall 1 day 1,000,000 2 Unlocks the shop in the Clan Hall 1 day 2,000,000 3 Unlocks the shop in the Clan Hall 1 day 5,000,000
Level Item Price Quantity Item refresh time 1 Pledge Shield
Adena x200,000unlimited — 1 Scroll of Escape: Clan Hall
Adena x55015 60 minutes 1 Deluxe Strider Food
Adena x33050 60 minutes 1 Blessed Scroll of Escape: Clan Hall
Adena x600,0005 60 minutes 2 Major Healing Potion
Adena x15,000500 60 minutes 2 Scroll of Escape: Town of Goddard
Adena x500,5001 60 minutes 2 Scroll of Escape: Gludin Village
Adena x500,5001 60 minutes 2 Elixir of Mind (A-grade)
Adena x50,00040 60 minutes 2 Elixir of Life (A-grade)
Adena x50,00040 60 minutes 2 Elixir of CP (A-grade)
Adena x50,00040 60 minutes 3 Pet Coupon: Cougar
Adena x1,000,0001 120 minutes 3 Elixir of Mind (S-grade)
Adena x125,00020 60 minutes 3 Elixir of Life (S-grade)
Adena x125,00020 60 minutes 3 Elixir of CP (S-grade)
Adena x125,00020 60 minutes 3 Scroll: Enchant Armor (C-grade) Greater Fish Oil x2
Adena x120,00060 120 minutes 3 Scroll: Enchant Weapon (C-grade) Greater Fish Oil x5
Adena x500,00030 120 minutes 3 Blessed Scroll: Enchant Armor (C-grade) Greater Fish Oil x5
Adena x500,00035 120 minutes 3 Blesssed Scroll: Enchant Weapon (C-grade) Greater Fish Oil x10
Adena x2,000,00025 120 minutes 3 Scroll: Enchant Armor (B-grade) Premium Fish Oil x3
Adena x350,00040 180 minutes 3 Scroll: Enchant Weapon (B-grade) Premium Fish Oil x3
Adena x1,000,00025 180 minutes 3 Blessed Scroll: Enchant Armor (B-grade) Premium Fish Oil x10
Adena x5,000,00015 180 minutes 3 Blessed Scroll: Enchant Weapon (B-grade) Premium Fish Oil x25
Adena x15,000,00010 180 minutes 3 Blessed Scroll: Enchant Armor (A-grade) Premium Fish Oil x20
Adena x10,000,00010 300 minutes 3 Blessed Scroll: Enchant Weapon (A-grade) Premium Fish Oil x30
Adena x18,000,0005 300 minutes 3 Scroll: Enchant Armor (S-grade) Premium Fish Oil x20
Adena x3,000,00010 300 minutes 3 Scroll: Enchant Weapon (S-grade) Premium Fish Oil x35
Adena x5,000,0005 360 minutes 3 Recipe: Premium Fish Oil
Adena x2,000,0001 60 minutes 3 High-grade Life Stone Premium Fish Oil x4
Adena x1,000,00010 600 minutes 3 Top-grade Life Stone Premium Fish Oil x10
Adena x3,000,00010 600 minutes 3 Giant's Codex Premium Fish Oil x6
Adena x1,000,0003 600 minutes 3 Giant's Codex - Mastery Premium Fish Oil x40
Adena x20,000,0002 600 minutes 3 CP Potion
Adena x10,000300 60 minutes 3 Greater CP Potion
Adena x30,000300 60 minutes 3 Greater Magic Haste Potion
Adena x100,00010 60 minutes 3 Greater Haste Potion
Adena x100,00010 60 minutes 3 Greater Wind Walk Potion
Adena x100,00010 60 minutes - Teleports have been changed
Service cost
Mirror *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)Level Effect Period Cost* 1 Unlocks free teleports around the city 1 day 1,000,000 2 Unlocks teleports to hunting locations 1 day 5,000,000 3 Opens access to extended teleports 1 day 10,000,000 Schuttgart
Level 1 Level 2
Level 3
Details
Den of Evil (North) Pavel Ruins (Center)
Archaic Laboratory Ice Sculpture
Devil Isle (Pirate Ship)
Giran
Level 1 Level 2
Level 3
Details
Antharas Lair - 2nd Level Magic Force Field Bridge
Dragon Valley Center Fafurion Nest
Devil Isle (Pirate Ship)
Aden, Devastated Castle
Level 1 Level 2
Level 3
Details
Anghel Waterfall South Entrance of Devastated Castle
West Area of the Devastated Castle The Giant's Cave Upper Layer
The Giant's Cave Lower Layer Devil Isle (Pirate Ship)
Goddard
Level 1 Level 2
Level 3
Details
Forge of God - Top Level Shrine of Loyalty
Devil Isle (Pirate Ship)
Rune, Fortress of the Dead, Fortress of Resistance
Level 1 Level 2
Level 3
Details
Shyeed's Cavern Primeval Isle Sailren
Cursed Village Forest of Dead Center
Devil Isle (Pirate Ship)
Giran Harbor
Level 1 Level 2
Level 3
Details
Windawood Manor (вход в Ant Nest №2) Wasteland (вход в Ant Nest №3)
Devil Isle (Pirate Ship) Forge of God - Top Level
Stakato Nest Center Dragon Valley (Balcony)
- The Clan Leader gets a special accessory for free
More details
Crown of Clan Hall Owner
An accessory that takes 2 slots. A personal item that gives a unique active skill:
Fast Regroup Lv. 1
MP — 257
Cast — 5 sec
Cooldown — 1 hour
Summons clan members to the Clan Leader. Peace zone only. Uses 5,000,000 Adena.
Once the skill is used, clan members get a confirmation request. When the request expires, the system chat lists who declined, who didn't answer and who was somewhere the summon can't reach.
Works on characters in combat. Does not work on:
> characters selling goods and services (buffs and craft), online or offline
> academy members
Fortresses
- Siege features:
- The Suspicious Merchant appears 3 hours after the capture and leaves 10 minutes before its start
- begins an hour after registration and lasts 1 hour
- no farming of epaulettes
- base fame gained raised from 36 to 87
- 8 fortresses are open, with a new set of skills:
Borderland Fortress
Residence Movement
Speed +6.
Residence Fortitude
Resistance to shock +10%.Ivory Fortress
Residence Empower
M. Atk. +8%.
Residence Soul
MP +10%.Archaic Fortress
Residence Body
HP +8%.
Residence Might
P. Atk. +6%.Monastic Fortress
Residence Magic Barrier
M. Def. +5%.
Residence Freedom
Resistance to hold +10%.Demon Fortress
Residence Shield
P. Def. +5%.
Residence Shield Block
Shield block chance +20%.Western Fortress
Residence Spirit
CP +15%.
Residence Health
Incoming healing +8%.Swamp Fortress
Residence Might
P. Atk. +6%.
Residence Empower
M. Atk. +8%.Hunter Fortress
Residence Might
P. Atk. +6%.
Residence Soul
MP +10%. - Every clan member can buy a special headgear with a shock resistance skill
More details
Price —
Adena x1,000,000
Residential Shock Immunity Lv.1
Duration — 7 sec
Cooldown — 10 min
Resistance to shock +80%.
List
Circlet of Borderland
For the owner of the Borderland fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Ivory
For the owner of the Ivory fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Archaic
For the owner of the Archaic fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Monastic
For the owner of the Monastic fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Demon
For the owner of the Demon fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Western
For the owner of the Western fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Swamp
For the owner of the Swamp fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Hunter
For the owner of the Hunter fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped. - Taxes work differently now: a fortress owner gets 5% of the adena that monsters drop in the nearby territory, paid into the treasury
More details
Fortress Location Borderland Fortress Imperial Tomb Ivory Fortress Primeval Isle Archaic Fortress Forge of Gods Monastic Fortress Monastery of Silence Demon Fortress Ketra Orc Outpost Western Fortress Varka Silenos Barracks Swamp Fortress Swamp of Screams, Stakato Nest Hunter Fortress Dragon Valley
How it works:
> the tax only applies while the fortress is held
> players get adena from monsters with the tax already taken off
> if the fortress is lost, the money already in the treasury stays there
> the Clan Leader can take 10% of the fortress treasury from the Logistics Officer once every 6 hours
> new statistics show when the fortress was taken and how much adena it holds
Example:
In Forge of Gods, with the Archaic Fortress (5%) held, a monster drops 100,000 adena. The player gets 95,000, and the system chat shows a tax message.
Castles
- Sieges take place every other week on Sundays, 20:00-22:00 (UTC+3)
- Every division has its own castles; the current split is published in the patch notes for siege weeks
- Siege system changed:
- no registration needed — every clan takes part automatically
- clan members who try to enter the siege zone of another division's castle are sent back to town — each division has its own castles
- the icon above the head shows the role in a given siege zone:
- shield — castle owner
- sword — attacking side
- being in any siege zone earns the player fame
- a flag only works in the siege zone where it was placed (for example, if you die in Aden you can't respawn on a flag in Dion)
- once a castle is taken, everyone else on its grounds is sent to town
- after taking a castle you can go for another one; the castle you held before passes to NPC control
- if a clan that owns a castle has a fortress siege starting during a castle siege, the fortress siege is cancelled automatically
- the crystal's HP and regeneration are 30 times higher
- Skills in castles have been changed:
Goddard
Goddard Territory Benefaction
DEX +1 / INT +1
Residence Body
HP +8%.
Residence Might
P. Atk. +6%.
Residence Movement
Speed +6.Rune
Rune Territory Benefaction
STR +1 / WIT +1
Residence Empower
M. Atk. +8%.
Residence Soul
MP +10%.
Residence Spirit
CP +15%.Aden
Aden Territory Benefaction
DEX +1 / MEN +1
Residence Shield
P. Def. +5%.
Residence Magic Barrier
M. Def. +5%.
Residence Fortitude
Resistance to shock +10%.Innadril
Innadril Territory Benefaction
CON +1 / INT +1
Residence Clarity
MP regeneration +0.54.
Residence Magic Barrier
M. Def. +5%.
Residence Freedom
Resistance to hold +10%.Oren
Oren Territory Benefaction
CON +1 / MEN +1
Residence Body
HP +8%.
Residence Spirit
CP +15%.
Residence Movement
Speed +6.Dion
Dion Territory Benefaction
DEX +1 / WIT +1
Residence Magic Barrier
M. Def. +5%.
Residence Shield Block
Shield block chance +20%.
Residence Health
Incoming healing +8%.Schuttgart
Schuttgart Territory Benefaction
CON +1 / WIT +1
Residence Freedom
Resistance to hold +10%.
Residence Empower
M. Atk. +8%.
Residence Body
HP +8%.Gludio
Gludio Territory Benefaction
STR +1 / INT +1
Residence Shield
P. Def. +5%.
Residence Shield Block
Shield block chance +20%.
Residence Freedom
Resistance to hold +10%. - Every clan member can buy a special headgear with a shock resistance skill
More details
Price —
Adena x750,000
Residential Shock Immunity Lv.2
Duration — 7 sec
Cooldown — 10 min
Resistance to shock +100%.
List
Circlet of Aden
For the owner of the Aden castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Circlet of Rune
For the owner of the Rune castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Goddard Circlet
For the owner of the Goddard castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Circlet of Schuttgart
For the owner of the Schuttgart castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Circlet of Dion
For the owner of the Dion castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Circlet of Gludio
For the owner of the Gludio castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Circlet of Innadril
For the owner of the Gludio castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Circlet of Oren
For the owner of the Gludio castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped. - Taxes work differently now: a castle owner gets a % of the adena that monsters drop in the nearby territories, paid into the treasury
More details
Castle Tax Location Aden 5% adjacent locations, including The Giant's Cave Rune 2% nearby locations, including Pagan Temple, Primeval Isle, Monastery of Silence Goddard 2% adjacent locations Innadril 5% adjacent locations, including Hellbound Gludio 5% adjacent locations, including Dragon Valley Dion 5% nearby locations, including Seed of Annihilation Schuttgart 5% adjacent locations Oren 5% adjacent locations
How it works:
> the tax only applies while the castle is held
> players get adena from monsters with the tax already taken off; it adds up if the location belongs to a held fortress and a held castle
> if the castle is lost, the money already in the treasury stays there
> the Clan Leader can take 20% of the castle treasury from the Chamberlain once every 6 hours
> the standard castle tax system is turned off
> new statistics show how much adena the castle holds
Example:
In Forge of Gods, with the Archaic Fortress (5%) and Goddard Castle (2%) held, a monster drops 100,000 adena. The player gets 93,000, and the system chat shows a tax message. - Castles have a new function — passive fame gain
More details
> it costs Adena x500,000,000 (from the clan leader's inventory) and 3,500 CRP to turn on for 7 days
> while it is on, every clan member in Giran gets 50 fame every 5 minutes — up to 1,500 fame a day; the limit resets at 6:30 (UTC+3) - Manor is disabled
Territory Wars
- They alternate with sieges and take place every other week on Sundays, 20:00-22:00 (UTC+3), with no division limits
Short guide
Essence
It is a global PvP event open to every registered participant. It takes place around the captured castles and the fortresses tied to them. During the event you complete special quests, and afterwards you talk to the Territory Manager to get Castle Territory Badges. These badges aren't tied to a territory and work as currency in a special reward shop.
Clans with a castle can fight for flags that give extra stats, up to 3 flags. For their bonuses to work, you have to hold on to your own flag. A capture goes like this: a registered clan member destroys the enemy castle's flag in the throne room, and the flag instantly appears in that player's hands. The player then has to reach their clan's outpost in the castle siege zone and use the Capture Ward skill. The flag carrier is visible on the mini-map. If the carrier dies or gets disconnected, the flag drops to the ground. When Territory Wars end, the flag goes back to its original castle if it is still lying on the ground or held by a player who never brought it to their own castle. The Clan Leader can place the outpost anywhere in the castle siege zone. Only one outpost can stand at a time, but it can be built and destroyed as often as needed during Territory Wars. The Clan Leader also has a skill for destroying the outpost so it can be placed somewhere else.
Flag bonuses
Goddard Territory Benefaction
DEX +1 / INT +1
Rune Territory Benefaction
STR +1 / WIT +1
Aden Territory Benefaction
DEX +1 / MEN +1
Schuttgart Territory Benefaction
CON +1 / WIT +1
Innadril Territory Benefaction
CON +1 / INT +1
Dion Territory Benefaction
DEX +1 / WIT +1
Oren Territory Benefaction
CON +1 / MEN +1
Gludio Territory Benefaction
STR +1 / INT +1
Registration
Talk to the Mercenary Captain, who stands near the Manor Manager in cities whose castle has been captured. Minimum requirements: level 61+ and the 2nd profession. The Clan Leader can register the whole clan at once. A clan that owns a castle is registered for that territory automatically. Registration closes at 18:00 (UTC+3), so it's best to sign up in advance rather than at the last minute.
Quests
These quests appear automatically.
Quest Essence For the Sake of the Territory - [Territory] Destroy enemy objects.
Targets in fortresses:
- Religious Association Leader (quite strong, archers interfere as they hit hard)
- Economic Association Leader (quite strong, archers interfere as they hit hard)
- Military Association Leader (on the rampart behind the main gates, surrounded by archers, fairly strong)
- Supplies Safe (to the right of the inner gates, dies fast)
Protect the Territory Catapult!* Starts when this object is attacked. The quest counts as done if the object survives. Protect the Supplies Safe!* Starts when this object is attacked. The quest counts as done if the object survives. Protect the Military Association Leader!* Starts when this object is attacked. The quest counts as done if the object survives. Protect the Religious Association Leader!* Starts when this object is attacked. The quest counts as done if the object survives. Protect the Economic Association Leader!* Starts when this object is attacked. The quest counts as done if the object survives. Pierce through a Shield!** Starts when tanks are killed. Goal: kill 5 to 10 targets (random number) of level 61+:
Paladin, Phoenix Knight, Dark Avenger, Hell Knight, Temple Knight, Eva's Templar, Shillien Knight, Shillien Templar.Make Spears Dull!** Starts when fighters are killed. Goal: kill 9 to 18 targets (random number) of level 61+:
Gladiator, Duelist, Warlord, Dreadnought, Treasure Hunter, Adventurer, Hawkeye, Sagittarius, Swordsinger, Sword Muse, Plainswalker, Wind Rider, Silver Ranger, Moonlight Sentinel, Bladedancer, Spectral Dancer, Abyss Walker, Ghost Hunter, Phantom Ranger, Ghost Sentinel, Destroyer, Titan, Tyrant, Grand Khavatari, Bounty Hunter, Fortune Seeker, Berserker, Doombringer, Soul Breaker, Soul Hound, Arbalester, Trickster.Weaken the magic!** Starts when mages are killed. Goal: kill 9 to 18 targets (random number) of level 61+:
Sorcerer, Archmage, Necromancer, Soultaker, Warlock, Arcana Lord, Spellsinger, Mystic Muse, Elemental Summoner, Elemental Master, Spellhowler, Storm Screamer, Phantom Summoner, Spectral Master.Deny Blessings!** Starts when healers and buffers are killed. Goal: kill 4 to 8 targets (random number) of level 61+:
Bishop, Cardinal, Prophet, Hierophant, Elven Elder, Eva's Saint, Shillien Elder, Shillien Saint, Warcryer, Doomcryer.Destroy Key Targets!** Starts when rare professions are killed. Goal: kill 3 to 6 targets (random number) of level 61+:
Overlord, Dominator, Warsmith, Maestro.
* This isn't worth chasing: to get the most out of it you have to keep the NPC alive until Territory Wars end, which means sitting in the fortress/castle the whole time. Treat the reward as a bonus that comes "as it goes" (a sort of passive income). If you do go for it, defend the fortress — that pays better.
** The steady, main source of Castle Territory Badges. The quests carry on — if you don't finish them in time, the progress is kept.
Note! To get the reward, stay in the siege zone for at least 10 minutes.
One event gives up to 90 Castle Territory Badges. You don't have to claim the reward right away, but the Territory Manager NPC holds no more than 200 Castle Territory Badges, so keep that in mind. To avoid mix-ups, either always register for the same territory or claim the reward as soon as the event is over.
Rewards
Only the most interesting items are listed; the rest can be checked in the game.
Mercenary Captain
Item Price Guardian's Dragon Bugle
Demonstration
Castle Territory Badge x80
Territory Manager
Item Price Noblesse status Castle Territory Badge x100 Supply Box - Belt (S-/A-grade) Castle Territory Badge x40
Adena x80,000,000Supply Box - Magic Ornament (S-/A-grade) Castle Territory Badge x16
Adena x16,000,000Royal Guard Necklace
S80-grade, M. Def. 106
Gives extra stats that depend on the territory. Personal item.Castle Territory Badge x80
Coin of Luck x10
Adena x35,964,000Royal Guard Ring
S80-grade, M. Def. 60
Gives extra stats that depend on the territory. Personal item.Castle Territory Badge x40
Coin of Luck x10
Adena x17,982,000Royal Guard Earring
S80-grade, M. Def. 79
Gives extra stats that depend on the territory. Personal item.Castle Territory Badge x60
Coin of Luck x10
Adena x26,964,000Giant's Codex - Mastery Castle Territory Badge x5
Adena x18,000,000 - Features:
- one badge shared by all territories
- up to 3 flags per castle
- catapults removed
- class kill quests only count inside the siege zone
- to get the reward, stay in the siege zone for at least 10 minutes
- mercenary level quests at the Mercenary Captain are turned off
- minimal level for participation — 61
Basics | Equipment | Promotions
Referral program
When you create a Master Account, you get a personal referral link, shown on the main page of the Personal Cabinet. Share it however you like to bring in players, and you and they will both get bonuses to the Personal Cabinet balance for certain in-game achievements. Details are in this thread.
Voting rewards
You can vote for the server every day through the project's Telegram bot. Each vote on the rating sites earns the player some Vote Coin, which arrive after a while. Spend them on the "Shop" > "Vote Shop". If voting doesn't work, coins are handed out as promo codes in the project's Telegram channel. Activate them on the main page of the Personal Cabinet in the upper right corner.
Voting guide
First of all, link the character who will receive the coins.
1. Launch the Telegram bot
2. Characters > OldSchool x7 > Bind character
3. Enter your login with its prefix and your nickname as aa_account nick (for example, QQ_stinger Stinger), then press Enter
4. Enter the confirmation code sent to the in-game mail, press Enter
To vote:
1. Vote > OldSchool x7 > Select the binded character > Select a website:
Notes:
1. You can vote once every 24 hours per Telegram account, game account, character and IP
2. Currently 2 websites are available, 2 coins each (maximum 4 coins)
3. If you vote through a VPN, turn it on before following the link: the IP when you click and on the site must be the same
4. If the coins take a long time (over 30 minutes), follow the link again
1. Launch the Telegram bot
2. Characters > OldSchool x7 > Bind character
3. Enter your login with its prefix and your nickname as aa_account nick (for example, QQ_stinger Stinger), then press Enter
4. Enter the confirmation code sent to the in-game mail, press Enter
To vote:
1. Vote > OldSchool x7 > Select the binded character > Select a website:
- l2topzone — sign in any way you like (Gmail works best) and press the button
- top.l2jbrazil — press "VOTAR AGORA!"
Notes:
1. You can vote once every 24 hours per Telegram account, game account, character and IP
2. Currently 2 websites are available, 2 coins each (maximum 4 coins)
3. If you vote through a VPN, turn it on before following the link: the IP when you click and on the site must be the same
4. If the coins take a long time (over 30 minutes), follow the link again
Streamer rewards
Do you stream your gameplay on the project or make short videos for TikTok, YouTube, Instagram? Then this promotion is for you: the team is launching a special reward system for creators who help promote the project. Details are in this thread.
Guidemaker rewards
Share your experience and get bonuses to your Personal Cabinet balance. The reward depends on how good and useful the material is, as judged by the project team. Details are in this thread.
I'm going to play on BoHpts!
Starting out on the new OldSchool x7? Then there is good news: a promotion with generous prizes is starting. Record an original short vertical video in any format answering "Why am I going to play on BoHpts?", post it on social media, leave a link and get a reward. Details are in this thread.
Top-up bonuses
Make the most of it! When you make a donation on OldSchool x7 you will receive additional gifts, as well as bonus coins. Details in this thread.
Basics | Equipment | Promotions
Basics | Equipment | Promotions
Description changes
Dear players!All changes to this description are published here.
02.05
- Clan Unity bonuses have been revised — the CP bonus is replaced by weight limit
Online Buff 3-9 Сlan Unity Lv.1
EXP/SP +1%, weight limit +5%, PvE attack/defense +1%10-20 Clan Unity Lv.2
EXP/SP +2%, weight limit +10%, PvE attack/defense +2%21-29 Clan Unity Lv.3
EXP/SP +5%, weight limit +15%, drop/adena/spoil +2%, PvE attack/defense +4%30+ Clan Unity Lv.4
EXP/SP +7%, weight limit +20%, drop/adena/spoil +3%, PvE attack/defense +5% - The new Mana Reverse buff from the buffer has some limits:
- can't restore MP to other players
- can't receive MP restoration (Recharge and the similar servitor and pet abilities — Mass Recharge does work)
- The window limit has been changed to 1+1 (with PA) or 1, because a large online is expected
- The thread "GvG tournament 9x9 for $15,000 (10.05-11.05)" has been published
06.05
- Added information about locations with more monsters and faster respawn
Fields of Massacre
Devil's Isle
Cruma Tower
The Enchanted Valley
Ivory Tower
- Added information about locations with more monsters
Alligator Island
Timak Outpost
Forge of the Gods (Upper Level)
- If needed, mirror locations will be opened, entered through Chaos Wizard Amormio in Rune:
- Frozen Labyrinth
- The Giant's Cave
- Antharas' Lair
- Description of Shops has been updated
- Description of online rewards shop has been updated
- Epic jewelry replica stats have been updated:
- Ring of Core [Replica] — A-grade (was S), M. Def. 42 (was 60)
- Earring of Orfen [Replica] — A-grade (was S), M. Def. 63 (was 79)
- Ring of Ant Queen [Replica] — A-grade (was S), M. Def. 42 (was 60)
- Earring of Antharas [Replica] — M. Def. 79 (was 71)
- Information about teleports has been added:
- regular — free up to level 40 inclusive, level 41+ at standard prices
- global — free up to level 56 inclusive, level 57+ with Premium Card
10.05
- Fishing description has been added
15.05
- Updated information on skills
- Mirror locations open from the start:
- Frozen Labyrinth
- The Giant's Cave
- Antharas' Lair
Details
> for everyone except Bigwar
> entry through Chaos Wizard Amormio in Rune
> available every day 14:00-02:00 (UTC+3)
> standard quests work
- The Influx of Machines quest is available from the start and rewards top B-grade weapon recipes
- The Hall of the Abyss now takes 2 to 9 players (was 2 to 6)
- Added description of cyclomacros
Details
An ordinary in-game macro that repeats automatically for a limited time.
Features:
> right-click the macro on the panel to activate it
> available for 5 hours (the limit resets at 06:30 (UTC+3); the time left is shown in the system chat and visually — as stars above the head
> some time after activation a sleep icon appears above the character's head, and supports also show whether a cyclic macro is running, so blocking is ruled out
> to target monsters, switch to "Target to Taunt" mode by pressing Ctrl+T a few times (there is no "monsters only" mode, so you can get flagged and killed)
> any action stops it, except opening windows with hotkeys (Tab — inventory, K — skills, etc.) - Clarified: at launch 1 window, because a high online is expected
- Only these herbs remain: HP, MP, Vitality, head enlargement
- Added clarifying information on changing tattoo sets:
- change cost — 1,000,000
- change frequency — 30 s
- can be changed outside a peace zone
- Updated information on trade zones
- Some consumables now weigh less
Details
Superior Elixir of CP — 5 > 0
Superior Elixir of Life — 5 > 0
Superior Elixir of Mind — 5 > 0
Healing Potion — 5 > 1
Major Healing Potion — 5 > 1
Major Healing Potion — 5 > 1
Greater Magic Haste Potion — 20 > 1
Greater Haste Potion — 20 > 1
Greater Wind Walk Potion — 20 > 1
Energy Stone — 10 > 1
Einhasad's Holy Water — 20 > 1
Magic Symbol — 20 > 1
Battle Symbol — 20 > 1
Summoning Crystal — 10 > 1
Soulshot (No-grade) — 3 > 2
Blessed Spiritshot (No-grade) — 4 > 2
Blessed Spiritshot (D-grade) — 4 > 2
Greater CP Potion — 100 > 50
27.05
- The description has been updated with the changes from these topics:
- Stage 2 (25.05-31.05)
- Updates 21.05-27.05
- Updated topic Shops
- Updated topic PvE
- Added additional information:
- Bishop | Cardinal, Elven Elder | Eva's Saint, Shillien Elder | Shillien Saint can get the TvT win reward without a kill
- oil crafting added as a separate item in the Fishing section
- party bonus does not affect experience gained during fishing
- attribute change added as a separate item in the Attribute system section
- Fixed minor issues:
- the top Podium level in the Clan Hall restores 50 points/min (60 was stated before)
- fixed the activation cost of Clan Hall shops of different levels
02.06
- Updated description (incl. Shops and PvE) with the changes from these topics:
- Stage 3 (01.06-07.06)
- Updates 28.05-02.06
- Additional information added:
- examples of how the fish catch chance and XP/SP gained are calculated
- description of the quests for the best A-grade weapon and S-grade equipment
- Errors fixed:
- Sailren taken off the Mid Raid Bosses list (its drop was always standard)
- removed information stating that runes affect XP/SP during fishing
10.06
17.06
23.06
- Updated description (including Shops, PvE, Class skills, Daily rewards) following the changes in these threads:
- Stage 5 (22.06-05.07)
- Updates (18.06-23.06)
- Added description of belt synthesis
29.06
- Description updated (incl. Shops) using the changes from these threads:
- Stage 5, part 2 (29.06-05.07)
- Updates (24.06-29.06)
06.07
- Added description of Gear Score
07.07
- Updated the description (including Shops, PvE, Class skills) with the changes from these threads:
- Stage 6, part 1 (06.07-12.07)
- Updates (30.06-07.07)
- Added a clan capacity table
Details
Level Main I Royal Guard II Royal Guard I Order of Knights II Order of Knights III Order of Knights IV Order of Knights Total 0 10 0 0 0 0 0 0 10 1 15 0 0 0 0 0 0 15 2 20 0 0 0 0 0 0 20 3 30 0 0 0 0 0 0 30 4 40 0 0 0 0 0 0 40 5 40 0 0 0 0 0 0 40 6 40 20 20 0 0 0 0 80 7 40 20 20 10 10 10 10 120 8 60 (was 40) 20 20 10 10 10 10 140 (was 120) 9 60 (was 40) 20 20 15 (was 25) 15 (was 25) 15 (was 25) 15 (was 25) 160 (was 180) 10 60 (was 40) 20 20 20 (was 25) 20 (was 25) 20 (was 25) 20 (was 25) 180 11 60 (was 40) 30 30 25 25 25 25 220 (was 200)
15.07
- The description has been updated (including Shops, PvE, Class skills) in line with the changes from these threads:
- Stage 7 (13.07-19.07)
- Updates (08.07-14.07)
- Added the score modifiers for caught fish
- Added a description of commands:
- .repair
- .lock
- Updated the description of stages (this is a rough guide, not a fixed update plan)
- Some points have been clarified:
21.07
28.07
- Updated description (incl. Shops) reflecting the changes in these topics:
- Stage 9 (27.07-02.08)
- Updates (22.07-28.07)
07.08
- The description has been updated (including Shops, PvE, Class skills) in line with the changes from these threads:
- Stage 10 (03.08-09.08)
- Updates (29.07-07.08)
10.08
10.09
- Updated description (including Shops, PvE, Class skills) in line with the changes from these threads:
- Stage 12 (17.08-23.08)
- Stage 13 (24.08-30.08)
- Stage 14 (31.08-06.09)
- Stage 15 (07.09-13.09)
- Updates (11.08-17.08)
- Updates (18.08-10.09)
21.09
- Updated description (including Shops, PvE, Class skills) in line with the changes from these threads:
- Stage 16 (21.09-27.09)
- Fixes (through 21.09)
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